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Daybreak, Metropolis, Ohana added to season 7 ladder - Pag…

Forum Index > SC2 General
523 CommentsPost a Reply
Prev 1 2 3 4 5 25 26 27 Next All
Pocky52
Profile Joined November 2011
United States463 Posts
March 14 2012 01:29 GMT
#41
yeah, I'm not really sure which map I'd remove... I like metalopolis better, but Shattered is a bit more toss favored, so I guess there's that... Shakuras is getting pretty old as well...
Seraphone
Profile Joined January 2012
United Kingdom1219 Posts
March 14 2012 01:29 GMT
#42
Shattered Temple. Only existing map I downvote.
Mvp, Nestea, Leenock, MC, Oz, Jjakji!
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
March 14 2012 01:30 GMT
#43
Keep in mind that if they're going up to 10 maps, only 1 is going to get removed, but at least if they remove metal or shattered i can downvote the other one.
lowercase
Profile Joined September 2010
Canada1047 Posts
March 14 2012 01:33 GMT
#44
NICE.

Now how about those team maps? Fix 2v2, 3v3, and 4v4 maps and I will be a happy man. I prefer to watch 1v1 pro matches, but I prefer to play team games... :D
That is not dead which can eternal lie...
HeavenResign
Profile Joined April 2011
United States702 Posts
March 14 2012 01:35 GMT
#45
I voted for Shattered. It's awesome Blizzard is doing this though - in my opinion they're really getting their shit together. We'll see how daybreak gets implemented, I have a feeling/hope they'll do the right thing and not touch the middle bases.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
March 14 2012 01:35 GMT
#46
Shattered and Metalo need to go away (shatterd is awful for zerg and is a A-move map. Metalo is a dream com true for Zerg :|
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 14 2012 01:36 GMT
#47
Ohana does not look enjoyable. I hate backdoors. And I hate rocks.

I want Korhal and Tal'darim gone.
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
March 14 2012 01:38 GMT
#48
Korhal Compound we hardly knew ye. It won't get the votes to get removed though
ShadowGoliath
Profile Joined August 2011
United States44 Posts
March 14 2012 01:38 GMT
#49
shakuras plat must go but i am ok with losing metalopolis or shattered temple too just remove anyone and ill be happy
IceFire
Profile Joined January 2011
United States183 Posts
March 14 2012 01:39 GMT
#50
Shattered needs to go.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
March 14 2012 01:39 GMT
#51
On March 14 2012 10:17 Plexa wrote:
Show nested quote +
On March 14 2012 10:17 acrimoneyius wrote:
bye bye, shattered it was nice knowing you

Yes please. Metal and Shak may be old, but at least they are still playable.

Yep. Shattered is brutal, instant thumb down for any zerg player. Shakuras is boring and split map make 10 planetaries and 10 turrets never attack lame alt tab gg.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Synapze
Profile Joined September 2010
Canada563 Posts
March 14 2012 01:39 GMT
#52
Man this is tough... Meta is the least fun map to play in sc2. It also has the worst naturals, and the 3rds are horrible for terran/toss vs zerg.

Shattered is pretty imbalanced, fun for terran players though! ^_<

I still think Shakuras is a great map, one of the best actually. It gives amazing games, the natural is great, and the 3rd is accessible but not easy.

I would normally vote for shattered but.. since bnet doesnt force x position on meta its just ridiculous 50% of the time, and slighly ridiculous the other 50%.
Yuri Victoria LMJ ~♥
Lumi
Profile Blog Joined August 2009
United States1616 Posts
March 14 2012 01:40 GMT
#53
As a Z I most want Shakuras to go but I'm also good with seeing Shat and Metal go. Tal.. I guess I can deal with that Any good maps in, and any bad maps out = more effective vetoing to cover the loose ends! I can't wait for the new map pool!
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
March 14 2012 01:40 GMT
#54
On March 14 2012 10:21 monitor wrote:
Copied from my post on the blog,

Show nested quote +
As the creator of Korhal Compound, I voted to remove Shakuras Plateau. Why?

Almost no tournaments use Metalopolis, TalDarim, or Shattered Temple- so I don't care that they're in ladder because I'll downvote them. However, tournaments do use Shakuras Plateau - it's really old and considered fairly imbalanced (see TLPD statistics). Removing it from ladder would realistically remove it from competitive play.

You really, really, really need to put the 3rd on Korhal in a less retarded location =.=
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
March 14 2012 01:41 GMT
#55
Shattered/Shakuras/Metal all need to go.
www.youtube.com/gryffes - Random Gaming Videos.
Cereb
Profile Joined November 2011
Denmark3388 Posts
March 14 2012 01:42 GMT
#56
I wish I could get more people to vote for ffffuuu....... Entomed Valley. It's probably top 3 worst map in the last year from a Zerg perspective! It's litterally bad in every single match up.

Vs toss if you let them come into the natural or third area you might as well GG out. The ridiculously small corriodors can litterally block of your entire army with just 2 force fields! Also there is noooo way to attack the protoss third. I have had massive lead where I could usually end the game, but because they can wall everything of with a bare minimum of buildings AND it's all high ground - it's litterally impenetrable.

Vs Zerg you cannot do any kind of early expand play. The ramp is miles away from the natural making both spines and queens at the ramp incredibly bad and both are a necessity if you want to expand. So you are basically forced into bane wars, which is silly since the map is already huge. It's litterally the same as a map in pvp where you are more or less forced to 4 gate.

Vs Terran it's semi okay - As long as it's not close position! If it's close then you cannot take your natural third forcing you to expand soo far away which makes defending against drops incredibly hard and even if you get the drop you are going to have a massive tank marine force right out side your base. It's kinda okay in the other positions but once again - you cannot attack the third at all which is kinda bad design.

***The Remove Entomed Valley March 2012 Campaign***
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
Last Edited: 2012-03-14 01:46:59
March 14 2012 01:43 GMT
#57
On March 14 2012 10:40 Liquid`Jinro wrote:
Show nested quote +
On March 14 2012 10:21 monitor wrote:
Copied from my post on the blog,

As the creator of Korhal Compound, I voted to remove Shakuras Plateau. Why?

Almost no tournaments use Metalopolis, TalDarim, or Shattered Temple- so I don't care that they're in ladder because I'll downvote them. However, tournaments do use Shakuras Plateau - it's really old and considered fairly imbalanced (see TLPD statistics). Removing it from ladder would realistically remove it from competitive play.

You really, really, really need to put the 3rd on Korhal in a less retarded location =.=

lololol

I voted Shattered, I've had that map vetoed for so long I forgot it was actually in the map pool.

edit: When you think of this voting as like a permanent veto its actually a lot better and having more than 1 vote is unnecessary (I guess unless you hate 5 of the maps in the potential map pool). As long as one of your veto choices gets removed you've done well out of the vote.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
March 14 2012 01:44 GMT
#58
On March 14 2012 10:21 monitor wrote:
Copied from my post on the blog,

Show nested quote +
As the creator of Korhal Compound, I voted to remove Shakuras Plateau. Why?

Almost no tournaments use Metalopolis, TalDarim, or Shattered Temple- so I don't care that they're in ladder because I'll downvote them. However, tournaments do use Shakuras Plateau - it's really old and considered fairly imbalanced (see TLPD statistics). Removing it from ladder would realistically remove it from competitive play.



That's why I voted for Shakuras. Shakuras isn't a fun map to play, nor to watch. When I tune in to watch a tourney game and I see the map is shakuras I'm so disappointed. Metalopolis and tal'darim are actually much better maps than Shakuras in my opinion. Bad, but better than that map.

Regardless of the outcome I feel so great at the progress of maps in sc2. Think back a nine months or a year when the Shakuras Plateau with backdoor rocks was taken out of the ladder map pool. The community created a fervor and the map was altered and placed back into the pool. Today that same map is largely regarded as one of the worse maps.

Progress is slow, but it's happening.
BlueyD
Profile Joined April 2010
Canada437 Posts
Last Edited: 2012-03-14 01:45:21
March 14 2012 01:45 GMT
#59
Shattered is a bad map, but I'm so tired of playing Tal Darim that I had to vote for that. Forced 4 gate PvP and mutaspine hell PvZ... Tal Darim out, please.
Zealot Chaaaaarge!
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
March 14 2012 01:47 GMT
#60
Voted taldarim, although metalopolis is tempting.
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