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Call to Action: Balance Testing (live custom map) - Page 9

Forum Index > SC2 General
2110 CommentsPost a Reply
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Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 03 2012 01:25 GMT
#161
Queen buff is madness.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Bayyne
Profile Joined January 2011
United States1967 Posts
Last Edited: 2012-05-03 01:28:52
May 03 2012 01:25 GMT
#162
Just played a game on the map. You can definitely notice the speed increase of the overlord. I was able to scout a Terran building a 13 rax from the 3 o'clock position to the 11 o'clock position, and get out safely as well.

The queen energy I'm actually still iffy on. It is obviously very nice, as you definitely spread the creep to your natural much faster, but I'm not sure if it's really necessary. Early on, at least in a hatch first build, you lack the resources to spend all the larva from 2 injected hatcheries, so I actually was able to drop an additional creep tumor to spread.

Overlord speed is welcome. Queen energy I'm not too sure if it's actually needed.

Edited after re-reading their intent with the Queen. I'm still not sure I like the reason for the queen buff.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
Supah
Profile Joined August 2010
708 Posts
May 03 2012 01:28 GMT
#163
OL speed seems to be OK. Though, OLs are already in place for the most part when things worth scouting are going to happen, no? I can't imagine on what map an OL can't be camped outside the base/nat by 5 minutes and change.

For Queen energy, does it have to be 25 or 50, and no in between? An instant Transfuse breaks heavy air openers, as well as the speed at which you can reinforce. What about 30,35, or even 40 energy?

For the Obs change.. I sort of see where it fits. Because, for the most part, Protoss don't even use many Observers to keep an eye on likely drop paths, because the Robo is so important to constantly produce from (even more so now due to Immortals finding a spot in every army), and it's Pylons, Probes, Zealots. Are you guys trying to move away from that? I can even see lowering the build time further, because a large penalty of having many Observers is that they cost population.
Natespank
Profile Joined November 2011
Canada449 Posts
May 03 2012 01:30 GMT
#164
they failed to look at the serious buff that marines need

seriously though, I like how the queen energy buff could affect the game.
aksfjh
Profile Joined November 2010
United States4853 Posts
May 03 2012 01:30 GMT
#165
Since I'm probably going to be negative for the next 12893127 pages of this thread, I will say one thing I like about this: their use of their own map editing capabilities to test changes, instead of making you go to the PTR. There are user mods that do this thing all the time, and people often use those to test out awesome ideas, and Blizzard finally discovered that.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 03 2012 01:34 GMT
#166
On May 03 2012 10:30 aksfjh wrote:
Since I'm probably going to be negative for the next 12893127 pages of this thread, I will say one thing I like about this: their use of their own map editing capabilities to test changes, instead of making you go to the PTR. There are user mods that do this thing all the time, and people often use those to test out awesome ideas, and Blizzard finally discovered that.


Umm, PTR is more than just testing for balance changes....
"Its easy, just trust your CPU".-Boxer on being good at games
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
May 03 2012 01:35 GMT
#167
These changes would make me a very happy zergy. I like the queen buff too, especially for play on larger maps
Shiori
Profile Blog Joined July 2011
3815 Posts
May 03 2012 01:36 GMT
#168
On May 03 2012 10:35 RDaneelOlivaw wrote:
These changes would make me a very happy zergy. I like the queen buff too, especially for play on larger maps

I guess it must be nice to blindly counter an entire gas-heavy tech tree just by making your basic macro mechanic.
yeaR
Profile Joined January 2012
United Kingdom100 Posts
May 03 2012 01:37 GMT
#169
The fact that Zerg is getting a buff is alright, but the fact that protoss isn't getting nerfed isn't. Anyways, I agree with this.
Bellazuk
Profile Joined December 2011
Canada146 Posts
May 03 2012 01:38 GMT
#170
I dont agree with people saying omg creep spread will be insane, it will be denied anyways by the terran using scans later in the game so the nice part is , fast creep spread for any earl push it doesnt make them not viable, but less powerful.
“The only thing standing between you and your goal is the bullshit story you keep telling yourself as to why you can't achieve it.”
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2012-05-03 01:39:32
May 03 2012 01:39 GMT
#171
Remove thor energy would be nice... even if it means removing 250mm Cs
Inno pls...
xrapture
Profile Blog Joined December 2011
United States1644 Posts
May 03 2012 01:41 GMT
#172
I guess this is Blizzards way of boosting HOTS sales.

Still seems they could have gone about it in a different direction.
Everyone is either delusional, a nihlilst, or dead from suicide.
aksfjh
Profile Joined November 2010
United States4853 Posts
May 03 2012 01:41 GMT
#173
On May 03 2012 10:34 windsupernova wrote:
Show nested quote +
On May 03 2012 10:30 aksfjh wrote:
Since I'm probably going to be negative for the next 12893127 pages of this thread, I will say one thing I like about this: their use of their own map editing capabilities to test changes, instead of making you go to the PTR. There are user mods that do this thing all the time, and people often use those to test out awesome ideas, and Blizzard finally discovered that.


Umm, PTR is more than just testing for balance changes....

Yea, but do those things need extensive testing outside of their own internal network? Sure, for huge UI or engine changes, yea, but most PTRs have stressed balance. Especially recently since most features have been pushed back for HotS.
S_SienZ
Profile Joined September 2011
1878 Posts
May 03 2012 01:42 GMT
#174
On May 03 2012 10:39 Sajaki wrote:
Remove thor energy would be nice... even if it means removing 250mm Cs

Having Strike Cannon with Energy is actually better than no Strike Cannon at all against Toss.
EienShinwa
Profile Joined May 2010
United States655 Posts
Last Edited: 2012-05-03 01:47:24
May 03 2012 01:45 GMT
#175
Only thing I agree with here is maybe the overlord speed. Queen upgrade to 50 starting energy is just outrageous, 35 may be pushing it for me. And as usual, protoss buff and no solutions for terran. Lovely.
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
aksfjh
Profile Joined November 2010
United States4853 Posts
May 03 2012 01:47 GMT
#176
On May 03 2012 10:42 S_SienZ wrote:
Show nested quote +
On May 03 2012 10:39 Sajaki wrote:
Remove thor energy would be nice... even if it means removing 250mm Cs

Having Strike Cannon with Energy is actually better than no Strike Cannon at all against Toss.

Except for the part where thors can be countered by 2 tech trees. Feedback taking a huge chunk of thor health automatically makes them too soft to be viable.
Uhh Negative
Profile Joined May 2010
United States1090 Posts
May 03 2012 01:48 GMT
#177
As a zerg, I really do like the overlord speed upgrade. The queen upgrade seems a bit much though. I also like the Protoss buff. Maybe it will make them go for less all-in builds if they have quicker access to obs.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
May 03 2012 01:48 GMT
#178
While you're messing with subtle balance things, try testing an increase on the unit hitbox of marines. This will nerf splash related things while simultaneously decreasing the DPS of a marine clump ever so subtedly.
Valon
Profile Joined June 2011
United States329 Posts
May 03 2012 01:49 GMT
#179
The overlord change is nice but the queen and observer change is dumb. The queen especially is dumb because now you can spread creep and inject. 25 is a good starting number for queen energy.
Funguuuuu
Profile Joined July 2011
United States198 Posts
May 03 2012 01:50 GMT
#180
On May 03 2012 10:30 Natespank wrote:
they failed to look at the serious buff that marines need

seriously though, I like how the queen energy buff could affect the game.

Marines do not need a buff.
The night is dark and full of Terrans
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