Daybreak, Metropolis, Ohana added to season 7 ladder - Pag…
Forum Index > SC2 General |
jeffvip
211 Posts
| ||
monitor
United States2400 Posts
On March 14 2012 10:40 Liquid`Jinro wrote: You really, really, really need to put the 3rd on Korhal in a less retarded location =.= Working on it Some details would be appreciated though! | ||
FreudianTrip
Switzerland1983 Posts
On March 14 2012 10:21 Liquid`Jinro wrote: Fuck, Shattered or Metal so difficult to choose -_- I would have thought a Terran would have loved Close-Air Shattered? Am I just bad and get destroyed by drops constantly? | ||
TheAngelofDeath
United States2033 Posts
On March 14 2012 10:48 FreudianTrip wrote: I would have thought a Terran would have loved Close-Air Shattered? Am I just bad and get destroyed by drops constantly? It's Jinro. The same God Terran who said he hated Meta back when close spawns were possible, because of close spawns. Shattered is terrible, plain and simple. | ||
Lightswarm
Canada965 Posts
The main problem with the map pool is that there are simply too many maps. What this does is force players to take a very general approach to strategies on all the maps instead of figuring out the map in its entirety. Of course, having only 5 maps can be very stale for 2 months for players. What I suggest (and this will most likely be ignored) is to take a more active role by blizzard in the map pool. For example, for 2 weeks, allow only 5 maps in the rotation with 1 veto; 4 maps is a manageable amount to practice for tournaments. The following 2 weeks will include a different set of maps with possibly the inclusion of the most popular map (the one least veto'ed) carrying over for only 1 week before switched out. This system allows players to be specialized in specific maps (more), introduce a dynamic play with different maps in the rotation, and allow upcoming maps to be tested by the public | ||
Ookpik
12 Posts
On March 14 2012 10:19 Severus_ wrote: OMG Ohana is the worst map possible back door nat and no 3rd anywhere if you are P or T..... I played it couple of times in playhem maybe I'm bad but i don't like this map. is this before or after they changed it? because there's no backdoor into the nat and there seems to be a fairly obvious third that is relatively easy to wall off | ||
RezChi
Canada2368 Posts
| ||
JOJOsc2news
3000 Posts
Uhh... I feel dirty now. | ||
Whitewing
United States7483 Posts
On March 14 2012 10:42 Cereb wrote: I wish I could get more people to vote for ffffuuu....... Entomed Valley. It's probably top 3 worst map in the last year from a Zerg perspective! It's litterally bad in every single match up. Vs toss if you let them come into the natural or third area you might as well GG out. The ridiculously small corriodors can litterally block of your entire army with just 2 force fields! Also there is noooo way to attack the protoss third. I have had massive lead where I could usually end the game, but because they can wall everything of with a bare minimum of buildings AND it's all high ground - it's litterally impenetrable. Vs Zerg you cannot do any kind of early expand play. The ramp is miles away from the natural making both spines and queens at the ramp incredibly bad and both are a necessity if you want to expand. So you are basically forced into bane wars, which is silly since the map is already huge. It's litterally the same as a map in pvp where you are more or less forced to 4 gate. Vs Terran it's semi okay - As long as it's not close position! If it's close then you cannot take your natural third forcing you to expand soo far away which makes defending against drops incredibly hard and even if you get the drop you are going to have a massive tank marine force right out side your base. It's kinda okay in the other positions but once again - you cannot attack the third at all which is kinda bad design. ***The Remove Entomed Valley March 2012 Campaign*** You should see the games where zergs make a wall of spinecrawlers and slow push across the map with brood lord infestor while you think to yourself "WTF does Protoss do to that?" I agree close positions suck, but all in all it's actually a pretty decent map. | ||
Kharnage
Australia920 Posts
No main ramp == no map | ||
corpuscle
United States1967 Posts
| ||
Roija
United States84 Posts
| ||
forsooth
United States3648 Posts
| ||
Trsjnica
United States477 Posts
| ||
IMHope
Korea (South)1241 Posts
| ||
Vetrocide
Norway600 Posts
| ||
Jaegeru
United Kingdom676 Posts
| ||
SYGY
Canada88 Posts
| ||
-Exalt-
United States972 Posts
Unfortunately, due to the insane amount of bad zergs on the bnet forums they will vote out Shattered. | ||
Xorphene
United Kingdom492 Posts
I can veto Entombed, Shakuras and Tal. | ||
| ||