• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:30
CEST 11:30
KST 18:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War865.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued Weekly Cups (October 5-11): Farewell to 5.0.16 StarCraft open world shooter announced at BlizzCon [Old] StarCraft 3 Reportedly in Development
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BSL23 Confirmations Starts on New BSL Portal Rollback Netcode in Brood War ASL22 General Discussion Sagi.gg Launcher Released New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
ASL 22 Finals [ASL22] Semifinal B [Megathread] Daily Proleagues [ASL22] Semifinal A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11416 users

Developers Update : Heart of the Swarm - Page 53

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 51 52 53 54 55 93 Next
Drake
Profile Joined October 2010
Germany6146 Posts
April 12 2012 09:51 GMT
#1041
On April 12 2012 01:25 rift wrote:
I don't want "cool" stuff, I want a well-designed esport. Blizzard, please stop making units that are explicitly role-specific.
Swallow your pride and use the assistance of Kespa/progamers as was planned. IP rights dispute is over.


no ... from progamers YES but keep kespa out of it
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
archonOOid
Profile Blog Joined March 2011
1983 Posts
April 12 2012 09:52 GMT
#1042
We don't want recall on the nexus, please! Oh and what happens if one viper abducts a second viper and the third viper abducts the second viper and so on?
I'm Quotable (IQ)
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
April 12 2012 09:52 GMT
#1043
On April 12 2012 18:14 NukeD wrote:
Show nested quote +
On April 12 2012 17:29 SmileZerg wrote:
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!


It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways.


If this is true that basically means we get Infestor #2, with a difference that this one doesnt kill units and works only on bio. Yes I would definitely prefer this ability over fungal when im in the mood for trolling my opponent. First I drain his one mineral then when his marine comes I pull him under me and make him blind then poo creep on him. Then I plant Mushrooms in his main.



Can't wait to try this ;-) But why do you assume he has only 1 marine?

But seriously, I agree that the new aoe spell seems to overlap a little too much with infestor/fungal. Marines get owned by infestor with ling/bling already, so no need to blind them. And in roach/hydra battles the infestor already seems enough to make these fights less linear and predictable. With blinding added in, the spellcasting could become redundant and confusing.

As a zerg, I still find abduct potentially useful, but silly. Looking forward to the worms though.
iKill
Profile Blog Joined May 2011
Denmark861 Posts
April 12 2012 09:53 GMT
#1044
On April 12 2012 18:45 NukeD wrote:
Show nested quote +
On April 12 2012 18:37 SmileZerg wrote:
On April 12 2012 17:32 Disastorm wrote:
On April 12 2012 17:29 SmileZerg wrote:
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!


It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways.

Ah I understand now. Interesting, I think it sounds really good against marines now, but wont affect tanks so I'm not sure which is better.


Well Abduct is still available to deal with tanks. I think it's a good change, because previously the blinding cloud was always better against tanks and there was no need for abduct except versus colossi. I did like the micro factor of the opponent being able to move out of the cloud though... we'll see how it develops.



What is there to develop? Why would you ever choose blinding units over simply killing them with fungal?

EDIT: Offcourse its a whole different story if the cloud actually stays on the ground and is much more interesting and meaningfull that way.


For one thing the Viper is a flying unit, there're going to be some battles where it'll be easier to engage after blinding his marines than trying to barge in with infestors to get fungals off.
thepuppyassassin: "My god... the deathball's grown wings!"
SmileZerg
Profile Joined March 2012
United States543 Posts
April 12 2012 09:54 GMT
#1045
On April 12 2012 18:52 archonOOid wrote:
We don't want recall on the nexus, please! Oh and what happens if one viper abducts a second viper and the third viper abducts the second viper and so on?


Viperslinky! And can people please stop whining about the recall on the nexus before they get a chance to playtest it? It honestly sounds like the most interesting change to the Protoss race in the expansion so far. Even as a zerg player I'm looking forward to it.
"Show me your teeth."
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2012-04-12 09:58:11
April 12 2012 09:56 GMT
#1046
I love Nexus Mass Recall. They even can make Colossus slower to balance this ability.

Also i love Replicant removal.

Nice changes averall. Can't wait for release.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
iKill
Profile Blog Joined May 2011
Denmark861 Posts
April 12 2012 09:58 GMT
#1047
Yeah, I don't get all the hate for Mass Recall on Nexus as well.
It's one of the most underrated abilities in the game (partly because it's so massively outshined by Vortex), and I really feel like moving it to the nexus (and more importantly, down the tech tree) will give Toss a lot more options in the midgame. Why do toss players feel like Recall on nexus is a bad thing?
thepuppyassassin: "My god... the deathball's grown wings!"
Osteriet
Profile Joined November 2011
Denmark149 Posts
April 12 2012 09:58 GMT
#1048
On April 12 2012 18:52 FrogOfWar wrote:
Show nested quote +
On April 12 2012 18:14 NukeD wrote:
On April 12 2012 17:29 SmileZerg wrote:
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!


It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways.


If this is true that basically means we get Infestor #2, with a difference that this one doesnt kill units and works only on bio. Yes I would definitely prefer this ability over fungal when im in the mood for trolling my opponent. First I drain his one mineral then when his marine comes I pull him under me and make him blind then poo creep on him. Then I plant Mushrooms in his main.



Can't wait to try this ;-) But why do you assume he has only 1 marine?

But seriously, I agree that the new aoe spell seems to overlap a little too much with infestor/fungal. Marines get owned by infestor with ling/bling already, so no need to blind them. And in roach/hydra battles the infestor already seems enough to make these fights less linear and predictable. With blinding added in, the spellcasting could become redundant and confusing.

As a zerg, I still find abduct potentially useful, but silly. Looking forward to the worms though.


As I read between the lines they will rework fungal to make sure they dont overlap.
Osteriet
Profile Joined November 2011
Denmark149 Posts
April 12 2012 10:02 GMT
#1049
On April 12 2012 18:58 iKill wrote:
Yeah, I don't get all the hate for Mass Recall on Nexus as well.
It's one of the most underrated abilities in the game (partly because it's so massively outshined by Vortex), and I really feel like moving it to the nexus (and more importantly, down the tech tree) will give Toss a lot more options in the midgame. Why do toss players feel like Recall on nexus is a bad thing?


I guess it is because having the ability to reposition your army against any form of harass will be so OP that it will have to call for a nerf of the warp gate units to be balanced.
supraWman
Profile Joined October 2011
Germany453 Posts
April 12 2012 10:03 GMT
#1050
Oh no, I just noticed this now. Now I've gotta change my sig... I was so looking foreward to the Replicant->Shredder + Sentry drop... oh well
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2012-04-12 10:04:11
April 12 2012 10:03 GMT
#1051
As expected, HoTS was vastly changed from Blizzcon and they are moving in the right direction. There is still a long way to go though, many more changes have to be made.

I still dont get the deal with the burrowed broodlords, lurkers would be much much better.

And why replace an iconic and unique unit like the carrier with a generic unit that have the exact same function? Fix the carrier and it will be all good.

About the nexus recall, I have watched less then 5 warcraft 3 games and they went something like this: Battle commences, some hero almost dies, town portal out, repeat 15 times durring a 1 and a half hour game. It was horrible. The ability to just ditch a battle at any point if it doesnt go your way is likely the worst feature one could think of and on top of that being able to shut down horrasment at the blink of an eye. The only way I see it implemented is with a global cooldown on all nexi with a 5+ minute cooldown.

Anyways enough whine, I still have high hopes for HoTS and I'm sure they will get it right in the end. It's just a matter of how many layers of bullshit they will have to carve through first.
Let thy speech be better than silence, or be silent.
Decendos
Profile Joined August 2011
Germany1341 Posts
April 12 2012 10:03 GMT
#1052
i like the idea of blinding in ZvZ. this would make the ling bling ultralisk play with some infestors and some vipers much stronger than now. in WoL roach hydra infestor ist just >>>>>> ling bling ultra infestor. ultracharge + blinding could open up a new techpath in ZvZ.

the abduct ability MAY be bullshit. its like NP and could be patched to death. NP with range 9 was too strong, NP with range 7 is unusable. same thing could happen to abduct. if the range is too far you are able to catch all colossi, if its too close no one will use it. BUT since vipers are air units no colossi oder zealots will attack them, so even with closer range abduct might be usable.

btw i hope infestor gets new ability in HOTS in change with NP + new abilities for the overseer could actually mean zerg is getting a lot more viable strategies (instead of going roach ling infestor every MU ).
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
April 12 2012 10:08 GMT
#1053
If nexus does get recall ability, I want to see funday monday: proxy nexus!!!
iNty.sCream
Profile Joined April 2010
Germany195 Posts
April 12 2012 10:13 GMT
#1054
if the zerg blinding thing is going to be a direct blind and no cloud anymore, i seriously start on hating blizzard for adding another micro preventing spell, really.
Bisu best hairspray = win
NukeD
Profile Joined October 2010
Croatia1612 Posts
April 12 2012 10:16 GMT
#1055
On April 12 2012 18:52 FrogOfWar wrote:
Show nested quote +
On April 12 2012 18:14 NukeD wrote:
On April 12 2012 17:29 SmileZerg wrote:
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!


It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways.


If this is true that basically means we get Infestor #2, with a difference that this one doesnt kill units and works only on bio. Yes I would definitely prefer this ability over fungal when im in the mood for trolling my opponent. First I drain his one mineral then when his marine comes I pull him under me and make him blind then poo creep on him. Then I plant Mushrooms in his main.



Can't wait to try this ;-) But why do you assume he has only 1 marine?


With new battle helion who needs marines?
sorry for dem one liners
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
April 12 2012 10:22 GMT
#1056
AA spider mine could replace the seeker missile, that would be great. I honestly think that was the design of HSM in the first place by the looks of it.

Viper's blind seems like a dark swarm that cannot be micro'd out of, they should just bring back DS and be done with it.

Overseer's abilities should be more powerful but put him at harms way, to increase the risk vs. reward.
/commercial
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 12 2012 10:29 GMT
#1057
On April 12 2012 18:45 NukeD wrote:
Show nested quote +
On April 12 2012 18:37 SmileZerg wrote:
On April 12 2012 17:32 Disastorm wrote:
On April 12 2012 17:29 SmileZerg wrote:
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!


It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways.

Ah I understand now. Interesting, I think it sounds really good against marines now, but wont affect tanks so I'm not sure which is better.


Well Abduct is still available to deal with tanks. I think it's a good change, because previously the blinding cloud was always better against tanks and there was no need for abduct except versus colossi. I did like the micro factor of the opponent being able to move out of the cloud though... we'll see how it develops.



What is there to develop? Why would you ever choose blinding units over simply killing them with fungal?

EDIT: Offcourse its a whole different story if the cloud actually stays on the ground and is much more interesting and meaningfull that way.

I like the Blinding Cloud ability a lot, assuming that it is an actual cloud that temporarily stays on the ground like Disruption Web or Dark Swarm. Depending on how long the cloud lasts on the ground (a value that is easily tweakable in future patches), there is even a lot of zoning potential from this spell.

For example, a Zerg player could preemptively lay down several Blinding Clouds into a choke before a Terran army moves through it, thus making it extremely cost-inefficient for the Terran to engage or move through that clouded choke. A Zerg player could thus delay a Terran push or zone it into a position that is disadvantageous for the Terran. Pairing the Blinding Cloud with Lings and Swarm Hosts or possibly even Roaches can do wonders against Terran balls.

Also, it is very possible that Fungal could be changed in HotS, even though Blizzard hasn't necessarily said anything about it. Keep in mind that fungal used to last longer while still doing the same amount of damage, thus being more of a stun spell instead of being a DPS, splash-damage spell. The change to a shorter-duration, high-DPS spell seemed to be more of a dirty fix to buff Zerg splash damage considering that Banelings are a pure trade unit and Ultras are bad. With Vipers and Swarm Hosts being strong mid-game units that may scale well into the late game, I wouldn't be surprised to see Fungal being changed to be more of a stun/slow spell instead of an AoE damage spell.

But I'm just speculating. We all are speculating. Even Blizzard is speculating and experimenting with a ton of things, and a lot of the wording in this update is too vague to mean anything specific.
ㅇㅅㅌㅅ
iNty.sCream
Profile Joined April 2010
Germany195 Posts
April 12 2012 10:29 GMT
#1058
in b4 peops start screaming ds is too bw-esc
Bisu best hairspray = win
alexanderzero
Profile Joined June 2008
United States659 Posts
Last Edited: 2012-04-12 10:53:37
April 12 2012 10:49 GMT
#1059
On April 12 2012 02:05 Split. wrote:
Wow HotS is going to turn the multiplayer upside down. Blizzard should launch the beta already, as they themselves can barely foresee the full impact of the changes they're making


Lol, you want them to launch the beta while still cutting/adding units? That would cause serious rage in the community. Besides, that's not what beta testing is for anyways.

Anyways the tempest seems stupid at this point and the role they are giving it feels like the role the carrier is supposed to have. Also, I don't think they have addressed mass muta very well for PvZ. I think they should cut the Tempest.

I'm not sure what the idea behind a super long range missile launcher is. This is the first time they've announced a prospective unit that I completely hate. I don't get what people have against tank positioning in TvT. It's fun to watch and requires extreme skill. It doesn't really cause endless standoffs. One player always finds a hole and sets the game on a course to a conclusion. It's only bad players that get stuck in a stalemate.

I wish they would have explained better why the shredder was cut. Is it because it could be dropped into a mineral line and instantly activated? Why can't they just increase the time it takes to deploy? I'm having a hard time envisioning a situation where it is used to kill workers because it's not like it can chase them around or something... As for the issue of it being confusing, just make it damage allied units too. That would cause people to learn how it works nice and quickly. Maybe it's because transferring workers walk through it or something, but I think that's awesome. Nobody should be transferring workers somewhere that they don't know what is going on. Plus it would require quite a bit of luck to put it in a spot where a train of workers was about to go through.

I'm sad about the warhound as well. The whole reason why it was going to be good was that it was like the Thor for anti air, but small enough to maneuver correctly and cheap enough to build more of them without being stupid and allinish. I hope they come up with a good factory anti-air unit.

Also it has been said before, but I think Blizzard really needs to pay attention to this: GIVE TERRAN MORE OPTIONS IN PVT. JUST FUCKING FIGURE IT OUT. IF YOU HAVEN'T GIVEN ANOTHER VIABLE OPTION BESIDES BIO IN HOTS YOU FAIL BIG TIME!!!!!

EDIT: I know a lot of people want them to add units from Brood War, but give Blizzard some credit. They have created some units in SC2 that were instant classics: Banelings, Banshees, Sentries, etc... People usually ignore some of the sick stuff that was added in Starcraft 2.
I am a tournament organizazer.
Kabras
Profile Joined June 2011
Romania3508 Posts
April 12 2012 10:55 GMT
#1060
God I hope they remove that slow ass Thor and keep the anti-air spider mine thingy to deal with muta harass... also can't wait for the imba 1000 miles range unit :DD
"So playing SF in pubs, everyone remember that a very important point is that when using a carry hero like this you must be very selfish. Because working with team mates is a very dangerous thing" - 2009
Prev 1 51 52 53 54 55 93 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2077
BeSt 385
Horang2 283
sorry 70
sSak 52
NotJumperer 40
NaDa 38
ZerO 37
PianO 37
Sharp 37
[ Show more ]
Soma 23
Sacsri 17
Pusan 12
Britney 0
Dota 2
XcaliburYe217
resolut1ontv 213
Fuzer 145
League of Legends
JimRising 503
Counter-Strike
olofmeister1299
shoxiejesuss958
Other Games
singsing1501
ceh9735
Coldzera 717
B2W.Neo327
Sick227
crisheroes205
Pyrionflax190
BEARDiaguz6
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick666
StarCraft: Brood War
UltimateBattle 39
lovetv 7
[ Show 13 non-featured ]
StarCraft 2
• LUISG 58
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2277
League of Legends
• Stunt635
Other Games
• WagamamaTV108
Upcoming Events
Kung Fu Cup
1h 30m
The PondCast
1d
Online Event
2 days
Korean StarCraft League
2 days
Afreeca Starleague
2 days
Rush vs Soulkey
CranKy Ducklings
3 days
BSL Open Qualifier
3 days
Sparkling Tuna Cup
4 days
IPSL
4 days
BSL Open Qualifier
4 days
[ Show More ]
WardiTV Weekly
5 days
IntoTheTV X SOOP
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-13
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.