• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:45
CET 05:45
KST 13:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1828
StarCraft 2
General
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets SC2 All-Star Invitational: Jan 17-18 When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2102 users

Developers Update : Heart of the Swarm - Page 53

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 51 52 53 54 55 93 Next
Drake
Profile Joined October 2010
Germany6146 Posts
April 12 2012 09:51 GMT
#1041
On April 12 2012 01:25 rift wrote:
I don't want "cool" stuff, I want a well-designed esport. Blizzard, please stop making units that are explicitly role-specific.
Swallow your pride and use the assistance of Kespa/progamers as was planned. IP rights dispute is over.


no ... from progamers YES but keep kespa out of it
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
archonOOid
Profile Blog Joined March 2011
1983 Posts
April 12 2012 09:52 GMT
#1042
We don't want recall on the nexus, please! Oh and what happens if one viper abducts a second viper and the third viper abducts the second viper and so on?
I'm Quotable (IQ)
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
April 12 2012 09:52 GMT
#1043
On April 12 2012 18:14 NukeD wrote:
Show nested quote +
On April 12 2012 17:29 SmileZerg wrote:
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!


It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways.


If this is true that basically means we get Infestor #2, with a difference that this one doesnt kill units and works only on bio. Yes I would definitely prefer this ability over fungal when im in the mood for trolling my opponent. First I drain his one mineral then when his marine comes I pull him under me and make him blind then poo creep on him. Then I plant Mushrooms in his main.



Can't wait to try this ;-) But why do you assume he has only 1 marine?

But seriously, I agree that the new aoe spell seems to overlap a little too much with infestor/fungal. Marines get owned by infestor with ling/bling already, so no need to blind them. And in roach/hydra battles the infestor already seems enough to make these fights less linear and predictable. With blinding added in, the spellcasting could become redundant and confusing.

As a zerg, I still find abduct potentially useful, but silly. Looking forward to the worms though.
iKill
Profile Blog Joined May 2011
Denmark861 Posts
April 12 2012 09:53 GMT
#1044
On April 12 2012 18:45 NukeD wrote:
Show nested quote +
On April 12 2012 18:37 SmileZerg wrote:
On April 12 2012 17:32 Disastorm wrote:
On April 12 2012 17:29 SmileZerg wrote:
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!


It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways.

Ah I understand now. Interesting, I think it sounds really good against marines now, but wont affect tanks so I'm not sure which is better.


Well Abduct is still available to deal with tanks. I think it's a good change, because previously the blinding cloud was always better against tanks and there was no need for abduct except versus colossi. I did like the micro factor of the opponent being able to move out of the cloud though... we'll see how it develops.



What is there to develop? Why would you ever choose blinding units over simply killing them with fungal?

EDIT: Offcourse its a whole different story if the cloud actually stays on the ground and is much more interesting and meaningfull that way.


For one thing the Viper is a flying unit, there're going to be some battles where it'll be easier to engage after blinding his marines than trying to barge in with infestors to get fungals off.
thepuppyassassin: "My god... the deathball's grown wings!"
SmileZerg
Profile Joined March 2012
United States543 Posts
April 12 2012 09:54 GMT
#1045
On April 12 2012 18:52 archonOOid wrote:
We don't want recall on the nexus, please! Oh and what happens if one viper abducts a second viper and the third viper abducts the second viper and so on?


Viperslinky! And can people please stop whining about the recall on the nexus before they get a chance to playtest it? It honestly sounds like the most interesting change to the Protoss race in the expansion so far. Even as a zerg player I'm looking forward to it.
"Show me your teeth."
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2012-04-12 09:58:11
April 12 2012 09:56 GMT
#1046
I love Nexus Mass Recall. They even can make Colossus slower to balance this ability.

Also i love Replicant removal.

Nice changes averall. Can't wait for release.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
iKill
Profile Blog Joined May 2011
Denmark861 Posts
April 12 2012 09:58 GMT
#1047
Yeah, I don't get all the hate for Mass Recall on Nexus as well.
It's one of the most underrated abilities in the game (partly because it's so massively outshined by Vortex), and I really feel like moving it to the nexus (and more importantly, down the tech tree) will give Toss a lot more options in the midgame. Why do toss players feel like Recall on nexus is a bad thing?
thepuppyassassin: "My god... the deathball's grown wings!"
Osteriet
Profile Joined November 2011
Denmark149 Posts
April 12 2012 09:58 GMT
#1048
On April 12 2012 18:52 FrogOfWar wrote:
Show nested quote +
On April 12 2012 18:14 NukeD wrote:
On April 12 2012 17:29 SmileZerg wrote:
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!


It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways.


If this is true that basically means we get Infestor #2, with a difference that this one doesnt kill units and works only on bio. Yes I would definitely prefer this ability over fungal when im in the mood for trolling my opponent. First I drain his one mineral then when his marine comes I pull him under me and make him blind then poo creep on him. Then I plant Mushrooms in his main.



Can't wait to try this ;-) But why do you assume he has only 1 marine?

But seriously, I agree that the new aoe spell seems to overlap a little too much with infestor/fungal. Marines get owned by infestor with ling/bling already, so no need to blind them. And in roach/hydra battles the infestor already seems enough to make these fights less linear and predictable. With blinding added in, the spellcasting could become redundant and confusing.

As a zerg, I still find abduct potentially useful, but silly. Looking forward to the worms though.


As I read between the lines they will rework fungal to make sure they dont overlap.
Osteriet
Profile Joined November 2011
Denmark149 Posts
April 12 2012 10:02 GMT
#1049
On April 12 2012 18:58 iKill wrote:
Yeah, I don't get all the hate for Mass Recall on Nexus as well.
It's one of the most underrated abilities in the game (partly because it's so massively outshined by Vortex), and I really feel like moving it to the nexus (and more importantly, down the tech tree) will give Toss a lot more options in the midgame. Why do toss players feel like Recall on nexus is a bad thing?


I guess it is because having the ability to reposition your army against any form of harass will be so OP that it will have to call for a nerf of the warp gate units to be balanced.
supraWman
Profile Joined October 2011
Germany453 Posts
April 12 2012 10:03 GMT
#1050
Oh no, I just noticed this now. Now I've gotta change my sig... I was so looking foreward to the Replicant->Shredder + Sentry drop... oh well
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2012-04-12 10:04:11
April 12 2012 10:03 GMT
#1051
As expected, HoTS was vastly changed from Blizzcon and they are moving in the right direction. There is still a long way to go though, many more changes have to be made.

I still dont get the deal with the burrowed broodlords, lurkers would be much much better.

And why replace an iconic and unique unit like the carrier with a generic unit that have the exact same function? Fix the carrier and it will be all good.

About the nexus recall, I have watched less then 5 warcraft 3 games and they went something like this: Battle commences, some hero almost dies, town portal out, repeat 15 times durring a 1 and a half hour game. It was horrible. The ability to just ditch a battle at any point if it doesnt go your way is likely the worst feature one could think of and on top of that being able to shut down horrasment at the blink of an eye. The only way I see it implemented is with a global cooldown on all nexi with a 5+ minute cooldown.

Anyways enough whine, I still have high hopes for HoTS and I'm sure they will get it right in the end. It's just a matter of how many layers of bullshit they will have to carve through first.
Let thy speech be better than silence, or be silent.
Decendos
Profile Joined August 2011
Germany1341 Posts
April 12 2012 10:03 GMT
#1052
i like the idea of blinding in ZvZ. this would make the ling bling ultralisk play with some infestors and some vipers much stronger than now. in WoL roach hydra infestor ist just >>>>>> ling bling ultra infestor. ultracharge + blinding could open up a new techpath in ZvZ.

the abduct ability MAY be bullshit. its like NP and could be patched to death. NP with range 9 was too strong, NP with range 7 is unusable. same thing could happen to abduct. if the range is too far you are able to catch all colossi, if its too close no one will use it. BUT since vipers are air units no colossi oder zealots will attack them, so even with closer range abduct might be usable.

btw i hope infestor gets new ability in HOTS in change with NP + new abilities for the overseer could actually mean zerg is getting a lot more viable strategies (instead of going roach ling infestor every MU ).
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
April 12 2012 10:08 GMT
#1053
If nexus does get recall ability, I want to see funday monday: proxy nexus!!!
iNty.sCream
Profile Joined April 2010
Germany195 Posts
April 12 2012 10:13 GMT
#1054
if the zerg blinding thing is going to be a direct blind and no cloud anymore, i seriously start on hating blizzard for adding another micro preventing spell, really.
Bisu best hairspray = win
NukeD
Profile Joined October 2010
Croatia1612 Posts
April 12 2012 10:16 GMT
#1055
On April 12 2012 18:52 FrogOfWar wrote:
Show nested quote +
On April 12 2012 18:14 NukeD wrote:
On April 12 2012 17:29 SmileZerg wrote:
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!


It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways.


If this is true that basically means we get Infestor #2, with a difference that this one doesnt kill units and works only on bio. Yes I would definitely prefer this ability over fungal when im in the mood for trolling my opponent. First I drain his one mineral then when his marine comes I pull him under me and make him blind then poo creep on him. Then I plant Mushrooms in his main.



Can't wait to try this ;-) But why do you assume he has only 1 marine?


With new battle helion who needs marines?
sorry for dem one liners
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
April 12 2012 10:22 GMT
#1056
AA spider mine could replace the seeker missile, that would be great. I honestly think that was the design of HSM in the first place by the looks of it.

Viper's blind seems like a dark swarm that cannot be micro'd out of, they should just bring back DS and be done with it.

Overseer's abilities should be more powerful but put him at harms way, to increase the risk vs. reward.
/commercial
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 12 2012 10:29 GMT
#1057
On April 12 2012 18:45 NukeD wrote:
Show nested quote +
On April 12 2012 18:37 SmileZerg wrote:
On April 12 2012 17:32 Disastorm wrote:
On April 12 2012 17:29 SmileZerg wrote:
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!


It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways.

Ah I understand now. Interesting, I think it sounds really good against marines now, but wont affect tanks so I'm not sure which is better.


Well Abduct is still available to deal with tanks. I think it's a good change, because previously the blinding cloud was always better against tanks and there was no need for abduct except versus colossi. I did like the micro factor of the opponent being able to move out of the cloud though... we'll see how it develops.



What is there to develop? Why would you ever choose blinding units over simply killing them with fungal?

EDIT: Offcourse its a whole different story if the cloud actually stays on the ground and is much more interesting and meaningfull that way.

I like the Blinding Cloud ability a lot, assuming that it is an actual cloud that temporarily stays on the ground like Disruption Web or Dark Swarm. Depending on how long the cloud lasts on the ground (a value that is easily tweakable in future patches), there is even a lot of zoning potential from this spell.

For example, a Zerg player could preemptively lay down several Blinding Clouds into a choke before a Terran army moves through it, thus making it extremely cost-inefficient for the Terran to engage or move through that clouded choke. A Zerg player could thus delay a Terran push or zone it into a position that is disadvantageous for the Terran. Pairing the Blinding Cloud with Lings and Swarm Hosts or possibly even Roaches can do wonders against Terran balls.

Also, it is very possible that Fungal could be changed in HotS, even though Blizzard hasn't necessarily said anything about it. Keep in mind that fungal used to last longer while still doing the same amount of damage, thus being more of a stun spell instead of being a DPS, splash-damage spell. The change to a shorter-duration, high-DPS spell seemed to be more of a dirty fix to buff Zerg splash damage considering that Banelings are a pure trade unit and Ultras are bad. With Vipers and Swarm Hosts being strong mid-game units that may scale well into the late game, I wouldn't be surprised to see Fungal being changed to be more of a stun/slow spell instead of an AoE damage spell.

But I'm just speculating. We all are speculating. Even Blizzard is speculating and experimenting with a ton of things, and a lot of the wording in this update is too vague to mean anything specific.
ㅇㅅㅌㅅ
iNty.sCream
Profile Joined April 2010
Germany195 Posts
April 12 2012 10:29 GMT
#1058
in b4 peops start screaming ds is too bw-esc
Bisu best hairspray = win
alexanderzero
Profile Joined June 2008
United States659 Posts
Last Edited: 2012-04-12 10:53:37
April 12 2012 10:49 GMT
#1059
On April 12 2012 02:05 Split. wrote:
Wow HotS is going to turn the multiplayer upside down. Blizzard should launch the beta already, as they themselves can barely foresee the full impact of the changes they're making


Lol, you want them to launch the beta while still cutting/adding units? That would cause serious rage in the community. Besides, that's not what beta testing is for anyways.

Anyways the tempest seems stupid at this point and the role they are giving it feels like the role the carrier is supposed to have. Also, I don't think they have addressed mass muta very well for PvZ. I think they should cut the Tempest.

I'm not sure what the idea behind a super long range missile launcher is. This is the first time they've announced a prospective unit that I completely hate. I don't get what people have against tank positioning in TvT. It's fun to watch and requires extreme skill. It doesn't really cause endless standoffs. One player always finds a hole and sets the game on a course to a conclusion. It's only bad players that get stuck in a stalemate.

I wish they would have explained better why the shredder was cut. Is it because it could be dropped into a mineral line and instantly activated? Why can't they just increase the time it takes to deploy? I'm having a hard time envisioning a situation where it is used to kill workers because it's not like it can chase them around or something... As for the issue of it being confusing, just make it damage allied units too. That would cause people to learn how it works nice and quickly. Maybe it's because transferring workers walk through it or something, but I think that's awesome. Nobody should be transferring workers somewhere that they don't know what is going on. Plus it would require quite a bit of luck to put it in a spot where a train of workers was about to go through.

I'm sad about the warhound as well. The whole reason why it was going to be good was that it was like the Thor for anti air, but small enough to maneuver correctly and cheap enough to build more of them without being stupid and allinish. I hope they come up with a good factory anti-air unit.

Also it has been said before, but I think Blizzard really needs to pay attention to this: GIVE TERRAN MORE OPTIONS IN PVT. JUST FUCKING FIGURE IT OUT. IF YOU HAVEN'T GIVEN ANOTHER VIABLE OPTION BESIDES BIO IN HOTS YOU FAIL BIG TIME!!!!!

EDIT: I know a lot of people want them to add units from Brood War, but give Blizzard some credit. They have created some units in SC2 that were instant classics: Banelings, Banshees, Sentries, etc... People usually ignore some of the sick stuff that was added in Starcraft 2.
I am a tournament organizazer.
Kabras
Profile Joined June 2011
Romania3508 Posts
April 12 2012 10:55 GMT
#1060
God I hope they remove that slow ass Thor and keep the anti-air spider mine thingy to deal with muta harass... also can't wait for the imba 1000 miles range unit :DD
"So playing SF in pubs, everyone remember that a very important point is that when using a carry hero like this you must be very selfish. Because working with team mates is a very dangerous thing" - 2009
Prev 1 51 52 53 54 55 93 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 228
StarCraft: Brood War
Shuttle 120
Dewaltoss 64
EffOrt 39
ZergMaN 33
GoRush 31
Hm[arnc] 19
ajuk12(nOOB) 9
Icarus 8
Dota 2
monkeys_forever761
NeuroSwarm100
League of Legends
JimRising 755
C9.Mang0529
Counter-Strike
summit1g7044
minikerr28
Super Smash Bros
hungrybox566
Mew2King57
Other Games
ZombieGrub99
ViBE73
Organizations
Other Games
gamesdonequick3509
StarCraft: Brood War
UltimateBattle 71
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2018
• Lourlo1120
Upcoming Events
The PondCast
5h 15m
OSC
7h 15m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d 7h
All Star Teams
1d 21h
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
AI Arena Tournament
2 days
All Star Teams
2 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
3 days
OSC
3 days
Replay Cast
4 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.