• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:21
CET 19:21
KST 03:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Video Footage from 2005: The Birth of G2 in Spain BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1116 users

Developers Update : Heart of the Swarm - Page 42

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 40 41 42 43 44 93 Next
forsooth
Profile Joined February 2011
United States3648 Posts
April 12 2012 01:54 GMT
#821
On April 12 2012 09:18 GeNeSiDe wrote:
How to sort out the tank issue in TvT: change thor strike cannon to cooldown, increase range and price of upgrade and cooldown so that it has the same range as a tank in siege mode, this way in late-game you can prepare to break tank lines by getting 3-5 thors and being able to pick at the edges of big tank lines as well as crushing through smaller ones.

There is no tank issue in TvT.
MilesTeg
Profile Joined September 2010
France1271 Posts
April 12 2012 01:55 GMT
#822
On April 12 2012 10:45 SunTurtle wrote:
Ugh, the Zerg unit that pulls other units is still in the game? That's what's worrying me most about HotS. Maybe if they had it so that it couldn't pull massive units or something? It would make colossus, immortals, sentries, tanks, thors, ghosts, and ravens pretty much useless. Before every engagement the Z would just pull those units out of the army (and no unit is good on its own, especially support units) then engage when the P or T could do nothing.


It's going to be 200 gas, and the blinding spell won't work against Protoss so we won't want to make a lot of them in that matchup. I doubt we'll have enough of it to use it on sentries, or even Immortals... I imagine we'll stick to corruptors against Colossi. Also it's the kind of thing we'll have to test but it looks like a slow and fragile unit that should be snipeable.
usethis2
Profile Joined December 2010
2164 Posts
April 12 2012 01:57 GMT
#823
The Viper's abduct was a curious concept indeed. Not because it isn't cool or anything, but considering that Blizzard nerfed Neural Parasite. It's less powerful than Abduct, and is cast by a fat and squish ground spellcaster. But apparently Neural was deemed too powerful so they nerfed it to oblivion.. Now they're bringing an improved version of it on a flying caster which comes out way faster than infestors?

Maybe they're thinking that other races' new units and other balance changes will compensate that. But it's still a strange way of doing things.
Fighter
Profile Joined August 2010
Korea (South)1531 Posts
April 12 2012 02:01 GMT
#824
It kinda feels like Blizzard doesn't know what to do with protoss... which is disappointing. Hopefully they come up with something decent :/
For Aiur???
absalom86
Profile Joined April 2010
Iceland1770 Posts
April 12 2012 02:03 GMT
#825
I hope Blizz works on making mech more diverse ( which it sounds like they are ). Different types of nydus worms sound wonderful as well, making them usable besides gimmicky all-in type strats would be just dandy ( besides of course nydus strip mining ).
Thief @ #teamliquid @ Quakenet
Eraserhead
Profile Joined October 2011
159 Posts
April 12 2012 02:04 GMT
#826
Blizzard fucked up by not following one of the first rules of RTS games, don't fuck with defender's advantage, it's the core of all problems.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
April 12 2012 02:10 GMT
#827
I'm pretty happy with these changes, good work Blizzard Didn't like the replicator at all, and the Shredder seemed like something Terran didn't really need. Air-Spider Mines sound like a lot of fun. Also a fan of the change to the Tempest, I think It's what Protoss really needed vZ in the lategame.

emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-04-12 02:14:21
April 12 2012 02:13 GMT
#828
viper might need spire to be built, could be interesting how that plays out, spire takes awhile to be made so we'll see how it works. I don't like what they are doing to the tempest, why does toss need another siege unit? they have colossi to siege ground units and they have blink stalkers to take care of air, they should really just make the carrier viable again especially since they admitted that with phoenix range they don't want an anti-muta unit.
deo1
Profile Joined April 2010
United States199 Posts
April 12 2012 02:15 GMT
#829
I'm disappointed that the shredder is gone (and a little surprised that everyone seems to have hated it so much). I would love to see terran get some more zone control that is pulled out of the deathball and isn't very complementary to bio play. I think it needed work to be sure, but I like the idea a lot.

My least favorite proposed unit is the oracle and it looks like it's still going strong. I don't like the concept of a unit that is designed for 1 purpose only, e.g. protoss need mineral harassment options so make a unit that stops mining from minerals...

Protoss does have harassment options -- 2 immortals + warp prism, 4 sentries in warp prism, phoenix, storm drop... These are cool because their function as harassment is emergent and not prescribed. And the units have many other functions as well.
Poooooor Protoss.
Teim
Profile Joined October 2010
Australia373 Posts
April 12 2012 02:19 GMT
#830
Just bring back Goliaths as a replacement for Thors!

Happy with the rest of the changes though.
A duck is a duck!
emc
Profile Joined September 2010
United States3088 Posts
April 12 2012 02:20 GMT
#831
I just thought that, their "missile launcher" type unit just seems to me like a nuke. Why not just buff the nukes range or something?
skatbone
Profile Joined August 2010
United States1005 Posts
April 12 2012 02:20 GMT
#832
On April 12 2012 01:58 FrostedMiniWheats wrote:
Show nested quote +
We are also trying some additional abilities on the nydus network to allow you to spawn different types of nydus worms. The most interesting worms have been a worm that can spew creep across several screens to create a zerg assault highway, as well as a worm that attacks only enemy buildings, meant to be used as a ground-based zerg base raider.


my body is ready


:D

A nydus worm through the body...you'd have lings and roaches scurrying amongst your organs.
Mercurial#1193
OrganicDoom
Profile Joined March 2011
United States32 Posts
April 12 2012 02:20 GMT
#833
On April 12 2012 10:55 MilesTeg wrote:
Show nested quote +
On April 12 2012 10:45 SunTurtle wrote:
Ugh, the Zerg unit that pulls other units is still in the game? That's what's worrying me most about HotS. Maybe if they had it so that it couldn't pull massive units or something? It would make colossus, immortals, sentries, tanks, thors, ghosts, and ravens pretty much useless. Before every engagement the Z would just pull those units out of the army (and no unit is good on its own, especially support units) then engage when the P or T could do nothing.


It's going to be 200 gas, and the blinding spell won't work against Protoss so we won't want to make a lot of them in that matchup. I doubt we'll have enough of it to use it on sentries, or even Immortals... I imagine we'll stick to corruptors against Colossi. Also it's the kind of thing we'll have to test but it looks like a slow and fragile unit that should be snipeable.



The blinding spell will effect High Templar, they are biological. Range 1 effectively makes them useless except for turning into a Archon.
!!! Zerg Fighting !!!
bayside
Profile Joined July 2011
United States82 Posts
April 12 2012 02:22 GMT
#834
Meh, I hope they do something to protoss that actually gains some ground...
Wasteweiser
Profile Blog Joined August 2010
Canada522 Posts
April 12 2012 02:29 GMT
#835
I was thinking about it the other day, i'm really going to hate playing zergs without a thor, i don't care what they replace them with, the 7 range anti balling muta machine is fucking awesome. Hopefully they don't take out all the fun in air control in tvz.

I feel bad for toss players though, i hate them but what the hell are they getting lol.
Obitus.243
Windwaker
Profile Joined February 2012
Germany1597 Posts
April 12 2012 02:32 GMT
#836
On April 12 2012 11:19 Teim wrote:
Just bring back Goliaths as a replacement for Thors!

Happy with the rest of the changes though.



your right bro, i want goliathus so badly
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother
Euronyme
Profile Joined August 2010
Sweden3804 Posts
April 12 2012 02:32 GMT
#837
I feel the problem with the protoss arsenal is that we don't have anything that can kill workers, and they they're too gimicky. A lot of the builds are flimsy and have to be done without scouting etc etc.
I think what protoss needs is a strong harasser, a strong basic infantry kind of unit, and a replaced colossus with something like a reaver.
Just my opinion though.
I don't know what they're thinking when they're talking about an even longer ranged siege unit for the terrans. "hurr durr siege tanks hit shit from too far of a distance for other units to be effective against them - let's make a unit that is exactly like a siege tank but has even longer range, so that siege tanks are not used as much".
I guess they could remove splash, but still. I don't see the point.
I guess that would force them to make bigger maps, so that's good I suppose.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-04-12 02:33:50
April 12 2012 02:32 GMT
#838
On April 12 2012 11:20 OrganicDoom wrote:
Show nested quote +
On April 12 2012 10:55 MilesTeg wrote:
On April 12 2012 10:45 SunTurtle wrote:
Ugh, the Zerg unit that pulls other units is still in the game? That's what's worrying me most about HotS. Maybe if they had it so that it couldn't pull massive units or something? It would make colossus, immortals, sentries, tanks, thors, ghosts, and ravens pretty much useless. Before every engagement the Z would just pull those units out of the army (and no unit is good on its own, especially support units) then engage when the P or T could do nothing.


It's going to be 200 gas, and the blinding spell won't work against Protoss so we won't want to make a lot of them in that matchup. I doubt we'll have enough of it to use it on sentries, or even Immortals... I imagine we'll stick to corruptors against Colossi. Also it's the kind of thing we'll have to test but it looks like a slow and fragile unit that should be snipeable.



The blinding spell will effect High Templar, they are biological. Range 1 effectively makes them useless except for turning into a Archon.


wait what? blinding spell only effects biological now? I was using viper/roach in HotS custom and it was amazing against toss, this would suck if it changed. I guess they changed it after all
usethis2
Profile Joined December 2010
2164 Posts
April 12 2012 02:32 GMT
#839
On April 12 2012 11:20 OrganicDoom wrote:
Show nested quote +
On April 12 2012 10:55 MilesTeg wrote:
On April 12 2012 10:45 SunTurtle wrote:
Ugh, the Zerg unit that pulls other units is still in the game? That's what's worrying me most about HotS. Maybe if they had it so that it couldn't pull massive units or something? It would make colossus, immortals, sentries, tanks, thors, ghosts, and ravens pretty much useless. Before every engagement the Z would just pull those units out of the army (and no unit is good on its own, especially support units) then engage when the P or T could do nothing.


It's going to be 200 gas, and the blinding spell won't work against Protoss so we won't want to make a lot of them in that matchup. I doubt we'll have enough of it to use it on sentries, or even Immortals... I imagine we'll stick to corruptors against Colossi. Also it's the kind of thing we'll have to test but it looks like a slow and fragile unit that should be snipeable.



The blinding spell will effect High Templar, they are biological. Range 1 effectively makes them useless except for turning into a Archon.

Except that High Templars are such gentlmen that they don't physically punch or shoot lasers at you. Does the Blinding Cloud stop spellcasting?
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
April 12 2012 02:34 GMT
#840
On April 12 2012 11:15 deo1 wrote:
I'm disappointed that the shredder is gone (and a little surprised that everyone seems to have hated it so much). I would love to see terran get some more zone control that is pulled out of the deathball and isn't very complementary to bio play. I think it needed work to be sure, but I like the idea a lot.

My least favorite proposed unit is the oracle and it looks like it's still going strong. I don't like the concept of a unit that is designed for 1 purpose only, e.g. protoss need mineral harassment options so make a unit that stops mining from minerals...

Protoss does have harassment options -- 2 immortals + warp prism, 4 sentries in warp prism, phoenix, storm drop... These are cool because their function as harassment is emergent and not prescribed. And the units have many other functions as well.


Those are all either suffer from being less than particularly effective, too much of a wild tech and production swing, or risky to the point of being gimmicky. What protoss needs are units that cost APM more than anything else and don't leave gaping timing holes for your opponents to exploit. The oracle may or may not actually achieve this.
Prev 1 40 41 42 43 44 93 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 378
mouzHeroMarine 295
IndyStarCraft 217
MindelVK 73
Vindicta 47
StarCraft: Brood War
Calm 2609
Shuttle 835
Light 200
Mini 150
Hyun 50
910 35
Sexy 22
Movie 21
ivOry 9
Dota 2
Gorgc6995
qojqva2817
LuMiX2
Counter-Strike
fl0m2623
byalli1351
Heroes of the Storm
Khaldor466
Liquid`Hasu374
Other Games
Grubby3283
Liquid`RaSZi2480
FrodaN1272
B2W.Neo461
crisheroes445
Harstem212
KnowMe180
ArmadaUGS142
ToD138
Mew2King24
Railgan1
Organizations
Other Games
gamesdonequick2689
StarCraft 2
ComeBackTV 1357
Other Games
EGCTV1273
StarCraft 2
angryscii 11
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Kozan
• Laughngamez YouTube
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 11
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos3330
• TFBlade980
Other Games
• imaqtpie999
• Shiphtur201
Upcoming Events
BSL 21
1h 39m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
1h 39m
Dewalt vs Sziky
Replay Cast
14h 39m
Wardi Open
17h 39m
Monday Night Weeklies
22h 39m
OSC
1d 16h
The PondCast
2 days
OSC
2 days
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
5 days
[ Show More ]
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.