Call to Action: Balance Testing (live custom map) - Page 9
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Zato-1
Chile4253 Posts
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Bayyne
United States1967 Posts
The queen energy I'm actually still iffy on. It is obviously very nice, as you definitely spread the creep to your natural much faster, but I'm not sure if it's really necessary. Early on, at least in a hatch first build, you lack the resources to spend all the larva from 2 injected hatcheries, so I actually was able to drop an additional creep tumor to spread. Overlord speed is welcome. Queen energy I'm not too sure if it's actually needed. Edited after re-reading their intent with the Queen. I'm still not sure I like the reason for the queen buff. | ||
Supah
708 Posts
For Queen energy, does it have to be 25 or 50, and no in between? An instant Transfuse breaks heavy air openers, as well as the speed at which you can reinforce. What about 30,35, or even 40 energy? For the Obs change.. I sort of see where it fits. Because, for the most part, Protoss don't even use many Observers to keep an eye on likely drop paths, because the Robo is so important to constantly produce from (even more so now due to Immortals finding a spot in every army), and it's Pylons, Probes, Zealots. Are you guys trying to move away from that? I can even see lowering the build time further, because a large penalty of having many Observers is that they cost population. | ||
Natespank
Canada449 Posts
![]() seriously though, I like how the queen energy buff could affect the game. | ||
aksfjh
United States4853 Posts
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windsupernova
Mexico5280 Posts
On May 03 2012 10:30 aksfjh wrote: Since I'm probably going to be negative for the next 12893127 pages of this thread, I will say one thing I like about this: their use of their own map editing capabilities to test changes, instead of making you go to the PTR. There are user mods that do this thing all the time, and people often use those to test out awesome ideas, and Blizzard finally discovered that. Umm, PTR is more than just testing for balance changes.... | ||
RDaneelOlivaw
Vatican City State733 Posts
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Shiori
3815 Posts
On May 03 2012 10:35 RDaneelOlivaw wrote: These changes would make me a very happy zergy. I like the queen buff too, especially for play on larger maps I guess it must be nice to blindly counter an entire gas-heavy tech tree just by making your basic macro mechanic. | ||
yeaR
United Kingdom100 Posts
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Bellazuk
Canada146 Posts
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Sajaki
Canada1135 Posts
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xrapture
United States1644 Posts
Still seems they could have gone about it in a different direction. | ||
aksfjh
United States4853 Posts
On May 03 2012 10:34 windsupernova wrote: Umm, PTR is more than just testing for balance changes.... Yea, but do those things need extensive testing outside of their own internal network? Sure, for huge UI or engine changes, yea, but most PTRs have stressed balance. Especially recently since most features have been pushed back for HotS. | ||
S_SienZ
1878 Posts
On May 03 2012 10:39 Sajaki wrote: Remove thor energy would be nice... even if it means removing 250mm Cs Having Strike Cannon with Energy is actually better than no Strike Cannon at all against Toss. | ||
EienShinwa
United States655 Posts
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aksfjh
United States4853 Posts
On May 03 2012 10:42 S_SienZ wrote: Having Strike Cannon with Energy is actually better than no Strike Cannon at all against Toss. Except for the part where thors can be countered by 2 tech trees. Feedback taking a huge chunk of thor health automatically makes them too soft to be viable. | ||
Uhh Negative
United States1090 Posts
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acrimoneyius
United States983 Posts
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Valon
United States329 Posts
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Funguuuuu
United States198 Posts
On May 03 2012 10:30 Natespank wrote: they failed to look at the serious buff that marines need ![]() seriously though, I like how the queen energy buff could affect the game. Marines do not need a buff. | ||
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