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Developers Update : Heart of the Swarm - Page 51

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 49 50 51 52 53 93 Next
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 12 2012 08:19 GMT
#1001
Pretty surprised lurkers shredders got scrapped, not too surprised (but sad) that the replicant is gone.

Other than that, we'll just have to wait and see. I think we know atm what is NOT happening over what IS
Big J
Profile Joined March 2011
Austria16289 Posts
April 12 2012 08:21 GMT
#1002
On April 12 2012 17:15 Gosi wrote:
Show nested quote +
On April 12 2012 16:51 Big J wrote:
On April 12 2012 16:24 Patate wrote:
Really a move in the right direction, However I suggest:

Take the opportunity of a new expansion to implement the 6m1g (or even 6m2g, with slightly lower gas income). Take care of all those 1 base all-ins (and even 2 bases) that make the game what it sadly is right now. Make it more dynamic, force the players to play on more bases, raise the population cap to 250 or so (a good macro player gets 80+ workers... almost half of the total population he's allowed to have).

way more testing has to be done, especially among the prolevel to see if it even does what it should do.

On April 12 2012 16:24 Patate wrote:
Add in map control units:
-the shredder as a protoss unit (non-droppable, to avoid harassing with it)
-spider mines... and vultures to replace helions. Why did they even change it? Vultures had more uses and required more skill than helions

because spider mines would be broken with clumping and the pure mineral cost of vultures; also everything required "more skill" in BW, because the AI was terrible. Doesn't mean that it would require more skill in SC2.

On April 12 2012 16:24 Patate wrote:
-LURKERS, not swarm host... yes the swarm host is original, but why bother trying originality when the lurker was one of BW's best unit?

They bother, because the lurker was not being played when it was in the game and it was the last unit to be removed, not because they didn't want it, but because it had no use in SC2. Not to mention that the swarm host is a completly different unit. People keep on comparing it with lurkes because it does something while burrowed... The host is a longrange artillery that needs support, the lurker was a midrange (the SC2 version in the lategame also a longrange, but not as long as swarm host), powerful combat unit.

On April 12 2012 16:24 Patate wrote:
MORE RESEARCH AND UPGRADES, I don't like the fact that medivacs can heal AND drop without an upgrade, nor the phoenix having the graviton beam (or however it's called) without a small upgrade, nor infestors being able to cast 2 spells without an upgrade. In BW, spellcasters were practically useless without an upgrade of some kind. More upgrades require an higher investment in the tech tree the player is deciding to go for, and this is what this game needs.

depends; if you do mineral only upgrades, it is basically the same idea as barrins (taking money out of the game), if you do it with the standard (for SC2 and BW) gasheavy costs, you just limit the game to more lowtier units. (--> one factor why Ravens are not being used a lot, is the amount of passive costs that come with it in the form of upgrades, techlabs and starports needed for them)

On April 12 2012 16:24 Patate wrote:
I'm not saying I want SC2 to be BW, but just watch a BW game and then watch a SC2 game.... BW games generally do NOT end with one big fight. They require movement and map domination. They force the player to make the other one starve as all his bases run out of ressources, and apart from SC2's TvT, I rarely see those situations.

I did, I still prefer a good SC2 game. I like how SC2 is about fighting your opponent, while BW is about fighting the AI to fight your opponent.

Saying spider mines would be broken cuz of clumping is like saying banelings and baneling bombs are broken too. But in your mind they aren't because you are zerg and biased.


a baneling costs more than a vulture would probably cost; If they make vultures cost gas, it would be OK - though it would break mechs back. (though there would still be the issue that SC2 overlords aren't detectors)
Things have to be balanced around their costs. 75minerals (or make it 100) for a ranged, fast unit + 3 mines... That sounds pretty ridicolous to me, when one comparable SC2 mine costs 50/25.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
April 12 2012 08:22 GMT
#1003
the new Tempest better be amazing vs brood lord corrupter infestor or protoss is by far the worst race in HOTS. they need to compensate for no mothership somehow but right now it seems like its just same ol' protoss with mega-buffed T and Z.

and the fact that they don't mention viper dark swarm nerfs or any nerfs to zerg is actually insane. either hots is getting released soon and zerg will dominate in every matchup, or we wait a year for them to realize that zerg is too strong with it's new units / abilities.
Disastorm
Profile Joined January 2008
United States922 Posts
April 12 2012 08:24 GMT
#1004
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
pdd
Profile Blog Joined November 2010
Australia9933 Posts
April 12 2012 08:26 GMT
#1005
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!

Viper had 2 abilities when it was announced: Abduct + the blinding cloud. Abduct = Pudge's meat hook if you played Dota (basically you pulled a target unit towards Viper).

Now they've added the pseudo-consume as his 3rd ability.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Phenrock
Profile Joined September 2011
United Kingdom132 Posts
April 12 2012 08:27 GMT
#1006
Any news and updates on Heart of the Swarm is all good to me.

I'm a bit concerned about the new long-ranged terran missile launcher. The idea to create a more dynamic TvT is all well and good, but if it drastically changes the other match ups it can be a bit worrying. The use of this to destroy expansions, with tank protecting them sounds a bit crazy. Hoping it's low damage to bio/buildings, other wise it's good bye workers.
remedium
Profile Joined July 2011
United States939 Posts
April 12 2012 08:27 GMT
#1007
What of the Carrier?

Stay positive!
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
April 12 2012 08:28 GMT
#1008
On April 12 2012 17:19 Merany wrote:
I have no freakin idea how this is going to turn out for the game but I just love the fact they are willing to try stuff and toy with adding / removing units and spells.


Agreed. I think people expected the stuff they showed at blizzcon to be an actual representation of what would be in the game, while that is not and has never been the case. When you compare WoL to when they first showed footage of the game, compare that to the beta, and then compare that to release it's almost as if you're looking at 3 completely different games.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
April 12 2012 08:29 GMT
#1009
On April 12 2012 17:27 Phenrock wrote:
Any news and updates on Heart of the Swarm is all good to me.

I'm a bit concerned about the new long-ranged terran missile launcher. The idea to create a more dynamic TvT is all well and good, but if it drastically changes the other match ups it can be a bit worrying. The use of this to destroy expansions, with tank protecting them sounds a bit crazy. Hoping it's low damage to bio/buildings, other wise it's good bye workers.


its just an idea don't take it too seriously.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
SmileZerg
Profile Joined March 2012
United States543 Posts
April 12 2012 08:29 GMT
#1010
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!


It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways.
"Show me your teeth."
Disastorm
Profile Joined January 2008
United States922 Posts
April 12 2012 08:32 GMT
#1011
On April 12 2012 17:29 SmileZerg wrote:
Show nested quote +
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!


It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways.

Ah I understand now. Interesting, I think it sounds really good against marines now, but wont affect tanks so I'm not sure which is better.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
NeonGenesis
Profile Joined September 2005
Norway260 Posts
April 12 2012 08:34 GMT
#1012
Why keep the Tempest and not readjust the Carrier to suit this new role... The new role of the Tempest would be perfect for the Carrier.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
Musicus
Profile Joined August 2011
Germany23576 Posts
April 12 2012 08:38 GMT
#1013
All I can say is that im excited and happy to be a zerg player. No drastic changes, but three additions that are actually new and sound really fun. Eating away at the opponents soon to be third or gold base and new nydus worms sounds really good :D
Maru and Serral are probably top 5.
ProxySilmaril
Profile Joined June 2011
81 Posts
April 12 2012 08:42 GMT
#1014
do they still want to remove the mothership??
sleepingdog
Profile Joined August 2008
Austria6145 Posts
April 12 2012 08:47 GMT
#1015
no replicant makes me very happy
"You see....YOU SEE..." © 2010 Sen
beradical
Profile Joined August 2010
United States38 Posts
April 12 2012 08:47 GMT
#1016
I'm glad to see they are letting us know.

Obviously, I assume, we won't hear anything else for quite sometime.
I play games for fun!
schubbidu
Profile Joined December 2011
Germany26 Posts
April 12 2012 08:48 GMT
#1017
On April 12 2012 15:44 Seiniyta wrote:
Show nested quote +
On April 12 2012 15:41 FakeDeath wrote:
On April 12 2012 15:27 Cyro wrote:
On April 12 2012 15:23 FakeDeath wrote:
On April 12 2012 15:05 IamPryda wrote:
If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation


If mass recall makes it into the game,Protoss will never ever lose in a base trade situation.


Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies.

Keep talking please, it will be good, but statements like that are delusional


How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario.



Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy



Zerg has the exact same problem with transfuse, so what ?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 12 2012 08:57 GMT
#1018
Holy crap, I actually agree with everything in this dev update. Every single thing. Wow. That's never happened before.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Apolo
Profile Joined May 2010
Portugal1259 Posts
April 12 2012 08:58 GMT
#1019
I hope you guys all understand the meaning of this update? It means HotS is still long way from coming out, so they might as well give us something because of how far away it is.
cmen15
Profile Blog Joined December 2010
United States1519 Posts
April 12 2012 08:58 GMT
#1020
On April 12 2012 17:42 ProxySilmaril wrote:
do they still want to remove the mothership??

yepp, as far as i know its going for sure..
Greed leads to just about all losses.
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