• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:18
CEST 06:18
KST 13:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues [ASL22] Ro16 Group C [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Post Your Watch! Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8643 users

[Show] Climbing The Ladder - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 Next All
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 15 2013 21:07 GMT
#321
On August 16 2013 06:02 KingofGods wrote:
It's so appropriate how David Kim mentioned some high level players don't really understand analysis on this very show with these guests. Suppy sounds like he has no idea how a game should work.

o.O why
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 15 2013 21:09 GMT
#322
On August 16 2013 06:06 juicyjames wrote:
I've always wondered if you could balance Gateways vs Warp Gates by having a mechanic where units warped in by Warp Gate start with less shields (maybe depending on how far away it is from a Nexus?). That way GW means slower production yet starts with full shields while WG is faster production yet starts with less shields.

No, that would basically ruin Protoss. Their attacks would either be weaker or units would have to wait longer before engaging, and their defence would have the same issues.

Something like that would need several changes to account for the differences.
Average means I'm better than half of you.
HelloSon
Profile Joined April 2010
United States456 Posts
August 15 2013 21:10 GMT
#323
On August 16 2013 06:07 Superiorwolf wrote:
Show nested quote +
On August 16 2013 06:02 KingofGods wrote:
It's so appropriate how David Kim mentioned some high level players don't really understand analysis on this very show with these guests. Suppy sounds like he has no idea how a game should work.

o.O why

Damn, ouch
yo
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 15 2013 21:10 GMT
#324
On August 16 2013 06:10 HelloSon wrote:
Show nested quote +
On August 16 2013 06:07 Superiorwolf wrote:
On August 16 2013 06:02 KingofGods wrote:
It's so appropriate how David Kim mentioned some high level players don't really understand analysis on this very show with these guests. Suppy sounds like he has no idea how a game should work.

o.O why

Damn, ouch

I know me sad ;(
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Eury
Profile Joined December 2008
Sweden1126 Posts
August 15 2013 21:10 GMT
#325
The issue with talking with pro players when it comes to design and redesign is that many of them want so little changes as possible because more changes means a lot more time needed to be dedicated to figure stuff out.

However I think it is necessary to change how protoss works, how the economy pretty much caps out on 3 bases, and how units clump up, all need to be addressed if we want SC 2 to have the same longevity as BW.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 15 2013 21:12 GMT
#326
Good job ChanmanV and TOD!

Head Coach Park: "They should buff tanks!"
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 15 2013 21:13 GMT
#327
So what is everyone's final impression of the show? Will we see big changes in LOTV?
MMA: The true King of Wings
pmp10
Profile Joined April 2012
3399 Posts
August 15 2013 21:15 GMT
#328
On August 16 2013 06:13 SarcasmMonster wrote:
So what is everyone's final impression of the show? Will we see big changes in LOTV?

I think they will try to make sizable change for LotV beta.
But chances are they will back-down from it within a month.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 15 2013 21:16 GMT
#329
On August 16 2013 06:09 WolfintheSheep wrote:
Show nested quote +
On August 16 2013 06:06 juicyjames wrote:
I've always wondered if you could balance Gateways vs Warp Gates by having a mechanic where units warped in by Warp Gate start with less shields (maybe depending on how far away it is from a Nexus?). That way GW means slower production yet starts with full shields while WG is faster production yet starts with less shields.

No, that would basically ruin Protoss. Their attacks would either be weaker or units would have to wait longer before engaging, and their defence would have the same issues.

Something like that would need several changes to account for the differences.


I always thought it would be kinda cool to have a unit/units that only can be produced in gateways.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Eury
Profile Joined December 2008
Sweden1126 Posts
August 15 2013 21:16 GMT
#330
On August 16 2013 06:13 SarcasmMonster wrote:
So what is everyone's final impression of the show? Will we see big changes in LOTV?


Not unless we pressure Blizzard for them. They are so afraid to destroy the balance that they have accomplished. If we don't ask for major changes we will just get another HotS type of expansion. While that is nice it isn't what this game needs to become truly great.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
August 15 2013 21:17 GMT
#331
Skill-shot abduct sounds awesome, a shame dkim wasn't too fond of it.
Terran & Potato Salad.
purakushi
Profile Joined August 2012
United States3303 Posts
August 15 2013 21:17 GMT
#332
On August 16 2013 06:10 Superiorwolf wrote:
Show nested quote +
On August 16 2013 06:10 HelloSon wrote:
On August 16 2013 06:07 Superiorwolf wrote:
On August 16 2013 06:02 KingofGods wrote:
It's so appropriate how David Kim mentioned some high level players don't really understand analysis on this very show with these guests. Suppy sounds like he has no idea how a game should work.

o.O why

Damn, ouch

I know me sad ;(


Aw, don't be sad

I don't think KingofGods has any idea what he is talking about
T P Z sagi
StarVe
Profile Joined June 2011
Germany13591 Posts
August 15 2013 21:19 GMT
#333
On August 16 2013 06:13 SarcasmMonster wrote:
So what is everyone's final impression of the show? Will we see big changes in LOTV?

I think they'll bring back the warhound.
Noocta
Profile Joined June 2010
France12578 Posts
August 15 2013 21:20 GMT
#334
On August 16 2013 06:17 Lukeeze[zR] wrote:
Skill-shot abduct sounds awesome, a shame dkim wasn't too fond of it.


To be honest, it would make it garbage because of how easy it would be to put low tech units in the way of it.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2013-08-15 21:26:15
August 15 2013 21:25 GMT
#335
On August 16 2013 05:46 Eury wrote:
I think we need to start a campaign now really screaming for some serious redesign of Protoss if we want anything to happen with force field. David Kim is completely clueless to this issue.
DK just balance what they give him. Changing forcefield isn't about balance but design. Anyway I would be for some organized pressure to change protoss in LotV. I don't care if aplha/beta will take year or more.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 15 2013 21:28 GMT
#336
On August 16 2013 06:25 Tuczniak wrote:
Show nested quote +
On August 16 2013 05:46 Eury wrote:
I think we need to start a campaign now really screaming for some serious redesign of Protoss if we want anything to happen with force field. David Kim is completely clueless to this issue.
DK just balance what they give him. Changing forcefield isn't about balance but design. Anyway I would be for some organized pressure to change protoss in LotV. I don't care if aplha/beta will take year or more.

You/we don't, but the money guys at Blizz might.
Head Coach Park: "They should buff tanks!"
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 15 2013 21:49 GMT
#337
VOD:
MMA: The true King of Wings
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
August 15 2013 22:19 GMT
#338
On August 16 2013 06:20 Noocta wrote:
Show nested quote +
On August 16 2013 06:17 Lukeeze[zR] wrote:
Skill-shot abduct sounds awesome, a shame dkim wasn't too fond of it.


To be honest, it would make it garbage because of how easy it would be to put low tech units in the way of it.


Well still better than abducting nothing. Seeker missile is dodgeable which is cool, it creates 5 sec of tension because you don't know if the targetted unit will escape the missile range or not. I'm sure there is a way to make abduct more enjoyable and skillfull than what it is.
Terran & Potato Salad.
DemigodcelpH
Profile Joined August 2011
1138 Posts
August 15 2013 23:29 GMT
#339
On August 16 2013 06:09 WolfintheSheep wrote:
Show nested quote +
On August 16 2013 06:06 juicyjames wrote:
I've always wondered if you could balance Gateways vs Warp Gates by having a mechanic where units warped in by Warp Gate start with less shields (maybe depending on how far away it is from a Nexus?). That way GW means slower production yet starts with full shields while WG is faster production yet starts with less shields.

No, that would basically ruin Protoss. Their attacks would either be weaker or units would have to wait longer before engaging, and their defence would have the same issues.

Something like that would need several changes to account for the differences.


A proper cost:risk ratio for having map wide instant mobility wouldn't "break" Protoss. It would make the race substantially better by giving Gateways *AND* Warpgates usage, because they would both have strength and weaknesses.

However I think the best solution is to remove Warpgate entirely and re-do Protoss properly.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 15 2013 23:35 GMT
#340
On August 16 2013 08:29 DemigodcelpH wrote:
Show nested quote +
On August 16 2013 06:09 WolfintheSheep wrote:
On August 16 2013 06:06 juicyjames wrote:
I've always wondered if you could balance Gateways vs Warp Gates by having a mechanic where units warped in by Warp Gate start with less shields (maybe depending on how far away it is from a Nexus?). That way GW means slower production yet starts with full shields while WG is faster production yet starts with less shields.

No, that would basically ruin Protoss. Their attacks would either be weaker or units would have to wait longer before engaging, and their defence would have the same issues.

Something like that would need several changes to account for the differences.


A proper cost:risk ratio for having map wide instant mobility wouldn't "break" Protoss. It would make the race substantially better by giving Gateways *AND* Warpgates usage, because they would both have strength and weaknesses.

However I think the best solution is to remove Warpgate entirely and re-do Protoss properly.

As I said, it would require multiple changes to gateway units to make it remotely workable. As much as people like to complain, the game is at a fairly good balance point. A drastic change like "Reinforcements lose 100 shields" or "Reinforcements must wait 30 seconds before they can attack at full health" is enough to completely break matchups.
Average means I'm better than half of you.
Prev 1 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft437
RuFF_SC2 241
StarCraft: Brood War
GuemChi 1919
NaDa 15
ajuk12(nOOB) 14
Icarus 1
Dota 2
LuMiX1
League of Legends
JimRising 706
Counter-Strike
taco 398
Other Games
summit1g10590
WinterStarcraft473
hungrybox372
C9.Mang0348
XaKoH 277
ViBE91
Organizations
Other Games
gamesdonequick1437
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH306
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo924
Upcoming Events
The PondCast
5h 42m
Kung Fu Cup
6h 42m
Replay Cast
19h 42m
KCM Race Survival
1d 5h
IntoTheTV X SOOP
1d 6h
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d 17h
Replay Cast
1d 19h
IntoTheTV X SOOP
2 days
Replay Cast
2 days
GSL
3 days
[ Show More ]
Replay Cast
3 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
4 days
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.