On August 16 2013 06:10 Eury wrote:However I think it is necessary to change how protoss works, how the economy pretty much caps out on 3 bases, and how units clump up, all need to be addressed if we want SC 2 to have the same longevity as BW.
It is funny how people can state things like that with such confidence. You predicted the future of Starcraft, analyzed the flaws and, outstandingly, even already has a solution.
On August 16 2013 06:10 Eury wrote:However I think it is necessary to change how protoss works, how the economy pretty much caps out on 3 bases, and how units clump up, all need to be addressed if we want SC 2 to have the same longevity as BW.
It is funny how people can state things like that with such confidence. You predicted the future of Starcraft, analyzed the flaws and, outstandingly, even already has a solution.
Impressive work.
Ehh, those things have been discussed/suggested like since 6 months after release of WoL. That was basically a TLDR of everything discussed for the last 3 years.
I just hope I don't have to watch MMM + some additional letter in every Terran game in LoTV.
I don't know what they should do but the game needs more diversity in terms of strategy. There is an occasional hero Terran that tries mech but it's getting boring to see the tripple M in each and every matchup.
About time to realize SC2 will never be as good as BW. The main issue has always been Protoss design (along with some global flaws such as the game being too fast-paced and UI-assisted), everyone's been discussing it ever since the release of WoL and close to no real change has been adopted. This isn't going to happen, we won't get rid of forcefields, colossi, of the appalling weakness of gate units and of the inner retardation of the warp-in mechanics. Don't get me wrong, SC2's fine, it's just not as good as it should be. The (lowering) viewer count serves as testimony.
I cannot believe nobody asked him about the economy. Things like Lalush's post here on TL on the topic, Kespa trying to do something about it (remember that crazy map they were testing for SPL with allgold/less harvesters), trying to encourage more expanding instead of capping at 3 mining bases, etc... I feel like that's the most important thing to actually (re)design and (re)balance in LotV and nobody even asked him
Listening to the latest episode atm and as a parent myself I'm enjoying it. It's nice hearing input from other parents concerning their kids and online games, because trying to handle my kids playing with other people can be troublesome to say the least. Just all the crap that they get exposed to. As an example my kid got cussed out by some RPers in WoW cause he wasn't playing along properly with their skit, or stumbling upon people cybering in the goldshire inn. The first team game he ever played in SC2 his partner cussed him out for sucking, and it's like god damn. How do you expose them to online games without all the shit that comes with it? It's rough.
Tomorrow's show (Tuesday) is at 4pm EDT/ 10pm CEST w/ guest Day[9] and Eric Burkhart to talk more about their endeavor into designing a strategy game and the upcoming plans for the upcoming After Hours Gaming League season.
Are guest quetitions allowed? If so, could you please ask Kim Phan if he is able to talk about the current ladder situation or if it is something blizzard is already investigating into?