• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:09
CET 23:09
KST 07:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 841 users

Developers Update : Heart of the Swarm - Page 49

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 47 48 49 50 51 93 Next
Elefes
Profile Joined September 2011
Russian Federation164 Posts
April 12 2012 07:15 GMT
#961
We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more... Long-ranged...

:win:
Leetley
Profile Joined October 2010
1796 Posts
April 12 2012 07:16 GMT
#962
Ahh, Replicant would've been a terrible addition. I am so happy!
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-04-12 07:18:34
April 12 2012 07:18 GMT
#963
Anyone that thinks the "balance patches" we've had since launch have actually HELPED balance is crazy. The original vision for sc2 has been completely smeared and we're left with an even more broken game. What we need is a complete reboot and hopefully HoTS is just that.

A billion and one rushes have been nerfed since launch and it's now pretty obvious looking back that players have simply been playing WoL incorrectly. Let's hope the xpac is a little more obvious on how to go about playing it. Also, I can't say I'm upset that the shredder was cut, that was just a recipe for disaster imo.
drew-chan
Profile Joined July 2009
Malaysia1517 Posts
April 12 2012 07:18 GMT
#964
Long range missile launcher? just increase Hunter Seeker cast range and done...
...
Honner
Profile Joined March 2011
United Kingdom65 Posts
April 12 2012 07:20 GMT
#965
Sounds like they only really know what they are doing with zerg, and they are back to the drawing board on Terran and Protoss.

Air-based spider mines sounds like it will have a bit of crossover with Raven's Seeker Missile. Otherwise serves the same purpose as turrets.

Long-ranged air siege unit for Protoss, sounds like a void ray to me (they could just give void rays range upgrade from the same fleet beacon upgrade that Phoenix get, hell, make it effect the Carrier as well and maybe they become viable also, or make interceptors do aoe damge vs air).

Mass recall on nexus we already knew about.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
April 12 2012 07:23 GMT
#966
On April 12 2012 06:03 Barrin wrote:
Show nested quote +
On April 12 2012 04:58 LazinCajun wrote:
Barrin, you and your 6 min patches

I don't disagree, but it would involve rebalancing everything in the game. You'd need a major expansion or something to do that.

An expansion you say? I know just the one!

Show nested quote +
On April 12 2012 04:54 Egyptian_Head wrote:
On April 12 2012 04:50 Barrin wrote:
On April 12 2012 02:57 Froadac wrote:
I dunno. i just want some REAL zoning options at the disposal of all 3 races. :|

If only people had to take enough bases to make it actually useful.

Well we are moving in that direction slowly. As long as people can correctly read and counter all the two base pushes reliably which should happen at some point more bases is inevitable.

What I said didn't really have anything to do with the metagame.

The framework is not as expanding-friendly as it (probably) should be to begin with. You simply have all the resources you need with fewer bases. You can mine up to 38% faster from a SC2 mineral field than a BW mineral field.

Agreed. Would prefer slower income, to make mroe bases useful... Still miss the good ol BW standoff, and epic breakout attempts.
Patate
Profile Joined January 2011
Canada441 Posts
April 12 2012 07:24 GMT
#967
Really a move in the right direction, However I suggest:

Take the opportunity of a new expansion to implement the 6m1g (or even 6m2g, with slightly lower gas income). Take care of all those 1 base all-ins (and even 2 bases) that make the game what it sadly is right now. Make it more dynamic, force the players to play on more bases, raise the population cap to 250 or so (a good macro player gets 80+ workers... almost half of the total population he's allowed to have).

Add in map control units:
-the shredder as a protoss unit (non-droppable, to avoid harassing with it)
-spider mines... and vultures to replace helions. Why did they even change it? Vultures had more uses and required more skill than helions
-LURKERS, not swarm host... yes the swarm host is original, but why bother trying originality when the lurker was one of BW's best unit?

MORE RESEARCH AND UPGRADES, I don't like the fact that medivacs can heal AND drop without an upgrade, nor the phoenix having the graviton beam (or however it's called) without a small upgrade, nor infestors being able to cast 2 spells without an upgrade. In BW, spellcasters were practically useless without an upgrade of some kind. More upgrades require an higher investment in the tech tree the player is deciding to go for, and this is what this game needs.

I'm not saying I want SC2 to be BW, but just watch a BW game and then watch a SC2 game.... BW games generally do NOT end with one big fight. They require movement and map domination. They force the player to make the other one starve as all his bases run out of ressources, and apart from SC2's TvT, I rarely see those situations.
Dead game.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
April 12 2012 07:25 GMT
#968
On April 12 2012 16:04 BLinD-RawR wrote:
Show nested quote +
On April 12 2012 15:58 Torpedo.Vegas wrote:
How about an Archon that is not so bright..a bit darker perhaps. Make it a spell caster type. Could be useful.

Yeah maybe it should have a reddish glow.


They should call it a...night archon. Yeah, that sounds alright.
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
April 12 2012 07:26 GMT
#969
Terran needs something to control spaces , if its not the shredder it should be something along those lines to make viable Mech vs P. The actual state of the matchup makes it predictable as hell.

As protoss player im happy the replicant didnt make it its an uninspired unit , i hope they make something up , the oracle its the only one unit that seems just ok.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 12 2012 07:28 GMT
#970
Gosh, i don't want the Slow erm Thor to stay ...
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
April 12 2012 07:30 GMT
#971
On April 12 2012 15:58 LazinCajun wrote:
Show nested quote +
On April 12 2012 15:44 Seiniyta wrote:
On April 12 2012 15:41 FakeDeath wrote:
On April 12 2012 15:27 Cyro wrote:
On April 12 2012 15:23 FakeDeath wrote:
On April 12 2012 15:05 IamPryda wrote:
If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation


If mass recall makes it into the game,Protoss will never ever lose in a base trade situation.


Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies.

Keep talking please, it will be good, but statements like that are delusional


How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario.



Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy


Like good terrans drop mules all the time so they never have energy for a scan?

Come on now.


Means they're not quite good enough then
Pokemon Master
Junichi
Profile Joined January 2011
Germany1056 Posts
April 12 2012 07:31 GMT
#972
On April 12 2012 16:25 Fragile51 wrote:
Show nested quote +
On April 12 2012 16:04 BLinD-RawR wrote:
On April 12 2012 15:58 Torpedo.Vegas wrote:
How about an Archon that is not so bright..a bit darker perhaps. Make it a spell caster type. Could be useful.

Yeah maybe it should have a reddish glow.


They should call it a...night archon. Yeah, that sounds alright.


Or just "Archoff", since it is darker.


+ Show Spoiler +
And if they do call him that, they might give him a russian voice. Archoff, the russian protoss..
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
bhfberserk
Profile Joined August 2011
Canada390 Posts
April 12 2012 07:32 GMT
#973
Long range missile launcher = V2 Rocket = Red Alert 2 = Dustin Browder
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-04-12 07:38:37
April 12 2012 07:37 GMT
#974
On April 12 2012 02:44 BigBossX wrote:
Show nested quote +
On April 12 2012 02:39 crms wrote:
starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.


This has opened my eyes. Best post in this thread. Agree 100%


Yeah, me too. I'd love to be proved wrong by LOTV though, assuming I am still playing this game (unlikely).

As to the changes, I guess it is too early to tell yet in definitive terms. As a Protoss though, who loved the lore (which is what made me gravitate to Aiur in SC1 in the first place), Protoss seem underwhelming and, dare I say it, boring. :/

At least the horrible Replicant is out. *shudder*
KT best KT ~ 2014
daylu
Profile Joined March 2012
United States52 Posts
Last Edited: 2012-04-12 07:49:28
April 12 2012 07:39 GMT
#975


tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
April 12 2012 07:41 GMT
#976
They should just keep carriers and motherships and make carriers more viable somehow. There's no reason to get rid of either of those units.
Tofugrinder
Profile Joined September 2010
Austria899 Posts
April 12 2012 07:42 GMT
#977
so they are still removing the carrier :/ too bad
Nouar
Profile Joined May 2009
France3270 Posts
April 12 2012 07:45 GMT
#978
On April 12 2012 01:28 Broodwurst wrote:
Show nested quote +
On April 12 2012 01:27 Technique wrote:
Kinda gay they push this through peoples throat that don't play any single player.

50 euro for few extra units? Yay


An expansion doesn't cost 50€

Want to bet on that one ? :>
NoiR
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-04-12 07:51:55
April 12 2012 07:51 GMT
#979
On April 12 2012 16:24 Patate wrote:
Really a move in the right direction, However I suggest:

Take the opportunity of a new expansion to implement the 6m1g (or even 6m2g, with slightly lower gas income). Take care of all those 1 base all-ins (and even 2 bases) that make the game what it sadly is right now. Make it more dynamic, force the players to play on more bases, raise the population cap to 250 or so (a good macro player gets 80+ workers... almost half of the total population he's allowed to have).

way more testing has to be done, especially among the prolevel to see if it even does what it should do.

On April 12 2012 16:24 Patate wrote:
Add in map control units:
-the shredder as a protoss unit (non-droppable, to avoid harassing with it)
-spider mines... and vultures to replace helions. Why did they even change it? Vultures had more uses and required more skill than helions

because spider mines would be broken with clumping and the pure mineral cost of vultures; also everything required "more skill" in BW, because the AI was terrible. Doesn't mean that it would require more skill in SC2.

On April 12 2012 16:24 Patate wrote:
-LURKERS, not swarm host... yes the swarm host is original, but why bother trying originality when the lurker was one of BW's best unit?

They bother, because the lurker was not being played when it was in the game and it was the last unit to be removed, not because they didn't want it, but because it had no use in SC2. Not to mention that the swarm host is a completly different unit. People keep on comparing it with lurkes because it does something while burrowed... The host is a longrange artillery that needs support, the lurker was a midrange (the SC2 version in the lategame also a longrange, but not as long as swarm host), powerful combat unit.

On April 12 2012 16:24 Patate wrote:
MORE RESEARCH AND UPGRADES, I don't like the fact that medivacs can heal AND drop without an upgrade, nor the phoenix having the graviton beam (or however it's called) without a small upgrade, nor infestors being able to cast 2 spells without an upgrade. In BW, spellcasters were practically useless without an upgrade of some kind. More upgrades require an higher investment in the tech tree the player is deciding to go for, and this is what this game needs.

depends; if you do mineral only upgrades, it is basically the same idea as barrins (taking money out of the game), if you do it with the standard (for SC2 and BW) gasheavy costs, you just limit the game to more lowtier units. (--> one factor why Ravens are not being used a lot, is the amount of passive costs that come with it in the form of upgrades, techlabs and starports needed for them)

On April 12 2012 16:24 Patate wrote:
I'm not saying I want SC2 to be BW, but just watch a BW game and then watch a SC2 game.... BW games generally do NOT end with one big fight. They require movement and map domination. They force the player to make the other one starve as all his bases run out of ressources, and apart from SC2's TvT, I rarely see those situations.

I did, I still prefer a good SC2 game. I like how SC2 is about fighting your opponent, while BW is about fighting the AI to fight your opponent.
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
April 12 2012 07:51 GMT
#980

We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic.


Reminds me of the V4 rocket launcher from the red alert series, lololololol. Though I do wonder, won't this make people stop building tanks and build these instead in TvT? or would these be single target attacks, making them crappy against marines, giving us silly rock-paper-scissors nonsense between marines, tanks and these new things? I sure hope not.
Formerly known as carbonaceous
Prev 1 47 48 49 50 51 93 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Clem
MaxPax vs TBD
SHIN vs TBD
Rogue vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 547
PiGStarcraft400
ProTech135
UpATreeSC 87
Railgan 45
SC2Nice 31
StarCraft: Brood War
Mini 135
Shuttle 78
firebathero 73
Killer 29
Sexy 26
JYJ 24
yabsab 11
Dota 2
syndereN362
XaKoH 251
canceldota48
League of Legends
C9.Mang0223
Counter-Strike
pashabiceps2546
Other Games
Grubby5374
tarik_tv4163
FrodaN2131
Beastyqt1134
fl0m499
Liquid`Hasu486
mouzStarbuck396
B2W.Neo345
ArmadaUGS193
Livibee100
KnowMe52
ZombieGrub39
PPMD37
Organizations
StarCraft 2
angryscii 39
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 199
• davetesta14
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki25
• RayReign 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie3472
• WagamamaTV497
• Shiphtur341
• tFFMrPink 21
Upcoming Events
Korean StarCraft League
4h 51m
OSC
13h 51m
IPSL
18h 51m
Dewalt vs Bonyth
OSC
19h 51m
OSC
1d 13h
uThermal 2v2 Circuit
1d 15h
Replay Cast
2 days
RotterdaM Event
2 days
Patches Events
2 days
OSC
3 days
[ Show More ]
OSC
4 days
OSC
5 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.