• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:28
CEST 06:28
KST 13:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!30Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[Personal Project Share] Terran Defense v0.60 New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos)
Tourneys
[ASL22] Ro24 Group F Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group E
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7050 users

Developers Update : Heart of the Swarm - Page 49

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 47 48 49 50 51 93 Next
Elefes
Profile Joined September 2011
Russian Federation164 Posts
April 12 2012 07:15 GMT
#961
We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more... Long-ranged...

:win:
Leetley
Profile Joined October 2010
1796 Posts
April 12 2012 07:16 GMT
#962
Ahh, Replicant would've been a terrible addition. I am so happy!
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-04-12 07:18:34
April 12 2012 07:18 GMT
#963
Anyone that thinks the "balance patches" we've had since launch have actually HELPED balance is crazy. The original vision for sc2 has been completely smeared and we're left with an even more broken game. What we need is a complete reboot and hopefully HoTS is just that.

A billion and one rushes have been nerfed since launch and it's now pretty obvious looking back that players have simply been playing WoL incorrectly. Let's hope the xpac is a little more obvious on how to go about playing it. Also, I can't say I'm upset that the shredder was cut, that was just a recipe for disaster imo.
drew-chan
Profile Joined July 2009
Malaysia1517 Posts
April 12 2012 07:18 GMT
#964
Long range missile launcher? just increase Hunter Seeker cast range and done...
...
Honner
Profile Joined March 2011
United Kingdom65 Posts
April 12 2012 07:20 GMT
#965
Sounds like they only really know what they are doing with zerg, and they are back to the drawing board on Terran and Protoss.

Air-based spider mines sounds like it will have a bit of crossover with Raven's Seeker Missile. Otherwise serves the same purpose as turrets.

Long-ranged air siege unit for Protoss, sounds like a void ray to me (they could just give void rays range upgrade from the same fleet beacon upgrade that Phoenix get, hell, make it effect the Carrier as well and maybe they become viable also, or make interceptors do aoe damge vs air).

Mass recall on nexus we already knew about.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
April 12 2012 07:23 GMT
#966
On April 12 2012 06:03 Barrin wrote:
Show nested quote +
On April 12 2012 04:58 LazinCajun wrote:
Barrin, you and your 6 min patches

I don't disagree, but it would involve rebalancing everything in the game. You'd need a major expansion or something to do that.

An expansion you say? I know just the one!

Show nested quote +
On April 12 2012 04:54 Egyptian_Head wrote:
On April 12 2012 04:50 Barrin wrote:
On April 12 2012 02:57 Froadac wrote:
I dunno. i just want some REAL zoning options at the disposal of all 3 races. :|

If only people had to take enough bases to make it actually useful.

Well we are moving in that direction slowly. As long as people can correctly read and counter all the two base pushes reliably which should happen at some point more bases is inevitable.

What I said didn't really have anything to do with the metagame.

The framework is not as expanding-friendly as it (probably) should be to begin with. You simply have all the resources you need with fewer bases. You can mine up to 38% faster from a SC2 mineral field than a BW mineral field.

Agreed. Would prefer slower income, to make mroe bases useful... Still miss the good ol BW standoff, and epic breakout attempts.
Patate
Profile Joined January 2011
Canada441 Posts
April 12 2012 07:24 GMT
#967
Really a move in the right direction, However I suggest:

Take the opportunity of a new expansion to implement the 6m1g (or even 6m2g, with slightly lower gas income). Take care of all those 1 base all-ins (and even 2 bases) that make the game what it sadly is right now. Make it more dynamic, force the players to play on more bases, raise the population cap to 250 or so (a good macro player gets 80+ workers... almost half of the total population he's allowed to have).

Add in map control units:
-the shredder as a protoss unit (non-droppable, to avoid harassing with it)
-spider mines... and vultures to replace helions. Why did they even change it? Vultures had more uses and required more skill than helions
-LURKERS, not swarm host... yes the swarm host is original, but why bother trying originality when the lurker was one of BW's best unit?

MORE RESEARCH AND UPGRADES, I don't like the fact that medivacs can heal AND drop without an upgrade, nor the phoenix having the graviton beam (or however it's called) without a small upgrade, nor infestors being able to cast 2 spells without an upgrade. In BW, spellcasters were practically useless without an upgrade of some kind. More upgrades require an higher investment in the tech tree the player is deciding to go for, and this is what this game needs.

I'm not saying I want SC2 to be BW, but just watch a BW game and then watch a SC2 game.... BW games generally do NOT end with one big fight. They require movement and map domination. They force the player to make the other one starve as all his bases run out of ressources, and apart from SC2's TvT, I rarely see those situations.
Dead game.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
April 12 2012 07:25 GMT
#968
On April 12 2012 16:04 BLinD-RawR wrote:
Show nested quote +
On April 12 2012 15:58 Torpedo.Vegas wrote:
How about an Archon that is not so bright..a bit darker perhaps. Make it a spell caster type. Could be useful.

Yeah maybe it should have a reddish glow.


They should call it a...night archon. Yeah, that sounds alright.
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
April 12 2012 07:26 GMT
#969
Terran needs something to control spaces , if its not the shredder it should be something along those lines to make viable Mech vs P. The actual state of the matchup makes it predictable as hell.

As protoss player im happy the replicant didnt make it its an uninspired unit , i hope they make something up , the oracle its the only one unit that seems just ok.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 12 2012 07:28 GMT
#970
Gosh, i don't want the Slow erm Thor to stay ...
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
April 12 2012 07:30 GMT
#971
On April 12 2012 15:58 LazinCajun wrote:
Show nested quote +
On April 12 2012 15:44 Seiniyta wrote:
On April 12 2012 15:41 FakeDeath wrote:
On April 12 2012 15:27 Cyro wrote:
On April 12 2012 15:23 FakeDeath wrote:
On April 12 2012 15:05 IamPryda wrote:
If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation


If mass recall makes it into the game,Protoss will never ever lose in a base trade situation.


Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies.

Keep talking please, it will be good, but statements like that are delusional


How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario.



Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy


Like good terrans drop mules all the time so they never have energy for a scan?

Come on now.


Means they're not quite good enough then
Pokemon Master
Junichi
Profile Joined January 2011
Germany1056 Posts
April 12 2012 07:31 GMT
#972
On April 12 2012 16:25 Fragile51 wrote:
Show nested quote +
On April 12 2012 16:04 BLinD-RawR wrote:
On April 12 2012 15:58 Torpedo.Vegas wrote:
How about an Archon that is not so bright..a bit darker perhaps. Make it a spell caster type. Could be useful.

Yeah maybe it should have a reddish glow.


They should call it a...night archon. Yeah, that sounds alright.


Or just "Archoff", since it is darker.


+ Show Spoiler +
And if they do call him that, they might give him a russian voice. Archoff, the russian protoss..
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
bhfberserk
Profile Joined August 2011
Canada390 Posts
April 12 2012 07:32 GMT
#973
Long range missile launcher = V2 Rocket = Red Alert 2 = Dustin Browder
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-04-12 07:38:37
April 12 2012 07:37 GMT
#974
On April 12 2012 02:44 BigBossX wrote:
Show nested quote +
On April 12 2012 02:39 crms wrote:
starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.


This has opened my eyes. Best post in this thread. Agree 100%


Yeah, me too. I'd love to be proved wrong by LOTV though, assuming I am still playing this game (unlikely).

As to the changes, I guess it is too early to tell yet in definitive terms. As a Protoss though, who loved the lore (which is what made me gravitate to Aiur in SC1 in the first place), Protoss seem underwhelming and, dare I say it, boring. :/

At least the horrible Replicant is out. *shudder*
KT best KT ~ 2014
daylu
Profile Joined March 2012
United States52 Posts
Last Edited: 2012-04-12 07:49:28
April 12 2012 07:39 GMT
#975


tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
April 12 2012 07:41 GMT
#976
They should just keep carriers and motherships and make carriers more viable somehow. There's no reason to get rid of either of those units.
Tofugrinder
Profile Joined September 2010
Austria899 Posts
April 12 2012 07:42 GMT
#977
so they are still removing the carrier :/ too bad
Nouar
Profile Joined May 2009
France3270 Posts
April 12 2012 07:45 GMT
#978
On April 12 2012 01:28 Broodwurst wrote:
Show nested quote +
On April 12 2012 01:27 Technique wrote:
Kinda gay they push this through peoples throat that don't play any single player.

50 euro for few extra units? Yay


An expansion doesn't cost 50€

Want to bet on that one ? :>
NoiR
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-04-12 07:51:55
April 12 2012 07:51 GMT
#979
On April 12 2012 16:24 Patate wrote:
Really a move in the right direction, However I suggest:

Take the opportunity of a new expansion to implement the 6m1g (or even 6m2g, with slightly lower gas income). Take care of all those 1 base all-ins (and even 2 bases) that make the game what it sadly is right now. Make it more dynamic, force the players to play on more bases, raise the population cap to 250 or so (a good macro player gets 80+ workers... almost half of the total population he's allowed to have).

way more testing has to be done, especially among the prolevel to see if it even does what it should do.

On April 12 2012 16:24 Patate wrote:
Add in map control units:
-the shredder as a protoss unit (non-droppable, to avoid harassing with it)
-spider mines... and vultures to replace helions. Why did they even change it? Vultures had more uses and required more skill than helions

because spider mines would be broken with clumping and the pure mineral cost of vultures; also everything required "more skill" in BW, because the AI was terrible. Doesn't mean that it would require more skill in SC2.

On April 12 2012 16:24 Patate wrote:
-LURKERS, not swarm host... yes the swarm host is original, but why bother trying originality when the lurker was one of BW's best unit?

They bother, because the lurker was not being played when it was in the game and it was the last unit to be removed, not because they didn't want it, but because it had no use in SC2. Not to mention that the swarm host is a completly different unit. People keep on comparing it with lurkes because it does something while burrowed... The host is a longrange artillery that needs support, the lurker was a midrange (the SC2 version in the lategame also a longrange, but not as long as swarm host), powerful combat unit.

On April 12 2012 16:24 Patate wrote:
MORE RESEARCH AND UPGRADES, I don't like the fact that medivacs can heal AND drop without an upgrade, nor the phoenix having the graviton beam (or however it's called) without a small upgrade, nor infestors being able to cast 2 spells without an upgrade. In BW, spellcasters were practically useless without an upgrade of some kind. More upgrades require an higher investment in the tech tree the player is deciding to go for, and this is what this game needs.

depends; if you do mineral only upgrades, it is basically the same idea as barrins (taking money out of the game), if you do it with the standard (for SC2 and BW) gasheavy costs, you just limit the game to more lowtier units. (--> one factor why Ravens are not being used a lot, is the amount of passive costs that come with it in the form of upgrades, techlabs and starports needed for them)

On April 12 2012 16:24 Patate wrote:
I'm not saying I want SC2 to be BW, but just watch a BW game and then watch a SC2 game.... BW games generally do NOT end with one big fight. They require movement and map domination. They force the player to make the other one starve as all his bases run out of ressources, and apart from SC2's TvT, I rarely see those situations.

I did, I still prefer a good SC2 game. I like how SC2 is about fighting your opponent, while BW is about fighting the AI to fight your opponent.
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
April 12 2012 07:51 GMT
#980

We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic.


Reminds me of the V4 rocket launcher from the red alert series, lololololol. Though I do wonder, won't this make people stop building tanks and build these instead in TvT? or would these be single target attacks, making them crappy against marines, giving us silly rock-paper-scissors nonsense between marines, tanks and these new things? I sure hope not.
Formerly known as carbonaceous
Prev 1 47 48 49 50 51 93 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 247
ProTech132
StarCraft: Brood War
Rain 2783
Shuttle 1880
GuemChi 1607
Leta 73
Noble 37
Bale 17
Icarus 5
Dota 2
NeuroSwarm180
Counter-Strike
summit1g5961
Other Games
C9.Mang0349
XaKoH 228
Mew2King131
ViBE108
Livibee105
Maynarde99
UpATreeSC26
Organizations
Other Games
BasetradeTV25
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 85
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 88
• Light_VIP 13
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota246
League of Legends
• Lourlo1072
• Rush919
Other Games
• Scarra773
Upcoming Events
Escore
5h 32m
IntoTheTV X SOOP
6h 32m
RotterdaM Event
12h 2m
Korean StarCraft League
21h 32m
GSL
1d 6h
Replay Cast
1d 19h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
GSL
4 days
[ Show More ]
PiGosaur Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.