Other than that, we'll just have to wait and see. I think we know atm what is NOT happening over what IS
Developers Update : Heart of the Swarm - Page 51
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DYEAlabaster
Canada1009 Posts
Other than that, we'll just have to wait and see. I think we know atm what is NOT happening over what IS | ||
Big J
Austria16289 Posts
On April 12 2012 17:15 Gosi wrote: Saying spider mines would be broken cuz of clumping is like saying banelings and baneling bombs are broken too. But in your mind they aren't because you are zerg and biased. a baneling costs more than a vulture would probably cost; If they make vultures cost gas, it would be OK - though it would break mechs back. (though there would still be the issue that SC2 overlords aren't detectors) Things have to be balanced around their costs. 75minerals (or make it 100) for a ranged, fast unit + 3 mines... That sounds pretty ridicolous to me, when one comparable SC2 mine costs 50/25. | ||
-Exalt-
United States972 Posts
and the fact that they don't mention viper dark swarm nerfs or any nerfs to zerg is actually insane. either hots is getting released soon and zerg will dominate in every matchup, or we wait a year for them to realize that zerg is too strong with it's new units / abilities. | ||
Disastorm
United States922 Posts
And WOOt Viper gets Consume, is that what they meant by new ability?! | ||
pdd
Australia9933 Posts
On April 12 2012 17:24 Disastorm wrote: Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1... And WOOt Viper gets Consume, is that what they meant by new ability?! Viper had 2 abilities when it was announced: Abduct + the blinding cloud. Abduct = Pudge's meat hook if you played Dota (basically you pulled a target unit towards Viper). Now they've added the pseudo-consume as his 3rd ability. | ||
Phenrock
United Kingdom132 Posts
I'm a bit concerned about the new long-ranged terran missile launcher. The idea to create a more dynamic TvT is all well and good, but if it drastically changes the other match ups it can be a bit worrying. The use of this to destroy expansions, with tank protecting them sounds a bit crazy. Hoping it's low damage to bio/buildings, other wise it's good bye workers. | ||
remedium
United States939 Posts
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Fragile51
Netherlands15767 Posts
On April 12 2012 17:19 Merany wrote: I have no freakin idea how this is going to turn out for the game but I just love the fact they are willing to try stuff and toy with adding / removing units and spells. Agreed. I think people expected the stuff they showed at blizzcon to be an actual representation of what would be in the game, while that is not and has never been the case. When you compare WoL to when they first showed footage of the game, compare that to the beta, and then compare that to release it's almost as if you're looking at 3 completely different games. | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On April 12 2012 17:27 Phenrock wrote: Any news and updates on Heart of the Swarm is all good to me. I'm a bit concerned about the new long-ranged terran missile launcher. The idea to create a more dynamic TvT is all well and good, but if it drastically changes the other match ups it can be a bit worrying. The use of this to destroy expansions, with tank protecting them sounds a bit crazy. Hoping it's low damage to bio/buildings, other wise it's good bye workers. its just an idea don't take it too seriously. | ||
SmileZerg
United States543 Posts
On April 12 2012 17:24 Disastorm wrote: Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1... And WOOt Viper gets Consume, is that what they meant by new ability?! It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways. | ||
Disastorm
United States922 Posts
On April 12 2012 17:29 SmileZerg wrote: It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways. Ah I understand now. Interesting, I think it sounds really good against marines now, but wont affect tanks so I'm not sure which is better. | ||
NeonGenesis
Norway260 Posts
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Musicus
Germany23570 Posts
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ProxySilmaril
81 Posts
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sleepingdog
Austria6145 Posts
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beradical
United States38 Posts
Obviously, I assume, we won't hear anything else for quite sometime. | ||
schubbidu
Germany26 Posts
On April 12 2012 15:44 Seiniyta wrote: Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy ![]() Zerg has the exact same problem with transfuse, so what ? | ||
Osmoses
Sweden5302 Posts
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Apolo
Portugal1259 Posts
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cmen15
United States1519 Posts
On April 12 2012 17:42 ProxySilmaril wrote: do they still want to remove the mothership?? yepp, as far as i know its going for sure.. | ||
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