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Developers Update : Heart of the Swarm - Page 41

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 39 40 41 42 43 93 Next
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
April 12 2012 01:24 GMT
#801
i hope they replace the units cut with something else....seems lame they cut 2 new units and nothing took their place?
Serpico
Profile Joined May 2010
4285 Posts
April 12 2012 01:25 GMT
#802
Might as well admit they screwed up and fix the carrier and put the lurker in.
cozzE
Profile Joined September 2010
Australia357 Posts
April 12 2012 01:26 GMT
#803
Just give us BW Terran please :D
Mycl
Profile Joined November 2010
Australia1370 Posts
April 12 2012 01:27 GMT
#804
As many people have stated I do not understand why the Carrier with some tweaks cannot become a 'very long-ranged aerial siege weapon that can strike both air and ground targets'. Old content with a new paint job is not new and exciting
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
April 12 2012 01:28 GMT
#805
Excited for some new Nydus types.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
April 12 2012 01:32 GMT
#806
cant wait for nydus stuff
I love crazymoving
MilesTeg
Profile Joined September 2010
France1271 Posts
April 12 2012 01:38 GMT
#807
On April 12 2012 10:03 pdd wrote:
I've thought about the changes for awhile and here are my detailed opinions (cross-posted from Reddit thread):

Regarding Terran:
- Warhound is fine personally. It doesn't need to be different, it just needs to make Mech more mobile and more viable vs Protoss and Zerg. Having a cheaper, more massable Thor + battle hellion kinda solves that. Meching Terrans just need some way to deal with late game Broodlord transitions and hopefully a cheaper Thor helps.
- Shredder was not really necessary anyway. Good removal.
- Missile unit could be interesting, but if it's only meant to counter siege tanks and is worthless in TvZ or TvP, it's just an uninspired addition. Perhaps if can be used to hit Colossi and Broodlords as well. Also siege lines make TvT interesting, don't know why there's a need to change it.
- Anti air spider mine sounds a little bit weird. I don't see why they're necessary as massing Thors seem to deal with mutas well enough (at least recently). Problem meching Terrans face these days are Brood Lord switches, and spider mines don't really seem to be an ideal choice to counter them.

Regarding Protoss:
- I absolutely despised the Replicant. It was the dumbest unit design ever. Good riddance.
- Tempest now basically does what the Carrier does. Please bring back the Carrier and use the Tempest for something else. Maybe a melee tanky anti-air unit to counter Corruptors or something?
- Mass recall on Nexus was and still is a horrible idea.

Zerg:
- I'm liking all the changes with Zergs so far. They've been receiving the most buffs, so hopefully there'll be a way to balance them though.
- Also there needs to be a building to build the Viper. I think just getting it off plain Lair tech makes it a little bit too imba. I like the mineral eating to recover energy. It's interesting, although it's difficult to use them midway through battle.


I agree with all your points.

Regarding the Viper I think the reasoning behind making it available automatically at Lair tech was that it was the only mobile detection. Since they're keeping the Overseer I expect there will be a Viper Nest.
Vindicare605
Profile Blog Joined August 2011
United States16117 Posts
April 12 2012 01:42 GMT
#808
Shredder and Replicant got cut?

Yea no one saw THAT coming /sarcasm.

All in all other than the fact that what they're trying to do with the Tempest could just as easily been done with the Carrier. Everything else sounds good in that blog post.

I'm glad they're continuing to look at Terran mech.
aka: KTVindicare the Geeky Bartender
red4ce
Profile Blog Joined January 2011
United States7313 Posts
April 12 2012 01:43 GMT
#809
NEED. VIDEO. NOW.
MilesTeg
Profile Joined September 2010
France1271 Posts
April 12 2012 01:43 GMT
#810
As for the Nydus it sounds exciting but I don't see how it'll work.

The creep idea is nice but by the time you're willing to spend money on a Nydus it'll probably be useless. And the siege idea is redondant, I just don't see myself spending money for that.

Maybe they can find a way to make these things work but there will still be the fundamental problem of Nydus Worms being insanely expensive.
SunTurtle
Profile Blog Joined January 2012
156 Posts
April 12 2012 01:45 GMT
#811
Ugh, the Zerg unit that pulls other units is still in the game? That's what's worrying me most about HotS. Maybe if they had it so that it couldn't pull massive units or something? It would make colossus, immortals, sentries, tanks, thors, ghosts, and ravens pretty much useless. Before every engagement the Z would just pull those units out of the army (and no unit is good on its own, especially support units) then engage when the P or T could do nothing.
Zephos
Profile Joined June 2011
United States71 Posts
April 12 2012 01:45 GMT
#812
It's good that they're scrapping some of the worse ideas, but that just makes me wonder what they are going to replace them with. I don't want us to have nothing new just because everything got shut down.
"Trading regular soda for diet is like trading diabetes for cancer."
MilesTeg
Profile Joined September 2010
France1271 Posts
April 12 2012 01:47 GMT
#813
In the end what the post really says is "we recognise the ideas that were bad, we're going to add new stuff instead but we don't know what yet". I'm excited I guess, but there's so much that we haven't seen... I don't see HotS coming out anytime soon.

I wonder what they'll do with the Overseer, the Corrupter, will the Viper have a 3rd spell, will they change Hydras further, what will they give Terran and Protoss...
magnaflow
Profile Joined August 2011
Canada1521 Posts
April 12 2012 01:47 GMT
#814
On April 12 2012 10:27 Mycl wrote:
As many people have stated I do not understand why the Carrier with some tweaks cannot become a 'very long-ranged aerial siege weapon that can strike both air and ground targets'. Old content with a new paint job is not new and exciting



Thats basically the carrier now.
Disengaged
Profile Joined July 2010
United States6994 Posts
April 12 2012 01:48 GMT
#815
Good news.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
April 12 2012 01:49 GMT
#816
This is going to be... interesting, i liked the goliath idea, it was a good solution, so long as they have no more units that are "heroes." though i wonder what they intend to do against infestor brood lord unit comps still.
User was warned for too many mimes.
Antithesis
Profile Joined August 2010
Germany1215 Posts
April 12 2012 01:49 GMT
#817
I really like the decision to drop replicants, I don't think they've been a good idea.

Also, the zerg changes seem pretty okay, however it feels like they don't really know how to develop terran and protoss, so many experiments.
Mutation complete.
TCVeritas
Profile Joined September 2010
United States15 Posts
April 12 2012 01:49 GMT
#818
On April 12 2012 01:20 NeWeNiyaLord wrote:

The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.

EDIT: Quoted the whole statement by request.


Why not just fix carrier and keep the unit we all love which is supposed to fill same role.
Wait and Hope
Dreamer.T
Profile Joined December 2009
United States3584 Posts
April 12 2012 01:51 GMT
#819
Kinda sad shredder got axed, though I can totally understand the reasons for it. I knew that thing would be abused in a way that didn't fit it's original goal.
Forever the best, IMMvp <3
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
April 12 2012 01:52 GMT
#820
On April 12 2012 10:24 malaan wrote:
this thread reminds me that I'm glad Blizzard don't really listen to the community because the game would get destroyed.

Despite all the haters and whiners the game is absolutely dominating esports and getting bigger by the day. They are obviously doing something right, as we are all still playing


Starcraft 2 is hardly dominating esports. Neither is it getting bigger every day.

There is zero competition in the modern competitive RTS space. We are stuck with whatever blizzard gives us. You might say that it is because the genre is dead. Well the 2D fighting game genre was dead until Capcom released Street Fighter 4. The difference is, after SF4 proved the genre was still alive and could sell copies, other companies went ahead and released new 2D fighting games. Did the successful selling of SC2 move any companies to compete with blizz? No. It didn't. And it makes me very sad.

The problem with the other RTS games is that people assumed that the old formula of gather resources build economy was too old fashioned and that people wanted games like Warhammer and CoH where one doesn't have to worry about economy management so much as just building units and fighting with them. Or they moved completely away from micro and focused totally on economy such as Sins of a Solar Empire.

I was really hoping that after a successful launch for SC2 other developers would try their hand at making an "old fashioned" RTS game and competing for the space, but alas this has not occured. Companies would rather shit out the next FPS title and hope to ride on the CoD train than take the time to create and balance a competitive RTS.
Prev 1 39 40 41 42 43 93 Next
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