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Developers Update : Heart of the Swarm - Page 46

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 44 45 46 47 48 93 Next
thezanursic
Profile Blog Joined July 2011
5500 Posts
Last Edited: 2012-04-12 05:24:31
April 12 2012 05:24 GMT
#901
Air spider mines sound cool.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
FidoDido
Profile Joined March 2011
United States1292 Posts
April 12 2012 05:25 GMT
#902
Sounds like when HotS is released, game won't be balanced until many years later.
LGIMSeed FantasyToss~~ Hipster Seed fan before he made Code A
TheRavensName
Profile Joined August 2011
United States911 Posts
April 12 2012 05:25 GMT
#903
I'm going to miss my thors if they remove them... especially sense half the coolness of my CE will be gone then.
I once breadcrumbed watcher in a game with no watchers in the setup.
thezanursic
Profile Blog Joined July 2011
5500 Posts
April 12 2012 05:27 GMT
#904
I would just like to say that it would be great if blizzard still implements the units that got scraped into the SC 2 World editor.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Ace1123
Profile Joined September 2011
Philippines1187 Posts
Last Edited: 2012-04-12 05:30:56
April 12 2012 05:29 GMT
#905
The new caster for zerg is really strong imo. The Spell that reduces the range of units to 1 seems to much. Mayble like 2-4 would be enough. It also combines with the swarm host so how will the terrans kill them if there are banelings in front,
ForGG, Mvp, MMA, MarineKing, BoxeR,
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 12 2012 05:30 GMT
#906
On April 12 2012 14:11 Cassel_Castle wrote:
Show nested quote +
On April 12 2012 13:58 Hattori_Hanzo wrote:
On April 12 2012 01:35 Kimaker wrote:
ugh...I wish Blizzard would start with the lore, and build units from that first instead of going right to balance.

Also, a "long range missile launcher" already exists, it's called the Nuke and it can already be used to break siege lines.



YES. Also, Should Dustin...
Poll: Should Dustin stop recycling Red Alert units into Starcraft universe?

Yes, make it stop, please for the love of cats! (45)
 
79%

No, because RA units are cool. *hipster pose* (12)
 
21%

57 total votes

Your vote: Should Dustin stop recycling Red Alert units into Starcraft universe?

(Vote): Yes, make it stop, please for the love of cats!
(Vote): No, because RA units are cool. *hipster pose*





Everyone offering alternatives just wants to recycle BW units into HotS. Have we reached a point in RTS where every possible balanced unit has been made?


They should recycle spider mines into SC2...hint hint. Seriously, how has it not occurred to them to add spider mines to terran yet. They keep looking for all these convoluted "positional units" when there already is a tried and tested one that's been in use for the last 11 years+.
Sup
Synwave
Profile Joined July 2009
United States2803 Posts
April 12 2012 05:30 GMT
#907
No offense but browder knows about as much about balance as I do, he is a complete activision guy..what sells the most units in the first week and we will patch the rest.
The "rebalancing" shows this philosophy.
I just can't see this as being good for the scene but Im sure it will be good for the tm in the short term.
♞Nerdrage is the cause of global warming♞
thezanursic
Profile Blog Joined July 2011
5500 Posts
April 12 2012 05:31 GMT
#908
On April 12 2012 01:27 andeh wrote:
Shredder and replicant being cut was expected, surprised and saddened zerg has remained unchanged though

What Zerg has the best new units. Everything except the unnecessary Ultralisk charge and Banelings underground movement.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
April 12 2012 05:31 GMT
#909
Zerg sounds unbelievably amazing in HOTS in terms of both awesomesomeness and balance. >_>

Protoss looking really lame to me at the moment too.

Good thing I play random now. =D
♦ My Life for BESTie ♦ 류세라 = 배 ♦
xXFireandIceXx
Profile Blog Joined March 2011
Canada4296 Posts
April 12 2012 05:33 GMT
#910
I won't have much time to play SC2 anymore once I head off to university....but the feel of BW just won't be in SC2. Was ranked C on iCCup during my peak and the feel of the game just isn't the same. Graphics of SC2=amazing. Same with interface. But the units, the subtlety, the "cute" plays just aren't there.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
April 12 2012 05:33 GMT
#911
I've said this last year at the first preview of HotS.

Dustin is going about it the wrong way, which is why the RA franchise is completely shit.
Every race is starting to feel the same with different skins.

Our cultures are different because we value different things, like community/individuality, privacy/openness, etc

The old story was Protoss = individual/clan, Zerg = community/hive, Terran = I have no idea what I'm doing.
Their units reflected those cultures, zealot, zergling and the marine.
If he'd just stick to the formula I'm sure he could come up with something other than RA units with SC2 skins.
Cauterize the area
Deimos0
Profile Blog Joined May 2008
Poland277 Posts
April 12 2012 05:34 GMT
#912
Yeah, those scraped units should be available in the editor - it'll make some fun UMS maps but back to the topic - I'm happy that Blizzard is experimenting with Protoss, but I'm not sure if I will like other capital ship than Carrier. Gameplay-wise - maybe, but focusing on lore - not so much. AA spider mines sound crazy :D
protect me from what I want
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
April 12 2012 05:36 GMT
#913
I'm actually very glad that Blizzard is being very flexible and making changes as needed - an RTS of its own
You can type "StarCraft" with just your left hand.
jackalope1234
Profile Joined December 2010
122 Posts
April 12 2012 05:36 GMT
#914
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."

Makes me believe they don't really have players on the development team. I mean they already have ghosts for nukes to make people move siege lines. It would also be a bit weird if the turret was indirect fire and make the game feel less "starcrafty". It would probably be built defensively against tank pushes making the game even more gridlocked.


then youll just have lines of these things...
cosmo.6792
Profile Joined September 2010
161 Posts
April 12 2012 05:37 GMT
#915
There is only one certainty I garnered from this latest update: HotS will not be released in 2012. Absolutely no way.
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
April 12 2012 05:41 GMT
#916
On April 12 2012 13:58 Hattori_Hanzo wrote:
Show nested quote +
On April 12 2012 01:35 Kimaker wrote:
ugh...I wish Blizzard would start with the lore, and build units from that first instead of going right to balance.

Also, a "long range missile launcher" already exists, it's called the Nuke and it can already be used to break siege lines.



YES. Also, Should Dustin...
Poll: Should Dustin stop recycling Red Alert units into Starcraft universe?

Yes, make it stop, please for the love of cats! (45)
 
79%

No, because RA units are cool. *hipster pose* (12)
 
21%

57 total votes

Your vote: Should Dustin stop recycling Red Alert units into Starcraft universe?

(Vote): Yes, make it stop, please for the love of cats!
(Vote): No, because RA units are cool. *hipster pose*





V3 Launch Unit!
"Rockets fueled and ready"

.. heh, at least that was the first thing that popped into my mind.

Happy about the replicant being scrapped, would have liked to have seen the shredder as I like the concept and it feels like it fits with the race, but not too too upset especially with a few high level Terrans popping in here and saying it was completely garbage/folded to deathballs.

Would still like the carrier and mothership to be salvaged, especially since they sound better than the changed tempest (although a bit absurd for me to say this without even videos or definite stats of the new unit..)
Heh. Getting even more hyped up for a beta.
Waffles > Pancakes
Sub40APM
Profile Joined August 2010
6336 Posts
April 12 2012 05:42 GMT
#917
On April 12 2012 14:37 cosmo.6792 wrote:
There is only one certainty I garnered from this latest update: HotS will not be released in 2012. Absolutely no way.

They already said that in their SEC filings. Blizz is going to release only 1 title this year, and that title is Diablo 3.
tztztz
Profile Joined March 2011
Germany314 Posts
April 12 2012 05:42 GMT
#918
On April 12 2012 14:30 Synwave wrote:
No offense but browder knows about as much about balance as I do, he is a complete activision guy..what sells the most units in the first week and we will patch the rest.
The "rebalancing" shows this philosophy.
I just can't see this as being good for the scene but Im sure it will be good for the tm in the short term.


if this were true, they would have kept the carrier, right?
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
April 12 2012 05:48 GMT
#919
On April 12 2012 14:42 Sub40APM wrote:
Show nested quote +
On April 12 2012 14:37 cosmo.6792 wrote:
There is only one certainty I garnered from this latest update: HotS will not be released in 2012. Absolutely no way.

They already said that in their SEC filings. Blizz is going to release only 1 title this year, and that title is Diablo 3.


They actually said 2 titles according to IGN and the investor Conference Call, but judging by how far along the mists of pandaria beta is, that's likely the 2nd.

Source
BlueKatz
Profile Joined March 2012
68 Posts
April 12 2012 05:49 GMT
#920
Idk... this update sound better than the original one so I guess Bliz is doing right, but hell, it's still godly awful.

- Remove Shredder:
Good, I hate this unit. It should be Protoss building imo, help with taking 3rd, defend vs muta and drop and stop mass roaches ling.
- Thor being keep instead of Warhound:
I hate warhound design, but I love the idea of having bonus damage vs Mech units. Why can't they give us smaller Thor (so can't be mass repair) do x4 hits instead of x2 (so better vs Immortal) and have no skill (so can't be feedbacked). It will make Thor much better in both TvT and TvP and less deathball in TvZ
- Super long range missile:
They must be joking... Nuke is so good already, make it +1 range or something would be a lot better.
This is so stupid
- Anti-air spider:
Correct me if I'm wrong, but are they giving Terran Scourge??? Eh with Turret, Marine and Thor Terran already fine, just need to have something vs BL now.
- Oracle:
Cool, I like this unit
- Replicant being removed:
Yeshhhh
- Tempest being long range attacker:
Uhh why don't they just fix the classic Carrier using old BW mechanic? I like the design of the tempest but I still prefer keeping Carrier
- Nexus Mass Recall:
Horrible idea.
- Swarm Host:
Nothing wrong with it but it seems too strong imo and I prefer Lurker, Zerg need some AoE.
- Viper Blinding skill:
Ok this is stupid, seriously. Only Bio? That sound like a counter skills, not a game changing skills. We don't need more "He makes X you need Y" stuffs and Infestor and Bane are already good vs Bio. Bring back Dark Swarm! It's A LOT better (I would use it even if it cost 200 Energy)
- Viper Energy regen:
Idk, sound way to gimmicky . I prefer Consume, way more Zerg like
- Keep Overseer:
Good, I dislike how OL being detector back in BW and Viper skill suck. But I don't think they need to make any cool ability for it
- New nydus network types:
I don't think it's necessary, just make nydus worm faster or cheaper

Sorry for the long thought
Quotes are useless
Prev 1 44 45 46 47 48 93 Next
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