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SCREENSHOT: MATCH OVERVIEW + Show Spoiler +
SCREENSHOT: PLAYER STATS + Show Spoiler +
WHAT IS GGTRACKER
GGTracker aims to be the ultimate tool to help you get better faster.
- Upload your replays, then:
- See army units, location and strength at any point in the game
- Track your win/loss, APM, WWPM and Spending Skill over your game history
- Spending Skill = how good you are at spending: bronze, plat, diamond, GM. It is Spending Quotient, adjusted for race and game length, compared to >100,000 games to get the league equivalent of your performance. More here and stats here.
- 1v1, 2v2, 3v3, 4v4, FFA all welcome
- No registration required
- GGTracker Pro subscribers get an auto-uploader + mass upload from sc2gears + unlimited replay uploads + track multiple battle.net accounts with a single login
WHAT'S NEW WITH GGTRACKER May: Engagements shown on charts, with a Resources Lost popup. Unit locations and death locations shown on minimap. New charts: Resources Lost, Minerals/Vespene in Bank, Minerals/Vespene Collection Rate. No delay any more for retrieving Spending Skill or other stats. April: Active Bases, Protoss Macro and Terran Macro charts added to match page. Race Macro scores for Protoss and Terran as well. March: Site littered with ads. We made about $2/day, took them down. February: HotS support. Advanced Match Search. January: Army locations throughout the game are viewable on match pages. Private match notes. Ability to delete matches. Stats about winrates per matchup and league. December 2012: Camera locations on match pages and Race Macro for Zerg (inject efficiency), both as a number and as a chart on the match page. November 2012: Introduced completely redesigned website thanks to Fyrn and Bernat Fortet. Introduced Spending Skill, user accounts, auto-uploader. August 2012: GGTracker provides detailed stats for the casters at MLG Summer Arena. March 2012: GGTracker begins. Anonymous upload only.
WHY ARE YOU DOING THIS I made GGTracker because I'd like a more systematic way to improve. Good players say that when they practice, they are playing not only to win, but with a focus on improving some aspect of their gameplay. GGTracker wants to make it much easier for all of us to track those aspects of gameplay, so you can stay on top of your game.
ISN'T THIS JUST AN SC2GEARS CLONE
While sc2gears is awesome, GGTracker does some things sc2gears doesn't:
- automatically computes your Spending Quotient (SQ) and Spending Skill
- charts your win/loss, spending skill, apm and other stats in one easy-to-read page (example: my profile)
- web-based, so you can share your profile and matches with anyone, and access your stuff from anywhere
- charts your Active Army for each game so you can easily see who had what when (example: a recent game I played)
Hopefully this list keeps getting longer, sc2gears is great and there is no need to duplicate it!
Also, GGTracker is a fun way to share replays; it makes it easy for people to quickly get the idea of what happened in a game.
Finally: all suggestions welcome! in fact, i created this thread mostly so that people's comments and ideas for improvement would have a proper home on these here teamliquid forums.
ps. Major props to the sc2reader open-source replay parsing library we use. And big shoutout to its author/maintainer ShadesofGraylin
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ggtracker isn't open source, however the awesome sc2reader library that it uses is. If you want to do some starcraft-related coding, there are some really fun things we could do with sc2reader. For example parsing the camera events that are in the sc2replay file.
Anyone who wants to collaborate on coding, data analysis or whatever, hit me up and we'll find a way to share it on terms that are good for everybody
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I hadn't thought about it too hard, really. I have no experience running an open-source project, and I gather that it's easy to do wrong. Anyway, if people are interested in contributing, I could probably be persuaded to open it up.
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I'm learning the basis of programming so I would be of no help to you although I think that if you had form of open source you could save some money and see some really cool shit be introduced.
What are you planning on programming it in?
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It's written mostly in Ruby on Rails. There's a part that's in Python / Django to interact with sc2reader. And then the stuff in the browser is HTML / CSS / JavaScript / jQuery, as pretty much 100% of modern interactive websites are (although I love oldskool websites, dont get me wrong )
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On April 16 2012 12:37 dsjoerg wrote:It's written mostly in Ruby on Rails. There's a part that's in Python / Django to interact with sc2reader. And then the stuff in the browser is HTML / CSS / JavaScript / jQuery, as pretty much 100% of modern interactive websites are (although I love oldskool websites, dont get me wrong  )
Ahh, you need any help with anything that doesn't involve programming while I learn?
I'm working on a C++ basics because according to majority of people that I know it is the basis for the syntax of several other languages.
I don't want to be paid just anything I can help with for free.
AIM: GBSkillgasm if there is anything I can do.
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Thanks! I have a few ideas come to think of it, I'll get organized and get back to you.
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Cool tool :D uploading loads of stuff right now... no login = AWESOMENESS
I need a new internet account as much as I need a new butthole.
For that sole criteria, your tool is great imo. gj
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NIce to see people contributing with stuff like this :D.
Good work dude!~
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Ok I uploaded a bunch of replays... but how do I see the data from them? When I search by player and open my profile it only pulls stats from bnet, none of my replay info is there?
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aike, if this is your profile, it looks like maybe you figured out your problem? Some old replays cannot (yet!) be parsed by ggtracker, and so those won't contribute to your profile stats. If that's not working for you, please PM me your profile URL or your bnet URL and I'll debug it. Thanks for letting me know!
Kevin_Sorbo, Megaliskuu, :D :D
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I'd definitely recommend putting people's 1v1 rank as their official rank. Someone who is in 4v4 masters isn't necessarily a "masters level" player.
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How do you know your army strength? Without playing the game you can't be 100% sure from the replay what the army strength will be (you don't get notified in a replay if a building gets destroyed, IIRC). Or are you actually playing the replay and using the tool to parse the output of that? Edit: I would recommend talking to the SC2 gears team, too.
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should show win rates for each matchup
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Gowerly, this post explains how we know army strength. We only know the units that the player has selected, and we track each individual unit from the first time it's ever selected (by mouse or hotkey) until the last time it's selected. That's not perfect, but it's good enough IMO to tell you a lot about army composition and strength. I haven't talked with SC2Gears but they make a great tool.
SirPsychoMantis, on the players list we'll show the player's best league, whatever they are highest-ranked in, but on the individual match pages we are planning to go with your suggestion and show the player's league in whatever type of game that was. So for a 1v1 match you'd see their 1v1 rank, in a 4v4 game you'd see their 4v4 rank, and so on. Would that address the issue adequately in your opinion?
OpTiKDream, thanks for the suggestion! We'll do it.
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On April 17 2012 01:56 dsjoerg wrote:Gowerly, this post explains how we know army strength. We only know the units that the player has selected, and we track each individual unit from the first time it's ever selected (by mouse or hotkey) until the last time it's selected. That's not perfect, but it's good enough IMO to tell you a lot about army composition and strength. I haven't talked with SC2Gears but they make a great tool. SirPsychoMantis, on the players list we'll show the player's best league, whatever they are highest-ranked in, but on the individual match pages we are planning to go with your suggestion and show the player's league in whatever type of game that was. So for a 1v1 match you'd see their 1v1 rank, in a 4v4 game you'd see their 4v4 rank, and so on. Would that address the issue adequately in your opinion? OpTiKDream, thanks for the suggestion! We'll do it.
I feel like for a site like this focused at competitive play 1v1 should be the default on the player page, since there isn't much of a 2v2 competitive scene and it is non-existent for 3v3 and 4v4. Just my personal opinion Possibly a roll-over for viewing other league ranks?
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On April 17 2012 01:03 OpTiKDream wrote: should show win rates for each matchup
Not just for each matchup, but each matchup on each different map!
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Neat. I'll have to upload later and test it out.
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Great site to find top level replays and analyse replays thanks a lot!
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On April 16 2012 12:32 DeceiverSC2 wrote: I'm learning the basis of programming so I would be of no help to you although I think that if you had form of open source you could save some money and see some really cool shit be introduced.
All of the base level information for his stats (like worker events for WWPM and frame by frame unit selections for Active Army) are provided by sc2reader. If you wanted to help ggtracker out with new, awesome analysis you could do so by adding those functionalities to the open source library. If you were really interested you can PM me about how to get started.
I'm sure if David had all the hard work done for him he'd think about picking the feature up in his own codebase.
I think rather than open sourcing the website itself it would be more useful for him to contribute back some of his analysis techniques to the community where they could potentially be improved upon. He's already contributed in the way of bug reports and liberal attribution (thanks!).
There are probably case studies for open sourcing the development of a web application but in general it seems like it'd be a lot of effort for relatively little gain. drop.sc published their code base a while back (which was awesome) but they didn't seem to really gain anything from the substantial effort it probably involved.
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Jeez are you guys working on the site right now or something? I keep getting an "Application Error" thingy-ma-bob.
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Isn't the functionality of this website completely redundant due to the widely used Sc2Gears? What does this provide that Sc2Gears doesnt? Not saying you should stop developing, just wondering what's the point.
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uploaded like 40 reps and only 5 showed up...site having issues?
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Hi, the site had problems earlier today, everything is working normally now. Thanks for the heads-up and sorry for the trouble.
Regarding sc2gears, I expect that sc2gears and ggtracker will evolve into quite distinct products.
The vision for ggtracker is to be an easy-to-use self-coaching tool, an automated coaching tool, and the best way for people to share replays. We'd like to give players explicit guidance about what they should work on to improve their game. Also, I hope for ggtracker to be useful to the community as a source of aggregate statistics and help us all do the moneyball thing.
sc2gears is wonderful at what it does and what it is, no point in making an sc2gears clone.
Currently, we do provide some things that sc2gears doesn't:
much respect for sc2gears! it has rightfully earned a permanent place in the scene.
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Could you add the total army supply to the active army strength? Easy enough to calculate based on the unit numbers.
Thanks!
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Will definitely have to test this out! Cheers.
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alQahira, thanks for the suggestion. it would indeed be easy to calculate, however the harder problem is how to make room for it on the screen! I suppose I could just make the font size smaller but if I keep returning to that as the solution to the problems... <sigh> web design is hard.
anyway that's my problem not yours! thanks for the suggestion, and we'll figure out a way to do it.
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Site is working fine now and like u mentioned it does have some stuff sc2gears doesn't and i like it keep it up nice work!!
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Is there a way to upload multiple replays at once? The popup says that i can do that, but i can select only one. I'm using opera, dunno if it is in any way connected.
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Yes robaq, I just confirmed myself that multiple-upload isn't working on Opera 
It totally works on Chrome, Safari and Firefox though!
Sorry for the inconvenience. Speaking of uploads, one of the most common requests is for automatic upload. Several people have nearly finished auto-uploaders, so hopefully we'll be able to work with one of those when they are finished.
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Just uploaded a ton of replays and analyzed them: http://ggtracker.com/players/142555?map=&type=&race=zerg
I'm a Platinum zerg.
WWPM seems seriously broken for zerg -- I'm getting 1.2 worker waves per minute, which puts me below the 1.3 wwpm for Bronze league. Now, I generally make all my workers all at once after the early game, so it's probably getting filtered by the anti-spam window.
Browsing players by WWPM http://ggtracker.com/players?order_by=wwpm shows it's almost entirely protoss and zerg, with a few oddball exceptions such as FXOqxc (registering as zerg for some reason) and EGIdra (off of only 4 games, most short).
Also, I tried uploading over 600 replays at once and couldn't get it to start using the Upload button, but dragging and dropping worked. Stable build of Chrome on Windows 7. Not sure if the upload succeeded. I see "605 matches" when I search for myself, but only 162 matches are actually listed on my profile page.
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alcaras, thanks for the feedback.
you raise several good points which we'll fix in future versions of ggtracker.
regarding wwpm, we'll show stats per race separately, so that you can compare your wwpm to other zergs by league. i believe the stats will show that higher-level zergs do have higher wwpm. however, several people have pointed out that wwpm matters less for zerg and i tend to agree.
the 162 matches listed on your profile page are the ones that ggtracker could parse completely -- the ones for which it could determine the winner, the apm and the wwpm. the other 443 are probably older matches from pre-1.4, which ggtracker is not yet able to parse.
thanks for trying ggtracker! we're looking forward to fixing the problems you noted and making it truly useful for you.
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I've been adding things to GGTracker, so perhaps it's best to revive this thread and make it the permanent home for GGTracker news and discussion?
Here's the latest: for Xmas I made an experiment, a new toy for you to play with.
Now, when you review a replay in GGTracker, you can instantly see where the player cameras were at any point in the game.
Example: here's a match I played a few days ago: http://ggtracker.com/matches/541971
Hover your mouse over the army chart, and the minimap will show you where the player cameras were at that point in the game.
It'll look something like this:
This new feature helps me remember what was going on at that point in the game (without having to lose 3-4 minutes going back and watching the replay again).
I'm not sure if this is awesome or just cute. It was fun to build 
You can upload a replay to GGTracker.com and try it yourself... give it a go & let me know what you think!
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Looks good, you should update the OP with this.
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This looks wonderful and its a great tool. Thank you for keeping up on this I'm gonna subscribe :D
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So how would this tool work vs camera lock maphacks? Could this make detection easier or is it utterly pointless?
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do you still need help with development? I have ruby on rails experience and wouldn't mind helping out if there is something interesting to do.
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On December 25 2012 15:48 Bippzy wrote: So how would this tool work vs camera lock maphacks? Could this make detection easier or is it utterly pointless?
This tool would let you quickly see that the camera was locked, without having to watch the replay.
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Does ggtracker work with HotS? I tried to upload a replay but it didn't seem to go through.
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Not yet! Planning to have that done by end of January, or sooner if a few GGTracker Pro users request it.
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That's awesome news! I'm experimenting with The Staircase in HotS but it's really tricky to work out how good my macro's actually been, so this should be super useful when it's compatible :D
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Presenting the Honor Roll: Congratulations to all!
Battle.net can take a while to update, so if you're a GGTracker user and your promotion isn't listed here, let me know and I'll add it.
ps I got promoted to Gold myself I was on a 90% winning streak for a while there
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Hey, can you add the inject percent to the match screen along with any other info available on the match list, but not in the details?
Also, my account won't authenticate.
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Dat feel when your spending skill is GM :3
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On January 14 2013 02:49 InfCereal wrote: Hey, can you add the inject percent to the match screen along with any other info available on the match list, but not in the details?
Also, my account won't authenticate.
OK, we got your account sorted out. Good idea about the inject %, we'll do it!
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On January 14 2013 03:32 dsjoerg wrote:Show nested quote +On January 14 2013 02:49 InfCereal wrote: Hey, can you add the inject percent to the match screen along with any other info available on the match list, but not in the details?
Also, my account won't authenticate. OK, we got your account sorted out. Good idea about the inject %, we'll do it!
Thanks a bunch!
Is the spending quotient thing really still relevent?
I find I have much higher SQ than I should.
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On January 14 2013 06:22 InfCereal wrote:Show nested quote +On January 14 2013 03:32 dsjoerg wrote:On January 14 2013 02:49 InfCereal wrote: Hey, can you add the inject percent to the match screen along with any other info available on the match list, but not in the details?
Also, my account won't authenticate. OK, we got your account sorted out. Good idea about the inject %, we'll do it! Thanks a bunch! Is the spending quotient thing really still relevent? I find I have much higher SQ than I should.
Good question. Everyone has their opinion, but here are the facts:
- Higher-league players have higher average SQ than lower-league players: http://ggtracker.com/spending_skill_stats
- All other things being equal, if your SQ / Spending Skill is better, then you will have more stuff than your opponent
What I'd like to investigate is how much SQ / Spending Skill matters. In order to do that, we need to measure a player's other skills, such as Scouting, Harassment, Defending, Countering, Micro, and then we can put a relative weighting on each of them. It's a big project! 
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I find I have much higher SQ than I should.
Sounds like you've got your macro spending nailed down and it's time to worry about other parts of the game?
On average, Masters league players have Master's league Spending Skill. I investigated that in this comment on the thread "Spending Quotient Revisited".
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Your website should make sure that duplicate uploads are not possible because I just made the mistake of uploading the same folder three times because your website was having issues with my browser. I don't know if you guys could wipe all my replays so that I can properly upload them.
The last 1v1 game I played was 6 months ago lol
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On January 14 2013 07:38 Genie1 wrote: Your website should make sure that duplicate uploads are not possible because I just made the mistake of uploading the same folder three times because your website was having issues with my browser. I don't know if you guys could wipe all my replays so that I can properly upload them.
Duplicate replays are automatically handled! Not to worry
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cool site, but at the beginning i was worried of my spending skill wich was platinum although i'm a master terran since 1 year :O
Then i clicked the 1v1 button
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On January 14 2013 07:25 dsjoerg wrote:Sounds like you've got your macro spending nailed down and it's time to worry about other parts of the game? On average, Masters league players have Master's league Spending Skill. I investigated that in this comment on the thread "Spending Quotient Revisited".
I'm barely mid-master with a spending kill of high GM, GM recently.
Hence my skepticism.
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I'm barely mid-master with a spending kill of high GM, GM recently.
Hence my skepticism.
Masters league players have a wide variety of Spending Skill. Spending is important, but it's just one part of the game and not all the skills are held by all players to the same degree. You might have great spending but bad micro, or vice-versa.
I just pulled our data for players who are ranked Masters 1v1 who have at least 30 1v1 Ladder games in GGTracker. The following data shows the distribution of Spending Skill for these players. You'll see that most of them, 107 of them, have Masters level spending, as you'd expect. But some has GM level spending, some have Diamond spending and below.
Here are the raw stats. The left column is a Spending Skill level, where 0 is bronze average, and 6 is GM average. The right column is the # of Masters players who have that average Spending Skill.
0.50000 1 1.75000 1 2.00000 2 2.25000 2 2.50000 10 2.75000 9 3.00000 18 3.25000 23 3.50000 33 3.75000 43 4.00000 42 4.25000 75 4.50000 83 4.75000 98 5.00000 107 5.25000 94 5.50000 84 5.75000 91 6.00000 62 6.25000 45 6.50000 10 6.75000 4
Bear in mind that 6.0 is grandmaster average spending, so someone can get higher than a 6 if their average SQ is better than grandmaster average.
The row for 5.0 are players with average spending skill between 5.0 and 5.25 -- so Masters average and slightly above average.
ps. Is it cool to share the identities of individual players of interest here? I'm inclined to say No, it's not cool, unless the player gives permission. But maybe someone can persuade us that it's OK.
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On January 14 2013 09:24 dsjoerg wrote:Show nested quote +I'm barely mid-master with a spending kill of high GM, GM recently.
Hence my skepticism. Masters league players have a wide variety of Spending Skill. Spending is important, but it's just one part of the game and not all the skills are held by all players to the same degree. You might have great spending but bad micro, or vice-versa. I just pulled our data for players who are ranked Masters 1v1 who have at least 30 1v1 Ladder games in GGTracker. The following data shows the distribution of Spending Skill for these players. You'll see that most of them, 107 of them, have Masters level spending, as you'd expect. But some has GM level spending, some have Diamond spending and below. Here are the raw stats. The left column is a Spending Skill level, where 0 is bronze average, and 6 is GM average. The right column is the # of Masters players who have that average Spending Skill. 0.50000 1 1.75000 1 2.00000 2 2.25000 2 2.50000 10 2.75000 9 3.00000 18 3.25000 23 3.50000 33 3.75000 43 4.00000 42 4.25000 75 4.50000 83 4.75000 98 5.00000 107 5.25000 94 5.50000 84 5.75000 91 6.00000 62 6.25000 45 6.50000 10 6.75000 4 Bear in mind that 6.0 is grandmaster average spending, so someone can get higher than a 6 if their average SQ is better than grandmaster average. The row for 5.0 are players with average spending skill between 5.0 and 5.25 -- so Masters average and slightly above average. ps. Is it cool to share the identities of individual players of interest here? I'm inclined to say No, it's not cool, unless the player gives permission. But maybe someone can persuade us that it's OK.
Interesting.
Feel free to share my identity if you need to, I don't care.
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Interesting.
Feel free to share my identity if you need to, I don't care.
Cool! You're winning 60% of your 1v1 Ladder matches lately, so whatever you're doing is working 
I imagine people reading this thread would like to see the profiles of players that are in Masters despite having only Gold-level Spending Skill. However, I'm not sure if it's appropriate for GGTracker to disclose that without the player's explicit permission. We could add that sort of thing as an advanced-search feature on GGTracker, but I wonder if players would reasonably object to that.
One thing we definitely _won't_ do is allow people to conduct detailed research on their opponents without permission. You could imagine a system where you enter a player's name and see stats about their typical builds. I think people would rightfully object to that sort of thing unless it was opt-in.
So, I don't know exactly where to draw the line. Maybe the line is that sorting/searching by things that don't give you game-tilting intel about an opponent's behavior are OK. But before I do something like that I'd like the community to weigh in a bit on the pros and cons and fairness of it.
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On January 14 2013 02:49 InfCereal wrote: Hey, can you add the inject percent to the match screen along with any other info available on the match list, but not in the details?
OK, it's in! Just for you buddy 
Example: http://ggtracker.com/matches/950206
You'll see the inject % in the title of the inject chart.
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Your injects are impressive.
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Thanks a lot! :D Now only my minimap awareness and decision making have to get better to get promoted to master :D
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I have a question.
If someone uploads a replay where he/she is matched against me. Does those replays populates my stats ?
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On January 15 2013 00:30 FFW_Rude wrote: I have a question.
If someone uploads a replay where he/she is matched against me. Does those replays populates my stats ?
Yes. One nice thing about that is that you can upload a bunch of pro replays and maybe learn something from their stats too.
And soon, we'll have the ability to delete matches.
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The win rates per matchup +/- seem to be wrong.
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On January 15 2013 02:12 InfCereal wrote: The win rates per matchup +/- seem to be wrong.
Can you explain? I don't see what the problem is.
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On January 15 2013 02:20 dsjoerg wrote:Show nested quote +On January 15 2013 02:12 InfCereal wrote: The win rates per matchup +/- seem to be wrong.
Can you explain? I don't see what the problem is.
I could be misinterpreting what a +/- is, but look at bronze PvZ. The win rates are 47.7 and 52.3. The +/- is 2.7, when the actual difference in 4.7.
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On January 15 2013 02:29 InfCereal wrote:Show nested quote +On January 15 2013 02:20 dsjoerg wrote:On January 15 2013 02:12 InfCereal wrote: The win rates per matchup +/- seem to be wrong.
Can you explain? I don't see what the problem is. I could be misinterpreting what a +/- is, but look at bronze PvZ. The win rates are 47.7 and 52.3. The +/- is 2.7, when the actual difference in 4.7.
Here's what +/- means:
---
It tells you how far off the win% shown here might be from the "true" balance of the matchup, given the limited number of games in our sample. It's 95% likely that the true balance of the matchup is within the +/- range reported there.
Background: in any sample, there may be some bias in the result due to chance. Imagine if you had a perfectly fair coin and flipped it 10,000 times. Of course, you wouldn't get exactly 5,000 heads.
However, it'd be pretty close -- the chances are 95% that the number of heads would be in the range of 4,900 to 5,100. We'd call that +/- 1%. The formula we use for computing these chances is 1/sqrt(N). For more math fun, see Checking whether a coin is fair.
Finally, for each of the matchup/league combinations, we use that same formula to compute the +/- for the # of games we have of that kind.
---
I'll add that explanation to the page itself later today. Thanks for asking!
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Dsojoerg,
This is an awesome utility. Thanks for your time! I really enjoy it.
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Hi, in the past two weeks the following goodies have been added to GGTracker:
- Army locations throughout the game are viewable on match pages. Randomly chosen example.
- Private match notes.
- Ability to delete matches.
- Stats about winrates per matchup and league.
The last one is pretty interesting, will start a separate thread about that.
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Oh good. I uploaded all the folder and have a LOT of UMS in it ^^
Also why is there that some of my newest replays doesn't have APM ? i can't see it on the scoreboard.
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On January 16 2013 18:32 FFW_Rude wrote: Also why is there that some of my newest replays doesn't have APM ? i can't see it on the scoreboard.
In order to show APM, WWPM, army composition, army locations, inject efficiency, you need to upload the replay (or go Pro and use the auto-uploader )
The other information that you already see, such as Spending Skill and the Income graph, is stuff that we retrieve from battle.net, which is exactly equivalent to what you see on the post-game Score Screen.
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it doesnt work with hots replays right?
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On January 17 2013 01:07 doggy wrote: it doesnt work with hots replays right?
Not yet. We're working on it
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On January 17 2013 01:04 dsjoerg wrote: The other information that you already see, such as Spending Skill and the Income graph, is stuff that we retrieve from battle.net, which is exactly equivalent to what you see on the post-game Score Screen.
Coming from a developer stand point this is very interesting to me, I didn't think battle.net displayed the post game information on their site anywhere, where did you find it at ? I would love to be able to view it on their website if i could. I thought the only way to retrieve the data from the post screen was to look at the cache file that was written after you played the game.
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Very interesting website,thanks ! Can't wait for Hots version tho,mainly playing only on it now :p
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On January 17 2013 02:27 ffjared wrote:Show nested quote +On January 17 2013 01:04 dsjoerg wrote: The other information that you already see, such as Spending Skill and the Income graph, is stuff that we retrieve from battle.net, which is exactly equivalent to what you see on the post-game Score Screen.
Coming from a developer stand point this is very interesting to me, I didn't think battle.net displayed the post game information on their site anywhere, where did you find it at ? I would love to be able to view it on their website if i could. I thought the only way to retrieve the data from the post screen was to look at the cache file that was written after you played the game.
I was being imprecise -- indeed that data comes from the s2gs files, which you can find in your computer's cache. See more about that in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=330926
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Great web-site. Mainly playing HoTS now, so will be waiting for end of January when the HoTS support is there.
BTW, why does the site use my initial battle.net name and not the latest ?
Keep up the great work!
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Hi thanks Op! GGTracker doesnt do too well with name-changes yet. I'm going to fix that at some point to get your latest name from the replays themselves. In the meantime you can always email/PM me and i'll fix your name manually.
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Dsojerg,
Is it possible to add a modifier to where you can change region. For example, KR, NA, EU. With the new patch coming up (And for those who have done it already, this will greatly help) it will make it more easier to switch to check stats specific to region. Currently, I have to search for my player name on the KR region.
Thanks!!
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Hi folks, the long-awaited Heart of the Swarm support is nearly here. I'm looking for a few brave adventurers to test it out!
Just PM me and I'll hook you up.
In addition to the usual goodies, there are some neat new charts and stats that are totally new to HotS, such as Workers Active, Upgrade Spending, Enemies Destroyed and Time Supply Capped.
Example match: http://ggtracker.com/matches/1550850
Pretty soon we'll be opening it up to everybody, but we'd like a few people to test it first so we can work out the kinks...
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first of all it's a great tool! thx for programming it!
why do they add very old games to my account when i update my account at the first time? there are games in the list older than 2 weeks and i they forgot the newest ones like yesterday?
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On February 02 2013 23:23 saaaa wrote: first of all it's a great tool! thx for programming it!
why do they add very old games to my account when i update my account at the first time? there are games in the list older than 2 weeks and i they forgot the newest ones like yesterday?
Thanks!
It tries to retrieve the details of your last 25-50 games. If your more recent games are missing, that may be a bug, or it might not be done processing them yet. If you send me your profile link I'll take a look.
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Hi! GGTracker officially works with HotS and the beta server.
Here's a fun match with widow mines, vipers and swarm hosts: http://ggtracker.com/matches/1574222
Hover your mouse over the army chart to see army composition and unit locations at any point in the game.
Also there are some great new stats available in HotS that you can see in GGTracker:
- enemies destroyed
- time supply capped
- workers active
- upgrade spending
And for those of you who use Spending Quotient (SQ) or Spending Skill, don't worry -- although Heart of the Swarm makes it difficult to compute your SQ (the Income stat has been removed from the Score Screen), we have made it really easy. We compute your income from the HotS Income graph for you.
So, you can see your Spending Skill on the match page, and you can move your mouse over the Spending Skill icon to see your SQ.
To get started:
- Log in to GGTracker.
- Upload a single Heart of the Swarm replay. After processing the replay, your browser will go to the page for that match.
- Click on your battle.net name to go to your GGTracker BETA profile page.
- Bookmark your GGTracker BETA profile page for future reference.
- Click on the CHARCODE link beneath your name.
- Type in your BETA Character Code. You can find your BETA character code by running the Starcraft II Beta, clicking Add Friend, then Character Friend.
- That permits us to retrieve your match details, and show you new cool Heart of the Swarm charts and your Spending Skill.
Enjoy! 
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HOLY YES. Nice work guys !
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wow rly impressived with some of the javascript stuff u have here. Will you be looking to decrease the price for the premium. This is quite extensive if you look at the target audience. I would personally be willing to pay 1-2 euros a month.
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Great work! Really sweet site!
What does upgrade spending mean?
I would like to give you a feedback, for example in this match http://ggtracker.com/matches/1574222 inject timing can be seen. I think it can be shown more clearly, I can count that it shows stats for 7 hatcheries total but it requires a closer look. There could be numbers for "hatchery with a queen" and some non obtrusive lines in the graph to separate injects done on each hatchery.
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On February 21 2013 11:09 beetlelisk wrote:Great work! Really sweet site! What does upgrade spending mean? I would like to give you a feedback, for example in this match http://ggtracker.com/matches/1574222 inject timing can be seen. I think it can be shown more clearly, I can count that it shows stats for 7 hatcheries total but it requires a closer look. There could be numbers for "hatchery with a queen" and some non obtrusive lines in the graph to separate injects done on each hatchery.
Thanks!
Upgrade spending is taken straight from the new Score screen graph that's in both WoL and HotS now. I presume that it means total spending on all technology/upgrades but I haven't personally verified it.
For the inject timing, thanks for the suggestion. Where would the numbers for "hatchery with a queen" go? Regarding the lines, I'm afraid that any kind of line would be obtrusive but if you or anyone makes a mockup, I'd be happy to check it out.
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Numbers would be on the left, it could look like this (done in paint lol)
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On February 21 2013 13:46 beetlelisk wrote:Numbers would be on the left, it could look like this (done in paint lol) ![[image loading]](http://i.imgur.com/FdbBNjs.png)
Oooh very nice. I do like the lines being a lighter version of the color used for the boxes, and not numbering every single line.
If there are an even number of hatcheries what would you do? Would it look weird when there's only two hatches to just have the number 1 sitting there all alone? In any case, I think the highcharts javascript library I'm using has some decent smarts about making the y-axis labels sufficiently sparse.
I do like your suggestion. Anyone else want to weigh in before I change it forever to beetlelisk style?
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Looks like a good change to me at least - I agree with both of your points (only numbering odd lines and lighter colored lines).
For even numbered hatcheries, you could only show evens instead. It is a little strange to only have the number "2" there if there were two hatcheries, but I think it is slightly better than only having the number "1" there.
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HA, I'M GLAD I CAN BE USEFUL ^_______________________^
Especially since if netwars.pl community likes your site dsjoerg I'm gonna pay you to make a section for us If you have no problem with that ofc I'm gonna be requesting a week ban soon, how can I contact you outside of TL?
And holy shit, you even replied in my blog just noticed, I'm thinking your site is exactly what is meant as a widget.
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Question: What is the character code used for on ggtracker? Is it used on the battle.net site, as I'm not aware of any functionality on there requiring a character code.
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First of all, thanks for the page (ggtracker.com) and i really appreciate the work done there  I only have one problem, since the 2.0.4 EU update, i cant upload any new replays, they always say failed. Older ones still work flawlessly. Maybe its a client based problem (are there any options in sc2 with influence on the raplay data?), but if not it would be great if someone would fix it =)
kind regards
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On February 21 2013 21:41 Ticcie wrote: Question: What is the character code used for on ggtracker? Is it used on the battle.net site, as I'm not aware of any functionality on there requiring a character code.
Character code is used in order to retrieve your post-game Score Summary screens, so that we can measure your Spending Quotient / Spending Skill, and also get the graphs you see at the bottom of match pages, like this: http://ggtracker.com/matches/1788057
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On February 21 2013 22:44 Suez wrote:First of all, thanks for the page (ggtracker.com) and i really appreciate the work done there  I only have one problem, since the 2.0.4 EU update, i cant upload any new replays, they always say failed. Older ones still work flawlessly. Maybe its a client based problem (are there any options in sc2 with influence on the raplay data?), but if not it would be great if someone would fix it =) kind regards
We are able to handle 2.0.4 replays. However there does appear to be an issue with observers clan/group tags, which I'm working on now. I'll post again when it's fixed.
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I upgraded to GGPro, where can I find the Autouploader ability?
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On February 21 2013 22:44 Suez wrote:First of all, thanks for the page (ggtracker.com) and i really appreciate the work done there  I only have one problem, since the 2.0.4 EU update, i cant upload any new replays, they always say failed. Older ones still work flawlessly. Maybe its a client based problem (are there any options in sc2 with influence on the raplay data?), but if not it would be great if someone would fix it =) kind regards
Hi, the issue was with clan tags and it's now fixed. You can re-upload your replays and they'll work. I uploaded one of yours for you to be sure.
Thanks for letting me know!
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On February 22 2013 02:32 Ahelvin wrote:I upgraded to GGPro, where can I find the Autouploader ability? 
Hi, thanks and welcome to GGTracker Pro! 
Log in and go to http://ggtracker.com/settings and you'll see the auto-uploader instructions there.
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Now there is a new Advanced Search system for replays.
Let's say you want to find Platinum-level replays where Protoss beats Zerg, just to get inspired. Or you specifically want to see Plat-level Protoss beating Zerg with mutas.
With a few clicks now you can see replays like that. Check out Plat Protoss beating Zerg with mutas.
Is this sort of thing useful? I can add more bells and whistles, more ways to search, but before I do I'd like to hear from the community about what would be useful.
Also is it obvious how to use it? You click on race icons to pick which races, you can click on WINNER if you only want to see games where a certain race wins, and you can pick specific units and times if you want.
Lemme know! Thanks
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Looks really sweet!
Sorry for not replying yet to your last mail but I need time to think and get pwl[SSF]'s opinion on it.
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I've got a slight problem.. With global play now being available I've played a bit on NA (I'm from the EU) and tried uploading a few of these replays to the site. Unfortunately it doesn't give me all the cool stats (like SQ etc).. Any idea of a way around this? Maybe I need to make a second account for games on a different server?
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On March 11 2013 12:00 Spaceboy wrote: I've got a slight problem.. With global play now being available I've played a bit on NA (I'm from the EU) and tried uploading a few of these replays to the site. Unfortunately it doesn't give me all the cool stats (like SQ etc).. Any idea of a way around this? Maybe I need to make a second account for games on a different server?
To have multiple battle.net accounts within GGTracker you need to upgrade to GGTracker Pro. Then you can add your NA account in the same way you originally added your EU account:
- Go to http://ggtracker.com/settings
- click ADD ANOTHER ACCOUNT
- enter the web address for your NA account
- AUTHENTICATE
- enter the character code for your NA account (might be the same as your EU account, mine was, but you should check)
- upload a replay of your NA account
Probably the easiest way to get the web address for your NA account is to:
- look at one of your NA games in GGTracker
- click on your name, which takes you to your NA GGTracker Profile page
- click on the BNET link under your name to go to your NA battle.net profile
- copy-paste the URL from your browser address bar
If this is you: http://ggtracker.com/players/963137 Then your NA battle.net profile is: http://us.battle.net/sc2/en/profile/4295485/1/Spaceboy/

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I can't seem to upload to GGtracker using SC2gears, I get an error message saying the following :
"2013-03-15 18:55:40 - Error code: 403 2013-03-15 18:55:40 - Error message: Uploading from Sc2gears requires a GGTracker Pro subscription. See http://ggtracker.com/go_pro for more"
The twist is... I'm a GGTracker Pro used . What can I do to fix this?
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After the latest patch in EU, i'm getting double entries for all games, one for from the battle.net data, and one from the uploaded replay. i've had to remove every second replay 
http://ggtracker.com/players/115422
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On March 16 2013 03:00 Ahelvin wrote:I can't seem to upload to GGtracker using SC2gears, I get an error message saying the following : "2013-03-15 18:55:40 - Error code: 403 2013-03-15 18:55:40 - Error message: Uploading from Sc2gears requires a GGTracker Pro subscription. See http://ggtracker.com/go_pro for more" The twist is... I'm a GGTracker Pro used  . What can I do to fix this?
Hi! Go to http://ggtracker.com/settings and towards the bottom of the page you'll see a line that says "Paste this code". Use that code as your username and password for the Sc2gears upload.
If there are any further problems, please email me dsjoerg at ggtracker dot com for quicker help.
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On March 16 2013 17:27 [MIG]kenny wrote:After the latest patch in EU, i'm getting double entries for all games, one for from the battle.net data, and one from the uploaded replay. i've had to remove every second replay http://ggtracker.com/players/115422
Could you please check if your computer's clock is correctly set? http://www.worldtimeserver.com/current_time_in_FR.aspx
If your clock is off by too much that can cause this problem. The computer to check is the one you actually played the games on.
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On March 16 2013 19:40 dsjoerg wrote:Show nested quote +On March 16 2013 17:27 [MIG]kenny wrote:After the latest patch in EU, i'm getting double entries for all games, one for from the battle.net data, and one from the uploaded replay. i've had to remove every second replay http://ggtracker.com/players/115422 Could you please check if your computer's clock is correctly set? http://www.worldtimeserver.com/current_time_in_FR.aspxIf your clock is off by too much that can cause this problem. The computer to check is the one you actually played the games on.
clock is updated with time.windows.com and up to date.might have been offset before though, hard to say. I will keep an eye on this for now.
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Hey! Just signed up and wanted to authenticate my account but i cant get it to work. It says that i should change my picture from my current one to another one, but the problem is that the pictures wont show up so I dont know which picture I should change to. Have tried different browsers too but the problem remains, hopefully you can help me out so that I can start using this awesome tool .
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On March 17 2013 00:41 MrMustasch wrote:Hey! Just signed up and wanted to authenticate my account but i cant get it to work. It says that i should change my picture from my current one to another one, but the problem is that the pictures wont show up so I dont know which picture I should change to. Have tried different browsers too but the problem remains, hopefully you can help me out so that I can start using this awesome tool  .
Hi, PM me your bnet profile link and I'll take a look. We'll get ya hooked up
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spending skill isn't working since hots,any updates on this ?
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On March 23 2013 00:47 shid0x wrote: spending skill isn't working since hots,any updates on this ?
It's been working for lots of people... PM me your bnet profile or GGTracker profile and I'll take a look.
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Is there a way to remember log-in and and the filter settings on the player profile? (Like race/gamemode/ladder)
Also, is there a way to remove the old matches? I just started playing again after not playing for 9 months, so I'd like to get rid of all the old games, if possible.
(Awesome website though!)
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I am using ggtracker for some weeks now and I can tell it is a great site to archive my replays online, easy accessable to others. I had multiple occasions where someone asked me about certain gamesituations. Before I had to browse through sc2 and look for a fitting game, upload it on some replay-site and then send the link to them. Now I go to my ggtracker-profile need much less time to find the actual game due to the filter options and convenient game-summary and just link them the already uploaded game.
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On March 24 2013 06:49 Zigzter wrote: Is there a way to remember log-in and and the filter settings on the player profile? (Like race/gamemode/ladder)
Log-in is remembered as long as you've got cookies enabled in your browser.
To remember filter settings, the only way to do it currently is to bookmark the page while you've got those filter settings set.
For example here's my 1v1 Ladder PvT: http://ggtracker.com/players/1455#?game_type=1v1&race=protoss&vs_race=terran&category=Ladder&page=1
Just as an example.
Also, is there a way to remove the old matches? I just started playing again after not playing for 9 months, so I'd like to get rid of all the old games, if possible.
No easy way currently, I'm afraid. With GGTracker Pro you can delete matches, but even then there's no mass delete. I wish there were time to build all the cool stuff ppl are asking for.
(Awesome website though!)
Thank you! 
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On March 25 2013 20:05 Xanatoss wrote:I have a multiple Games where neither WPM nor APM are shown/calculated and therefore (as far as I can tell) the Regression-Chart for WPM takes a huge nosedive. http://ggtracker.com/players/97741#?game_type=1v1&page=4Is there any way to fix this from my side?
Yep. WWPM and APM aren't shown for those games because you haven't uploaded them. If you upload the replays for those games, then WWPM and APM will be calculated and shown.
When you hover your mouse over any chart you'll see a tooltip that explains how the number is calculated. Put your mouse over the "nosedive" area in the WWPM chart and you'll see text like "Xanatoss made 1.3 worker waves per minute in matches #234-243".
Then look at your matches and you'll see in the left-hand column that each match has a number. So for matches 234 to 243, only two of them have a WWPM. One is 0.9 and the other is 1.8. That averages out to 1.3 (rounding down).
Does that make sense?
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On March 25 2013 21:37 dsjoerg wrote:Yep. WWPM and APM aren't shown for those games because you haven't uploaded them. If you upload the replays for those games, then WWPM and APM will be calculated and shown. When you hover your mouse over any chart you'll see a tooltip that explains how the number is calculated. Put your mouse over the "nosedive" area in the WWPM chart and you'll see text like "Xanatoss made 1.3 worker waves per minute in matches #234-243". Then look at your matches and you'll see in the left-hand column that each match has a number. So for matches 234 to 243, only two of them have a WWPM. One is 0.9 and the other is 1.8. That averages out to 1.3 (rounding down). Does that make sense?
I now understand the underlying mechanics, although I dont understand why a once uploaded replay does not result in calculation for both opponents, especially considering the fact that I am registered on ggtracker. Is there any additional data needed that makes it necessary for me to upload aswell or just a consequence of how the site works? It is a bit inconvinient because i dont have these replays anymore and to prevent similar issues in future I must have to not miss a single replay for upload.
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On March 25 2013 22:58 Xanatoss wrote: I now understand the underlying mechanics, although I dont understand why a once uploaded replay does not result in calculation for both opponents, especially considering the fact that I am registered on ggtracker. Is there any additional data needed that makes it necessary for me to upload aswell or just a consequence of how the site works? It is a bit inconvinient because i dont have these replays anymore and to prevent similar issues in future I must have to not miss a single replay for upload.
The replay file contains the information needed to compute APM and WWPM. When a replay is uploaded, we do compute APM and WWPM for all players in that game. Without the replay file we can't compute it. The games in your history that don't have APM and WWPM are in the list not because you or anyone uploaded them, but because we found them in your game history when we did a Spending Skill retrieval from battle.net.
If you use the auto-uploader (*GGTracker Pro feature) then you won't miss any. Also there is a checkbox in the SC2 client to make it auto-save all your replays to your computer.
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Is it possible to put date and time when you upload replay instead of how much time has passed since you upload it ?
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On March 25 2013 23:52 eXeRebeLLioN wrote: Is it possible to put date and time when you upload replay instead of how much time has passed since you upload it ?
We could show the date and time, but then we'd need to know which time zone you want to see it in, and that makes things more complicated. I was hoping that simply showing how much time had passed would be equally useful and keep the site simpler.
However, if a bunch of people would rather see date & time, then I can certainly do that. But I guess the site would also show the time zone next to the time so that people aren't confused, and have an option on ggtracker.com/settings to let you choose your display time zone. The last detail I can't figure out is what time zone should be the default. I think no matter what the default is, people would find it a bit distracting.
Would it help you at all if I made it so that when you mouse over a time, it shows the date and time in UTC?
Also, which page are you talking about? Or just all pages on the site that show matches, in general?
(BTW most pages show the time that game was played, not the upload time. The exception is ggtracker.com/replays which shows your replays and the time they were uploaded.)
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On March 26 2013 00:07 dsjoerg wrote:Show nested quote +On March 25 2013 23:52 eXeRebeLLioN wrote: Is it possible to put date and time when you upload replay instead of how much time has passed since you upload it ? We could show the date and time, but then we'd need to know which time zone you want to see it in, and that makes things more complicated. I was hoping that simply showing how much time had passed would be equally useful and keep the site simpler. However, if a bunch of people would rather see date & time, then I can certainly do that. But I guess the site would also show the time zone next to the time so that people aren't confused, and have an option on ggtracker.com/settings to let you choose your display time zone. The last detail I can't figure out is what time zone should be the default. I think no matter what the default is, people would find it a bit distracting. Would it help you at all if I made it so that when you mouse over a time, it shows the date and time in UTC? Also, which page are you talking about? Or just all pages on the site that show matches, in general? (BTW most pages show the time that game was played, not the upload time. The exception is ggtracker.com/replays which shows your replays and the time they were uploaded.)
On the page that shows my stats and matches. It would be very nice to see time and date when the game was played. This way I can see clearly what games I allready uploaded
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On March 26 2013 00:54 eXeRebeLLioN wrote:On the page that shows my stats and matches. It would be very nice to see time and date when the game was played. This way I can see clearly what games I allready uploaded
You may not know that there's no danger in uploading a game more than once; GGTracker recognizes duplicate replays and handles them properly without duplicating the match.
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How does GGTracker calculate APM? I looking for something reasonable since what HotS reports is clearly broken.
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Are there plans to add Perception Action Cycles to ggtracker?
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Really nice site, clean layout with beautiful colour scheme.
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On March 27 2013 07:21 Voltir42 wrote: Are there plans to add Perception Action Cycles to ggtracker?
YES I really want to do this. First I plan to add the stats necessary for people to do TheStaircase. Then this.
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On March 27 2013 06:01 Smackzilla wrote: How does GGTracker calculate APM? I looking for something reasonable since what HotS reports is clearly broken.
It's # of actions divided by # of minutes 
Camera-movement actions are ignored. Everything else is included.
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On March 27 2013 07:29 kYem wrote: Really nice site, clean layout with beautiful colour scheme.
Thanks! That is the fine work of Bernat Fortet, who you may also know as the designer of Day9's logo.
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Is there any way to ignore custom game types? I accidentally uploaded my entire replay folder and this included some games of starjeweled which are affecting my overall stats in a way that doesn't make sense. Finally trying to make an effort to get off my butt and actually play the game so hoping to use this tool to improve
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On March 28 2013 10:45 RelaxedBrain wrote:Is there any way to ignore custom game types? I accidentally uploaded my entire replay folder and this included some games of starjeweled which are affecting my overall stats in a way that doesn't make sense. Finally trying to make an effort to get off my butt and actually play the game so hoping to use this tool to improve 
There is a LADDER button on your player profile page, click it to see only your ladder games.
![[image loading]](http://i.imgur.com/xnn4lw1.png)
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Ah got it I was hoping for a way to ignore them when uploading since they just clutter my list. That works though thanks!
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Thanks for the tool dsjoerg!
Is there anyway to remove uploaded replays? i ask because i have one generating errors, specifically
http://ggtracker.com/matches/2385364
history: i uploaded 2 games today both on whirlwind LE one was a game where my opponent left immediatly and gave me the win, the other was a legitimate game in which the derived stats on my player page seem to accuratly represent. However THIS match appears to be both of my opponents from whirlwind facing each other, which never happened. Also the near 0 time match appears to have vanished.
If you could let me know how to fix the bug i would be appreciative, THanks
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On March 30 2013 01:24 Tinweasele wrote: Is there anyway to remove uploaded replays? i ask because i have one generating errors, specifically
OK, I deleted that match. Enjoy
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On March 30 2013 02:53 dsjoerg wrote:Show nested quote +On March 30 2013 01:24 Tinweasele wrote: Is there anyway to remove uploaded replays? i ask because i have one generating errors, specifically
OK, I deleted that match. Enjoy 
Thanks, ill try to be more careful with uploading matches that are over instantly :-D
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Been using GGTracker, and I think it's great. I have seen a little strangeness with its replay processing. Is there a place we can submit bugs?
Here's an example:
+ Show Spoiler +http://ggtracker.com/matches/2577220Basically, the game ends quickly after the first engagement, I win, but my unit count is WAY off. E.g.: 8:24 I have 1 tank, 1 hellion, 1 medivac, 12 marines but GGTracker reports only 2 marines. At the end of the game at 8:50, I'm only down 1 marine, but GGTracker reports no army from 8:31 - 8:50
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On April 01 2013 05:37 Smackzilla wrote: Been using GGTracker, and I think it's great. I have seen a little strangeness with its replay processing. Is there a place we can submit bugs?
Hi, glad you like it! Best way to submit bugs is email to dsjoerg at ggtracker dot com.
(If you are allergic to email there is also a feedback button on the lower-right corner of the site, and I'm on twitter, reddit and here on TL )
I'll check out the replay, might be a bug. Due to limitations in the replay file format, GGTracker only knows about units that you controlled at least once. So if those units were in the fight but you never selected them or gave them a command, then GGTracker is unable to know they existed. Thankfully, in most games every unit is selected or controlled at least once so usually this limitation doesn't matter.
Here's an old article I wrote about the army-tracking system: http://ggtracker.tumblr.com/active_army
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On April 01 2013 05:55 dsjoerg wrote:Show nested quote +On April 01 2013 05:37 Smackzilla wrote: Been using GGTracker, and I think it's great. I have seen a little strangeness with its replay processing. Is there a place we can submit bugs?
Hi, glad you like it! Best way to submit bugs is email to dsjoerg at ggtracker dot com. (If you are allergic to email there is also a feedback button on the lower-right corner of the site, and I'm on twitter, reddit and here on TL  ) I'll check out the replay, might be a bug. Due to limitations in the replay file format, GGTracker only knows about units that you controlled at least once. So if those units were in the fight but you never selected them or gave them a command, then GGTracker is unable to know they existed. Thankfully, in most games every unit is selected or controlled at least once so usually this limitation doesn't matter. Here's an old article I wrote about the army-tracking system: http://ggtracker.tumblr.com/active_army
Ah, that would explain some of it. However, when it the GGtracker graph dropped down to 2 marines, the tank and many marines had survived.
Thanks for the info.
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Hi dsjoerg,
How precisely does your APM calculator work? What actions does it count and what is ignored? Blizzard's seems to be hugely inflated; i'm wondering if there is any relationship between GGtracker's seemingly more truthful counter, and Blizz's.
Thanks!
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On April 01 2013 14:00 Ninjury_J wrote: Hi dsjoerg,
How precisely does your APM calculator work? What actions does it count and what is ignored? Blizzard's seems to be hugely inflated; i'm wondering if there is any relationship between GGtracker's seemingly more truthful counter, and Blizz's.
Thanks!
GGTracker APM is # of actions divided by # of minutes 
Camera-movement actions are ignored. Everything else is included.
We don't use Blizz's APM counter at all. We just count the actions directly from the replay.
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Love this website! ^_^ Use it to track my macro improvements, my favorite tool right now, keep up the good work!
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Thanks for the quick reply. Does it use real time or game time? (re: apm)
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Just started using ggtracker and I think it deserves way more attention than it gets. I really like it
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On April 01 2013 14:36 Ninjury_J wrote: Thanks for the quick reply. Does it use real time or game time? (re: apm)
Game time
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On April 01 2013 13:53 Smackzilla wrote: Ah, that would explain some of it. However, when it the GGtracker graph dropped down to 2 marines, the tank and many marines had survived.
Thanks for the info.
I watched the replay and it's not a bug, exactly, so much as a limitation in what info we can extract from the replay.
http://ggtracker.com/matches/2577220
You selected your main marine group for the last time at 8:18. After 8:18, we can't tell from the replay whether the marines lived or died.
This limitation means that the army size stats for the final fight of any game are possibly wrong. Before the final fight, it's much easier to tell whether a unit survived or not, because if it was never selected/controlled again, it very likely died. (This problem matters less for Diamond+ level players who tend to hotkey all their units and control/select all their units every few seconds)
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Hi,
I have a problem using GGTracker. I'm player "711477" on the site (in URL) and i have no spending skill on my replays and sometimes no race macro.
Is it a time processing thing ?
Also why differentiate the "lost" from "left" ?
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On April 03 2013 17:34 FFW_Rude wrote: Hi,
I have a problem using GGTracker. I'm player "711477" on the site (in URL) and i have no spending skill on my replays and sometimes no race macro.
Is it a time processing thing ?
Spending skill retrieval was stuck due to the new patch that was rolled out. I kicked it hard and now it's working.
Also why differentiate the "lost" from "left" ?
In a 2v2, 3v3, 4v4 game, if you leave before the game is over, then we can't tell from the replay file who won. All we know is that you left the game. And your teammates may have actually won after you left. Sounds crazy but sometimes it happens. Anyway, GGTracker counts your win%, and "left" doesn't count as a win.
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On April 03 2013 19:37 TzTz wrote:My last few replays somehow don't show spending skill anymore :/ Before it was there around 1 minute after the game finished. http://ggtracker.com/players/162455
Spending skill retrieval was stuck for EU after the patch. I kicked it hard and it's working now. TzTz, your Spending Skill is looking good now.
Anyone else in EU with Spending Skill problems -- just re-upload any of your games and that will trigger a re-retrieve.
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I have a quick question: Actually i would like to buy ggtracker pro but the payment is only available with a credit card (atleast that's what paypal tells me) which i don't have right now and i don't want to make any if it's only for ggtracker. Do you add other payment options in the future?
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On April 03 2013 20:12 dsjoerg wrote:Spending skill retrieval was stuck for EU after the patch. I kicked it hard and it's working now. TzTz, your Spending Skill is looking good now. Anyone else in EU with Spending Skill problems -- just re-upload any of your games and that will trigger a re-retrieve.
Thanks, that was quick! Your page is great btw
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On April 03 2013 20:10 dsjoerg wrote:Show nested quote +On April 03 2013 17:34 FFW_Rude wrote: Hi,
I have a problem using GGTracker. I'm player "711477" on the site (in URL) and i have no spending skill on my replays and sometimes no race macro.
Is it a time processing thing ?
Spending skill retrieval was stuck due to the new patch that was rolled out. I kicked it hard and now it's working. In a 2v2, 3v3, 4v4 game, if you leave before the game is over, then we can't tell from the replay file who won. All we know is that you left the game. And your teammates may have actually won after you left. Sounds crazy but sometimes it happens. Anyway, GGTracker counts your win%, and "left" doesn't count as a win.
Oh ok that's why. Thank you ffor the answer.
I still have some games without spending skill. That's odd and with 0 race macro. It's a game of 5minutes. And my oponent disconnected so it's no big deal for me but maybe there's a bug for you to fix
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On April 03 2013 22:19 FFW_Rude wrote:I still have some games without spending skill. That's odd and with 0 race macro. It's a game of 5minutes. And my oponent disconnected so it's no big deal for me but maybe there's a bug for you to fix 
Games under 5 1/2 minutes don't get Spending Skill, and they don't affect the Spending Skill chart either.
And games with one or no injects don't get a race macro value either. It should be blank instead of 0.
Thanks for the bug report!
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On April 03 2013 20:19 aidosae wrote: I have a quick question: Actually i would like to buy ggtracker pro but the payment is only available with a credit card (atleast that's what paypal tells me) which i don't have right now and i don't want to make any if it's only for ggtracker. Do you add other payment options in the future?
You can set up a Paypal account and pay through them. They have several ways you can fund your Paypal account. Or I will accept Bitcoin.
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Hi,
I have another question. Can you differentiate HotS game from WoL's ? Been trying to do that last night to see my ratio in 11 ZvZ but i have games from 2years old in there as well so i can't really see my ratio.
I clicked : "Player played zerg, 1vs1, Ladder only"
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On April 04 2013 19:07 FFW_Rude wrote: Hi,
I have another question. Can you differentiate HotS game from WoL's ? Been trying to do that last night to see my ratio in 11 ZvZ but i have games from 2years old in there as well so i can't really see my ratio.
I clicked : "Player played zerg, 1vs1, Ladder only"
On a match's page you can see if it was WoL or HotS:
![[image loading]](http://i.imgur.com/8YDMj9x.png)
However there is no filter for HotS vs WoL on the player page.
All the charts have your new games on the right and your old games on the left. Currently you have 3 ZvZ HotS games in GGTracker. As you play more, your new games will be on the right-hand side of the charts and your old games on the left, so you'll be able to see your development.
http://ggtracker.com/players/711477#?game_type=1v1&page=1&race=zerg&vs_race=zerg
I will manually calculate your winrate in ZvZ HotS. Let's see... 2 wins 1 loss. Hmm..... 66.66%! 
Once you have 20+ games, then your winrate will start to be meaningful. Until then it's mostly statistical noise.
Snark aside, if enough people request it on ggtracker.uservoice.com, I will add a HotS/WoL filter.
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Oh yeah my profile is irrelevant. I just saw that their were none and asked the question because people still play WoL with some of their friends (i think) so it could mess up their stats. But yeah it will diseapear in time for me 
It was just for contributing an idea
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Question, will the site recognised duplicate replay? I'm uploading now but I did it weird and now I'm scared of their being duplicates ;_;
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On April 04 2013 22:47 pStar wrote: Question, will the site recognised duplicate replay? I'm uploading now but I did it weird and now I'm scared of their being duplicates ;_;
Yes, the site will recognize when a replay is a duplicate, the game will only appear once in your profile.
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On April 04 2013 22:28 FFW_Rude wrote:Oh yeah my profile is irrelevant. I just saw that their were none and asked the question because people still play WoL with some of their friends (i think) so it could mess up their stats. But yeah it will diseapear in time for me  It was just for contributing an idea 
Thank you! I always appreciate new ideas and suggestions. At ggtracker.uservoice.com you can vote for other people's ideas and add your own.
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I have uploaded a lot of replays yesterday and the site still hasn't evaluated my games, others have the same problem? I am a paying customer.
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On April 04 2013 22:55 dsjoerg wrote:Show nested quote +On April 04 2013 22:28 FFW_Rude wrote:Oh yeah my profile is irrelevant. I just saw that their were none and asked the question because people still play WoL with some of their friends (i think) so it could mess up their stats. But yeah it will diseapear in time for me  It was just for contributing an idea  Thank you! I always appreciate new ideas and suggestions. At ggtracker.uservoice.com you can vote for other people's ideas and add your own.
Oh did not know that. I'm gonna take a look. Can we go there without typing the URL ? Directly from GGtracker ?
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This is a great statistics website to analyse your own play. Great job!
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On April 04 2013 23:54 Uni1987 wrote: I have uploaded a lot of replays yesterday and the site still hasn't evaluated my games, others have the same problem? I am a paying customer.
Hi, just PM'd you. For faster response you can email me dsjoerg at ggtracker dot com, or twitter @ggtracker.
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I'm a little confused about this site, mainly because I'm a masters league zerg for 2 weeks now. I've been quickly climbing from low masters to high masters. Right now I'm like rank 17 or something and the higher I go the more this site tells me that I spend like a platinum. If I spent like a platinum I would most certainly not be able to beat mid-high master players. Whats up with this thing telling me I spend like a platinum? I was pretty excited for the site at first until it started telling me things that make no sense.
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On April 05 2013 02:15 Kassokilleri2ff wrote: I'm a little confused about this site, mainly because I'm a masters league zerg for 2 weeks now. I've been quickly climbing from low masters to high masters. Right now I'm like rank 17 or something and the higher I go the more this site tells me that I spend like a platinum. If I spent like a platinum I would most certainly not be able to beat mid-high master players. Whats up with this thing telling me I spend like a platinum? I was pretty excited for the site at first until it started telling me things that make no sense.
I would be happy to take a closer look and verify that there is no bug with your Spending Skill. Could you reply with your profile or PM it to me?
I dont agree that "If I spent like a platinum I would most certainly not be able to beat mid-high master players". Spending isn't the only thing in the game. There's also micro, scouting, harassment, timings, army composition, expanding your economy, map control, mindgames, ... the list goes on and on, that's why it's a great game.
I have heard complaints in the other direction, people saying that they have masters or GM-level spending even though they're in gold league. There are players who spend better than their league average, so of course there must be other players who spend worse than their league average.
All of that said, maybe there really is a bug, so I'd be happy to take a look.
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On April 05 2013 02:15 Kassokilleri2ff wrote: I'm a little confused about this site, mainly because I'm a masters league zerg for 2 weeks now. I've been quickly climbing from low masters to high masters. Right now I'm like rank 17 or something and the higher I go the more this site tells me that I spend like a platinum. If I spent like a platinum I would most certainly not be able to beat mid-high master players. Whats up with this thing telling me I spend like a platinum? I was pretty excited for the site at first until it started telling me things that make no sense.
I'm platinum and i spend like bronze/silver/gold... Still placed in platinum. So it's not that strange. Maybe the spending skill decrease in level when you're max ? Because your don't spend anymore ?
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The spending quotient cant be right. I'm in the master league, it says i have grandmaster spending in tvt and tvp but bronze spending in tvz so my average rating is silver?!
It is very annoying that i can only upload 25 replays at a time... i know there is the option to pay, but why should i when i can upload 25 replays multiple times?
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On April 05 2013 18:03 graNite wrote: The spending quotient cant be right. I'm in the master league, it says i have grandmaster spending in tvt and tvp but bronze spending in tvz so my average rating is silver?!
It is very annoying that i can only upload 25 replays at a time... i know there is the option to pay, but why should i when i can upload 25 replays multiple times?
That's not a great mentality... How can you critisize the fact the you have 25replay upload limit for FREE ... He could make it so that you can upload only 25replays per day... or even put uploads replay ONE by ONE... He lets you do it for free multiple times... You can't complain on a FREE thing...
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On April 05 2013 18:03 graNite wrote: The spending quotient cant be right. I'm in the master league, it says i have grandmaster spending in tvt and tvp but bronze spending in tvz so my average rating is silver?!
It is very annoying that i can only upload 25 replays at a time... i know there is the option to pay, but why should i when i can upload 25 replays multiple times?
Hi, regarding the Spending, if you can link me to your profile I'll take a look and maybe there's a bug, or maybe I can help make sense of it.
Regarding the upload limit, how would you prefer that it work? Your complaint is interesting; you almost said that I have given away too much capability for free and yet also too little. I understand that a per-upload replay limit is unusual and you might prefer that I limit people to X replay uploads per month?
I have had a few different ideas about what free users should be able to do and what paid users should do. With the current design I was hoping that casual users could explore GGTracker and see if they like it, while more serious users who like it would pay to get the auto-uploader, sc2gears integration, clan logo on their profile page, and multiple account support.
Anyway, I'm open to all suggestions.
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On April 05 2013 22:00 dsjoerg wrote:Show nested quote +On April 05 2013 18:03 graNite wrote: The spending quotient cant be right. I'm in the master league, it says i have grandmaster spending in tvt and tvp but bronze spending in tvz so my average rating is silver?!
It is very annoying that i can only upload 25 replays at a time... i know there is the option to pay, but why should i when i can upload 25 replays multiple times? Hi, regarding the Spending, if you can link me to your profile I'll take a look and maybe there's a bug, or maybe I can help make sense of it. Regarding the upload limit, how would you prefer that it work? Your complaint is interesting; you almost said that I have given away too much capability for free and yet also too little. I understand that a per-upload replay limit is unusual and you might prefer that I limit people to X replay uploads per month? I have had a few different ideas about what free users should be able to do and what paid users should do. With the current design I was hoping that casual users could explore GGTracker and see if they like it, while more serious users who like it would pay to get the auto-uploader, sc2gears integration, clan logo on their profile page, and multiple account support. Anyway, I'm open to all suggestions. 
Really your option is just fine ! 25replays ! If you were flash you would have to do 2 uploads a day on a free account.... But maybe i missread the guy and he was telling you that pay options doesn't have a lot of new value for people that pay ?
Will have to wait for his response.
EDIT : Found a bug 
It my match list i'm bronze on this game => http://ggtracker.com/matches/2712754 But if i click on it i'm silver.
Didn't find another one that was bugged. But i think it's only the icon because on the onmouseover i have the same SQ
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On April 05 2013 22:22 FFW_Rude wrote:EDIT : Found a bug  It my match list i'm bronze on this game => http://ggtracker.com/matches/2712754But if i click on it i'm silver. Didn't find another one that was bugged. But i think it's only the icon because on the onmouseover i have the same SQ
Hey thanks, that is most definitely a bug!
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Dear Ladies and Gentlemen, I've added a new chart added to match pages: Active Bases.
For example, look at this Grandmaster level game: http://ggtracker.com/matches/2717457. Check out the ACTIVE BASES chart at the bottom of the page.
I thought there was a bug when I saw that the Protoss HoneyBear was reported to have NINE bases.
On Newkirk Precinct. So I'm all like WTF are there even nine spots to put a base on Newkirk Precinct?!
Turns out, it's not a bug Check out the replay, it's fun.
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On April 05 2013 22:00 dsjoerg wrote:Show nested quote +On April 05 2013 18:03 graNite wrote: The spending quotient cant be right. I'm in the master league, it says i have grandmaster spending in tvt and tvp but bronze spending in tvz so my average rating is silver?!
It is very annoying that i can only upload 25 replays at a time... i know there is the option to pay, but why should i when i can upload 25 replays multiple times? Hi, regarding the Spending, if you can link me to your profile I'll take a look and maybe there's a bug, or maybe I can help make sense of it. Regarding the upload limit, how would you prefer that it work? Your complaint is interesting; you almost said that I have given away too much capability for free and yet also too little. I understand that a per-upload replay limit is unusual and you might prefer that I limit people to X replay uploads per month? I have had a few different ideas about what free users should be able to do and what paid users should do. With the current design I was hoping that casual users could explore GGTracker and see if they like it, while more serious users who like it would pay to get the auto-uploader, sc2gears integration, clan logo on their profile page, and multiple account support. Anyway, I'm open to all suggestions. 
http://ggtracker.com/players/62808
Maybe you misunderstood me: of course i am a free user and can not expect to be able to use any of your features. but uploading the replays is a key element and i like that there is no limit (when you use multiple uploads of packs of 25). But the 25limit per upload makes no sense to me, it is just annoying to sort out the replays you already uploaded and then count 25 to upload the next. In my opinion paying users should get the autouploader via sc2gears, online storage for all their replays (while free users only upload to get their stats but can not download again) clan logo and the star are just nice things to have, so they are good premium features as well.
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On April 07 2013 05:14 graNite wrote: but uploading the replays is a key element and i like that there is no limit (when you use multiple uploads of packs of 25). But the 25limit per upload makes no sense to me, it is just annoying to sort out the replays you already uploaded and then count 25 to upload the next.
It used to work the way you describe, no limit even for free users. And then someone uploaded 3,000 replays at once, which slowed down replay uploading for everyone else. It didn't seem right for one unpaid user to be able to slow things down for everybody.
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Wow dsjoerg I remember using your site in its earlier days just when it was starting up and holy crap it's been really coming along now. Great job I can definitely see your dedication to it.
I'm loving the Skill spending stats thing. How exactly is it calculated? I find it pretty accurate because in the earlier replays my spending skill would just be at Masters, and then I joined a clan and began practicing with high master and gm players and realized how bad I was. Upped my game (more injects! etc.) and I'm happy to see that it's showing some fruit at least through your site :D At least now I know that my errors aren't necessarily macro, but more decision making and micro.
What made me even more surprised was the fact that I haven't uploaded a single replay since my WoL days, muahaha. One question though, It says that I'm a Mid-Master (the blue star and all the prettiness without the yellow star) even though my division is packed with active players and leaving me as a lowly Master player, does this mean that ggtracker is going by a more global or regional ranking for determining if I'm high, mid, or low master?
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On April 08 2013 10:42 Snuggles wrote: Wow dsjoerg I remember using your site in its earlier days just when it was starting up and holy crap it's been really coming along now. Great job I can definitely see your dedication to it.
Thanks It's been a fun year. Whoa, a year?! Almost... one week away from the one year anniversary.
I'm loving the Skill spending stats thing. How exactly is it calculated?
Thanks, see here and here.
does this mean that ggtracker is going by a more global or regional ranking for determining if I'm high, mid, or low master?
no, our rankings are strictly regional. can you send me your GGTracker profile link, I'll take a look. whenever you upload a replay we'll re-retrieve your ranking from battle.net, maybe it's been a while for you?
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Forget it, problem solved itself
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OK guys, because I love Terrans, I'm happy to announce that Terran Macro Charts and Race Macro scores are available in GGTracker.
This means you can look at any game and see if your Orbital ever got to Max Energy, which of course is to be avoided.
If you manage your Orbitals well, like in this game, your Terran Macro Chart will look like this:
Squares are MULEs, circles are scans and diamonds are supply calldowns.
If you let your Orbital go to max energy, for example in this game, you'll see filled-in bars during that time, like this:
The score value means what % of the time your Orbitals were below max energy. 100% being the best. It's a weighted average based on how long the Orbital was active.
From your player profile page, you can see your score for each match in the Race Macro column.
All of this is intended to help lower-level players easily notice when they are letting their Orbitals float up to max energy, and then see exactly when in-game it happened so that they can get better faster.
There might be bugs, let me know! Enjoy
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Very cool idea and good luck.
Here are a few possible items to measure and, of course, to compare against other players.
For Terran -- you could measure total time spent not buildilng an scv at any command center prior to your having 66 scvs (or another user specified number). This is something everyone should be focused on from bronze to GM almost every game where you're not executing some sort of all in that requires you to cut scvs. Similarly you could measure the total amount of time your barracks, starport or factory were idle prior to max supply. For engineering bays, you could measure the amount of time not spent researching an upgrade as well as total time not spent researching an upgrade after an initial upgrade was researched (to filter out the fact you build an ebay sometimes simply to build a turret).
For all players -- you could measure total army value at a given time. Ideally you would be able to measure this against the army values of other players in your race at a given point in the game. For example, if I was working hard on my macro I might want to know how my army value (and let's say supply as well) compares against GM level players at the 15 minute mark.
Not sure whether this is possible, but is there a way to measure total time in "combat"? It might be tricky to define that but I do think Blizzard at some level must measure this at least for some units (for example, reapers only recharge when out of "combat", whatever that is). This would give you an idea of how active you are with your units and also allow you to compare how well you, e.g., macro relative to other players who are comprably active with their units. I imagine this might be trickier to measure but it is something at least I would be interseted to know about my play.
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Hi,
I recently purchased a premium membership for ggtracker. I've never used it before, but filtersc discussed it on his stream and it looks really helpful for players who are learning.
Anyways, none of my latest replays/games are showing a spending skill. Only the games from 2 weeks - 5 months ago (when I first started) have a spending skill. I actually didn't even upload any of those replays as I uninstalled the game a few months ago for a while.
I read in a previous post that there was a bug with a recent patch or something of that nature. Is that the case now?
Thanks!
Edit: David helped me to resolve my problem. It was completely user error. Major props to them for the quick and helpful communication.
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On April 09 2013 12:09 big_aug wrote: Anyways, none of my latest replays/games are showing a spending skill.
Hi! PM'd you. (It's an individual problem, the site is working)
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On April 09 2013 06:15 dsjoerg wrote:OK guys, because I love Terrans, I'm happy to announce that Terran Macro Charts and Race Macro scores are available in GGTracker. This means you can look at any game and see if your Orbital ever got to Max Energy, which of course is to be avoided. If you manage your Orbitals well, like in this game, your Terran Macro Chart will look like this: Squares are MULEs, circles are scans and diamonds are supply calldowns. If you let your Orbital go to max energy, for example in this game, you'll see filled-in bars during that time, like this: The score value means what % of the time your Orbitals were below max energy. 100% being the best. It's a weighted average based on how long the Orbital was active. From your player profile page, you can see your score for each match in the Race Macro column. All of this is intended to help lower-level players easily notice when they are letting their Orbitals float up to max energy, and then see exactly when in-game it happened so that they can get better faster. There might be bugs, let me know!  Enjoy
Played a terran last night. Was demolished... Weirldy. Check ggtracker. And i see this. I was like... Ok this is cool.. How the hell the guy had 100% in 25minutes of a game with 5bases at platinum level... Checked SC2 Gears... Automule...
Found a hacker thankx to you 
Maybe the hack thread could analyse replays with 100% inject on a 30minute game.
I know people like Ret have perfect inject but it would be cool to see who else.
I saw you did statistics with widow mine and everyone flamed you... But could you do a %inject ? You know... How many player have 50%, 80% etc... ? Could be interesting.
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Not sure if this has been asked already but if I upload an unranked game does it count under ladder?
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On April 10 2013 12:20 TarLaPaN wrote: Not sure if this has been asked already but if I upload an unranked game does it count under ladder?
Yes it does.
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On April 09 2013 22:07 FFW_Rude wrote:Show nested quote +On April 09 2013 06:15 dsjoerg wrote:OK guys, because I love Terrans, I'm happy to announce that Terran Macro Charts and Race Macro scores are available in GGTracker. This means you can look at any game and see if your Orbital ever got to Max Energy, which of course is to be avoided. If you manage your Orbitals well, like in this game, your Terran Macro Chart will look like this: Squares are MULEs, circles are scans and diamonds are supply calldowns. If you let your Orbital go to max energy, for example in this game, you'll see filled-in bars during that time, like this: The score value means what % of the time your Orbitals were below max energy. 100% being the best. It's a weighted average based on how long the Orbital was active. From your player profile page, you can see your score for each match in the Race Macro column. All of this is intended to help lower-level players easily notice when they are letting their Orbitals float up to max energy, and then see exactly when in-game it happened so that they can get better faster. There might be bugs, let me know!  Enjoy Played a terran last night. Was demolished... Weirldy. Check ggtracker. And i see this. I was like... Ok this is cool.. How the hell the guy had 100% in 25minutes of a game with 5bases at platinum level... Checked SC2 Gears... Automule... Found a hacker thankx to you  Maybe the hack thread could analyse replays with 100% inject on a 30minute game. I know people like Ret have perfect inject but it would be cool to see who else. I saw you did statistics with widow mine and everyone flamed you... But could you do a %inject ? You know... How many player have 50%, 80% etc... ? Could be interesting.
I think it is not possible to get 100% injects because if the energy regeneration if the queen. if your larva pops tzhe queen has like 22-23 energy so you have to wait a little bit longer to inject = not 100% or is that wrong?
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That's a good question. I don't know. Was just asking because curious.
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On April 10 2013 16:26 aidosae wrote: I think it is not possible to get 100% injects because if the energy regeneration if the queen. if your larva pops tzhe queen has like 22-23 energy so you have to wait a little bit longer to inject = not 100% or is that wrong?
That is correct, in order to get 100% you would have to have more queens than hatches. Due to queen travel time you'd basically need two queens per base.
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So, here's the thing - I love this site, but right now for some reason it keeps insisting that I'm a diamond Zerg (I'm rank 6 masters) and it's annoying. I mean, everything else still works, but why would it do that?
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On April 11 2013 02:46 Zennith wrote: So, here's the thing - I love this site, but right now for some reason it keeps insisting that I'm a diamond Zerg (I'm rank 6 masters) and it's annoying. I mean, everything else still works, but why would it do that?
That's a bug for sure. I'll fix it.
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On April 11 2013 02:46 Zennith wrote: So, here's the thing - I love this site, but right now for some reason it keeps insisting that I'm a diamond Zerg (I'm rank 6 masters) and it's annoying. I mean, everything else still works, but why would it do that?
I think I see the problem. SC2Ranks currently has you as Diamond: http://sc2ranks.com/us/3273657/Zennith
And we get our data from both SC2Ranks and Battle.net directly. Currently we assume both are good (they usually are) and make no effort to reconcile them. At the moment GGTracker shows you as Masters, but the next time we scrape sc2ranks for you, it might switch back.
I'll let SC2Ranks know about the bug.
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Very cool site, how often does it refresh though, as I ladder a lot and would like to know how long to wait before checking in, or if there is a refresh button like sc2ranks
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On April 12 2013 00:28 ComBro1 wrote: Very cool site, how often does it refresh though, as I ladder a lot and would like to know how long to wait before checking in, or if there is a refresh button like sc2ranks
Hey bro! It refreshes every time you upload a new replay; that's the only trigger for a refresh. Refreshing usually takes 1 or 2 minutes; the refresh is how we pull in your Spending Skill and other Score Summary stats.
The best way to use GGTracker is to upload all your replays; there are stats we get from the replay that we can't get any other way, like your Race Macro, your Macro charts, your army composition and location.
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I found a bit of an anomaly when I visit ggtracker using Firefox. I tend to open links using Control + click (opens the link in a new tab). If I'm looking at my main stats page and decide to view the analysis for a specific replay, and I Control + click on the game (specifically, the name of the map, since that behaves as a normal hyperlink), not only does it open it in a new tab but the first tab also pulls up that game as well. If I right click on the game and choose "Open Link in New Tab", the first tab stays on my main stats page properly.
I haven't had this problem in Firefox with other sites, and I don't see this problem with IE.
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On April 09 2013 22:07 FFW_Rude wrote:Show nested quote +On April 09 2013 06:15 dsjoerg wrote:OK guys, because I love Terrans, I'm happy to announce that Terran Macro Charts and Race Macro scores are available in GGTracker. This means you can look at any game and see if your Orbital ever got to Max Energy, which of course is to be avoided. If you manage your Orbitals well, like in this game, your Terran Macro Chart will look like this: Squares are MULEs, circles are scans and diamonds are supply calldowns. If you let your Orbital go to max energy, for example in this game, you'll see filled-in bars during that time, like this: The score value means what % of the time your Orbitals were below max energy. 100% being the best. It's a weighted average based on how long the Orbital was active. From your player profile page, you can see your score for each match in the Race Macro column. All of this is intended to help lower-level players easily notice when they are letting their Orbitals float up to max energy, and then see exactly when in-game it happened so that they can get better faster. There might be bugs, let me know!  Enjoy Played a terran last night. Was demolished... Weirldy. Check ggtracker. And i see this. I was like... Ok this is cool.. How the hell the guy had 100% in 25minutes of a game with 5bases at platinum level... Checked SC2 Gears... Automule... Found a hacker thankx to you  Maybe the hack thread could analyse replays with 100% inject on a 30minute game. I know people like Ret have perfect inject but it would be cool to see who else. I saw you did statistics with widow mine and everyone flamed you... But could you do a %inject ? You know... How many player have 50%, 80% etc... ? Could be interesting. Ret really does not have anything close to 100% inject, no offence. Also a lot of zergs stop injecting in lategame when they're go ultra-infestor for example. So a %inject wouldn't mean much, but a timeline graph like would be nice of course.
edit: Just saw that there already is an inject timeline graph 
Most annoying thing so far is that you can't remove games from the history.
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On April 12 2013 01:42 mechengineer123 wrote:Show nested quote +On April 09 2013 22:07 FFW_Rude wrote:On April 09 2013 06:15 dsjoerg wrote:OK guys, because I love Terrans, I'm happy to announce that Terran Macro Charts and Race Macro scores are available in GGTracker. This means you can look at any game and see if your Orbital ever got to Max Energy, which of course is to be avoided. If you manage your Orbitals well, like in this game, your Terran Macro Chart will look like this: Squares are MULEs, circles are scans and diamonds are supply calldowns. If you let your Orbital go to max energy, for example in this game, you'll see filled-in bars during that time, like this: The score value means what % of the time your Orbitals were below max energy. 100% being the best. It's a weighted average based on how long the Orbital was active. From your player profile page, you can see your score for each match in the Race Macro column. All of this is intended to help lower-level players easily notice when they are letting their Orbitals float up to max energy, and then see exactly when in-game it happened so that they can get better faster. There might be bugs, let me know!  Enjoy Played a terran last night. Was demolished... Weirldy. Check ggtracker. And i see this. I was like... Ok this is cool.. How the hell the guy had 100% in 25minutes of a game with 5bases at platinum level... Checked SC2 Gears... Automule... Found a hacker thankx to you  Maybe the hack thread could analyse replays with 100% inject on a 30minute game. I know people like Ret have perfect inject but it would be cool to see who else. I saw you did statistics with widow mine and everyone flamed you... But could you do a %inject ? You know... How many player have 50%, 80% etc... ? Could be interesting. Ret really does not have anything close to 100% inject, no offence. Also a lot of zergs stop injecting in lategame when they're go ultra-infestor for example. So a %inject wouldn't mean much, but a timeline graph like would be nice of course. edit: Just saw that there already is an inject timeline graph  Most annoying thing so far is that you can't remove games from the history.
That is wrong. you can remove games but you have to buy ggtracker pro to do so. and i think that is fair.
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On April 12 2013 01:16 mvdunecats wrote: I found a bit of an anomaly when I visit ggtracker using Firefox. I tend to open links using Control + click (opens the link in a new tab). If I'm looking at my main stats page and decide to view the analysis for a specific replay, and I Control + click on the game (specifically, the name of the map, since that behaves as a normal hyperlink), not only does it open it in a new tab but the first tab also pulls up that game as well. If I right click on the game and choose "Open Link in New Tab", the first tab stays on my main stats page properly.
I haven't had this problem in Firefox with other sites, and I don't see this problem with IE.
Thanks, that is indeed a bug, we'll fix it.
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On April 12 2013 01:42 mechengineer123 wrote: Most annoying thing so far is that you can't remove games from the history.
If there's just one or two games you need to delete, PM me the links and I'll do it. But for people who are regularly using GGTracker, the idea is to upgrade to Pro to support the continued development of the site and let us make more stats and charts; there's a lot more yet to build lots of good ideas and requests in our feedback site at ggtracker.uservoice.com.
At some point I'll probably clamp down on what people can do with an unpaid account, like limit it to 50 uploads per month. Enough so someone can really give it a try.
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On April 12 2013 01:42 mechengineer123 wrote:Show nested quote +On April 09 2013 22:07 FFW_Rude wrote:On April 09 2013 06:15 dsjoerg wrote:OK guys, because I love Terrans, I'm happy to announce that Terran Macro Charts and Race Macro scores are available in GGTracker. This means you can look at any game and see if your Orbital ever got to Max Energy, which of course is to be avoided. If you manage your Orbitals well, like in this game, your Terran Macro Chart will look like this: Squares are MULEs, circles are scans and diamonds are supply calldowns. If you let your Orbital go to max energy, for example in this game, you'll see filled-in bars during that time, like this: The score value means what % of the time your Orbitals were below max energy. 100% being the best. It's a weighted average based on how long the Orbital was active. From your player profile page, you can see your score for each match in the Race Macro column. All of this is intended to help lower-level players easily notice when they are letting their Orbitals float up to max energy, and then see exactly when in-game it happened so that they can get better faster. There might be bugs, let me know!  Enjoy Played a terran last night. Was demolished... Weirldy. Check ggtracker. And i see this. I was like... Ok this is cool.. How the hell the guy had 100% in 25minutes of a game with 5bases at platinum level... Checked SC2 Gears... Automule... Found a hacker thankx to you  Maybe the hack thread could analyse replays with 100% inject on a 30minute game. I know people like Ret have perfect inject but it would be cool to see who else. I saw you did statistics with widow mine and everyone flamed you... But could you do a %inject ? You know... How many player have 50%, 80% etc... ? Could be interesting. Ret really does not have anything close to 100% inject, no offence. Also a lot of zergs stop injecting in lategame when they're go ultra-infestor for example. So a %inject wouldn't mean much, but a timeline graph like would be nice of course. edit: Just saw that there already is an inject timeline graph  Most annoying thing so far is that you can't remove games from the history.
I saw more than one game with queens with 0energy after inject in a 20minutes game. But yeah you are right, no one can do the 100%. Did not know there was a graph with timeline Thank you
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Hey Dsjoerg,
Do you have any idea how long it may take to get league statistics for the other metrics? (apm, macro mechanic, supply blocks etc)?
Thanks!
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Umm, so that's me in the image, lol. Hi Of course I guess I lost to an all-in. I don't even play much is the funny thing.
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On April 13 2013 01:31 Ninjury_J wrote: Hey Dsjoerg,
Do you have any idea how long it may take to get league statistics for the other metrics? (apm, macro mechanic, supply blocks etc)?
Thanks!
Hey! The bad news is it will probably be six weeks before I can work on that. The good news is that I'm working on secret hot new charts and when you see them you will wet your pants with excitement.
And hello Uhh Negative!
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I'm using the auto-uploader and it's uploading replays that I don't purposely save, like unranked games or team games. I have it set to monitor the Multiplayer replay folder, not the Unsaved one. What's going on here and how can I fix it?
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On April 14 2013 04:57 kidrobotx wrote: I'm using the auto-uploader and it's uploading replays that I don't purposely save, like unranked games or team games. I have it set to monitor the Multiplayer replay folder, not the Unsaved one. What's going on here and how can I fix it?
What's happening is that GGTracker is designed to pull all the post-game Score Summary info for all your matches, and puts them all into your GGTracker match history. So even if you don't upload a particular game, the game's Score Summary info and charts will appear in your GGTracker profile.
Example: http://ggtracker.com/matches/2781820 You'll note there is no Download Replay button on this page, as we don't have the replay.
Two ways to deal with it right away:
I'm working in a redesign that will eliminate this issue, should be out in 4-6 weeks.
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So, I've suddenly lost any ability to see spending scores from games over the past week. Any idea why that might be?
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The only reason i don't like your service is that you don't allow uploading from sc2gears. I can understand making an auto uploader as premium service but not allowing right click uploading is just seem obnoxious to me.
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On April 16 2013 02:39 Zennith wrote: So, I've suddenly lost any ability to see spending scores from games over the past week. Any idea why that might be?
Hi Zennith, the problem is that we have the wrong character code for you. Maybe you did a namechange and your character code changed as well? Anyway, once you've fixed the character code, upload any replay you've played in and we'll retrieve your Spending Skill data.
@aelfric, it's not easy to draw the line between what should be free stuff and what should be paid. My basic thought has been to permit free users to do enough things so that they can figure out if they like GGTracker or not, and then everything else is reserved for paid users. If we can get enough paid users then we can pay for a full-time developer to add all the great features people have been asking for.
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On April 16 2013 03:06 dsjoerg wrote:Show nested quote +On April 16 2013 02:39 Zennith wrote: So, I've suddenly lost any ability to see spending scores from games over the past week. Any idea why that might be? Hi Zennith, the problem is that we have the wrong character code for you. Maybe you did a namechange and your character code changed as well? Anyway, once you've fixed the character code, upload any replay you've played in and we'll retrieve your Spending Skill data. @aelfric, it's not easy to draw the line between what should be free stuff and what should be paid. My basic thought has been to permit free users to do enough things so that they can figure out if they like GGTracker or not, and then everything else is reserved for paid users. If we can get enough paid users then we can pay for a full-time developer to add all the great features people have been asking for. Just advertise a little bit. People who uses your website would understand and ask them nicely to close their adblocks for your website. It works for most honest websites. It definitely works for me.
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On April 16 2013 03:29 Aelfric wrote:Show nested quote +On April 16 2013 03:06 dsjoerg wrote:On April 16 2013 02:39 Zennith wrote: So, I've suddenly lost any ability to see spending scores from games over the past week. Any idea why that might be? Hi Zennith, the problem is that we have the wrong character code for you. Maybe you did a namechange and your character code changed as well? Anyway, once you've fixed the character code, upload any replay you've played in and we'll retrieve your Spending Skill data. @aelfric, it's not easy to draw the line between what should be free stuff and what should be paid. My basic thought has been to permit free users to do enough things so that they can figure out if they like GGTracker or not, and then everything else is reserved for paid users. If we can get enough paid users then we can pay for a full-time developer to add all the great features people have been asking for. Just advertise a little bit. People who uses your website would understand and ask them nicely to close their adblocks for your website. It works for most honest websites. It definitely works for me. Turn of adblock...
Yes If I get "Go Pro"
In the end, GGtracker would benefit anyways..
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On April 16 2013 03:41 Lobbo wrote:Show nested quote +On April 16 2013 03:29 Aelfric wrote:On April 16 2013 03:06 dsjoerg wrote:On April 16 2013 02:39 Zennith wrote: So, I've suddenly lost any ability to see spending scores from games over the past week. Any idea why that might be? Hi Zennith, the problem is that we have the wrong character code for you. Maybe you did a namechange and your character code changed as well? Anyway, once you've fixed the character code, upload any replay you've played in and we'll retrieve your Spending Skill data. @aelfric, it's not easy to draw the line between what should be free stuff and what should be paid. My basic thought has been to permit free users to do enough things so that they can figure out if they like GGTracker or not, and then everything else is reserved for paid users. If we can get enough paid users then we can pay for a full-time developer to add all the great features people have been asking for. Just advertise a little bit. People who uses your website would understand and ask them nicely to close their adblocks for your website. It works for most honest websites. It definitely works for me. Turn of adblock... Yes If I get "Go Pro" In the end, GGtracker would benefit anyways.. Advertisements like adwords do not seek for single targets much. It works on masses. You won't need an individual with certain purpose to pay you 5$ a month to keep your website going on. And unless you take the advertisement stuff to whole new level, ads are mostly not harmful. The way TL does it should give people a hint.
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All right, I'm spending like "high grandmaster". I'm Just top master...
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I solved the problem, charackter code was wrong o.o sry my fault now it works fine ;D
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On April 18 2013 16:24 .roL wrote: All right, I'm spending like "high grandmaster". I'm Just top master... I spend like a high grandmaster and injects at around 75-85% and i am like low low master :D
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Hi .roL and aidosae, there is a large variability of Spending Skill for people in any particular league. People in league X have, on average, Spending Skill X but that's just the average. Some people in league X will have Spending Skill X + 1, or X+2 and others Spending Skill X-1, or X-2.
That's because there are so many other skills that determine who wins and loses. Micro, unit selection, strategic choices, unit choice, race macro, harassment, multi-tasking, metagame knowledge, economic efficiency...
The last time I reviewed the distribution of Spending Skill for Masters league players was here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=329510¤tpage=3#55
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Hey dsjoerg!
I really admire your work with GGTracker, it's amazing! A thing that got me a bit confused thou is that for the last two days the SQ is not being calculated. I got the character code correct (triple checked) and I haven't changed anything since I registered.
Here's my profile: http://ggtracker.com/players/600595
It feels like I am doing something wrong here?
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On April 19 2013 05:32 blucher wrote:Hey dsjoerg! I really admire your work with GGTracker, it's amazing! A thing that got me a bit confused thou is that for the last two days the SQ is not being calculated. I got the character code correct (triple checked) and I haven't changed anything since I registered. Here's my profile: http://ggtracker.com/players/600595It feels like I am doing something wrong here?
Hi thanks! I see SQ for your match from 3 hours ago, so maybe you figured it out?
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On April 19 2013 07:47 dsjoerg wrote:Show nested quote +On April 19 2013 05:32 blucher wrote:Hey dsjoerg! I really admire your work with GGTracker, it's amazing! A thing that got me a bit confused thou is that for the last two days the SQ is not being calculated. I got the character code correct (triple checked) and I haven't changed anything since I registered. Here's my profile: http://ggtracker.com/players/600595It feels like I am doing something wrong here? Hi thanks! I see SQ for your match from 3 hours ago, so maybe you figured it out?
Hey! Yeah, it works now. Sadly, I haven't done anything so I can't tell you what I did. The last two matches didn't show any SQ. Well, maybe a server with a hickup? Very well then, back to more analyzing tonight on why I am gold but diamond/master mostly in spending skill
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Hello,
When I first added my account there was some lag and I misadded the same account twice, i authenticated one but I wanna remove the second but there is no way to do so.
Also, It seems like I can't upload more than 25 replays at once without a paid account, which is fine, but since i got that error any replay I try to upload gets "failed" status even if i upload them one by one.
Any ideas? Thank you
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The upload issues seem to have fixed themselves but I still have a copy of the same account I do not want to authenticate
Thanks!
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Hi, we were having some downtime; I was rebooting the servers over and over again in an attempt to fix a problem.
Names, the site is up and working normally now and your duplicate account has been removed.
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How good is this site? Like, accurate? I havent played in a long time, coming back -- need to work on apm, obviously 
But.. http://ggtracker.com/players/29805#?race=zerg&page=1 High GM spending over 9 of my last 10? Like, is that ACCURATE?
Also, maybe my apm isnt that far off? its showing top GMs are 150-175....
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On April 22 2013 04:33 Malpractice.248 wrote:How good is this site? Like, accurate? I havent played in a long time, coming back -- need to work on apm, obviously  But.. http://ggtracker.com/players/29805#?race=zerg&page=1High GM spending over 9 of my last 10? Like, is that ACCURATE? Also, maybe my apm isnt that far off? its showing top GMs are 150-175....
Being GM on gg tracker doesn't mean a lot,i'm plat and get GM all the time if i don't cheese :p Also their APM count is correct (its like the old one of wol)
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On April 22 2013 04:33 Malpractice.248 wrote:How good is this site? Like, accurate? I havent played in a long time, coming back -- need to work on apm, obviously  But.. http://ggtracker.com/players/29805#?race=zerg&page=1High GM spending over 9 of my last 10? Like, is that ACCURATE? Also, maybe my apm isnt that far off? its showing top GMs are 150-175....
It's giving you a GM rating for only one game you played. For the other 9 games it doesn't have any Spending Skill rating. To get Spending Skill for all your games, see http://ggtracker.com/faq#no_spending_skill
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Hi guys, I am thinking of removing the big horizontal army strength bar, the one that's red on the left and blue on the right, shows the relative size of the two armies:
![[image loading]](http://i.imgur.com/7kntT8y.png)
Anyone have an opinion about it, love, hate, indifferent?
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Auto upload doesnt work for me. I picked folder with replays automaticly saved from sc2gears and it shows uploaded 0. I used code from site. Do I have play game to this uploader start working? Or can you tell me how to configure that with sc2gears?
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On April 23 2013 01:45 Pytson wrote: Auto upload doesnt work for me. I picked folder with replays automaticly saved from sc2gears and it shows uploaded 0. I used code from site. Do I have play game to this uploader start working? Or can you tell me how to configure that with sc2gears?
Hi, the auto-uploader has to be running while you are playing the game. It only picks up new games as you play them, it won't upload your old games. You can upload your old games through the website.
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Hey, sorry if this question had been handled already, but I couldn't find it anywere:
I was wondering how 'up-to-date' the SQ/spending skill stuff on here is. I think (I might be remembering wrong) that these numbers (70ish for masters, 75ish for GM) were the same cutoffs used in the original thread about SQ. I've noticed a lot of people have spending skill higher than their leagues and I was wondering if maybe in the 2-3 years since SQ was developed, the overall skill of the player base has risen - that is, diamond players now have the spending skill of a masters player 2 years ago.
Basically, do you determine the spending skill 'league' based off some old benchmarks, or is it determined by data on the actual spending skill of current players?
edit: lmao 2 minutes after posting this i found the answer x_x
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Sorry if this has been asked before, but is there a time limit on calculating Spending Skill? About an hour ago I uploaded a lot of replays(Dating back to about a month ago), and the Spending Skill is missing from all games from over 2 weeks ago. I'd guess that it's just taking a while to update, but it seems like it's a hard limit of 2 weeks(100% of games have it until the 14 day mark, then none).
Profile is http://ggtracker.com/players/53623 if it matters.
EDIT: There are also exactly 15 games with Spending Skill, so I guess that could also be a limit?
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On April 26 2013 06:25 ThreeHeartRun wrote:Sorry if this has been asked before, but is there a time limit on calculating Spending Skill? About an hour ago I uploaded a lot of replays(Dating back to about a month ago), and the Spending Skill is missing from all games from over 2 weeks ago. I'd guess that it's just taking a while to update, but it seems like it's a hard limit of 2 weeks(100% of games have it until the 14 day mark, then none). Profile is http://ggtracker.com/players/53623 if it matters.
Hi! We can get Spending Skill for your last 25-50 games.
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On April 26 2013 06:52 dsjoerg wrote: Hi! We can get Spending Skill for your last 25-50 games.
Is that last 25-50 played, or uploaded? If it's last 25-50 played, it's quite possible that they are from before that and would explain things.
EDIT: Looks like it's played. Looking at my b.net profile online, the only games that are shown are ones that the spending skill is calculated for. Thanks!
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Hi,
My girlfriend have a problem on her profile. I have the same problem for all the games that i played with her : "no spending skill".
Here is her profile : http://ggtracker.com/players/746245
Hope you can correct it
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On April 30 2013 23:31 FFW_Rude wrote:Hi, My girlfriend have a problem on her profile. I have the same problem for all the games that i played with her : "no spending skill". Here is her profile : http://ggtracker.com/players/746245Hope you can correct it 
Hi, the problem is that the computer's clock is out of sync. Whichever computer the replay is from has an out-of-sync clock, by about five minutes. Go to http://time.is to check it and fix it.
For example for this match: http://ggtracker.com/matches/2884615 the Spending Skill details are here: http://ggtracker.com/matches/2884354
The "Spending Skill only" match is not visible in your girlfriend's profile (because fengshaun forced us to hide all non-replay matches from everyone's profile )
Anyway, once your clocks are synced up then everything will work properly 
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On April 22 2013 23:17 dsjoerg wrote:Hi guys, I am thinking of removing the big horizontal army strength bar, the one that's red on the left and blue on the right, shows the relative size of the two armies: ![[image loading]](http://i.imgur.com/7kntT8y.png) Anyone have an opinion about it, love, hate, indifferent? I prefer it now that you've removed it. The graphs tend to give this information anyway, especially with unit counts. I kept subconsciously trying to mouse over it, even though I knew it didn't do anything.
I really like this tool, it's been so useful being able to quickly sift to replays where I have poor macro and then try to isolate what caused it to slip.
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On April 22 2013 23:17 dsjoerg wrote:Hi guys, I am thinking of removing the big horizontal army strength bar, the one that's red on the left and blue on the right, shows the relative size of the two armies: ![[image loading]](http://i.imgur.com/7kntT8y.png) Anyone have an opinion about it, love, hate, indifferent?
Pretty indifferent to it, personally. It has the same purpose of showing relative army strengths as the graph, and just takes up additional space.
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Hello! Was just wondering if there is a way to make SC2Gears auto upload the replays? I'm using sc2gears for automatic renaming to something sane, so would be nice if I didn't need two programs for the auto upload to ggtracker.
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On May 01 2013 00:15 dsjoerg wrote:Show nested quote +On April 30 2013 23:31 FFW_Rude wrote:Hi, My girlfriend have a problem on her profile. I have the same problem for all the games that i played with her : "no spending skill". Here is her profile : http://ggtracker.com/players/746245Hope you can correct it  Hi, the problem is that the computer's clock is out of sync. Whichever computer the replay is from has an out-of-sync clock, by about five minutes. Go to http://time.is to check it and fix it. For example for this match: http://ggtracker.com/matches/2884615the Spending Skill details are here: http://ggtracker.com/matches/2884354The "Spending Skill only" match is not visible in your girlfriend's profile (because fengshaun forced us to hide all non-replay matches from everyone's profile  ) Anyway, once your clocks are synced up then everything will work properly 
Oh ok thank you. This is an old computer so ... Thank you. By any chance is it possible to detect the "season" that the game was played on ? Can i make this a request on the site or is it not possible to track this info ?
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On May 01 2013 02:57 growlizing wrote: Hello! Was just wondering if there is a way to make SC2Gears auto upload the replays? I'm using sc2gears for automatic renaming to something sane, so would be nice if I didn't need two programs for the auto upload to ggtracker.
Unfortunately SC2Gears does not provide auto-uploading to sites such as GGTracker. If SC2Gears implements that kind of auto-upload, we'll definitely cooperate with it.
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On May 01 2013 02:59 FFW_Rude wrote:Oh ok thank you. This is an old computer so ...  Thank you. By any chance is it possible to detect the "season" that the game was played on ? Can i make this a request on the site or is it not possible to track this info ?
It would be doable simply by using the date the game was played, and comparing that to a list of the season dates. If you put it up on ggtracker.uservoice.com then other people can vote for the idea too.
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Is it possible to remove added account?
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On May 01 2013 20:21 habeck wrote: Is it possible to remove added account?
Sure, just email me dsjoerg at ggtracker dot com and I'll take care of it.
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On May 01 2013 03:13 dsjoerg wrote:Show nested quote +On May 01 2013 02:59 FFW_Rude wrote:Oh ok thank you. This is an old computer so ...  Thank you. By any chance is it possible to detect the "season" that the game was played on ? Can i make this a request on the site or is it not possible to track this info ? It would be doable simply by using the date the game was played, and comparing that to a list of the season dates. If you put it up on ggtracker.uservoice.com then other people can vote for the idea too.
Ok i'm gonna put up the idea 
In the meantime i have the same issu with spendskill not display. This computer is sync by the way 
http://ggtracker.com/players/711477
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Spending Skill retrieval got stuck yesterday, I re-retrieved it for you and got some of the matches but not all of them, I wish I could explain why. 
The GOOD NEWS: I'm working on a solution that will improve Spending Skill retrieval considerably, should be out in a week or so.
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On May 03 2013 23:23 dsjoerg wrote:Spending Skill retrieval got stuck yesterday, I re-retrieved it for you and got some of the matches but not all of them, I wish I could explain why.  The GOOD NEWS: I'm working on a solution that will improve Spending Skill retrieval considerably, should be out in a week or so.
That is good to know thank you
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Retrieval also stuck for me for some reason, uploaded 7 or 8 replays and only one displays spending skill:
http://ggtracker.com/players/1019201
Very cool site by the way, just discovered it!
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Hello, I'm excited to announce some fun new things we can do with the 2.0.8 replay file format:
- instant Spending Skill, no waiting, no character code required
- chart your banked minerals and gas (separately) throughout the course of every game
- chart your mineral and gas income (separately) as well
- battles are highlighted in the army chart. move your mouse over them to see how much each side lost
- battles are highlighted on all the other charts too, so you can see how your performance holds up during battle
- new Resources Lost chart showing the total losses incurred by both sides
This is just the beginning of what we can do with 2.0.8. Almost all the numerical stats you can see in the observer panels are available within the replay file, as well as the exact birth and death time of all units and buildings. It's wild! I feel like a kid in a candy store 
http://us.battle.net/sc2/en/blog/9669862/StarCraft_II_Patch_208_Replay_File_Enhancements-5_7_2013
Go upload some replays and try it out!
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That's awesome dsjoerg! Everything sounds amazing and congrats on the recognition from Blizzard! Very well deserved:D
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Just saw this site from the recent Blizzard post about replay information, this site is pretty sweet! One thing I'm wondering, it seems like some of my games are already here because my opponent was using ggtracker. If I upload all my replays (subscribed and am using SC2gears to upload everything) will the games be duplicated on ggtracker? Or does it deduplicate games? I'm just uploading all the replays I have since I started using sc2gears though a lot of my replays seem to already be in here (oddly, I have 1200 in sc2gears and there were already about 700 when i registered - was there a bulk upload option before you had registration and required pro to upload many files?)
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Site down for anyone else?
EDIT: Oh, I spoke too soon. It took an abnormally long time to load, though.
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I'm guessing the site got a lot of new traffic from the Blizzard blog post? Would bee fun to see the traffic reports.
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I'll still never understand the spending quotient thing. Apparently every game I've ever played I'm "GM" spending quotient.. funny cuz im diamond zerg / mid masters Terran.
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On May 08 2013 09:58 i.of.the.storm wrote: If I upload all my replays (subscribed and am using SC2gears to upload everything) will the games be duplicated on ggtracker? Or does it deduplicate games?
It deduplicates games, not to worry.
I'm just uploading all the replays I have since I started using sc2gears though a lot of my replays seem to already be in here (oddly, I have 1200 in sc2gears and there were already about 700 when i registered - was there a bulk upload option before you had registration and required pro to upload many files?)
Long ago there were no replay upload limits at all. Oh and long ago we had a replay-sharing arrangement with drop.sc, so maybe they came from that?
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On May 08 2013 11:16 heartagram wrote: I'll still never understand the spending quotient thing. Apparently every game I've ever played I'm "GM" spending quotient.. funny cuz im diamond zerg / mid masters Terran.
If you link me your profile I'd like to have a look.
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Canada16217 Posts
Awesome site to use only checked it out a few weeks ago and now I use it consistently.
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On May 08 2013 10:33 i.of.the.storm wrote: I'm guessing the site got a lot of new traffic from the Blizzard blog post? Would bee fun to see the traffic reports.
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On May 08 2013 12:13 dsjoerg wrote:Show nested quote +On May 08 2013 11:16 heartagram wrote: I'll still never understand the spending quotient thing. Apparently every game I've ever played I'm "GM" spending quotient.. funny cuz im diamond zerg / mid masters Terran. If you link me your profile I'd like to have a look.
http://ggtracker.com/players/13976
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On May 08 2013 13:31 heartagram wrote:Show nested quote +On May 08 2013 12:13 dsjoerg wrote:On May 08 2013 11:16 heartagram wrote: I'll still never understand the spending quotient thing. Apparently every game I've ever played I'm "GM" spending quotient.. funny cuz im diamond zerg / mid masters Terran. If you link me your profile I'd like to have a look. http://ggtracker.com/players/13976 same as this guy, every game I play I'm at high GM spending quotient yet I'm a mid-high masters player. I think that statistic needs a rework or something.
Here is my profile: http://ggtracker.com/players/21665
edit: added profile
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On May 08 2013 13:41 DanLee wrote:Show nested quote +On May 08 2013 13:31 heartagram wrote:On May 08 2013 12:13 dsjoerg wrote:On May 08 2013 11:16 heartagram wrote: I'll still never understand the spending quotient thing. Apparently every game I've ever played I'm "GM" spending quotient.. funny cuz im diamond zerg / mid masters Terran. If you link me your profile I'd like to have a look. http://ggtracker.com/players/13976 same as this guy, every game I play I'm at high GM spending quotient yet I'm a mid-high masters player. I think that statistic needs a rework or something. Here is my profile: http://ggtracker.com/players/21665edit: added profile I have an average of about 90-95 SQ and I'm diamond. 
Though I rarely see opponents who are at Masters level spending skill, so it seems accurate at least for my league.
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Im really starting to like ggtracker and i use it almost as much as gears now
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On May 08 2013 14:15 Kyuhyuck wrote:Im really starting to like ggtracker and i use it almost as much as gears now 
ggtracker is nice, but EPM is soooooooooooooo helpful that I can't ever see myself leaving sc2gears. Also the whole not being able to delete replays you uploaded is kind of annoying, don't really see the point.
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On May 09 2013 05:41 heartagram wrote: EPM is soooooooooooooo helpful that I can't ever see myself leaving sc2gears.
I could implement something like EPM, or is EAPM actually is what you mean? https://sites.google.com/site/sc2gears/features/replay-analyzer/apm-types
Could you explain a bit more why you find it so useful?
Also the whole not being able to delete replays you uploaded is kind of annoying, don't really see the point.
The point is:
- If you just need some one-off deletions I'll do it free, no problem
- If you like GGTracker and use it regularly, then $5/month seems like a reasonable fee for keeping the service alive and improving.
- If you are not regularly using GGTracker, why do you care about deleting replays, except perhaps as a one-off?
I'm not trying to be a jerk (although it comes naturally sometimes ) but I figured once someone cares about their GGTracker profile enough to want to clean it up, then shouldn't they be supporting the service?
I'm torn between wanting to make everything free and wanting to make the service financially self-sufficient, supported by its users, so it can continue to survive without me bankrolling it forever.
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On May 09 2013 06:07 dsjoerg wrote:Show nested quote +On May 09 2013 05:41 heartagram wrote: EPM is soooooooooooooo helpful that I can't ever see myself leaving sc2gears.
I could implement something like EPM, or is EAPM actually is what you mean? https://sites.google.com/site/sc2gears/features/replay-analyzer/apm-typesCould you explain a bit more why you find it so useful? Show nested quote + Also the whole not being able to delete replays you uploaded is kind of annoying, don't really see the point.
The point is: - If you just need some one-off deletions I'll do it free, no problem
- If you like GGTracker and use it regularly, then $5/month seems like a reasonable fee for keeping the service alive and improving.
- If you are not regularly using GGTracker, why do you care about deleting replays, except perhaps as a one-off?
I'm not trying to be a jerk (although it comes naturally sometimes  ) but I figured once someone cares about their GGTracker profile enough to want to clean it up, then shouldn't they be supporting the service? I'm torn between wanting to make everything free and wanting to make the service financially self-sufficient, supported by its users, so it can continue to survive without me bankrolling it forever.
The delete thing isn't a big deal, it's just that when you accidently upload a replay from WoL it's kind of annoying.
And yea, I meant Eapm. I find it important because it is by far the most important single stat that determines which player is better, which player wins more often. It is overlooked, but I have relied on it. If you go from league to league, you will find the epm increasing. Amongst pros, foreigners have less Eapm than Koreans, and top tier koreans have higher eapm than mid tier Koreans. I focused on improving my Eapm, and it has carried me from diamond to high masters.
If you have 180+ epm as Terran, you are going to be GM, period.
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On May 09 2013 06:07 dsjoerg wrote:I'm not trying to be a jerk (although it comes naturally sometimes  ) but I figured once someone cares about their GGTracker profile enough to want to clean it up, then shouldn't they be supporting the service? I'm torn between wanting to make everything free and wanting to make the service financially self-sufficient, supported by its users, so it can continue to survive without me bankrolling it forever. I generally want to support the service, but I think 5$ seems kind of steep (I wouldn't mind paying up to 2$ but anything beyond that seems too much). Would you consider lowering it, once you get enough people on the service to pay for server cost, dev time, etc. ?
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On May 08 2013 12:13 dsjoerg wrote:Show nested quote +On May 08 2013 09:58 i.of.the.storm wrote: If I upload all my replays (subscribed and am using SC2gears to upload everything) will the games be duplicated on ggtracker? Or does it deduplicate games?
It deduplicates games, not to worry. Show nested quote + I'm just uploading all the replays I have since I started using sc2gears though a lot of my replays seem to already be in here (oddly, I have 1200 in sc2gears and there were already about 700 when i registered - was there a bulk upload option before you had registration and required pro to upload many files?)
Long ago there were no replay upload limits at all. Oh and long ago we had a replay-sharing arrangement with drop.sc, so maybe they came from that?
Ah, I must have uploaded the ~700 that were already there when the site was first announced then. And yes, now I see that my duplicate games have been removed. Nice! Might actually be interested in helping with the coding at some point actually. You're making me feel really good about myself by showing me as having masters level spending :D http://ggtracker.com/players/184773 . Might actually be not that far from accurate because recently I've been playing much better than I used to, though I would still guess that I'm actually diamond at best.
One thing that's mildly annoying is that a lot of stuff is happening in JS, which is fine, but there's zero indication when I click on things that something is happening. Even a silly spinning GIF helps a lot in making a dynamic site more user friendly IMO. Right now, whenever I click anything, I have no idea if anything is happening, which is really not good. Also to be honest the upload experience is really annoying, which is why I quickly got a pro subscription. Though I doubt it's intentional I don't think the best business plan is to make the free version so annoying that people are forced to pay for it.
Looking forward to seeing improvements in the future! If there's any way that I can contribute without actually working for you I might be interested, I've got a pretty good amount of experience with Rails/JS though I don't know AngularJS but I have used Backbone before.
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Why does the homepage say there's an error everytime I log in, but if I follow a link, it's fine. Just the homepage =(
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Hmm well the new things seem cool at first sight, but in the end base timing depends so much on the situation it might become a pretty useless stat, kind of bloating a good design?
Also different topic, is it true EAMP is a good indicator of mmr/skill? I never really bothered to look at it, and at first sight I would think any APM is pretty irrelevant unless you are either extremely slow to the point of being unable to play, or world class so that you need insane speed because the tiny differences it could make would win you game. In any case I think this could be an interesting stat to add to games and/or analyze between leagues.
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On May 17 2013 11:15 BaaL` wrote: Hmm well the new things seem cool at first sight, but in the end base timing depends so much on the situation it might become a pretty useless stat, kind of bloating a good design?
Also different topic, is it true EAMP is a good indicator of mmr/skill? I never really bothered to look at it, and at first sight I would think any APM is pretty irrelevant unless you are either extremely slow to the point of being unable to play, or world class so that you need insane speed because the tiny differences it could make would win you game. In any case I think this could be an interesting stat to add to games and/or analyze between leagues.
The base timing in any particular game is situational, however your _average_ base timing after enough games would diverge from the _average_ for your race for only two reasons:
- you know what you're doing and prefer a different mix of base timings than your race-mates
- you don't know what you're doing
For myself as a lowly Gold Protoss player, it's definitely #2. My natural expansion is two minutes later than the average Plat Protoss for no good reason and I should just do it sooner, unless I have a specific reason for delaying it.
Also, have another look at the Saturation Speed stats. Once your 2nd goes up, you've invested in the base, shouldn't you be focusing your resources on getting the workers on it? If your _average_ Saturation Speed is slower than your race-mates, then, as before, it should be for a good reason you understand, or you should fix it.
Regarding EAPM, I've heard only good things about it and plan to get it into GGTracker at some point.
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Yeah you make some good points. The average timing would be helpful up to master/gm i guess.
Saturation speed could be useful to anyone, if you are not sure that you are producing workers without stops. Even in master league during intense micro openings I am sure I miss a worker here and there ^_^
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Weird thing is im Silver but I have a GrandMaster spending skill average? I have uploaded past 13 games.
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Would just like to say that as an early adopter I was never disappointed with this site and I am very happy to have contributed in some small way to its current state. Thanks again for an excellent site
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On May 19 2013 03:40 sherlockturtle wrote: Weird thing is im Silver but I have a GrandMaster spending skill average? I have uploaded past 13 games.
samae ahah got into plat now but ye thats happens cause you making few workers so you accumulate less minerals i would guess not sure thats my problem anyway
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Well I usualy have a lot better income then them anyways
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GGTracker Pro users who also use SC2Gears: Dougcope wrote a plugin for you! It automatically uploads your replays to GGTracker. Thx Doug!
To use it, log in with your Pro account and you'll see the download link and instructions at the bottom of your settings page.
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I just put my money down for Pro. Great resource.
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I have been very satisfied with the Pro service so far. This site has been a huge help for me.
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Would it be possible to also somewhere in the graph plot when upgrades hit? Like, under the X-line or something to also compare the big fights with the upgrades?
Great work!
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On June 02 2013 08:44 blucher wrote: Would it be possible to also somewhere in the graph plot when upgrades hit? Like, under the X-line or something to also compare the big fights with the upgrades?
Great work!
Yeah, this would be awesome. I was thinking the same thing the other day.
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On June 02 2013 16:22 wUndertUnge wrote:Show nested quote +On June 02 2013 08:44 blucher wrote: Would it be possible to also somewhere in the graph plot when upgrades hit? Like, under the X-line or something to also compare the big fights with the upgrades?
Great work! Yeah, this would be awesome. I was thinking the same thing the other day.
We'll definitely do that at some point. Currently focused on integrating economic benchmarks and something fun with TheStaircase
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This has probably already been answered, in fact I'm almost certain of it, but Ihave to wonder about the accuracy of the ggtrackers SQ score. This is going to sound like useless stroking of my epeen, but I have had games in the past that I felt like my macro was hardcore nub level, but when I uploaded the replay to ggtracker I got masters or GM spending level, it just doesn't seem right at some times.
Oh well. Even if the stats are right, I guess their is more to this game then macro.
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Hi, I have a request. Is there any way to fix the unit reader so that it differentiates between hellions and hellbats? Right now, they're both being shown as hellions. I was trying to find a game where the player went for a marauder hellion and it made it a bit difficult to find the correct replay.
Thanks.
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On June 11 2013 11:54 wUndertUnge wrote: Hi, I have a request. Is there any way to fix the unit reader so that it differentiates between hellions and hellbats? Right now, they're both being shown as hellions. I was trying to find a game where the player went for a marauder hellion and it made it a bit difficult to find the correct replay.
Thanks.
Hi, thank you for the request, we'll fix it! They are indeed different units and should be shown as such.
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On June 12 2013 05:13 dsjoerg wrote:Show nested quote +On June 11 2013 11:54 wUndertUnge wrote: Hi, I have a request. Is there any way to fix the unit reader so that it differentiates between hellions and hellbats? Right now, they're both being shown as hellions. I was trying to find a game where the player went for a marauder hellion and it made it a bit difficult to find the correct replay.
Thanks. Hi, thank you for the request, we'll fix it! They are indeed different units and should be shown as such.
Awesome! One more thing I noticed. I believe hallucinated phoenix are counted as a unit. In this replay - http://ggtracker.com/matches/3474666 - it shows up but I don't believe he even had stargates yet.
while I have your attention, I have a suggestion for a feature. Would it be possible to have a filter for particular units? So I'd only be looking for replays in which marauders and hellbats are built versus Zerg. Possible?
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I have a suggestion!
You should display a rank beside the user's profile name. Whether it be division rank, world rank, or region rank (Using nios/sc2ranks, the the bnet site)
I think this looks like a good spot for it!
![[image loading]](http://i.imgur.com/DTxSxf5.png)
Or the other side.
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Oh man, I seriously need to be more constant. My spending skills goes form high GM to bronze from one game to another. Good to know, I never realized how much of inconstancy I could show.
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On June 12 2013 23:23 SChlafmann wrote: Oh man, I seriously need to be more constant. My spending skills goes form high GM to bronze from one game to another. Good to know, I never realized how much of inconstancy I could show. Man, are you me? That is pretty much the same for me. I either am Masters or GM or a bronze/silver. Though sometimes it's when i do new builds and my econ gets rampant.
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On June 13 2013 00:17 AwM wrote:Show nested quote +On June 12 2013 23:23 SChlafmann wrote: Oh man, I seriously need to be more constant. My spending skills goes form high GM to bronze from one game to another. Good to know, I never realized how much of inconstancy I could show. Man, are you me? That is pretty much the same for me. I either am Masters or GM or a bronze/silver. Though sometimes it's when i do new builds and my econ gets rampant.
Well, during my 10 last games, I have all leagues depicted from bronze to GM. So it's not like it is GM or bronze, but could be any, and I don't really have any explanation so far.
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On June 13 2013 00:27 SChlafmann wrote:Show nested quote +On June 13 2013 00:17 AwM wrote:On June 12 2013 23:23 SChlafmann wrote: Oh man, I seriously need to be more constant. My spending skills goes form high GM to bronze from one game to another. Good to know, I never realized how much of inconstancy I could show. Man, are you me? That is pretty much the same for me. I either am Masters or GM or a bronze/silver. Though sometimes it's when i do new builds and my econ gets rampant. Well, during my 10 last games, I have all leagues depicted from bronze to GM. So it's not like it is GM or bronze, but could be any, and I don't really have any explanation so far. Ah, so weird. My saturation speed is almost always bronze though, which is weird because i thought i was pretty speedy for my first two bases My 3rd can be slow though....
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@wUndertUnge - yes we'll fix the hallucinated unit problem, and at some point add a filter for units, good suggestions thank you!
@AwM the saturation speed shown in TheStaircase view is the lowest of your Saturation speeds for your first three bases.
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I've uploaded roughly 40ish games already and I don't actually know how to use the stats to help me improve. I'll just see the stats and be like, "oh, my apm was a little higher this game, that's cool".
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Well, sometimes I hate to use ggtracker and see my defeat where my spending skill is HIGH GM, while the opponents is Silver, at Master ( now dia, demoted) level but this just means i suck at decision making or micro.
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On June 13 2013 06:13 KingofGods wrote: I've uploaded roughly 40ish games already and I don't actually know how to use the stats to help me improve. I'll just see the stats and be like, "oh, my apm was a little higher this game, that's cool".
You can see wherer your macro slips or the opponent's macro slips. It's helpful to see different engagements and what the minerals lost were. It can also help with timings, assuming your opponent or your own build is crisp.
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On June 13 2013 03:08 dsjoerg wrote: @AwM the saturation speed shown in TheStaircase view is the lowest of your Saturation speeds for your first three bases. AH! That makes so much more sense. Thank you :D
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Hi, GGTracker here. Would anyone be interested in a live twitch GGTracker demo session where I can show how to use all the good stuff on the site?
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On June 13 2013 23:57 dsjoerg wrote: Hi, GGTracker here. Would anyone be interested in a live twitch GGTracker demo session where I can show how to use all the good stuff on the site?
Oooooh....that would be great. When would you be thinking about doing this and when? I'd like to get my clan in on this. If I can be of any assistance in help with organizing or getting the word out, please let me know.
Once all the deets for dates and how this is going to happen, this should definitely make its way to reddit. Also, Blizz should know, too, so it can maybe makes it's way onto b.net news.
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I seem to have a problem uploading replays that happens consistently. The first replay I attempt to upload always fails to properly upload the first time I try it. This is true whether I'm trying to upload just one replay (that one replay fails to upload) or a group of replays (the first replay in the group fails to upload). If I'm trying to upload a group of replays, one of the other replays may also fail to upload, though that happens less frequently. The little circling arrow symbol won't show up for the uploads that are failing and the window showing the uploads in progress will eventually disappear (probably when the upload attempt times out).
After the upload attempt completes, a subsequent upload attempt will usually succeed.
I'm currently using Firefox 21.0 (the newest version). I have Noscript, but it's been set to allow everything at ggtracker. I haven't tried using IE to see whether I see the same problems.
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Is there an explanation of how saturation speed is calculated anywhere?
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On June 14 2013 04:10 mvdunecats wrote: I seem to have a problem uploading replays that happens consistently. The first replay I attempt to upload always fails to properly upload the first time I try it. This is true whether I'm trying to upload just one replay (that one replay fails to upload) or a group of replays (the first replay in the group fails to upload). If I'm trying to upload a group of replays, one of the other replays may also fail to upload, though that happens less frequently. The little circling arrow symbol won't show up for the uploads that are failing and the window showing the uploads in progress will eventually disappear (probably when the upload attempt times out).
After the upload attempt completes, a subsequent upload attempt will usually succeed.
I'm currently using Firefox 21.0 (the newest version). I have Noscript, but it's been set to allow everything at ggtracker. I haven't tried using IE to see whether I see the same problems. I just tried uploading 6 replays using IE10, and I didn't experience this problem. I'm guessing the problem is specific to Firefox.
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How is the "average unspent resources" calculated and why is it different from Blizzard's?
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Would like to see full BO options available. Add that, and this site would be perfect.
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GG Tracker HoneyBadger
Says I spend like a grandmaster every game? I know that's not correct.. could someone explain the algorithm and why I'm scoring so highly? I don't understand how its all calculated.
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How is "average unspent resources" calculated and why is it different from Blizzard's?
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On June 19 2013 05:07 BrassMonkey27 wrote:GG Tracker HoneyBadgerSays I spend like a grandmaster every game? I know that's not correct.. could someone explain the algorithm and why I'm scoring so highly? I don't understand how its all calculated.
Your decision making, multi-task, micro, etc.. probably is nowhere near a grandmaster.
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I looked through some of his game stats on GGTracker; his spending skill is consistently in the GM range because his actual income is pretty poor. It's not as hard to spend what little you have
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On June 20 2013 07:51 KingofGods wrote: How is "average unspent resources" calculated and why is it different from Blizzard's?
Hi, GGTracker here.
The short answer is that the Average Unspent Resources displayed in the post-game screen within Starcraft has some inaccuracies, and the number shown within GGTracker is more correct.
Long answer: Starting with patch 2.0.8, the replay file contains information about each player's banked minerals and gas every 10 seconds (thank you Blizzard!). This information is also displayed in the charts on each GGTracker match page. The average of this banked minerals and gas is the Average Unspent Resources number you'll see within GGTracker. You can confirm this for yourself in any replay. Just watch the banked resources in the replay and compare to the GGTracker chart, you'll see they match exactly.
For 4v4, 3v3, 2v2 games there are some bugs known by Blizzard that cause the Average Unspent to be wildly off. For 1v1, there are also differences, but they're usually not more than 10 or 20% and I believe come from a difference in how the internal measurement system works.
I have not yet seen a case where the GGTracker figures for banked/unspent resources don't exactly match what's in the replay itself.
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Hi. Another suggestion:
As a zerg playerk I've noticed that the maps track overlords, but they don't show up as units. I cant tell if this would be helpful information or not, but is it being tracked or considered in engagement costs? It would make sense for drop heavy plays.
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hrm, i'll give it a shot if i can use that
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On June 14 2013 04:10 mvdunecats wrote: I seem to have a problem uploading replays that happens consistently. ... I'm currently using Firefox 21.0 (the newest version). I have Noscript, but it's been set to allow everything at ggtracker. I haven't tried using IE to see whether I see the same problems.
Have you tried disabling Noscript? Also you might try adding api.ggtracker.com to your permitted-sites list.
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Hi can you give some info about saturation speed how it works,how many workers on base is considered saturated
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On June 22 2013 22:05 Lucyan wrote: Hi can you give some info about saturation speed how it works,how many workers on base is considered saturated
A base is fully saturated when it has a mineral income of x amount,and a gas income of y amount.
That would be 16 workers mining minerals, and 6 mining gas. The actual income escapes me at the moment.
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Hi, GGTracker here. I'll be giving a live demo of GGTracker and its hidden goodies this Thursday, June 27th, at 1pm EDT / 7pm CEST at http://twitch.tv/ggtracker.
After demonstrating the basic use of GGTracker, advanced topics will include:
- chart zooming
- freezing the active army chart
- private match notes
- hovers and tooltips everywhere
- player page game filters
- per-game Economy stats
- race-specific macro charts
- TheStaircase view
- benchmark stats for Spending and Economy
- using match filters to quickly browse lots of interesting / helpful matches (opening them all in different tabs)
- sharing replays and sharing direct download links
and some Pro features:
- auto-uploader and sc2gears uploader
- match delete
- multiple battle.net accounts and designating a Primary
I'll also be taking your questions.
Look forward to seeing you there!
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On June 25 2013 00:44 dsjoerg wrote:Hi, GGTracker here. I'll be giving a live demo of GGTracker and its hidden goodies this Thursday, June 27th, at 1pm EDT / 7pm CEST at http://twitch.tv/ggtracker. After demonstrating the basic use of GGTracker, advanced topics will include: - chart zooming
- freezing the active army chart
- private match notes
- hovers and tooltips everywhere
- player page game filters
- per-game Economy stats
- race-specific macro charts
- TheStaircase view
- benchmark stats for Spending and Economy
- using match filters to quickly browse lots of interesting / helpful matches (opening them all in different tabs)
- sharing replays and sharing direct download links
and some Pro features: - auto-uploader and sc2gears uploader
- match delete
- multiple battle.net accounts and designating a Primary
I'll also be taking your questions. Look forward to seeing you there!
Looks good, dude. I'll be letting my clan know. Also, I put up a link on reddit to your post just to letthe community know.
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Dakota_Fanning
Hungary2341 Posts
On June 25 2013 00:44 dsjoerg wrote:Hi, GGTracker here. I'll be giving a live demo of GGTracker and its hidden goodies this Thursday, June 27th, at 1pm EDT / 7pm CEST at http://twitch.tv/ggtracker. Cool. Will you make it available for later watch for those who can't watch it live? E.g. record it on twitch or put it on youtube?
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On June 25 2013 04:48 Dakota_Fanning wrote:Cool. Will you make it available for later watch for those who can't watch it live? E.g. record it on twitch or put it on youtube?
Hi Dakota, I loved your work in My Neighbor Totoro 
Yes, twitch will automatically record it, and I'll edit it from there if it's too fugly.
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About 15 minutes in...seems fine man. I really hope your program starts to get more notices and more $$ 
Do you have a twitter? NM, found you.
And wow, I am way below average for my league as far as saturation speed goes.
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Is the SQ up to date? Or am I doing something wrong? I'm mid masters but i constantly get outlandish SQ, in the last 10 games alone I averaged 96,5 SQ which should put me above most pro players, which just doesn't seem feasible.
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@Joneleth What this situation means is that you have excellent spending skill, but are weak in other areas. Eventually GGTracker will be able to tell you what those areas are, but right now we're still building up a foundation of meaningful metrics in Sc2. It might be your micro, or decision making. It might also be your worker production/income. It isn't too hard to spend all of your money if you aren't making very much of it.
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My average income is 1468 (when i subtract poolrush games) which seems reasonable, but to be honest I dont know how the scale is on that. While I probably have other weak areas i still find it hard to believe i have pro level SQ.
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its not too hard to have a pro level SQ, if you aren't good at other things.
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Alright I suppose it means I must really suck elsewhere.
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or that you suck a little bit in multiple elsewheres.
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I just encountered an error uploading a replay to GGTracker, and I'm pretty sure the issue is that I played vs 2 A.I.s. I gather that it's intended to deal with 1v1, but I wonder if it would not be that hard to allow games vs multiple opponents to upload and at least rate my own performance, even if opponent information wasn't available (just replaced with "multiple" perhaps?)
Thanks for making this great tool.
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This is a fantastic tool! A friend and I have been using it for the past week to help each other improve and it's been fantastic!!
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Just a heads up, sure you know but the spending skill images and calculations are currently busted.
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On July 06 2013 01:37 Tinweasele wrote: Just a heads up, sure you know but the spending skill images and calculations are currently busted.
Hi and thank you. I just looked at the site and everything looks OK to me. Can you give me a link and perhaps a screenshot?
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On July 04 2013 19:20 astazha wrote: I just encountered an error uploading a replay to GGTracker, and I'm pretty sure the issue is that I played vs 2 A.I.s. I gather that it's intended to deal with 1v1, but I wonder if it would not be that hard to allow games vs multiple opponents to upload and at least rate my own performance, even if opponent information wasn't available (just replaced with "multiple" perhaps?)
Thanks for making this great tool.
There's an issue with 2 AIs vs 1 that unfortunately cannot be resolved without a bunch of work and/or some help from Blizzard.
For the techies out there, here are the registered code issues: https://github.com/GraylinKim/sc2reader/issues/131 https://github.com/Blizzard/s2protocol/issues/8
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Do you think it would be more useful to change how the Protoss and Terran race macro statistics work? Being at max energy is obviously really bad, but you still have a lot of room to improve if you maintain a steady 75 energy. I would change it so you get the colored rectangles when you go above a certain energy (25 for Protoss and 50 for Terran) instead hitting the max.
It would also nice to be able to quickly filter games by certain stats; spending skill, race macro, game length, and game result (win/loss) come to mind while I'm searching through them. So far as I can see, the only filter available is the map that the game is played on (on that note, I am a beast on Derilect Watcher).
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On July 06 2013 06:56 BallsOfSteel wrote: Do you think it would be more useful to change how the Protoss and Terran race macro statistics work? Being at max energy is obviously really bad, but you still have a lot of room to improve if you maintain a steady 75 energy. I would change it so you get the colored rectangles when you go above a certain energy (25 for Protoss and 50 for Terran) instead hitting the max.
Some builds deliberately save chronos and some situations require energy reserves for scanning, and I'm not sure how you would account for such things..
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On July 06 2013 15:34 astazha wrote:Show nested quote +On July 06 2013 06:56 BallsOfSteel wrote: Do you think it would be more useful to change how the Protoss and Terran race macro statistics work? Being at max energy is obviously really bad, but you still have a lot of room to improve if you maintain a steady 75 energy. I would change it so you get the colored rectangles when you go above a certain energy (25 for Protoss and 50 for Terran) instead hitting the max. Some builds deliberately save chronos and some situations require energy reserves for scanning, and I'm not sure how you would account for such things.. Well, the spending skill doesn't account for the fact when you're saving up money for mutas, when you're maxed etc. so you can just ignore some stats on a game-by-game basis, you can ignore that when you need to be saving up, the same is with SQ, for that reason IMO it's better to watch the banked minerals/gas instead of the SQ.
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On July 06 2013 15:34 astazha wrote:Show nested quote +On July 06 2013 06:56 BallsOfSteel wrote: Do you think it would be more useful to change how the Protoss and Terran race macro statistics work? Being at max energy is obviously really bad, but you still have a lot of room to improve if you maintain a steady 75 energy. I would change it so you get the colored rectangles when you go above a certain energy (25 for Protoss and 50 for Terran) instead hitting the max. Some builds deliberately save chronos and some situations require energy reserves for scanning, and I'm not sure how you would account for such things..
True, some players do like to save up macro energy on purpose in certain situations when they know what they are doing. However, for the vast majority of players (probably low Diamond and under), saving up energy comes from a lack of attention instead of planning for something. By changing the way that particular statistic works, it can help improving players see how efficiently they use their macro mechanics. For more advanced players, they can see the "bad areas" and understand that they were saving for something.
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Patch 2.0.10
Any news or speculation on how this might affect ggtracker? Since the format is changing, I'm hoping there's more robust data collection (CC idle time anyone? ).
When I first saw the jump forward feature, I thought that must mean that they're recording more state. However, it sounds like its just a fast forward that will go as fast as your CPU can handle.
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On July 25 2013 10:44 Smackzilla wrote:Patch 2.0.10Any news or speculation on how this might affect ggtracker? Since the format is changing, I'm hoping there's more robust data collection (CC idle time anyone?  ). When I first saw the jump forward feature, I thought that must mean that they're recording more state. However, it sounds like its just a fast forward that will go as fast as your CPU can handle.
Good question! If I knew, I wouldn't be allowed to say! I am a one-way information black hole when it comes to other people's secrets.
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On July 25 2013 10:44 Smackzilla wrote:Since the format is changing, I'm hoping there's more robust data collection (CC idle time anyone?  ). When I first saw the jump forward feature, I thought that must mean that they're recording more state. However, it sounds like its just a fast forward that will go as fast as your CPU can handle.
sc2reader here. The 2.0.10 patch didn't make any important changes to the replay format as far as I am concerned. The only significant change is that they are now recording out minerals/vespene lost to friendly fire for each player (reported every 10 seconds). While I can see some limited applications for the information I don't see how it would be very useful.
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Holy shit Graylin, I never knew your team liquid ID before. gg wp
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On July 31 2013 08:18 ShadesofGraylin wrote:Show nested quote +On July 25 2013 10:44 Smackzilla wrote:Since the format is changing, I'm hoping there's more robust data collection (CC idle time anyone?  ). When I first saw the jump forward feature, I thought that must mean that they're recording more state. However, it sounds like its just a fast forward that will go as fast as your CPU can handle. sc2reader here. The 2.0.10 patch didn't make any important changes to the replay format as far as I am concerned. The only significant change is that they are now recording out minerals/vespene lost to friendly fire for each player (reported every 10 seconds). While I can see some limited applications for the information I don't see how it would be very useful.
The friendly fire data will be incorporated into the Resources Lost popups on the army chart. For example, when a baneling is instructed to detonate itself, until 2.0.10 we didn't have any record of the baneling's loss, so it was not appearing in the Resources Lost of its owner.
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This might be kind of silly but i think GG tracker could include a ''ranking'' function. And by that i mean something that would allow you to see what player has the best spending skill per league.
As someone who use gg tracker ALOT i would like to see if compared to my actual league (diam) my macro is good,also wouldn't it be funny to see what bronze/silver/gold/plat/diam has the best macro ?
Otherwise keep up the good work
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I'm all about shid0x's suggestion, that sounds awesome! :D
Not recording the banelings lost in battle seems huge. Should help improve understand combat efficiency.
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Thanks shid0x, that would be cool
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I'm glad you liked it
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I would really like to see 2 things in ggtracker.
1. find which opponents i have been matched up before. So a sort of easy to use filter.
2. Let ggtracker identify specific 'cheese' builds (6/7/8/9/10 pool, 1/1/1, gate expand/FFE) to quickly see what i am losing to. I mean it cant be that hard with replay info to spot building timings that early game. It would really make it a LOT easier to see what to practice on.
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@mEdding3000
There is a group of people independent of ggtracker working on the idea of analyzing builds from replays. I don't know the details, but it is apparently much more difficult than it might seem.
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On August 07 2013 00:28 mEdding3000 wrote: I would really like to see 2 things in ggtracker.
1. find which opponents i have been matched up before. So a sort of easy to use filter.
2. Let ggtracker identify specific 'cheese' builds (6/7/8/9/10 pool, 1/1/1, gate expand/FFE) to quickly see what i am losing to. I mean it cant be that hard with replay info to spot building timings that early game. It would really make it a LOT easier to see what to practice on.
Thanks for the suggestion. Indeed, it's not _that_ hard to identify the cheese builds you mentioned. If you or someone you love would like to work on this, the build recognition code can be added in to the excellent open-source replay analysis library sc2reader, which is used by GGTracker, spawningtool, and others.
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Any timeframe on when ggtracker will start accepting replays again?
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It's back up
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OMG thanks dsjoerg! i like the new % creep spread!
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GGTracker has a new treat for the Zerg - creep spread tracking. Many thanks to Jonathan Chung (jonomon) for coding it up!
It's in BETA, please let us know if you see any bugs.
X-axis is game time, and the Y-axis is what % of the map you've covered in creep:
Also, on your player profile page, there is a new column MAX CREEP SPREAD %. So far, the fastest creep spread I've seen is this match, where ReubeN managed to cover 51% of the map in creep in only 19 minutes. The rate of 2.7% per minute is the fastest I've seen yet, but I'm sure once we get some Pros in there we'll get even higher! (Of course this is a silly fun e-penis stat since clearly it's easier to do this on smaller maps)
Upload your favorite Pro games and see how good they are at creep spreading!
And thanks in advance for any bug reports
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you could easily multiply through by the map size to arrive at units^2 per minute of creep spread, thereby removing that factor.
polish that e-peen.
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EDIT: What he said ^
Do you think it would be more meaningful if creep spread were measured in hexes/min or something like that?
It is most certainly time to find some Scarlett games and upload them to see that creep spread! :D
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![[image loading]](http://i.imgur.com/71JSd3B.png)
I don't think I play this game correctly at all ;;
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Hi guys, I expect that the creep spread stats are going to be affected by map size for (at least) two reasons.
Firstly, of course on bigger maps it takes longer to cover a certain % of the map.
Secondly, because of that, on bigger maps it takes longer before your creep gets to places where the enemy can or must push it back.
When we get around to studying creep spread stats, I was planning to segment the study by map size or even by map, in order to isolate those effects.
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I should mention that creep spread is only calculated for games played on 2.0.8 and after. 2.0.8 came out around May 8th this year.
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On August 16 2013 04:12 dsjoerg wrote: Hi guys, I expect that the creep spread stats are going to be affected by map size for (at least) two reasons.
Firstly, of course on bigger maps it takes longer to cover a certain % of the map.
Secondly, because of that, on bigger maps it takes longer before your creep gets to places where the enemy can or must push it back.
When we get around to studying creep spread stats, I was planning to segment the study by map size or even by map, in order to isolate those effects.
That makes a lot of sense, very interested to see what kind of results come up from creep study
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It would also be useful to base the percentage on the ground pathable map area instead of on the area of the map. E.g. exclude water, buildings, unpathable raised ground, etc.
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On August 16 2013 05:46 ShadesofGraylin wrote: It would also be useful to base the percentage on the ground pathable map area instead of on the area of the map. E.g. exclude water, buildings, unpathable raised ground, etc.
Sweeeet that would be great. Are there APIs for that already?
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Not currently but I found some reference materials that should make implementation much easier. Its one of the 3 or 4 big things on the plate for sc2reader right now. You'll be the first to know and if you think its worth doing now I can prioritize.
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Canada8157 Posts
Cool tool, thanks for making this
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As I zerg player I would like a column which has my larva inject timing in the summary. Which makes it easier for the player to see his spending and larva inject timing and estimate how well you played. I rather have that then creep spread coverage since, creep spread coverage will always depend on your opening but inject timing is more a fundamental mechanic.
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On September 05 2013 22:11 Elldar wrote: As I zerg player I would like a column which has my larva inject timing in the summary. Which makes it easier for the player to see his spending and larva inject timing and estimate how well you played. I rather have that then creep spread coverage since, creep spread coverage will always depend on your opening but inject timing is more a fundamental mechanic.
Why not just use sc2gears for that? ^^
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On September 05 2013 22:11 Elldar wrote: As I zerg player I would like a column which has my larva inject timing in the summary. Which makes it easier for the player to see his spending and larva inject timing and estimate how well you played. I rather have that then creep spread coverage since, creep spread coverage will always depend on your opening but inject timing is more a fundamental mechanic.
Good news, it already exists! It's called RACE MACRO. Example: http://ggtracker.com/players/219544/Pseudorandom
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Hey GGTracker fans, you can win a free year of GGTracker Pro & help us hire so we can build more awesomeness for you. The contest ends in 10 days. See http://ggtracker.com/hiring_heroes for the deets.
:D :D
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Hi, things have been quiet here for a while, just wanted to let y'all know that mostly GGTracker is working on hiring our new developer. <3 <3
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It would be great if GGTracker would include a feature that "extracts" the Build Orders from the Replays so that it is shown in a common syntax. Like 9 Pylon@0:56, 13 Gateway.... And even more awesome would be a featured melee map in which this build could be imported. Starcraft Tools had this feature for the Yabot maps ages ago, but unfortunately both haven't been updated for HotS....
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Marpro, I feel like that is not specific enough for anyone to help you.
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Dakota_Fanning
Hungary2341 Posts
On October 04 2013 01:30 JaKaTaK wrote: Marpro, I feel like that is not specific enough for anyone to help you. GGTracker.com is down, not available for several hours now. I assume he was referring to that.
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Just realized that as well. I didn't hear of any planned downtime.
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Sorry about that, site is up as of ~3 hrs ago
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Hey!
Spending Skill stats are now updated, based solely on Seasons 4, 5 and 6. That's over 800k 1v1 Ladder matches.
http://ggtracker.com/spending_skill_stats
Looking quickly at the data, the adjustment is as much as a whole league in some cases. For example NA Protoss 15-minute Gold league used to be SQ 61. Now that same SQ of 61 earns you a Silver.
There are two effects at work here: everyone is getting better at Starcraft, and also the old data was from a time when the league distributions were different.
The site is now coded to update its data every day.
Happy laddering 
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United States33125 Posts
whatever happened to the wcs site intergration anyway D: ?
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Awesome! I was hoping the Spending Skill would get an update. Any plans on making it like saturation speed and update daily, or is that a drain on resources?
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@JaKaTaK indeed it updates daily now.
@Waxangel I'm gonna have to let Blizzard speak for themselves on that one.
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That's awesome. Super pumped that its staying updated now
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Scelight 1.0 (Sc2Gears Replacement) has been released. Will the auto-uploader for GGTracker pro work with Scelight? If not are there plans to implement this in a future GGTracker update? I want to switch to the Scelight from Sc2gears but I don't want to lose my auto-upload integration function.
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@JaKaTaK, currently Scelight doesn't supports any plugins. Once it does, I'll release an auto-uploader for GGTracker.
In the meantime, GGTracker Pros such as yourself can run GGTracker's own auto-uploader alongside Scelight, that should work.
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Two mini updates for y'all.
1) Added a DELETE ALL MATCHES button after getting the 99th request from someone to delete all their matches because they're starting over on their stats. 2) Added the option to pay for GGTracker Pro in Bitcoin, because from some countries, Paypal can be a pain.
Just having fun hacking around to fix the little problems. One of these days I'll make some more serious updates.
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Dear dsjoerg,
ggtracker is a great tool. thx a lot.
anyways: somehow i get a "upload failed"-message when uploading a game on the map daedalus point (or whatever its name is exactly...)
maybe i am missing something, but all the other maps are no problem uploading....
regards,
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On January 04 2014 05:38 Kautschi wrote: Dear dsjoerg,
ggtracker is a great tool. thx a lot.
anyways: somehow i get a "upload failed"-message when uploading a game on the map daedalus point (or whatever its name is exactly...)
maybe i am missing something, but all the other maps are no problem uploading....
regards,
Same here,
Thoughts anyone.
At first I assumed it was just a new map and maybe not programmed yet...
kinda newbish at this stuff!
Edit: it now works with Daedalus Point!
great website by the way!
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just tried it and it works ))
thx a bunch
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There was a bug with Daedalus Point, fixed it a week ago. Everything working pretty well right now ATM
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I'm trying to upload replays into gg tracker, and it's not working. Every replay i've tried uploading today is at 0%.
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I've always wished that Total Raw Stats existed, so that I could see after all these years who I've played multiple times throughout WOL and HOTS.
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Hi @Brindled I've been working on the site a bit yesterday and today. Things should be working fine now.
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Website down? I encounter a problem when trying to load the page.
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Happy Bday dsjoerg!
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Is there some way of making my replays not available to the public? I want to use the analysis tool but not have someone that I don't know download my reps.
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Thanks JaKaTaK and MrTortoise 
Greenei, there is not currently a way to hide your replays. Might add it someday. Ah, someday...
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United States33125 Posts
On November 22 2013 13:01 Waxangel wrote: whatever happened to the wcs site intergration anyway D: ?
yawn
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I'm getting a "Sorry, we have no matches for your selection" when I login and check my stats and matches. Just want to confirm that others are seeing this as well. Thanks.
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On April 29 2014 01:00 mrboo2501 wrote: I'm getting a "Sorry, we have no matches for your selection" when I login and check my stats and matches. Just want to confirm that others are seeing this as well. Thanks.
My account is working fine.
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On April 29 2014 01:27 ObiWanPwnobi wrote:Show nested quote +On April 29 2014 01:00 mrboo2501 wrote: I'm getting a "Sorry, we have no matches for your selection" when I login and check my stats and matches. Just want to confirm that others are seeing this as well. Thanks. My account is working fine. Thanks. It must be something on my side then (something I did or did not do). GGTracker notes that I have 24 games played and 9 hours of games played. I've only uploaded 3v3 matches...I wonder if this may have occurred cause one of my partners (who has his own GGTracker account) deleted all his uploaded matches. Perhaps, what may have occurred is that he deleted all matches with his account/name in it.
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Hey @mrboo2501 send me a link to your GGTracker profile and I'll take a look.
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Any plans for private replays? I just joined pro and I would love to have the option to make some replays only viewable by me.
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On April 29 2014 05:21 dsjoerg wrote: Hey @mrboo2501 send me a link to your GGTracker profile and I'll take a look. Sent, thanks.
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@GREEDz, private replays is on the top of the to-do list for Pro features. However I haven't been able to do much work on GGTracker lately, totally not sure when I'll be able to work on it actively again.
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Any chance that you'll be working on an auto-upload plugin for SCELite?
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@wUndertUnge I don't plan to work on it any time soon, but if lots of GGTracker subscribers asked for it that would definitely bump it to the top of the list.
By the way, recently someone asked if we could put a LADDER selector on the matches page (http://www.ggtracker.com/matches) We could make room for it by removing the region selectors (AM CN EU KR/TW SEA). What do y'all think?
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Good news my peeps!
GGTracker now handles replays where you restarted from a Saved Game. Perfect for practicing builds vs AI.
I did that in order to be able to practice builds and analyze how well I did with a new tool I'm building, DorkShrine. If you're a coder, you can play with it here: https://github.com/dsjoerg/DorkShrine
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oooo, that looks cool. Good to see you working on some Sc2 stuff
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NERD ALERT — GGTracker is going open source.
There are a few pieces to GGTracker, which will be released over the next few weeks. The first piece I'm opening now is a small library called ggpyjobs, which is useful to read if you're wondering how GGTracker extracts information from replay files.
Here it is: https://github.com/dsjoerg/ggpyjobs
It includes 'plugins' which extract specific pieces of interesting information from the replay. The plugins include:
- EngagementTracker -- identifies major combat engagements and measures total value of things lost by each player
- ZergMacroTracker -- measures inject efficiency, and active inject time per base; distinguishes 'macro hatches'
- ProtossTerranMacroTracker -- tracks energy for each nexus and orbital, measures time spent at max energy
- MiningBaseIdentifier -- identifies which bases are in mining locations (as opposed to, for example, macro hatches)
- ScoutingTracker -- detects when the first scout command was issued to a worker
- UpgradesTracker -- retrieves the list of upgrades and timings per player
This is all brand new, so if you have questions or whatever, don't be shy 
https://github.com/dsjoerg/ggpyjobs
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On July 17 2014 04:08 dsjoerg wrote: NERD ALERT — GGTracker is going open source.
BONER ALERT
Nice GPL3, thank :D
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I love ggtracker. I user it personally. I pay for the service. Spending skill stats display is immensely helpful. I'm able to get an idea of how I compare to others and try to analyze what I should do to fix it. Additionally, I play as terran and recently ranked platinum, and interestingly enough when I play against toss I almost always have to have a GM level spending skill to win. Against any other matchup, my spending skill can be much lower.
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"site to track your anal..."
lol
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On July 17 2014 04:08 dsjoerg wrote: NERD ALERT — GGTracker is going open source.
Since GGTracker is not currently open source, what does this mean for you guys? You're making the code publicly available?
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what is the upload link for gg tracker?
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@sc2xylum, yep that's right code publicly available. still working on cleaning up the code so that it can be released.
@uzi88, go to ggtracker.com and you'll see an UPLOAD button.
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Hello nerds, just open-sourced the GGTracker web server and front end: https://github.com/dsjoerg/ggtracker
Note that this codebase is strictly the web server and front-end — it does not include the replay parsing or API server; to do those, you need the ESDB codebase, which isn't quite ready for release yet.
However, you can point your development instance of ggtracker at the production ESDB server and it'll totally work, except for replay uploading. So if there's some tweak to the UI you've always wanted, you are good to go.
See https://github.com/dsjoerg/ggtracker for more details, don't be shy with questions
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This looks interesting will be sure to take a look.
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Is GGTracker working right now with LOTV?
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On November 25 2015 13:25 wUndertUnge wrote: Is GGTracker working right now with LOTV? yes it does
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Hi @wUndertUnge! Yes GGTracker is working with LotV. But yes there are still some bugs With 3.0 they changed a made a bunch of changes in the replay format that cause bugs all over the place that are time-consuming to find and fix properly without introducing other bugs.
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Good to know man. There are so many features on GGTracker that aren't available elsewhere.
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