I think metal and shattered temple should both go. Really looking forward to Daybreak and Metropolis, although I wish they picked Belshir Beach or Dual Sight as the third map instead of Ohana.
Awww, so much dislike for Tal'Darim for some reason. It's at least better and fresher than the older maps like Metalopolis and Shattered, and it has proven to be extremely balanced.
I'll be especially interested to see what changes Blizzard will make to Daybreak and Metropolis.
Great to see Blizzard putting in so much effort to change the map pool, especially after over a year of the community clamoring for this to happen. Their focus seems to have greatly shifted to e-sports recently, especially since Blizzard was planning that whole massive grass-roots qualifier process for their next Blizzard invitational, which is probably why they are filling the map pool with actual competitive maps instead of casual stuff since Blizzard will probably be partially relying on ladder play for those qualifiers.
See Ohana, nod appreciatively. See rocks to break to get the third, zerg heart breaks. Ah well it's not too far around I guess I could take it and break the rocks a little afterwards, just a tiny bit more risky. Personally I think I'll vote Tal'darim to go. I do like it but I only like actually playing on it TvZ.
On March 14 2012 10:21 monitor wrote: Copied from my post on the blog,
As the creator of Korhal Compound, I voted to remove Shakuras Plateau. Why?
Almost no tournaments use Metalopolis, TalDarim, or Shattered Temple- so I don't care that they're in ladder because I'll downvote them. However, tournaments do use Shakuras Plateau - it's really old and considered fairly imbalanced (see TLPD statistics). Removing it from ladder would realistically remove it from competitive play.
You really, really, really need to put the 3rd on Korhal in a less retarded location =.=
Working on it Some details would be appreciated though!
Details:
You can siege the third from the high ground. The attack path around the siege area is relatively narrow and long, so it's actually pretty easy to siege up there and then just defend that siege point. If people want to attack you, they have to go up and around from the low ground (death), go all the way up the middle of the map almost to the attackers base and then go down and around the side toward your own fourth and then hope to flank from behind while bum rushing the corridor from your natural over in a pincer. Which, really, isn't "hard", and my explanation is over-complicated to try to give detail, but the end point is...why can you so easily siege that third so safely?
It's far away from the main, relatively speaking. It's like taking the straight up and down as your third on Shakuras, except instead of an easy to maneuver open area, you have high and low ground and walls.
It's very open from the side making it really easy to run-by attack, with very little room to drop behind it (especially without being seen) because the map just ends behind it, and there's so much open from the side that's just flat. Those have equal arguments positive and negative, but they're still things to bring up.
personally i don't like the map as a whole because it reminds me of a complicated xel'naga caverns, where you took the golds, dragged them to the far ends, made them blue, and called them a "fourth" base, and then put low ground in the middle. The low ground, which really, is still so open that it almost doesn't serve a purpose except giving anything at the towers more time to run away.
I voted for Korhal. I know shattered and meta are pretty much gone, thats why i decided to pick Korhal. Its not the best map to FFE. The third is kinda retarded to defend. It seems close, but against mutas, for example, is a pain. Especially whit that forest between the third and the natural.