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Developers Update : Heart of the Swarm - Page 54

Forum Index > SC2 General
1844 CommentsPost a Reply
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lunar3force
Profile Joined January 2010
78 Posts
April 12 2012 10:56 GMT
#1061
Still seems they dont know what are they doing, tossing units/ideas left and right hoping something looks right. I really wonder how much of original BW developers they still have on this crap team. And do they really need 2.5-3 years for expansion with 20 new single player missions with terrible story with laughable dialogue and 2 new units per race? Seems Starcraft is again lowest priority next to Pandas and D3 ( like when developers from SC2 were moved to finnish Wotlk).
Destroyr
Profile Joined November 2011
Germany299 Posts
April 12 2012 11:00 GMT
#1062
On April 12 2012 09:41 Precipice wrote:
Show nested quote +
On April 12 2012 09:29 Goldfish wrote:
I see comments like this posted often but to those who dislike them charging for HotS:

1. Starcraft 2 (and general RTS) aren't as popular anymore. Starcraft 2 didn't make them that much money compared to Diablo III (Diablo III reportedly already has double the preorders SC2 had; not only that but most Collector's Edition are sold out while SC2 had tons of Collector's Edition left over).

2. Updates require time from staff and time from staff takes away time from other projects. (Basically updating the game costs money.)

3. Game development costs a lot. Diablo I sold for around $50 (if you take inflation into account, that's even more compared today's video game costs) when it came out. It only took 2 years of development or so to make but sold a lot.

+ Show Spoiler +


Starcraft II, Diablo III, and many other AAA games now take 4-5+ years to make and cost a lot (not only does it take 2-3x longer to make games than before but it requires 2-3x more staff too compared to back then). Some AAA games don't even break even (sometimes they're done just to keep the franchise + company image alive while they simply work on other ways to make profit).

tl;dr: Everyone should give Blizzard a break with SC2 and their incentives to make more $$ out of it. The fact is that RTS (SC2) do not sell well or make as much money as they used to. Other game genre sell way more (like FPS or MOBA), and it's hard to compete with those types of game with an RTS. I applaud Blizzard for not ditching Starcraft II or RTS in general to focus on the more popular game genres such as FPS or free to play games (actually they already are trying to but at least they didn't can the entire SC2 team to have them work on an FPS or free to play game >.>).

Anyway, I watched today's Code S game (Parting vs Polt) and I noticed something - Ball of death vs ball of death and that basically was the entire game. Not much stuff interesting happened (I watch GSL a lot and I do admit that is one of the more boring PvTs but still, the fact that those types of game happen frequently in pro matches is not good):

Compare that to this recent match in BW (TvP Proleague finals, spoilers of course if you haven't watched it):
+ Show Spoiler +


Blizzard need to make games like that (yeah everyone has complained about it already but it's the whole ball of death vs another ball of death issue).

So does fewer resources per base fix that? What happened to that thread anyway >.>?


You mean... Blizzard didn't make as much money in game sales. Sure, that's true. Do you think they're not making money doing this whole... eSports thing?

I'm not sure how you could call some of the recent pro level TvP games boring. If you're saying that you wish there was a lot more meta gaming and crazy shit going on.. well... these guys were playing conservative/standard builds for a reason. Not to mention, Polt is infamous for running the same strat for a long time. Put him in a Bo5 and you'll see something diffferent happen. I'm not sure why you expect the greatest games in history after 2 years of competitive play.


Blizzard never cared for the costs (before) i loved this company sooo much because they put so much work in their games even when they where horrible old... i dont see the cost point really now they are like supper rich. Why should they suddenly feel the weight of losts on there shoulders this doesnt make any sense sorry. But the death ball thing... is just true. Go watch Nuke the stars <3 much more fun :D
MavercK
Profile Joined March 2010
Australia2181 Posts
April 12 2012 11:04 GMT
#1063
On April 12 2012 20:00 Destroyr wrote:
Show nested quote +
On April 12 2012 09:41 Precipice wrote:
On April 12 2012 09:29 Goldfish wrote:
I see comments like this posted often but to those who dislike them charging for HotS:

1. Starcraft 2 (and general RTS) aren't as popular anymore. Starcraft 2 didn't make them that much money compared to Diablo III (Diablo III reportedly already has double the preorders SC2 had; not only that but most Collector's Edition are sold out while SC2 had tons of Collector's Edition left over).

2. Updates require time from staff and time from staff takes away time from other projects. (Basically updating the game costs money.)

3. Game development costs a lot. Diablo I sold for around $50 (if you take inflation into account, that's even more compared today's video game costs) when it came out. It only took 2 years of development or so to make but sold a lot.

+ Show Spoiler +
http://www.youtube.com/watch?v=L4ONawdwSMk


Starcraft II, Diablo III, and many other AAA games now take 4-5+ years to make and cost a lot (not only does it take 2-3x longer to make games than before but it requires 2-3x more staff too compared to back then). Some AAA games don't even break even (sometimes they're done just to keep the franchise + company image alive while they simply work on other ways to make profit).

tl;dr: Everyone should give Blizzard a break with SC2 and their incentives to make more $$ out of it. The fact is that RTS (SC2) do not sell well or make as much money as they used to. Other game genre sell way more (like FPS or MOBA), and it's hard to compete with those types of game with an RTS. I applaud Blizzard for not ditching Starcraft II or RTS in general to focus on the more popular game genres such as FPS or free to play games (actually they already are trying to but at least they didn't can the entire SC2 team to have them work on an FPS or free to play game >.>).

Anyway, I watched today's Code S game (Parting vs Polt) and I noticed something - Ball of death vs ball of death and that basically was the entire game. Not much stuff interesting happened (I watch GSL a lot and I do admit that is one of the more boring PvTs but still, the fact that those types of game happen frequently in pro matches is not good):

Compare that to this recent match in BW (TvP Proleague finals, spoilers of course if you haven't watched it):
+ Show Spoiler +
http://www.youtube.com/watch?v=kNrlTHtF0BY


Blizzard need to make games like that (yeah everyone has complained about it already but it's the whole ball of death vs another ball of death issue).

So does fewer resources per base fix that? What happened to that thread anyway >.>?


You mean... Blizzard didn't make as much money in game sales. Sure, that's true. Do you think they're not making money doing this whole... eSports thing?

I'm not sure how you could call some of the recent pro level TvP games boring. If you're saying that you wish there was a lot more meta gaming and crazy shit going on.. well... these guys were playing conservative/standard builds for a reason. Not to mention, Polt is infamous for running the same strat for a long time. Put him in a Bo5 and you'll see something diffferent happen. I'm not sure why you expect the greatest games in history after 2 years of competitive play.


Blizzard never cared for the costs (before) i loved this company sooo much because they put so much work in their games even when they where horrible old... i dont see the cost point really now they are like supper rich. Why should they suddenly feel the weight of losts on there shoulders this doesnt make any sense sorry. But the death ball thing... is just true. Go watch Nuke the stars <3 much more fun :D


because when you make alot of money the only thing left to do is try to make more.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Osteriet
Profile Joined November 2011
Denmark149 Posts
Last Edited: 2012-04-12 11:10:41
April 12 2012 11:08 GMT
#1064
On April 12 2012 19:49 alexanderzero wrote:
Show nested quote +
On April 12 2012 02:05 Split. wrote:
Wow HotS is going to turn the multiplayer upside down. Blizzard should launch the beta already, as they themselves can barely foresee the full impact of the changes they're making


Lol, you want them to launch the beta while still cutting/adding units? That would cause serious rage in the community. Besides, that's not what beta testing is for anyways.

Anyways the tempest seems stupid at this point and the role they are giving it feels like the role the carrier is supposed to have. Also, I don't think they have addressed mass muta very well for PvZ. I think they should cut the Tempest.

I'm not sure what the idea behind a super long range missile launcher is. This is the first time they've announced a prospective unit that I completely hate. I don't get what people have against tank positioning in TvT. It's fun to watch and requires extreme skill. It doesn't really cause endless standoffs. One player always finds a hole and sets the game on a course to a conclusion. It's only bad players that get stuck in a stalemate.

I wish they would have explained better why the shredder was cut. Is it because it could be dropped into a mineral line and instantly activated? Why can't they just increase the time it takes to deploy? I'm having a hard time envisioning a situation where it is used to kill workers because it's not like it can chase them around or something... As for the issue of it being confusing, just make it damage allied units too. That would cause people to learn how it works nice and quickly. Maybe it's because transferring workers walk through it or something, but I think that's awesome. Nobody should be transferring workers somewhere that they don't know what is going on. Plus it would require quite a bit of luck to put it in a spot where a train of workers was about to go through.

I'm sad about the warhound as well. The whole reason why it was going to be good was that it was like the Thor for anti air, but small enough to maneuver correctly and cheap enough to build more of them without being stupid and allinish. I hope they come up with a good factory anti-air unit.

Also it has been said before, but I think Blizzard really needs to pay attention to this: GIVE TERRAN MORE OPTIONS IN PVT. JUST FUCKING FIGURE IT OUT. IF YOU HAVEN'T GIVEN ANOTHER VIABLE OPTION BESIDES BIO IN HOTS YOU FAIL BIG TIME!!!!!

EDIT: I know a lot of people want them to add units from Brood War, but give Blizzard some credit. They have created some units in SC2 that were instant classics: Banelings, Banshees, Sentries, etc... People usually ignore some of the sick stuff that was added in Starcraft 2.


True. Marinesplit vs banelings were one of the nicest additions imo. Fungal kinda wreck this though

Supplydepot walling and creep management are really nice too.

And to the shredder argument: fungal and storm rips through workers at the same pace and with as little notice. Its a bad argument and they should know it.
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
April 12 2012 11:12 GMT
#1065
If there has been a recent change in management style then you might want to look at a recent change in management.

"In December 2007, Activision announced that the company and its assets would merge with fellow games developer and publisher, Vivendi Games...The deal closed on July 9, 2008"
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-04-12 11:22:29
April 12 2012 11:15 GMT
#1066
starcraft 2 had to be a BW's enhancement, they should only have removed

Firebat/Valkyrie for terran
Scout/Dark Archon for protoss
Queen/Devourer for zerg

and replace them with

Reaper/some new air units for terran
Void Ray/Sentry but with better spell for protoss
The new Queen/The Viper or a new air units for zerg

The rest had to remain that one of BW

this is how WOL should have been IMHO
alexanderzero
Profile Joined June 2008
United States659 Posts
Last Edited: 2012-04-12 11:25:06
April 12 2012 11:24 GMT
#1067
On April 12 2012 20:12 Dapper_Cad wrote:
If there has been a recent change in management style then you might want to look at a recent change in management.

"In December 2007, Activision announced that the company and its assets would merge with fellow games developer and publisher, Vivendi Games...The deal closed on July 9, 2008"


I find this argument silly since it's been four years and there has been no appreciable change in Blizzard's level of effort or quality. They still spend the amount of time required to get it "done when it's done" which I consider to be pretty good evidence that their design philosophy has in fact, not changed. Sure they are trying harder to monetize their games now and they're a little more anal about piracy but the core gameplay philosophy is the same. Also I think Blizzard has been quite adament about not monetizing their games in a destructive way. Starcraft 2 has eSports, Diablo 3 will have the real money auction house, any and all micro-transactions related to their games are about cosmetic changes or novelty things and not about getting a competitive advantage.


starcraft 2 had to be a BW's enhancement, they should only have removed

Firebat/Valkyrie for terran
Scout/Dark Archon for protoss
Queen/Devourer for zerg

and replace them with

Reaper/some new units for terran
Void Ray/Sentry but with better spell for protoss
The new Queen/The Viper for Zerg

The rest had to remain that one of BW

this is how WOL should have been IMHO


That is so stupid. No banelings? No forcefield? Brood War is great but it's not the epitome of perfection that you make it out to be. I don't think there is such thing as a "better spell" than forcefield for toss that can be used all game long.
I am a tournament organizazer.
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
April 12 2012 11:28 GMT
#1068
Sounds like changes are well thought out, I hope beta comes out soon!

*still waiting for Colossus removal announcement*
Big J
Profile Joined March 2011
Austria16289 Posts
April 12 2012 11:34 GMT
#1069
On April 12 2012 20:15 Garmer wrote:
starcraft 2 had to be a BW's enhancement, they should only have removed

Firebat/Valkyrie for terran
Scout/Dark Archon for protoss
Queen/Devourer for zerg

and replace them with

Reaper/some new units for terran
Void Ray/Sentry but with better spell for protoss
The new Queen/The Viper for Zerg

The rest had to remain that one of BW

this is how WOL should have been IMHO


Watch the oldest SC2 development videos. They basically had like every BW unit in it, I guess they just replaced them when they couldn't make them work with the new AI (reavers) or when they were too boring with the new AI (dragoons), or the race needed a new unit due to the new AI (banelings), or when the unit became useless (lurkers).

The thing is simply that BW units + SC2 AI does not work very well.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-04-12 11:41:14
April 12 2012 11:37 GMT
#1070
On April 12 2012 20:24 alexanderzero wrote:
That is so stupid. No banelings? No forcefield? Brood War is great but it's not the epitome of perfection that you make it out to be. I don't think there is such thing as a "better spell" than forcefield for toss that can be used all game long.


why baneling, if lurker are better in every way, also are less boring to watch and require more skill? force field is in, just rework it so it can be crushable or something like that(my "with better spells" stand for this)

On April 12 2012 20:34 Big J wrote:
Show nested quote +
On April 12 2012 20:15 Garmer wrote:
starcraft 2 had to be a BW's enhancement, they should only have removed

Firebat/Valkyrie for terran
Scout/Dark Archon for protoss
Queen/Devourer for zerg

and replace them with

Reaper/some new units for terran
Void Ray/Sentry but with better spell for protoss
The new Queen/The Viper for Zerg

The rest had to remain that one of BW

this is how WOL should have been IMHO


Watch the oldest SC2 development videos. They basically had like every BW unit in it, I guess they just replaced them when they couldn't make them work with the new AI (reavers) or when they were too boring with the new AI (dragoons), or the race needed a new unit due to the new AI (banelings), or when the unit became useless (lurkers).

The thing is simply that BW units + SC2 AI does not work very well.


i don't want every units from BW, few of them aren't that great(those which I have listed)
VoO
Profile Blog Joined June 2011
Germany278 Posts
April 12 2012 11:40 GMT
#1071
On April 12 2012 20:34 Big J wrote:
Show nested quote +
On April 12 2012 20:15 Garmer wrote:
starcraft 2 had to be a BW's enhancement, they should only have removed

Firebat/Valkyrie for terran
Scout/Dark Archon for protoss
Queen/Devourer for zerg

and replace them with

Reaper/some new units for terran
Void Ray/Sentry but with better spell for protoss
The new Queen/The Viper for Zerg

The rest had to remain that one of BW

this is how WOL should have been IMHO


Watch the oldest SC2 development videos. They basically had like every BW unit in it, I guess they just replaced them when they couldn't make them work with the new AI (reavers) or when they were too boring with the new AI (dragoons), or the race needed a new unit due to the new AI (banelings), or when the unit became useless (lurkers).

The thing is simply that BW units + SC2 AI does not work very well.


The early versions of SC2 was BWa nd the units placeholders. There is a evolution of SC2 thread which describes this. Also the BW AI don't work well with BW units too, that's why you need intense micro - it's called hard mechanics for a reason.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
CommanchyWattkins
Profile Joined November 2011
Canada117 Posts
April 12 2012 11:44 GMT
#1072
BLIZZARD, y U no add splash air

I still have to fear them mutas !!
Aunvilgod
Profile Joined December 2011
2653 Posts
April 12 2012 11:49 GMT
#1073
GUISE! GUISE!

What if they made some high range unit like the Devastors/Havocs in Dawn of War 2 which covers only an area in a certain angle....
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Bommes
Profile Joined June 2010
Germany1226 Posts
Last Edited: 2012-04-12 11:53:38
April 12 2012 11:52 GMT
#1074
On April 12 2012 18:52 FrogOfWar wrote:
Show nested quote +
On April 12 2012 18:14 NukeD wrote:
On April 12 2012 17:29 SmileZerg wrote:
On April 12 2012 17:24 Disastorm wrote:
Does anyone understand what new ability they are talking about with the Viper, we already knew they had an aoe cloud that made units in it get a range of 1...

And WOOt Viper gets Consume, is that what they meant by new ability?!


It sounds like the Blinding Cloud has been changed. Previously it created a "smog tile" that reduced units under it to range 1 but they could micro out. Now it sounds like it hits units in an AoE and they stay blinded (range 1) regardless of where they move for an unknown duration, HOWEVER only bio is affected now. This makes the ability stronger against Terran M&M and zerg roach/hydra armies, but it can no longer be used versus Protoss balls, siege tank lines, mech or bunkered units. This is my understanding anyways.


If this is true that basically means we get Infestor #2, with a difference that this one doesnt kill units and works only on bio. Yes I would definitely prefer this ability over fungal when im in the mood for trolling my opponent. First I drain his one mineral then when his marine comes I pull him under me and make him blind then poo creep on him. Then I plant Mushrooms in his main.



Can't wait to try this ;-) But why do you assume he has only 1 marine?

But seriously, I agree that the new aoe spell seems to overlap a little too much with infestor/fungal. Marines get owned by infestor with ling/bling already, so no need to blind them. And in roach/hydra battles the infestor already seems enough to make these fights less linear and predictable. With blinding added in, the spellcasting could become redundant and confusing.

As a zerg, I still find abduct potentially useful, but silly. Looking forward to the worms though.


How can it overlap when one of the casters is flying and the other one is not? Thats already completely different circumstances from a gameplay point of view.
Also one of them needs an additional building, the other one does not. One is crucial for getting vision of invisible things in the midgame, the other one is not.

In my opinion viper is designed to be aggressive, while Infestors are the classic super defensive unit choice (with an added sneakiness bonus with burrow movement, but you will usually only see this in the lategame because they are too valuable before that).
RJGooner
Profile Joined April 2010
United States2076 Posts
April 12 2012 11:53 GMT
#1075
On April 12 2012 20:44 CommanchyWattkins wrote:
BLIZZARD, y U no add splash air

I still have to fear them mutas !!


As Blizzard said they think they solved this problem (even though it really isn't a problem at the top-level anymore) with the range upgrade although I havent seen a pro game where a player actually got it outside of White-Ra. Maybe they should make the upgrade cost like 200/200 and make it upgradeable from the cybernetics core or something because the cost of the upgrade when added with the cost of a fleet beacon seems to make it prohibitive.
#1 Jaehoon Fan! 김재훈 화팅!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-04-12 12:04:48
April 12 2012 12:00 GMT
#1076
On April 12 2012 20:37 Garmer wrote:
Show nested quote +
On April 12 2012 20:24 alexanderzero wrote:
That is so stupid. No banelings? No forcefield? Brood War is great but it's not the epitome of perfection that you make it out to be. I don't think there is such thing as a "better spell" than forcefield for toss that can be used all game long.


why baneling, if lurker are better in every way, also are less boring to watch and require more skill? force field is in, just rework it so it can be crushable or something like that(my "with better spells" stand for this)

Show nested quote +
On April 12 2012 20:34 Big J wrote:
On April 12 2012 20:15 Garmer wrote:
starcraft 2 had to be a BW's enhancement, they should only have removed

Firebat/Valkyrie for terran
Scout/Dark Archon for protoss
Queen/Devourer for zerg

and replace them with

Reaper/some new units for terran
Void Ray/Sentry but with better spell for protoss
The new Queen/The Viper for Zerg

The rest had to remain that one of BW

this is how WOL should have been IMHO


Watch the oldest SC2 development videos. They basically had like every BW unit in it, I guess they just replaced them when they couldn't make them work with the new AI (reavers) or when they were too boring with the new AI (dragoons), or the race needed a new unit due to the new AI (banelings), or when the unit became useless (lurkers).

The thing is simply that BW units + SC2 AI does not work very well.


i don't want every units from BW, few of them aren't that great(those which I have listed)


Apparently a lot of them weren't that great and therefore got replaced by better ones.
Edit: talking about them in the SC2 enviroment.
crbox
Profile Joined August 2010
Canada1180 Posts
Last Edited: 2012-04-12 12:09:30
April 12 2012 12:08 GMT
#1077
Pretty good changes so far,

like so many people said, I hope they can listen a bit more to the community (like they just did), and make units that are well balanced. That might mean that they seem less exciting to announce, but at the same time, they will get figured out by playing the actual game. Role-specific unit is a wrong way to approach unit development. Viking wasn't created so it can harass, yet we see some Terrans land them in mineral lines. The players make the game as much as the developers, imo.

Edit: Also the removal of the mothership seems like a mistake to me, as it's starting to have a role in late game pvz. I would just suggest to nerf the vortex, because it can annihilate a huge BL army way too fast. Other than that, it's a good unit.
Zvenn3n
Profile Blog Joined July 2011
Sweden1196 Posts
April 12 2012 12:24 GMT
#1078
I still think the Shredder could be a viable option, if they make it so that it doesn't kill workers, which would remove them as SCII worker line Spider Mines/Reavers.
Lazerlike42
Profile Joined July 2011
United States104 Posts
April 12 2012 12:28 GMT
#1079
Pretty good overall but... could somebody please tell them that giving Protoss another lategame ranged ground AoE ability is about the single worst thing that could be done to the game at this point?
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 12 2012 12:30 GMT
#1080
I really like the overall direction where HotS is moving. In WoL and the Blizzcon build of HotS I think Terran and Protoss are more exciting than zerg, but with this dev update I think that zerg finally gets equally as exciting to play.

I also like that they will probably keep the Overseer. At first (before WoL beta started) I hated the Overseer idea, but then I got used to morph Overseers. It feels zergy to adapt. I am also happy about the ideas to offer different Nydus worms.
You don't choose to play zerg. The zerg choose you.
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