Call to Action: Balance Testing (live custom map) - Page 51
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DuraLot
Norway32 Posts
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Leth0
856 Posts
On May 04 2012 01:37 Shiori wrote: So because you hate playing against Stargate openers, even though they're completely balanced, they should be removed from the game just so that Zerg can spread Creep earlier against a strategy whose sole purpose is to deny Creep by taking map control. Wow. You don't sound biased at all. He didn't say that anywhere in his post. To be frank you sound really childish by putting words into his post and then sarcastically telling him that he's not biased. | ||
one-one-one
Sweden551 Posts
On May 04 2012 01:37 DuraLot wrote: Hm, the queen energy will make zergs be able to drone more in the beginning because of the extra energy thus the need for 1 less queen a cycle later. Yeah, I pointed this out as well. It is potentially game breaking. | ||
Shiori
3815 Posts
On May 04 2012 01:39 Leth0 wrote: He didn't say that anywhere in his post. To be frank you sound really childish by putting words into his post and then sarcastically telling him that he's not biased. It's an implication of the fact that Queens will spawn with Transfuse. It simply won't be economical to open Stargate anymore. | ||
Iyerbeth
England2410 Posts
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Gfire
United States1699 Posts
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Grendel
Belgium126 Posts
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][Primarch][
Sweden302 Posts
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FeyFey
Germany10114 Posts
Observer build time is unimportant really, will make cloaked units weaker at the start and at the end it will change nothing as you still want a second robo. | ||
Mjolnir
912 Posts
Deleted so as not to be part of the problem. | ||
Mashmed
Sweden198 Posts
On May 04 2012 01:52 FeyFey wrote: 50 energy queen or the return of the queen rush ? Atleast zerg won't need spore crawlers anymore if they keep that. For the speed change, i always thought overlords are already hard to get if you want to hide something. But atleast you won't be annoyed anymore that a overlord will get into safety with red health, since they will be yellow still. Blizzard shouldn't allow zergs to be even more greedy without defenses. Observer build time is unimportant really, will make cloaked units weaker at the start and at the end it will change nothing as you still want a second robo. If an overlord has ever scouted anything from you and gotten away what did you use to attack it? A hallucinated voidray? | ||
MNdakota
United States512 Posts
But of course, all of this isn't final so it's bond to change. | ||
creamyy
United States46 Posts
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KiLLJoy216
United States71 Posts
On May 04 2012 01:24 one-one-one wrote: No, how come people just spit out things that are wrong. If he has inbase CC he will soon lift it out. If you scout a bunker you will have enough map control to be able to poke his natural a bit later. If he is 1 baseing you can usually find out what he is up to with a fast robo. There are some quick hellion drops and stuff, but keep in mind that he might as well proxy stuff. Starcraft is a game of incomplete information. You are not going to see exactly what your opponent is doing every game, you will have to rely on game sense which is gained by playing a lot of games where you don't have the mindset: "if my opponent does x I HAVE to do x and y and z", because it is most likely not true. As a constructive tip I recomend you to go watch some BW vods with english commentary and you will sometimes see players with insanely good game sense managing to figure out and counter proxy- and cheese-builds. There are also some Day[9] dailies I would recommend. The first one is about "pinning your opponent on a build" http://blip.tv/file/5219824 The second one is about eliminating assumptions http://blip.tv/day9tv/day-9-daily-400-p1-special-episode-eliminating-assumptions-5888689 I'll just state the most obvious flaw in your statement. Protoss can't figure out if the Terran went CC until he moves it out, by which time they will be really ahead because we will have to put down our Nexus while theirs is alreacy completed. And we can't go Nexus first because Terran could be doing some cheese or aggressive build. | ||
Inex
Bulgaria443 Posts
On May 04 2012 01:49 ][Primarch][ wrote: Terran strong early game? you mean when they behind 3 bunkers until medivacs pop out so that the extreme power of protoss early game wont actually just roll straight over you? And then they can stroll around the map for 2-3 minutes before protoss have AOE damage. Herp Derp Blizzard. Protoss not doing good? They do fantastic at every level. Good thing we have experts like on these forums, to share their ''deep'' knowledge about the game. Go back the battle.net forums, please. Overlord change is good, queen change is bad. Observer change is not a big deal, but might affect DT openings in PvP, making them less viable, that is. Personally I don't like it. User was warned for this post | ||
mrjpark
United States276 Posts
On May 04 2012 01:44 Gfire wrote: Combined with easier scouting, fast air play does seem like it would be pretty useless vs Zerg now. Maybe they need to nerf the Queen's anti-air damage to make up for it? Dear god, please no. They already do 0 damage against ground, their decent attack against air is what keeps us sane. I feel most people have agreed that having queens start with about 35-40 energy would be a sensible compromise. You delay either the creep tumor or the larva inject for your first 25 energy and you don't start out with a transfuse. | ||
gaymon
Germany1023 Posts
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MNdakota
United States512 Posts
On May 04 2012 02:00 mrjpark wrote: Dear god, please no. They already do 0 damage against ground, their decent attack against air is what keeps us sane. I feel most people have agreed that having queens start with about 35-40 energy would be a sensible compromise. You delay either the creep tumor or the larva inject for your first 25 energy and you don't start out with a transfuse. But, but 35 or 40 energy is such a weird number! It has to be a multiple of 25! ![]() | ||
][Primarch][
Sweden302 Posts
On May 04 2012 02:00 Inex wrote: Good thing we have experts like on these forums, to share their ''deep'' knowledge about the game. Go back the battle.net forums, please. Overlord change is good, queen change is bad. Observer change is not a big deal, but might affect DT openings in PvP, making them less viable, that is. Personally I don't like it. Well aren't you one condescending bastard. You are trash and hold no power over where I should go. User was warned for this post | ||
Mr Showtime
United States1353 Posts
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