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Active: 547 users

Daybreak, Metropolis, Ohana added to season 7 ladder

Forum Index > SC2 General
523 CommentsPost a Reply
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juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2012-03-14 02:24:16
March 14 2012 01:13 GMT
#1
"We recently invited you to help us choose two Global StarCraft II League (GSL) maps for the StarCraft II ladder map pool. We’re excited to now announce the winners of that poll. These GSL tournament maps will be joining the ladder pool in season 7:
  • Daybreak : + Show Spoiler [Image] +
    [image loading]

  • Metropolis : + Show Spoiler [Image] +
    [image loading]

  • In addition, Ohana : + Show Spoiler [Image] +
    [image loading]
    , the community created map by IronManSC and Team ESV, will also be joining the map pool.
Not only will Daybreak, Metropolis, and Ohana be joining the map pool, but we’re also experimenting with expanding the overall size of the pool from eight maps to ten in season 7.

Even though the pool is growing larger, this means that one of the old maps must go. Now it’s time to cast your vote on the map you believe should be retired from the season 7 ladder pool. One week from today, we’ll tally your votes and bid farewell to the map you selected.

When choosing which map should go, please keep these qualities in mind:

Balance
Map Size
Rush Distances
Fun"

Vote Now:
  • CN Poll
  • EU Poll
  • KR Poll
  • NA Poll
  • SEA Poll
Facebook Twitter Reddit
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
March 14 2012 01:15 GMT
#2
I wish they gave us 2 points to vote out. X|
Graphics@shiroiusagi_ | shiroiusagi.net
tsuxiit
Profile Joined July 2010
1305 Posts
Last Edited: 2012-03-14 01:17:08
March 14 2012 01:16 GMT
#3
Honestly Metalopolis, Tal'darim, Shattered Temple and Shakuras need to go. Why is there only one option?
bpat
Profile Joined September 2011
United States157 Posts
March 14 2012 01:17 GMT
#4
Is Blizzard going to mess up Daybreak like it did to Tal'Darim Altar or is the partial base going to stay?
jabberwockzerg
Profile Blog Joined October 2011
United States294 Posts
March 14 2012 01:17 GMT
#5
As much as I love Metalopolis, it's time for it to die a graceful death.
I put the money in the jacket, and the jacket on the kangaroo, and now he's hopping away!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 14 2012 01:17 GMT
#6
If I could get rid of two, it would be shakuras and metalopolis for sure. With just one though, I'd pick metal to go. It has seen enough play I would think.
Porouscloud - NA LoL
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
March 14 2012 01:17 GMT
#7
bye bye, shattered it was nice knowing you
K3Nyy
Profile Joined February 2010
United States1961 Posts
March 14 2012 01:17 GMT
#8
Nice! Daybreak and Metropolis! :D Will be looking forward to playing them.

What map should go.. hmm..
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
March 14 2012 01:17 GMT
#9
Get rid of either Shakuras Plateau or Metalopolis. I'm leaning more towards Metalopolis because it's been in the pool longer than Shakuras has been.
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2012-03-14 01:18:18
March 14 2012 01:17 GMT
#10
On March 14 2012 10:17 acrimoneyius wrote:
bye bye, shattered it was nice knowing you

Yes please. Metal and Shak may be old, but at least they are still playable.
Administrator~ Spirit will set you free ~
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
March 14 2012 01:18 GMT
#11
Ugh well I want to say Shakuras because split map is stupid, dumb and stupid, but maybe metalpolis hmmm
Remember, no matter where you go, there you are.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
March 14 2012 01:18 GMT
#12
On March 14 2012 10:15 shiroiusagi wrote:
I wish they gave us 2 points to vote out. X|

Ha, I thought the same thing.
Administrator
Severus_
Profile Blog Joined October 2010
759 Posts
March 14 2012 01:19 GMT
#13
OMG Ohana is the worst map possible back door nat and no 3rd anywhere if you are P or T..... I played it couple of times in playhem maybe I'm bad but i don't like this map.
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
March 14 2012 01:19 GMT
#14
I really didn't want Metropolis to get through. :/
Probably going to vote for Shakura's or maybe Antiga, not a fan of either of those maps really.
Long live the King of Wings
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
March 14 2012 01:19 GMT
#15
OMG I remember playing with IronMan on Ohana when it was in its earliest stages! This is so cool! congratulations Ironman!!
Call me Marge Simpson cuz I love you homie
Kuja
Profile Blog Joined May 2011
United States1759 Posts
March 14 2012 01:19 GMT
#16
Ohh please vote to take shattered out, but anyway this is really a step forward for blizzard! im glad to see this happening.
“Who's to say that my light is better than your darkness? Who's to say death is better than your darkness? Who am I to say?”
TheRhox
Profile Joined March 2011
Canada868 Posts
Last Edited: 2012-03-14 01:20:06
March 14 2012 01:19 GMT
#17
Metropolis is a very bad map, I really hope it doesn't make it. Daybreak is okay though
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 14 2012 01:20 GMT
#18
Peace out Shattered!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 14 2012 01:20 GMT
#19
On March 14 2012 10:20 Dusty wrote:
Peace out Shattered!


I don't know Metalopolis is really close behind.
When I think of something else, something will go here
RemoteLink
Profile Joined October 2011
35 Posts
Last Edited: 2012-03-14 01:21:10
March 14 2012 01:20 GMT
#20
Shak Plat, Metal, and Shattered are all much better maps than Korhal and Cloud Kingdom.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 14 2012 01:21 GMT
#21
Fuck, Shattered or Metal so difficult to choose -_-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
monitor
Profile Blog Joined June 2010
United States2404 Posts
March 14 2012 01:21 GMT
#22
Copied from my post on the blog,

As the creator of Korhal Compound, I voted to remove Shakuras Plateau. Why?

Almost no tournaments use Metalopolis, TalDarim, or Shattered Temple- so I don't care that they're in ladder because I'll downvote them. However, tournaments do use Shakuras Plateau - it's really old and considered fairly imbalanced (see TLPD statistics). Removing it from ladder would realistically remove it from competitive play.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Champloo
Profile Joined August 2011
Germany1850 Posts
March 14 2012 01:21 GMT
#23
So nice to see them expanding the mappool to 10. Can't wait for the next season!

I think it's time for Metalopolis to go.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44327 Posts
March 14 2012 01:21 GMT
#24
Metalopolis needs to go. Out with the old, in with the new.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Boblhead
Profile Joined August 2010
United States2577 Posts
Last Edited: 2012-03-14 01:22:48
March 14 2012 01:22 GMT
#25
makes my brain hurt to see that garbage korhal compound not having more votes than metal.
shadowboxer
Profile Joined November 2010
United States224 Posts
March 14 2012 01:22 GMT
#26
Shattered because of fun and balance(so many fucking rocks + no safe well-timed third = not fun or balanced)

Entombed because of balance.

Overall, Shattered needs to go more because it's not fun and the rocks create balance issues while entombed just has balance issues in zvp to my knowledge.

Off topic, do Protoss slaughter Terran on entombed as well?
"Hear that? That's God laughing at your plans."
Fionn
Profile Blog Joined October 2009
United States23455 Posts
March 14 2012 01:23 GMT
#27
Cya Shattered and Metal.
Writerhttps://twitter.com/FionnOnFire
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
March 14 2012 01:24 GMT
#28
Die Korhal Compound, Die!
If you could reason with haters, there would be no haters. YGTMYFT
KevinIX
Profile Joined October 2009
United States2472 Posts
March 14 2012 01:24 GMT
#29
Get rid of Metal. Dear god, just get rid of it.
Liquid FIGHTING!!!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2012-03-14 01:26:36
March 14 2012 01:24 GMT
#30
everything is wron--- err right o.O?

damn this is awesome, good maps coming in, shit maps going out, pool getting larger :D

voted Shattered. Yea, metal is ancient, but it's still better.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
March 14 2012 01:25 GMT
#31
On March 14 2012 10:16 tsuxiit wrote:
Honestly Metalopolis, Tal'darim, Shattered Temple and Shakuras need to go. Why is there only one option?

Agreed, I want to see some new maps!
Moderatorgold coin
ctypewriter
Profile Joined December 2011
63 Posts
March 14 2012 01:25 GMT
#32
I personally dislike Korhal since the 3rd is so far away but metalopolis is too old ;<.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-03-14 01:30:14
March 14 2012 01:27 GMT
#33
On March 14 2012 10:17 Plexa wrote:
Show nested quote +
On March 14 2012 10:17 acrimoneyius wrote:
bye bye, shattered it was nice knowing you

Yes please. Metal and Shak may be old, but at least they are still playable.


I want metal and shattered gone, but with only one pick I have to go with metal, can't play PvZ on that map at all >_<.

Love the maps they are adding though.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Forikorder
Profile Joined August 2011
Canada8840 Posts
March 14 2012 01:28 GMT
#34
i like how there getting the community so involved in maps
KevinIX
Profile Joined October 2009
United States2472 Posts
March 14 2012 01:28 GMT
#35
Seems like most Protoss are voting Metal, and most Zerg are voting Shattered. :3 Come on, Terrans! Vote Metal, you know you hate it.
Liquid FIGHTING!!!
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 14 2012 01:28 GMT
#36
As a protoss player, tal darim is a stupid map where 1/3 of my games there are pointless (damn 4 gate v 4 gate)
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
March 14 2012 01:28 GMT
#37
Ugh, if they go up to 10 maps, I want a 4th veto.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Tppz!
Profile Joined October 2010
Germany1449 Posts
March 14 2012 01:28 GMT
#38
bye shattered, metal and tal darim!
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
March 14 2012 01:28 GMT
#39
Gooooo away Shattered/Shakuras!
Writer@joonjoewong
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 14 2012 01:28 GMT
#40
Actually upon further thought, the 3 options I would like to see go are metal(horrid pvp map because cannons exist, also old), shattered (just bad design, old), and shakuras, which I feel is just insanely imbalanced at different phases of the game for different races.
Porouscloud - NA LoL
Pocky52
Profile Joined November 2011
United States463 Posts
March 14 2012 01:29 GMT
#41
yeah, I'm not really sure which map I'd remove... I like metalopolis better, but Shattered is a bit more toss favored, so I guess there's that... Shakuras is getting pretty old as well...
Seraphone
Profile Joined January 2012
United Kingdom1219 Posts
March 14 2012 01:29 GMT
#42
Shattered Temple. Only existing map I downvote.
Mvp, Nestea, Leenock, MC, Oz, Jjakji!
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
March 14 2012 01:30 GMT
#43
Keep in mind that if they're going up to 10 maps, only 1 is going to get removed, but at least if they remove metal or shattered i can downvote the other one.
lowercase
Profile Joined September 2010
Canada1047 Posts
March 14 2012 01:33 GMT
#44
NICE.

Now how about those team maps? Fix 2v2, 3v3, and 4v4 maps and I will be a happy man. I prefer to watch 1v1 pro matches, but I prefer to play team games... :D
That is not dead which can eternal lie...
HeavenResign
Profile Joined April 2011
United States702 Posts
March 14 2012 01:35 GMT
#45
I voted for Shattered. It's awesome Blizzard is doing this though - in my opinion they're really getting their shit together. We'll see how daybreak gets implemented, I have a feeling/hope they'll do the right thing and not touch the middle bases.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
March 14 2012 01:35 GMT
#46
Shattered and Metalo need to go away (shatterd is awful for zerg and is a A-move map. Metalo is a dream com true for Zerg :|
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 14 2012 01:36 GMT
#47
Ohana does not look enjoyable. I hate backdoors. And I hate rocks.

I want Korhal and Tal'darim gone.
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
March 14 2012 01:38 GMT
#48
Korhal Compound we hardly knew ye. It won't get the votes to get removed though
ShadowGoliath
Profile Joined August 2011
United States44 Posts
March 14 2012 01:38 GMT
#49
shakuras plat must go but i am ok with losing metalopolis or shattered temple too just remove anyone and ill be happy
IceFire
Profile Joined January 2011
United States183 Posts
March 14 2012 01:39 GMT
#50
Shattered needs to go.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
March 14 2012 01:39 GMT
#51
On March 14 2012 10:17 Plexa wrote:
Show nested quote +
On March 14 2012 10:17 acrimoneyius wrote:
bye bye, shattered it was nice knowing you

Yes please. Metal and Shak may be old, but at least they are still playable.

Yep. Shattered is brutal, instant thumb down for any zerg player. Shakuras is boring and split map make 10 planetaries and 10 turrets never attack lame alt tab gg.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Synapze
Profile Joined September 2010
Canada563 Posts
March 14 2012 01:39 GMT
#52
Man this is tough... Meta is the least fun map to play in sc2. It also has the worst naturals, and the 3rds are horrible for terran/toss vs zerg.

Shattered is pretty imbalanced, fun for terran players though! ^_<

I still think Shakuras is a great map, one of the best actually. It gives amazing games, the natural is great, and the 3rd is accessible but not easy.

I would normally vote for shattered but.. since bnet doesnt force x position on meta its just ridiculous 50% of the time, and slighly ridiculous the other 50%.
Yuri Victoria LMJ ~♥
Lumi
Profile Blog Joined August 2009
United States1612 Posts
March 14 2012 01:40 GMT
#53
As a Z I most want Shakuras to go but I'm also good with seeing Shat and Metal go. Tal.. I guess I can deal with that Any good maps in, and any bad maps out = more effective vetoing to cover the loose ends! I can't wait for the new map pool!
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 14 2012 01:40 GMT
#54
On March 14 2012 10:21 monitor wrote:
Copied from my post on the blog,

Show nested quote +
As the creator of Korhal Compound, I voted to remove Shakuras Plateau. Why?

Almost no tournaments use Metalopolis, TalDarim, or Shattered Temple- so I don't care that they're in ladder because I'll downvote them. However, tournaments do use Shakuras Plateau - it's really old and considered fairly imbalanced (see TLPD statistics). Removing it from ladder would realistically remove it from competitive play.

You really, really, really need to put the 3rd on Korhal in a less retarded location =.=
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
March 14 2012 01:41 GMT
#55
Shattered/Shakuras/Metal all need to go.
www.youtube.com/gryffes - Random Gaming Videos.
Cereb
Profile Joined November 2011
Denmark3388 Posts
March 14 2012 01:42 GMT
#56
I wish I could get more people to vote for ffffuuu....... Entomed Valley. It's probably top 3 worst map in the last year from a Zerg perspective! It's litterally bad in every single match up.

Vs toss if you let them come into the natural or third area you might as well GG out. The ridiculously small corriodors can litterally block of your entire army with just 2 force fields! Also there is noooo way to attack the protoss third. I have had massive lead where I could usually end the game, but because they can wall everything of with a bare minimum of buildings AND it's all high ground - it's litterally impenetrable.

Vs Zerg you cannot do any kind of early expand play. The ramp is miles away from the natural making both spines and queens at the ramp incredibly bad and both are a necessity if you want to expand. So you are basically forced into bane wars, which is silly since the map is already huge. It's litterally the same as a map in pvp where you are more or less forced to 4 gate.

Vs Terran it's semi okay - As long as it's not close position! If it's close then you cannot take your natural third forcing you to expand soo far away which makes defending against drops incredibly hard and even if you get the drop you are going to have a massive tank marine force right out side your base. It's kinda okay in the other positions but once again - you cannot attack the third at all which is kinda bad design.

***The Remove Entomed Valley March 2012 Campaign***
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
Last Edited: 2012-03-14 01:46:59
March 14 2012 01:43 GMT
#57
On March 14 2012 10:40 Liquid`Jinro wrote:
Show nested quote +
On March 14 2012 10:21 monitor wrote:
Copied from my post on the blog,

As the creator of Korhal Compound, I voted to remove Shakuras Plateau. Why?

Almost no tournaments use Metalopolis, TalDarim, or Shattered Temple- so I don't care that they're in ladder because I'll downvote them. However, tournaments do use Shakuras Plateau - it's really old and considered fairly imbalanced (see TLPD statistics). Removing it from ladder would realistically remove it from competitive play.

You really, really, really need to put the 3rd on Korhal in a less retarded location =.=

lololol

I voted Shattered, I've had that map vetoed for so long I forgot it was actually in the map pool.

edit: When you think of this voting as like a permanent veto its actually a lot better and having more than 1 vote is unnecessary (I guess unless you hate 5 of the maps in the potential map pool). As long as one of your veto choices gets removed you've done well out of the vote.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
March 14 2012 01:44 GMT
#58
On March 14 2012 10:21 monitor wrote:
Copied from my post on the blog,

Show nested quote +
As the creator of Korhal Compound, I voted to remove Shakuras Plateau. Why?

Almost no tournaments use Metalopolis, TalDarim, or Shattered Temple- so I don't care that they're in ladder because I'll downvote them. However, tournaments do use Shakuras Plateau - it's really old and considered fairly imbalanced (see TLPD statistics). Removing it from ladder would realistically remove it from competitive play.



That's why I voted for Shakuras. Shakuras isn't a fun map to play, nor to watch. When I tune in to watch a tourney game and I see the map is shakuras I'm so disappointed. Metalopolis and tal'darim are actually much better maps than Shakuras in my opinion. Bad, but better than that map.

Regardless of the outcome I feel so great at the progress of maps in sc2. Think back a nine months or a year when the Shakuras Plateau with backdoor rocks was taken out of the ladder map pool. The community created a fervor and the map was altered and placed back into the pool. Today that same map is largely regarded as one of the worse maps.

Progress is slow, but it's happening.
BlueyD
Profile Joined April 2010
Canada437 Posts
Last Edited: 2012-03-14 01:45:21
March 14 2012 01:45 GMT
#59
Shattered is a bad map, but I'm so tired of playing Tal Darim that I had to vote for that. Forced 4 gate PvP and mutaspine hell PvZ... Tal Darim out, please.
Zealot Chaaaaarge!
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
March 14 2012 01:47 GMT
#60
Voted taldarim, although metalopolis is tempting.
jeffvip
Profile Joined June 2011
211 Posts
March 14 2012 01:48 GMT
#61
Korhal for me is such a bad map. It's feel like a plain map with a few high ground. It's too simple and too many counter attack path
Marine is Terran strongest unit but it might be Terran's biggest weakness. Bcos of Marine so OP, other Terran unit regrettably have to be weak..
monitor
Profile Blog Joined June 2010
United States2404 Posts
March 14 2012 01:48 GMT
#62
On March 14 2012 10:40 Liquid`Jinro wrote:
Show nested quote +
On March 14 2012 10:21 monitor wrote:
Copied from my post on the blog,

As the creator of Korhal Compound, I voted to remove Shakuras Plateau. Why?

Almost no tournaments use Metalopolis, TalDarim, or Shattered Temple- so I don't care that they're in ladder because I'll downvote them. However, tournaments do use Shakuras Plateau - it's really old and considered fairly imbalanced (see TLPD statistics). Removing it from ladder would realistically remove it from competitive play.

You really, really, really need to put the 3rd on Korhal in a less retarded location =.=


Working on it Some details would be appreciated though!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
March 14 2012 01:48 GMT
#63
On March 14 2012 10:21 Liquid`Jinro wrote:
Fuck, Shattered or Metal so difficult to choose -_-


I would have thought a Terran would have loved Close-Air Shattered? Am I just bad and get destroyed by drops constantly?
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
March 14 2012 01:50 GMT
#64
On March 14 2012 10:48 FreudianTrip wrote:
Show nested quote +
On March 14 2012 10:21 Liquid`Jinro wrote:
Fuck, Shattered or Metal so difficult to choose -_-


I would have thought a Terran would have loved Close-Air Shattered? Am I just bad and get destroyed by drops constantly?



It's Jinro. The same God Terran who said he hated Meta back when close spawns were possible, because of close spawns. Shattered is terrible, plain and simple.
"Infestors are the suck" - LzGamer
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
March 14 2012 01:51 GMT
#65
I posted this in the comments of the link but it will probably be ignored by blizzard (actually my post will probably be ignored PERIOD)

The main problem with the map pool is that there are simply too many maps. What this does is force players to take a very general approach to strategies on all the maps instead of figuring out the map in its entirety. Of course, having only 5 maps can be very stale for 2 months for players. What I suggest (and this will most likely be ignored) is to take a more active role by blizzard in the map pool. For example, for 2 weeks, allow only 5 maps in the rotation with 1 veto; 4 maps is a manageable amount to practice for tournaments. The following 2 weeks will include a different set of maps with possibly the inclusion of the most popular map (the one least veto'ed) carrying over for only 1 week before switched out. This system allows players to be specialized in specific maps (more), introduce a dynamic play with different maps in the rotation, and allow upcoming maps to be tested by the public
Team[AoV]
Ookpik
Profile Joined September 2011
12 Posts
March 14 2012 01:51 GMT
#66
On March 14 2012 10:19 Severus_ wrote:
OMG Ohana is the worst map possible back door nat and no 3rd anywhere if you are P or T..... I played it couple of times in playhem maybe I'm bad but i don't like this map.


is this before or after they changed it?
because there's no backdoor into the nat
and there seems to be a fairly obvious third that is relatively easy to wall off
RezChi
Profile Blog Joined January 2010
Canada2368 Posts
March 14 2012 01:51 GMT
#67
Shattered, pained in the ass
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
March 14 2012 01:53 GMT
#68
Because I really couldn't choose between Metalopolis and Shattered Temple I ended up voting Tal'Darim because of the sad state of PvP on that map. The fact that Shattered and Meta are vetoed by me might have added to that decision.

Uhh...
I feel dirty now.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Whitewing
Profile Joined October 2010
United States7483 Posts
March 14 2012 01:53 GMT
#69
On March 14 2012 10:42 Cereb wrote:
I wish I could get more people to vote for ffffuuu....... Entomed Valley. It's probably top 3 worst map in the last year from a Zerg perspective! It's litterally bad in every single match up.

Vs toss if you let them come into the natural or third area you might as well GG out. The ridiculously small corriodors can litterally block of your entire army with just 2 force fields! Also there is noooo way to attack the protoss third. I have had massive lead where I could usually end the game, but because they can wall everything of with a bare minimum of buildings AND it's all high ground - it's litterally impenetrable.

Vs Zerg you cannot do any kind of early expand play. The ramp is miles away from the natural making both spines and queens at the ramp incredibly bad and both are a necessity if you want to expand. So you are basically forced into bane wars, which is silly since the map is already huge. It's litterally the same as a map in pvp where you are more or less forced to 4 gate.

Vs Terran it's semi okay - As long as it's not close position! If it's close then you cannot take your natural third forcing you to expand soo far away which makes defending against drops incredibly hard and even if you get the drop you are going to have a massive tank marine force right out side your base. It's kinda okay in the other positions but once again - you cannot attack the third at all which is kinda bad design.

***The Remove Entomed Valley March 2012 Campaign***


You should see the games where zergs make a wall of spinecrawlers and slow push across the map with brood lord infestor while you think to yourself "WTF does Protoss do to that?" I agree close positions suck, but all in all it's actually a pretty decent map.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Kharnage
Profile Joined September 2011
Australia920 Posts
March 14 2012 01:56 GMT
#70
Since I'm Protoss I'm voting Tal'Darim.
No main ramp == no map
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
March 14 2012 01:56 GMT
#71
Wish there was an option to vote "MAKE IT FUCKING CROSS ONLY LIKE EVERY GODDAMN TOURNAMENT"
From the void I am born into wave and particle
Roija
Profile Blog Joined May 2010
United States84 Posts
March 14 2012 01:56 GMT
#72
voted tal'darim, would also vote entomb if i had another vote.
forsooth
Profile Joined February 2011
United States3648 Posts
March 14 2012 01:57 GMT
#73
Entombed would be my first choice, followed by Tal'Darim.
Trsjnica
Profile Joined April 2011
United States477 Posts
March 14 2012 01:58 GMT
#74
I voted Tal'Darim, although I'd also be happy to see Metal and Shakura's go.
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
March 14 2012 01:58 GMT
#75
Would like to see Tal'Darim go the most. I like what blizzard has been doing lately with adding and removing maps.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
Vetrocide
Profile Joined August 2010
Norway600 Posts
March 14 2012 01:58 GMT
#76
im suprised entombed valley isnt 100% lol. that map is one of the worst ever made
The worst form of inequality is to try to make unequal things equal
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
March 14 2012 01:59 GMT
#77
Time to see the old maps like metal, shakuras and shattered die.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
SYGY
Profile Joined March 2012
Canada88 Posts
March 14 2012 01:59 GMT
#78
Metalopolis & The Shattered Temple.
sc:WOL [Masters] sc:BW [Unranked]
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
Last Edited: 2012-03-14 02:00:42
March 14 2012 02:00 GMT
#79
I like shattered. At least I can play a normal PvP on it unlike Tal'darim... Sorry, I want to practice actual PvP not mindless 4 gate vs 4 gate who can be more greedy and still defend etcetc

Unfortunately, due to the insane amount of bad zergs on the bnet forums they will vote out Shattered.
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
March 14 2012 02:00 GMT
#80
Shattered out please.

I can veto Entombed, Shakuras and Tal.
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
March 14 2012 02:02 GMT
#81
On March 14 2012 11:00 AegiS_ wrote:

Unfortunately, due to the insane amount of bad zergs on the bnet forums they will vote out Shattered.


You don't think Shattered is retarded for zergs ? Really?
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
Warpath
Profile Joined April 2010
Canada1242 Posts
March 14 2012 02:03 GMT
#82
as long as the beta map (metal) and the beta2.0 (shattered) go out, ill be happy
faintz
Profile Joined June 2010
United States47 Posts
March 14 2012 02:04 GMT
#83
I think metal and shattered temple should both go. Really looking forward to Daybreak and Metropolis, although I wish they picked Belshir Beach or Dual Sight as the third map instead of Ohana.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
March 14 2012 02:05 GMT
#84
KR poll is choosing Metal by a landslide
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
March 14 2012 02:05 GMT
#85
Tal'darim. Bad for PvP, bad for XvZ.

eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 14 2012 02:07 GMT
#86
Awww, so much dislike for Tal'Darim for some reason. It's at least better and fresher than the older maps like Metalopolis and Shattered, and it has proven to be extremely balanced.

I'll be especially interested to see what changes Blizzard will make to Daybreak and Metropolis.

Great to see Blizzard putting in so much effort to change the map pool, especially after over a year of the community clamoring for this to happen. Their focus seems to have greatly shifted to e-sports recently, especially since Blizzard was planning that whole massive grass-roots qualifier process for their next Blizzard invitational, which is probably why they are filling the map pool with actual competitive maps instead of casual stuff since Blizzard will probably be partially relying on ladder play for those qualifiers.
ㅇㅅㅌㅅ
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
March 14 2012 02:09 GMT
#87
See Ohana, nod appreciatively. See rocks to break to get the third, zerg heart breaks. Ah well it's not too far around I guess I could take it and break the rocks a little afterwards, just a tiny bit more risky.
Personally I think I'll vote Tal'darim to go. I do like it but I only like actually playing on it TvZ.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 14 2012 02:11 GMT
#88
I really hate Metalopolis. Also Cloud Kingdom and Korhal >.<;... I play them, yet I hate them. I really like Shattered though.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
warblob004
Profile Joined January 2011
United States198 Posts
March 14 2012 02:12 GMT
#89
Meta and shak are a bit dull I would have to say
"I have not failed; I've simply found 10,000 ways it won't work." ~Thomas Edison
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 14 2012 02:13 GMT
#90
Idk man I voted entombed valley, can't bring myself to like that map at all...
Netsky
Profile Joined October 2010
Australia1155 Posts
Last Edited: 2012-03-14 02:13:53
March 14 2012 02:13 GMT
#91
- Remove Metalopolis from the map pool
- Adjust the starting positions on Antiga Shipyard to cross spawn only
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 14 2012 02:14 GMT
#92
On March 14 2012 10:48 monitor wrote:
Show nested quote +
On March 14 2012 10:40 Liquid`Jinro wrote:
On March 14 2012 10:21 monitor wrote:
Copied from my post on the blog,

As the creator of Korhal Compound, I voted to remove Shakuras Plateau. Why?

Almost no tournaments use Metalopolis, TalDarim, or Shattered Temple- so I don't care that they're in ladder because I'll downvote them. However, tournaments do use Shakuras Plateau - it's really old and considered fairly imbalanced (see TLPD statistics). Removing it from ladder would realistically remove it from competitive play.

You really, really, really need to put the 3rd on Korhal in a less retarded location =.=


Working on it Some details would be appreciated though!


Details:

You can siege the third from the high ground. The attack path around the siege area is relatively narrow and long, so it's actually pretty easy to siege up there and then just defend that siege point. If people want to attack you, they have to go up and around from the low ground (death), go all the way up the middle of the map almost to the attackers base and then go down and around the side toward your own fourth and then hope to flank from behind while bum rushing the corridor from your natural over in a pincer. Which, really, isn't "hard", and my explanation is over-complicated to try to give detail, but the end point is...why can you so easily siege that third so safely?

It's far away from the main, relatively speaking. It's like taking the straight up and down as your third on Shakuras, except instead of an easy to maneuver open area, you have high and low ground and walls.

It's very open from the side making it really easy to run-by attack, with very little room to drop behind it (especially without being seen) because the map just ends behind it, and there's so much open from the side that's just flat. Those have equal arguments positive and negative, but they're still things to bring up.

personally i don't like the map as a whole because it reminds me of a complicated xel'naga caverns, where you took the golds, dragged them to the far ends, made them blue, and called them a "fourth" base, and then put low ground in the middle. The low ground, which really, is still so open that it almost doesn't serve a purpose except giving anything at the towers more time to run away.


Arterial
Profile Blog Joined August 2010
Australia1039 Posts
March 14 2012 02:15 GMT
#93
Shattered temple OUT!

Daybreak <3 but please Blizzard, don't change something that is working fine.
savior & jaedong
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 14 2012 02:18 GMT
#94
Order of preference would be Shattered -> Metalopolis -> Tal Darim

Metal and Shattered have just had their run and are too small for my liking. Tal Darim is meh, I hate playing TvP/TvZ on that map. Too big.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Skoop
Profile Joined March 2011
United States214 Posts
March 14 2012 02:18 GMT
#95
Can't help but feel like the ESports awesomeness that Mike Morhaime witnessed during the MIT panel is rubbing off .
DongRaeGu & JangBi & HerO & Jaedong & ZerO & Taeja fighting!
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
Last Edited: 2012-03-14 02:23:18
March 14 2012 02:21 GMT
#96
taldarim pls...

On March 14 2012 11:05 Tachion wrote:
KR poll is choosing Metal by a landslide


thats because most Koreans play terran?
133 221 333 123 111
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
March 14 2012 02:26 GMT
#97
I voted for Korhal.
I know shattered and meta are pretty much gone, thats why i decided to pick Korhal.
Its not the best map to FFE. The third is kinda retarded to defend. It seems close, but against mutas, for example, is a pain. Especially whit that forest between the third and the natural.
I've got moves like Jagger
Vestrel
Profile Blog Joined December 2010
Canada271 Posts
March 14 2012 02:30 GMT
#98
I could only pick one out of Metal and Shattered... so I picked Shattered.
GP
Profile Blog Joined September 2010
United States1056 Posts
March 14 2012 02:32 GMT
#99
I'm so sick of Metalopolis, kind of wish it was leading.
Brosy
Profile Blog Joined August 2011
United States254 Posts
March 14 2012 02:33 GMT
#100
Voted metal, although I contemplated TDA, b/c of 4 gate.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
March 14 2012 02:35 GMT
#101
I have always disliked Tal Darim...
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Haustka
Profile Joined August 2010
United States221 Posts
March 14 2012 02:35 GMT
#102
so good... blizzard is learning!
Power of Human Will
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 14 2012 02:36 GMT
#103
On March 14 2012 10:21 monitor wrote:
Copied from my post on the blog,

Show nested quote +
As the creator of Korhal Compound, I voted to remove Shakuras Plateau. Why?

Almost no tournaments use Metalopolis, TalDarim, or Shattered Temple- so I don't care that they're in ladder because I'll downvote them. However, tournaments do use Shakuras Plateau - it's really old and considered fairly imbalanced (see TLPD statistics). Removing it from ladder would realistically remove it from competitive play.


I feel like I see taldarim in tournaments a decent amount, was used at MLG/IEM so I wouldn't say no tournaments play that map (I was only listing big tournaments not online cups). Metal is only MLG so still used and Shakuras MLG/IEM/Assembly so only 1 more major tournament shakuras is in then tal/metal so not as many use shakuras and not metal/tald/shat as you might think (was not again counting online tournaments as alot of them still use these maps)

When I think of something else, something will go here
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
March 14 2012 02:36 GMT
#104
I pick Metal. It's old and overplayed and completely figured out in the worst possible ways (fkin PvP cheeses get creative for no reason on this map..)

As a P player, banshee harass being able to just fly off into a safe zone in such close proximity to minerals on Metal makes no sense. At all. At least on shattered that kind of senseless abuse isn't possible.
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
Ruscour
Profile Blog Joined April 2011
5233 Posts
March 14 2012 02:37 GMT
#105
Oh hell yes!! I'm not losing any games as Protoss in season 7 :D
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
March 14 2012 02:38 GMT
#106
Get Entomobed out or at least make it cross spawn only.
Stephano//HerO//TaeJa//Squirtle//Bomber
OrD_SC2
Profile Joined February 2012
United States247 Posts
March 14 2012 02:38 GMT
#107
Shattered I always hated you and will not be sad to see you go. :D

[awesome that Blizzard is interacting so proactively like this, thanks for the link Juicy!]
Baldie disapproved of my last status, TT
Son of Gnome
Profile Blog Joined October 2010
United States777 Posts
March 14 2012 02:40 GMT
#108
Personally I want Korhal Compound LE out I hate trying to take a quick 3rd on it as terran and I feel you need to make it a planetary or it is to easy to attack.
Whatever happens, happens
Ruscour
Profile Blog Joined April 2011
5233 Posts
March 14 2012 02:41 GMT
#109
On March 14 2012 11:40 Son of Gnome wrote:
Personally I want Korhal Compound LE out I hate trying to take a quick 3rd on it as terran and I feel you need to make it a planetary or it is to easy to attack.

Same for Protoss as well, except we don't have planetaries. It's just a difficult third to defend, which I feel is quite outdated in the modern metagame. We're trying to discourage 2 base play, Korhal feels like a step back.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
March 14 2012 02:44 GMT
#110
Is close position spawn possible on Metropolis? Because that rush distance looks really, really close.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 14 2012 02:44 GMT
#111
yay!! great maps
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
March 14 2012 02:45 GMT
#112
i hate metal, and i hate korhal plzzzzzzz take it out
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
March 14 2012 02:45 GMT
#113
On March 14 2012 11:41 Ruscour wrote:
Show nested quote +
On March 14 2012 11:40 Son of Gnome wrote:
Personally I want Korhal Compound LE out I hate trying to take a quick 3rd on it as terran and I feel you need to make it a planetary or it is to easy to attack.

Same for Protoss as well, except we don't have planetaries. It's just a difficult third to defend, which I feel is quite outdated in the modern metagame. We're trying to discourage 2 base play, Korhal feels like a step back.


I agree. You need a shit ton of cannons to defend both sides. Even ling runbys are super strong there. Roaches can snipe your third so easily. I hope they fix it or just get rid of it.
I've got moves like Jagger
spatz
Profile Joined May 2011
Germany153 Posts
March 14 2012 02:47 GMT
#114
no sexy belshir beach
Ireniicus
Profile Joined August 2011
United Kingdom374 Posts
March 14 2012 02:48 GMT
#115
see you later shattered temple...an absolute horror map for zerg
Disengaged
Profile Joined July 2010
United States6994 Posts
March 14 2012 02:50 GMT
#116
Woot, thank god for new and better maps. Community always knows best

As long as they don't fuck with anything on the maps and just leave em alone then its all gooood.

But knowing Blizzard they probably will fuck with something.
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 14 2012 02:51 GMT
#117
Metal needs forced cross.
Shattered needs to go.
if happy ever afters did exist <3 @watamizu_
TheHansBecker
Profile Joined February 2011
United States117 Posts
March 14 2012 02:51 GMT
#118
--- Nuked ---
Ireniicus
Profile Joined August 2011
United Kingdom374 Posts
March 14 2012 02:52 GMT
#119
ps i hate Korhal too...and Entombed...Protoss must love the latter
luck_star21
Profile Joined April 2011
United States264 Posts
March 14 2012 02:52 GMT
#120
voted shakuras.. probably shouldve voted shattered cause i don't want to lose metal..
Warpish
Profile Joined June 2011
834 Posts
March 14 2012 02:53 GMT
#121
Ohana is terrible and so is Korhal Compound.
HydraLF
Profile Blog Joined January 2011
Hong Kong626 Posts
March 14 2012 02:53 GMT
#122
Well look like shattered temple is going lol
Sure.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
March 14 2012 02:56 GMT
#123
voted for TDA out. PvP on it is silly, and PvZ on it is imbalanced. That leaves 1 MU that is playable on it
https://twitter.com/#!/IrisAnother
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
March 14 2012 02:57 GMT
#124
So is this the GSL Daybreak or did blizzard change the 4th? I remember some people were worried about that.
~~~Liquid Fighting (SC2)~~~
BadBinky
Profile Blog Joined May 2004
Finland649 Posts
March 14 2012 02:57 GMT
#125
Bye imba temple.
It's more important to be tough than to have any fun.
Diplomat
Profile Joined January 2011
United States45 Posts
March 14 2012 02:57 GMT
#126
I will miss Shattered Temple, it's one of my favorite maps. :c
Madbanana
Profile Joined May 2011
Malaysia188 Posts
March 14 2012 03:01 GMT
#127
DAT DAYBREAK <3
AUI_2000 Second place champion of our people.
SolarJto
Profile Blog Joined April 2011
United States260 Posts
March 14 2012 03:01 GMT
#128
Nice map additions, except for Daybreak. I don't really like that map :/
-University of New Mexico CSL Coordinator-
Darknat
Profile Joined March 2011
United States122 Posts
March 14 2012 03:01 GMT
#129
I was going to vote for Metalopolis because of removed close positions and how hard it is to defend expansions but I like destroying the Mengsk statues.
nonsequitur
Profile Blog Joined July 2010
384 Posts
March 14 2012 03:01 GMT
#130
Hope enough people do the sensible thing and vote out Shattered Temple instead of Metalopolis. Sure Metalopolis is a tad zerg favoured, but Shattered Temple is pretty much unplayable for zergs.
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
March 14 2012 03:01 GMT
#131
At least Blizzard gave up making maps.
Eye for an eye make the world go blind - Gandhi
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
March 14 2012 03:03 GMT
#132
On March 14 2012 12:01 Darknat wrote:
I was going to vote for Metalopolis because of removed close positions and how hard it is to defend expansions but I like destroying the Mengsk statues.


Wait! You liked close spawn positions?
I've got moves like Jagger
TNK
Profile Joined November 2011
United States163 Posts
March 14 2012 03:03 GMT
#133
I got to say Shakuras, Shattered, and Metal. I will miss those maps back in the beta but there time has served. At least they are getting a decent replacement like Xel Naga caverns.
Yes my name is ironic.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
March 14 2012 03:04 GMT
#134
Adios Shattered Temple. I will not miss you.

Hello Daybreak, Metropolis and Ohana, you are looking mighty fine today. Can I buy you a drink?
aka: KTVindicare the Geeky Bartender
Crashburn
Profile Blog Joined October 2010
United States476 Posts
March 14 2012 03:05 GMT
#135
On March 14 2012 11:56 L3g3nd_ wrote:
voted for TDA out. PvP on it is silly, and PvZ on it is imbalanced. That leaves 1 MU that is playable on it


Wait, what? Are you talking about from Protoss perspective? TDA favors protoss PvZ... and if you're not speaking from Protoss perspective, you forgot six other match-ups.
Oerbaa
Profile Joined October 2011
Scotland184 Posts
March 14 2012 03:08 GMT
#136
I wish they gave us 2 so i could vote Shattered and Shakuras T.T, voted Shakuras either way
I came here to kick as and drink milk, and ive finished my milk
Rampager
Profile Joined April 2010
Australia1007 Posts
March 14 2012 03:10 GMT
#137
On March 14 2012 12:08 Oerbaa wrote:
I wish they gave us 2 so i could vote Shattered and Shakuras T.T, voted Shakuras either way


You and me both buddy, although Shakuras does make for some interesting Warp Prism PvPs Bye bye Shattered!
KimJongChill
Profile Joined January 2011
United States6429 Posts
March 14 2012 03:12 GMT
#138
Awesome news, please take out antiga!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
March 14 2012 03:14 GMT
#139
UHHHHHHH. wtf. Ohana is HORRIBLE. T_T
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
March 14 2012 03:14 GMT
#140
nice to see map pool gettin changed up!
scarper65
Profile Blog Joined January 2011
1560 Posts
March 14 2012 03:15 GMT
#141
About damn time.
DannyJ
Profile Joined March 2010
United States5110 Posts
March 14 2012 03:15 GMT
#142
I hope they do something to Ohanas tileset... It's amazingly ugly and distracting.
IMBAkorean
Profile Joined October 2010
Canada835 Posts
March 14 2012 03:17 GMT
#143
voted metaloplis >< i hate that map so much,,,, however i think shattered is just as terrrible
RATDOTO
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
March 14 2012 03:17 GMT
#144
On March 14 2012 12:15 DannyJ wrote:
I hope they do something to Ohanas tileset... It's amazingly ugly and distracting.


Desert tilesets have their own appeal. I actually like how Ohana looks.

It isn't as pretty as it used to be, but they had to take out the water for performance reasons. Wonder if they'll have to tone down Metropolis for the same reason.
aka: KTVindicare the Geeky Bartender
ETisME
Profile Blog Joined April 2011
12390 Posts
March 14 2012 03:20 GMT
#145
On March 14 2012 10:18 CeriseCherries wrote:
Ugh well I want to say Shakuras because split map is stupid, dumb and stupid, but maybe metalpolis hmmm

same here, I like metalpolis, it's good to have an old classy map staying in map pool
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Mallidon
Profile Blog Joined April 2011
Scotland557 Posts
March 14 2012 03:21 GMT
#146
Hmm, dunno why everyone likes Daybreak so much. Every game I've watched on it is a struggle for certain races to secure the 3rd, bit like Metalopolis imo.

I'm sure a few dozen people will link hundreds of replays to prove me wrong ofc... But yeah, think I might veto it :/
Bleh.
IamPryda
Profile Joined April 2011
United States1186 Posts
March 14 2012 03:29 GMT
#147
On March 14 2012 10:20 RemoteLink wrote:
Shak Plat, Metal, and Shattered are all much better maps than Korhal and Cloud Kingdom.

metal and shattered are much worse i actually would be ok with shattered if they removed the gold bases but its still boring and with the wide open middle its just a smaller crapier version of taldrim imo
Moar banelings less qq
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
March 14 2012 03:31 GMT
#148
OHANA
that means Bel Shir Beach is in!
Incredible Miracle
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 14 2012 03:32 GMT
#149
On March 14 2012 12:01 nonsequitur wrote:
Hope enough people do the sensible thing and vote out Shattered Temple instead of Metalopolis. Sure Metalopolis is a tad zerg favoured, but Shattered Temple is pretty much unplayable for zergs.

You realize it's a hugely zerg favored ZvP map? =.= It's a terran map TvZ, but not by as much as it is a zerg map ZvP.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Depetrify
Profile Blog Joined March 2011
978 Posts
March 14 2012 03:33 GMT
#150
I think Cloud Kingdom is incredibly zerg favored.

Blizzard is being so awesome this week, I hope it keeps up.
ipwntbarney
Profile Joined September 2011
United States141 Posts
March 14 2012 03:35 GMT
#151
On March 14 2012 12:33 Depetrify wrote:
I think Cloud Kingdom is incredibly zerg favored.

Blizzard is being so awesome this week, I hope it keeps up.

All the run-by paths make it slightly Zerg favored. But since the side path into the third relatively easy to wall with gateways/cannons or supply depots/bunkers, I think it's still pretty balanced.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
March 14 2012 03:35 GMT
#152
I voted for metal and shattered. Honestly I just want to see some of the oldest maps out of here and some new ones in the loop. There are so many amazing map creators out there, should just use more of those. Even the GSL maps are constantly changed. Just gets so boring playing so many games on the same maps for months and years at a time.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Zzoram
Profile Joined February 2008
Canada7115 Posts
March 14 2012 03:35 GMT
#153
I'd say Tal'Darim needs to go. I hate PvP.
Angelbelow
Profile Joined September 2010
United States3728 Posts
March 14 2012 03:37 GMT
#154
Really awesome but I want to see which maps they take out as well. Hopefully shattered temple is one of them.
You may delay, but time will not. Current Music obsession: Opeth
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
March 14 2012 03:39 GMT
#155
wow, good to hear. gogo blizz, 1.5 patch AND this? amazazing
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
-niL
Profile Joined January 2012
Canada1131 Posts
March 14 2012 03:42 GMT
#156
Ohana looks like a re-modified of belshir beach...
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 14 2012 03:44 GMT
#157
On March 14 2012 12:32 Liquid`Jinro wrote:
Show nested quote +
On March 14 2012 12:01 nonsequitur wrote:
Hope enough people do the sensible thing and vote out Shattered Temple instead of Metalopolis. Sure Metalopolis is a tad zerg favoured, but Shattered Temple is pretty much unplayable for zergs.

You realize it's a hugely zerg favored ZvP map? =.= It's a terran map TvZ, but not by as much as it is a zerg map ZvP.


If you have ever read the zerg map veto threads in the strategy forum you would see that most zergs do not realise this :p They see the rocks at their third and dont even consider the shape of the protoss natural (hint: look at how far away the bottom of the ramp is from the mineral line).
Vond
Profile Blog Joined August 2011
Sweden145 Posts
March 14 2012 03:49 GMT
#158
On March 14 2012 12:44 hzflank wrote:
Show nested quote +
On March 14 2012 12:32 Liquid`Jinro wrote:
On March 14 2012 12:01 nonsequitur wrote:
Hope enough people do the sensible thing and vote out Shattered Temple instead of Metalopolis. Sure Metalopolis is a tad zerg favoured, but Shattered Temple is pretty much unplayable for zergs.

You realize it's a hugely zerg favored ZvP map? =.= It's a terran map TvZ, but not by as much as it is a zerg map ZvP.


If you have ever read the zerg map veto threads in the strategy forum you would see that most zergs do not realise this :p They see the rocks at their third and dont even consider the shape of the protoss natural (hint: look at how far away the bottom of the ramp is from the mineral line).


The reason zergs don't like it is because you can't play "standard" ZvP on it. It's a very strong map for 2base roach/ling all-in vs P however, but most players, atleast non-pros, most likely prefer to play standard 3hatch opening vs P rather than all-in.
Sajaki
Profile Joined June 2011
Canada1135 Posts
March 14 2012 03:51 GMT
#159
Can't wait for metropolis! Looks amazing and feels great, haven't had many games on it yet, but i like maps with long land/close air positions. Promotes muta/sg/drop play which is on the more interesting end of the spectrum.
Inno pls...
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
March 14 2012 03:52 GMT
#160
Hot diggity!
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
Last Edited: 2012-03-14 03:56:57
March 14 2012 03:52 GMT
#161
Do they still have golds on Metalopolis and Antiga Shipyards? 'Cause if so, I know where I'm voting.

EDIT: I ask because I think I have both downvoted from fear of this.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 14 2012 03:53 GMT
#162
On March 14 2012 12:49 Vond wrote:
Show nested quote +
On March 14 2012 12:44 hzflank wrote:
On March 14 2012 12:32 Liquid`Jinro wrote:
On March 14 2012 12:01 nonsequitur wrote:
Hope enough people do the sensible thing and vote out Shattered Temple instead of Metalopolis. Sure Metalopolis is a tad zerg favoured, but Shattered Temple is pretty much unplayable for zergs.

You realize it's a hugely zerg favored ZvP map? =.= It's a terran map TvZ, but not by as much as it is a zerg map ZvP.


If you have ever read the zerg map veto threads in the strategy forum you would see that most zergs do not realise this :p They see the rocks at their third and dont even consider the shape of the protoss natural (hint: look at how far away the bottom of the ramp is from the mineral line).


The reason zergs don't like it is because you can't play "standard" ZvP on it. It's a very strong map for 2base roach/ling all-in vs P however, but most players, atleast non-pros, most likely prefer to play standard 3hatch opening vs P rather than all-in.


You dont need to roach/ling allin, but you do need a separate build just for that map. I have PvZ builds just for shattered. Then again I have PvZ builds for cloud, korhal and shakuras, so it might just be me with different builds for different maps.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 14 2012 03:53 GMT
#163
I've never played on these maps whatsoever, I better get reviewing.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
dudecrush
Profile Joined August 2010
Canada418 Posts
March 14 2012 03:53 GMT
#164
On March 14 2012 10:17 jackphelps wrote:
As much as I love Metalopolis, it's time for it to die a graceful death.


Yes please!
hunts
Profile Joined September 2010
United States2113 Posts
March 14 2012 03:54 GMT
#165
I don't get why ohana, it really doesn't look like a good or balanced map :/ I really don't get why people like it. Also I voted to get rid of cloud kingdom it's a very awful map for zerg with way too many chokes.
twitch.tv/huntstv 7x legend streamer
-Cyrus-
Profile Joined June 2011
United States318 Posts
March 14 2012 03:55 GMT
#166
I really hope they get rid of Metalopolis.
Areon
Profile Joined November 2010
United States273 Posts
March 14 2012 03:55 GMT
#167
Why do people hate Metalopolis? It's always been one of the most solid maps which is why it's lived such a long life of popularity. Tal'darim, Shattered and Shakuras are getting stale though. Metalopolis is solid, the hate is dumb and stupid, very stupid and dumb.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2012-03-14 03:57:38
March 14 2012 03:57 GMT
#168
Can't Blizzard just collect statistics from down votes to see which map should go?

Shattered is my choice to go.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 14 2012 03:58 GMT
#169
On March 14 2012 12:55 Areon wrote:
Why do people hate Metalopolis? It's always been one of the most solid maps which is why it's lived such a long life of popularity. Tal'darim, Shattered and Shakuras are getting stale though. Metalopolis is solid, the hate is dumb and stupid, very stupid and dumb.


Because it's an awful map that should have been removed ages ago. Close air positions suck horribly, the map is almost an auto win for zerg PvZ due to the gold base and the ridiculously open natural, and a number of other reasons.

It's great that they're adding 3 good maps (as long as they don't fuck with them, I can just picture blizzard turning the middle bases on daybreak into gold bases with 2 geysers, despite the fact that these bases are taken nearly every game on this map that goes long), and it's good that they're cutting some of the terrible maps that were around before, but they need to get rid of some more of them. It's time Tal'darim, Metalopolis, Shattered, and Shakuras all went.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
March 14 2012 04:00 GMT
#170
On March 14 2012 12:52 Fanatic-Templar wrote:
Do they still have golds on Metalopolis and Antiga Shipyards? 'Cause if so, I know where I'm voting.

EDIT: I ask because I think I have both downvoted from fear of this.


Eeeeeeeyup.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 14 2012 04:00 GMT
#171
On March 14 2012 12:55 Areon wrote:
Why do people hate Metalopolis? It's always been one of the most solid maps which is why it's lived such a long life of popularity. Tal'darim, Shattered and Shakuras are getting stale though. Metalopolis is solid, the hate is dumb and stupid, very stupid and dumb.


you don't like variety in your life?
starleague forever
Yoinhell
Profile Joined November 2010
Canada49 Posts
March 14 2012 04:03 GMT
#172
I voted for Korhal. It's a strong PvP proxy map and it's both hard to FFE and take a third on. I'd also really like it if they removed Shattered Temple, Metalopolis, removed close positions on Entombed Valley, made Antiga Shipyard cross spots only, and removed all gold bases from all maps. Do all of that and even as a Protoss player I will gladly let Shakuras Plateau go.
Maxtor
Profile Blog Joined June 2011
United Kingdom273 Posts
March 14 2012 04:05 GMT
#173
two maps should be going really, shattered has been there for way too long and has proved to be not the best map out there, metalopolis I wouldnt have an issue with if it wasnt for the gold base really, although it did create some entertaining "lift off" tournament games.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
Last Edited: 2012-03-14 04:11:17
March 14 2012 04:10 GMT
#174
The tileset of Ohana is quite distracting. I played it a few times at online tournaments. I also feel Zerg is very strong on that map. I'll give it a good try but I suspect it might get a veto.

Edit: spelling
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
K3Nyy
Profile Joined February 2010
United States1961 Posts
March 14 2012 04:14 GMT
#175
I'm surprised there are so much people that voted for Taldarim. It's one of the few maps that usually brings interesting games a lot of the time.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 14 2012 04:16 GMT
#176
I will sacrifice Metal for shattered and shakuras. Just three season ago, we still had close positions and maps like xel'naga in the map pool. Things done changed.
"let your freak flag fly"
HuKPOWA
Profile Blog Joined February 2011
United States1604 Posts
March 14 2012 04:21 GMT
#177
want to buy 2 points to vote metal/shattered temple
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
March 14 2012 04:24 GMT
#178
Shattered must go. Less rocks, please.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 14 2012 04:25 GMT
#179
On March 14 2012 13:03 Yoinhell wrote:
I voted for Korhal. It's a strong PvP proxy map and it's both hard to FFE and take a third on. I'd also really like it if they removed Shattered Temple, Metalopolis, removed close positions on Entombed Valley, made Antiga Shipyard cross spots only, and removed all gold bases from all maps. Do all of that and even as a Protoss player I will gladly let Shakuras Plateau go.


On korhal in PvZ you can make a 3 gateway wall to block off the 4th and cannon behind it. One wall secures two bases. You just cant ideally take the 3rd until after you need to add 3 more gates, so you want to do a robo or stargate opening.
IMoperator
Profile Joined October 2011
4476 Posts
March 14 2012 04:27 GMT
#180
These new maps are all protoss/zerg favored now -.-
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
March 14 2012 04:30 GMT
#181
Metal and Shattered and Korhal... pls get out
Artosis : Clide. idrA : Shut up.
Sup3rior
Profile Joined November 2010
Sweden442 Posts
March 14 2012 04:34 GMT
#182
This is awesome Blizzard!
HELLO!!! lol! :D
ElMacedonian
Profile Blog Joined December 2011
United States79 Posts
March 14 2012 04:34 GMT
#183
even as a toss i love tal darim, i hardly ever get pvp on it ad some of my most awsome games are on it!. metal is zerg favored, shatteredgoodbye, never liked you much anyway, daybreak o boy you look nice, can we at least try tweaking entombed and korhal? on entombed perhaps make third ramp a mega ramp like on tal darim? as well as the path between the bases a little widder. korhal the third needs to be fixed obviously il leave that up to monitor because many people have voiced the correct concerns with that map.

il never understnd why there are never patches for maps, because i feel little changes to em can make em a whole lot better because at the current state im not seeing that much balance in all the maps, however a feel little changes could greatly help that i think.
i made my twitter account just so i could follow tastosis
Crashburn
Profile Blog Joined October 2010
United States476 Posts
March 14 2012 04:35 GMT
#184
I voted for Entombed Valley. Even though I play protoss, I just don't enjoy playing games on the map. Can't remember one fun game I've played on it. Same goes for Shattered, but I only had one vote.
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2012-03-14 04:43:00
March 14 2012 04:41 GMT
#185
Used both of my accounts to vote for Shattered. I hate that map. Though I can understand why all the Protoss on there hate it between 4gate and mass mutas. I'm super pumped for Daybreak. I practice that map a ton already when I practice macroing so I'm already familiar with it.

Also, as per usual the comments are gold.

Can all the people who hate close spawns (aka exciting games) just go play sim city and stop whining?


This one is particularly bad:

vote for cloud kingdom the map is absolute garbage. ESV has the worst mapmakers next to blizzard. Use GSL maps, screw awful ESV maps made by silvers and golds.
"ESV is bad, Cloud Kingdom is bad. use GSL maps"... *facedesk*
"Cliiiiiiiiiiiiiiiiide" -Tastosis
nonsequitur
Profile Blog Joined July 2010
384 Posts
March 14 2012 04:42 GMT
#186
Actually I'm hoping they'll also remove close positions on maps like Antiga/Entombed.. but that might be too much to ask from Blizzard.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
March 14 2012 04:42 GMT
#187
can't believe they're actually listening to the community now
go blizzard!
moo...for DRG
IMoperator
Profile Joined October 2011
4476 Posts
March 14 2012 04:42 GMT
#188
Daybreak is going to be brutal for terrans T_T
powerofwar
Profile Joined July 2011
United States22 Posts
March 14 2012 04:43 GMT
#189
I really hope blizzard changes their mind about Ohana.
와앙방롱
ScythedBlade
Profile Joined May 2010
308 Posts
Last Edited: 2012-03-14 04:52:51
March 14 2012 04:51 GMT
#190
Ohana is so ridiculous. It's almost as if the creator couldn't whine more about Zerg's overpoweredness. Quick, we need to give rooms for Mutas to shoot so that Protoss can't punish Zergs for massing so many mutas instead of trying different ways .... =.=

Note: This is from the changelist where the entire changes that were listed were completely ZvP, fixed Zerg not having this and that. There's no, oh we should probably decrease choke size so that Protoss has a chance for a nice FFE.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 14 2012 04:52 GMT
#191
On March 14 2012 13:41 Ben... wrote:
Used both of my accounts to vote for Shattered. I hate that map. Though I can understand why all the Protoss on there hate it between 4gate and mass mutas. I'm super pumped for Daybreak. I practice that map a ton already when I practice macroing so I'm already familiar with it.

Also, as per usual the comments are gold.

Show nested quote +
Can all the people who hate close spawns (aka exciting games) just go play sim city and stop whining?


This one is particularly bad:

Show nested quote +
vote for cloud kingdom the map is absolute garbage. ESV has the worst mapmakers next to blizzard. Use GSL maps, screw awful ESV maps made by silvers and golds.
"ESV is bad, Cloud Kingdom is bad. use GSL maps"... *facedesk*


But it's not the same map!!!!

.
..
...

There's no flying shark T_T
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 14 2012 04:55 GMT
#192
On March 14 2012 13:27 IMoperator wrote:
These new maps are all protoss/zerg favored now -.-

Karma is a powerful force in the universe.

But I personally find challenge to be fun. Bring on the T<P T<Z imbalance! You can't stop this pro dunker.
ㅇㅅㅌㅅ
Woodhaus
Profile Blog Joined April 2011
United States7 Posts
March 14 2012 04:58 GMT
#193
if i had to pick one to remove based upon the 'options' bliz gave us to consider, i would more than likely go with Shattered....wasnt a great map when it was 'lost temple' and proceeded to be equally not as great as Shattered temple....
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
March 14 2012 05:01 GMT
#194
Although I don't have any MAJOR problems with any of the maps.. Shattered, Metal, and Shakuras need to be retired. Maybe Tal Darim as well. We're coming out with newer and better maps, and they're just inflating the map pool.
SoBeDragon
Profile Joined October 2010
United States192 Posts
March 14 2012 05:07 GMT
#195
It was between shattered and metal for me, but I voted shattered. I don't like all of the destructible rocks on that map. If I want to take a fast 3rd as zerg, it has to be on the other side of the map, and can be very challenging to defend. On the other hand, securing a 3rd as T or P seems to be easier since the only way into to the 3rd is through those rocks, and the top of the ramp can be walled off with just 3 buildings.
If at first you don't succeed, redefine the parameters for success.
Daehlie
Profile Joined September 2010
United States43 Posts
March 14 2012 05:13 GMT
#196
These new maps are sick and I cannot wait to see shattered temple get removed from the map pool. Ladder play was getting a bit stale and some fresh new maps should help spice up the gameplay.
SK.MC ftw
ZeeSC2
Profile Joined May 2011
United States134 Posts
March 14 2012 05:17 GMT
#197
DAYBREAK :DD i love that map!!!!
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
March 14 2012 05:19 GMT
#198
Daybreak is the best map out there right now! Shakuras, Metal, Cloud Kingdom are all pretty decent maps but Shattered defiantly needs to go!
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
March 14 2012 05:21 GMT
#199
Love Ohana, one of my favorite maps to play on nowadays.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
AGsc
Profile Joined December 2010
Canada120 Posts
March 14 2012 05:24 GMT
#200
To be honest I've never had such a big issue with Shattered as Z. Get a little creative and don't theory yourself to death trying to take such a fast 3rd, especially with how easy it is to defend the 3rd once you do get the rocks down. Surprised to see Metal with so many votes when there is crap like Entombed and TD in the pool just because people are "tired of it." I'd rather play the same old map as long as it is playable. I don't have enough games on Korhal and CK to say definitively. With 10 maps in the pool I wonder if we will get more vetos... I liked the idea of having fewer maps in tournaments, seems like Blizz is going the opposite way with ladder.
Back off man, I'm a scientist.
Nerski
Profile Blog Joined November 2010
United States1095 Posts
March 14 2012 05:32 GMT
#201
looks like the likely are Shattered, Metal, and tal or entombed.

This based on looking at the results for most regions because apparently you can vote in quite a few with only 1 account.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
-JoKeR-
Profile Joined November 2011
Canada387 Posts
March 14 2012 05:35 GMT
#202
Shattered probably will go, but I really want metal gone
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
March 14 2012 05:36 GMT
#203
On March 14 2012 10:16 tsuxiit wrote:
Honestly Metalopolis, Tal'darim, Shattered Temple and Shakuras need to go. Why is there only one option?


Lol @ Tal'Darim. Why does the most statistically balanced map in the game need to go?
3 Hatch Before Cool
Elem
Profile Joined April 2011
Sweden4717 Posts
March 14 2012 05:38 GMT
#204
WTF @ Metropolis? That map is really awkward to play on and always ends in splitmap until lategame unless it's a mirror or one of the players decide that they wanna lose the game by trying to move out. t_t
#freeshauni
BadgKat
Profile Joined June 2011
United States156 Posts
March 14 2012 05:38 GMT
#205
I really like that Bliz seams to be listening to the community more on things like this! Good to see more good maps.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 14 2012 05:38 GMT
#206
voted for shattered because that map feels too restricted in strategies by the rocks. i think the map would actually maybe become good if all rocks were removed on it (aswell as gold base changed to blue ofc)

anyway it is what it is and i hope blizzard learns in the future not to restrict the players to 2base play for so long, the options should be wide open and the players should choose how they want to play rather than the map forcing upon something imo
Progamerpls no copy pasterino
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 14 2012 05:40 GMT
#207
--- Nuked ---
Le BucheRON
Profile Joined May 2010
Canada619 Posts
March 14 2012 05:44 GMT
#208
On March 14 2012 14:36 -Kaiser- wrote:
Show nested quote +
On March 14 2012 10:16 tsuxiit wrote:
Honestly Metalopolis, Tal'darim, Shattered Temple and Shakuras need to go. Why is there only one option?


Lol @ Tal'Darim. Why does the most statistically balanced map in the game need to go?


PVP.
Guess who`s special?!
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 14 2012 05:45 GMT
#209
On March 14 2012 14:38 Elem wrote:
WTF @ Metropolis? That map is really awkward to play on and always ends in splitmap until lategame unless it's a mirror or one of the players decide that they wanna lose the game by trying to move out. t_t

lol i kind of agree. however im still going to enjoy playing on that map more than shattered temple
Progamerpls no copy pasterino
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
March 14 2012 05:45 GMT
#210
Well Cloud Kingdom is the best map at the moment(at least in my book).Ohana and Daybreak sound's good to but i hate Metropolis don't know why...maybe it's just me
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 14 2012 05:47 GMT
#211
fuck, i forgot about ohana

i hoped that map would just go away.
Nuclease
Profile Joined August 2011
United States1049 Posts
March 14 2012 05:50 GMT
#212
Ohana doesn't seem balanced to me. Terrible for vZ match-ups. Back door at the natural (makes a FFE very impractical), and you would have to essentially max out with a LOT of AoE damage before you could ever hope to take a third if you risk a massive ling, muta, or roach attack.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
darkcloud8282
Profile Joined December 2010
Canada776 Posts
March 14 2012 05:51 GMT
#213
voted tal darim cause PvP is bullshit on the map and it's a waste of my veto

Ohana looks like a 1v1 version of metropolis or something.. not looking forward to it.
KiNGxXx
Profile Blog Joined August 2010
7928 Posts
March 14 2012 05:54 GMT
#214
Voted Tal’darim. I just can't stand this map.

And Daybreak is a fantastic map!
MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran
Corrosive
Profile Joined August 2010
Canada3741 Posts
March 14 2012 06:11 GMT
#215
I wish they would take out Tal Darim as well as the highest voted one. Tal Darim is a sweet map... But pvp ruins it TT
Maruprime.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 14 2012 06:12 GMT
#216
10 maps total?? kind of a lot. maybe we will get additional vetoes so that is alright
they need to get rid of tda, or do something with the ramp so pvp isn't unplayable there and thus a wasted veto for protoss players.. unless they like that kind of thing :/
get rich or die mining
TL+ Member
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
March 14 2012 06:14 GMT
#217
Metropolis.... dear god. VETOED

Voting Entombed Valley, that map is horrifying.
I love crazymoving
DawN883
Profile Joined November 2011
Sweden558 Posts
March 14 2012 06:20 GMT
#218
voted Korhal compund. Plain bad map. Metalopolis is a close second
If the dead are not raised, Let us eat and drink, for tomorrow we die
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2012-03-14 06:24:46
March 14 2012 06:21 GMT
#219
I really like to have maps where map control isn't 100% necessary because zerg lacks a unit to give map control if the zerg is behind. (other than spines)

Tal'darim, without ramps, is one of those maps.

What I love about cloud kingdom and korhal compound is that styles of play with speedy units like ling + infestor or muta will prefer to get the 2nd choice expo because that allows for them to counter while evacuating drones. Roach play would favor the close expansion.

As a final note, Blizzard is doing an amazing thing with these polls. Eventually we will get a super-pool of maps that produce games of pure joy. I seriously cannot wait to see what the map pool will be like in a years time.
http://grooveshark.com/#/deltrus/music
Vul
Profile Blog Joined April 2011
United States685 Posts
Last Edited: 2012-03-14 06:41:57
March 14 2012 06:23 GMT
#220
This is such awesome news, I voted for the Shattered Temple to go.

First I just want to say that it's amazing Blizzard is including GSL and community maps like we asked. Even if Ohana isn't the best choice, it's a step in the right direction. I also like that they allowed us to vote on the recent GSL map choices, I hope they stick with that. I think Blizz should and probably will let us vote on the community maps they include in the future, as well.

If this keeps up the entire map pool will be playable for me in just a few seasons Starcraft 2 is slowly becoming a great game and I'm honestly overjoyed that Blizz is seeing the light on the map pool issue. It reassures me that they do listen to us and actually care about making our playing experience better. Except for changes to balance, nothing affects my game play like the map pool.

All that said, I don't like that they're expanding the map pool and I'd be satisfied if they kept it at 8. I'll always use all of my vetoes just to limit the amount of maps that I have to learn, which currently leaves 5. I think 5 is a good number of maps to learn for ladder play. I'd much rather see them remove, or let us vote to remove, 1-2 more maps (Tal'Darim and Entombed Valley imo) to make room for these new maps, rather than expanding the total pool by 2. If they expand the map pool by 2 more maps then I hope they'll give us one more veto, playing on 6 maps doesn't sound that bad to me either.

Edit: Blizzard, if you read these feedback threads, please take the GSL's example and make more of your maps (Antiga Shipyard!) cross spawn only!!! My advice would be that if the GSL or MLG use your maps but edits them, update your maps to match their updates. Cross spawn on maps with too much symmetrical imbalance, neutral supply depots, etc. make the game more interesting by making more strategies viable.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
March 14 2012 06:30 GMT
#221
David Kim: Hey, DB, did you heard there are like 200 starcraft 2 pro players that like... play starcraft 2, 6 to 12 hours a day !
Dustin Browder: You serious ? Well you know what i was thinking, lets decide what we map to get in the ladder pool by doing a community pool where everyone can vote !
David Kim: Hmmh, thats a wonderful idea but you know what, its not enough, we should make sure the map are the same from bronze to GM and people only get 3 vetos
Dustin Browder: Bazim dude, thats a great system

And this is how the idea was generated ?

I mean, im fine with meta and st going out now and the maps that are getting in are fine but will it be the same next season ?
Does the tl community really want to take the chances by saying " Weeeeeeeeeeeee this is a great system" and than realize that the maps removed in the next season are TDA and Entombed valley to add some community made maps which will likely not be as good ( cuz those map are the ones on the 3rd and 4th place in the pool atm ).
I am oky with pooling the community, its a great thing, and more game developers should do it.
But when it is about maps, and you have PROFESSIONAL community member you can pool, whats the point in not pooling them ?
Again, the pool are better than what they did in the last seasons but i still have no clue on why they wouldn't do a pro only pool if they want players to chose the maps.
A good strategy means leaving your opponent room to make mistakes
hallitusaika
Profile Joined February 2010
Germany26 Posts
March 14 2012 06:32 GMT
#222
get neutral supply depots on all maps... its so annoying getting bunker blocked in zvt
Yaki
Profile Joined April 2011
France4234 Posts
March 14 2012 06:32 GMT
#223
Nice additions but in my opinion Shattered Temple, Metalopolis and MAYBE Tal'Darim Altar because of PvP need to go. Korhal is not very balanced on certain matchup either.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
March 14 2012 06:33 GMT
#224
On March 14 2012 10:20 RemoteLink wrote:
Shak Plat, Metal, and Shattered are all much better maps than Korhal and Cloud Kingdom.

O_O oh my goodness
Stork HerO and Protoss everywhere - redfive on bnet
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 14 2012 06:34 GMT
#225
On March 14 2012 15:33 Oreo7 wrote:
Show nested quote +
On March 14 2012 10:20 RemoteLink wrote:
Shak Plat, Metal, and Shattered are all much better maps than Korhal and Cloud Kingdom.

O_O oh my goodness

shak might be better than korhal but don't touch my baby cloud kingdom!
get rich or die mining
TL+ Member
Malinor
Profile Joined November 2008
Germany4727 Posts
March 14 2012 06:49 GMT
#226
I might be one of the only ones who is gonna miss Shattered Temple, for some reason I always liked the map . I wouldn't miss Metalopolis or Shakuras though.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
Drake
Profile Joined October 2010
Germany6146 Posts
March 14 2012 06:55 GMT
#227
bye bye shattered at least the rest is newer or more fun to play
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
March 14 2012 06:56 GMT
#228
I wanted Crevasse back
John 15:13
Philipd122
Profile Joined April 2011
Australia776 Posts
March 14 2012 07:00 GMT
#229
On March 14 2012 15:32 hallitusaika wrote:
get neutral supply depots on all maps... its so annoying getting bunker blocked in zvt


They'll never do it because it'll create mass confusion to 80% of people who ladder... even worse than half bases vs. full bases T_T.
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
March 14 2012 07:02 GMT
#230
This is great news, I don't why some people are bitching. They are finally adding good maps instead of terrible stuff like Delta Quadrant.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
ejozl
Profile Joined October 2010
Denmark3382 Posts
March 14 2012 07:06 GMT
#231
Wow, surprised how much people like Shakuras Plateau.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-03-14 07:16:40
March 14 2012 07:07 GMT
#232
On March 14 2012 13:51 ScythedBlade wrote:
Ohana is so ridiculous. It's almost as if the creator couldn't whine more about Zerg's overpoweredness. Quick, we need to give rooms for Mutas to shoot so that Protoss can't punish Zergs for massing so many mutas instead of trying different ways .... =.=

Note: This is from the changelist where the entire changes that were listed were completely ZvP, fixed Zerg not having this and that. There's no, oh we should probably decrease choke size so that Protoss has a chance for a nice FFE.


The stats in general are not large enough to really determine what MU is favored and what isn't.

Based on the ESV Korean Weekly and NASL, these are ohana's early stats:

TvZ: 11-6
ZvP: 9-5
PvT: 7-5

For someone to call it a zerg map already is out of the question. Let's let season 7 determine what the map deserves.

As for the PvZ match-up, there were considerable issues that needed to be addressed for Zerg in particular. Scouting a FFE was found to be very hard (including the many masters games I've tested on it). it is essential to the metagame that zerg needs to have even a little information on a FFE -- in this case, the double gas on the natural. Without it, Zergs are almost (if not fully) clueless on what toss is doing. Several maps do this as well, like shakuras, metalopolis.

The primary fixes were to the natural.

I don't whine about balance, because It's not my cup of tea.

Cheers!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 14 2012 07:12 GMT
#233
please dont put daybreak in... this isnt iccup i dont want stalemate games in the late thanks.
BicBootyBoi
Profile Joined December 2011
Canada38 Posts
March 14 2012 07:17 GMT
#234
byebye shakuras plateau really excited for all these new maps
Logros
Profile Joined September 2010
Netherlands9913 Posts
March 14 2012 07:19 GMT
#235
Wow the map pool is suddenly amazing!
schlamp96
Profile Joined September 2011
United States11 Posts
March 14 2012 07:20 GMT
#236
I just want to say congratulations to Ironman for making an awesome map in Ohana :D Of the matches I have played on it, it has quickly become one of my favorite maps.

However I do have a concern about the PvZ matchup. Having played as the Protoss and Zerg side of the matchup many times on the map I have a feeling that it is a bit Zerg Favored. Not enough to make it unplayable but I am a bit worried. I usually am able to secure my third very easily and mass a bunch of mutas with ease and kill the Protoss while they struggle to take a third and the 2 base timings can be defended much easier than on most maps due to its layout.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2012-03-14 13:54:29
March 14 2012 07:21 GMT
#237
I like it. Shattered and Metalopolis should go.
The only problem I could see is mutas in PvZ on Metropolis. The way the mineral lines are spread out is gonna make it so easy to swing around...
From what I've seen Daybreak is just a fantastic map.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
tuho12345
Profile Blog Joined July 2011
4482 Posts
March 14 2012 07:22 GMT
#238
Meta/Shattered and Shakuras need to go. I feel like Shakuras always comes down to who can turtle better. Pretty boring map for TvT.
Elem
Profile Joined April 2011
Sweden4717 Posts
March 14 2012 07:23 GMT
#239
On March 14 2012 16:06 ejozl wrote:
Wow, surprised how much people like Shakuras Plateau.
Shak should probs go anyway. It's been in the pool for aaaaages.

But Shattered Temple should go too. :/ So hard.
#freeshauni
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 14 2012 07:29 GMT
#240
shak is kind of odd. from a toss perspective, it's alright. one of those maps you can expo pvp without clutching your bosom. pvz kind of hard to take a 3rd but not incredibly bad. pvt kind of hard to take a 3rd but not too bad. my only real qualm with it is when you're playing vs avilo at the 30 min mark he can set up pf/turret/ghost/viking/bc and you can't really take a 5th. other than that not so bad
get rich or die mining
TL+ Member
Stratchka
Profile Joined December 2010
Austria165 Posts
March 14 2012 07:45 GMT
#241
Great new maps! Daybreak and Metropolis are awesome and Ohana looks really interesting as well!

I don't see why they need to increase the map pool size, as there are enough maps that could be thrown out in my opinion (Shattered, Metal, Tal'darim, Sharkuras), but anyways.. really nice that the community gets more involved now!
StarTale 화이팅!!!
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
March 14 2012 07:47 GMT
#242
Why are people voting Shattered out? Bit suprising really haven't heard many complaints about it before.

Korhal Compound is so hard to play PvZ and PvP everyone just does proxy gates or cannon rush? I think that map should go
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
March 14 2012 07:50 GMT
#243
Ohana as well? Wow, three awesome additions
GoingGoingGone
Profile Blog Joined January 2012
Slovakia529 Posts
March 14 2012 07:54 GMT
#244
The new maps all look good (even Ohana, which I didn't like at first, but after a closer inspection seems fine to me, even though taking a fourth, when the games comes to it, might be quite hard).

From all the current maps, it's a tie between Korhal and Metalopolis. Korhal I hate more, but I have both of them vetoed.
Busy night, but there's always room for another... unless the servers are down.
ssi.bal-listic
Profile Joined October 2010
United States568 Posts
March 14 2012 07:57 GMT
#245
finally thank you blizzard
"It's not who you are underneath, it's what you do that defines you" "The strong one doesn't win, the one that wins is strong"
kusto
Profile Joined November 2010
Russian Federation823 Posts
March 14 2012 07:57 GMT
#246
Great news, i also voted for Daybreak.
I think since the interview in Blizzcon with Kennigit, D. Browder is more aware of what the community wants. You could see he had some "insights" during the interview regarding the ladder map pool and the choice of maps.

Thanks Blizzard.
the game is the game
worked13
Profile Joined September 2010
Australia93 Posts
March 14 2012 07:57 GMT
#247
Metalopolis or Shattered Temple for me. 1 gate FE is fairly difficult to pull off and defend.
emc
Profile Joined September 2010
United States3088 Posts
March 14 2012 08:00 GMT
#248
metal, shak, shatt and tal darim should be removed, the pool would be perfect if they were.
mnck
Profile Joined April 2010
Denmark1518 Posts
March 14 2012 08:02 GMT
#249
I really hope it's shattered... Hate that map so much. Have had it vetoed since it was called Lost Temple, and I still think it should be vetoed always. I refuse to play on that map anymore.
@Munck
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-03-14 08:13:06
March 14 2012 08:05 GMT
#250
Oh how I hate that blizzard made me remove the rivers on ohana -_-

Map-making is so limiting sometimes.

R.I.P watered ohana

+ Show Spoiler +

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
Last Edited: 2012-03-14 08:09:18
March 14 2012 08:08 GMT
#251
I like how we've moved from complaining about Blizzard maps into complaining about custom maps [at least a vocal minority]. Nothing ever pleases the community.

Anyways, nice to know they're phasing out the old maps and replacing it with community made maps.
ch1ppr
Profile Joined July 2010
Sweden123 Posts
March 14 2012 08:14 GMT
#252
i've been waiting for the day that daybreak is coming to the ladder, so finally.....
Siggen
Profile Joined November 2011
143 Posts
March 14 2012 08:15 GMT
#253
Thank you for listening Blizzard!
Megakenny
Profile Blog Joined November 2010
Canada829 Posts
March 14 2012 08:17 GMT
#254
On March 14 2012 17:05 IronManSC wrote:
Oh how I hate that blizzard made me remove the rivers on ohana -_-

Map-making is so limiting sometimes.

R.I.P watered ohana

+ Show Spoiler +

[image loading]


Why were you forced to remove the rivers?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 14 2012 08:18 GMT
#255
On March 14 2012 17:17 Megakenny wrote:
Show nested quote +
On March 14 2012 17:05 IronManSC wrote:
Oh how I hate that blizzard made me remove the rivers on ohana -_-

Map-making is so limiting sometimes.

R.I.P watered ohana

+ Show Spoiler +

[image loading]


Why were you forced to remove the rivers?


Performance issues. For a map to work for ladder (large number of computers), terrain has to be smoothed out from level to level they said.

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
March 14 2012 08:22 GMT
#256
Damn, vote wasted on Shakuras .
Oh well, I love that there will be 10 awesome maps in the pool.
Downvotes next season will stay the same: TDA, Shakuras and Metalopolis.
I had a good night of sleep.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
March 14 2012 08:22 GMT
#257
Daybreak, so long as it remains as it is - YEEEEESSSSSSSSS!
Ohana - O RLY? Great! It will be very cool to try it out on ladder.
Metropolis - Yeeeeeeuch! I cannot stand this map and this is guaranteed to be voted down for its entire stay on ladder.

I really would rather Shattered Temple is removed, though I'm not really very keen on this version of Tal'Darim Altar either, but at least the rush distances are longer there.
I don't think I want any of the others to go, except that I haven't played on Korhal Comppund enough yet to form an opinion on it, but I think that should stay for another season for longer testing, same with Cloud Kindgom (except that I think that's a pretty good map), Antiga and Entombed.
Not fussed if Metal goes, but I think there are better candidates.
Shakuras is hard to say. I feel like I've had some great games here and am generally fond of the map, but I also have so horrible vs protoss memories where the tight passageways are disgusting and encourage lame deathballs and Force fielding everything into oblivion and then there's also that base (that protoss usually takes as their third) that is easy to harrass, leave by blinking into the main with an observer, harrass, blink back down or onto the southern/northern ramp (island expo area)....
it goes on.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Noocta
Profile Joined June 2010
France12578 Posts
March 14 2012 08:23 GMT
#258
I love Khoral, don't take it out. TT
Such a fun map for TvZ imo.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Elem
Profile Joined April 2011
Sweden4717 Posts
March 14 2012 08:34 GMT
#259
On March 14 2012 17:23 Noocta wrote:
I love Khoral, don't take it out. TT
Such a fun map for TvZ imo.
Really? 90% of ZvT for Korhal is

1) Terran hellion expands

2a) Terran attempts rine tank push or hellion rine drop

2b) Terran attempts greedy 3rd

3) I hold off attack or punish the greedy 3rd

4) Freely drone up to 80 after 2+3 and acquire 4 base

5) Roll him with Ultra Bane Infestor

Really boring imo and I feel sorry for the terrans who play that map vs Zerg t_t same with Cloud Kingdom.
#freeshauni
TheBatman
Profile Joined January 2011
United States209 Posts
Last Edited: 2012-03-14 08:38:24
March 14 2012 08:36 GMT
#260
On March 14 2012 17:05 IronManSC wrote:
Oh how I hate that blizzard made me remove the rivers on ohana -_-

Map-making is so limiting sometimes.

R.I.P watered ohana

+ Show Spoiler +

[image loading]

srry to hear that,

I thought the map looked beautiful, I really enjoyed playing on it
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2012-03-14 08:40:52
March 14 2012 08:39 GMT
#261
On March 14 2012 17:34 Elem wrote:
Show nested quote +
On March 14 2012 17:23 Noocta wrote:
I love Khoral, don't take it out. TT
Such a fun map for TvZ imo.
Really? 90% of ZvT for Korhal is

1) Terran hellion expands

2a) Terran attempts rine tank push or hellion rine drop

2b) Terran attempts greedy 3rd

3) I hold off attack or punish the greedy 3rd

4) Freely drone up to 80 after 2+3 and acquire 4 base

5) Roll him with Ultra Bane Infestor

Really boring imo and I feel sorry for the terrans who play that map vs Zerg t_t same with Cloud Kingdom.


Well you know, there's the version where terran do a succesfull marine hellion timing, then take a succesfull third ( i usualy take the one in the middle so i have a take off point to get to his third / fourth ), and then you can't drone yadi yada yada.
The map is good for Ultra tho, since there's no nice spot for BLs anyway.

In the end, i don't know the stats on that map, but I like it.
There's so many good siege spot too.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Elem
Profile Joined April 2011
Sweden4717 Posts
March 14 2012 08:43 GMT
#262
On March 14 2012 17:39 Noocta wrote:
Show nested quote +
On March 14 2012 17:34 Elem wrote:
On March 14 2012 17:23 Noocta wrote:
I love Khoral, don't take it out. TT
Such a fun map for TvZ imo.
Really? 90% of ZvT for Korhal is

1) Terran hellion expands

2a) Terran attempts rine tank push or hellion rine drop

2b) Terran attempts greedy 3rd

3) I hold off attack or punish the greedy 3rd

4) Freely drone up to 80 after 2+3 and acquire 4 base

5) Roll him with Ultra Bane Infestor

Really boring imo and I feel sorry for the terrans who play that map vs Zerg t_t same with Cloud Kingdom.


Well you know, there's the version where terran do a succesfull marine hellion timing, then take a succesfull third ( i usualy take the one in the middle so i have a take off point to get to his third / fourth ), and then you can't drone yadi yada yada.
The map is good for Ultra tho, since there's no nice spot for BLs anyway.
Hm, interesting. I always get 4 roaches with my spines on the natural (to secure fast 3rd if I don't see any hints of fastagression) so hellion rine pushes aren't that hard for me to deal with. It might work vs people who try to skip too many corners though.

Oh well, it's bound to be different at different levels (assuming we are on different levels at least) so guess it's hard to compare.

#freeshauni
Aunvilgod
Profile Joined December 2011
2653 Posts
March 14 2012 08:45 GMT
#263
I wouldn´t have thought that Shipyard is so popular.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
March 14 2012 08:46 GMT
#264
Oh my god I love Blizz so much right now o.o Although the S6 mappool is the best it's ever been, S7 is gonna top it off by a laaaaaaaaaaandslide. Seems like they finally get it <3

Can't wait to obtain a usable internet connection next monday... I'm on the sickest SC2 withdrawal right now ~
@nowSimon
Lupita
Profile Joined September 2010
United States290 Posts
March 14 2012 08:47 GMT
#265
Voted Shattered Temple. The amount of rocks makes for a completely different meta game than any other map. It has needed to go for 3 or 4 seasons now. There hasn't been a worse map in the pool since Delta Quadrant.
Do, or do not, there is no try...
Bommes
Profile Joined June 2010
Germany1226 Posts
March 14 2012 08:48 GMT
#266
I think Korhal is awesome. Not perfect, but a nice map.

Metalopolis is really boring, I downvoted this for a good amount of time now and I don't miss it a tiny bit.

In general Shakuras, Metalopolis and Shattered should all go, they have been around too long and all of them are really boring from a playstyle point of view. There is nothing interesting happening, if you reach a certain point in a specific matchup on Metalopolis you can be pretty sure how it turns out. There is very little interesting going on.

I don't know about Tal'darim for other races, but as a terran its one of my favourite maps. I see Tal'darim as some sort of Wings of Liberty Python. If we would see some more years of WoL it would fade away at some point and be considered pretty imbalanced, but right now its fine and produces nice straight up matches with good variety for most matchups.
Satiinifi
Profile Joined September 2010
Finland192 Posts
March 14 2012 09:03 GMT
#267
Ohana re worst map in starcraft 2 history, size fucked up mainbase horrible natural horrible rocks horrible tileset horrible, so so so so so far from racial balance.
Oliveran
Profile Joined March 2011
Sweden72 Posts
March 14 2012 09:04 GMT
#268
Metropolis! <3

And bye bye shattered... No more tank-camps outside my nat
Gee Gee!
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
March 14 2012 09:04 GMT
#269
Fair play to blizzard finally listening! We get to vote for maps IN to the map pool in Metrolopolis and Daybreak and vote to get rid of one! Awesome.

Please kick shattered out the map is boring and hardly used in Tournaments no more! Lets try keep the ladder pool like tournament pools then all our favorite players can stream ladder more :D

ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Fatze
Profile Blog Joined March 2011
Germany1342 Posts
March 14 2012 09:08 GMT
#270
Voting for Shakuras - cyaa
Comfort from bottles, cheers from beers the guitars are our weapons and we know how to kill!
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
Last Edited: 2012-03-14 09:12:07
March 14 2012 09:10 GMT
#271
please get rid of metalpolis....

Worst map on there with the easy gold!!!

That and Shattered
Live and Let Die!
NeonFox
Profile Joined January 2011
2373 Posts
March 14 2012 09:12 GMT
#272
They look fantastic, on Daybreak and Metropolis 15 hatch in ZvZ looks hard to hold though, the nat is tucked far behind the ramp and it doesn't look possible to cover the ramp and hatch with a spine. I haven't seen enough matches on those two to be sure.
Did anyone see how it goes?
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
March 14 2012 09:17 GMT
#273
DAYBREAK!! yay that made my day! <3
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
THM
Profile Joined November 2010
Bulgaria1131 Posts
March 14 2012 09:22 GMT
#274
Wow, way to get all the huge maps in the map pool. -_-
If shattered gets removed then this will become a very terran unfavored map pool.
Me no like.
kAelle_sc
Profile Joined April 2011
287 Posts
March 14 2012 09:30 GMT
#275
shattered temple has to go
It's all about the journey, not the outcome.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
Last Edited: 2012-03-14 09:34:45
March 14 2012 09:34 GMT
#276
It's cool that we're adding GSL maps and getting rid of really old ones, but this 10 map bullshit is ridiculous. Unless they give like 5 vetoes, I don't see why would this be a good idea. Both tournament organizers and Blizzard neet to learn how practice works and reduce the total amount of maps a pro gamer, who takes part in at least 2 leagues and ladder, has to practice to not more than 7-8. That is the way you get quality games and drive strategy forward. With 10 ladder maps and the random maps tournaments throw in a pro may need to practice on upwards of 12 maps. That's just silly.
There are three types of people in the universe: those who can count, and those who cant.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
March 14 2012 09:43 GMT
#277
the three new maps look good cant wait to play them! shame that we can only get rid of one map the more I think about it But still every season the map pool is getting better!!! What a difference from warcraft 3 where we had to play the same maps pretty much constant for years!!!
Live and Let Die!
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
March 14 2012 09:46 GMT
#278
New maps usually get filtered out over time, so I guess my vote will go for an old map. My reasoning for choosing shakuras over shat/meta is because of how split maps can make the game go silly willy.
ponyo.848
Cereb
Profile Joined November 2011
Denmark3388 Posts
March 14 2012 09:55 GMT
#279
On March 14 2012 10:53 Whitewing wrote:
Show nested quote +
On March 14 2012 10:42 Cereb wrote:
I wish I could get more people to vote for ffffuuu....... Entomed Valley. It's probably top 3 worst map in the last year from a Zerg perspective! It's litterally bad in every single match up.

Vs toss if you let them come into the natural or third area you might as well GG out. The ridiculously small corriodors can litterally block of your entire army with just 2 force fields! Also there is noooo way to attack the protoss third. I have had massive lead where I could usually end the game, but because they can wall everything of with a bare minimum of buildings AND it's all high ground - it's litterally impenetrable.

Vs Zerg you cannot do any kind of early expand play. The ramp is miles away from the natural making both spines and queens at the ramp incredibly bad and both are a necessity if you want to expand. So you are basically forced into bane wars, which is silly since the map is already huge. It's litterally the same as a map in pvp where you are more or less forced to 4 gate.

Vs Terran it's semi okay - As long as it's not close position! If it's close then you cannot take your natural third forcing you to expand soo far away which makes defending against drops incredibly hard and even if you get the drop you are going to have a massive tank marine force right out side your base. It's kinda okay in the other positions but once again - you cannot attack the third at all which is kinda bad design.

***The Remove Entomed Valley March 2012 Campaign***


You should see the games where zergs make a wall of spinecrawlers and slow push across the map with brood lord infestor while you think to yourself "WTF does Protoss do to that?" I agree close positions suck, but all in all it's actually a pretty decent map.



It isn't so much about balance it's more just that the games plays out stupidly, and slow pushing spines across the map doesn't exactly add it to my list of greatest maps ever :p
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Olsson
Profile Joined April 2011
Sweden931 Posts
March 14 2012 09:56 GMT
#280
I like these three maps. Though I hope they actually chose to remove the right maps out of the map pool. Shattered, Tal'Darim and Entombed need to go.
Naniwa <3
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
March 14 2012 10:03 GMT
#281
So happy about Daybreak! It's my favorite map. Metropolis is nice, but it's tough against air play (banshee, muta, phoenix) - I'll probably like it as soon as I played it a few more times than I have now though!

Not so excited about Ohana. I didn't like the map, but maybe it's changed a little for the better when it's released into the pool.

Let korhal compound go out now, then I'm very satisfied xD
"Night will fall, and so will you"
Aruno
Profile Blog Joined November 2010
New Zealand748 Posts
March 14 2012 10:06 GMT
#282
On March 14 2012 18:55 Cereb wrote:
Show nested quote +
On March 14 2012 10:53 Whitewing wrote:
On March 14 2012 10:42 Cereb wrote:
I wish I could get more people to vote for ffffuuu....... Entomed Valley. It's probably top 3 worst map in the last year from a Zerg perspective! It's litterally bad in every single match up.

Vs toss if you let them come into the natural or third area you might as well GG out. The ridiculously small corriodors can litterally block of your entire army with just 2 force fields! Also there is noooo way to attack the protoss third. I have had massive lead where I could usually end the game, but because they can wall everything of with a bare minimum of buildings AND it's all high ground - it's litterally impenetrable.

Vs Zerg you cannot do any kind of early expand play. The ramp is miles away from the natural making both spines and queens at the ramp incredibly bad and both are a necessity if you want to expand. So you are basically forced into bane wars, which is silly since the map is already huge. It's litterally the same as a map in pvp where you are more or less forced to 4 gate.

Vs Terran it's semi okay - As long as it's not close position! If it's close then you cannot take your natural third forcing you to expand soo far away which makes defending against drops incredibly hard and even if you get the drop you are going to have a massive tank marine force right out side your base. It's kinda okay in the other positions but once again - you cannot attack the third at all which is kinda bad design.

***The Remove Entomed Valley March 2012 Campaign***


You should see the games where zergs make a wall of spinecrawlers and slow push across the map with brood lord infestor while you think to yourself "WTF does Protoss do to that?" I agree close positions suck, but all in all it's actually a pretty decent map.



It isn't so much about balance it's more just that the games plays out stupidly, and slow pushing spines across the map doesn't exactly add it to my list of greatest maps ever :p


Well carriers come to mind. If only they didn't take forever to build :/
aruno, arunoaj, aruno_aj | Those are my main aliases
Grubby
Profile Joined January 2011
Netherlands318 Posts
March 14 2012 10:12 GMT
#283
Ohana; Bel'Shir Beach version 2 TT
Homepage: followgrubby.com Twitter: @followgrubby Facebook: /followgrubby
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
March 14 2012 10:14 GMT
#284
metalopolis, shattered and shakuras need to go.

shakuras is simply too onedimensional and metalopolis/shattered are just too old and i played like 343534543123123(sry ) games on them.
Progamer
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
March 14 2012 10:14 GMT
#285
On March 14 2012 18:22 THM wrote:
Wow, way to get all the huge maps in the map pool. -_-
If shattered gets removed then this will become a very terran unfavored map pool.
Me no like.

You're entitled to your opinion, of course, but the map pretty significantly favours terran and larger maps mainly just mean one base all-ins and so-called "abusive" builds will be weaker, so it would only affect the way you play terran if that is your style, not the race on the whole.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Lorch
Profile Joined June 2011
Germany3683 Posts
Last Edited: 2012-03-14 10:21:37
March 14 2012 10:19 GMT
#286
Good aditions. Glad to see that blizzard just keeps making pools for these changes. Also cool that shattered is on top on eu, though meta better win the eu pool, can't believe that many people vote for entombed T.T

I hope larger map pool also means more vetos though, depending on what goes I need vetos for korhal, shattered, meta and potentially orhana depending on how I feel about it. Also I wish they'd stick to 8 maps and just remove the maps listed by me above and replace them with orhana/daybreak/metropolis.
o)_Saurus
Profile Joined January 2011
Germany260 Posts
March 14 2012 10:22 GMT
#287
ST is leading in every poll right now, guess we have our fallout candidate.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
March 14 2012 10:26 GMT
#288
Oh god why... Please do not add Ohana and Daybreak. To be honest, I hate Metropolis too :/

I voted for Metalopolis but if I had 2 votes, second would go for Korhal Compound. Hands off Shattered Temple
There are no boundaries, that's the final conclusion.
TokO
Profile Joined July 2011
Norway577 Posts
March 14 2012 10:27 GMT
#289
If more maps in pool, I hope more vetoes as well
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
March 14 2012 10:34 GMT
#290
On March 14 2012 19:26 Asturas wrote:
Oh god why... Please do not add Ohana and Daybreak. To be honest, I hate Metropolis too :/

I voted for Metalopolis but if I had 2 votes, second would go for Korhal Compound. Hands off Shattered Temple

How can anyone hate daybreak, i can understand Ohana and metropolis but daybreak is the best map in sc2 history. IMHO.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
March 14 2012 10:40 GMT
#291
On March 14 2012 19:34 Josh_rakoons wrote:
Show nested quote +
On March 14 2012 19:26 Asturas wrote:
Oh god why... Please do not add Ohana and Daybreak. To be honest, I hate Metropolis too :/

I voted for Metalopolis but if I had 2 votes, second would go for Korhal Compound. Hands off Shattered Temple

How can anyone hate daybreak, i can understand Ohana and metropolis but daybreak is the best map in sc2 history. IMHO.


Ok, I don't hate Daybreak, but it is not the map I like to play on. But definitely I hate Ohana and Metropolis. If they remove Shattered Temple and leave Metalopolis and Korhal I will not have enough vetos I would like to veto out Korhal, Metalopolis, Ohana and Metropolis. Damn...
There are no boundaries, that's the final conclusion.
HyunA
Profile Joined July 2010
Romania362 Posts
March 14 2012 10:43 GMT
#292
either shattered or meta will get the f**k out
n0ise
Profile Joined April 2010
3452 Posts
March 14 2012 10:45 GMT
#293
what's up with this trend in which almost all of the maps are of a size that you finish scouting all the positions by the 7th-8th minute mark... and everyone is like "omg yeah, more like this!"

about the poll, voted shakuras but ... meh : - (
Comadevil
Profile Joined September 2010
Germany214 Posts
Last Edited: 2012-03-14 10:58:14
March 14 2012 10:57 GMT
#294
On March 14 2012 19:45 n0ise wrote:
what's up with this trend in which almost all of the maps are of a size that you finish scouting all the positions by the 7th-8th minute mark... and everyone is like "omg yeah, more like this!"

about the poll, voted shakuras but ... meh : - (


WTF?
Daybreak, Ohana are 2-player maps, so u know where ur opponent is, and on Metropolis the opponent can spawn only on 2 positions
Patat0r
Profile Joined May 2010
France142 Posts
March 14 2012 10:59 GMT
#295
I don't understand the onaha backdoor discussion, even the slightest bit of scouting prevents you from being backdoored...
"Clothes make the man. Naked people have little or no influence on society" -Mark Twain
Eire_91
Profile Joined December 2011
Ireland82 Posts
March 14 2012 11:06 GMT
#296
I like Metal but it may get confusing having both Metropolis and Metalopolis in the map pool. I voted Cloud Kingdom, I just dont like it at all
"Quick mudelisps er good bicuz deyre like lots of early whirlybirds" - Axslav 2013
Ucs
Profile Joined October 2010
264 Posts
March 14 2012 11:11 GMT
#297
I voted out Tal'darim Altar LE. It's the worst map ever. Cheese is worse on taldarim from every point of view/ there is no choke/ ugly map/ there are imba positions that end the game.


Say no to imba/cheese, vote taldarim )
Leddix
Profile Joined November 2011
Denmark25 Posts
March 14 2012 11:16 GMT
#298
Goodbye Shattered, say hi to XelNaga for me.
good game
McDrizzle
Profile Joined September 2011
United States131 Posts
March 14 2012 11:25 GMT
#299
good-bye shattered stupid rocks all day everyday.
wait what
kyllinghest
Profile Joined December 2011
Norway1607 Posts
March 14 2012 11:27 GMT
#300
Will be interesting to see what this does to the race ratios.
"NO" -Has
Inex
Profile Joined October 2010
Bulgaria443 Posts
March 14 2012 11:30 GMT
#301
Time to go Shattered Temple, fun times but you won't be missed. Good thing Blizz are actually making the ladder pool more tournament oriented, something they said aren't going to do. I like the new ladder map pool.
Veriol
Profile Joined October 2010
Czech Republic502 Posts
March 14 2012 11:41 GMT
#302
Dont know i dont like alot of maps but all are playable. if i had to choose one out it would be shattered
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
March 14 2012 11:57 GMT
#303
2 accounts.
2 votes.
2 spent on shattered temple.
6 poll is a good skill toi have
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
March 14 2012 12:00 GMT
#304
WHY METROPOLIS WHYYYYYYY
rather have scrap station and sow than this crap map
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Adonminus
Profile Joined January 2012
Israel543 Posts
March 14 2012 12:42 GMT
#305
Metalopolis needs to go. Don't want my favourite shattered gone.
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
March 14 2012 12:45 GMT
#306
get rid of Korhol....
izual155
Profile Joined September 2011
United States48 Posts
March 14 2012 13:10 GMT
#307
for everyone saying get rid of shak plat and metal, i bet they dont play as zerg i have a 60 percent win ratio on those maps
Xodushai
Profile Joined August 2010
Sweden174 Posts
March 14 2012 13:13 GMT
#308
vote goes to entombed valley.
SeriouR
Profile Joined November 2010
Spain622 Posts
March 14 2012 13:19 GMT
#309
Shatered, metal and shakuras should go out, they've been here for too long. I wish they put in some more "experimental" maps which allow for way different playstyles, probably made by the community.
Trance music makes the fairys dance
MainXpring
Profile Joined January 2011
33 Posts
March 14 2012 13:21 GMT
#310
Kill Korhound..
WeedRa
Profile Joined February 2011
Germany815 Posts
March 14 2012 13:26 GMT
#311
I veto Antiga ...
Hadriel
Profile Joined September 2010
Canada31 Posts
March 14 2012 13:27 GMT
#312
Even though the ladder map pool has gotten better this vote has really made me realize just how bad a lot of the pool still is.. The only 2 maps that I really like in the current pool are cloud kingdom and antiga, there's some bearable ones in there too, but Entombed, Metal, Shattered definitely need to go. They definitely need to be getting rid of more than just one...
Littlemuff
Profile Joined August 2011
United Kingdom301 Posts
March 14 2012 13:27 GMT
#313
Increasing the map pool from 8 to 10.... hmmm.... not too sure i like that. Lets hope the "experimentations" go well.
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
March 14 2012 13:28 GMT
#314
Fuck Metal TvZ -_-

Temple should also go :|
StarGalaxy
Profile Joined March 2011
Germany744 Posts
March 14 2012 13:31 GMT
#315
Only 1 vote? -.-

Hard decision between metal and taldarim. (3rd would be shattered)
Cj hero | Zest
CyDe
Profile Blog Joined November 2011
United States1010 Posts
March 14 2012 13:33 GMT
#316
Mmmm, Metropolis looks sexy...

I mean like it _looks_ sexy. I have no idea what the gameplay or balance is like on that map, but goddamn goddamn it looks good.

Oh and get the fuck out Shattered. I used to try and like you, but I just realized you suck at everything.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
-shArk-
Profile Joined October 2011
Germany150 Posts
March 14 2012 13:33 GMT
#317
Nice to see Metropolis and Daybreak in the ladder pool Does anybody know when the next season will start? cant find anything about it.
sOs - Rain - PartinG
goswser
Profile Blog Joined May 2009
United States3546 Posts
March 14 2012 13:52 GMT
#318
Entombed valley is at 17% and it was just added to the map pool - wish blizzard and tournaments would stop using this map, its shit.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
March 14 2012 13:53 GMT
#319
WOW! Daybreak, Metropolis, and Ohana in and Shattered out? My day just got a lot better. If only Metalopolis was out too, then it'd be a ridiculously good map pool.
"The flame that burns twice as bright burns half as long." - Lao Tzu
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
March 14 2012 13:54 GMT
#320
On March 14 2012 22:52 goswser wrote:
Entombed valley is at 17% and it was just added to the map pool - wish blizzard and tournaments would stop using this map, its shit.


Entombed is somewhat shit in ZvP, but it's quite good in all the other matchups
"The flame that burns twice as bright burns half as long." - Lao Tzu
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 14 2012 13:59 GMT
#321
Daybreak is such an amazing map. I haven't much experience on Ohana however.
Life's good :D
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
March 14 2012 14:03 GMT
#322
Shattered is so old and fucking booooooooring. My vote however was selfishly Tal'darim, because I just hate that map (as a Terran). I hate playing some of the positions (it's statistically balanced, but with 13289751938759173 games on it, the positional imbalances would even out?) and TvT on it is really dull.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2012-03-14 14:16:20
March 14 2012 14:14 GMT
#323
Why so much hate for PvP and mirrors on Tal'Darim? I play random and that's one map that I feel indifferent about. (except PvZ with mutalisks, that's a problem on any map except entombed)

I voted metalopolis out cause I'm sick of it. But honestly Shattered Temple and it's gold + rocks everywhere needs to be booted.

I dislike Metropolis as much as I dislike XNC. But blizz always has to add a wtf-is-this map every map pool change. It's almost for granted.

But hell yeah daybreak and ohana. Had many custom games on both for quite a while now.
Ucs
Profile Joined October 2010
264 Posts
March 14 2012 14:14 GMT
#324
Just as reference Huk voted Taldarim on the KR ladder(he specifies in comments). Shattered is equal with metalopolis in votes in KR voting. IMO taldarim should be the one to go. Imba spawn positions(if T spawns on same side as expo), no ramp to stop cheese, rocks @ third, bad map overall.
kinglemon
Profile Joined September 2011
Germany199 Posts
March 14 2012 14:15 GMT
#325
On March 14 2012 20:11 Ucs wrote:
I voted out Tal'darim Altar LE. It's the worst map ever. Cheese is worse on taldarim from every point of view/ there is no choke/ ugly map/ there are imba positions that end the game.


Say no to imba/cheese, vote taldarim )


loool

tal darim is by far the best map.
look at them winrates.
and it also produces sick games.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
March 14 2012 14:20 GMT
#326
On March 14 2012 22:33 -shArk- wrote:
Nice to see Metropolis and Daybreak in the ladder pool Does anybody know when the next season will start? cant find anything about it.

Every season spans about two months.
You don't choose to play zerg. The zerg choose you.
AxionSteel
Profile Joined January 2011
United States7754 Posts
March 14 2012 14:23 GMT
#327
I absolutely hate Korhal, which is a shame because it's beautiful to look at, but TvZ is a nightmare on it for me, so hard to hold/take a third base.

:
ImustnotfeaR
Profile Joined February 2011
United Kingdom154 Posts
March 14 2012 14:23 GMT
#328
On March 14 2012 23:14 Ucs wrote:
Just as reference Huk voted Taldarim on the KR ladder(he specifies in comments). Shattered is equal with metalopolis in votes in KR voting. IMO taldarim should be the one to go. Imba spawn positions(if T spawns on same side as expo), no ramp to stop cheese, rocks @ third, bad map overall.


how do you see the current results?
'Fear is the mind killer'
Ender985
Profile Blog Joined August 2010
Spain910 Posts
March 14 2012 14:25 GMT
#329
I don't understand the whinning on Taldarim when Entombed or Shattered are still in the pool
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
Durp
Profile Blog Joined September 2010
Canada3117 Posts
March 14 2012 14:26 GMT
#330
Pls to remove Shattered Temple.

Love long time <3
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
JDub
Profile Joined December 2010
United States976 Posts
March 14 2012 14:27 GMT
#331
Hooray for the new maps! <3 you Blizzard
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2012-03-14 14:30:49
March 14 2012 14:30 GMT
#332
On March 14 2012 23:25 Ender985 wrote:
I don't understand the whinning on Taldarim when Entombed or Shattered are still in the pool

Me neither. Especially whining about mirror MU.


Wow the chinese really dislike Korhal. That's different. Everywhere else is Shattered and Metal.
Aakoz
Profile Joined December 2011
Sweden45 Posts
March 14 2012 14:43 GMT
#333
I hope they make Antiga to cross only spawn. It's rather stupid like it is now ;/
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2012-03-14 14:46:20
March 14 2012 14:44 GMT
#334
On March 14 2012 10:56 Kharnage wrote:
Since I'm Protoss I'm voting Tal'Darim.
No main ramp == no map


Haha, totally agree with that, would be nice to have an additional veto point to spend and not have it wasted in Tal'Darim (map has been consistentley down-voted for me pretty much ever since it was introduced). On that topic I think increasing the map pool is an interesting idea, but an additional veto point (increasing it to 3) would be nice too incase you feel too overwhelmed.
Roachu
Profile Joined June 2011
Sweden692 Posts
March 14 2012 14:53 GMT
#335
Yeah get rid of Shattered please. It's a map with boring layout and not fun to play.
Don't be asshats
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
March 14 2012 15:11 GMT
#336
While I don't like Shattered too much, I think this map (maybe with some further modifications) should stay forever. As a constant through all the map pool changes. As the standard map everyone knows.
You don't choose to play zerg. The zerg choose you.
vijeze
Profile Joined February 2011
Netherlands719 Posts
March 14 2012 15:25 GMT
#337
Either Shakuras or Shattered. I've just never liked either.
DeaDoXFighting
Profile Joined November 2010
Canada115 Posts
March 14 2012 15:30 GMT
#338
Awesome! Ohana is such a great map I like it can´t wait to see some GSL action in here !
Go Liquid Hero !!!!!
HejaBVB
Profile Joined March 2012
Germany125 Posts
March 14 2012 15:32 GMT
#339
Exactly my votes
Kznn
Profile Joined March 2011
Brazil9072 Posts
Last Edited: 2012-03-14 15:40:34
March 14 2012 15:37 GMT
#340
a-m-a-z-i-n-g

also, vote taldarim. pvp is stupid on this map ..
GodZo
Profile Joined November 2011
Italy224 Posts
March 14 2012 15:40 GMT
#341
I like Season 6 Maps.
프로토스, Yellow, GdZ
Velinath
Profile Blog Joined March 2011
United States694 Posts
March 14 2012 15:44 GMT
#342
I really like how the community gets to be involved here. Very cool!
Darkong
Profile Joined February 2010
United Kingdom418 Posts
March 14 2012 15:45 GMT
#343
Well I voted for Shattered Temple to be removed but I gotta say, Metalopolis needs to be retired as well.

It was great that they removed close positions and it had its comeback tour, but its time it was put out to pasture with classic maps of old and made way for newer maps that are more relevant to the current game.
Trolling the Battle.Net forums, the most fun you can have with your pants on.
Zorkmid
Profile Joined November 2008
4410 Posts
March 14 2012 15:45 GMT
#344
Is metropolis not the exact same map as Slag pits?
catid
Profile Blog Joined February 2011
United Kingdom47 Posts
March 14 2012 15:47 GMT
#345
Metropolis looks like the most boring map in the game, roll on those 14 minute 200 vs 200 games!
HearthCraft
Profile Blog Joined December 2011
United States117 Posts
March 14 2012 15:48 GMT
#346
metropolis cant wait to play this ladder; it is a great map.
"It is the mark of an educated man to entertain a thought without accepting it."
-shArk-
Profile Joined October 2011
Germany150 Posts
March 14 2012 15:51 GMT
#347
On March 14 2012 23:20 [F_]aths wrote:
Show nested quote +
On March 14 2012 22:33 -shArk- wrote:
Nice to see Metropolis and Daybreak in the ladder pool Does anybody know when the next season will start? cant find anything about it.

Every season spans about two months.


I know but i want a exact date. When did season 6 started?


On March 15 2012 00:45 Zorkmid wrote:
Is metropolis not the exact same map as Slag pits?


No! Check out GSL_Metropolis, awesome macro map. Slag pit was just crap.
sOs - Rain - PartinG
crazyweasel
Profile Joined March 2011
607 Posts
March 14 2012 15:57 GMT
#348
antiga is garbage compared to the others i dont ming mtropolis
QNdie
Profile Joined June 2011
Poland210 Posts
Last Edited: 2012-03-14 15:58:50
March 14 2012 15:58 GMT
#349
Man, I hope metalopolis will not take over shattered. Metal is playable in all matchups while shattered is just plain retarded.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
March 14 2012 15:59 GMT
#350
They should just do a pretty much full wipe of the ladder maps. Anything older than 2-3 seasons shouldn't be there
WWJD (What Would Jaedong Do)
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 14 2012 16:01 GMT
#351
Awesome, looks like Shattered will finally GTFO.
tjosan
Profile Joined January 2010
Sweden120 Posts
March 14 2012 16:01 GMT
#352
Metropolis is such a horrible map...
Ace1123
Profile Joined September 2011
Philippines1187 Posts
March 14 2012 16:01 GMT
#353
I Hope they take out Metalopolis and Shattered temple, these maps are like in the ladder pool for forever
ForGG, Mvp, MMA, MarineKing, BoxeR,
MugenXBanksy
Profile Joined April 2011
United States479 Posts
March 14 2012 16:16 GMT
#354
FUCK METROLPOLIS WHY NO TERMINUS
we all hope to be like whitera one day
CurrrBell
Profile Joined March 2011
United States67 Posts
March 14 2012 16:24 GMT
#355
Actually quite surprised so few people voted to get rid of Shakuras. Hate that map, thought all other Zergs did as well.
Pyloss
Profile Joined August 2011
Germany1515 Posts
March 14 2012 16:24 GMT
#356
I´m so happy about that. I think that daybreak is one of the most maps ever, and the other 2 seems to be good aswell :D
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
March 14 2012 16:31 GMT
#357
On March 14 2012 10:19 TheRhox wrote:
Metropolis is a very bad map, I really hope it doesn't make it. Daybreak is okay though

what what?? did you see any games on it?? this is one of the most exciting new maps around... IMO
The mind is like a parachute, it doesnt work unless its open. - Zappa
Cosmos
Profile Joined March 2010
Belgium1077 Posts
March 14 2012 16:32 GMT
#358
OHMYGOD THIS IS SO AWESOME I LOVE ALL THOSE 3 MAPS !!!!

Sorry for caps but I screamed irl too
http://www.twitch.tv/becosmos
Math.random();
Profile Joined July 2011
433 Posts
Last Edited: 2012-03-14 16:36:56
March 14 2012 16:36 GMT
#359
Hm. Metalopolis close by air < Shattered temple <<< Metalopolis cross. Thus shattered temple has to go imo.
And I hope they won't do any major changements to daybreak.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2012-03-14 16:41:14
March 14 2012 16:37 GMT
#360
i hate the new maps T_T

well, i hate metalopolis too

Daybreak is fun to watch but i really dont like playing on it, same with metropolis
-y0shi-
Profile Joined July 2011
Germany994 Posts
March 14 2012 16:43 GMT
#361
Why do people hate shattered so much? As a Toss I actually kinda like it, not great but Id take it over taldarim/meta
JethroSC
Profile Joined October 2011
Sweden83 Posts
March 14 2012 16:49 GMT
#362
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.

NaNiwa, CranK, SaSe
Cokefreak
Profile Joined June 2011
Finland8095 Posts
March 14 2012 16:50 GMT
#363
This is great news! I love all the new additions, especially Ohana is fun to play
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
March 14 2012 16:58 GMT
#364
On March 14 2012 17:05 IronManSC wrote:
Oh how I hate that blizzard made me remove the rivers on ohana -_-

Map-making is so limiting sometimes.

R.I.P watered ohana

+ Show Spoiler +

[image loading]



nooooooooooo
the water version looks sooo much prettier!!
now's it's just another jungle map....
gah!
moo...for DRG
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-03-14 17:02:33
March 14 2012 17:01 GMT
#365
On March 15 2012 01:43 -y0shi- wrote:
Why do people hate shattered so much? As a Toss I actually kinda like it, not great but Id take it over taldarim/meta



The rush distance on shattered temple close by air spawn is completely ridiculous.
Terran can set up tanks and reinforce more quickly than other maps.
Due to this short rush distance, it's really the only map where thor-rush is a viable and is a strong tactic.
There are no counterattack pathways either. It's heavily Terran favored by statistics: something like 60-65% Terran winrate.
moo...for DRG
hunts
Profile Joined September 2010
United States2113 Posts
March 14 2012 17:05 GMT
#366
On March 15 2012 01:49 JethroSC wrote:
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.



I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map.
twitch.tv/huntstv 7x legend streamer
Pippi
Profile Joined March 2011
Sweden540 Posts
March 14 2012 17:07 GMT
#367
On March 15 2012 01:43 -y0shi- wrote:
Why do people hate shattered so much? As a Toss I actually kinda like it, not great but Id take it over taldarim/meta


Rocks baby.
Toast and coffe
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 14 2012 17:08 GMT
#368
On March 15 2012 01:16 MugenXBanksy wrote:
FUCK METROLPOLIS WHY NO TERMINUS

Imagine bronze-gold level games on Terminus? They would never end. You have to consider EVERYONE that plays this game.
"let your freak flag fly"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 14 2012 17:10 GMT
#369
On March 15 2012 02:07 Pippi wrote:
Show nested quote +
On March 15 2012 01:43 -y0shi- wrote:
Why do people hate shattered so much? As a Toss I actually kinda like it, not great but Id take it over taldarim/meta


Rocks baby.


And ZvP is silly, and I play Protoss. If I ever get a zerg on that map, I prepare for the amazing all-in or some sort of 2 base non-sense. I feel bad all zergs to try to make that map work.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
Last Edited: 2012-03-14 17:12:09
March 14 2012 17:11 GMT
#370
On March 15 2012 01:58 neoghaleon55 wrote:
Show nested quote +
On March 14 2012 17:05 IronManSC wrote:
Oh how I hate that blizzard made me remove the rivers on ohana -_-

Map-making is so limiting sometimes.

R.I.P watered ohana

+ Show Spoiler +

[image loading]



nooooooooooo
the water version looks sooo much prettier!!
now's it's just another jungle map....
gah!

Maaaaannn, the water version looks so so sick!!! Just like the summer version of bel'shir beach....

Edit: I was holding out for Terminus, that's such a sick map. But for some reason a lot of people don't like it.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 14 2012 17:11 GMT
#371
On March 15 2012 01:43 -y0shi- wrote:
Why do people hate shattered so much? As a Toss I actually kinda like it, not great but Id take it over taldarim/meta

It's just a dumb map. Zerg can't take a quick third, it has a short rush distance which makes terran/protoss all ins powerful and the middle of the map is just a wide open space which makes builds like infestor/ling really powerful.
"let your freak flag fly"
dextrin303
Profile Joined May 2011
Sweden320 Posts
March 14 2012 17:11 GMT
#372
So good :D And it's so hard to choose between shattered and metal :S
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
March 14 2012 17:24 GMT
#373
On March 15 2012 02:05 hunts wrote:
Show nested quote +
On March 15 2012 01:49 JethroSC wrote:
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.



I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map.

I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
hunts
Profile Joined September 2010
United States2113 Posts
March 14 2012 17:28 GMT
#374
On March 15 2012 02:24 HyperionDreamer wrote:
Show nested quote +
On March 15 2012 02:05 hunts wrote:
On March 15 2012 01:49 JethroSC wrote:
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.



I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map.

I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main.


That too. I know the map has a lot of attack paths which is normally really good for zerg, but I feel cloud kingdom has too tight of bases, making it really easy for T/P to do a good sim city at their expos making zerg counter attacks almost useless. Also the fact that you're expanding towards your opponent, and again all the chokes making the Z army less efficient. But everyone's convinced it's a balanced map so who knows maybe I'm playing it wrong. But so far I have not had any good games on it and so I thumbed it down.
twitch.tv/huntstv 7x legend streamer
Shiori
Profile Blog Joined July 2011
3815 Posts
March 14 2012 17:30 GMT
#375
On March 15 2012 02:28 hunts wrote:
Show nested quote +
On March 15 2012 02:24 HyperionDreamer wrote:
On March 15 2012 02:05 hunts wrote:
On March 15 2012 01:49 JethroSC wrote:
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.



I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map.

I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main.


That too. I know the map has a lot of attack paths which is normally really good for zerg, but I feel cloud kingdom has too tight of bases, making it really easy for T/P to do a good sim city at their expos making zerg counter attacks almost useless. Also the fact that you're expanding towards your opponent, and again all the chokes making the Z army less efficient. But everyone's convinced it's a balanced map so who knows maybe I'm playing it wrong. But so far I have not had any good games on it and so I thumbed it down.

That's what vetoes are for. Personally I find Meta unplayable versus Zerg as Terran or Protoss, so I veto it.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 14 2012 17:35 GMT
#376
They didnt change daybreak at all? no rocks at the third or something dumb???? this is too good to be true O_o
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
March 14 2012 17:37 GMT
#377
Only think else they can do is add neutral supply depots as well as make antiga cross only. PLZ
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
March 14 2012 17:38 GMT
#378
Daybreak ftw!

Hopefully they remove some of the older maps. No more metalopolis and no more shattered temple.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
Last Edited: 2012-03-14 17:42:27
March 14 2012 17:41 GMT
#379
On March 15 2012 01:49 JethroSC wrote:
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.




And Korhal Compound is incredibly fair right? Large open center, no chokes, insanely long ground distance between second and third (with a nice back corridor for mutas and air), multiple attack routes for counter attacks.

Out with Korhal I say
Envy fan since NTH.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
March 14 2012 17:47 GMT
#380
Awesome to see more good maps added, haven't tried Ohana. But Metropolis and Daybreak are awesome :D.

Season 7 will be a map-pool i won't have any complains about.

Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 14 2012 17:52 GMT
#381
On March 15 2012 02:24 HyperionDreamer wrote:
Show nested quote +
On March 15 2012 02:05 hunts wrote:
On March 15 2012 01:49 JethroSC wrote:
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.



I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map.

I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main.


I think Cload Kingdom needs more time. As a protoss, love it, but zergs have gotten better at finding my proxy pylons and scouting. Also, a few of the standard all ins for zerg just do not work on that map because of the distantace between the two bases. This makes me fear them way less. It also has a lot of space that people would not normally place things to get vision, like the top and bottom of the map. This makes drops, WP and proxy pylons super effective until the zergs get some pretty standard overlord placement to sniff that stuff out.

Zerg has a rough time on new maps of that size. Once we see more games on the GSL and so on, it will get better.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Jampackedeon
Profile Joined November 2010
United States2053 Posts
March 14 2012 17:52 GMT
#382
Korhal is a nightmare map for zerg, I cannot hold a fucking third to save my life! Asta la vista baby!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 14 2012 18:01 GMT
#383
On March 15 2012 02:52 Jampackedeon wrote:
Korhal is a nightmare map for zerg, I cannot hold a fucking third to save my life! Asta la vista baby!


It is super weird for protoss too. I have not faced a good Muta user on that map, but I don't know how I would take a third against them. It is so far away from the main. But I think the distance is the only issue and the map would be solid if they moved the third around.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
March 14 2012 18:02 GMT
#384
On March 15 2012 02:52 Plansix wrote:
Show nested quote +
On March 15 2012 02:24 HyperionDreamer wrote:
On March 15 2012 02:05 hunts wrote:
On March 15 2012 01:49 JethroSC wrote:
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.



I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map.

I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main.


I think Cload Kingdom needs more time. As a protoss, love it, but zergs have gotten better at finding my proxy pylons and scouting. Also, a few of the standard all ins for zerg just do not work on that map because of the distantace between the two bases. This makes me fear them way less. It also has a lot of space that people would not normally place things to get vision, like the top and bottom of the map. This makes drops, WP and proxy pylons super effective until the zergs get some pretty standard overlord placement to sniff that stuff out.

Zerg has a rough time on new maps of that size. Once we see more games on the GSL and so on, it will get better.

I'm not even scared about protoss allins or terran drops or anything on that map. Those things can happen on any map. It's the toss/terran who decide to play the "turtle and get maxed 200/200 3/3/3 upgraded mech/viking/raven or voidray/colossus/mothership" plan, since the location of the bases makes it almost impossible to harass.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 14 2012 18:07 GMT
#385
On March 15 2012 03:02 HyperionDreamer wrote:
Show nested quote +
On March 15 2012 02:52 Plansix wrote:
On March 15 2012 02:24 HyperionDreamer wrote:
On March 15 2012 02:05 hunts wrote:
On March 15 2012 01:49 JethroSC wrote:
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.



I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map.

I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main.


I think Cload Kingdom needs more time. As a protoss, love it, but zergs have gotten better at finding my proxy pylons and scouting. Also, a few of the standard all ins for zerg just do not work on that map because of the distantace between the two bases. This makes me fear them way less. It also has a lot of space that people would not normally place things to get vision, like the top and bottom of the map. This makes drops, WP and proxy pylons super effective until the zergs get some pretty standard overlord placement to sniff that stuff out.

Zerg has a rough time on new maps of that size. Once we see more games on the GSL and so on, it will get better.

I'm not even scared about protoss allins or terran drops or anything on that map. Those things can happen on any map. It's the toss/terran who decide to play the "turtle and get maxed 200/200 3/3/3 upgraded mech/viking/raven or voidray/colossus/mothership" plan, since the location of the bases makes it almost impossible to harass.


I do agree. It is a map that requires zerg to expand pretty agressively and deny that third base for as long as possible. That can be hard to do against a good player, all-ins or not. I still think the map a lot better than most and there is a way zerg can play on it, though it might not be the standard stuff we are used to.

We are miles away from Scrap Station(shudder)
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Poehalcho
Profile Joined October 2011
149 Posts
March 14 2012 18:12 GMT
#386
I'm very curious as to why to how antiga shipyard isn't winning this poll. That map is so boring and I feel like I'm definitely not the only to have said that D:
I though everyone hated antiga D:
Great Master Chief Nerdotaku God Emperor Bauss
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
March 14 2012 18:21 GMT
#387
On March 15 2012 03:12 Poehalcho wrote:
I'm very curious as to why to how antiga shipyard isn't winning this poll. That map is so boring and I feel like I'm definitely not the only to have said that D:
I though everyone hated antiga D:


It's on my veto list...but there are worse evils out there...like shattered temple and entombed valley.
moo...for DRG
TimeRunnerS
Profile Blog Joined August 2011
Denmark164 Posts
March 14 2012 18:23 GMT
#388
YES, YES, YES, YES! I love Daybreak, it is my favorite map
''OWN THOS SCRABNUBS!'' Athene - best gamer in the world
Poehalcho
Profile Joined October 2011
149 Posts
March 14 2012 18:28 GMT
#389
On March 15 2012 03:21 neoghaleon55 wrote:
Show nested quote +
On March 15 2012 03:12 Poehalcho wrote:
I'm very curious as to why to how antiga shipyard isn't winning this poll. That map is so boring and I feel like I'm definitely not the only to have said that D:
I though everyone hated antiga D:


It's on my veto list...but there are worse evils out there...like shattered temple and entombed valley.


As a terran I very much like playing on entombed. good placement for tanks :D. I can imagine it being a little imba though.

On the other hand I'm always very confused by the hate towards Shattered. I've never had a bad game playing on shattered, every single one has been fun. In fact pretty much all of the 'spectacular' games I've played have been on shattered. It's a fun map for me.

Great Master Chief Nerdotaku God Emperor Bauss
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
March 14 2012 18:36 GMT
#390
They should keep the current mappool size and remove the stupid maps like meta, shattered and tal darim, which are all horrible maps in race balance.

Also korhal compound should ahve never made it in, that map sees the most baserace situations ever, horrible watchtower placement which do nothing, and horrible macro game potential for protoss against zerg because of the low ground third base.

I think they should make the vote at least two votes, at least two of the old maps have to go
Twitch.tv/TechGTV / Twitter.com/TechGTV
Woj
Profile Blog Joined May 2011
United States133 Posts
March 14 2012 18:36 GMT
#391
Is it just me or does Ohana seem like a slightly more open Korhal Compound with a less protected 4th?
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
March 14 2012 18:37 GMT
#392
Metropolis looks so cool!
Bora Pain minha porra!
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
March 14 2012 18:39 GMT
#393
On March 15 2012 03:12 Poehalcho wrote:
I'm very curious as to why to how antiga shipyard isn't winning this poll. That map is so boring and I feel like I'm definitely not the only to have said that D:
I though everyone hated antiga D:


I voted to get rid of Antiga. It's such a terrible map in all regards. Entombed is bad, but there's still a lot to explore with it yet and Shattered / Meta are generally fun maps to play on, despite the inherent imbalances.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
j1nzo
Profile Joined February 2012
Germany367 Posts
March 14 2012 18:41 GMT
#394
yes! daybreak was the best choice imo. i haven't played on metropolis yet, but the first gsl matches looked pretty decent.
don't know anything about ohana yet (except it's hawaiian for family and they make delicious drinks!))
♞ rest in peace Madiba ♞
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 14 2012 18:41 GMT
#395
Wow, I never thought I'd see the day when Blizz really takes community input seriously - this is how it should've looked like from the beginning, but I'm not gonna keep complaining now.

I'm happy that Blizz finally isn't too proud anymore to replace bad maps designed by themselves with good maps designed by the community
"You see....YOU SEE..." © 2010 Sen
EmilA
Profile Joined October 2010
Denmark4618 Posts
March 14 2012 18:41 GMT
#396
Voidray all in so strong with those rocks near the naturals
http://dotabuff.com/players/122305951 playing other games
Narw
Profile Joined February 2011
Poland884 Posts
March 14 2012 18:54 GMT
#397
Now its time to fuck off all maps that have rocks. Yes, obviously Shattered (bye bye already if they will base that upon pool), but there is still this bullshit with entombed and taldarim rocks.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 14 2012 19:12 GMT
#398
On March 14 2012 19:06 Aruno wrote:
Show nested quote +
On March 14 2012 18:55 Cereb wrote:
On March 14 2012 10:53 Whitewing wrote:
On March 14 2012 10:42 Cereb wrote:
I wish I could get more people to vote for ffffuuu....... Entomed Valley. It's probably top 3 worst map in the last year from a Zerg perspective! It's litterally bad in every single match up.

Vs toss if you let them come into the natural or third area you might as well GG out. The ridiculously small corriodors can litterally block of your entire army with just 2 force fields! Also there is noooo way to attack the protoss third. I have had massive lead where I could usually end the game, but because they can wall everything of with a bare minimum of buildings AND it's all high ground - it's litterally impenetrable.

Vs Zerg you cannot do any kind of early expand play. The ramp is miles away from the natural making both spines and queens at the ramp incredibly bad and both are a necessity if you want to expand. So you are basically forced into bane wars, which is silly since the map is already huge. It's litterally the same as a map in pvp where you are more or less forced to 4 gate.

Vs Terran it's semi okay - As long as it's not close position! If it's close then you cannot take your natural third forcing you to expand soo far away which makes defending against drops incredibly hard and even if you get the drop you are going to have a massive tank marine force right out side your base. It's kinda okay in the other positions but once again - you cannot attack the third at all which is kinda bad design.

***The Remove Entomed Valley March 2012 Campaign***


You should see the games where zergs make a wall of spinecrawlers and slow push across the map with brood lord infestor while you think to yourself "WTF does Protoss do to that?" I agree close positions suck, but all in all it's actually a pretty decent map.



It isn't so much about balance it's more just that the games plays out stupidly, and slow pushing spines across the map doesn't exactly add it to my list of greatest maps ever :p


Well carriers come to mind. If only they didn't take forever to build :/


Nah, then the zerg, who keeps scouting, just sacrifices some supply and makes corrupters.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
March 14 2012 19:18 GMT
#399
On March 15 2012 03:12 Poehalcho wrote:
I'm very curious as to why to how antiga shipyard isn't winning this poll. That map is so boring and I feel like I'm definitely not the only to have said that D:
I though everyone hated antiga D:


That's what i voted for. You can't take a 4th easily and forces some weird play styles. Like rushing to brood lords zvt to take the center gold as a 4th.
Stephano//HerO//TaeJa//Squirtle//Bomber
mDuo13
Profile Blog Joined October 2010
United States307 Posts
March 14 2012 19:23 GMT
#400
Gogo Metalopolis! Hang in there a while longer!

I'm hoping that years and years from now when the SC2 scene is old and a dozen generations of maps have come and gone like waves of GSL Code A players, we'll still play Metalopolis in all major tournaments. It'll always be the quintessential StarCraft 2 map in my heart.
FoeHamr
Profile Joined December 2010
United States489 Posts
March 14 2012 20:00 GMT
#401
Shattered get out of here. Hate that map.
I got 99 problems and a Terran ain't one
Hossinaut
Profile Joined June 2011
United States453 Posts
Last Edited: 2012-03-14 20:07:01
March 14 2012 20:03 GMT
#402
I voted for Shakuras and Shattered to go out (2 NA accounts, and didn't feel like doing my EU account, seemed over the top.)

Its surprising to me that metropolis made it in, but I think this is good
Daybreak is awesome, per expectation, and Ohana looks fun indeed

EDIT: Reading posts that brought up the valid point that Tal'Darim sucks ass, I voted against it as well using my EU acc. <3 WEEE NEW MAPS :D
Cosmos
Profile Joined March 2010
Belgium1077 Posts
March 14 2012 20:09 GMT
#403
Antiga shipyard is a cool map but terribly unbalanced, they should remove it.
http://www.twitch.tv/becosmos
JusticeSC
Profile Joined October 2011
Canada18 Posts
March 14 2012 20:19 GMT
#404
Interesting to see that Shattered Temple is the highest voted (currently) in all regions.

Regardless of the result, I'm really happy that Blizzard is giving the gaming community more input on the map pool. That's fantastic!
"Just be proud you are a Starcraft gamer, there is nothing more cool than being proud of the things that you love.” Day[9]
Hilo
Profile Joined December 2010
Estonia114 Posts
March 14 2012 20:20 GMT
#405
Metalopolis should be removed... worst map ever.. but oh well ... it was honour playing in you , Shakuras... ???
0neder
Profile Joined July 2009
United States3733 Posts
March 14 2012 20:24 GMT
#406
10 ladder maps. It's like they do the opposite of what pros suggest (they suggested less, EG 5 on state of the game, similar to BW Bo5 setups.
SoloZergg
Profile Joined October 2011
United States90 Posts
March 14 2012 20:34 GMT
#407
I voted Entombed Valley, I lose every match on that map
I fuckin' love lurkers...
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
March 14 2012 21:06 GMT
#408
I think Meta and Shattered should go now, they are getting seriously old and boring. And I dislike playing on Shattered, taking a third is annoying.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
rtgICEMAN
Profile Joined November 2010
Romania66 Posts
March 14 2012 21:23 GMT
#409
I really don't like Korhal and Metalopolis. Shattered Temple and Taldarim are fine, the last one being a great macro oriented map .
Caddy
Profile Joined July 2011
United Kingdom178 Posts
March 14 2012 21:43 GMT
#410
Even though I'm fed up of Shattered at the moment (seriously, it's coming up ALL the time for me), I voted Entombed Valley. I don't know what it is about that map, but I just don't like it. Looking at it on paper, I should, but I just don't.

I like the newest maps though, so it's good to see that it's looking like they will stick around.

And I'm very excited about the Daybreak coming to the ladder. The other two look like they could be decent too.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
March 14 2012 21:45 GMT
#411
Holy shit a map with color? Congratulations Ohana, congratulations. I'm dead serious, it's been a long time since I've seen a SC2 map that didn't look like a giant gray blob.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
NateTron
Profile Joined November 2011
United States31 Posts
March 14 2012 21:52 GMT
#412
So pumped for Daybreak!! wouldnt mind saying goodbye to Shattered Temple even though its pretty good for protoss.
NateTron
Profile Joined November 2011
United States31 Posts
March 14 2012 21:53 GMT
#413
On March 15 2012 06:23 rtgICEMAN wrote:
I really don't like Korhal and Metalopolis. Shattered Temple and Taldarim are fine, the last one being a great macro oriented map .


Maybe b/c the whole map is a shade of purple
Nazeron
Profile Joined September 2010
Canada1046 Posts
March 14 2012 21:57 GMT
#414
awesome, cant wait to play them. hopefully shattered or entombed goes
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Grampz
Profile Joined November 2010
United States2147 Posts
March 14 2012 22:00 GMT
#415
heres to hoping they enforce cross spawns on entombed valley, and fix the choke on korhal!
MrCWellard
Profile Joined August 2011
United Kingdom20 Posts
March 14 2012 23:17 GMT
#416
Only one option to veto...I suppose it'll have to be Shattered for me.
Nevertheless, the pool's looking bright. Metropolis and Daybreak are cool maps, and I can't comment on Ohana but it doesn't look too bad.
Xaoz
Profile Joined March 2009
Germany146 Posts
March 14 2012 23:31 GMT
#417
I voted for Metalopolis, but I really think they should give people more than one vote option. Many of these maps need to go.
But I like the maps they ll add to the pool! Blizzard is doing the right things( atleast this time ).
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 14 2012 23:32 GMT
#418
I hope its cross only. I see much better macro games on cross spawn only maps
Life's good :D
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
Last Edited: 2012-03-14 23:37:09
March 14 2012 23:36 GMT
#419
Are they going to combine all the vote results and get rid of the least common map, or have different map pools by region? :o

EDIT: ignore, I can't read.
133 221 333 123 111
BushidoSnipr
Profile Joined November 2010
United States910 Posts
March 14 2012 23:42 GMT
#420
If u take out textures and small, finite details

Aird Plateau=/=Metropolis=/=Ohana

Blizzard hates zergs
WonnaPlay
Profile Joined September 2010
Netherlands912 Posts
March 14 2012 23:54 GMT
#421
They should bugfix Metropolis before they release it.

It has HUGE framedrops for me and runs at 20-30 fps.
Different resolutions and settings won't change this fact. I always choose to avoid this single map, havent got any trouble with other maps :/
Phanekim
Profile Joined April 2003
United States777 Posts
March 14 2012 23:56 GMT
#422
new team maps please. the 2v2 3v3 4v4 map pool hasn't been updated in ages.
i like cheese
Mvrio
Profile Joined July 2011
689 Posts
March 15 2012 00:04 GMT
#423
yes plz new team maps. also Ohana is a 2 spawn map? judging by the image only,
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
MugenXBanksy
Profile Joined April 2011
United States479 Posts
March 15 2012 00:06 GMT
#424
On March 15 2012 02:08 Mrvoodoochild1 wrote:
Show nested quote +
On March 15 2012 01:16 MugenXBanksy wrote:
FUCK METROLPOLIS WHY NO TERMINUS

Imagine bronze-gold level games on Terminus? They would never end. You have to consider EVERYONE that plays this game.



that's the bronze player's problem not mine. Plus proxy stargate nuff said
we all hope to be like whitera one day
Scufo
Profile Joined October 2010
United States136 Posts
Last Edited: 2012-03-15 00:10:06
March 15 2012 00:06 GMT
#425
Metropolis and Metalopolis in the map pool? How confusing.

Bye bye Shattered.

edit: The end of destructible rocks is upon us, folks.
kindle139
Profile Joined September 2010
United States128 Posts
March 15 2012 00:09 GMT
#426
some new 2v2 maps would be nifty
TheMute
Profile Blog Joined July 2009
United States458 Posts
March 15 2012 00:11 GMT
#427
All the old maps need to go. These maps are over a year old. I really like how Blizzard are using community/GSL made maps and terrible ones they make themselves.
Friends are simply people you can do/say vulgar things to.
Sovano
Profile Joined November 2011
United States1503 Posts
March 15 2012 00:28 GMT
#428
I'm so glad Daybreak is going to be added. I don't really like the layout of Metropolis though.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-03-15 01:08:55
March 15 2012 01:08 GMT
#429
On March 15 2012 09:06 Scufo wrote: The end of destructible rocks is upon us, folks.


I would never make such a bold statement when talking about blizzard and ladder maps
Uhh Negative
Profile Joined May 2010
United States1090 Posts
March 15 2012 01:19 GMT
#430
I'd like both Shattered and Tal Darim to be removed but I'll be okay with just taking out Shattered. I just don't like not being able to take a third early, haha.
SpiZe
Profile Joined December 2010
Canada3640 Posts
Last Edited: 2012-03-15 01:51:31
March 15 2012 01:25 GMT
#431
I don't like the new Ohana It's not at all like the map I played a couple of match on dring the TLMC and voted for. I feel like it has lost of a lot of things that I particuliarly liked about the map
duKY_SC2
Profile Joined March 2012
Canada2 Posts
March 15 2012 01:52 GMT
#432
I say metalopolis. Metalopolis and shattered temple are almost identical, except ST has 4 extra (or is it 2?) Blue bases and 2 golds with rocks, and met has 2 golds. ST has a large center, and can favour any race depending on the angle and position, and the unit composition. Therefore I find ST to be very balanced, when met has those small paths, which can most likely favour protoss because they can FF. For a concave. Drops are very good for terran but is very rarely used and held off effectively most of the time. Zerg has 3 easy defend expos, along with 3 more open bases. So metalopolis must go. I don't like even as a toss myself. I don't know why
beware the polar bear, the beaver and the moose.
Catatonic
Profile Joined August 2011
United States699 Posts
March 15 2012 03:31 GMT
#433
Metalopolis is still one of the best maps there is in the map pool so I dont see how people are saying it's trash. It's a playable not broken map like shattered temple is. Plus one of my vetoes is definetly going towards Ohana that map is just... well terrible to put it lightly lol.
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
Garoodah
Profile Joined January 2012
United States56 Posts
March 15 2012 03:33 GMT
#434
Id be really happy to see korhal go, quite happy with most of the other maps as a zerg currently
"Oh man we've got GG-lords"
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
March 15 2012 03:33 GMT
#435
Wow Shattered Temple is leading by a large margin in every region.

This looks like a done deal.
aka: KTVindicare the Geeky Bartender
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
March 15 2012 03:37 GMT
#436
--- Nuked ---
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
March 15 2012 03:38 GMT
#437
On March 15 2012 12:37 SKTerran.117 wrote:
Shattered isn't even that bad excpet maybe zvp for zerg. No idea why its the top voted.


Even if it's Terran favored I have it vetoed just because it's a boring and frustrating map to play on.

the Fun factor is probably the biggest reason.
aka: KTVindicare the Geeky Bartender
Kraidio
Profile Joined May 2011
China133 Posts
March 15 2012 03:46 GMT
#438
For a map called Daybreak, it sure is dark as fuck
A man does what he must — in spite of personal consequences, in spite of obstacles and dangers, and pressures — and that is the basis of all human morality.
PrAeToR.FeNiX
Profile Joined February 2010
Canada361 Posts
March 15 2012 03:53 GMT
#439
i am so happy for daybreak and metropolis
En taro Adun!
envisioN .
Profile Joined February 2011
United States552 Posts
March 15 2012 04:04 GMT
#440
On March 15 2012 12:46 Kraidio wrote:
For a map called Daybreak, it sure is dark as fuck

If you look off the edge of the map terrain, you can see a sun rising over a planet, thus the name "Daybreak" was found.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
RaiZ
Profile Blog Joined April 2003
2813 Posts
March 15 2012 04:09 GMT
#441
On March 15 2012 12:46 Kraidio wrote:
For a map called Daybreak, it sure is dark as fuck

There are worse. Like dual sight and the top right corner. Or even cloud kingdom... if only they could change the tileset of those maps...
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
March 15 2012 04:10 GMT
#442
On March 15 2012 12:46 Kraidio wrote:
For a map called Daybreak, it sure is dark as fuck


Daybreak -
The time in the morning when daylight first appears; dawn: "she set off at daybreak".

It's more darkness than light/
aka: KTVindicare the Geeky Bartender
Aceace
Profile Joined June 2011
Turkey1305 Posts
March 15 2012 04:11 GMT
#443
Entombed HAS to go.

Natural is safe. I'm ok with nat... But 3rd is your near. You can even take 3rd at 8 min. There is no air for drops or no runs.
TvZ: Hellion expand>Zerg forces your hellions to runaway>I have no drop area>gogo infestor zergling>take 3rd>kill me
TvP: 1 gate expand>CreatorPrime PvT>take 3rd>kill me
TvT: Hmm. Easy to take 3rd. OK. lets mech against mech....

I don't like taldarim and Cloud too but. I mean. Cmon! Entombed is sucks...
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
March 15 2012 04:25 GMT
#444
On March 15 2012 12:37 SKTerran.117 wrote:
Shattered isn't even that bad excpet maybe zvp for zerg. No idea why its the top voted.



Race Stats (non-mirrors):
TvZ: 95-40 (70.4%) [ Games ]
ZvP: 59-48 (55.1%) [ Games ]
PvT: 66-75 (46.8%) [ Games ]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
VanGarde
Profile Joined July 2010
Sweden755 Posts
March 15 2012 04:30 GMT
#445
Nice, Shattered is ahead by far in votes on every single region Goodbye god aweful map!
War does not determine who is right - only who is left.
EsMuyVien
Profile Joined July 2011
United States408 Posts
March 15 2012 04:31 GMT
#446
As long as they make Antiga, Temple, etc. cross position only, I would be happy with all of them. I get that making all maps cross position is not what BNET wants, but some of these maps have ridiculous close positions. Just so stupid.
If what I think is happening is happening - it better not be.
dpL
Profile Joined May 2011
Sweden571 Posts
March 15 2012 04:32 GMT
#447
On March 15 2012 13:10 Vindicare605 wrote:
Show nested quote +
On March 15 2012 12:46 Kraidio wrote:
For a map called Daybreak, it sure is dark as fuck


Daybreak -
The time in the morning when daylight first appears; dawn: "she set off at daybreak".

It's more darkness than light/

For a map called Daybreak, it sure lacks things usually associated with a break like for example coffee.
Lobotomist
Profile Joined May 2010
United States1541 Posts
March 15 2012 04:38 GMT
#448
On March 14 2012 10:24 FrostedMiniWheats wrote:
everything is wron--- err right o.O?

damn this is awesome, good maps coming in, shit maps going out, pool getting larger :D

voted Shattered. Yea, metal is ancient, but it's still better.
This. I really wish Korhal Compound and Entombed Valley would go instead, but Shattered disappearing is fine too. Map is not so easy ZvP when protoss can FFE and you can't really take a fast third in response.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
NET
Profile Blog Joined February 2009
United States703 Posts
March 15 2012 04:43 GMT
#449
Yes! Pretty excited for these new maps, and good riddance to those old ones.
Ohana looks fun, especially for PvZ.

Personally I would like to see metal go, never liked the map and its even worse with a gold base.
"Dark Templar are the saviors of the Protoss Race." -Artosis
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 15 2012 04:57 GMT
#450
On March 15 2012 13:38 Lobotomist wrote:
Show nested quote +
On March 14 2012 10:24 FrostedMiniWheats wrote:
everything is wron--- err right o.O?

damn this is awesome, good maps coming in, shit maps going out, pool getting larger :D

voted Shattered. Yea, metal is ancient, but it's still better.
This. I really wish Korhal Compound and Entombed Valley would go instead, but Shattered disappearing is fine too. Map is not so easy ZvP when protoss can FFE and you can't really take a fast third in response.


Spend 30 minutes doing an FFE as protoss vs the very easy AI. Try it first on cloud kingdom or shakuras. Then try it on shattered. See the problems? Use them to your advantage.

Shattered is zerg favoured and most zergs dont even realise it :/
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 15 2012 05:11 GMT
#451
I'm seeing a lot of people say Ohana is bad. Can I ask you folks why you think so? Please send me a PM or something.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Plutonik
Profile Blog Joined April 2011
Canada329 Posts
March 15 2012 05:19 GMT
#452
plz get rid of korhal compound, 3rd base is redicuosly hard to defend
tuho12345
Profile Blog Joined July 2011
4482 Posts
March 15 2012 05:22 GMT
#453
On March 15 2012 13:31 EsMuyVien wrote:
As long as they make Antiga, Temple, etc. cross position only, I would be happy with all of them. I get that making all maps cross position is not what BNET wants, but some of these maps have ridiculous close positions. Just so stupid.

why? You gotta play Terran to know how hard it is to walk all the way across the map to put some pressures on Z/P. There is a reason why GSL still keep close spawn isn't it?
Greenei
Profile Joined November 2011
Germany1754 Posts
March 15 2012 05:24 GMT
#454
yeah right lets get rid off the last maps that are balanced for terran and replace them with the likes of daybreak. like terran isn't hard enough already.
IMBA IMBA IMBA IMBA IMBA IMBA
Chvol
Profile Joined August 2010
United States200 Posts
March 15 2012 05:29 GMT
#455
I seem to remember everyone wanting metalopolis back into the map pool just a season or two ago. Now everybody wants it gone again? Still seems like a good map to me.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 15 2012 05:55 GMT
#456
On March 15 2012 14:29 Chvol wrote:
I seem to remember everyone wanting metalopolis back into the map pool just a season or two ago. Now everybody wants it gone again? Still seems like a good map to me.


it is a good map its just old


i wouldn't want to see it go though. Shattered temple, shakuras plateau and entombed valley are all much better candidates.... although honestly I think entombed isnt as bad as people say, its a pretty nice macro map it's just really bad for 2base timing attacks.
FlyingTurtle
Profile Joined February 2012
United States248 Posts
March 15 2012 06:25 GMT
#457
On March 15 2012 14:11 IronManSC wrote:
I'm seeing a lot of people say Ohana is bad. Can I ask you folks why you think so? Please send me a PM or something.

Although I don't believe Ohana is a bad map, I can see why others would think so. As a Protoss player who enjoys macro games and detests close positions or short rush distances, I'm actually looking forward to playing this map. However, while I love playing P v Z (my worst matchup...but really fun!), this map does seem more favorable for Zerg than most of the current ladder maps. Here are some pro-zerg features I see:

-Long rush distance with central towers- allow a Zerg to drone heavily and get units out just in time once a push is scouted; makes T v Z timing pushes much harder to execute
-Expansions in an arc (like Shakuras, but without the more central expansions below the main) - makes defending multiple bases in P/T v Z harder; easy third to take against FE from P/T
-Open center plus multiple side attack paths- makes flanking with Lings/Roaches easier

I'm only Platinum, but I watch a fair number of pro games and this is just my two cents on this map.
"This creature is the completion of a cycle. Its role in the cosmic order was preordained when the stars were young. Behold the culmination of your history." -Samir Duran, on the Hybrid
Moochlol
Profile Joined August 2010
United States456 Posts
March 15 2012 06:35 GMT
#458
Idk if its just my computer being shit, i get like 20+ frames when maxed as Z, for some reason when i spam click dead air space, my computer drops to like 5 fps, especially on metropolis. Does anyone know if this is a cpu thing or more vidya card, figured i would see if anyone has these problems, since we are discussing maps.
blaaaaaarghhhhh
DarkMatterUK
Profile Joined October 2011
United Kingdom33 Posts
March 15 2012 07:32 GMT
#459
My personal opinion and one that i have seen floating around is that Tal'Darim Alter LE is a very limited map especially for protoss players. The reason for this is that firstly there is no ramp that enables effective forcefields to be placed, thus allowing a macro opening vs terran. Its THE map in PvP where you must 4 gate of die. and vs Zerg anything else but a FFE seems hopeless and so early pools in ZvP become increasingly effective.

Therefore Im hoping this will be the map dropped purely because seeing new builds and developing the match ups in their entirety should be a focus of Blizzard and also the community. Discuss.

www.teamai.eu - Alias is AiFlux (on EU) or FluxUK (on NA)
Dusen
Profile Joined June 2011
Denmark68 Posts
March 15 2012 07:35 GMT
#460
Can anyone tell me what the pools standing are in the other servers for EU here at 8:34 CET

Shattered - 28
Metalopolis - 21

-NegativeZero-
Profile Joined August 2011
United States2141 Posts
March 15 2012 07:37 GMT
#461
On March 15 2012 16:32 DarkMatterUK wrote:
My personal opinion and one that i have seen floating around is that Tal'Darim Alter LE is a very limited map especially for protoss players. The reason for this is that firstly there is no ramp that enables effective forcefields to be placed, thus allowing a macro opening vs terran. Its THE map in PvP where you must 4 gate of die. and vs Zerg anything else but a FFE seems hopeless and so early pools in ZvP become increasingly effective.

Therefore Im hoping this will be the map dropped purely because seeing new builds and developing the match ups in their entirety should be a focus of Blizzard and also the community. Discuss.


I play protoss and I'm personally fine with having one rampless map which favors 4-gate in PvP in the map pool. I don't mind a bit of short, intense micro practice once every 20 games or so.
vibeo gane,
Kleen-X
Profile Joined May 2011
Denmark48 Posts
March 15 2012 08:57 GMT
#462
I took Tal'Darim. I am playing Terran and that map is so hard for me in 2 of the 3 spawning positions against zerg. Though shattered was right behind, so I really don't mind that one going.
sandyph
Profile Joined September 2010
Indonesia1640 Posts
March 15 2012 10:21 GMT
#463
Ohana looks nice.
I can see quick 3 base with wall in at the bottom of the ramp for P/T and spine forest for Z
Put quote here for readability
Olsson
Profile Joined April 2011
Sweden931 Posts
March 15 2012 10:25 GMT
#464
On March 15 2012 16:32 DarkMatterUK wrote:
My personal opinion and one that i have seen floating around is that Tal'Darim Alter LE is a very limited map especially for protoss players. The reason for this is that firstly there is no ramp that enables effective forcefields to be placed, thus allowing a macro opening vs terran. Its THE map in PvP where you must 4 gate of die. and vs Zerg anything else but a FFE seems hopeless and so early pools in ZvP become increasingly effective.

Therefore Im hoping this will be the map dropped purely because seeing new builds and developing the match ups in their entirety should be a focus of Blizzard and also the community. Discuss.



How is early pools in ZvP becoming more effective. I say they're becoming less effective as a zerg. The map is horrible zerg has like no options on it. A risky 3 hatch will mostly die to 6 gate or even a later gateway timing. Going twobase loses to pheonix openings and early pools are reliant on the protoss scouting you last. I want the map removed. It also feels like toss can just expand three bases really quickly, its no ramp but theres a choke atthe third you only really need to hold two positions.
Naniwa <3
jumai
Profile Joined July 2011
Canada115 Posts
Last Edited: 2012-03-15 11:03:20
March 15 2012 11:03 GMT
#465
So, Ohama's going to be super fun against tank/medivac, huh?.


(grey diamonds are where you first seige, blue diamonds are where you seige crawl to, purple squares are where you can spot from with a medivac without being seen).

[image loading]


So if you take 4b, it's really far away from everything and tanks can siege up in range of your expo from behind the LOS blockers. The terrain there makes them very hard to dislodge, but if you cede any ground, they move up to claim the *other * LOS blockers, which cuts off your ground army from your expo and lets them threaten that cliff into your main... when you position to defend that they just kill your expo and go home.

However, if you take 4a, not only can tanks can shell your gas from the low ground... they can cover the ramp at the same time, and most of the 200 mile obstacle course in between. As it happens, a narrow lip of the high ground extends out near that spot... which on one hand might allow 2-3 stalkers or hydras at a time to trade shots before the siege line is fully established, but on the other hand ends up so deep within tank range afterwards that there's really nothing you can do to stop him from staging elevators from it. Oh, one other thing... if he gets up there, he can start shelling your workers and main building.

That might sound a bit elaborate, but actually, it's no extra trouble for him... he was going to go through there anyway so he could seige up behind the rocks overlooking your third. This doesn't *quite* put him in range of your gas, but it *does* make it really hard for you to get rid of him when he moves 2-3 tanks down and tucks them into the little nook between the bottom of the rocks and some trees. Once he's in there, he has range to the main building at your expo, full coverage of the path from your natural, very little exposed surface area, and high ground support. He can also spot with medivacs from any of several locations above your elevation.

...but why stop there? After clearing out your third, he gains access to the back cliff at your natural. Where he can (you guessed it) siege up on the opposite side from your ramp and start shelling your gas and mineral line. There's even another awesome spot to squeeze into between some trees and hte bottom of the rocks... the only thing changing is that this time that's the spot you defend your other tanks from as opposed to the other way around.
I actually have to give the author credit here... he's managed turn everything on its head and make the backdoor rocks to your natural something that threatens not to become an additional enterance. The more I look at them the more I think he intended having them still up to be a liability. Look how far around you have to run to get to the bottom side of that cliff otherwise...

One base left. You know the drill. The only thing I'm going to add is that while you can't hide your medivacs on the way into his main, you DO get to hole up behind the minerals for this part. And while there's plenty of room once you're back there, it turns out anything bigger than a marine can only get back there at one of the ends. Either of which you can seal with a single tank. Cute or what?




(disclaimer: bad day, extreme negativity, probably overblowing it)
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
March 15 2012 11:14 GMT
#466
Why only one map... would kill to see both Metalopolis and Shattered going
If you are not supporting K-Pop you are hurting E-Sports.
OminouS
Profile Joined February 2010
Sweden1343 Posts
March 15 2012 11:16 GMT
#467
I think it's time to remove Metalopolis and Temple. I glad that Blizzard changed their mind about the map pool.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
March 15 2012 11:19 GMT
#468
This is so awesome. Even though I wouldn't consider all of the maps perfect this might be the beginning of a new wave of community made maps in the ladder.

Im so happy.
You should build a turtle fence!
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
March 15 2012 11:41 GMT
#469
all the new maps look sick (ohana like a belshir but with better 3rd imo) and love blizz for it, sad ST is gone but it was due time :p would like to see tda/metal gone too but i'll take it man.

however with pvt rates high they won't be doing a good job balancing the game with maps, huh. daybreak and metropolis p favored, aren't they? (just look at the distances, gsl stats back me up on daybreak?) i love the maps though, guess back to random :>
MidgetHumper
Profile Joined January 2011
United Kingdom280 Posts
Last Edited: 2012-03-15 12:06:11
March 15 2012 11:56 GMT
#470
On March 14 2012 11:56 L3g3nd_ wrote:
voted for TDA out. PvP on it is silly, and PvZ on it is imbalanced. That leaves 1 MU that is playable on it


That leaves 5..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255#1
pookums
Profile Joined December 2010
151 Posts
March 15 2012 12:14 GMT
#471
On March 15 2012 13:25 Cyro wrote:
Show nested quote +
On March 15 2012 12:37 SKTerran.117 wrote:
Shattered isn't even that bad excpet maybe zvp for zerg. No idea why its the top voted.



Show nested quote +
Race Stats (non-mirrors):
TvZ: 95-40 (70.4%) [ Games ]
ZvP: 59-48 (55.1%) [ Games ]
PvT: 66-75 (46.8%) [ Games ]


Why would you use those stats? Do you find it fun to cherrypick stats to support your case? Why aren't you also using stats from The Shattered Temple 1.1 which has 3084 games played on it?

Using the combined stats of The Shattered Temple and v1.1 we see

TvZ is 540-405 (57.1%)
ZvP is 401-287 (58.3%)
PvT is 367-453 (44.8%)

Considering how long Shattered Temple has been out, the meta-game shifts and balance changes that have occured over the time frame, those stats are pretty pointless anyway. You'll find that the winrates for the map roughly follow the overall shifting winrates for the game as a whole. Your balance argument is stupid.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-03-15 12:36:58
March 15 2012 12:30 GMT
#472
I would rather they just removed close spawns on antiga and entombed valley, and put in neutral depots, then them adding new maps.

Like how hard is it for them to figure this out?

I don't understand why there is so much variance about which maps to remove. Doesn't everyone realize how broken TDA, ST, and close spawn Entombed and Antiga are?

Shattered is zerg favoured and most zergs dont even realise it :/


Not everyone like to be pigeonholed into doing only one type of build on a map. That's why Zergs hate TDA, and Toss hate TDA - you are forced to do only one build on it, and that just becomes predictable and the opponent can blind counter it. If Zerg goes fast third on TDA, Toss just goes blink all-in and wins due to long transit times or dead econ from killing the rocks with early lings, and if Zerg goes 2 base muta, blink all-in build order wins.

Shattered is only zerg favored in stats because roach/ling all-ins were extremely strong for a while, and on that map, they are good. But saying It's zerg favored just because some all-in is strong on it, is not correct. Toss can nowadays easily scout for zerg all-ins, and you can just as easily throw down a ton of cannons on that map blindly because you know zerg is not going to be getting a fast third anyways, and if you make the nexus part of the wall-off, those same cannons keep you same from mutas too, which is the only other choice zerg has.

so frustrating to hear people say 'ST is zerg favored'. So zerg only has 1 shitty all-in they can do on that map, maybe you should scout for it extra hard and if you can't tell, blindly put the cannons down and end up ahead anyways. not hard to do. people just too greedy sometimes, play every map the same.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Exigaet
Profile Joined May 2010
Canada355 Posts
March 15 2012 13:03 GMT
#473
On March 15 2012 21:30 Belial88 wrote:
I would rather they just removed close spawns on antiga and entombed valley, and put in neutral depots, then them adding new maps.

Like how hard is it for them to figure this out?

I don't understand why there is so much variance about which maps to remove. Doesn't everyone realize how broken TDA, ST, and close spawn Entombed and Antiga are?

Show nested quote +
Shattered is zerg favoured and most zergs dont even realise it :/


Not everyone like to be pigeonholed into doing only one type of build on a map. That's why Zergs hate TDA, and Toss hate TDA - you are forced to do only one build on it, and that just becomes predictable and the opponent can blind counter it. If Zerg goes fast third on TDA, Toss just goes blink all-in and wins due to long transit times or dead econ from killing the rocks with early lings, and if Zerg goes 2 base muta, blink all-in build order wins.

Shattered is only zerg favored in stats because roach/ling all-ins were extremely strong for a while, and on that map, they are good. But saying It's zerg favored just because some all-in is strong on it, is not correct. Toss can nowadays easily scout for zerg all-ins, and you can just as easily throw down a ton of cannons on that map blindly because you know zerg is not going to be getting a fast third anyways, and if you make the nexus part of the wall-off, those same cannons keep you same from mutas too, which is the only other choice zerg has.

so frustrating to hear people say 'ST is zerg favored'. So zerg only has 1 shitty all-in they can do on that map, maybe you should scout for it extra hard and if you can't tell, blindly put the cannons down and end up ahead anyways. not hard to do. people just too greedy sometimes, play every map the same.


Yeah Shattered Temple is absolute shit in ZvP if the Protoss FFEs. We're either forced to go all in, take a 3rd really far away, or make a bunch of lings to kill either the rocks at the gold or to the pocket expansion. I would be fine with Shattered Temple staying in the map pool if they changed the gold to a blue base and removed the rocks or something along those lines. As it is right now it's so fucking bad.
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
March 15 2012 14:00 GMT
#474
Shattered and Korhal'd be out for me. Antiga needs forced cross positions.
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 15 2012 14:05 GMT
#475
On March 15 2012 21:30 Belial88 wrote:
I would rather they just removed close spawns on antiga and entombed valley, and put in neutral depots, then them adding new maps.

Like how hard is it for them to figure this out?

I don't understand why there is so much variance about which maps to remove. Doesn't everyone realize how broken TDA, ST, and close spawn Entombed and Antiga are?

Show nested quote +
Shattered is zerg favoured and most zergs dont even realise it :/


Not everyone like to be pigeonholed into doing only one type of build on a map. That's why Zergs hate TDA, and Toss hate TDA - you are forced to do only one build on it, and that just becomes predictable and the opponent can blind counter it. If Zerg goes fast third on TDA, Toss just goes blink all-in and wins due to long transit times or dead econ from killing the rocks with early lings, and if Zerg goes 2 base muta, blink all-in build order wins.

Shattered is only zerg favored in stats because roach/ling all-ins were extremely strong for a while, and on that map, they are good. But saying It's zerg favored just because some all-in is strong on it, is not correct. Toss can nowadays easily scout for zerg all-ins, and you can just as easily throw down a ton of cannons on that map blindly because you know zerg is not going to be getting a fast third anyways, and if you make the nexus part of the wall-off, those same cannons keep you same from mutas too, which is the only other choice zerg has.

so frustrating to hear people say 'ST is zerg favored'. So zerg only has 1 shitty all-in they can do on that map, maybe you should scout for it extra hard and if you can't tell, blindly put the cannons down and end up ahead anyways. not hard to do. people just too greedy sometimes, play every map the same.



You want protoss to make the nexus part of the walloff on shattered temple? Look at how far the minerals/nexus is back from the bottom of the ramp. That would be one hell of a big wall off!

Why is roach allin strong? Because the choke is so wide. How else can you abuse the wide choke? 10 pool (etc). You dont have to go allin, you can screw any protoss who tries to FFE on shattered. Instead, you see zergs 10 pooling on cloud and hatch first on shattered, then complain that the maps favour protoss too much.

Play to the map.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 15 2012 14:06 GMT
#476
On March 15 2012 22:03 Exigaet wrote:
Show nested quote +
On March 15 2012 21:30 Belial88 wrote:
I would rather they just removed close spawns on antiga and entombed valley, and put in neutral depots, then them adding new maps.

Like how hard is it for them to figure this out?

I don't understand why there is so much variance about which maps to remove. Doesn't everyone realize how broken TDA, ST, and close spawn Entombed and Antiga are?

Shattered is zerg favoured and most zergs dont even realise it :/


Not everyone like to be pigeonholed into doing only one type of build on a map. That's why Zergs hate TDA, and Toss hate TDA - you are forced to do only one build on it, and that just becomes predictable and the opponent can blind counter it. If Zerg goes fast third on TDA, Toss just goes blink all-in and wins due to long transit times or dead econ from killing the rocks with early lings, and if Zerg goes 2 base muta, blink all-in build order wins.

Shattered is only zerg favored in stats because roach/ling all-ins were extremely strong for a while, and on that map, they are good. But saying It's zerg favored just because some all-in is strong on it, is not correct. Toss can nowadays easily scout for zerg all-ins, and you can just as easily throw down a ton of cannons on that map blindly because you know zerg is not going to be getting a fast third anyways, and if you make the nexus part of the wall-off, those same cannons keep you same from mutas too, which is the only other choice zerg has.

so frustrating to hear people say 'ST is zerg favored'. So zerg only has 1 shitty all-in they can do on that map, maybe you should scout for it extra hard and if you can't tell, blindly put the cannons down and end up ahead anyways. not hard to do. people just too greedy sometimes, play every map the same.


Yeah Shattered Temple is absolute shit in ZvP if the Protoss FFEs. We're either forced to go all in, take a 3rd really far away, or make a bunch of lings to kill either the rocks at the gold or to the pocket expansion. I would be fine with Shattered Temple staying in the map pool if they changed the gold to a blue base and removed the rocks or something along those lines. As it is right now it's so fucking bad.


Why are you letting protoss just FFE on shattered? As I keep saying, the minerals are too far from the ramp. At the vert least you should be forcing 2 cannons before nexus.
qiza
Profile Joined April 2011
Germany37 Posts
March 15 2012 14:07 GMT
#477
i hope shattered has to go!
cant see that map any longer without crying !
Zergrush!
thegiantnome
Profile Blog Joined June 2011
United States125 Posts
March 15 2012 14:19 GMT
#478
****SPOILER LOTS OF QQ*****As a Zerg player Ohana looks like a nightmare. Easy 3 base for Terran and no good fourth base for a mutalisking Zerg. Time for ling infestor..... WHICH I HATE BTW!!!!
Today is a great day to forget all your problems and create bigger new ones- Dane Cook
SugarBear
Profile Blog Joined June 2010
United States842 Posts
March 15 2012 14:53 GMT
#479
Voted shattered to keep ladder more consistent with most league map pools.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
XcelShark
Profile Joined November 2010
Bulgaria17 Posts
March 15 2012 15:43 GMT
#480
I think the number of ladder maps is too much currently. I would like blizzard to get rid of all the old maps. Shakuras, shattered, metalopolis. And fix some of the current. Like antiga to be only cross and most of the positions in TDA also suffer from quite a bit of imbalance in some matchups. So with some fixes not one but 3 maps removed we could be seeing a pretty good overall balanced map pool.
Choose life. Choose a job. Choose a career. Choose a family. Choose good health, low cholesterol and dental insurance. Choose fixed- interest. Choose your future. Choose life... But why would I want to do a thing like that...
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
March 15 2012 15:46 GMT
#481
On March 15 2012 19:25 Olsson wrote:
Show nested quote +
On March 15 2012 16:32 DarkMatterUK wrote:
My personal opinion and one that i have seen floating around is that Tal'Darim Alter LE is a very limited map especially for protoss players. The reason for this is that firstly there is no ramp that enables effective forcefields to be placed, thus allowing a macro opening vs terran. Its THE map in PvP where you must 4 gate of die. and vs Zerg anything else but a FFE seems hopeless and so early pools in ZvP become increasingly effective.

Therefore Im hoping this will be the map dropped purely because seeing new builds and developing the match ups in their entirety should be a focus of Blizzard and also the community. Discuss.



How is early pools in ZvP becoming more effective. I say they're becoming less effective as a zerg. The map is horrible zerg has like no options on it. A risky 3 hatch will mostly die to 6 gate or even a later gateway timing. Going twobase loses to pheonix openings and early pools are reliant on the protoss scouting you last. I want the map removed. It also feels like toss can just expand three bases really quickly, its no ramp but theres a choke atthe third you only really need to hold two positions.

Remove the rocks and it becomes the best map in the pool. Typical blizzard, putting the rocks on the map when gomtv had them initially removed.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Xivsa
Profile Joined April 2011
United States1009 Posts
March 15 2012 15:57 GMT
#482
When does Season 7 start?
I don't know half of you half as well as I should like and I like less than half of you half as well as you deserve. - Bilbo
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 15 2012 16:55 GMT
#483
I can't wait for season 7 :D
Life's good :D
OPL3SA2
Profile Joined April 2011
United States378 Posts
March 15 2012 18:53 GMT
#484
On March 14 2012 10:16 tsuxiit wrote:
Honestly Metalopolis, Tal'darim, Shattered Temple and Shakuras need to go. Why is there only one option?


I agree with this guy. in fact, get rid of all the current maps.
Actually, as a matter of fact, get rid of all the future maps too, i don't understand why Starcraft needs to be played on a "map"
Playoffs? You're talking about playoffs?
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 15 2012 19:01 GMT
#485
On March 16 2012 03:53 OPL3SA2 wrote:
Show nested quote +
On March 14 2012 10:16 tsuxiit wrote:
Honestly Metalopolis, Tal'darim, Shattered Temple and Shakuras need to go. Why is there only one option?


I agree with this guy. in fact, get rid of all the current maps.
Actually, as a matter of fact, get rid of all the future maps too, i don't understand why Starcraft needs to be played on a "map"

Are you trolling? or just being overly sarcastic because I have no idea what you mean.
"let your freak flag fly"
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 15 2012 19:01 GMT
#486
On March 16 2012 00:57 Xivsa wrote:
When does Season 7 start?

a month from now I suppose. The seasons are two months now so they end relatively soon.
"let your freak flag fly"
Exigaet
Profile Joined May 2010
Canada355 Posts
March 15 2012 19:40 GMT
#487
On March 15 2012 23:06 hzflank wrote:
Show nested quote +
On March 15 2012 22:03 Exigaet wrote:
On March 15 2012 21:30 Belial88 wrote:
I would rather they just removed close spawns on antiga and entombed valley, and put in neutral depots, then them adding new maps.

Like how hard is it for them to figure this out?

I don't understand why there is so much variance about which maps to remove. Doesn't everyone realize how broken TDA, ST, and close spawn Entombed and Antiga are?

Shattered is zerg favoured and most zergs dont even realise it :/


Not everyone like to be pigeonholed into doing only one type of build on a map. That's why Zergs hate TDA, and Toss hate TDA - you are forced to do only one build on it, and that just becomes predictable and the opponent can blind counter it. If Zerg goes fast third on TDA, Toss just goes blink all-in and wins due to long transit times or dead econ from killing the rocks with early lings, and if Zerg goes 2 base muta, blink all-in build order wins.

Shattered is only zerg favored in stats because roach/ling all-ins were extremely strong for a while, and on that map, they are good. But saying It's zerg favored just because some all-in is strong on it, is not correct. Toss can nowadays easily scout for zerg all-ins, and you can just as easily throw down a ton of cannons on that map blindly because you know zerg is not going to be getting a fast third anyways, and if you make the nexus part of the wall-off, those same cannons keep you same from mutas too, which is the only other choice zerg has.

so frustrating to hear people say 'ST is zerg favored'. So zerg only has 1 shitty all-in they can do on that map, maybe you should scout for it extra hard and if you can't tell, blindly put the cannons down and end up ahead anyways. not hard to do. people just too greedy sometimes, play every map the same.


Yeah Shattered Temple is absolute shit in ZvP if the Protoss FFEs. We're either forced to go all in, take a 3rd really far away, or make a bunch of lings to kill either the rocks at the gold or to the pocket expansion. I would be fine with Shattered Temple staying in the map pool if they changed the gold to a blue base and removed the rocks or something along those lines. As it is right now it's so fucking bad.


Why are you letting protoss just FFE on shattered? As I keep saying, the minerals are too far from the ramp. At the vert least you should be forcing 2 cannons before nexus.


At the very least the protoss putting down 2 cannons before nexus still puts them really far ahead, and makes them much safer against a push later on if you decide to do one.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
March 15 2012 21:49 GMT
#488
wow, get rid of Taldarim? This is the only balanced map in map pool :D :D
There are no boundaries, that's the final conclusion.
vendettahow
Profile Joined March 2012
14 Posts
March 15 2012 22:08 GMT
#489
Man, I've wanted Daybreak in the map pool forever! Glad to see the changes.

wow, get rid of Taldarim? This is the only balanced map in map pool :D :D


What???? No....
kalteras
Profile Joined March 2011
United States72 Posts
March 15 2012 23:00 GMT
#490
Voted for Tal'Darim, maps that force PvP to end in 4gate should be humanely removed from existence.
Look at the damn minimap - Day[9]
Oerbaa
Profile Joined October 2011
Scotland184 Posts
March 15 2012 23:04 GMT
#491
When does season 7 begin :O, can't wait to ladder and play Daybreak and Metropolis, never played Ohana looks like a good map but we'll see , voted for Shakuras to be removed, seems like Shattered is winning though, hate that map as well so whatever :D
I came here to kick as and drink milk, and ive finished my milk
vgijamven
Profile Joined December 2011
Sweden95 Posts
March 15 2012 23:19 GMT
#492
On March 14 2012 12:57 BronzeKnee wrote:
Can't Blizzard just collect statistics from down votes to see which map should go?

This thought occured to me too. This kind of data should be available for them to just grab off of each server. But let us vote too

Also everyone don't forget we need to REALLY show blizz how much we appreciate them letting us participate in polls to decide the map pool!!! Tweet at @Starcraft, @Blizzard, write in the forums, reply in the poll blog post, etc.

If they see no appreciation, we may never have this opportunity again!
"If it it's important, you'll find a way. If it's not, you'll find an excuse." -Daniel Decker
Riquiz
Profile Joined June 2011
Netherlands402 Posts
March 16 2012 01:20 GMT
#493
Entombed gotta go, the horizontal spawns are just the worst, others should stay.
If the maps like shattered and metal stay, it at least encourages variaty in gameplay,
not just ffe every single game for example.
Caster man does casting on yt/RiquizCasts
NwLNi
Profile Joined November 2011
1 Post
March 16 2012 06:19 GMT
#494
Here's TW Poll

Although KR and TW are on the same server, the poll is held separately.
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
March 16 2012 11:09 GMT
#495
Entombed Valley out, really don't like this map.
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
ZeroWave
Profile Joined December 2011
Israel49 Posts
March 16 2012 11:39 GMT
#496
Why shattered over Metalopolis? The latter is a worse map imho, you NEVER see it in tournament play these days...
Never give up, Never surrender.
Thomassn
Profile Joined December 2011
Netherlands12 Posts
March 17 2012 18:22 GMT
#497
How did Ohana make it in? this map is just aweful
Diamond League Scrub
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 17 2012 18:46 GMT
#498
On March 18 2012 03:22 Thomassn wrote:
How did Ohana make it in? this map is just aweful


Why is is awful? Elaborate please.

Did you play the map? How many games did you play? If you played it, what matchups did you try? Did you try going past 2 bases? Did you try to position around the center or did you take a quick glance and GG?

You need to tell me these things. Calling it "awful" does not cut it.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
NoctemSC
Profile Blog Joined November 2011
United States771 Posts
March 17 2012 18:47 GMT
#499
I'm really excited for Ohana, it looks pretty dynamic.
http://www.twitch.tv/noctemsc <--Most epic fun times
Zowon
Profile Joined December 2010
Norway237 Posts
March 17 2012 18:49 GMT
#500
is Ohana really going to be added to the map pool? Such a huge zerg map lol.
¯\(シ)/¯
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-03-17 18:58:29
March 17 2012 18:57 GMT
#501
On March 18 2012 03:49 Zowon wrote:
is Ohana really going to be added to the map pool? Such a huge zerg map lol.


An open map does not automatically mean it's a zerg map. You have to also pay attention to the chokes into every base and how those can affect zerg both positively and negatively. It also depends heavily on how aggressive or passive either player is, since no two players are the same.

TvZ is 11-6
ZvP is 9-5

These stats are gathered from the ESV Korean Weekly and the NASL. It's way, WAY too early to be determining what race this map favors mostly. Don't get your hopes up.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Frostfire
Profile Blog Joined January 2011
United States419 Posts
March 18 2012 21:29 GMT
#502
I'm Z and I hate Ohana :o
"In solitude, we are least alone"
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
March 18 2012 21:52 GMT
#503
Ohana so sexy. So by comparison, IronMan so sexy <3
"Infestors are the suck" - LzGamer
envisioN .
Profile Joined February 2011
United States552 Posts
March 18 2012 21:58 GMT
#504
On March 18 2012 03:46 IronManSC wrote:
Show nested quote +
On March 18 2012 03:22 Thomassn wrote:
How did Ohana make it in? this map is just aweful


Why is is awful? Elaborate please.

Did you play the map? How many games did you play? If you played it, what matchups did you try? Did you try going past 2 bases? Did you try to position around the center or did you take a quick glance and GG?

You need to tell me these things. Calling it "awful" does not cut it.

He's not saying it's awful. He is actually saying that he is full of awe at the map, then put those two together to get the slang word, "aweful".
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Mr Showtime
Profile Joined April 2011
United States1353 Posts
March 18 2012 22:06 GMT
#505
Metal and Shakuras are fine, but they need neutral supply depots at bottom of ramp to natural. They are broken otherwise.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
March 18 2012 22:07 GMT
#506
Shattered may be old and boring, but Entombed Valley is just fucking terrible.
.gypsy
Profile Blog Joined October 2007
Canada689 Posts
March 18 2012 23:55 GMT
#507
ohana is a bad zvt map, dont see how you can argue otherwise -_-
https://www.twitch.tv/gypsy93
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 19 2012 00:11 GMT
#508
On March 19 2012 08:55 AhhBoxxah wrote:
ohana is a bad zvt map, dont see how you can argue otherwise -_-


TvZ is 12-7 on it now. Stats too low to determine the map's true balance. The only argument/explanation is that it's too early to determine what matchups are good or bad.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 19 2012 00:38 GMT
#509
On March 19 2012 07:07 Mr Showtime wrote:
Shattered may be old and boring, but Entombed Valley is just fucking terrible.

If Blizzard disabled close positions the map would be decent but as it stands now it is just imbalanced in favor of toss.
"let your freak flag fly"
almart
Profile Joined November 2011
United States114 Posts
March 19 2012 00:40 GMT
#510
Metal needs to go

Daybreak and Metropolis look like really good maps.
“To go wrong in one's own way is better then to go right in someone else's” -Fyodor Dostoyevsky
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
March 19 2012 00:43 GMT
#511
On March 19 2012 09:38 Mrvoodoochild1 wrote:
Show nested quote +
On March 19 2012 07:07 Mr Showtime wrote:
Shattered may be old and boring, but Entombed Valley is just fucking terrible.

If Blizzard disabled close positions the map would be decent but as it stands now it is just imbalanced in favor of toss.

Agreed.

It's just a bad map. TvZ is too easy on close spots. Huge wide ramp makes double hellion hard to hold, or pushing down that tiny hallway really good. Cross it's decent, though. And protoss just rofls on this map.

Imo removed shattered, metalopolis and entombed...

im getting pretty sick of antiga too
"If you don't give a shit which gum you buy, get stride" - Tyler
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
March 19 2012 00:51 GMT
#512
Anybody know if blizzard is going to modify how many mineral patches there are for the base next to the xel'naga?, really hope they don't as its such a good map feature.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
Mr Showtime
Profile Joined April 2011
United States1353 Posts
March 19 2012 15:47 GMT
#513
On March 19 2012 09:38 Mrvoodoochild1 wrote:
Show nested quote +
On March 19 2012 07:07 Mr Showtime wrote:
Shattered may be old and boring, but Entombed Valley is just fucking terrible.

If Blizzard disabled close positions the map would be decent but as it stands now it is just imbalanced in favor of toss.


That needs to happen for sure. But even then, it's still a shit map.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2012-03-20 16:15:12
March 20 2012 16:11 GMT
#514
On second thought, I almost only come across retarded all ins (things that typically screw you if you can't get an ovie into their base time etc) on Antiga Shityard, which I otherwise like.
Seriously, about 4 in 5 terrans or protosses are doing effing dull 40APM hope you don't blind counter all-ins.

I think the only reason can be that four spawns means that even with a 1 minute 20 second drone scout, you might not get in if you scout their position third (or even second vs terran), so there's a greater chance of their 'build' ebing scouted.
Antiga has long rush distances, but not particularly long by air, obviously as it is smaller than Tal'Darim Altar and Entombed Valley.
I'm getting pretty sick of it though, I always thought I would enjoy that map, but I've only had about 6 vaguely standard/macro/interesting games there.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
mapleleafs791
Profile Joined September 2010
United States225 Posts
March 20 2012 17:55 GMT
#515
On March 18 2012 03:57 IronManSC wrote:
Show nested quote +
On March 18 2012 03:49 Zowon wrote:
is Ohana really going to be added to the map pool? Such a huge zerg map lol.


An open map does not automatically mean it's a zerg map. You have to also pay attention to the chokes into every base and how those can affect zerg both positively and negatively. It also depends heavily on how aggressive or passive either player is, since no two players are the same.

TvZ is 11-6
ZvP is 9-5

These stats are gathered from the ESV Korean Weekly and the NASL. It's way, WAY too early to be determining what race this map favors mostly. Don't get your hopes up.


After trying it out in some ZvP's i gotta say i think its a great map. The middle is open for zerg which is nice but protoss/terran can posture at pretty much one choke (with additional sim city) and defend 3 bases from ground. Had a nice flow to it and has features that benefit all races. So stoked to have in in the next season.
Spor.534 Master Zerg NA
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 23 2012 04:57 GMT
#516
About to do some practice on Ohana for the first time. Daybreak is an amazing map, I've already had a bunch of really fun games on it, especially TvZ. Metropolis seems like a biatch to me as a Terran player, it just seems like such a long distance to push and the third is the farthest base from your opponent. I guess the rocks are a nuisance to Zergs and I've only played a single game on it. But just from looking at is, doesnt look Terran friendly, I could be way off though XD.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-03-24 06:37:26
March 23 2012 05:10 GMT
#517
nevermind
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
DannyJ
Profile Joined March 2010
United States5110 Posts
March 23 2012 05:12 GMT
#518
On March 23 2012 14:10 IronManSC wrote:
Just a heads up, Ohana has been re-textured for ladder to improve clarity, so the textures will not distract you or clutter your screen nearly as much. The re-textured version won't be available until season 7 i'm afraid.


Awesome. Right now it makes me eyes bleed...
Whitewing
Profile Joined October 2010
United States7483 Posts
March 28 2012 01:52 GMT
#519
On March 23 2012 14:12 DannyJ wrote:
Show nested quote +
On March 23 2012 14:10 IronManSC wrote:
Just a heads up, Ohana has been re-textured for ladder to improve clarity, so the textures will not distract you or clutter your screen nearly as much. The re-textured version won't be available until season 7 i'm afraid.


Awesome. Right now it makes me eyes bleed...


Dammit, I was hoping to distract my opponents with bleeding eyes, since it doesn't bother me at all >_<.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
happyness
Profile Joined June 2010
United States2400 Posts
March 28 2012 02:01 GMT
#520
It's already been said but if TalDarim is going to stay, it really, really needs to be reworked for PvP. Why don't they just make the entrance into the main 1 FF wide?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-03-28 05:49:51
March 28 2012 05:48 GMT
#521
nevermind, wrong thread >,<

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ryndika
Profile Blog Joined August 2010
1489 Posts
April 04 2012 20:53 GMT
#522
I dont see how u can take 3rd in pvz in ohana...? Help please.
as useful as teasalt
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
April 04 2012 20:58 GMT
#523
On April 05 2012 05:53 Ryndika wrote:
I dont see how u can take 3rd in pvz in ohana...? Help please.


I played it quite a bit in tournaments and I think the third is actually quite easy due to the fact that you have the destructible rocks between natural and third. It is quite easy to defend in my opinion. You need to have a good wall in your natural though and should keep a sentry there at the big ramp of the natural. Then, you can position your army just below the ramp where the rocks were. At least that's what worked well for me. I hope they keep the rocks at the natural. I am usually not a fan of two entrances to a natural but without those rocks it is virtually impossible for P to take a third against Z.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
thalim90
Profile Joined April 2012
United States68 Posts
May 09 2012 00:50 GMT
#524
My vote - more interested in what blizzard intends to do with the 2v2 maps honestly. 1v1 is the core of the game for blizzard balance, but if there are more changes to 2v2 balance, I believe the masses would grow up around it. Enjoyed the results of the NA poll at least to inform me of the future for my 1v1
Be the change you wish to see in the world :)
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