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On March 18 2012 03:49 Zowon wrote: is Ohana really going to be added to the map pool? Such a huge zerg map lol.
An open map does not automatically mean it's a zerg map. You have to also pay attention to the chokes into every base and how those can affect zerg both positively and negatively. It also depends heavily on how aggressive or passive either player is, since no two players are the same.
TvZ is 11-6 ZvP is 9-5
These stats are gathered from the ESV Korean Weekly and the NASL. It's way, WAY too early to be determining what race this map favors mostly. Don't get your hopes up.
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I'm Z and I hate Ohana :o
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Ohana so sexy. So by comparison, IronMan so sexy <3
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On March 18 2012 03:46 IronManSC wrote:Show nested quote +On March 18 2012 03:22 Thomassn wrote: How did Ohana make it in? this map is just aweful Why is is awful? Elaborate please. Did you play the map? How many games did you play? If you played it, what matchups did you try? Did you try going past 2 bases? Did you try to position around the center or did you take a quick glance and GG? You need to tell me these things. Calling it "awful" does not cut it. He's not saying it's awful. He is actually saying that he is full of awe at the map, then put those two together to get the slang word, "aweful".
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Metal and Shakuras are fine, but they need neutral supply depots at bottom of ramp to natural. They are broken otherwise.
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Shattered may be old and boring, but Entombed Valley is just fucking terrible.
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ohana is a bad zvt map, dont see how you can argue otherwise -_-
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On March 19 2012 08:55 AhhBoxxah wrote: ohana is a bad zvt map, dont see how you can argue otherwise -_-
TvZ is 12-7 on it now. Stats too low to determine the map's true balance. The only argument/explanation is that it's too early to determine what matchups are good or bad.
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On March 19 2012 07:07 Mr Showtime wrote: Shattered may be old and boring, but Entombed Valley is just fucking terrible. If Blizzard disabled close positions the map would be decent but as it stands now it is just imbalanced in favor of toss.
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Metal needs to go
Daybreak and Metropolis look like really good maps.
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On March 19 2012 09:38 Mrvoodoochild1 wrote:Show nested quote +On March 19 2012 07:07 Mr Showtime wrote: Shattered may be old and boring, but Entombed Valley is just fucking terrible. If Blizzard disabled close positions the map would be decent but as it stands now it is just imbalanced in favor of toss. Agreed.
It's just a bad map. TvZ is too easy on close spots. Huge wide ramp makes double hellion hard to hold, or pushing down that tiny hallway really good. Cross it's decent, though. And protoss just rofls on this map.
Imo removed shattered, metalopolis and entombed...
im getting pretty sick of antiga too
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Anybody know if blizzard is going to modify how many mineral patches there are for the base next to the xel'naga?, really hope they don't as its such a good map feature.
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On March 19 2012 09:38 Mrvoodoochild1 wrote:Show nested quote +On March 19 2012 07:07 Mr Showtime wrote: Shattered may be old and boring, but Entombed Valley is just fucking terrible. If Blizzard disabled close positions the map would be decent but as it stands now it is just imbalanced in favor of toss.
That needs to happen for sure. But even then, it's still a shit map.
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On second thought, I almost only come across retarded all ins (things that typically screw you if you can't get an ovie into their base time etc) on Antiga Shityard, which I otherwise like. Seriously, about 4 in 5 terrans or protosses are doing effing dull 40APM hope you don't blind counter all-ins.
I think the only reason can be that four spawns means that even with a 1 minute 20 second drone scout, you might not get in if you scout their position third (or even second vs terran), so there's a greater chance of their 'build' ebing scouted. Antiga has long rush distances, but not particularly long by air, obviously as it is smaller than Tal'Darim Altar and Entombed Valley. I'm getting pretty sick of it though, I always thought I would enjoy that map, but I've only had about 6 vaguely standard/macro/interesting games there.
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On March 18 2012 03:57 IronManSC wrote:Show nested quote +On March 18 2012 03:49 Zowon wrote: is Ohana really going to be added to the map pool? Such a huge zerg map lol. An open map does not automatically mean it's a zerg map. You have to also pay attention to the chokes into every base and how those can affect zerg both positively and negatively. It also depends heavily on how aggressive or passive either player is, since no two players are the same. TvZ is 11-6 ZvP is 9-5 These stats are gathered from the ESV Korean Weekly and the NASL. It's way, WAY too early to be determining what race this map favors mostly. Don't get your hopes up.
After trying it out in some ZvP's i gotta say i think its a great map. The middle is open for zerg which is nice but protoss/terran can posture at pretty much one choke (with additional sim city) and defend 3 bases from ground. Had a nice flow to it and has features that benefit all races. So stoked to have in in the next season.
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About to do some practice on Ohana for the first time. Daybreak is an amazing map, I've already had a bunch of really fun games on it, especially TvZ. Metropolis seems like a biatch to me as a Terran player, it just seems like such a long distance to push and the third is the farthest base from your opponent. I guess the rocks are a nuisance to Zergs and I've only played a single game on it. But just from looking at is, doesnt look Terran friendly, I could be way off though XD.
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On March 23 2012 14:10 IronManSC wrote: Just a heads up, Ohana has been re-textured for ladder to improve clarity, so the textures will not distract you or clutter your screen nearly as much. The re-textured version won't be available until season 7 i'm afraid.
Awesome. Right now it makes me eyes bleed...
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United States7483 Posts
On March 23 2012 14:12 DannyJ wrote:Show nested quote +On March 23 2012 14:10 IronManSC wrote: Just a heads up, Ohana has been re-textured for ladder to improve clarity, so the textures will not distract you or clutter your screen nearly as much. The re-textured version won't be available until season 7 i'm afraid. Awesome. Right now it makes me eyes bleed...
Dammit, I was hoping to distract my opponents with bleeding eyes, since it doesn't bother me at all >_<.
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It's already been said but if TalDarim is going to stay, it really, really needs to be reworked for PvP. Why don't they just make the entrance into the main 1 FF wide?
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