• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:58
CEST 15:58
KST 22:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6686 users

[M] (2) CruX Metropolis

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 6 Next All
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-12-27 11:43:31
December 03 2011 05:01 GMT
#1
Map Overview
+ Show Spoiler +

[image loading]

[image loading]

[image loading]
(4)Metropolis
Suggest players 4
Playable 150 X 150
Published KR

Created by LSPrime

Plains of Despair
http://teamcrux.tistory.com/19

More Screenshot
+ Show Spoiler +

[image loading]

[image loading]

[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 03 2011 05:15 GMT
#2
Absolutely gorgeous map, I'm seriously jealous. Not just the aesthetics though - although that part is really sick - the layout looks cool too. The creep tumors look out of place though, visually speaking. I think just for fun you could try a hostile missile turret though
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-12-03 09:53:19
December 03 2011 05:26 GMT
#3
[image loading]
and zerg can not build hatchery before remove creep tumor

On December 03 2011 14:15 MisfortuneS Ghost wrote:
Absolutely gorgeous map, I'm seriously jealous. Not just the aesthetics though - although that part is really sick - the layout looks cool too. The creep tumors look out of place though, visually speaking. I think just for fun you could try a hostile missile turret though

LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Tazerenix
Profile Joined December 2010
Australia340 Posts
December 03 2011 05:52 GMT
#4
Very nice map~

I assume there are no close by ground spawns?

If you want LSPrime I can upload to NA for you.
Hydrox911
Profile Joined October 2010
United Kingdom261 Posts
December 03 2011 06:37 GMT
#5
Beautiful map, would love to see some pro games on this.
No, Your Quote.
Rikke
Profile Joined November 2011
Germany302 Posts
December 03 2011 06:42 GMT
#6
Looks awesome, there are way to few City-Maps. I hope we see it in the GSL.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
December 03 2011 07:50 GMT
#7
This is interesting. I like the middle, fully of various chokes and paths, but with open enough bases. This is something which, I am not sure is good or not, but is definitely interesting not as explored so far in the game.

Also, the creep tumor is a nice touch there.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Amlitzer
Profile Joined August 2010
United States471 Posts
Last Edited: 2011-12-03 08:08:19
December 03 2011 07:51 GMT
#8
Absolutely stunning map, another job well done LSPrime. I do have one concern I would like to raise though that worries me; it seems like it's really easy for a player, especially a terran, to turtle off of 5 bases and then push out with a 200/200 army. Also, do you mind telling me if it's possible for a siege tank to attack the mineral line and/or gas of the middle non-island expos from one of the mains?
"Not even justice, I want to get truth!"
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
December 03 2011 09:42 GMT
#9
If you didnt know this is just reskin of plains of despair.
UnOv3rRaT3d
Profile Joined November 2011
United States6 Posts
December 03 2011 09:47 GMT
#10
I just jizzed in my pants... DLing this ASAP! Will post feedback soon.
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
December 03 2011 11:12 GMT
#11
This one has split map scenario written all over it - even more than Shakuras. :/

Not sure that is a problem per se, but I prefer maps that do not highly encourage that.
I love.
Hermanoid
Profile Joined March 2011
Sweden213 Posts
December 03 2011 11:21 GMT
#12
Unless the creep tumors have drains with a 200 cubic meter/second airflow underneath them (creep moves out of the way faster), the islands are going to be easier to take for Z. I'm all for the idea of a hostile turret instead, or covering the area with scantipedes on hold.
xyzåäö
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 03 2011 11:28 GMT
#13
I don't see the utility of creeped islands. Players take islands so rarely and you put a handicap to the one wanting to take it. For example, on Sanshorn Mist AE, i never saw any player take the islands, and they don't have anything blocking them.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Hermanoid
Profile Joined March 2011
Sweden213 Posts
December 03 2011 11:43 GMT
#14
At the same time, a fortified island taken during a period when one is ahead can be very hard for the opponent to break, right? That should even things up. I'd personally like to see top tier pros battle with island expansions on the map once more. The last time we saw that might not even have been this year, and things have changed since then.
xyzåäö
Conquerer67
Profile Joined May 2011
United States605 Posts
Last Edited: 2011-12-03 12:01:47
December 03 2011 12:00 GMT
#15
Nice job. It looks like it would have the same type of games as the regular metal does, only with islands.

And as for the creeped islands, I think it doesn't really matter if it has a tumor or not. Except in really early game, any decent zerg should have any islands creeped up themselves, so this is just so that Terran can't exploit the lack of overlord creep spread in the early game.

EDIT: And in PvT, would you rather have rocks and have to drop your army in to clear the expo?
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
Ruscour
Profile Blog Joined April 2011
5233 Posts
December 03 2011 12:32 GMT
#16
On December 03 2011 20:28 Superouman wrote:
I don't see the utility of creeped islands. Players take islands so rarely and you put a handicap to the one wanting to take it. For example, on Sanshorn Mist AE, i never saw any player take the islands, and they don't have anything blocking them.

I think you would've seen it more by Terrans as players got on the map before because a lot of Terrans are starting to take a hidden base, drop all their MULEs there so that they get more out of their main/natural. The creep tumor prevents that...but I can't really see how island bases would be a good idea for any other race. For Zerg unless you use that specific Hatchery for muta production (which requires more macro actions and such), you need a macro hatch to make up for the production, they're pretty much impossible to take for Protoss (unless they open Phoenix or something) and probably too good for Terran in comparison.

If anyone could explain why islands are good for gameplay, I'm all ears, I just don't see it.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-12-03 12:57:11
December 03 2011 12:55 GMT
#17
it looks really nice

but i dont like this movement towards easy and safe thirds


On December 03 2011 18:42 Sea_Food wrote:
If you didnt know this is just reskin of plains of despair.


nor do i like this movement of reskinning maps and releasing them as 'new'
starleague forever
Sloke
Profile Joined February 2010
Germany2433 Posts
December 03 2011 13:24 GMT
#18
Amlitzer:
Absolutely stunning map, another job well done LSPrime. I do have one concern I would like to raise though that worries me; it seems like it's really easy for a player, especially a terran, to turtle off of 5 bases and then push out with a 200/200 army. Also, do you mind telling me if it's possible for a siege tank to attack the mineral line and/or gas of the middle non-island expos from one of the mains?


The same concerns as i have with this layout. The 2 only chokes that seperates the 5 bases on one side from the middle are so small or should i say non-existend. And if u would say: "so it's ok just take more expos and harass" i think the air-space around the mains are also quiet small. Here a pic for better understanding:

+ Show Spoiler +
[image loading]


Land of Confusion - Genesis/Disturbed/Stella Starlight Trio
NunedQ
Profile Joined March 2011
Germany235 Posts
December 03 2011 13:40 GMT
#19
I agree with the posts saying turtling is too easy. Maybe you could make it possible for air units to fly behind the mains to harass the naturals and thirds?
Amlitzer
Profile Joined August 2010
United States471 Posts
Last Edited: 2011-12-03 20:34:46
December 03 2011 20:32 GMT
#20
On December 03 2011 22:24 Sloke wrote:
Show nested quote +
Amlitzer:
Absolutely stunning map, another job well done LSPrime. I do have one concern I would like to raise though that worries me; it seems like it's really easy for a player, especially a terran, to turtle off of 5 bases and then push out with a 200/200 army. Also, do you mind telling me if it's possible for a siege tank to attack the mineral line and/or gas of the middle non-island expos from one of the mains?


The same concerns as i have with this layout. The 2 only chokes that seperates the 5 bases on one side from the middle are so small or should i say non-existend. And if u would say: "so it's ok just take more expos and harass" i think the air-space around the mains are also quiet small. Here a pic for better understanding:

+ Show Spoiler +
[image loading]



Yeah personally I think that repositioning the main's minerals and gas to have them facing the middle would make harras a lot easier on this map, which I think would help discourage turtling. It would also help zerg and protoss players brake a terran players defenses. The zerg player can get broodlords to attack the mains and a protoss player can get colossus or even voidrays to do the same.

+ Show Spoiler +
[image loading]
"Not even justice, I want to get truth!"
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 248
trigger 38
StarCraft: Brood War
Britney 43043
Calm 7355
EffOrt 957
Shuttle 759
BeSt 378
Last 147
hero 144
Mind 140
Zeus 128
Leta 123
[ Show more ]
Pusan 85
Hyun 80
ggaemo 75
Free 36
910 35
ToSsGirL 32
Barracks 29
Movie 25
GoRush 23
Terrorterran 21
Rock 16
zelot 15
Sacsri 15
IntoTheRainbow 15
soO 14
SilentControl 12
Sharp 11
NaDa 9
ajuk12(nOOB) 8
Icarus 5
Dota 2
Dendi1864
XcaliburYe236
syndereN228
LuMiX1
Counter-Strike
fl0m7053
Other Games
tarik_tv2617
singsing1139
Lowko917
Hui .321
B2W.Neo244
SHIN 169
crisheroes118
XaKoH 111
Mlord76
Mew2King58
Organizations
Other Games
BasetradeTV163
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 95
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 7
• FirePhoenix2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2520
Other Games
• WagamamaTV682
Upcoming Events
uThermal 2v2 Circuit
1h 2m
BSL22 NKC (BSL vs China)
5h 2m
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
20h 2m
uThermal 2v2 Circuit
1d 1h
BSL22 NKC (BSL vs China)
1d 5h
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 21h
OSC
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
5 days
[ Show More ]
OSC
5 days
CranKy Ducklings
5 days
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.