Developers Update : Heart of the Swarm - Page 54
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lunar3force
78 Posts
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Destroyr
Germany299 Posts
On April 12 2012 09:41 Precipice wrote: You mean... Blizzard didn't make as much money in game sales. Sure, that's true. Do you think they're not making money doing this whole... eSports thing? I'm not sure how you could call some of the recent pro level TvP games boring. If you're saying that you wish there was a lot more meta gaming and crazy shit going on.. well... these guys were playing conservative/standard builds for a reason. Not to mention, Polt is infamous for running the same strat for a long time. Put him in a Bo5 and you'll see something diffferent happen. I'm not sure why you expect the greatest games in history after 2 years of competitive play. Blizzard never cared for the costs (before) i loved this company sooo much because they put so much work in their games even when they where horrible old... i dont see the cost point really now they are like supper rich. Why should they suddenly feel the weight of losts on there shoulders this doesnt make any sense sorry. But the death ball thing... is just true. Go watch Nuke the stars <3 much more fun :D | ||
MavercK
Australia2181 Posts
On April 12 2012 20:00 Destroyr wrote: Blizzard never cared for the costs (before) i loved this company sooo much because they put so much work in their games even when they where horrible old... i dont see the cost point really now they are like supper rich. Why should they suddenly feel the weight of losts on there shoulders this doesnt make any sense sorry. But the death ball thing... is just true. Go watch Nuke the stars <3 much more fun :D because when you make alot of money the only thing left to do is try to make more. | ||
Osteriet
Denmark149 Posts
On April 12 2012 19:49 alexanderzero wrote: Lol, you want them to launch the beta while still cutting/adding units? That would cause serious rage in the community. Besides, that's not what beta testing is for anyways. Anyways the tempest seems stupid at this point and the role they are giving it feels like the role the carrier is supposed to have. Also, I don't think they have addressed mass muta very well for PvZ. I think they should cut the Tempest. I'm not sure what the idea behind a super long range missile launcher is. This is the first time they've announced a prospective unit that I completely hate. I don't get what people have against tank positioning in TvT. It's fun to watch and requires extreme skill. It doesn't really cause endless standoffs. One player always finds a hole and sets the game on a course to a conclusion. It's only bad players that get stuck in a stalemate. I wish they would have explained better why the shredder was cut. Is it because it could be dropped into a mineral line and instantly activated? Why can't they just increase the time it takes to deploy? I'm having a hard time envisioning a situation where it is used to kill workers because it's not like it can chase them around or something... As for the issue of it being confusing, just make it damage allied units too. That would cause people to learn how it works nice and quickly. Maybe it's because transferring workers walk through it or something, but I think that's awesome. Nobody should be transferring workers somewhere that they don't know what is going on. Plus it would require quite a bit of luck to put it in a spot where a train of workers was about to go through. I'm sad about the warhound as well. The whole reason why it was going to be good was that it was like the Thor for anti air, but small enough to maneuver correctly and cheap enough to build more of them without being stupid and allinish. I hope they come up with a good factory anti-air unit. Also it has been said before, but I think Blizzard really needs to pay attention to this: GIVE TERRAN MORE OPTIONS IN PVT. JUST FUCKING FIGURE IT OUT. IF YOU HAVEN'T GIVEN ANOTHER VIABLE OPTION BESIDES BIO IN HOTS YOU FAIL BIG TIME!!!!! EDIT: I know a lot of people want them to add units from Brood War, but give Blizzard some credit. They have created some units in SC2 that were instant classics: Banelings, Banshees, Sentries, etc... People usually ignore some of the sick stuff that was added in Starcraft 2. True. Marinesplit vs banelings were one of the nicest additions imo. Fungal kinda wreck this though ![]() Supplydepot walling and creep management are really nice too. And to the shredder argument: fungal and storm rips through workers at the same pace and with as little notice. Its a bad argument and they should know it. | ||
Dapper_Cad
United Kingdom964 Posts
"In December 2007, Activision announced that the company and its assets would merge with fellow games developer and publisher, Vivendi Games...The deal closed on July 9, 2008" | ||
Garmer
1286 Posts
Firebat/Valkyrie for terran Scout/Dark Archon for protoss Queen/Devourer for zerg and replace them with Reaper/some new air units for terran Void Ray/Sentry but with better spell for protoss The new Queen/The Viper or a new air units for zerg The rest had to remain that one of BW this is how WOL should have been IMHO | ||
alexanderzero
United States659 Posts
On April 12 2012 20:12 Dapper_Cad wrote: If there has been a recent change in management style then you might want to look at a recent change in management. "In December 2007, Activision announced that the company and its assets would merge with fellow games developer and publisher, Vivendi Games...The deal closed on July 9, 2008" I find this argument silly since it's been four years and there has been no appreciable change in Blizzard's level of effort or quality. They still spend the amount of time required to get it "done when it's done" which I consider to be pretty good evidence that their design philosophy has in fact, not changed. Sure they are trying harder to monetize their games now and they're a little more anal about piracy but the core gameplay philosophy is the same. Also I think Blizzard has been quite adament about not monetizing their games in a destructive way. Starcraft 2 has eSports, Diablo 3 will have the real money auction house, any and all micro-transactions related to their games are about cosmetic changes or novelty things and not about getting a competitive advantage. starcraft 2 had to be a BW's enhancement, they should only have removed Firebat/Valkyrie for terran Scout/Dark Archon for protoss Queen/Devourer for zerg and replace them with Reaper/some new units for terran Void Ray/Sentry but with better spell for protoss The new Queen/The Viper for Zerg The rest had to remain that one of BW this is how WOL should have been IMHO That is so stupid. No banelings? No forcefield? Brood War is great but it's not the epitome of perfection that you make it out to be. I don't think there is such thing as a "better spell" than forcefield for toss that can be used all game long. | ||
nukkuj
Finland403 Posts
*still waiting for Colossus removal announcement* | ||
Big J
Austria16289 Posts
On April 12 2012 20:15 Garmer wrote: starcraft 2 had to be a BW's enhancement, they should only have removed Firebat/Valkyrie for terran Scout/Dark Archon for protoss Queen/Devourer for zerg and replace them with Reaper/some new units for terran Void Ray/Sentry but with better spell for protoss The new Queen/The Viper for Zerg The rest had to remain that one of BW this is how WOL should have been IMHO Watch the oldest SC2 development videos. They basically had like every BW unit in it, I guess they just replaced them when they couldn't make them work with the new AI (reavers) or when they were too boring with the new AI (dragoons), or the race needed a new unit due to the new AI (banelings), or when the unit became useless (lurkers). The thing is simply that BW units + SC2 AI does not work very well. | ||
Garmer
1286 Posts
On April 12 2012 20:24 alexanderzero wrote: That is so stupid. No banelings? No forcefield? Brood War is great but it's not the epitome of perfection that you make it out to be. I don't think there is such thing as a "better spell" than forcefield for toss that can be used all game long. why baneling, if lurker are better in every way, also are less boring to watch and require more skill? force field is in, just rework it so it can be crushable or something like that(my "with better spells" stand for this) On April 12 2012 20:34 Big J wrote: Watch the oldest SC2 development videos. They basically had like every BW unit in it, I guess they just replaced them when they couldn't make them work with the new AI (reavers) or when they were too boring with the new AI (dragoons), or the race needed a new unit due to the new AI (banelings), or when the unit became useless (lurkers). The thing is simply that BW units + SC2 AI does not work very well. i don't want every units from BW, few of them aren't that great(those which I have listed) | ||
VoO
Germany278 Posts
On April 12 2012 20:34 Big J wrote: Watch the oldest SC2 development videos. They basically had like every BW unit in it, I guess they just replaced them when they couldn't make them work with the new AI (reavers) or when they were too boring with the new AI (dragoons), or the race needed a new unit due to the new AI (banelings), or when the unit became useless (lurkers). The thing is simply that BW units + SC2 AI does not work very well. The early versions of SC2 was BWa nd the units placeholders. There is a evolution of SC2 thread which describes this. Also the BW AI don't work well with BW units too, that's why you need intense micro - it's called hard mechanics for a reason. ![]() | ||
CommanchyWattkins
Canada117 Posts
![]() I still have to fear them mutas !! | ||
Aunvilgod
2653 Posts
What if they made some high range unit like the Devastors/Havocs in Dawn of War 2 which covers only an area in a certain angle.... | ||
Bommes
Germany1226 Posts
On April 12 2012 18:52 FrogOfWar wrote: Can't wait to try this ;-) But why do you assume he has only 1 marine? But seriously, I agree that the new aoe spell seems to overlap a little too much with infestor/fungal. Marines get owned by infestor with ling/bling already, so no need to blind them. And in roach/hydra battles the infestor already seems enough to make these fights less linear and predictable. With blinding added in, the spellcasting could become redundant and confusing. As a zerg, I still find abduct potentially useful, but silly. Looking forward to the worms though. How can it overlap when one of the casters is flying and the other one is not? Thats already completely different circumstances from a gameplay point of view. Also one of them needs an additional building, the other one does not. One is crucial for getting vision of invisible things in the midgame, the other one is not. In my opinion viper is designed to be aggressive, while Infestors are the classic super defensive unit choice (with an added sneakiness bonus with burrow movement, but you will usually only see this in the lategame because they are too valuable before that). | ||
RJGooner
United States2038 Posts
On April 12 2012 20:44 CommanchyWattkins wrote: BLIZZARD, y U no add splash air ![]() I still have to fear them mutas !! As Blizzard said they think they solved this problem (even though it really isn't a problem at the top-level anymore) with the range upgrade although I havent seen a pro game where a player actually got it outside of White-Ra. Maybe they should make the upgrade cost like 200/200 and make it upgradeable from the cybernetics core or something because the cost of the upgrade when added with the cost of a fleet beacon seems to make it prohibitive. | ||
Big J
Austria16289 Posts
On April 12 2012 20:37 Garmer wrote: why baneling, if lurker are better in every way, also are less boring to watch and require more skill? force field is in, just rework it so it can be crushable or something like that(my "with better spells" stand for this) i don't want every units from BW, few of them aren't that great(those which I have listed) Apparently a lot of them weren't that great and therefore got replaced by better ones. Edit: talking about them in the SC2 enviroment. | ||
crbox
Canada1180 Posts
like so many people said, I hope they can listen a bit more to the community (like they just did), and make units that are well balanced. That might mean that they seem less exciting to announce, but at the same time, they will get figured out by playing the actual game. Role-specific unit is a wrong way to approach unit development. Viking wasn't created so it can harass, yet we see some Terrans land them in mineral lines. The players make the game as much as the developers, imo. Edit: Also the removal of the mothership seems like a mistake to me, as it's starting to have a role in late game pvz. I would just suggest to nerf the vortex, because it can annihilate a huge BL army way too fast. Other than that, it's a good unit. | ||
Zvenn3n
Sweden1196 Posts
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Lazerlike42
United States104 Posts
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[F_]aths
Germany3947 Posts
I also like that they will probably keep the Overseer. At first (before WoL beta started) I hated the Overseer idea, but then I got used to morph Overseers. It feels zergy to adapt. I am also happy about the ideas to offer different Nydus worms. | ||
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