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Active: 12336 users

Daybreak, Metropolis, Ohana added to season 7 ladder - Pag…

Forum Index > SC2 General
523 CommentsPost a Reply
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Xorphene
Profile Joined January 2011
United Kingdom492 Posts
March 14 2012 02:02 GMT
#81
On March 14 2012 11:00 AegiS_ wrote:

Unfortunately, due to the insane amount of bad zergs on the bnet forums they will vote out Shattered.


You don't think Shattered is retarded for zergs ? Really?
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
Warpath
Profile Joined April 2010
Canada1242 Posts
March 14 2012 02:03 GMT
#82
as long as the beta map (metal) and the beta2.0 (shattered) go out, ill be happy
faintz
Profile Joined June 2010
United States47 Posts
March 14 2012 02:04 GMT
#83
I think metal and shattered temple should both go. Really looking forward to Daybreak and Metropolis, although I wish they picked Belshir Beach or Dual Sight as the third map instead of Ohana.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
March 14 2012 02:05 GMT
#84
KR poll is choosing Metal by a landslide
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
March 14 2012 02:05 GMT
#85
Tal'darim. Bad for PvP, bad for XvZ.

eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 14 2012 02:07 GMT
#86
Awww, so much dislike for Tal'Darim for some reason. It's at least better and fresher than the older maps like Metalopolis and Shattered, and it has proven to be extremely balanced.

I'll be especially interested to see what changes Blizzard will make to Daybreak and Metropolis.

Great to see Blizzard putting in so much effort to change the map pool, especially after over a year of the community clamoring for this to happen. Their focus seems to have greatly shifted to e-sports recently, especially since Blizzard was planning that whole massive grass-roots qualifier process for their next Blizzard invitational, which is probably why they are filling the map pool with actual competitive maps instead of casual stuff since Blizzard will probably be partially relying on ladder play for those qualifiers.
ㅇㅅㅌㅅ
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
March 14 2012 02:09 GMT
#87
See Ohana, nod appreciatively. See rocks to break to get the third, zerg heart breaks. Ah well it's not too far around I guess I could take it and break the rocks a little afterwards, just a tiny bit more risky.
Personally I think I'll vote Tal'darim to go. I do like it but I only like actually playing on it TvZ.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 14 2012 02:11 GMT
#88
I really hate Metalopolis. Also Cloud Kingdom and Korhal >.<;... I play them, yet I hate them. I really like Shattered though.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
warblob004
Profile Joined January 2011
United States198 Posts
March 14 2012 02:12 GMT
#89
Meta and shak are a bit dull I would have to say
"I have not failed; I've simply found 10,000 ways it won't work." ~Thomas Edison
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 14 2012 02:13 GMT
#90
Idk man I voted entombed valley, can't bring myself to like that map at all...
Netsky
Profile Joined October 2010
Australia1155 Posts
Last Edited: 2012-03-14 02:13:53
March 14 2012 02:13 GMT
#91
- Remove Metalopolis from the map pool
- Adjust the starting positions on Antiga Shipyard to cross spawn only
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 14 2012 02:14 GMT
#92
On March 14 2012 10:48 monitor wrote:
Show nested quote +
On March 14 2012 10:40 Liquid`Jinro wrote:
On March 14 2012 10:21 monitor wrote:
Copied from my post on the blog,

As the creator of Korhal Compound, I voted to remove Shakuras Plateau. Why?

Almost no tournaments use Metalopolis, TalDarim, or Shattered Temple- so I don't care that they're in ladder because I'll downvote them. However, tournaments do use Shakuras Plateau - it's really old and considered fairly imbalanced (see TLPD statistics). Removing it from ladder would realistically remove it from competitive play.

You really, really, really need to put the 3rd on Korhal in a less retarded location =.=


Working on it Some details would be appreciated though!


Details:

You can siege the third from the high ground. The attack path around the siege area is relatively narrow and long, so it's actually pretty easy to siege up there and then just defend that siege point. If people want to attack you, they have to go up and around from the low ground (death), go all the way up the middle of the map almost to the attackers base and then go down and around the side toward your own fourth and then hope to flank from behind while bum rushing the corridor from your natural over in a pincer. Which, really, isn't "hard", and my explanation is over-complicated to try to give detail, but the end point is...why can you so easily siege that third so safely?

It's far away from the main, relatively speaking. It's like taking the straight up and down as your third on Shakuras, except instead of an easy to maneuver open area, you have high and low ground and walls.

It's very open from the side making it really easy to run-by attack, with very little room to drop behind it (especially without being seen) because the map just ends behind it, and there's so much open from the side that's just flat. Those have equal arguments positive and negative, but they're still things to bring up.

personally i don't like the map as a whole because it reminds me of a complicated xel'naga caverns, where you took the golds, dragged them to the far ends, made them blue, and called them a "fourth" base, and then put low ground in the middle. The low ground, which really, is still so open that it almost doesn't serve a purpose except giving anything at the towers more time to run away.


Arterial
Profile Blog Joined August 2010
Australia1039 Posts
March 14 2012 02:15 GMT
#93
Shattered temple OUT!

Daybreak <3 but please Blizzard, don't change something that is working fine.
savior & jaedong
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 14 2012 02:18 GMT
#94
Order of preference would be Shattered -> Metalopolis -> Tal Darim

Metal and Shattered have just had their run and are too small for my liking. Tal Darim is meh, I hate playing TvP/TvZ on that map. Too big.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Skoop
Profile Joined March 2011
United States214 Posts
March 14 2012 02:18 GMT
#95
Can't help but feel like the ESports awesomeness that Mike Morhaime witnessed during the MIT panel is rubbing off .
DongRaeGu & JangBi & HerO & Jaedong & ZerO & Taeja fighting!
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
Last Edited: 2012-03-14 02:23:18
March 14 2012 02:21 GMT
#96
taldarim pls...

On March 14 2012 11:05 Tachion wrote:
KR poll is choosing Metal by a landslide


thats because most Koreans play terran?
133 221 333 123 111
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
March 14 2012 02:26 GMT
#97
I voted for Korhal.
I know shattered and meta are pretty much gone, thats why i decided to pick Korhal.
Its not the best map to FFE. The third is kinda retarded to defend. It seems close, but against mutas, for example, is a pain. Especially whit that forest between the third and the natural.
I've got moves like Jagger
Vestrel
Profile Blog Joined December 2010
Canada271 Posts
March 14 2012 02:30 GMT
#98
I could only pick one out of Metal and Shattered... so I picked Shattered.
GP
Profile Blog Joined September 2010
United States1056 Posts
March 14 2012 02:32 GMT
#99
I'm so sick of Metalopolis, kind of wish it was leading.
Brosy
Profile Blog Joined August 2011
United States254 Posts
March 14 2012 02:33 GMT
#100
Voted metal, although I contemplated TDA, b/c of 4 gate.
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