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ggtracker: site to track your stats, analyze games - Page 10

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The_Darkness
Profile Joined December 2011
United States910 Posts
April 08 2013 21:38 GMT
#181
Very cool idea and good luck.

Here are a few possible items to measure and, of course, to compare against other players.

For Terran -- you could measure total time spent not buildilng an scv at any command center prior to your having 66 scvs (or another user specified number). This is something everyone should be focused on from bronze to GM almost every game where you're not executing some sort of all in that requires you to cut scvs. Similarly you could measure the total amount of time your barracks, starport or factory were idle prior to max supply. For engineering bays, you could measure the amount of time not spent researching an upgrade as well as total time not spent researching an upgrade after an initial upgrade was researched (to filter out the fact you build an ebay sometimes simply to build a turret).

For all players -- you could measure total army value at a given time. Ideally you would be able to measure this against the army values of other players in your race at a given point in the game. For example, if I was working hard on my macro I might want to know how my army value (and let's say supply as well) compares against GM level players at the 15 minute mark.

Not sure whether this is possible, but is there a way to measure total time in "combat"? It might be tricky to define that but I do think Blizzard at some level must measure this at least for some units (for example, reapers only recharge when out of "combat", whatever that is). This would give you an idea of how active you are with your units and also allow you to compare how well you, e.g., macro relative to other players who are comprably active with their units. I imagine this might be trickier to measure but it is something at least I would be interseted to know about my play.
To be is to be the value of a bound variable.
big_aug
Profile Joined April 2013
United States14 Posts
Last Edited: 2013-04-09 15:12:20
April 09 2013 03:09 GMT
#182
Hi,

I recently purchased a premium membership for ggtracker. I've never used it before, but filtersc discussed it on his stream and it looks really helpful for players who are learning.

Anyways, none of my latest replays/games are showing a spending skill. Only the games from 2 weeks - 5 months ago (when I first started) have a spending skill. I actually didn't even upload any of those replays as I uninstalled the game a few months ago for a while.

I read in a previous post that there was a bug with a recent patch or something of that nature. Is that the case now?

Thanks!


Edit: David helped me to resolve my problem. It was completely user error. Major props to them for the quick and helpful communication.
dsjoerg
Profile Joined January 2012
United States384 Posts
April 09 2013 07:53 GMT
#183
On April 09 2013 12:09 big_aug wrote:
Anyways, none of my latest replays/games are showing a spending skill.


Hi! PM'd you. (It's an individual problem, the site is working)
card-carrying grubby fan. developer of GGTracker.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-04-09 13:09:32
April 09 2013 13:07 GMT
#184
On April 09 2013 06:15 dsjoerg wrote:
OK guys, because I love Terrans, I'm happy to announce that Terran Macro Charts and Race Macro scores are available in GGTracker.

This means you can look at any game and see if your Orbital ever got to Max Energy, which of course is to be avoided.

If you manage your Orbitals well, like in this game, your Terran Macro Chart will look like this:

[image loading]


Squares are MULEs, circles are scans and diamonds are supply calldowns.

If you let your Orbital go to max energy, for example in this game, you'll see filled-in bars during that time, like this:

[image loading]


The score value means what % of the time your Orbitals were below max energy. 100% being the best. It's a weighted average based on how long the Orbital was active.

From your player profile page, you can see your score for each match in the Race Macro column.

All of this is intended to help lower-level players easily notice when they are letting their Orbitals float up to max energy, and then see exactly when in-game it happened so that they can get better faster.

There might be bugs, let me know! Enjoy


Played a terran last night. Was demolished... Weirldy. Check ggtracker. And i see this. I was like... Ok this is cool.. How the hell the guy had 100% in 25minutes of a game with 5bases at platinum level... Checked SC2 Gears... Automule...

Found a hacker thankx to you

Maybe the hack thread could analyse replays with 100% inject on a 30minute game.

I know people like Ret have perfect inject but it would be cool to see who else.

I saw you did statistics with widow mine and everyone flamed you... But could you do a %inject ? You know... How many player have 50%, 80% etc... ? Could be interesting.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
TarLaPaN
Profile Joined June 2012
United States113 Posts
April 10 2013 03:20 GMT
#185
Not sure if this has been asked already but if I upload an unranked game does it count under ladder?
dsjoerg
Profile Joined January 2012
United States384 Posts
April 10 2013 04:06 GMT
#186
On April 10 2013 12:20 TarLaPaN wrote:
Not sure if this has been asked already but if I upload an unranked game does it count under ladder?


Yes it does.
card-carrying grubby fan. developer of GGTracker.
Deleted User 245622
Profile Joined January 2012
184 Posts
April 10 2013 07:26 GMT
#187
On April 09 2013 22:07 FFW_Rude wrote:
Show nested quote +
On April 09 2013 06:15 dsjoerg wrote:
OK guys, because I love Terrans, I'm happy to announce that Terran Macro Charts and Race Macro scores are available in GGTracker.

This means you can look at any game and see if your Orbital ever got to Max Energy, which of course is to be avoided.

If you manage your Orbitals well, like in this game, your Terran Macro Chart will look like this:

[image loading]


Squares are MULEs, circles are scans and diamonds are supply calldowns.

If you let your Orbital go to max energy, for example in this game, you'll see filled-in bars during that time, like this:

[image loading]


The score value means what % of the time your Orbitals were below max energy. 100% being the best. It's a weighted average based on how long the Orbital was active.

From your player profile page, you can see your score for each match in the Race Macro column.

All of this is intended to help lower-level players easily notice when they are letting their Orbitals float up to max energy, and then see exactly when in-game it happened so that they can get better faster.

There might be bugs, let me know! Enjoy


Played a terran last night. Was demolished... Weirldy. Check ggtracker. And i see this. I was like... Ok this is cool.. How the hell the guy had 100% in 25minutes of a game with 5bases at platinum level... Checked SC2 Gears... Automule...

Found a hacker thankx to you

Maybe the hack thread could analyse replays with 100% inject on a 30minute game.

I know people like Ret have perfect inject but it would be cool to see who else.

I saw you did statistics with widow mine and everyone flamed you... But could you do a %inject ? You know... How many player have 50%, 80% etc... ? Could be interesting.



I think it is not possible to get 100% injects because if the energy regeneration if the queen. if your larva pops tzhe queen has like 22-23 energy so you have to wait a little bit longer to inject = not 100% or is that wrong?
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 10 2013 08:09 GMT
#188
That's a good question. I don't know. Was just asking because curious.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
dsjoerg
Profile Joined January 2012
United States384 Posts
April 10 2013 12:11 GMT
#189
On April 10 2013 16:26 aidosae wrote:
I think it is not possible to get 100% injects because if the energy regeneration if the queen. if your larva pops tzhe queen has like 22-23 energy so you have to wait a little bit longer to inject = not 100% or is that wrong?


That is correct, in order to get 100% you would have to have more queens than hatches. Due to queen travel time you'd basically need two queens per base.
card-carrying grubby fan. developer of GGTracker.
Zennith
Profile Blog Joined July 2011
United States795 Posts
April 10 2013 17:46 GMT
#190
So, here's the thing - I love this site, but right now for some reason it keeps insisting that I'm a diamond Zerg (I'm rank 6 masters) and it's annoying. I mean, everything else still works, but why would it do that?
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
dsjoerg
Profile Joined January 2012
United States384 Posts
April 10 2013 19:43 GMT
#191
On April 11 2013 02:46 Zennith wrote:
So, here's the thing - I love this site, but right now for some reason it keeps insisting that I'm a diamond Zerg (I'm rank 6 masters) and it's annoying. I mean, everything else still works, but why would it do that?


That's a bug for sure. I'll fix it.
card-carrying grubby fan. developer of GGTracker.
dsjoerg
Profile Joined January 2012
United States384 Posts
April 11 2013 14:34 GMT
#192
On April 11 2013 02:46 Zennith wrote:
So, here's the thing - I love this site, but right now for some reason it keeps insisting that I'm a diamond Zerg (I'm rank 6 masters) and it's annoying. I mean, everything else still works, but why would it do that?


I think I see the problem. SC2Ranks currently has you as Diamond: http://sc2ranks.com/us/3273657/Zennith

And we get our data from both SC2Ranks and Battle.net directly. Currently we assume both are good (they usually are) and make no effort to reconcile them. At the moment GGTracker shows you as Masters, but the next time we scrape sc2ranks for you, it might switch back.

I'll let SC2Ranks know about the bug.
card-carrying grubby fan. developer of GGTracker.
ComBro1
Profile Joined March 2011
80 Posts
April 11 2013 15:28 GMT
#193
Very cool site, how often does it refresh though, as I ladder a lot and would like to know how long to wait before checking in, or if there is a refresh button like sc2ranks
dsjoerg
Profile Joined January 2012
United States384 Posts
April 11 2013 15:43 GMT
#194
On April 12 2013 00:28 ComBro1 wrote:
Very cool site, how often does it refresh though, as I ladder a lot and would like to know how long to wait before checking in, or if there is a refresh button like sc2ranks


Hey bro! It refreshes every time you upload a new replay; that's the only trigger for a refresh. Refreshing usually takes 1 or 2 minutes; the refresh is how we pull in your Spending Skill and other Score Summary stats.

The best way to use GGTracker is to upload all your replays; there are stats we get from the replay that we can't get any other way, like your Race Macro, your Macro charts, your army composition and location.
card-carrying grubby fan. developer of GGTracker.
mvdunecats
Profile Joined December 2011
United States102 Posts
April 11 2013 16:16 GMT
#195
I found a bit of an anomaly when I visit ggtracker using Firefox. I tend to open links using Control + click (opens the link in a new tab). If I'm looking at my main stats page and decide to view the analysis for a specific replay, and I Control + click on the game (specifically, the name of the map, since that behaves as a normal hyperlink), not only does it open it in a new tab but the first tab also pulls up that game as well. If I right click on the game and choose "Open Link in New Tab", the first tab stays on my main stats page properly.

I haven't had this problem in Firefox with other sites, and I don't see this problem with IE.
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
Last Edited: 2013-04-11 17:05:15
April 11 2013 16:42 GMT
#196
On April 09 2013 22:07 FFW_Rude wrote:
Show nested quote +
On April 09 2013 06:15 dsjoerg wrote:
OK guys, because I love Terrans, I'm happy to announce that Terran Macro Charts and Race Macro scores are available in GGTracker.

This means you can look at any game and see if your Orbital ever got to Max Energy, which of course is to be avoided.

If you manage your Orbitals well, like in this game, your Terran Macro Chart will look like this:

[image loading]


Squares are MULEs, circles are scans and diamonds are supply calldowns.

If you let your Orbital go to max energy, for example in this game, you'll see filled-in bars during that time, like this:

[image loading]


The score value means what % of the time your Orbitals were below max energy. 100% being the best. It's a weighted average based on how long the Orbital was active.

From your player profile page, you can see your score for each match in the Race Macro column.

All of this is intended to help lower-level players easily notice when they are letting their Orbitals float up to max energy, and then see exactly when in-game it happened so that they can get better faster.

There might be bugs, let me know! Enjoy


Played a terran last night. Was demolished... Weirldy. Check ggtracker. And i see this. I was like... Ok this is cool.. How the hell the guy had 100% in 25minutes of a game with 5bases at platinum level... Checked SC2 Gears... Automule...

Found a hacker thankx to you

Maybe the hack thread could analyse replays with 100% inject on a 30minute game.

I know people like Ret have perfect inject but it would be cool to see who else.

I saw you did statistics with widow mine and everyone flamed you... But could you do a %inject ? You know... How many player have 50%, 80% etc... ? Could be interesting.

Ret really does not have anything close to 100% inject, no offence. Also a lot of zergs stop injecting in lategame when they're go ultra-infestor for example. So a %inject wouldn't mean much, but a timeline graph like would be nice of course.

edit: Just saw that there already is an inject timeline graph

Most annoying thing so far is that you can't remove games from the history.
Deleted User 245622
Profile Joined January 2012
184 Posts
April 11 2013 17:11 GMT
#197
On April 12 2013 01:42 mechengineer123 wrote:
Show nested quote +
On April 09 2013 22:07 FFW_Rude wrote:
On April 09 2013 06:15 dsjoerg wrote:
OK guys, because I love Terrans, I'm happy to announce that Terran Macro Charts and Race Macro scores are available in GGTracker.

This means you can look at any game and see if your Orbital ever got to Max Energy, which of course is to be avoided.

If you manage your Orbitals well, like in this game, your Terran Macro Chart will look like this:

[image loading]


Squares are MULEs, circles are scans and diamonds are supply calldowns.

If you let your Orbital go to max energy, for example in this game, you'll see filled-in bars during that time, like this:

[image loading]


The score value means what % of the time your Orbitals were below max energy. 100% being the best. It's a weighted average based on how long the Orbital was active.

From your player profile page, you can see your score for each match in the Race Macro column.

All of this is intended to help lower-level players easily notice when they are letting their Orbitals float up to max energy, and then see exactly when in-game it happened so that they can get better faster.

There might be bugs, let me know! Enjoy


Played a terran last night. Was demolished... Weirldy. Check ggtracker. And i see this. I was like... Ok this is cool.. How the hell the guy had 100% in 25minutes of a game with 5bases at platinum level... Checked SC2 Gears... Automule...

Found a hacker thankx to you

Maybe the hack thread could analyse replays with 100% inject on a 30minute game.

I know people like Ret have perfect inject but it would be cool to see who else.

I saw you did statistics with widow mine and everyone flamed you... But could you do a %inject ? You know... How many player have 50%, 80% etc... ? Could be interesting.

Ret really does not have anything close to 100% inject, no offence. Also a lot of zergs stop injecting in lategame when they're go ultra-infestor for example. So a %inject wouldn't mean much, but a timeline graph like would be nice of course.

edit: Just saw that there already is an inject timeline graph

Most annoying thing so far is that you can't remove games from the history.


That is wrong. you can remove games but you have to buy ggtracker pro to do so. and i think that is fair.
dsjoerg
Profile Joined January 2012
United States384 Posts
April 11 2013 17:44 GMT
#198
On April 12 2013 01:16 mvdunecats wrote:
I found a bit of an anomaly when I visit ggtracker using Firefox. I tend to open links using Control + click (opens the link in a new tab). If I'm looking at my main stats page and decide to view the analysis for a specific replay, and I Control + click on the game (specifically, the name of the map, since that behaves as a normal hyperlink), not only does it open it in a new tab but the first tab also pulls up that game as well. If I right click on the game and choose "Open Link in New Tab", the first tab stays on my main stats page properly.

I haven't had this problem in Firefox with other sites, and I don't see this problem with IE.


Thanks, that is indeed a bug, we'll fix it.
card-carrying grubby fan. developer of GGTracker.
dsjoerg
Profile Joined January 2012
United States384 Posts
April 11 2013 17:49 GMT
#199
On April 12 2013 01:42 mechengineer123 wrote:
Most annoying thing so far is that you can't remove games from the history.


If there's just one or two games you need to delete, PM me the links and I'll do it. But for people who are regularly using GGTracker, the idea is to upgrade to Pro to support the continued development of the site and let us make more stats and charts; there's a lot more yet to build lots of good ideas and requests in our feedback site at ggtracker.uservoice.com.

At some point I'll probably clamp down on what people can do with an unpaid account, like limit it to 50 uploads per month. Enough so someone can really give it a try.
card-carrying grubby fan. developer of GGTracker.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 12 2013 09:55 GMT
#200
On April 12 2013 01:42 mechengineer123 wrote:
Show nested quote +
On April 09 2013 22:07 FFW_Rude wrote:
On April 09 2013 06:15 dsjoerg wrote:
OK guys, because I love Terrans, I'm happy to announce that Terran Macro Charts and Race Macro scores are available in GGTracker.

This means you can look at any game and see if your Orbital ever got to Max Energy, which of course is to be avoided.

If you manage your Orbitals well, like in this game, your Terran Macro Chart will look like this:

[image loading]


Squares are MULEs, circles are scans and diamonds are supply calldowns.

If you let your Orbital go to max energy, for example in this game, you'll see filled-in bars during that time, like this:

[image loading]


The score value means what % of the time your Orbitals were below max energy. 100% being the best. It's a weighted average based on how long the Orbital was active.

From your player profile page, you can see your score for each match in the Race Macro column.

All of this is intended to help lower-level players easily notice when they are letting their Orbitals float up to max energy, and then see exactly when in-game it happened so that they can get better faster.

There might be bugs, let me know! Enjoy


Played a terran last night. Was demolished... Weirldy. Check ggtracker. And i see this. I was like... Ok this is cool.. How the hell the guy had 100% in 25minutes of a game with 5bases at platinum level... Checked SC2 Gears... Automule...

Found a hacker thankx to you

Maybe the hack thread could analyse replays with 100% inject on a 30minute game.

I know people like Ret have perfect inject but it would be cool to see who else.

I saw you did statistics with widow mine and everyone flamed you... But could you do a %inject ? You know... How many player have 50%, 80% etc... ? Could be interesting.

Ret really does not have anything close to 100% inject, no offence. Also a lot of zergs stop injecting in lategame when they're go ultra-infestor for example. So a %inject wouldn't mean much, but a timeline graph like would be nice of course.

edit: Just saw that there already is an inject timeline graph

Most annoying thing so far is that you can't remove games from the history.


I saw more than one game with queens with 0energy after inject in a 20minutes game. But yeah you are right, no one can do the 100%. Did not know there was a graph with timeline Thank you
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
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