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I find it extremely funny how Blizzard has never thought to add some sort of healing ability to the Mothership/Sentries since it's impossible to heal Protoss units. Sure our shields recharge, but a stalker with full shields and 10hp is worth a lot less to me compared to one with full shields and full hp.
75 energy (2 cast max per unit then) = 25hp in a 2 range AoE perhaps? Hell even if it was added as an upgrade that'd be a decent start and very useful late game when Terrans essentially get unlimited hp from Medivacs. Something more to consider is EMPs which remove 100 shields on protss units per EMP thus draining shields almost instantly. Suddenly seems a little bit more reasonable huh?
Imma shut up now before the whole terran community kills me 
--- Yes I'm protoss, of course there's some bias lol.
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On April 12 2012 15:37 Tendoi wrote: So they're removing the Carrier to add a Carrier with another name that doesn't have Interceptors. That's f*cking smart, isn't it?
To play devils advocate for a moment: It doesn't have interceptors which means it doesn't take time to reach full power and is less vulnerable to stim marines which currently can just chew through the interceptors and safely ignore the carrier.
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So the bottom line is that the replicant is out?!?!? Now... i can finaly build my infestor's again :thumbs Happy happy day.
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On April 12 2012 15:27 Cyro wrote:Show nested quote +On April 12 2012 15:23 FakeDeath wrote:On April 12 2012 15:05 IamPryda wrote: If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation If mass recall makes it into the game,Protoss will never ever lose in a base trade situation. Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies. Keep talking please, it will be good, but statements like that are delusional
How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario.
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it all sounds rather good in my ears, but than again its still even pre beta so lots of stuff will change and in the beta alot of stuff will change again i Think its a nice aproach to just find stuff that is actually cool test it does it remain cool without getting exploited not working (like completely broken) when you are happy let the masses try to break them find the ballance flaws and either fix or scrap if it doesent stand the test of pro's, imo its really important to add something new / cool (that still works) like BW / TFT both added completely new layers to the gameplay of the games even with alot of nay sayers at the time who where afraid of change, but it all turned out beutifull!
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On April 12 2012 15:41 FakeDeath wrote:Show nested quote +On April 12 2012 15:27 Cyro wrote:On April 12 2012 15:23 FakeDeath wrote:On April 12 2012 15:05 IamPryda wrote: If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation If mass recall makes it into the game,Protoss will never ever lose in a base trade situation. Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies. Keep talking please, it will be good, but statements like that are delusional How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario.
Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy
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On April 12 2012 15:31 Dingobloo wrote:Show nested quote +On April 12 2012 15:18 Laggy wrote:On April 12 2012 01:25 rift wrote: I don't want "cool" stuff, I want a well-designed esport. Blizzard, please stop making units that are explicitly role-specific. Swallow your pride and use the assistance of Kespa/progamers as was planned. IP rights dispute is over. This is just blatantly wrong, they nerfed voidrays because some korean pro gamer sent Blizzard a very detailed e-mail on how the voidray was imbalanced with certain timings and he included replays and things, and then nerfed the VR solely because of him. Source?
Damn it, I will never remember the source. But I remember Dustin saying this too. Laggy is right.
Hey, has anybody here played HotS Custom? Is Mass Recall really game breaking?
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god their solution to TvT tank lines is retarded. in fact, there is nothing wrong with tanks in TvT!
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On April 12 2012 15:45 nerak wrote:Show nested quote +On April 12 2012 15:31 Dingobloo wrote:On April 12 2012 15:18 Laggy wrote:On April 12 2012 01:25 rift wrote: I don't want "cool" stuff, I want a well-designed esport. Blizzard, please stop making units that are explicitly role-specific. Swallow your pride and use the assistance of Kespa/progamers as was planned. IP rights dispute is over. This is just blatantly wrong, they nerfed voidrays because some korean pro gamer sent Blizzard a very detailed e-mail on how the voidray was imbalanced with certain timings and he included replays and things, and then nerfed the VR solely because of him. Source? Damn it, I will never remember the source. But I remember Dustin saying this too. Laggy is right. Hey, has anybody here played HotS Custom? Is Mass Recall really game breaking?
Source is here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=162815
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Screw the haters.
<3 you Blizzard! Can't wait for the beta!
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anti air spider mines? uhhh no thanks nothing would more fun than losing 20 mutalisks to a single air spider mine weee fun.
long range siege line breaker? uhhh wtf is wrong with TvT as it is now?
cutting the warhound? sure sounds good if only there was some other kind of unit they could replace it with, something that sounds large and powerful I dunno maybe something like a goliath
I hope they figure their stuff out but I dunno, blizzard usually comes through in the end.
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On April 12 2012 15:44 Seiniyta wrote:Show nested quote +On April 12 2012 15:41 FakeDeath wrote:On April 12 2012 15:27 Cyro wrote:On April 12 2012 15:23 FakeDeath wrote:On April 12 2012 15:05 IamPryda wrote: If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation If mass recall makes it into the game,Protoss will never ever lose in a base trade situation. Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies. Keep talking please, it will be good, but statements like that are delusional How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario. Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy
Absolute bullshit, no pro even top tier koreans can spend ALL their chronoboost all the time, there is only so much you can chronoboost your upgrades/warpgates/production.
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On April 12 2012 15:45 nerak wrote:Show nested quote +On April 12 2012 15:31 Dingobloo wrote:On April 12 2012 15:18 Laggy wrote:On April 12 2012 01:25 rift wrote: I don't want "cool" stuff, I want a well-designed esport. Blizzard, please stop making units that are explicitly role-specific. Swallow your pride and use the assistance of Kespa/progamers as was planned. IP rights dispute is over. This is just blatantly wrong, they nerfed voidrays because some korean pro gamer sent Blizzard a very detailed e-mail on how the voidray was imbalanced with certain timings and he included replays and things, and then nerfed the VR solely because of him. Source? Damn it, I will never remember the source. But I remember Dustin saying this too. Laggy is right. Hey, has anybody here played HotS Custom? Is Mass Recall really game breaking? MakaPrime sent a replay to blizzard .
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EDIT:
Hey, does anyone else wonder where Dayvie dropped off to?
Also, I'm still waiting for Burrow Movement Banelings and Burrow Charge Ultralisks! Maybe only Burrow Movement Banelings on Creep? Or as a Tier 3 upgrade?
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[The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.]
Instead of creating another A-move unit with long range, why don't Blizzard create an interesting mechanic from the Carrier?
An idea could be: The Carrier's interceptors have the shooting range of 4. It will "Lock-On" to any units (Air or ground) that is within 9 range of the Carrier. Once locked-on, the interceptors will fire away and will continue to fire if the units are within 15 range of the Carrier. (Granting the longest siege range in the game) This is very powerful, because it will allow the Protoss player to micro away the Carrier after the initial lock-on. However, if the units that the interceptors are firing at have lure them away from the 15 range, the interceptors will lose control from the Carrier and will crash, resulting the Protoss player to have to remake interceptors. Protoss players can avoid this by switching the target to keep the interceptors alive. If in the situation of mass marine vs Carrier. The marines get lock-on and decide to stim retreat, it forces the Protoss player to press "S" to prevent the interceptors to pursuit forward, Or, in a different situation, Carrier may continue to pursuit to keep the marines within the 15 range. This create a micro tug of war between the players and the effectiveness of the unit can be exponentially increase with the player's micro skill.
This is just an idea, I am sure it is no where to be balance in anyway yet, but instead of just another "very long-ranged aerial siege weapon that can strike both air and ground targets" why not work on the carrier that has such a good potential.
What are you guys' ideas??
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How about an Archon that is not so bright..a bit darker perhaps. Make it a spell caster type. Could be useful.
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On April 12 2012 15:44 Seiniyta wrote:Show nested quote +On April 12 2012 15:41 FakeDeath wrote:On April 12 2012 15:27 Cyro wrote:On April 12 2012 15:23 FakeDeath wrote:On April 12 2012 15:05 IamPryda wrote: If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation If mass recall makes it into the game,Protoss will never ever lose in a base trade situation. Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies. Keep talking please, it will be good, but statements like that are delusional How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario. Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy
Like good terrans drop mules all the time so they never have energy for a scan?
Come on now.
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They could bring back the shield battery, give carrier a spell to expend it's own shield before interceptors take damage. Buff carrier shield armor by 1 or 2. Carrier fixed. The new TvP: Gigantic lines of shield batteries and turrets. It'll be like WW1.
On April 12 2012 15:44 Seiniyta wrote:Show nested quote +On April 12 2012 15:41 FakeDeath wrote:On April 12 2012 15:27 Cyro wrote:On April 12 2012 15:23 FakeDeath wrote:On April 12 2012 15:05 IamPryda wrote: If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation If mass recall makes it into the game,Protoss will never ever lose in a base trade situation. Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies. Keep talking please, it will be good, but statements like that are delusional How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario. Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy
Or those same good players who expect to recall and developed a build around it will have the energy. I'm not even sure how someone goes about making this statement. Infact, I'm pretty sure the player who chronoboosts mindlessly then walks into an opponent's base without realizing he doesn't have the energy to recall is fairly retarded.
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ALLEYCAT BLUES49496 Posts
On April 12 2012 15:58 Torpedo.Vegas wrote: How about an Archon that is not so bright..a bit darker perhaps. Make it a spell caster type. Could be useful. Yeah maybe it should have a reddish glow.
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Blizzard is exactly as clueless about the impacts on the game they will cause as we are :D
All I can say is -I am deeply sorry for the whole balancing and metagaming process we have been through since Beta. Instead of helping this HOTS will trash a lot of the good work that was done until today.
We have seen what smallest changes can do to the game - HOTS is a dark and chaotic cloud on the horizon for me.
I would prefer a more stable process of development. Add Ultra-charge and see what happens (this could have been done months ago) few weeks later everyone will know if its good or not
smaller and more regular changes are much easier to analyse.
like 90% of HOTS could have been implemented long ago (HOTS clearly adresses current metagame issues and circumstances - which might not even exist in HOTS...)
I do not want to call any heat on myself but live-development is a huge faktor of mmorpgs and mobas to be as successful as they are. New and "cool" stuff keeps casuals playing the game. implementing this in a slower and more regular way makes balancing it easier.
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