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Developers Update : Heart of the Swarm - Page 48

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 46 47 48 49 50 93 Next
lost_artz
Profile Joined January 2012
United States366 Posts
April 12 2012 06:39 GMT
#941
I find it extremely funny how Blizzard has never thought to add some sort of healing ability to the Mothership/Sentries since it's impossible to heal Protoss units. Sure our shields recharge, but a stalker with full shields and 10hp is worth a lot less to me compared to one with full shields and full hp.

75 energy (2 cast max per unit then) = 25hp in a 2 range AoE perhaps? Hell even if it was added as an upgrade that'd be a decent start and very useful late game when Terrans essentially get unlimited hp from Medivacs. Something more to consider is EMPs which remove 100 shields on protss units per EMP thus draining shields almost instantly. Suddenly seems a little bit more reasonable huh?

Imma shut up now before the whole terran community kills me

---
Yes I'm protoss, of course there's some bias lol.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-04-12 06:41:05
April 12 2012 06:40 GMT
#942
On April 12 2012 15:37 Tendoi wrote:
So they're removing the Carrier to add a Carrier with another name that doesn't have Interceptors. That's f*cking smart, isn't it?


To play devils advocate for a moment: It doesn't have interceptors which means it doesn't take time to reach full power and is less vulnerable to stim marines which currently can just chew through the interceptors and safely ignore the carrier.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
April 12 2012 06:40 GMT
#943
So the bottom line is that the replicant is out?!?!? Now... i can finaly build my infestor's again :thumbs
Happy happy day.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
April 12 2012 06:41 GMT
#944
On April 12 2012 15:27 Cyro wrote:
Show nested quote +
On April 12 2012 15:23 FakeDeath wrote:
On April 12 2012 15:05 IamPryda wrote:
If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation


If mass recall makes it into the game,Protoss will never ever lose in a base trade situation.


Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies.

Keep talking please, it will be good, but statements like that are delusional


How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario.

Play your best
aiuradun
Profile Joined February 2011
Denmark115 Posts
April 12 2012 06:44 GMT
#945
it all sounds rather good in my ears, but than again its still even pre beta so lots of stuff will change and in the beta alot of stuff will change again i Think its a nice aproach to just find stuff that is actually cool test it does it remain cool without getting exploited not working (like completely broken) when you are happy let the masses try to break them find the ballance flaws and either fix or scrap if it doesent stand the test of pro's, imo its really important to add something new / cool (that still works) like BW / TFT both added completely new layers to the gameplay of the games even with alot of nay sayers at the time who where afraid of change, but it all turned out beutifull!
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
April 12 2012 06:44 GMT
#946
On April 12 2012 15:41 FakeDeath wrote:
Show nested quote +
On April 12 2012 15:27 Cyro wrote:
On April 12 2012 15:23 FakeDeath wrote:
On April 12 2012 15:05 IamPryda wrote:
If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation


If mass recall makes it into the game,Protoss will never ever lose in a base trade situation.


Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies.

Keep talking please, it will be good, but statements like that are delusional


How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario.



Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy
Pokemon Master
nerak
Profile Blog Joined September 2011
Brazil256 Posts
Last Edited: 2012-04-12 06:46:54
April 12 2012 06:45 GMT
#947
On April 12 2012 15:31 Dingobloo wrote:
Show nested quote +
On April 12 2012 15:18 Laggy wrote:
On April 12 2012 01:25 rift wrote:
I don't want "cool" stuff, I want a well-designed esport. Blizzard, please stop making units that are explicitly role-specific.
Swallow your pride and use the assistance of Kespa/progamers as was planned. IP rights dispute is over.


This is just blatantly wrong, they nerfed voidrays because some korean pro gamer sent Blizzard a very detailed e-mail on how the voidray was imbalanced with certain timings and he included replays and things, and then nerfed the VR solely because of him.


Source?


Damn it, I will never remember the source. But I remember Dustin saying this too. Laggy is right.

Hey, has anybody here played HotS Custom? Is Mass Recall really game breaking?
"I am smiling" - Marauder Dynamite
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
April 12 2012 06:47 GMT
#948
god their solution to TvT tank lines is retarded. in fact, there is nothing wrong with tanks in TvT!
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
April 12 2012 06:48 GMT
#949
On April 12 2012 15:45 nerak wrote:
Show nested quote +
On April 12 2012 15:31 Dingobloo wrote:
On April 12 2012 15:18 Laggy wrote:
On April 12 2012 01:25 rift wrote:
I don't want "cool" stuff, I want a well-designed esport. Blizzard, please stop making units that are explicitly role-specific.
Swallow your pride and use the assistance of Kespa/progamers as was planned. IP rights dispute is over.


This is just blatantly wrong, they nerfed voidrays because some korean pro gamer sent Blizzard a very detailed e-mail on how the voidray was imbalanced with certain timings and he included replays and things, and then nerfed the VR solely because of him.


Source?


Damn it, I will never remember the source. But I remember Dustin saying this too. Laggy is right.

Hey, has anybody here played HotS Custom? Is Mass Recall really game breaking?


Source is here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=162815
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
April 12 2012 06:48 GMT
#950
Screw the haters.

<3 you Blizzard! Can't wait for the beta!
Never say die
rewired
Profile Joined November 2010
Canada630 Posts
April 12 2012 06:51 GMT
#951
anti air spider mines? uhhh no thanks nothing would more fun than losing 20 mutalisks to a single air spider mine weee fun.

long range siege line breaker? uhhh wtf is wrong with TvT as it is now?

cutting the warhound? sure sounds good if only there was some other kind of unit they could replace it with, something that sounds large and powerful I dunno maybe something like a goliath

I hope they figure their stuff out but I dunno, blizzard usually comes through in the end.
The road isn't always straight.
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
April 12 2012 06:52 GMT
#952
On April 12 2012 15:44 Seiniyta wrote:
Show nested quote +
On April 12 2012 15:41 FakeDeath wrote:
On April 12 2012 15:27 Cyro wrote:
On April 12 2012 15:23 FakeDeath wrote:
On April 12 2012 15:05 IamPryda wrote:
If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation


If mass recall makes it into the game,Protoss will never ever lose in a base trade situation.


Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies.

Keep talking please, it will be good, but statements like that are delusional


How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario.



Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy



Absolute bullshit, no pro even top tier koreans can spend ALL their chronoboost all the time, there is only so much you can chronoboost your upgrades/warpgates/production.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-04-12 06:54:52
April 12 2012 06:54 GMT
#953
On April 12 2012 15:45 nerak wrote:
Show nested quote +
On April 12 2012 15:31 Dingobloo wrote:
On April 12 2012 15:18 Laggy wrote:
On April 12 2012 01:25 rift wrote:
I don't want "cool" stuff, I want a well-designed esport. Blizzard, please stop making units that are explicitly role-specific.
Swallow your pride and use the assistance of Kespa/progamers as was planned. IP rights dispute is over.


This is just blatantly wrong, they nerfed voidrays because some korean pro gamer sent Blizzard a very detailed e-mail on how the voidray was imbalanced with certain timings and he included replays and things, and then nerfed the VR solely because of him.


Source?


Damn it, I will never remember the source. But I remember Dustin saying this too. Laggy is right.

Hey, has anybody here played HotS Custom? Is Mass Recall really game breaking?

MakaPrime sent a replay to blizzard .
Stork[gm]
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2012-04-12 06:55:48
April 12 2012 06:54 GMT
#954
EDIT:

Hey, does anyone else wonder where Dayvie dropped off to?

Also, I'm still waiting for Burrow Movement Banelings and Burrow Charge Ultralisks! Maybe only Burrow Movement Banelings on Creep? Or as a Tier 3 upgrade?
There is no one like you in the universe.
bhfberserk
Profile Joined August 2011
Canada390 Posts
April 12 2012 06:55 GMT
#955
[The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.]

Instead of creating another A-move unit with long range, why don't Blizzard create an interesting mechanic from the Carrier?

An idea could be:
The Carrier's interceptors have the shooting range of 4. It will "Lock-On" to any units (Air or ground) that is within 9 range of the Carrier. Once locked-on, the interceptors will fire away and will continue to fire if the units are within 15 range of the Carrier. (Granting the longest siege range in the game) This is very powerful, because it will allow the Protoss player to micro away the Carrier after the initial lock-on.
However, if the units that the interceptors are firing at have lure them away from the 15 range, the interceptors will lose control from the Carrier and will crash, resulting the Protoss player to have to remake interceptors.
Protoss players can avoid this by switching the target to keep the interceptors alive.
If in the situation of mass marine vs Carrier. The marines get lock-on and decide to stim retreat, it forces the Protoss player to press "S" to prevent the interceptors to pursuit forward, Or, in a different situation, Carrier may continue to pursuit to keep the marines within the 15 range.
This create a micro tug of war between the players and the effectiveness of the unit can be exponentially increase with the player's micro skill.

This is just an idea, I am sure it is no where to be balance in anyway yet, but instead of just another "very long-ranged aerial siege weapon that can strike both air and ground targets" why not work on the carrier that has such a good potential.

What are you guys' ideas??
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
April 12 2012 06:58 GMT
#956
How about an Archon that is not so bright..a bit darker perhaps. Make it a spell caster type. Could be useful.
LazinCajun
Profile Joined July 2011
United States294 Posts
April 12 2012 06:58 GMT
#957
On April 12 2012 15:44 Seiniyta wrote:
Show nested quote +
On April 12 2012 15:41 FakeDeath wrote:
On April 12 2012 15:27 Cyro wrote:
On April 12 2012 15:23 FakeDeath wrote:
On April 12 2012 15:05 IamPryda wrote:
If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation


If mass recall makes it into the game,Protoss will never ever lose in a base trade situation.


Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies.

Keep talking please, it will be good, but statements like that are delusional


How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario.



Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy


Like good terrans drop mules all the time so they never have energy for a scan?

Come on now.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-04-12 07:10:58
April 12 2012 07:03 GMT
#958
They could bring back the shield battery, give carrier a spell to expend it's own shield before interceptors take damage. Buff carrier shield armor by 1 or 2. Carrier fixed. The new TvP: Gigantic lines of shield batteries and turrets. It'll be like WW1.

On April 12 2012 15:44 Seiniyta wrote:
Show nested quote +
On April 12 2012 15:41 FakeDeath wrote:
On April 12 2012 15:27 Cyro wrote:
On April 12 2012 15:23 FakeDeath wrote:
On April 12 2012 15:05 IamPryda wrote:
If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation


If mass recall makes it into the game,Protoss will never ever lose in a base trade situation.


Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies.

Keep talking please, it will be good, but statements like that are delusional


How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario.



Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy


Or those same good players who expect to recall and developed a build around it will have the energy. I'm not even sure how someone goes about making this statement. Infact, I'm pretty sure the player who chronoboosts mindlessly then walks into an opponent's base without realizing he doesn't have the energy to recall is fairly retarded.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50898 Posts
April 12 2012 07:04 GMT
#959
On April 12 2012 15:58 Torpedo.Vegas wrote:
How about an Archon that is not so bright..a bit darker perhaps. Make it a spell caster type. Could be useful.

Yeah maybe it should have a reddish glow.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
SamsLiST
Profile Joined May 2011
Germany184 Posts
April 12 2012 07:08 GMT
#960
Blizzard is exactly as clueless about the impacts on the game they will cause as we are :D

All I can say is -I am deeply sorry for the whole balancing and metagaming process we have been through since Beta.
Instead of helping this HOTS will trash a lot of the good work that was done until today.

We have seen what smallest changes can do to the game - HOTS is a dark and chaotic cloud on the horizon for me.

I would prefer a more stable process of development.
Add Ultra-charge and see what happens (this could have been done months ago)
few weeks later everyone will know if its good or not

smaller and more regular changes are much easier to analyse.

like 90% of HOTS could have been implemented long ago
(HOTS clearly adresses current metagame issues and circumstances - which might not even exist in HOTS...)

I do not want to call any heat on myself but live-development is a huge faktor of mmorpgs and mobas to be as successful as they are.
New and "cool" stuff keeps casuals playing the game.
implementing this in a slower and more regular way makes balancing it easier.
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