• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:31
CET 10:31
KST 18:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket7Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA11
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2262 users

Call to Action: Balance Testing (live custom map) - Page 86

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 84 85 86 87 88 106 Next
magnaflow
Profile Joined August 2011
Canada1521 Posts
May 05 2012 00:14 GMT
#1701
Poll: Have you been participating on the test map?

Yes (19)
 
58%

No (14)
 
42%

33 total votes

Your vote: Have you been participating on the test map?

(Vote): Yes
(Vote): No




A blue poster just posted reminding people of the test map, just wondering how many people have actually played on it
Falcor
Profile Joined February 2010
Canada894 Posts
May 05 2012 00:16 GMT
#1702
On May 05 2012 09:12 ThePrinceAli wrote:
Show nested quote +
On May 05 2012 09:11 Forikorder wrote:
On May 05 2012 09:09 ThePrinceAli wrote:
On May 05 2012 08:57 D_bo wrote:
Just snipe the queen... As a Protoss imagine only being able to use 1/2 of warp-ins to defend..


"Snipe" the queen? The thing has 175 hp with 1 armor, is quite fast on creep, and now has 5 range in this map...You can't "snipe" it with a slow small force of zealot/sentry as it can run around on creep, unless the zerg literally has no other defenses.

if onyl toss had some fast unit off T1 with 6 range

its a shame they dont

but massive queen isnt the solution, FFing the ramp barely happens thats more of a map makers problem then Blizzs problem there are plenty of maps you cant FF the ramp easily and im pretty sure VRs get bonus to massive so it would make holding air alot harder



If only that unit didn't suck versus speedlings that can easily surround if there's no FFs

if only that unit was warped in 4-6 at a time after a group of lots and sentries already walked to the base
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 05 2012 00:16 GMT
#1703
I know this is only the test map, but I'm really loose all hope for Blizzard. They seem so out of touch with the game... What exactly was their issue with reactor hellions? I just don't...
D_bo
Profile Joined April 2011
United States50 Posts
May 05 2012 00:16 GMT
#1704
On May 05 2012 09:09 ThePrinceAli wrote:
Show nested quote +
On May 05 2012 08:57 D_bo wrote:
Just snipe the queen... As a Protoss imagine only being able to use 1/2 of warp-ins to defend..


"Snipe" the queen? The thing has 175 hp with 1 armor, is quite fast on creep, and now has 5 range in this map...You can't "snipe" it with a slow small force of zealot/sentry as it can run around on creep, unless the zerg literally has no other defenses.

So your using FF with zealots only... I'd think you'd have a few stalkers as well.. But really don't you think the zealots would already counter the lings if they FF where trampled by the queen..
Forikorder
Profile Joined August 2011
Canada8840 Posts
Last Edited: 2012-05-05 00:17:40
May 05 2012 00:16 GMT
#1705
On May 05 2012 09:12 ThePrinceAli wrote:
Show nested quote +
On May 05 2012 09:11 Forikorder wrote:
On May 05 2012 09:09 ThePrinceAli wrote:
On May 05 2012 08:57 D_bo wrote:
Just snipe the queen... As a Protoss imagine only being able to use 1/2 of warp-ins to defend..


"Snipe" the queen? The thing has 175 hp with 1 armor, is quite fast on creep, and now has 5 range in this map...You can't "snipe" it with a slow small force of zealot/sentry as it can run around on creep, unless the zerg literally has no other defenses.

if onyl toss had some fast unit off T1 with 6 range

its a shame they dont

but massive queen isnt the solution, FFing the ramp barely happens thats more of a map makers problem then Blizzs problem there are plenty of maps you cant FF the ramp easily and im pretty sure VRs get bonus to massive so it would make holding air alot harder



If only that unit didn't suck versus speedlings that can easily surround if there's no FFs

if only Toss didnt have a unit that absolutely shredded them that only cost 100 minerals

Queens being massive would only affect late game fights where noone FFs anyway since most toss get archons or early game defenses where you cant afford to have lots of queens and sentry drop harass it owuldnt outright break PvZ it wouldnt help it either though

i havent checked it out yet, but is there any method to making sure you play people your level or is it jsut que up and cross your fingers?
Falcor
Profile Joined February 2010
Canada894 Posts
May 05 2012 00:17 GMT
#1706
On May 05 2012 09:16 Zarahtra wrote:
I know this is only the test map, but I'm really loose all hope for Blizzard. They seem so out of touch with the game... What exactly was their issue with reactor hellions? I just don't...

that zerg could lose outright to early aggression because of lack of creep spread and early scouting.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 05 2012 00:17 GMT
#1707
On May 05 2012 09:16 Forikorder wrote:
Show nested quote +
On May 05 2012 09:12 ThePrinceAli wrote:
On May 05 2012 09:11 Forikorder wrote:
On May 05 2012 09:09 ThePrinceAli wrote:
On May 05 2012 08:57 D_bo wrote:
Just snipe the queen... As a Protoss imagine only being able to use 1/2 of warp-ins to defend..


"Snipe" the queen? The thing has 175 hp with 1 armor, is quite fast on creep, and now has 5 range in this map...You can't "snipe" it with a slow small force of zealot/sentry as it can run around on creep, unless the zerg literally has no other defenses.

if onyl toss had some fast unit off T1 with 6 range

its a shame they dont

but massive queen isnt the solution, FFing the ramp barely happens thats more of a map makers problem then Blizzs problem there are plenty of maps you cant FF the ramp easily and im pretty sure VRs get bonus to massive so it would make holding air alot harder



If only that unit didn't suck versus speedlings that can easily surround if there's no FFs

if only Toss didnt have a unit that absolutely shredded them that only cost 100 minerals

Queens being massive would only affect late game fights where noone FFs anyway since most toss get archons or early game defenses where you cant afford to have lots of queens and sentry drop harass it owuldnt outright break PvZ it wouldnt help it either though


Massive units can't be lifted by phoenix either, so it'd obviously effect SG play a lot(read: make it useless)
Forikorder
Profile Joined August 2011
Canada8840 Posts
May 05 2012 00:19 GMT
#1708
On May 05 2012 09:17 Zarahtra wrote:
Show nested quote +
On May 05 2012 09:16 Forikorder wrote:
On May 05 2012 09:12 ThePrinceAli wrote:
On May 05 2012 09:11 Forikorder wrote:
On May 05 2012 09:09 ThePrinceAli wrote:
On May 05 2012 08:57 D_bo wrote:
Just snipe the queen... As a Protoss imagine only being able to use 1/2 of warp-ins to defend..


"Snipe" the queen? The thing has 175 hp with 1 armor, is quite fast on creep, and now has 5 range in this map...You can't "snipe" it with a slow small force of zealot/sentry as it can run around on creep, unless the zerg literally has no other defenses.

if onyl toss had some fast unit off T1 with 6 range

its a shame they dont

but massive queen isnt the solution, FFing the ramp barely happens thats more of a map makers problem then Blizzs problem there are plenty of maps you cant FF the ramp easily and im pretty sure VRs get bonus to massive so it would make holding air alot harder



If only that unit didn't suck versus speedlings that can easily surround if there's no FFs

if only Toss didnt have a unit that absolutely shredded them that only cost 100 minerals

Queens being massive would only affect late game fights where noone FFs anyway since most toss get archons or early game defenses where you cant afford to have lots of queens and sentry drop harass it owuldnt outright break PvZ it wouldnt help it either though


Massive units can't be lifted by phoenix either, so it'd obviously effect SG play a lot(read: make it useless)

dont VRs get a hidden bonus to massive? i remember hearing it but cant say if it was true
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 05 2012 00:19 GMT
#1709
On May 05 2012 09:17 Falcor wrote:
Show nested quote +
On May 05 2012 09:16 Zarahtra wrote:
I know this is only the test map, but I'm really loose all hope for Blizzard. They seem so out of touch with the game... What exactly was their issue with reactor hellions? I just don't...

that zerg could lose outright to early aggression because of lack of creep spread and early scouting.

They are fixing the scouting. The only real "early aggression" that can end games in such a way is hellion rauder allin, which I'd like to point out has been out for ages without any changes and never seemed to be much of an issue. Other aggressions can be stopped aslong as the zerg isn't being overly greedy
Forikorder
Profile Joined August 2011
Canada8840 Posts
May 05 2012 00:21 GMT
#1710
On May 05 2012 09:19 Zarahtra wrote:
Show nested quote +
On May 05 2012 09:17 Falcor wrote:
On May 05 2012 09:16 Zarahtra wrote:
I know this is only the test map, but I'm really loose all hope for Blizzard. They seem so out of touch with the game... What exactly was their issue with reactor hellions? I just don't...

that zerg could lose outright to early aggression because of lack of creep spread and early scouting.

They are fixing the scouting. The only real "early aggression" that can end games in such a way is hellion rauder allin, which I'd like to point out has been out for ages without any changes and never seemed to be much of an issue. Other aggressions can be stopped aslong as the zerg isn't being overly greedy

2 port banshee requires you to know its coming and be ready
Lokerek
Profile Joined December 2011
United States441 Posts
Last Edited: 2012-05-05 00:23:02
May 05 2012 00:22 GMT
#1711
On May 05 2012 09:14 Falcor wrote:
I love how not even a day and they remove the old queen buff because people were crying before they even played that it was op. And now the same thing is going to happen to 5 range queens...


You are so right on target sir.
Especially protosses whining their butt off even though month or two ago were at a point of committing suicide, forcing blizzard to buff them making immortals ******* strong with the new range and ever earlier killing infestor counter to deathball with its neural range.

And it's funny how people hate on Idra on this thread, challenging his opinion even though his opinions that he already mentioned a year and a half ago are finally considered by Blizzard as true and are being "fixed" now. I don't see many pros whine against zerg but rather a bunch of NA protoss who can't even use their ff properly compared to KR server when even during placements against silver league, their tosses were more challenging than mid diamond protosses on NA I met on custom/ladder games.
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
May 05 2012 00:22 GMT
#1712
On May 05 2012 08:59 Jimbo77 wrote:
Someone, give blizz the link to Day[9] cast called "Mass Queen". Where it's showed clearly how OP this unit can be en mass.
Now they want to increase its attack even more.
In my opinion if there is a man who understands in SC2 balance the least - it's D. Kim.


I really hope you were just trolling, because mass queen is awful and is used for shits and giggles or to demonstrate how good mechanics beat bad mechanics (destiny style).

Besides that, using queens as part of an army comp is incredibly hard because they're so slow off creep, and if they're used that way no-one and I mean no-one is using them for their ground attack. They're there because they can take potshots at air units from long distance, and even that pales in comparison to their use as "healers" to transfuse ultras or broodlords. The ground attack only affects early game.

I don't know how well David Kim and Dustin Browder understand the balance, but they're certainly not the worst and judging by your post they know the game a million times better than you.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 05 2012 00:23 GMT
#1713
On May 05 2012 09:21 Forikorder wrote:
Show nested quote +
On May 05 2012 09:19 Zarahtra wrote:
On May 05 2012 09:17 Falcor wrote:
On May 05 2012 09:16 Zarahtra wrote:
I know this is only the test map, but I'm really loose all hope for Blizzard. They seem so out of touch with the game... What exactly was their issue with reactor hellions? I just don't...

that zerg could lose outright to early aggression because of lack of creep spread and early scouting.

They are fixing the scouting. The only real "early aggression" that can end games in such a way is hellion rauder allin, which I'd like to point out has been out for ages without any changes and never seemed to be much of an issue. Other aggressions can be stopped aslong as the zerg isn't being overly greedy

2 port banshee requires you to know its coming and be ready

Another build that has been out for ages and has never seemed much of an issue... Another build that scouting should take care of(and quite frankly, making hellions less useful changes nothing really)
Forikorder
Profile Joined August 2011
Canada8840 Posts
Last Edited: 2012-05-05 00:24:45
May 05 2012 00:23 GMT
#1714
On May 05 2012 09:22 Lokerek wrote:
Show nested quote +
On May 05 2012 09:14 Falcor wrote:
I love how not even a day and they remove the old queen buff because people were crying before they even played that it was op. And now the same thing is going to happen to 5 range queens...


You are so right on target sir.
Especially protosses whining their butt off even though month or two ago were at a point of committing suicide, forcing blizzard to buff them making immortals ******* strong with the new range and ever earlier killing infestor counter to deathball with its neural range.

And it's funny how people hate on Idra on this thread, challenging his opinion even though his opinions that he already mentioned a year and a half ago are finally considered by Blizzard as true and are being "fixed" now. I don't see many pros whine against zerg but rather a bunch of NA protoss who can't even use their ff properly compared to KR server when even during placements against silver league, their tosses were more challenging than mid diamond protosses on NA I met on custom/ladder games.

not to mention he was wining about how amazing ghosts were long before MVP ever used mass ghosts to completely crush July

Another build that has been out for ages and has never seemed much of an issue... Another build that scouting should take care of(and quite frankly, making hellions less useful changes nothing really)


its not used as much but if you go 2 port and deny the overlord from seeing it you win because they have too many banshees for you to get enough queens and spores up to deal with
D_bo
Profile Joined April 2011
United States50 Posts
May 05 2012 00:24 GMT
#1715
On May 05 2012 09:17 Zarahtra wrote:
Show nested quote +
On May 05 2012 09:16 Forikorder wrote:
On May 05 2012 09:12 ThePrinceAli wrote:
On May 05 2012 09:11 Forikorder wrote:
On May 05 2012 09:09 ThePrinceAli wrote:
On May 05 2012 08:57 D_bo wrote:
Just snipe the queen... As a Protoss imagine only being able to use 1/2 of warp-ins to defend..


"Snipe" the queen? The thing has 175 hp with 1 armor, is quite fast on creep, and now has 5 range in this map...You can't "snipe" it with a slow small force of zealot/sentry as it can run around on creep, unless the zerg literally has no other defenses.

if onyl toss had some fast unit off T1 with 6 range

its a shame they dont

but massive queen isnt the solution, FFing the ramp barely happens thats more of a map makers problem then Blizzs problem there are plenty of maps you cant FF the ramp easily and im pretty sure VRs get bonus to massive so it would make holding air alot harder



If only that unit didn't suck versus speedlings that can easily surround if there's no FFs

if only Toss didnt have a unit that absolutely shredded them that only cost 100 minerals

Queens being massive would only affect late game fights where noone FFs anyway since most toss get archons or early game defenses where you cant afford to have lots of queens and sentry drop harass it owuldnt outright break PvZ it wouldnt help it either though


Massive units can't be lifted by phoenix either, so it'd obviously effect SG play a lot(read: make it useless)


Exactly.. Should you be able to nueter a race's macro mechanic so easily?
D_bo
Profile Joined April 2011
United States50 Posts
May 05 2012 00:26 GMT
#1716
On May 05 2012 09:24 D_bo wrote:
Show nested quote +
On May 05 2012 09:17 Zarahtra wrote:
On May 05 2012 09:16 Forikorder wrote:
On May 05 2012 09:12 ThePrinceAli wrote:
On May 05 2012 09:11 Forikorder wrote:
On May 05 2012 09:09 ThePrinceAli wrote:
On May 05 2012 08:57 D_bo wrote:
Just snipe the queen... As a Protoss imagine only being able to use 1/2 of warp-ins to defend..


"Snipe" the queen? The thing has 175 hp with 1 armor, is quite fast on creep, and now has 5 range in this map...You can't "snipe" it with a slow small force of zealot/sentry as it can run around on creep, unless the zerg literally has no other defenses.

if onyl toss had some fast unit off T1 with 6 range

its a shame they dont

but massive queen isnt the solution, FFing the ramp barely happens thats more of a map makers problem then Blizzs problem there are plenty of maps you cant FF the ramp easily and im pretty sure VRs get bonus to massive so it would make holding air alot harder



If only that unit didn't suck versus speedlings that can easily surround if there's no FFs

if only Toss didnt have a unit that absolutely shredded them that only cost 100 minerals

Queens being massive would only affect late game fights where noone FFs anyway since most toss get archons or early game defenses where you cant afford to have lots of queens and sentry drop harass it owuldnt outright break PvZ it wouldnt help it either though


Massive units can't be lifted by phoenix either, so it'd obviously effect SG play a lot(read: make it useless)


Exactly.. Should you be able to nueter a race's macro mechanic so easily?


Just go for the drones instead..
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 05 2012 00:28 GMT
#1717
On May 05 2012 09:24 D_bo wrote:
Show nested quote +
On May 05 2012 09:17 Zarahtra wrote:
On May 05 2012 09:16 Forikorder wrote:
On May 05 2012 09:12 ThePrinceAli wrote:
On May 05 2012 09:11 Forikorder wrote:
On May 05 2012 09:09 ThePrinceAli wrote:
On May 05 2012 08:57 D_bo wrote:
Just snipe the queen... As a Protoss imagine only being able to use 1/2 of warp-ins to defend..


"Snipe" the queen? The thing has 175 hp with 1 armor, is quite fast on creep, and now has 5 range in this map...You can't "snipe" it with a slow small force of zealot/sentry as it can run around on creep, unless the zerg literally has no other defenses.

if onyl toss had some fast unit off T1 with 6 range

its a shame they dont

but massive queen isnt the solution, FFing the ramp barely happens thats more of a map makers problem then Blizzs problem there are plenty of maps you cant FF the ramp easily and im pretty sure VRs get bonus to massive so it would make holding air alot harder



If only that unit didn't suck versus speedlings that can easily surround if there's no FFs

if only Toss didnt have a unit that absolutely shredded them that only cost 100 minerals

Queens being massive would only affect late game fights where noone FFs anyway since most toss get archons or early game defenses where you cant afford to have lots of queens and sentry drop harass it owuldnt outright break PvZ it wouldnt help it either though


Massive units can't be lifted by phoenix either, so it'd obviously effect SG play a lot(read: make it useless)


Exactly.. Should you be able to nueter a race's macro mechanic so easily?

Well I'm a terran, so my opinion on exactly this is quite uneffected by bias. Yes, yes you should. Seeing the sacrifice protoss makes to make the SG and any unit from it, it has to have some potential to reward it. I was however a bit hasty, someone pointed out correctly that VRs would do +20% dmg against queens if they were massive, so that *might* make it enough to balance the graviton beam not being usable(though admittedly I doubt it, seeing as the queen VR still can't touch spores, the queen can always just dmg it a bit and run back to the safety of the spore).
D_bo
Profile Joined April 2011
United States50 Posts
May 05 2012 00:30 GMT
#1718
On May 05 2012 09:28 Zarahtra wrote:
Show nested quote +
On May 05 2012 09:24 D_bo wrote:
On May 05 2012 09:17 Zarahtra wrote:
On May 05 2012 09:16 Forikorder wrote:
On May 05 2012 09:12 ThePrinceAli wrote:
On May 05 2012 09:11 Forikorder wrote:
On May 05 2012 09:09 ThePrinceAli wrote:
On May 05 2012 08:57 D_bo wrote:
Just snipe the queen... As a Protoss imagine only being able to use 1/2 of warp-ins to defend..


"Snipe" the queen? The thing has 175 hp with 1 armor, is quite fast on creep, and now has 5 range in this map...You can't "snipe" it with a slow small force of zealot/sentry as it can run around on creep, unless the zerg literally has no other defenses.

if onyl toss had some fast unit off T1 with 6 range

its a shame they dont

but massive queen isnt the solution, FFing the ramp barely happens thats more of a map makers problem then Blizzs problem there are plenty of maps you cant FF the ramp easily and im pretty sure VRs get bonus to massive so it would make holding air alot harder



If only that unit didn't suck versus speedlings that can easily surround if there's no FFs

if only Toss didnt have a unit that absolutely shredded them that only cost 100 minerals

Queens being massive would only affect late game fights where noone FFs anyway since most toss get archons or early game defenses where you cant afford to have lots of queens and sentry drop harass it owuldnt outright break PvZ it wouldnt help it either though


Massive units can't be lifted by phoenix either, so it'd obviously effect SG play a lot(read: make it useless)


Exactly.. Should you be able to nueter a race's macro mechanic so easily?

Well I'm a terran, so my opinion on exactly this is quite uneffected by bias. Yes, yes you should. Seeing the sacrifice protoss makes to make the SG and any unit from it, it has to have some potential to reward it. I was however a bit hasty, someone pointed out correctly that VRs would do +20% dmg against queens if they were massive, so that *might* make it enough to balance the graviton beam not being usable(though admittedly I doubt it, seeing as the queen VR still can't touch spores, the queen can always just dmg it a bit and run back to the safety of the spore).


So where is my Zerg unit that drains all energy from your orbital?
D_bo
Profile Joined April 2011
United States50 Posts
May 05 2012 00:31 GMT
#1719
On May 05 2012 09:30 D_bo wrote:
Show nested quote +
On May 05 2012 09:28 Zarahtra wrote:
On May 05 2012 09:24 D_bo wrote:
On May 05 2012 09:17 Zarahtra wrote:
On May 05 2012 09:16 Forikorder wrote:
On May 05 2012 09:12 ThePrinceAli wrote:
On May 05 2012 09:11 Forikorder wrote:
On May 05 2012 09:09 ThePrinceAli wrote:
On May 05 2012 08:57 D_bo wrote:
Just snipe the queen... As a Protoss imagine only being able to use 1/2 of warp-ins to defend..


"Snipe" the queen? The thing has 175 hp with 1 armor, is quite fast on creep, and now has 5 range in this map...You can't "snipe" it with a slow small force of zealot/sentry as it can run around on creep, unless the zerg literally has no other defenses.

if onyl toss had some fast unit off T1 with 6 range

its a shame they dont

but massive queen isnt the solution, FFing the ramp barely happens thats more of a map makers problem then Blizzs problem there are plenty of maps you cant FF the ramp easily and im pretty sure VRs get bonus to massive so it would make holding air alot harder



If only that unit didn't suck versus speedlings that can easily surround if there's no FFs

if only Toss didnt have a unit that absolutely shredded them that only cost 100 minerals

Queens being massive would only affect late game fights where noone FFs anyway since most toss get archons or early game defenses where you cant afford to have lots of queens and sentry drop harass it owuldnt outright break PvZ it wouldnt help it either though


Massive units can't be lifted by phoenix either, so it'd obviously effect SG play a lot(read: make it useless)


Exactly.. Should you be able to nueter a race's macro mechanic so easily?

Well I'm a terran, so my opinion on exactly this is quite uneffected by bias. Yes, yes you should. Seeing the sacrifice protoss makes to make the SG and any unit from it, it has to have some potential to reward it. I was however a bit hasty, someone pointed out correctly that VRs would do +20% dmg against queens if they were massive, so that *might* make it enough to balance the graviton beam not being usable(though admittedly I doubt it, seeing as the queen VR still can't touch spores, the queen can always just dmg it a bit and run back to the safety of the spore).


So where is my Zerg unit that drains all energy from your orbital?


Better yet.. where is my Zerg unit the turns your Orbital back into a CC?
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-05-05 00:33:17
May 05 2012 00:33 GMT
#1720
On May 05 2012 09:31 D_bo wrote:
Show nested quote +
On May 05 2012 09:30 D_bo wrote:
On May 05 2012 09:28 Zarahtra wrote:
On May 05 2012 09:24 D_bo wrote:
On May 05 2012 09:17 Zarahtra wrote:
On May 05 2012 09:16 Forikorder wrote:
On May 05 2012 09:12 ThePrinceAli wrote:
On May 05 2012 09:11 Forikorder wrote:
On May 05 2012 09:09 ThePrinceAli wrote:
On May 05 2012 08:57 D_bo wrote:
Just snipe the queen... As a Protoss imagine only being able to use 1/2 of warp-ins to defend..


"Snipe" the queen? The thing has 175 hp with 1 armor, is quite fast on creep, and now has 5 range in this map...You can't "snipe" it with a slow small force of zealot/sentry as it can run around on creep, unless the zerg literally has no other defenses.

if onyl toss had some fast unit off T1 with 6 range

its a shame they dont

but massive queen isnt the solution, FFing the ramp barely happens thats more of a map makers problem then Blizzs problem there are plenty of maps you cant FF the ramp easily and im pretty sure VRs get bonus to massive so it would make holding air alot harder



If only that unit didn't suck versus speedlings that can easily surround if there's no FFs

if only Toss didnt have a unit that absolutely shredded them that only cost 100 minerals

Queens being massive would only affect late game fights where noone FFs anyway since most toss get archons or early game defenses where you cant afford to have lots of queens and sentry drop harass it owuldnt outright break PvZ it wouldnt help it either though


Massive units can't be lifted by phoenix either, so it'd obviously effect SG play a lot(read: make it useless)


Exactly.. Should you be able to nueter a race's macro mechanic so easily?

Well I'm a terran, so my opinion on exactly this is quite uneffected by bias. Yes, yes you should. Seeing the sacrifice protoss makes to make the SG and any unit from it, it has to have some potential to reward it. I was however a bit hasty, someone pointed out correctly that VRs would do +20% dmg against queens if they were massive, so that *might* make it enough to balance the graviton beam not being usable(though admittedly I doubt it, seeing as the queen VR still can't touch spores, the queen can always just dmg it a bit and run back to the safety of the spore).


So where is my Zerg unit that drains all energy from your orbital?


Better yet.. where is my Zerg unit the turns your Orbital back into a CC?

They're called burrow banelings, or infestors!

Next question?!
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Prev 1 84 85 86 87 88 106 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:30
Playoffs
Classic vs ReynorLIVE!
Maru vs SHIN
MaxPax vs TriGGeR
Crank 1159
Tasteless768
IndyStarCraft 138
Rex82
3DClanTV 46
CranKy Ducklings6
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1159
Tasteless 768
IndyStarCraft 138
Rex 82
StarCraft: Brood War
Sea 2156
Shuttle 2038
Hyuk 1136
Flash 1036
actioN 991
Zeus 806
Killer 399
BeSt 348
EffOrt 323
Soma 145
[ Show more ]
Backho 119
Aegong 115
Light 108
Pusan 85
ToSsGirL 74
Mind 53
Dewaltoss 52
zelot 47
soO 41
Sacsri 33
sorry 26
yabsab 20
Movie 17
Sexy 14
Barracks 13
Shinee 11
Soulkey 10
Sharp 9
Bale 8
HiyA 8
ivOry 3
Terrorterran 2
Dota 2
NeuroSwarm95
BananaSlamJamma70
League of Legends
JimRising 511
Counter-Strike
olofmeister715
shoxiejesuss467
zeus117
Heroes of the Storm
Trikslyr27
Other Games
summit1g15499
ceh9464
crisheroes357
C9.Mang0263
Fuzer 218
Mew2King86
Organizations
Dota 2
PGL Dota 2 - Main Stream14446
Other Games
gamesdonequick634
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH271
• LUISG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo960
• Stunt536
Upcoming Events
OSC
3h 29m
BSL: GosuLeague
11h 29m
RSL Revival
21h 59m
WardiTV Korean Royale
1d 2h
Replay Cast
1d 13h
RSL Revival
1d 21h
WardiTV Korean Royale
2 days
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
2 days
[ Show More ]
Wardi Open
3 days
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Wardi Open
5 days
Replay Cast
5 days
Wardi Open
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.