Call to Action: Balance Testing (live custom map) - Page 12
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dcsoda
United States583 Posts
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TT1
Canada9987 Posts
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TheRabidDeer
United States3806 Posts
On May 03 2012 11:20 KawaiiRice wrote: are you serious? I go rax cc every single game LOL the problem is theres literally NO ambiguity in what terran is doing and zerg can actually get ahead just by scouting and hitting sddddddddd 10 more times depending on what they scout or making lings and a bane nest if they see marauder hellion/other pressure builds. which you already could do before, but with blizzard's idiot assitance everyone will now be able to do it Before it was a guessing game. Zerg couldnt know for sure. Name one thing a zerg can hide from any race that can win them the game? Before, terran could do any number of all ins and even a perfectly executed double OL scout (which was hard enough to set up) wouldnt necessarily find it. Zerg has to sacrifice just as much (if not more) to gain the same information that a terran can get. Honestly, there is no reason terran should be able to hide so much information. | ||
KawaiiRice
United States2914 Posts
![]() If there is nothing wrong with this image I don't know what to say to you. | ||
jarf1337
United States146 Posts
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Solo Terran
367 Posts
Overlord speed upgrade is fine imo. I only think this nerfs the 15 gas -> expand -> reactored hellion build because then the hellions won't be there in time to stop creep spread on multiple fronts. Overall I think it's fine from a Terran perspective, queen energy may be a bit much, something like 35-40 would be ideal most likely. I don't know about ZvP though. | ||
heliusx
United States2306 Posts
On May 03 2012 11:32 KawaiiRice wrote: ![]() If there is nothing wrong with this image I don't know what to say to you. haha thats pretty damn impressive. looks like a nightmare... | ||
SolidMoose
United States1240 Posts
On May 03 2012 11:32 KawaiiRice wrote: ![]() If there is nothing wrong with this image I don't know what to say to you. That pretty much sums up my thoughts on that change. It seems so over the top. | ||
IcedBacon
Canada906 Posts
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SarcasmMonster
3136 Posts
On May 03 2012 11:32 mTwTT1 wrote: zerg is already the best defencive race because of the larva inject mechanic, if u wanna make it easier for them to hold allins off just tweak the spine crawler build time.. why do they always try to overcomplicate everything? That's a bad idea. ZvZ is already cheesy enough... | ||
iAmJeffReY
United States4262 Posts
On May 03 2012 11:32 KawaiiRice wrote: ![]() If there is nothing wrong with this image I don't know what to say to you. Thank you. Creep is already too fucking fast spreading. I was secretly hoping they'd nerf tumor spawn time, like double it, so it wouldn't spread so fast. Keep the queen change, double build time of tumors. | ||
Templare
1 Post
On May 03 2012 11:25 iAmJeffReY wrote: Time to cut every single cloak banshee build I do vs toss...They already pop before you can kill 5-6 probes, especially if they PULL the probes, and chrono the robo. It, as most buffs to protoss, makes another terran unit obsolete as a harass tool, in my mind. So...like how 1 chrono gets 2 probes out so fast...now 1 chrono will get an OB out almost instantly... This is such a sad list of changes as a terran player. If you DON'T open up early hellions, it's almost impossible to hinder/stop creep as is. Terran has scan. If a Protoss dt rushes an unprepared Terran, it is easy for the Terran to simply scan. A Protoss player has to build a robo for detection. It is highly unlikely that every time you go for cloaked banshees that the Protoss player will even have a robotics facility. | ||
twoliveanddie
United States2049 Posts
not only data from the match ups. but the data on Antiga Shipyard so that maybe people in the community can compare their own findings to the ones that blizzard is finding. | ||
b0rt_
Norway931 Posts
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TheSwamp
United States1497 Posts
On May 03 2012 11:32 mTwTT1 wrote: zerg is already the best defencive race because of the larva inject mechanic, if u wanna make it easier for them to hold allins off just tweak the spine crawler build time.. why do they always try to overcomplicate everything? LOL Yeah, it's awesome being able to spawn roaches and lings anywhere on the map. I also love the way my units can alter the map layout. The best though is when I don't have detection and I can auto wall my ramp vs DTs. Shit's so awesome. | ||
Aveng3r
United States2411 Posts
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ZeromuS
Canada13379 Posts
On May 03 2012 11:37 iAmJeffReY wrote: Thank you. Creep is already too fucking fast spreading. I was secretly hoping they'd nerf tumor spawn time, like double it, so it wouldn't spread so fast. Keep the queen change, double build time of tumors. I Fear mass creep and hydra busts as protoss now. Holy crap. Also, goodbye any and all nearby proxy pylons if creep spreads that quick O.O | ||
iAmJeffReY
United States4262 Posts
On May 03 2012 11:38 Templare wrote: Terran has scan. If a Protoss dt rushes an unprepared Terran, it is easy for the Terran to simply scan. A Protoss player has to build a robo for detection. It is highly unlikely that every time you go for cloaked banshees that the Protoss player will even have a robotics facility. No. Wrong. No. Really? A perma cloaked unit against a unit that has a temp cloak. Every scan already puts you behind the subsequent FE they did, and chargelot/archon army coming after. Actually, by the time you get a banshee after a gasless FE, and hit their base, it's past 8-9 min....yes they will have a robo. Comparing DTs and banshees and scans and OBs are so awful. OB perma flying cloaked cheap fast build already with a speed upgrade. Scan..temporary, limited area, has (not sure how to say it properly) high opportunity cost. If you don't kill the 3 spread DTs with 1 scan, you're fucked. Protoss just pulls probes, sentry/stalker gets OB and tracks down banshees that are just temporarily cloaked... Not seeing the logic. | ||
-orb-
United States5770 Posts
Overlord speed is absolutely ridiculous. There is nothing at all wrong with overlord speed at the moment. Good zergs in good ZvTs will always be able to scout whatever they need with their overlords. In pro matches this isn't a problem at all at the moment. The only problem is when they choose not to try to scout at all and then die to some unscouted allin. Queen energy is just about the dumbest change I have ever seen. Your first queen will be able to inject AND drop a tumor immediately? Creep spread is already becoming a huge balance concern in TvZ in that all high-level TvZs are completely governed by the amount of creep spread in play. Accelerate this to such a degree and it will become unstoppable and TvZ will become immensely zerg-favored. With enough creep spread you can play any style ZvT and make it work. I am sure this will cause issues as well with transfuse energy being available when you end up playing against things like banshees or void rays, as queens will pop out and instantly be able to transfuse each other (as well as spores/spines/etc). Observer build time I guess can make some sense because protoss detection is ridiculously gimped, but at the same time I am really worried about how this will affect cloaked banshee play TvP as well as DT play PvP. Just a ridiculously horrendous list of misguided balance changes IMO. If you want to fix the observer, add the range upgrade we had in BW. It really is that simple. This would fix the ridiculously stupid situations we have where 9 range vikings with a raven or scans kill obs and let cloaked ghosts emp everything toss has, as well as ridiculously idiotic situations in lategame PvP where mothership cloak causes a lot of problems, especially if your observer gets vortex'd. | ||
Bidj
France98 Posts
On May 03 2012 11:38 Templare wrote: Terran has scan. If a Protoss dt rushes an unprepared Terran, it is easy for the Terran to simply scan. A Protoss player has to build a robo for detection. It is highly unlikely that every time you go for cloaked banshees that the Protoss player will even have a robotics facility. Terran has no scan ready if macroing well (and those change target pro players). And don't tell me T can just save a scan "just in case" because I will answer you that P can build a robo "just in case". | ||
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