• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:19
CEST 02:19
KST 09:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!34Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Pros React To: Calm's Big Brain Play Vs Mini ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group F [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7017 users

Call to Action: Balance Testing (live custom map) - Page 8

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 6 7 8 9 10 106 Next
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2012-05-03 01:15:02
May 03 2012 01:14 GMT
#141
On May 03 2012 10:12 Foogazi wrote:
if this queen change goes through imagine mass queen broodlord/ultra transfuses with super creep spread

Really? Have people lost all sense of logic and thought when they see this?
Chewbacca.
Profile Joined January 2011
United States3634 Posts
Last Edited: 2012-05-03 01:15:38
May 03 2012 01:14 GMT
#142
I pretty much agree with everyone else...
I like OL change, especially now that most maps are larger the increased speed allows a better early game scout.

Queen change seems like a little much, if anything just add 5-10 starting energy, this way you still have to make a choice to inject or spread, but if you choose to spread you wont have to wait quite as long for the inject.

I understand why they are doing the queen change...hellions can deny creep for a long time and having an extra tumor would really help, but just getting an extra queen kind of works well enough as it is.
-Switch-
Profile Joined August 2010
Canada506 Posts
May 03 2012 01:14 GMT
#143
lol now you instantly spread creep and have perfect macro. wow
-KarakStarcraft-
Profile Joined September 2010
United States258 Posts
May 03 2012 01:14 GMT
#144
On May 03 2012 10:12 Foogazi wrote:
if this queen change goes through imagine mass queen broodlord/ultra transfuses with super creep spread


It's 25 STARTING energy. They aren't doubling energy regen or cutting the cost. JUST 25 STARTING. You can't seem to understand this.
aksfjh
Profile Joined November 2010
United States4853 Posts
May 03 2012 01:16 GMT
#145
On May 03 2012 10:12 bakedace wrote:
Show nested quote +
On May 03 2012 10:06 scudst0rm wrote:
On May 03 2012 10:04 bakedace wrote:
Instead of giving the queen extra energy..

Maybe the overlord could drop creep without lair upgrade.

- This would allow faster creep spread, while not effecting larva count. It also has its cons.
- This may also give zergs more options for early game cheese with spines and proxy buildings.

We need more ideas instead of just saying we hate it!


This would also let you block FEs and even prevent T/P from walling in on close air positions.


An overlord could not block a Fast Expanding player. It's not even close... Terran and Protoss can block with pylon and engibay..

A fast thrid could be delayed in the current meta, but people would just make 1 marine or 1 stalker.

It's a little different with a pylon or engineering bay, since you kill the building and you can make an expansion. You kill the overlord and the creep is still there. We're not talking about a 14/15 expand. Also, like he said, it would probably be fast enough to prevent wall offs in close air positions, giving Z the ability to gamble an extremely quick win in some cases.
S_SienZ
Profile Joined September 2011
1878 Posts
May 03 2012 01:16 GMT
#146
On May 03 2012 10:14 Karak wrote:
Show nested quote +
On May 03 2012 10:12 Foogazi wrote:
if this queen change goes through imagine mass queen broodlord/ultra transfuses with super creep spread


It's 25 STARTING energy. They aren't doubling energy regen or cutting the cost. JUST 25 STARTING. You can't seem to understand this.

Which means getting Queens late game for the sole purpose for Transfuse will now work the moment they pop.

This is basically Khaydarin Amulet / Pathogen Glands for Queens.
Shiori
Profile Blog Joined July 2011
3815 Posts
May 03 2012 01:16 GMT
#147
On May 03 2012 10:14 Karak wrote:
Show nested quote +
On May 03 2012 10:12 Foogazi wrote:
if this queen change goes through imagine mass queen broodlord/ultra transfuses with super creep spread


It's 25 STARTING energy. They aren't doubling energy regen or cutting the cost. JUST 25 STARTING. You can't seem to understand this.

That means you can literally just pump Queens and have readily available Transfuses (which is going to absolutely murder Stargate and Banshee openings)...
heliusx
Profile Blog Joined May 2012
United States2306 Posts
May 03 2012 01:17 GMT
#148
queens up to 50nrg what the hell? that's ridiculous. I believe they are fine at 25. Of course I dont play zergs very often.
dude bro.
theBOOCH
Profile Joined November 2010
United States832 Posts
May 03 2012 01:17 GMT
#149
Interesting. I especially don't think the 50 energy queen is too crazy. 4 queen openings vs terran will be interesting because that's a LOT more creep, but normal openings won't be drastically different. All this late game nonsense is ridiculous. It's 25 energy once, it's something like a 60 second advance on initial creep spread. The overseer change is good for several things (emergency banshee, dt defense), but I doubt it will make much of an overall difference, especially for scouting. Overlord speed is huge, any movement benefit is welcomed.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Shiori
Profile Blog Joined July 2011
3815 Posts
May 03 2012 01:18 GMT
#150
On May 03 2012 10:17 theBOOCH wrote:
Interesting. I especially don't think the 50 energy queen is too crazy. 4 queen openings vs terran will be interesting because that's a LOT more creep, but normal openings won't be drastically different. All this late game nonsense is ridiculous. It's 25 energy once, it's something like a 60 second advance on initial creep spread. The overseer change is good for several things (emergency banshee, dt defense), but I doubt it will make much of an overall difference, especially for scouting. Overlord speed is huge, any movement benefit is welcomed.

It's also automatic defense against any air opening from any race.
-Debaser-
Profile Blog Joined December 2011
United States329 Posts
May 03 2012 01:19 GMT
#151
On May 03 2012 10:14 Karak wrote:
Show nested quote +
On May 03 2012 10:12 Foogazi wrote:
if this queen change goes through imagine mass queen broodlord/ultra transfuses with super creep spread


It's 25 STARTING energy. They aren't doubling energy regen or cutting the cost. JUST 25 STARTING. You can't seem to understand this.


what did i read wrong?
TL+ Member
Nabes
Profile Joined November 2010
Canada1800 Posts
May 03 2012 01:19 GMT
#152
I would prefer all hatcheries have 1 charge of a creep tumor, and can only be used if there is a queen on the field. This way queen energy doesnt get crazy.
khanofmongols
Profile Joined January 2011
542 Posts
May 03 2012 01:20 GMT
#153
I like the changes, but no help for terran lategame TvP?
aksfjh
Profile Joined November 2010
United States4853 Posts
May 03 2012 01:20 GMT
#154
On May 03 2012 10:18 Shiori wrote:
Show nested quote +
On May 03 2012 10:17 theBOOCH wrote:
Interesting. I especially don't think the 50 energy queen is too crazy. 4 queen openings vs terran will be interesting because that's a LOT more creep, but normal openings won't be drastically different. All this late game nonsense is ridiculous. It's 25 energy once, it's something like a 60 second advance on initial creep spread. The overseer change is good for several things (emergency banshee, dt defense), but I doubt it will make much of an overall difference, especially for scouting. Overlord speed is huge, any movement benefit is welcomed.

It's also automatic defense against any air opening from any race.

Don't forget that it now auto-wins against that Slayers hellion elevator, since planned creepspread was the counter. Now Z just has to make 2 queens to get the creep coverage and not be stupid about it.
onPHYRE
Profile Joined October 2010
Bulgaria925 Posts
May 03 2012 01:21 GMT
#155
I like the overlord change, and I am interested in seeing the Queen buff's effect. I feel like it will be less than people are saying, but more than blizzard will have initially intended.
Livin' this life like it was written.
AKomrade
Profile Blog Joined March 2010
United States582 Posts
Last Edited: 2012-05-03 01:24:54
May 03 2012 01:21 GMT
#156
One community demanded change (with the obligatory time delay of one year+) combined with one that makes absolutely no sense and another that patches problems fixed previously. Typical David Kim.

Faster obs time means the window for any banshee harrass will be gone by the time it hits simply because of the way the common builds go. It'll be game ending in TA first instead of robo first builds still. If they change this, the immortal range and upgrade speed changes should be reverted. Good to take care of the 1/1/1 (something they should've done a year ago), but without taking any of the other changes away (remove Stim nerf, barracks nerf or remove ups time/immortal range) far FAR too powerful. There won't BE a midgame in TvP quickly after this.

Queen change is totally unneeded. Creep spread SHOULD be a challenge since the buff (presumed) to overlords will probably be enough to get that scouting needed post expand and help vs certain early marine pressures and its value later in the game is far too valuable to simply hand to Zerg. Any pressure designed to make Zerg sacrifice drone production before or as the third comes up will be stopped simply by scouting and making queens to transfuse each other, while using minimal actual larva to defend, leaving nearly no damage actually dealt and Terran in a much weaker position that they really can't afford to be in.

Overlord speed boost totally needed. Only took fucking two years to do anything about it. Come to think of it, didn't the bunker change come out this time last year?
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
May 03 2012 01:22 GMT
#157
Cool, they're going to test things on a blatantly imbalanced for T map so the winrates aren't reflective of maps that consist half of tournament and ladder pools like Daybreak and Metropolis. T will just get even more helpless on those maps...
do you have enough resolve, hero of justice?
tWR
Profile Blog Joined March 2011
Canada138 Posts
May 03 2012 01:22 GMT
#158
Feel like this means that a zerg player must go mass queens all game, that extra energy means easier transfuses and more creep spread.

Turning attention the observer build time... is this too forgiving if protoss fails to scout a 1-1-1?
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-05-03 01:27:19
May 03 2012 01:22 GMT
#159
Decent improvements, and that's coming from someone who is extremely pessimistic about blizzard balancing.

Seriously guys Zerg early game sucks balls, obviously they should do something to fix it. The extra energy in the beginning just allows you to get creep + inject on the first queen that spawns, after that there is not much difference. FFS its not like the queen actually has extra energy overall.

And early observer shouldn't be a problem, banshees shouldn't be guaranteed to have 5 kills right off the bat (there's even a joke in korea that a banshee automatically starts with 10 kills), you should be forced to make it work and it should be a decision which should be based on the opponents build, not just going, ok I'm going banshees because it always pays itself off anyway.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
templar rage
Profile Joined September 2010
United States2509 Posts
May 03 2012 01:24 GMT
#160
On May 03 2012 10:05 aksfjh wrote:
Show nested quote +
On May 03 2012 09:58 Karak wrote:
On May 03 2012 09:51 Toppp wrote:
On May 03 2012 09:26 TheRabidDeer wrote:
On May 03 2012 09:24 Toppp wrote:
On May 03 2012 09:15 TheRabidDeer wrote:
On May 03 2012 09:14 Toppp wrote:
not to mention that a queen popping out with a transfuse and TWO injects is fucking ridiculous.. if it passes zerg will be unstoppable.

Erm, 50 energy is 1 transfuse OR two injects. You also cant inject the same thing twice which nullifies its ability to inject twice.


I know.. i meant a queen will pop out with both a transfuse and/or 2 injects..

I know the queen change will never be passed.. but the fact that they even consider adding 50 energy queens makes me worry...

No, it means a queen will pop out with a transfuse OR 2 injects. and/or implies they can do both, which costs 100 energy.


You get my point, you just refuse to accept the fact that 50 starting energy is INSANE. You don't realize the significance of this change because you probably play at a low level.


I don't play at a low level. Well, unless you consider masters NA a low level, which some do I suppose.

50 starting energy is a good change that will have a substantial effect, but it's not INSANE AND OMFG WILL BREAK THE GAME. It will just stop Z from having to cower in fear from every all-in possible and not spread any creep in early game ZvT. Will make taking 3rds easier. Ts have so many low-risk pressure builds that can kill a Z (and don't really put the T behind if they fail) + hellions are so effective at denying creep that this will significantly help that. Ts can still scan and kill the early creep tumors... it's just Zs won't have to cripple their early injects by spreading it.

But T still has to cripple their economy to kill creep with a scan. The only thing low pressure that can outright win a game for T is if the Z is caught completely flatfooted, which is how the game works. T is also succeptable to low pressure moves from Z, like econ baneling busts, but they don't feel the need to do that since stacking econ will likely win a game outright.


If using a scan to kill creep early crippled your economy, do you really think it would be so commonplace? And no, Terrans aren't really susceptible to "low pressure moves" from a Zerg. In fact, I'd argue that there is no such thing. Compared to a Terran, Zergs have to commit substantially more to any form of early aggression (at least any that has a chance of accomplishing something), usually to the point where you're all-in or almost all-in. Zergs pretty much have to choose between putting on early pressure, or working on an economy, at least if you want to do either on them correctly. It's just the way Zerg works.
Prev 1 6 7 8 9 10 106 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 26108
GuemChi 2260
Artosis 622
Dota 2
monkeys_forever501
NeuroSwarm22
League of Legends
Doublelift5981
JimRising 561
Counter-Strike
minikerr140
Heroes of the Storm
Khaldor157
Other Games
gofns14253
Liquid`RaSZi2394
C9.Mang0340
PiGStarcraft246
summit1g144
Livibee139
Mew2King54
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 12
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 61
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22413
League of Legends
• Stunt165
Other Games
• imaqtpie1117
• Scarra966
Upcoming Events
Sparkling Tuna Cup
9h 41m
Afreeca Starleague
9h 41m
Monday Night Weeklies
15h 41m
GSL
1d 10h
OSC
1d 12h
PiGosaur Cup
1d 23h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.