• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:26
CET 08:26
KST 16:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion Ladder Map Matchup Stats SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Dawn of War IV Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1158 users

[Show] Climbing The Ladder - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 Next All
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 15 2013 21:07 GMT
#321
On August 16 2013 06:02 KingofGods wrote:
It's so appropriate how David Kim mentioned some high level players don't really understand analysis on this very show with these guests. Suppy sounds like he has no idea how a game should work.

o.O why
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 15 2013 21:09 GMT
#322
On August 16 2013 06:06 juicyjames wrote:
I've always wondered if you could balance Gateways vs Warp Gates by having a mechanic where units warped in by Warp Gate start with less shields (maybe depending on how far away it is from a Nexus?). That way GW means slower production yet starts with full shields while WG is faster production yet starts with less shields.

No, that would basically ruin Protoss. Their attacks would either be weaker or units would have to wait longer before engaging, and their defence would have the same issues.

Something like that would need several changes to account for the differences.
Average means I'm better than half of you.
HelloSon
Profile Joined April 2010
United States456 Posts
August 15 2013 21:10 GMT
#323
On August 16 2013 06:07 Superiorwolf wrote:
Show nested quote +
On August 16 2013 06:02 KingofGods wrote:
It's so appropriate how David Kim mentioned some high level players don't really understand analysis on this very show with these guests. Suppy sounds like he has no idea how a game should work.

o.O why

Damn, ouch
yo
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 15 2013 21:10 GMT
#324
On August 16 2013 06:10 HelloSon wrote:
Show nested quote +
On August 16 2013 06:07 Superiorwolf wrote:
On August 16 2013 06:02 KingofGods wrote:
It's so appropriate how David Kim mentioned some high level players don't really understand analysis on this very show with these guests. Suppy sounds like he has no idea how a game should work.

o.O why

Damn, ouch

I know me sad ;(
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Eury
Profile Joined December 2008
Sweden1126 Posts
August 15 2013 21:10 GMT
#325
The issue with talking with pro players when it comes to design and redesign is that many of them want so little changes as possible because more changes means a lot more time needed to be dedicated to figure stuff out.

However I think it is necessary to change how protoss works, how the economy pretty much caps out on 3 bases, and how units clump up, all need to be addressed if we want SC 2 to have the same longevity as BW.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 15 2013 21:12 GMT
#326
Good job ChanmanV and TOD!

Head Coach Park: "They should buff tanks!"
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 15 2013 21:13 GMT
#327
So what is everyone's final impression of the show? Will we see big changes in LOTV?
MMA: The true King of Wings
pmp10
Profile Joined April 2012
3354 Posts
August 15 2013 21:15 GMT
#328
On August 16 2013 06:13 SarcasmMonster wrote:
So what is everyone's final impression of the show? Will we see big changes in LOTV?

I think they will try to make sizable change for LotV beta.
But chances are they will back-down from it within a month.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 15 2013 21:16 GMT
#329
On August 16 2013 06:09 WolfintheSheep wrote:
Show nested quote +
On August 16 2013 06:06 juicyjames wrote:
I've always wondered if you could balance Gateways vs Warp Gates by having a mechanic where units warped in by Warp Gate start with less shields (maybe depending on how far away it is from a Nexus?). That way GW means slower production yet starts with full shields while WG is faster production yet starts with less shields.

No, that would basically ruin Protoss. Their attacks would either be weaker or units would have to wait longer before engaging, and their defence would have the same issues.

Something like that would need several changes to account for the differences.


I always thought it would be kinda cool to have a unit/units that only can be produced in gateways.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Eury
Profile Joined December 2008
Sweden1126 Posts
August 15 2013 21:16 GMT
#330
On August 16 2013 06:13 SarcasmMonster wrote:
So what is everyone's final impression of the show? Will we see big changes in LOTV?


Not unless we pressure Blizzard for them. They are so afraid to destroy the balance that they have accomplished. If we don't ask for major changes we will just get another HotS type of expansion. While that is nice it isn't what this game needs to become truly great.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
August 15 2013 21:17 GMT
#331
Skill-shot abduct sounds awesome, a shame dkim wasn't too fond of it.
Terran & Potato Salad.
purakushi
Profile Joined August 2012
United States3300 Posts
August 15 2013 21:17 GMT
#332
On August 16 2013 06:10 Superiorwolf wrote:
Show nested quote +
On August 16 2013 06:10 HelloSon wrote:
On August 16 2013 06:07 Superiorwolf wrote:
On August 16 2013 06:02 KingofGods wrote:
It's so appropriate how David Kim mentioned some high level players don't really understand analysis on this very show with these guests. Suppy sounds like he has no idea how a game should work.

o.O why

Damn, ouch

I know me sad ;(


Aw, don't be sad

I don't think KingofGods has any idea what he is talking about
T P Z sagi
StarVe
Profile Joined June 2011
Germany13591 Posts
August 15 2013 21:19 GMT
#333
On August 16 2013 06:13 SarcasmMonster wrote:
So what is everyone's final impression of the show? Will we see big changes in LOTV?

I think they'll bring back the warhound.
Noocta
Profile Joined June 2010
France12578 Posts
August 15 2013 21:20 GMT
#334
On August 16 2013 06:17 Lukeeze[zR] wrote:
Skill-shot abduct sounds awesome, a shame dkim wasn't too fond of it.


To be honest, it would make it garbage because of how easy it would be to put low tech units in the way of it.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2013-08-15 21:26:15
August 15 2013 21:25 GMT
#335
On August 16 2013 05:46 Eury wrote:
I think we need to start a campaign now really screaming for some serious redesign of Protoss if we want anything to happen with force field. David Kim is completely clueless to this issue.
DK just balance what they give him. Changing forcefield isn't about balance but design. Anyway I would be for some organized pressure to change protoss in LotV. I don't care if aplha/beta will take year or more.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 15 2013 21:28 GMT
#336
On August 16 2013 06:25 Tuczniak wrote:
Show nested quote +
On August 16 2013 05:46 Eury wrote:
I think we need to start a campaign now really screaming for some serious redesign of Protoss if we want anything to happen with force field. David Kim is completely clueless to this issue.
DK just balance what they give him. Changing forcefield isn't about balance but design. Anyway I would be for some organized pressure to change protoss in LotV. I don't care if aplha/beta will take year or more.

You/we don't, but the money guys at Blizz might.
Head Coach Park: "They should buff tanks!"
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 15 2013 21:49 GMT
#337
VOD:
MMA: The true King of Wings
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
August 15 2013 22:19 GMT
#338
On August 16 2013 06:20 Noocta wrote:
Show nested quote +
On August 16 2013 06:17 Lukeeze[zR] wrote:
Skill-shot abduct sounds awesome, a shame dkim wasn't too fond of it.


To be honest, it would make it garbage because of how easy it would be to put low tech units in the way of it.


Well still better than abducting nothing. Seeker missile is dodgeable which is cool, it creates 5 sec of tension because you don't know if the targetted unit will escape the missile range or not. I'm sure there is a way to make abduct more enjoyable and skillfull than what it is.
Terran & Potato Salad.
DemigodcelpH
Profile Joined August 2011
1138 Posts
August 15 2013 23:29 GMT
#339
On August 16 2013 06:09 WolfintheSheep wrote:
Show nested quote +
On August 16 2013 06:06 juicyjames wrote:
I've always wondered if you could balance Gateways vs Warp Gates by having a mechanic where units warped in by Warp Gate start with less shields (maybe depending on how far away it is from a Nexus?). That way GW means slower production yet starts with full shields while WG is faster production yet starts with less shields.

No, that would basically ruin Protoss. Their attacks would either be weaker or units would have to wait longer before engaging, and their defence would have the same issues.

Something like that would need several changes to account for the differences.


A proper cost:risk ratio for having map wide instant mobility wouldn't "break" Protoss. It would make the race substantially better by giving Gateways *AND* Warpgates usage, because they would both have strength and weaknesses.

However I think the best solution is to remove Warpgate entirely and re-do Protoss properly.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 15 2013 23:35 GMT
#340
On August 16 2013 08:29 DemigodcelpH wrote:
Show nested quote +
On August 16 2013 06:09 WolfintheSheep wrote:
On August 16 2013 06:06 juicyjames wrote:
I've always wondered if you could balance Gateways vs Warp Gates by having a mechanic where units warped in by Warp Gate start with less shields (maybe depending on how far away it is from a Nexus?). That way GW means slower production yet starts with full shields while WG is faster production yet starts with less shields.

No, that would basically ruin Protoss. Their attacks would either be weaker or units would have to wait longer before engaging, and their defence would have the same issues.

Something like that would need several changes to account for the differences.


A proper cost:risk ratio for having map wide instant mobility wouldn't "break" Protoss. It would make the race substantially better by giving Gateways *AND* Warpgates usage, because they would both have strength and weaknesses.

However I think the best solution is to remove Warpgate entirely and re-do Protoss properly.

As I said, it would require multiple changes to gateway units to make it remotely workable. As much as people like to complain, the game is at a fairly good balance point. A drastic change like "Reinforcements lose 100 shields" or "Reinforcements must wait 30 seconds before they can attack at full health" is enough to completely break matchups.
Average means I'm better than half of you.
Prev 1 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 103640
NotJumperer 0
Dota 2
NeuroSwarm141
LuMiX1
League of Legends
JimRising 830
Counter-Strike
Stewie2K1854
PGG 193
Other Games
summit1g14650
C9.Mang0228
Hui .152
Dewaltoss2
Organizations
Other Games
gamesdonequick791
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1123
• Stunt695
• HappyZerGling118
Upcoming Events
Epic.LAN
4h 34m
BSL Team A[vengers]
6h 34m
Dewalt vs ZeLoT
UltrA vs ZeLoT
SC4ALL
6h 34m
SC4ALL
6h 34m
BSL 21
11h 34m
BSL Team A[vengers]
1d 6h
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
1d 7h
SC4ALL
1d 7h
BSL 21
1d 11h
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
The PondCast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.