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Call to Action: Balance Testing (live custom map) - Page 12

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 10 11 12 13 14 106 Next
dcsoda
Profile Joined June 2011
United States583 Posts
May 03 2012 02:32 GMT
#221
Changes sound good to me, people will adapt like they have to every other change so far. And none of these will be as bad as people think initially.
TT1
Profile Blog Joined December 2008
Canada10095 Posts
May 03 2012 02:32 GMT
#222
zerg is already the best defencive race because of the larva inject mechanic, if u wanna make it easier for them to hold allins off just tweak the spine crawler build time.. why do they always try to overcomplicate everything?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 03 2012 02:32 GMT
#223
On May 03 2012 11:20 KawaiiRice wrote:
Show nested quote +
On May 03 2012 11:17 TheRabidDeer wrote:
On May 03 2012 11:12 KawaiiRice wrote:
Overlord speed change is gonna help zerg ridiculously much.
-on cloud kingdom that overlord is guaranteed to get on the cliff above your natural now, and can't be sniped by rax float
-any build Terran does which cuts marines for either fast 3rd, cloakshees or marauder hellion allin cannot stop a full scout of the base by overlords sent in from two sides -_- zerg should never lose much to the pressure openings and is allowed to greed ridiculously hard

So... youre pissed that you can no longer allin and prevent the zerg from having any chance of knowing its coming? Why do you want an easy win? Why should zerg be the only race that cant prepare for such an all-in? I cant prevent you from scanning my base and seeing what I am doing... honestly, I wouldve expected more from you kawaii.

are you serious? I go rax cc every single game LOL
the problem is theres literally NO ambiguity in what terran is doing and zerg can actually get ahead just by scouting and hitting sddddddddd 10 more times depending on what they scout or making lings and a bane nest if they see marauder hellion/other pressure builds.
which you already could do before, but with blizzard's idiot assitance everyone will now be able to do it

Before it was a guessing game. Zerg couldnt know for sure. Name one thing a zerg can hide from any race that can win them the game?

Before, terran could do any number of all ins and even a perfectly executed double OL scout (which was hard enough to set up) wouldnt necessarily find it.

Zerg has to sacrifice just as much (if not more) to gain the same information that a terran can get. Honestly, there is no reason terran should be able to hide so much information.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
May 03 2012 02:32 GMT
#224
[image loading]
If there is nothing wrong with this image I don't know what to say to you.
@KawaiiRiceLighT
jarf1337
Profile Joined July 2010
United States146 Posts
May 03 2012 02:32 GMT
#225
I'm glad to hear Blizzard is working on balance still.
wut kan i dew
Solo Terran
Profile Joined November 2011
367 Posts
May 03 2012 02:33 GMT
#226
I'm a Masters Terran and I played about 5 games vs a master level zerg. I didn't find these changes to actually affect the game that much from the terran perspective. I went 13 gas into reactored hellions and they we're at the natural in time to deny creep from being spread to the third. However you have to constantly scout with your hellions because there are so many more places they can land tumors now. Which is APM taxing but fine. I eventually got out a raven and killed all the creep spread at a normal 10 minute timing push. I guess the zerg could see it coming a bit earlier but nothing huge.

Overlord speed upgrade is fine imo.

I only think this nerfs the 15 gas -> expand -> reactored hellion build because then the hellions won't be there in time to stop creep spread on multiple fronts.

Overall I think it's fine from a Terran perspective, queen energy may be a bit much, something like 35-40 would be ideal most likely. I don't know about ZvP though.
heliusx
Profile Blog Joined May 2012
United States2306 Posts
May 03 2012 02:34 GMT
#227
On May 03 2012 11:32 KawaiiRice wrote:
[image loading]
If there is nothing wrong with this image I don't know what to say to you.

haha thats pretty damn impressive. looks like a nightmare...
dude bro.
SolidMoose
Profile Joined June 2011
United States1240 Posts
May 03 2012 02:36 GMT
#228
On May 03 2012 11:32 KawaiiRice wrote:
[image loading]
If there is nothing wrong with this image I don't know what to say to you.


That pretty much sums up my thoughts on that change. It seems so over the top.
IcedBacon
Profile Joined May 2011
Canada906 Posts
May 03 2012 02:37 GMT
#229
The one with high popularity on the custom game list is for 2v2? :|
"I went Zerg because Artosis is a douchebag." -IdrA
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 03 2012 02:37 GMT
#230
On May 03 2012 11:32 mTwTT1 wrote:
zerg is already the best defencive race because of the larva inject mechanic, if u wanna make it easier for them to hold allins off just tweak the spine crawler build time.. why do they always try to overcomplicate everything?


That's a bad idea. ZvZ is already cheesy enough...
MMA: The true King of Wings
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 03 2012 02:37 GMT
#231
On May 03 2012 11:32 KawaiiRice wrote:
[image loading]
If there is nothing wrong with this image I don't know what to say to you.

Thank you.

Creep is already too fucking fast spreading. I was secretly hoping they'd nerf tumor spawn time, like double it, so it wouldn't spread so fast. Keep the queen change, double build time of tumors.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Templare
Profile Joined May 2012
1 Post
May 03 2012 02:38 GMT
#232
On May 03 2012 11:25 iAmJeffReY wrote:
Time to cut every single cloak banshee build I do vs toss...They already pop before you can kill 5-6 probes, especially if they PULL the probes, and chrono the robo. It, as most buffs to protoss, makes another terran unit obsolete as a harass tool, in my mind.

So...like how 1 chrono gets 2 probes out so fast...now 1 chrono will get an OB out almost instantly...

This is such a sad list of changes as a terran player. If you DON'T open up early hellions, it's almost impossible to hinder/stop creep as is.

Terran has scan. If a Protoss dt rushes an unprepared Terran, it is easy for the Terran to simply scan.
A Protoss player has to build a robo for detection. It is highly unlikely that every time you go for cloaked banshees that the Protoss player will even have a robotics facility.
twoliveanddie
Profile Joined January 2010
United States2049 Posts
May 03 2012 02:39 GMT
#233
again, blizzard fails to provide any data, no graphs or charts or information to back up anything they claim in the article.

not only data from the match ups. but the data on Antiga Shipyard

so that maybe people in the community can compare their own findings to the ones that blizzard is finding.

b0rt_
Profile Joined October 2011
Norway931 Posts
May 03 2012 02:39 GMT
#234
Antiga ay? Get MVP to test this out
TheSwamp
Profile Joined November 2010
United States1497 Posts
May 03 2012 02:39 GMT
#235
On May 03 2012 11:32 mTwTT1 wrote:
zerg is already the best defencive race because of the larva inject mechanic, if u wanna make it easier for them to hold allins off just tweak the spine crawler build time.. why do they always try to overcomplicate everything?


LOL

Yeah, it's awesome being able to spawn roaches and lings anywhere on the map. I also love the way my units can alter the map layout. The best though is when I don't have detection and I can auto wall my ramp vs DTs. Shit's so awesome.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Aveng3r
Profile Joined February 2012
United States2411 Posts
May 03 2012 02:40 GMT
#236
ehhhh... yet more changes that are gonna make terran harder to play effectively at the lower levels
I carve marble busts of assassinated world leaders - PM for a quote
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
May 03 2012 02:41 GMT
#237
On May 03 2012 11:37 iAmJeffReY wrote:
Show nested quote +
On May 03 2012 11:32 KawaiiRice wrote:
[image loading]
If there is nothing wrong with this image I don't know what to say to you.

Thank you.

Creep is already too fucking fast spreading. I was secretly hoping they'd nerf tumor spawn time, like double it, so it wouldn't spread so fast. Keep the queen change, double build time of tumors.


I Fear mass creep and hydra busts as protoss now. Holy crap.

Also, goodbye any and all nearby proxy pylons if creep spreads that quick O.O
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 03 2012 02:41 GMT
#238
On May 03 2012 11:38 Templare wrote:
Show nested quote +
On May 03 2012 11:25 iAmJeffReY wrote:
Time to cut every single cloak banshee build I do vs toss...They already pop before you can kill 5-6 probes, especially if they PULL the probes, and chrono the robo. It, as most buffs to protoss, makes another terran unit obsolete as a harass tool, in my mind.

So...like how 1 chrono gets 2 probes out so fast...now 1 chrono will get an OB out almost instantly...

This is such a sad list of changes as a terran player. If you DON'T open up early hellions, it's almost impossible to hinder/stop creep as is.

Terran has scan. If a Protoss dt rushes an unprepared Terran, it is easy for the Terran to simply scan.
A Protoss player has to build a robo for detection. It is highly unlikely that every time you go for cloaked banshees that the Protoss player will even have a robotics facility.

No. Wrong. No. Really? A perma cloaked unit against a unit that has a temp cloak. Every scan already puts you behind the subsequent FE they did, and chargelot/archon army coming after.

Actually, by the time you get a banshee after a gasless FE, and hit their base, it's past 8-9 min....yes they will have a robo. Comparing DTs and banshees and scans and OBs are so awful. OB perma flying cloaked cheap fast build already with a speed upgrade. Scan..temporary, limited area, has (not sure how to say it properly) high opportunity cost. If you don't kill the 3 spread DTs with 1 scan, you're fucked. Protoss just pulls probes, sentry/stalker gets OB and tracks down banshees that are just temporarily cloaked...

Not seeing the logic.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-05-03 02:45:13
May 03 2012 02:41 GMT
#239
This looks like the worst patch ever to date. Considering some of the patches blizzard has made in the past (especially during beta), that is saying a lot.

Overlord speed is absolutely ridiculous. There is nothing at all wrong with overlord speed at the moment. Good zergs in good ZvTs will always be able to scout whatever they need with their overlords. In pro matches this isn't a problem at all at the moment. The only problem is when they choose not to try to scout at all and then die to some unscouted allin.

Queen energy is just about the dumbest change I have ever seen. Your first queen will be able to inject AND drop a tumor immediately? Creep spread is already becoming a huge balance concern in TvZ in that all high-level TvZs are completely governed by the amount of creep spread in play. Accelerate this to such a degree and it will become unstoppable and TvZ will become immensely zerg-favored. With enough creep spread you can play any style ZvT and make it work. I am sure this will cause issues as well with transfuse energy being available when you end up playing against things like banshees or void rays, as queens will pop out and instantly be able to transfuse each other (as well as spores/spines/etc).

Observer build time I guess can make some sense because protoss detection is ridiculously gimped, but at the same time I am really worried about how this will affect cloaked banshee play TvP as well as DT play PvP.

Just a ridiculously horrendous list of misguided balance changes IMO.

If you want to fix the observer, add the range upgrade we had in BW. It really is that simple. This would fix the ridiculously stupid situations we have where 9 range vikings with a raven or scans kill obs and let cloaked ghosts emp everything toss has, as well as ridiculously idiotic situations in lategame PvP where mothership cloak causes a lot of problems, especially if your observer gets vortex'd.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Bidj
Profile Joined September 2010
France98 Posts
May 03 2012 02:43 GMT
#240
On May 03 2012 11:38 Templare wrote:
Show nested quote +
On May 03 2012 11:25 iAmJeffReY wrote:
Time to cut every single cloak banshee build I do vs toss...They already pop before you can kill 5-6 probes, especially if they PULL the probes, and chrono the robo. It, as most buffs to protoss, makes another terran unit obsolete as a harass tool, in my mind.

So...like how 1 chrono gets 2 probes out so fast...now 1 chrono will get an OB out almost instantly...

This is such a sad list of changes as a terran player. If you DON'T open up early hellions, it's almost impossible to hinder/stop creep as is.

Terran has scan. If a Protoss dt rushes an unprepared Terran, it is easy for the Terran to simply scan.
A Protoss player has to build a robo for detection. It is highly unlikely that every time you go for cloaked banshees that the Protoss player will even have a robotics facility.


Terran has no scan ready if macroing well (and those change target pro players).
And don't tell me T can just save a scan "just in case" because I will answer you that P can build a robo "just in case".
Rooooaaaar
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