• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:34
CET 07:34
KST 15:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0236LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
StarCraft Evolution League (SC Evo Biweekly) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
[LIVE] [S:21] ASL Season Open Day 1 ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1914 users

Developers Update : Heart of the Swarm - Page 47

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 45 46 47 48 49 93 Next
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2012-04-12 05:57:06
April 12 2012 05:52 GMT
#921
Glad the replicant and shredder got scrapped. Shredder was pretty redundant for terran since they have so many units and buildings that control space(turrets,tanks,sensor tower,etc). It was a bad unit overall.

And thank god they remove the replicant.Balance would be an absolute nightmare when you have a unit that copy almost
every unit. Imagine fungal +storms+forcefield. Glad they remove it and give protoss something new and original.

Blizz, please increase mass recall energy usage by a ton. This ability will definitely be OP.
Mass recall should be researchable and not just obtainable right from the start.

Play your best
Synwave
Profile Joined July 2009
United States2803 Posts
April 12 2012 05:53 GMT
#922
On April 12 2012 14:42 tztztz wrote:
Show nested quote +
On April 12 2012 14:30 Synwave wrote:
No offense but browder knows about as much about balance as I do, he is a complete activision guy..what sells the most units in the first week and we will patch the rest.
The "rebalancing" shows this philosophy.
I just can't see this as being good for the scene but Im sure it will be good for the tm in the short term.


if this were true, they would have kept the carrier, right?

The carrier wasnt in Red Alert, he cant balance it so he just removes it. If this were true... well it is.
♞Nerdrage is the cause of global warming♞
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
April 12 2012 05:54 GMT
#923
Too many strange units.
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
April 12 2012 05:59 GMT
#924
Fixing the Carrier sounds so much more logical then getting a new random air siege unit.
It's a fantastic design and i would really be sad to see it go away, but then again i am just a spectator what do i know.

The shredder going is like a blessing terran did not need it, and it's abuse would have been legendary

Zerg sounds good but the nydus and overseer are actualy descent just make them cheaper in gas, there simply is no need a nydus needs to be that expancive for it's sound and time it takes to build, making it 90% of the time a fail.

I asume pro players are helping with balance etc ? This would make things so much more easy.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
April 12 2012 06:00 GMT
#925
When I read this part:

The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.


I died a little inside. I know that nothing is set in stone yet, but do Protoss really need any help in end (i.e. late) game PvT?
I might be the minority on TL, but TL is the minority everywhere else.
tuho12345
Profile Blog Joined July 2011
4482 Posts
April 12 2012 06:02 GMT
#926
On April 12 2012 14:52 FakeDeath wrote:
Glad the replicant and shredder got scrapped. Shredder was pretty redundant for terran since they have so many units and buildings that control space(turrets,tanks,sensor tower,etc). It was a bad unit overall.

And thank god they remove the replicant.Balance would be an absolute nightmare when you have a unit that copy almost
every unit. Imagine fungal +storms+forcefield. Glad they remove it and give protoss something new and original.

Blizz, please increase mass recall energy usage by a ton. This ability will definitely be OP.
Mass recall should be researchable and not just obtainable right from the start.


haha good one, imagine toss replicate infestor, then fungal mutas and storm the shit outta it rofl. No more whining about mutas imba lol.
IamPryda
Profile Joined April 2011
United States1186 Posts
April 12 2012 06:05 GMT
#927
If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation
Moar banelings less qq
Kiett
Profile Blog Joined March 2011
United States7639 Posts
April 12 2012 06:13 GMT
#928
Carrier? ;___;
Writer:o
usethis2
Profile Joined December 2010
2164 Posts
April 12 2012 06:15 GMT
#929
On April 12 2012 14:18 Amlitzer wrote:
The Oracle is starting to sound just like what the Void Ray currently is except needing a fleet beacon, so why not just buff the VR then instead Blizzard?

edit: I meant the Tempest.

I agree. I love Void Rays. I think they're uniquely designed and definitely benefits from increased skills. I wish Blizzard can make them a little more useful than now. I would love to be able to use Void Rays tactically, without all-in'ing or gimmickeries.
Laggy
Profile Blog Joined May 2010
United States385 Posts
April 12 2012 06:18 GMT
#930
On April 12 2012 01:25 rift wrote:
I don't want "cool" stuff, I want a well-designed esport. Blizzard, please stop making units that are explicitly role-specific.
Swallow your pride and use the assistance of Kespa/progamers as was planned. IP rights dispute is over.


This is just blatantly wrong, they nerfed voidrays because some korean pro gamer sent Blizzard a very detailed e-mail on how the voidray was imbalanced with certain timings and he included replays and things, and then nerfed the VR solely because of him.
D on iccup stands for diamond in SC2
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
April 12 2012 06:20 GMT
#931
Seems like the reveals at Blizzcon seemed to be negative. It must be hard I guess.
Mass Motherships Counters Almost everything
Scufo
Profile Joined October 2010
United States136 Posts
April 12 2012 06:22 GMT
#932
On April 12 2012 14:42 Sub40APM wrote:
Show nested quote +
On April 12 2012 14:37 cosmo.6792 wrote:
There is only one certainty I garnered from this latest update: HotS will not be released in 2012. Absolutely no way.

They already said that in their SEC filings. Blizz is going to release only 1 title this year, and that title is Diablo 3.

Yup. On the bright side, we've got plenty of time to get into Masters before HotS drops :D
Jarree
Profile Joined January 2012
Finland1004 Posts
Last Edited: 2012-04-12 06:24:41
April 12 2012 06:22 GMT
#933
I wonder how much minerals Viper will extract from a patch per "mana reload". New z strat, get map control early and mine out your opponents future bases?
(edit: hmm it says "locks up a patch, that can't be permanent it would make no sense at all?)

Seems like TvP will remain the same shit it is now. Battlehellion alone will not change anything. Yes, maybe they will "stand their ground" against chargelots better than MMM does, but then again your tanks will kill them with friendlyfire. Give tanks some late game upgrade that reduces ff like in the single player.

Also kind of curious there was no mention about burrow moving banelings. Maybe it requires more testing to see if it works.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
April 12 2012 06:23 GMT
#934
On April 12 2012 15:05 IamPryda wrote:
If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation


If mass recall makes it into the game,Protoss will never ever lose in a base trade situation.
Play your best
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
April 12 2012 06:27 GMT
#935
On April 12 2012 15:23 FakeDeath wrote:
Show nested quote +
On April 12 2012 15:05 IamPryda wrote:
If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation


If mass recall makes it into the game,Protoss will never ever lose in a base trade situation.


Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies.

Keep talking please, it will be good, but statements like that are delusional
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
April 12 2012 06:27 GMT
#936
The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.


What the fuck? This is just depressing if they actually think protoss is lacking in the lategame -_-
papaz
Profile Joined December 2009
Sweden4149 Posts
April 12 2012 06:28 GMT
#937
I knew the shredder was too good to be true.

Even at Blizzcon testing people were saying the best use for it to drop it behind the mineral line.

And the replicator would have been a nightmare to balance.
bittman
Profile Joined February 2011
Australia8759 Posts
April 12 2012 06:29 GMT
#938
On April 12 2012 15:13 Kiett wrote:
Carrier? ;___;


Carrier =(

Well at least it's good to see that they're not replacing it with an a-move unit anymore. Might actually detract from deathball mentality.

As much as I like their talk about the new units, I still feel like some current units in the game could use work. Collosi, Void rays, hydras, carriers (though being removed), overseers (though being worked on) and corruptors (they still have that ability?).

Basically, I'd like to see more abilities and micro-ability included in the game. Stuff like ultra charge and battlecruisers boost are nice handy little aspects of the game that will allow these units to be more viable in some form. I want to see a battle where so many abilities get used that we find it unbelievable as opposed to now where army positioning (splits, ordering, flanks, etc) is about the only thing that pros do leagues better than ladder players in battle at least.

More skills. Make players work for an APM + control goal that almost appears unachievable. Then we can celebrate when it happens. As it is we've been celebrating decent FF or storm placements, but every player should be able to do these, they just make mistakes.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
April 12 2012 06:31 GMT
#939
On April 12 2012 15:18 Laggy wrote:
Show nested quote +
On April 12 2012 01:25 rift wrote:
I don't want "cool" stuff, I want a well-designed esport. Blizzard, please stop making units that are explicitly role-specific.
Swallow your pride and use the assistance of Kespa/progamers as was planned. IP rights dispute is over.


This is just blatantly wrong, they nerfed voidrays because some korean pro gamer sent Blizzard a very detailed e-mail on how the voidray was imbalanced with certain timings and he included replays and things, and then nerfed the VR solely because of him.


Source? Almost all the interviews they've ever done talk about changes being the result of multiple data points of which pro feedback is but a part, it's described in general over here:

Blizzcon 2010 Starcraft 2 Developer Panel
Tendoi
Profile Joined February 2012
Romania62 Posts
Last Edited: 2012-04-12 06:37:51
April 12 2012 06:37 GMT
#940
So they're removing the Carrier to add a Carrier with another name that doesn't have Interceptors. That's f*cking smart, isn't it?
I sleep more than koreans practice.
Prev 1 45 46 47 48 49 93 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 7288
Leta 376
Dewaltoss 101
ToSsGirL 73
Noble 39
Terrorterran 21
Larva 18
Dota 2
NeuroSwarm165
LuMiX1
League of Legends
JimRising 723
Other Games
summit1g10288
C9.Mang0419
RuFF_SC2104
Trikslyr31
Organizations
StarCraft: Brood War
Afreeca ASL 4364
Other Games
gamesdonequick890
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Sammyuel 22
• iHatsuTV 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki14
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra3270
Other Games
• WagamamaTV277
Upcoming Events
PiG Sty Festival
2h 26m
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
3h 26m
Epic.LAN
5h 26m
uThermal 2v2 Circuit
8h 26m
Replay Cast
17h 26m
PiG Sty Festival
1d 2h
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 3h
Replay Cast
1d 17h
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
2 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: King of Kings
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.