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Call to Action: Balance Testing (live custom map) - Page 14

Forum Index > SC2 General
2110 CommentsPost a Reply
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AndreiDaGiant
Profile Joined October 2010
United States394 Posts
May 03 2012 02:59 GMT
#261
the only thing that seems reasonable is overlord speed... other then that its complete bull shit
Terran Metal for the Win
Bidj
Profile Joined September 2010
France98 Posts
May 03 2012 02:59 GMT
#262
On May 03 2012 11:53 TheRabidDeer wrote:
Show nested quote +
On May 03 2012 11:51 Bidj wrote:
On May 03 2012 11:44 swinkles wrote:
On May 03 2012 11:32 KawaiiRice wrote:
[image loading]
If there is nothing wrong with this image I don't know what to say to you.


floating 6k+ minerals at the 10 k mark!!!??

all this proves is that two queens dedicated to creep spread is effective at spreading creep...

next...


And that was exactly the point he was trying to prove by playing a game which was probably against an easy computer. Because yeah, some Z already make 4 queens on 2 bases and dedicate them to creep spreading if there is no imminent pressure. So thanks to agreeing with his point which is creep spread is insane with only 2 queens dedicated to it.

Next...

By the way, too much people arguing with people like KawaiiRice, Avilo, Orb, TT1, etc. Those changes target pro players, if you don't earn some kind of money from starcraft, don't argue with people who do, or at least take their claim in consideration.

The changes target pro players, yes... but the thing is, pro players dont always know best. Pro players will always argue for what is in their best interest.

Also, appeal to authority much?


Even if pro players will sometimes (not always) argue for what is in their best interest, they do know best or at least far better than the average Master player who think he is a fount of knowledge.

Dunning–Kruger effect much ?
Rooooaaaar
Psychobabas
Profile Blog Joined March 2006
2531 Posts
May 03 2012 03:00 GMT
#263
I want a proposed late game TvP change. I dont see it. Something about zerg unable to defend allins? Neeeext...
LRObot
Profile Joined April 2011
United States153 Posts
May 03 2012 03:00 GMT
#264
I like how Blizz won't implement Z & P changes without some form of testing.
Never say die
shmee
Profile Joined April 2011
United States28 Posts
May 03 2012 03:00 GMT
#265
On May 03 2012 11:32 KawaiiRice wrote:
[image loading]
If there is nothing wrong with this image I don't know what to say to you.


What's the complaint then? If zerg specifically builds queens to spread creep and prioritizes creep spread (as all you did testing this was creep spread) and the opponent does NOTHING to stop it, then you can have good creep spread by the 10-minute mark?

That's like if I playtested where I did nothing but double-CC-first and built nothing but ebays and raxes with reactors, then claimed marines were imba because I had 200/200 2/2 marines at 12 minutes.

If you can play a game against zerg where your early pressure is completely impotent and you can't even deny creep and the zerg's creep spread is that good and you could do nothing, then you may have an argument. All you've done here is cherry-pick a situation to make something seem imba.

You want imba? Try doing the double-queen-creep-spread build and having all your forward creep tumors taken out by a single scan.
"It's a comedian's duty to find out where people draw the line and then cross it deliberately." - George Carlin
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2012-05-03 03:01:52
May 03 2012 03:00 GMT
#266
On May 03 2012 11:33 Solo Terran wrote:
I'm a Masters Terran and I played about 5 games vs a master level zerg. I didn't find these changes to actually affect the game that much from the terran perspective. I went 13 gas into reactored hellions and they we're at the natural in time to deny creep from being spread to the third. However you have to constantly scout with your hellions because there are so many more places they can land tumors now. Which is APM taxing but fine. I eventually got out a raven and killed all the creep spread at a normal 10 minute timing push. I guess the zerg could see it coming a bit earlier but nothing huge.

Overlord speed upgrade is fine imo.

I only think this nerfs the 15 gas -> expand -> reactored hellion build because then the hellions won't be there in time to stop creep spread on multiple fronts.

Overall I think it's fine from a Terran perspective, queen energy may be a bit much, something like 35-40 would be ideal most likely. I don't know about ZvP though.

You are not gonna see drastic change that fast. It takes a while for people to figure out and optimize builds, timings. Right now people don't even know they should use 4 queens, or change it to 3,.v.v.v.v..v.v
FLuE
Profile Joined September 2010
United States1012 Posts
May 03 2012 03:00 GMT
#267
The point is it is still a passive change that requires micro to implement and forces more APM all around. Whether that is more APM to deny tumors, or more APM to spread, I see these changes as the right direction for blizzard to at least be thinking balance.

I go back to my previous point, and blizzard very well could have just increased queen speed, or queen damage. Those are the changes that affect all levels and I don't generally like. Changes like this at least are coming at balance from the point of view that players with higher APM can use these changes.

Same goes for scouting. Your average player sends in an OL and might not even know what he is looking for. A pro player can use that information to make a better choice. I think we've seen at the highest levels how pro players are great at denying scouting and it gets old watching players win/lose based on if they happen to get an OL which moves slow as shit into the base and see something meaningful.

I mean nobody ever lost a game because creep crawled into their base and killed their buildings. You still have to engage right, still have to have the right composition.

Agree or don't agree with the changes, but everyone should agree that this approach to balance is good.
Whitewing
Profile Joined October 2010
United States7483 Posts
May 03 2012 03:01 GMT
#268
On May 03 2012 10:01 aksfjh wrote:
Show nested quote +
On May 03 2012 09:47 Whitewing wrote:
On May 03 2012 09:41 FinalForm wrote:
These changes increase the the defensive capabilities of zerg and protoss, making it even harder for terran to make their midgame deathblow that they are dependent on


Terrans aren't reliant on a midgame deathblow, watch terrans like MKP or Thorzain play out to the late game with constant aggression, just doing trades and never killing their opponent and getting way and way ahead doing it.

Good thing we're all MKP and Thorzain. The observer change is just going to reinforce the trend to make more to scout for drops and army position, not to mention reduce the margin for error in banshee builds.


So, your complaint is.... I'm not good enough, so even though the opposing race is having trouble at the pro level and could use a very slight buff, they shouldn't get it because I'm not good enough?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 03 2012 03:02 GMT
#269
On May 03 2012 11:59 Bidj wrote:
Show nested quote +
On May 03 2012 11:53 TheRabidDeer wrote:
On May 03 2012 11:51 Bidj wrote:
On May 03 2012 11:44 swinkles wrote:
On May 03 2012 11:32 KawaiiRice wrote:
[image loading]
If there is nothing wrong with this image I don't know what to say to you.


floating 6k+ minerals at the 10 k mark!!!??

all this proves is that two queens dedicated to creep spread is effective at spreading creep...

next...


And that was exactly the point he was trying to prove by playing a game which was probably against an easy computer. Because yeah, some Z already make 4 queens on 2 bases and dedicate them to creep spreading if there is no imminent pressure. So thanks to agreeing with his point which is creep spread is insane with only 2 queens dedicated to it.

Next...

By the way, too much people arguing with people like KawaiiRice, Avilo, Orb, TT1, etc. Those changes target pro players, if you don't earn some kind of money from starcraft, don't argue with people who do, or at least take their claim in consideration.

The changes target pro players, yes... but the thing is, pro players dont always know best. Pro players will always argue for what is in their best interest.

Also, appeal to authority much?


Even if pro players will sometimes (not always) argue for what is in their best interest, they do know best or at least far better than the average Master player who think he is a fount of knowledge.

Dunning–Kruger effect much ?

-You and pro players argue that creep spread will be OUT OF CONTROL.
-Kawaii posts a picture with good creep spread on the proposed map
-You and others GASP in the absurdity of the creep spread
-I post 2 pictures, one on the new map and one on the current patch, with very little difference in the distance creep has traveled. Ignored.

You are gonna have to prove any kind of dunning-kruger effect, when I have already proved that creep spread is not significantly different between the two. With the 4 queen build it changes nothing. With only 2 queens it lets zerg spread creep.
GuYuTe-
Profile Joined February 2005
United States550 Posts
Last Edited: 2012-05-03 03:04:27
May 03 2012 03:02 GMT
#270
As a Terran I have no prob with the overlord change but don't like the queen energy buff at all and not hugely fond of the onserver build time decrease. Doubling queen starting energy will essentially double the rate of creep spread which is way too much. I also worry that by decreasing observer build time early busts will happen even sooner and banshees will be less effective, neutering the strategic options available in t v p. And I imagine two rax will be worthless against z
dde
Profile Joined November 2010
Canada796 Posts
May 03 2012 03:03 GMT
#271
2rax is completely meaningless because if terran does it they will likely will give up the game lol.
yes
ZenithM
Profile Joined February 2011
France15952 Posts
May 03 2012 03:03 GMT
#272
Well IdrA whined enough and got his patch apparently. All changes seem at best unwarranted, at worse downright over the top (queens with 50 energy? let's remove the early choice of putting down a tumor instead of injecting...)
Lumi
Profile Blog Joined August 2009
United States1616 Posts
May 03 2012 03:03 GMT
#273
I love how everyone is flippin out about the queen energy. Like it's pretty obvious that it's not gonna enter the game and you guys are taking a huge dump on the conversation about the two actually likely changes xD I mean think about it, banshee and stargate openings would be garbage against Z if the queens came with that much more energy. Cool your jets nublets!
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Fig
Profile Joined March 2010
United States1324 Posts
May 03 2012 03:04 GMT
#274
Well I'd like to see people try going mass queen with this change. Queens are 150 minerals for a spellcaster that is neither armored nor light, more health than a stalker at 175hp, 1 armor, and about the same DPS as a stalker. Plus it can use an ability to provide vision and increase its own speed, as well as the speed of all your other units, burst heal for 125hp at range, and obviously spawn larva. And now it spawns with double the energy.
Can't elope with my cantaloupe
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 03 2012 03:04 GMT
#275
On May 03 2012 11:38 Templare wrote:
Show nested quote +
On May 03 2012 11:25 iAmJeffReY wrote:
Time to cut every single cloak banshee build I do vs toss...They already pop before you can kill 5-6 probes, especially if they PULL the probes, and chrono the robo. It, as most buffs to protoss, makes another terran unit obsolete as a harass tool, in my mind.

So...like how 1 chrono gets 2 probes out so fast...now 1 chrono will get an OB out almost instantly...

This is such a sad list of changes as a terran player. If you DON'T open up early hellions, it's almost impossible to hinder/stop creep as is.

Terran has scan. If a Protoss dt rushes an unprepared Terran, it is easy for the Terran to simply scan.
A Protoss player has to build a robo for detection. It is highly unlikely that every time you go for cloaked banshees that the Protoss player will even have a robotics facility.


You obviously haven't played much Terran before.
Sup
aksfjh
Profile Joined November 2010
United States4853 Posts
May 03 2012 03:08 GMT
#276
On May 03 2012 12:04 avilo wrote:
Show nested quote +
On May 03 2012 11:38 Templare wrote:
On May 03 2012 11:25 iAmJeffReY wrote:
Time to cut every single cloak banshee build I do vs toss...They already pop before you can kill 5-6 probes, especially if they PULL the probes, and chrono the robo. It, as most buffs to protoss, makes another terran unit obsolete as a harass tool, in my mind.

So...like how 1 chrono gets 2 probes out so fast...now 1 chrono will get an OB out almost instantly...

This is such a sad list of changes as a terran player. If you DON'T open up early hellions, it's almost impossible to hinder/stop creep as is.

Terran has scan. If a Protoss dt rushes an unprepared Terran, it is easy for the Terran to simply scan.
A Protoss player has to build a robo for detection. It is highly unlikely that every time you go for cloaked banshees that the Protoss player will even have a robotics facility.


You obviously haven't played much Terran before.

Now now, it's not his fault the race is mysteriously missing everywhere except Korea and Blizzard data.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 03 2012 03:10 GMT
#277
On May 03 2012 12:08 aksfjh wrote:
Show nested quote +
On May 03 2012 12:04 avilo wrote:
On May 03 2012 11:38 Templare wrote:
On May 03 2012 11:25 iAmJeffReY wrote:
Time to cut every single cloak banshee build I do vs toss...They already pop before you can kill 5-6 probes, especially if they PULL the probes, and chrono the robo. It, as most buffs to protoss, makes another terran unit obsolete as a harass tool, in my mind.

So...like how 1 chrono gets 2 probes out so fast...now 1 chrono will get an OB out almost instantly...

This is such a sad list of changes as a terran player. If you DON'T open up early hellions, it's almost impossible to hinder/stop creep as is.

Terran has scan. If a Protoss dt rushes an unprepared Terran, it is easy for the Terran to simply scan.
A Protoss player has to build a robo for detection. It is highly unlikely that every time you go for cloaked banshees that the Protoss player will even have a robotics facility.


You obviously haven't played much Terran before.

Now now, it's not his fault the race is mysteriously missing everywhere except Korea and Blizzard data.

This just in: Thorzain mysteriously disappears
Enhancer_
Profile Joined May 2011
Canada320 Posts
May 03 2012 03:11 GMT
#278
On May 03 2012 11:48 TheRabidDeer wrote:
One is current patch, the other is with the proposed 50 energy queen. Both used the same build and scout path to obtain 4 queens.
[image loading]
[image loading]

Depends if you used the inital Queen energy (non-patched) for an inject or not.

You can't really increase the speed that creep spreads because they're still limited by their cooldowns. The only thing that changes is that initial tumor is out a single cycle faster and you can spread in more directions with fewer Queens as you build them. I'm not convinced that it's as game changing as people complain about, so at least it's being tested. People who actively deny creep spread will still be able to do that.
GwSC
Profile Joined December 2010
United States1997 Posts
May 03 2012 03:12 GMT
#279
On May 03 2012 12:03 ZenithM wrote:
Well IdrA whined enough and got his patch apparently. All changes seem at best unwarranted, at worse downright over the top (queens with 50 energy? let's remove the early choice of putting down a tumor instead of injecting...)


You're right, these changes are completely based on Idra's whining. LOL. Are you kidding me?
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 03 2012 03:12 GMT
#280
On May 03 2012 12:11 Enhancer_ wrote:
Show nested quote +
On May 03 2012 11:48 TheRabidDeer wrote:
One is current patch, the other is with the proposed 50 energy queen. Both used the same build and scout path to obtain 4 queens.
[image loading]
[image loading]

Depends if you used the inital Queen energy (non-patched) for an inject or not.

You can't really increase the speed that creep spreads because they're still limited by their cooldowns. The only thing that changes is that initial tumor is out a single cycle faster and you can spread in more directions with fewer Queens as you build them. I'm not convinced that it's as game changing as people complain about, so at least it's being tested. People who actively deny creep spread will still be able to do that.

Exactly.

And in both games I used the first 2 queens for injects (and in the case of the new 50 energy queens an inject and a tumor for each) and the following 2 queens purely for creep spread.
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