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Developers Update : Heart of the Swarm - Page 44

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 42 43 44 45 46 93 Next
Barnabas
Profile Joined April 2010
United States74 Posts
April 12 2012 03:53 GMT
#861
I didn't read the whole thread as I should and apologize i'll go back and do that.

But repeating what was said I'm sure a hundred times already. I'm very happy with these changes and It makes me believe that i'll actually be able to play HoS. Woot woot, thank you blizzard.
I'm Barnabas. You haven't heard of me. Gosu Camp Attendee.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44192 Posts
April 12 2012 03:57 GMT
#862
On April 12 2012 12:49 YyapSsap wrote:
Show nested quote +
On April 12 2012 12:46 pdd wrote:
On April 12 2012 11:32 Euronyme wrote:
I feel the problem with the protoss arsenal is that we don't have anything that can kill workers, and they they're too gimicky. A lot of the builds are flimsy and have to be done without scouting etc etc.

Go watch Parting vs Fin G1 on Daybreak yesterday.

+ Show Spoiler +
He kills 50+ workers with just chargelots, even when he is at a disadvantage.


Ah and imagine having the nexus recall here. Not only do they kill all those workers but most of the army can come home safe..


Well seeing as how Terrans have medivacs for that and Zerg have overlords and nyduses to transport their units home, it would be nice to have a way to safely retreat more than 4 Protoss units doing harrassment. We can't mass warp prisms, as we need the robotics facilities to build colossi and immortals, and it's quite silly to wait until mothership to have the ability to drop harrass. Everything we phase in through a warp prism is trapped there.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Pocky52
Profile Joined November 2011
United States463 Posts
April 12 2012 04:01 GMT
#863
Glad the replicant and the shredder are out... I still think the oracle is stupid though...
Ballistixz
Profile Joined January 2010
United States1269 Posts
April 12 2012 04:05 GMT
#864
We’re also experimenting with some nexus abilities. One example is a mass recall that allows the protoss to be more aggressive. They can move out onto the map with their slower sentry/zealot force and, if things don’t work out, recall the force back to their base if and when things go wrong.


i can tell you right now that this wont make it. it is HIGHLY abusable. the toss army would essentially be immortal. you can zealot/DT harass with warp prism and just recall all ur units back before they die and harass somewhere else, then recall from that location and repeat. ya, that will be stupid to say the least.



We are also trying some additional abilities on the nydus network to allow you to spawn different types of nydus worms. The most interesting worms have been a worm that can spew creep across several screens to create a zerg assault highway, as well as a worm that attacks only enemy buildings, meant to be used as a ground-based zerg base raider.


im excited about these changes, finally doing something with worms. i just hope the cost will also be adjusted accordingly.
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
April 12 2012 04:07 GMT
#865
Needs an Open Beta to really let the players break in the units to see what hundreds of thousands of players experimenting with the unit leads to how its role becomes defined. Blizzard creates units with an intention, but they cannot realistically put in the games or hours of testing that morphs their intention into some other role.

I get the feeling though Blizzard is listening to the community, even though they may not explicitly showing it. BW-fans ought to like the return of Dark Swarm.
forsooth
Profile Joined February 2011
United States3648 Posts
April 12 2012 04:10 GMT
#866
On April 12 2012 12:57 DarkPlasmaBall wrote:
Show nested quote +
On April 12 2012 12:49 YyapSsap wrote:
On April 12 2012 12:46 pdd wrote:
On April 12 2012 11:32 Euronyme wrote:
I feel the problem with the protoss arsenal is that we don't have anything that can kill workers, and they they're too gimicky. A lot of the builds are flimsy and have to be done without scouting etc etc.

Go watch Parting vs Fin G1 on Daybreak yesterday.

+ Show Spoiler +
He kills 50+ workers with just chargelots, even when he is at a disadvantage.


Ah and imagine having the nexus recall here. Not only do they kill all those workers but most of the army can come home safe..


Well seeing as how Terrans have medivacs for that and Zerg have overlords and nyduses to transport their units home, it would be nice to have a way to safely retreat more than 4 Protoss units doing harrassment. We can't mass warp prisms, as we need the robotics facilities to build colossi and immortals, and it's quite silly to wait until mothership to have the ability to drop harrass. Everything we phase in through a warp prism is trapped there.

Why not just make a couple extra robos?
MegaFonzie
Profile Joined April 2011
Australia1084 Posts
April 12 2012 04:14 GMT
#867
Protoss still seems really underwhelming to me
@x5_MegaFonzie
SolidMoose
Profile Joined June 2011
United States1240 Posts
April 12 2012 04:15 GMT
#868
On April 12 2012 12:57 DarkPlasmaBall wrote:
Show nested quote +
On April 12 2012 12:49 YyapSsap wrote:
On April 12 2012 12:46 pdd wrote:
On April 12 2012 11:32 Euronyme wrote:
I feel the problem with the protoss arsenal is that we don't have anything that can kill workers, and they they're too gimicky. A lot of the builds are flimsy and have to be done without scouting etc etc.

Go watch Parting vs Fin G1 on Daybreak yesterday.

+ Show Spoiler +
He kills 50+ workers with just chargelots, even when he is at a disadvantage.


Ah and imagine having the nexus recall here. Not only do they kill all those workers but most of the army can come home safe..


Well seeing as how Terrans have medivacs for that and Zerg have overlords and nyduses to transport their units home, it would be nice to have a way to safely retreat more than 4 Protoss units doing harrassment. We can't mass warp prisms, as we need the robotics facilities to build colossi and immortals, and it's quite silly to wait until mothership to have the ability to drop harrass. Everything we phase in through a warp prism is trapped there.


I've watched Hero's stream, I've seen him get to 4 WPs in a PvT. It's nuts. And as the other guy mentioned, a second robo helps.
Ballistixz
Profile Joined January 2010
United States1269 Posts
April 12 2012 04:16 GMT
#869
On April 12 2012 13:07 Torpedo.Vegas wrote:
Needs an Open Beta to really let the players break in the units to see what hundreds of thousands of players experimenting with the unit leads to how its role becomes defined. Blizzard creates units with an intention, but they cannot realistically put in the games or hours of testing that morphs their intention into some other role.

I get the feeling though Blizzard is listening to the community, even though they may not explicitly showing it. BW-fans ought to like the return of Dark Swarm.



its not really a dark swarm, but it fills the same role.about equal in terms of usefulness if not slightly better.
deadmau
Profile Joined September 2010
960 Posts
April 12 2012 04:17 GMT
#870
THANK GOD, replicant has been removed. The most retarded possible addition to the game ever. I play Protoss and am damn happy about this. So stupid..."Yay I can copy units, to counter certain builds, easy modes."
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
April 12 2012 04:18 GMT
#871
Omg so glad they decided to keep the overseer. Pretty happy with a lot of the zerg stuff so far, and definitely interested to see how these air-spider mines work.

Still feels like Protoss needs something extra there, like they're missing something. Don't like the Nexus recall, but do like the new tempest abilities.
Long live the King of Wings
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-04-12 04:21:48
April 12 2012 04:20 GMT
#872
I'm very disappointed that Browder and his team seem oblivious to fundamental flaws that are inhibiting more excitement in SC2. Unfortunately, they are just testing different types of bandaids to slap onto the colossus deathball, or thors.

How about make terran mech better than bio?
How about make existing mech units better before trying new ones (except the thor)?
What's wrong with a small thor, that's what lots of people are dreaming of?
How about reworking economics and macro stuff to make games more than 15 minutes, or reworking high ground, or designing good maps and balancing the game around wide-open area battles.
How about units (beside banelings) that can one-shot stuff, or even splash one-shot stuff?
Why are we worried about bronze players (i'm silver) saying 'oh no, where are all my scvs?'
How about seige tanks one shot stuff?
How about eliminating needless units like the Marauder?
How about implementing moving shot micro? How about giving concussive to a unit it has synergy with like the reaper or hellion?
How about giving zerg a 1 supply unit, maybe weaking the roach?
How about making units have high micro ceilings?
How about removing Xel naga towers so players can actually jockey for position and attempt more tricky things without omniscience in the middle of the map?
How about eliminating combat shield so marines aren't viable and even strong against everything in the game?
How about removing and refusing to implement abilities that look ridiculous like the infested terran cartoon lob, or the viper's abduct?
How about making detection a precious resource and not a comodity?
How about forcing Terrans to make strategic decisions they have to commit to?
How about giving some mothership abilities to a new non-hero unit instead of giving protoss a boring town portal ability for their army which eliminates risk from lategame situations?

I think Browder's team is either myopic or too stubborn, or both.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
April 12 2012 04:20 GMT
#873
I think the Thor can be kept, it just needs to be made a lot more Goliath-like.

Also, does this mean that the Carrier and Mothership are out for good?
Don't hate the player, hate the game
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
April 12 2012 04:21 GMT
#874
On April 12 2012 12:57 DarkPlasmaBall wrote:
Well seeing as how Terrans have medivacs for that and Zerg have overlords and nyduses to transport their units home, it would be nice to have a way to safely retreat more than 4 Protoss units doing harrassment. We can't mass warp prisms, as we need the robotics facilities to build colossi and immortals, and it's quite silly to wait until mothership to have the ability to drop harrass. Everything we phase in through a warp prism is trapped there.


We can't have everything in the world -_-.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
April 12 2012 04:23 GMT
#875
On April 12 2012 13:21 Gamegene wrote:
Show nested quote +
On April 12 2012 12:57 DarkPlasmaBall wrote:
Well seeing as how Terrans have medivacs for that and Zerg have overlords and nyduses to transport their units home, it would be nice to have a way to safely retreat more than 4 Protoss units doing harrassment. We can't mass warp prisms, as we need the robotics facilities to build colossi and immortals, and it's quite silly to wait until mothership to have the ability to drop harrass. Everything we phase in through a warp prism is trapped there.


We can't have everything in the world -_-.


well for what its worth you can instantly get back to your base.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2012-04-12 04:28:39
April 12 2012 04:24 GMT
#876
On April 12 2012 13:23 BLinD-RawR wrote:
Show nested quote +
On April 12 2012 13:21 Gamegene wrote:
On April 12 2012 12:57 DarkPlasmaBall wrote:
Well seeing as how Terrans have medivacs for that and Zerg have overlords and nyduses to transport their units home, it would be nice to have a way to safely retreat more than 4 Protoss units doing harrassment. We can't mass warp prisms, as we need the robotics facilities to build colossi and immortals, and it's quite silly to wait until mothership to have the ability to drop harrass. Everything we phase in through a warp prism is trapped there.


We can't have everything in the world -_-.


well for what its worth you can instantly get back to your base.


I hate to be the negative nancy but cmon now!

I want to get 4 units into his base, but I don't want to warp in because I don't want to lose any units in his base. I want to be able to transport these units (>4) to and from his base, but I don't want to use more than one warp prism because I want to have a really strong tech production. I also don't want to wait until mothership because I want to be able to kill things in his base without any repercussions before the late game.

~_~. I would call that an imbalance good sirs! I think dropping 4 zealots and picking up or warping in cheap minerals to do some dirty work is more than fair enough.

Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
April 12 2012 04:25 GMT
#877
Mass recall would be awesome in long games. It wouldnt be broken either cos overseer can block it and ghosts can emp.


Tac missiles could be interesting. But considering HSM AND NUKE are already in wol i think they are better off fixing one of them. Maybe give hsm more range, less damage, slightly less speed too? or not fixing it at all cos things like siege tanks are meant to be difficult to break once they are established.

Im a bit sad that protoss is getting another airbased siege unit though. They already have the collossus.
Quintum_
Profile Joined May 2011
United States669 Posts
April 12 2012 04:28 GMT
#878
On April 12 2012 12:42 Kaos_StarCraft wrote:
Something I feel that's been overlooked here is that the Marine, Zealot and Zergling are the exact same units from BroodWar.
So somehow copying those units is ok, but copying say... the Lurker, Defiler, Arbiter, Corsair, Goliath, Vulture etc isn't?



There is difference between carrying 3 iconic units into the next game and just coping all the units outright. Blizz has said time and time again that they dont want to just make BW with better graphics.
♠ (╯°□°)╯︵ ┻━┻ ♠ ¯\_(ツ)_/¯ ♠ (ノಠ益ಠ)ノ彡┻━┻ ♠
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
Last Edited: 2012-04-12 04:32:31
April 12 2012 04:30 GMT
#879
On April 12 2012 13:25 T0fuuu wrote:
Mass recall would be awesome in long games. It wouldnt be broken either cos overseer can block it and ghosts can emp.


Tac missiles could be interesting. But considering HSM AND NUKE are already in wol i think they are better off fixing one of them. Maybe give hsm more range, less damage, slightly less speed too? or not fixing it at all cos things like siege tanks are meant to be difficult to break once they are established.

Im a bit sad that protoss is getting another airbased siege unit though. They already have the collossus.


Colossus can't hit air, I think It's being designed as a way to deal with Broodlord/Infestor since the Mothership is being removed.
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
April 12 2012 04:30 GMT
#880
On April 12 2012 13:05 Ballistixz wrote:
Show nested quote +
We’re also experimenting with some nexus abilities. One example is a mass recall that allows the protoss to be more aggressive. They can move out onto the map with their slower sentry/zealot force and, if things don’t work out, recall the force back to their base if and when things go wrong.


i can tell you right now that this wont make it. it is HIGHLY abusable. the toss army would essentially be immortal. you can zealot/DT harass with warp prism and just recall all ur units back before they die and harass somewhere else, then recall from that location and repeat. ya, that will be stupid to say the least.

Show nested quote +


We are also trying some additional abilities on the nydus network to allow you to spawn different types of nydus worms. The most interesting worms have been a worm that can spew creep across several screens to create a zerg assault highway, as well as a worm that attacks only enemy buildings, meant to be used as a ground-based zerg base raider.


im excited about these changes, finally doing something with worms. i just hope the cost will also be adjusted accordingly.


I don't think the mass recall will be imbalanced, they can give it a small radius of effect and a sufficient cooldown to balance it.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
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