In reality at diamond and lower no one is efficient enough with injects to take advantage, but at the pro level this could be a huge buff! It does make Zerg more skill intensive and possibly the most skill intensive race.
Call to Action: Balance Testing (live custom map) - Page 7
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meadbert
United States681 Posts
In reality at diamond and lower no one is efficient enough with injects to take advantage, but at the pro level this could be a huge buff! It does make Zerg more skill intensive and possibly the most skill intensive race. | ||
torm3ntin
Brazil2534 Posts
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xrapture
United States1644 Posts
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-KarakStarcraft-
United States258 Posts
On May 03 2012 09:51 Toppp wrote: You get my point, you just refuse to accept the fact that 50 starting energy is INSANE. You don't realize the significance of this change because you probably play at a low level. I don't play at a low level. Well, unless you consider masters NA a low level, which some do I suppose. 50 starting energy is a good change that will have a substantial effect, but it's not INSANE AND OMFG WILL BREAK THE GAME. It will just stop Z from having to cower in fear from every all-in possible and not spread any creep in early game ZvT. Will make taking 3rds easier. Ts have so many low-risk pressure builds that can kill a Z (and don't really put the T behind if they fail) + hellions are so effective at denying creep that this will significantly help that. Ts can still scan and kill the early creep tumors... it's just Zs won't have to cripple their early injects by spreading it. | ||
aksfjh
United States4853 Posts
On May 03 2012 09:47 Whitewing wrote: Terrans aren't reliant on a midgame deathblow, watch terrans like MKP or Thorzain play out to the late game with constant aggression, just doing trades and never killing their opponent and getting way and way ahead doing it. Good thing we're all MKP and Thorzain. The observer change is just going to reinforce the trend to make more to scout for drops and army position, not to mention reduce the margin for error in banshee builds. | ||
Barbiero
Brazil5259 Posts
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KalWarkov
Germany4126 Posts
LOL^^ creep on my 3rd at minute 8 - but no lair? its possible now? i cant believe they even think about a change like this oO | ||
Tppz!
Germany1449 Posts
On May 03 2012 09:57 xrapture wrote: can you imagine stargate builds vs queens that spawn with transfuse + will have more transfuses available? every "air" opening seems to be bad in this "patch". Stargate wont do anything anymore. Banshees wont be doing anything in TvZ or TvP. Maybe its what they want to do, but I really dislike it. | ||
Reborn8u
United States1761 Posts
The overlord change isn't such a big deal, but I still feel like protoss has the worst scouting. Protoss is blind as soon as 1 ling or rine is out until the point when protoss has obs, hallucination, or air units. However, the first zealot out doesn't stop scouting (it can't catch a worker). A protoss that fast expands is blind for a long time. At least zerg has the overlord to suicide to get information in this period of time...... Obs change is nice, but I'd actually like it if they shortened hallucination instead. So you can scout with it early enough to not be forced into robo. Besides we still don't see hallucination used that much. Another side affect of changing the obs build time is now those immortals or colossus can be out 10 seconds sooner in builds that have the obs 1st. I find it really odd they would buff zerg this much before the release of HOTS. | ||
bakedace
United States672 Posts
Maybe the overlord could drop creep without lair upgrade. - This would allow faster creep spread, while not effecting larva count. Player will have to move overlords in place properly (leap frogging), and will leave some overlords vulnerable. Pros and cons. - This may also give zergs more options for early game cheese with spines and proxy buildings. We need more ideas instead of just saying we hate it! | ||
scudst0rm
Canada1149 Posts
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aksfjh
United States4853 Posts
On May 03 2012 09:58 Karak wrote: I don't play at a low level. Well, unless you consider masters NA a low level, which some do I suppose. 50 starting energy is a good change that will have a substantial effect, but it's not INSANE AND OMFG WILL BREAK THE GAME. It will just stop Z from having to cower in fear from every all-in possible and not spread any creep in early game ZvT. Will make taking 3rds easier. Ts have so many low-risk pressure builds that can kill a Z (and don't really put the T behind if they fail) + hellions are so effective at denying creep that this will significantly help that. Ts can still scan and kill the early creep tumors... it's just Zs won't have to cripple their early injects by spreading it. But T still has to cripple their economy to kill creep with a scan. The only thing low pressure that can outright win a game for T is if the Z is caught completely flatfooted, which is how the game works. T is also succeptable to low pressure moves from Z, like econ baneling busts, but they don't feel the need to do that since stacking econ will likely win a game outright. | ||
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Zelniq
United States7166 Posts
Besides this I think the changes are great, particularly the overlord one. Poll: Only the 1st queen built starts with 50 energy? No, all queens with 50 energy. (39) No, all queens with 25 energy. (26) Yes (12) 77 total votes Your vote: Only the 1st queen built starts with 50 energy? (Vote): Yes | ||
rauk
United States2228 Posts
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Shiori
3815 Posts
Overlord buff is whatever. I don't think Zergs need it but it's not going to break the game. Protoss should get a DPS buff to air to compensate for it since Stalkers are so bad at killing Overlords, and since this change is aimed at ZvT, not ZvP, where Zerg has excellent ability to scout. Observer change is nice but rather useless IMO. What we really need are substantial solutions to BL/Infestor outside of gimmicky nonsense like MS/Archon. | ||
scudst0rm
Canada1149 Posts
On May 03 2012 10:04 bakedace wrote: Instead of giving the queen extra energy.. Maybe the overlord could drop creep without lair upgrade. - This would allow faster creep spread, while not effecting larva count. It also has its cons. - This may also give zergs more options for early game cheese with spines and proxy buildings. We need more ideas instead of just saying we hate it! This would also let you block FEs and even prevent T/P from walling in on close air positions. | ||
Big G
Italy835 Posts
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S_SienZ
1878 Posts
On May 03 2012 10:04 bakedace wrote: Instead of giving the queen extra energy.. Maybe the overlord could drop creep without lair upgrade. - This would allow faster creep spread, while not effecting larva count. It also has its cons. - This may also give zergs more options for early game cheese with spines and proxy buildings. We need more ideas instead of just saying we hate it! While that would make funday mondays more fun, I don't think it's necessary. It's not the idea per se that's bad, it's the numbers. Considering how common multiple queen openings are a simple +5/10 initial energy increase would help quite a bit. Don't freaking double the initial number on first go. | ||
bakedace
United States672 Posts
On May 03 2012 10:06 scudst0rm wrote: This would also let you block FEs and even prevent T/P from walling in on close air positions. Terran and Protoss can block with pylon and engibay.. A fast thrid could be delayed in the current meta, but people would just make 1 marine or 1 stalker. | ||
-Debaser-
United States329 Posts
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