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Call to Action: Balance Testing (live custom map) - Page 88

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 86 87 88 89 90 106 Next
Msr
Profile Joined March 2011
Korea (South)495 Posts
May 05 2012 01:26 GMT
#1741
hmm odd buff, I assume so hellions cant kite. wonder if queen roach in zvz could be top build now
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 05 2012 01:29 GMT
#1742
On May 05 2012 09:14 magnaflow wrote:
Poll: Have you been participating on the test map?

Yes (19)
 
58%

No (14)
 
42%

33 total votes

Your vote: Have you been participating on the test map?

(Vote): Yes
(Vote): No




A blue poster just posted reminding people of the test map, just wondering how many people have actually played on it


So.... more than half people discussing this have not even tried the map......
"Its easy, just trust your CPU".-Boxer on being good at games
D_bo
Profile Joined April 2011
United States50 Posts
May 05 2012 01:32 GMT
#1743
On May 05 2012 10:12 ePLocust wrote:
Show nested quote +
On May 05 2012 10:09 D_bo wrote:
On May 05 2012 09:55 Forikorder wrote:
On May 05 2012 09:43 ePLocust wrote:
On May 05 2012 09:37 D_bo wrote:
On May 05 2012 09:33 iAmJeffReY wrote:
On May 05 2012 09:31 D_bo wrote:
On May 05 2012 09:30 D_bo wrote:
On May 05 2012 09:28 Zarahtra wrote:
On May 05 2012 09:24 D_bo wrote:
[quote]

Exactly.. Should you be able to nueter a race's macro mechanic so easily?

Well I'm a terran, so my opinion on exactly this is quite uneffected by bias. Yes, yes you should. Seeing the sacrifice protoss makes to make the SG and any unit from it, it has to have some potential to reward it. I was however a bit hasty, someone pointed out correctly that VRs would do +20% dmg against queens if they were massive, so that *might* make it enough to balance the graviton beam not being usable(though admittedly I doubt it, seeing as the queen VR still can't touch spores, the queen can always just dmg it a bit and run back to the safety of the spore).


So where is my Zerg unit that drains all energy from your orbital?


Better yet.. where is my Zerg unit the turns your Orbital back into a CC?

They're called burrow banelings, or infestors!

Next question?!

The point is with ever other race you can "harass" their macro mechanic by killings its output Terran (Mule) Protoss (Probes). You don't actually destroy the macro mechanic. And before you say Contaminate or EMP on Nexus / Orbital think about the timing for ghosts

You're just wrong here. SO so so so so wrong. You don't completely destroy the macro mechanic by killing a queen. You shut it down for a short period of time because you invested in something that isn't that useful outside of harassment and vs mutalisks. If phoenix don't take out at least 1 or 2 queens and some drones they aren't worth the investment that you put into them. It's not hard to shut down a low number of phoenix anyways, put a spore crawler in each mineral line and they can't come in and pick stuff up because they'll die doing it.

if i kill a mule they dont have to morph a new orbital, if they kill a queen i have to make a new queen


Exactly, with the other races the energy / mana just rebuild you don't have to spend more minerals just be able to macro again.

They're not just trading energy they invested in the phoenix with at least 600 minerals and 450 gas. Also look at late game zerg and how that works. Trading energy and units that come from an attack trading for units that cost minerals and gas.

Your missing the point... What other race's macro mechanic can be affect that easy?
RaiZ
Profile Blog Joined April 2003
2813 Posts
May 05 2012 01:33 GMT
#1744
On May 05 2012 10:29 windsupernova wrote:
Show nested quote +
On May 05 2012 09:14 magnaflow wrote:
Poll: Have you been participating on the test map?

Yes (19)
 
58%

No (14)
 
42%

33 total votes

Your vote: Have you been participating on the test map?

(Vote): Yes
(Vote): No




A blue poster just posted reminding people of the test map, just wondering how many people have actually played on it


So.... more than half people discussing this have not even tried the map......

Yeah only 6 ppl didn't try the map. Nice sample :p
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
MechanicalGook
Profile Joined May 2012
Afghanistan7 Posts
May 05 2012 01:39 GMT
#1745
--- Nuked ---
hli
Profile Joined May 2011
Canada32 Posts
May 05 2012 02:04 GMT
#1746
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.
Gackt_
Profile Joined March 2010
335 Posts
May 05 2012 02:05 GMT
#1747
On May 05 2012 11:04 hli wrote:
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.


okay it's time to post this again..while talking about imba scouting.
RaiZ
Profile Blog Joined April 2003
2813 Posts
May 05 2012 02:10 GMT
#1748
On May 05 2012 11:04 hli wrote:
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.

It was already the case on Cloud Kingdom. Just that you needed to lift your rax up to finish killing that overlord.
FYI, i remember MC saying that the first marine from a depot 11-12 and rax afterward get your first marine in 3:10. Add some travel time and you get roughly 3:15 at best, which is plenty of time for the overlord to survive until he gets there.

On the other hand, about Korhal, it's impossible to get there safely. But with the change ? Probably, I can't be sure without testing
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
TheDraken
Profile Joined July 2011
United States640 Posts
May 05 2012 02:10 GMT
#1749
On May 05 2012 11:05 Gackt_ wrote:
Show nested quote +
On May 05 2012 11:04 hli wrote:
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.


okay it's time to post this again..while talking about imba scouting.
http://www.youtube.com/watch?v=w1rfRwIuXTg&


lol.

thank you for posting this. i've argued this point so many times when terrans whine about imba scouting from zerg.
fast food. y u no make me fast? <( ಠ益ಠ <)
Warpath
Profile Joined April 2010
Canada1242 Posts
May 05 2012 02:14 GMT
#1750
On May 05 2012 11:05 Gackt_ wrote:
Show nested quote +
On May 05 2012 11:04 hli wrote:
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.


okay it's time to post this again..while talking about imba scouting.
http://www.youtube.com/watch?v=w1rfRwIuXTg&


hahaha
that settles that, overlord change = fine
SolidMoose
Profile Joined June 2011
United States1240 Posts
May 05 2012 02:26 GMT
#1751
On May 05 2012 11:14 Warpath wrote:
Show nested quote +
On May 05 2012 11:05 Gackt_ wrote:
On May 05 2012 11:04 hli wrote:
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.


okay it's time to post this again..while talking about imba scouting.
http://www.youtube.com/watch?v=w1rfRwIuXTg&


hahaha
that settles that, overlord change = fine


Because Terran was clearly made to spend 150 minerals and scv building time to make a building for scouting.

Different races were made differently for a reason. Do you expect Terrans can actually afford to do that kind of thing? It would put them way behind in every single opener. No.
ePLocust
Profile Blog Joined November 2010
United States587 Posts
May 05 2012 02:29 GMT
#1752
On May 05 2012 10:32 D_bo wrote:
Show nested quote +
On May 05 2012 10:12 ePLocust wrote:
On May 05 2012 10:09 D_bo wrote:
On May 05 2012 09:55 Forikorder wrote:
On May 05 2012 09:43 ePLocust wrote:
On May 05 2012 09:37 D_bo wrote:
On May 05 2012 09:33 iAmJeffReY wrote:
On May 05 2012 09:31 D_bo wrote:
On May 05 2012 09:30 D_bo wrote:
On May 05 2012 09:28 Zarahtra wrote:
[quote]
Well I'm a terran, so my opinion on exactly this is quite uneffected by bias. Yes, yes you should. Seeing the sacrifice protoss makes to make the SG and any unit from it, it has to have some potential to reward it. I was however a bit hasty, someone pointed out correctly that VRs would do +20% dmg against queens if they were massive, so that *might* make it enough to balance the graviton beam not being usable(though admittedly I doubt it, seeing as the queen VR still can't touch spores, the queen can always just dmg it a bit and run back to the safety of the spore).


So where is my Zerg unit that drains all energy from your orbital?


Better yet.. where is my Zerg unit the turns your Orbital back into a CC?

They're called burrow banelings, or infestors!

Next question?!

The point is with ever other race you can "harass" their macro mechanic by killings its output Terran (Mule) Protoss (Probes). You don't actually destroy the macro mechanic. And before you say Contaminate or EMP on Nexus / Orbital think about the timing for ghosts

You're just wrong here. SO so so so so wrong. You don't completely destroy the macro mechanic by killing a queen. You shut it down for a short period of time because you invested in something that isn't that useful outside of harassment and vs mutalisks. If phoenix don't take out at least 1 or 2 queens and some drones they aren't worth the investment that you put into them. It's not hard to shut down a low number of phoenix anyways, put a spore crawler in each mineral line and they can't come in and pick stuff up because they'll die doing it.

if i kill a mule they dont have to morph a new orbital, if they kill a queen i have to make a new queen


Exactly, with the other races the energy / mana just rebuild you don't have to spend more minerals just be able to macro again.

They're not just trading energy they invested in the phoenix with at least 600 minerals and 450 gas. Also look at late game zerg and how that works. Trading energy and units that come from an attack trading for units that cost minerals and gas.

Your missing the point... What other race's macro mechanic can be affect that easy?

It's easy to defend but if you don't invest to defend it you're gonna suffer. There are builds and there are responses. The response to phoenix is pretty damn easy.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
May 05 2012 02:40 GMT
#1753
On May 05 2012 11:26 SolidMoose wrote:
Show nested quote +
On May 05 2012 11:14 Warpath wrote:
On May 05 2012 11:05 Gackt_ wrote:
On May 05 2012 11:04 hli wrote:
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.


okay it's time to post this again..while talking about imba scouting.
http://www.youtube.com/watch?v=w1rfRwIuXTg&


hahaha
that settles that, overlord change = fine


Because Terran was clearly made to spend 150 minerals and scv building time to make a building for scouting.

Different races were made differently for a reason. Do you expect Terrans can actually afford to do that kind of thing? It would put them way behind in every single opener. No.


I think they actually do do that if they're meching. ofc the flying rax also gives away your unit comp to the Zerg.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Falcor
Profile Joined February 2010
Canada894 Posts
May 05 2012 02:53 GMT
#1754
On May 05 2012 11:26 SolidMoose wrote:
Show nested quote +
On May 05 2012 11:14 Warpath wrote:
On May 05 2012 11:05 Gackt_ wrote:
On May 05 2012 11:04 hli wrote:
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.


okay it's time to post this again..while talking about imba scouting.
http://www.youtube.com/watch?v=w1rfRwIuXTg&


hahaha
that settles that, overlord change = fine


Because Terran was clearly made to spend 150 minerals and scv building time to make a building for scouting.

Different races were made differently for a reason. Do you expect Terrans can actually afford to do that kind of thing? It would put them way behind in every single opener. No.


that video also shows the overlord doesn't actuallyh fly that much faster, still with 2-3 marines can still deny all scouting
larse
Profile Blog Joined March 2012
1611 Posts
May 05 2012 02:57 GMT
#1755
On May 05 2012 11:10 TheDraken wrote:
Show nested quote +
On May 05 2012 11:05 Gackt_ wrote:
On May 05 2012 11:04 hli wrote:
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.


okay it's time to post this again..while talking about imba scouting.
http://www.youtube.com/watch?v=w1rfRwIuXTg&


lol.

thank you for posting this. i've argued this point so many times when terrans whine about imba scouting from zerg.


Yeah, I don't know why but it seems terran players like whining all the time.
sjperera
Profile Blog Joined April 2011
Canada349 Posts
May 05 2012 03:21 GMT
#1756
On May 05 2012 11:26 SolidMoose wrote:
Show nested quote +
On May 05 2012 11:14 Warpath wrote:
On May 05 2012 11:05 Gackt_ wrote:
On May 05 2012 11:04 hli wrote:
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.


okay it's time to post this again..while talking about imba scouting.
http://www.youtube.com/watch?v=w1rfRwIuXTg&


hahaha
that settles that, overlord change = fine


Because Terran was clearly made to spend 150 minerals and scv building time to make a building for scouting.

Different races were made differently for a reason. Do you expect Terrans can actually afford to do that kind of thing? It would put them way behind in every single opener. No.


Dude you have something called a SCAN... it' basically the only unstoppable form of scouting, let the Zerg' have something... they are struggling and are a tough race to play...
Stormbringer!!!
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 05 2012 03:24 GMT
#1757
On May 05 2012 09:45 Integra wrote:
The problem with early TvsZ right now is that Terran can win by a coinflip. It's not about the X strategy allin possibility like 2 base banshee. It is the fact that Terran can totally shut out any early scout and go for an allin that could be anything from mass hellions +marauders, Mass tanks, Marines+SCV allin or mass banshees. Each strategy requires a different response from zerg in order to defend which is fucking hard if you cannot scout it, and by the time you see it move out there is a good chance you are too late to actually defend against it, if you even made the right choice in the first place.

I think IdrA put it best when he was talking about it with Day[9]; that it could not be scouted and there wasn't one build that could defend against every variation Terran can come up with.


Exactly this.
Zerg needed a buff in scouting for almost a year and only now Blizzard implement it .
Play your best
aksfjh
Profile Joined November 2010
United States4853 Posts
May 05 2012 03:29 GMT
#1758
On May 05 2012 12:21 sjperera wrote:
Show nested quote +
On May 05 2012 11:26 SolidMoose wrote:
On May 05 2012 11:14 Warpath wrote:
On May 05 2012 11:05 Gackt_ wrote:
On May 05 2012 11:04 hli wrote:
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.


okay it's time to post this again..while talking about imba scouting.
http://www.youtube.com/watch?v=w1rfRwIuXTg&


hahaha
that settles that, overlord change = fine


Because Terran was clearly made to spend 150 minerals and scv building time to make a building for scouting.

Different races were made differently for a reason. Do you expect Terrans can actually afford to do that kind of thing? It would put them way behind in every single opener. No.


Dude you have something called a SCAN... it' basically the only unstoppable form of scouting, let the Zerg' have something... they are struggling and are a tough race to play...

It's also immobile and the most expensive form of scouting.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 05 2012 03:34 GMT
#1759
On May 05 2012 12:29 aksfjh wrote:
Show nested quote +
On May 05 2012 12:21 sjperera wrote:
On May 05 2012 11:26 SolidMoose wrote:
On May 05 2012 11:14 Warpath wrote:
On May 05 2012 11:05 Gackt_ wrote:
On May 05 2012 11:04 hli wrote:
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.


okay it's time to post this again..while talking about imba scouting.
http://www.youtube.com/watch?v=w1rfRwIuXTg&


hahaha
that settles that, overlord change = fine


Because Terran was clearly made to spend 150 minerals and scv building time to make a building for scouting.

Different races were made differently for a reason. Do you expect Terrans can actually afford to do that kind of thing? It would put them way behind in every single opener. No.


Dude you have something called a SCAN... it' basically the only unstoppable form of scouting, let the Zerg' have something... they are struggling and are a tough race to play...

It's also immobile and the most expensive form of scouting.


Its still pretty good though. You can scan Z main and can see lair or hive timing and even see his tech easily .
You can't deny terran from scanning.
Play your best
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
May 05 2012 03:35 GMT
#1760
On May 05 2012 12:34 FakeDeath wrote:
Show nested quote +
On May 05 2012 12:29 aksfjh wrote:
On May 05 2012 12:21 sjperera wrote:
On May 05 2012 11:26 SolidMoose wrote:
On May 05 2012 11:14 Warpath wrote:
On May 05 2012 11:05 Gackt_ wrote:
On May 05 2012 11:04 hli wrote:
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.


okay it's time to post this again..while talking about imba scouting.
http://www.youtube.com/watch?v=w1rfRwIuXTg&


hahaha
that settles that, overlord change = fine


Because Terran was clearly made to spend 150 minerals and scv building time to make a building for scouting.

Different races were made differently for a reason. Do you expect Terrans can actually afford to do that kind of thing? It would put them way behind in every single opener. No.


Dude you have something called a SCAN... it' basically the only unstoppable form of scouting, let the Zerg' have something... they are struggling and are a tough race to play...

It's also immobile and the most expensive form of scouting.


Its still pretty good though. You can scan Z main and can see lair or hive timing and even see his tech easily .
You can't deny terran from scanning.


You could always spend like 150 mins/150 gas to make a fake building though, because scans don't see inside eggs.

Scans really aren't that useful scouting TvZ unless you're checking spire/infestation pit timings, and even then zergs can just hide the buildings on creep somewhere..
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
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