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Daybreak, Metropolis, Ohana added to season 7 ladder - Pag…

Forum Index > SC2 General
523 CommentsPost a Reply
Prev 1 24 25 26 27 Next All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-03-17 18:58:29
March 17 2012 18:57 GMT
#501
On March 18 2012 03:49 Zowon wrote:
is Ohana really going to be added to the map pool? Such a huge zerg map lol.


An open map does not automatically mean it's a zerg map. You have to also pay attention to the chokes into every base and how those can affect zerg both positively and negatively. It also depends heavily on how aggressive or passive either player is, since no two players are the same.

TvZ is 11-6
ZvP is 9-5

These stats are gathered from the ESV Korean Weekly and the NASL. It's way, WAY too early to be determining what race this map favors mostly. Don't get your hopes up.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Frostfire
Profile Blog Joined January 2011
United States419 Posts
March 18 2012 21:29 GMT
#502
I'm Z and I hate Ohana :o
"In solitude, we are least alone"
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
March 18 2012 21:52 GMT
#503
Ohana so sexy. So by comparison, IronMan so sexy <3
"Infestors are the suck" - LzGamer
envisioN .
Profile Joined February 2011
United States552 Posts
March 18 2012 21:58 GMT
#504
On March 18 2012 03:46 IronManSC wrote:
Show nested quote +
On March 18 2012 03:22 Thomassn wrote:
How did Ohana make it in? this map is just aweful


Why is is awful? Elaborate please.

Did you play the map? How many games did you play? If you played it, what matchups did you try? Did you try going past 2 bases? Did you try to position around the center or did you take a quick glance and GG?

You need to tell me these things. Calling it "awful" does not cut it.

He's not saying it's awful. He is actually saying that he is full of awe at the map, then put those two together to get the slang word, "aweful".
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Mr Showtime
Profile Joined April 2011
United States1353 Posts
March 18 2012 22:06 GMT
#505
Metal and Shakuras are fine, but they need neutral supply depots at bottom of ramp to natural. They are broken otherwise.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
March 18 2012 22:07 GMT
#506
Shattered may be old and boring, but Entombed Valley is just fucking terrible.
.gypsy
Profile Blog Joined October 2007
Canada689 Posts
March 18 2012 23:55 GMT
#507
ohana is a bad zvt map, dont see how you can argue otherwise -_-
https://www.twitch.tv/gypsy93
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 19 2012 00:11 GMT
#508
On March 19 2012 08:55 AhhBoxxah wrote:
ohana is a bad zvt map, dont see how you can argue otherwise -_-


TvZ is 12-7 on it now. Stats too low to determine the map's true balance. The only argument/explanation is that it's too early to determine what matchups are good or bad.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 19 2012 00:38 GMT
#509
On March 19 2012 07:07 Mr Showtime wrote:
Shattered may be old and boring, but Entombed Valley is just fucking terrible.

If Blizzard disabled close positions the map would be decent but as it stands now it is just imbalanced in favor of toss.
"let your freak flag fly"
almart
Profile Joined November 2011
United States114 Posts
March 19 2012 00:40 GMT
#510
Metal needs to go

Daybreak and Metropolis look like really good maps.
“To go wrong in one's own way is better then to go right in someone else's” -Fyodor Dostoyevsky
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
March 19 2012 00:43 GMT
#511
On March 19 2012 09:38 Mrvoodoochild1 wrote:
Show nested quote +
On March 19 2012 07:07 Mr Showtime wrote:
Shattered may be old and boring, but Entombed Valley is just fucking terrible.

If Blizzard disabled close positions the map would be decent but as it stands now it is just imbalanced in favor of toss.

Agreed.

It's just a bad map. TvZ is too easy on close spots. Huge wide ramp makes double hellion hard to hold, or pushing down that tiny hallway really good. Cross it's decent, though. And protoss just rofls on this map.

Imo removed shattered, metalopolis and entombed...

im getting pretty sick of antiga too
"If you don't give a shit which gum you buy, get stride" - Tyler
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
March 19 2012 00:51 GMT
#512
Anybody know if blizzard is going to modify how many mineral patches there are for the base next to the xel'naga?, really hope they don't as its such a good map feature.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
Mr Showtime
Profile Joined April 2011
United States1353 Posts
March 19 2012 15:47 GMT
#513
On March 19 2012 09:38 Mrvoodoochild1 wrote:
Show nested quote +
On March 19 2012 07:07 Mr Showtime wrote:
Shattered may be old and boring, but Entombed Valley is just fucking terrible.

If Blizzard disabled close positions the map would be decent but as it stands now it is just imbalanced in favor of toss.


That needs to happen for sure. But even then, it's still a shit map.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2012-03-20 16:15:12
March 20 2012 16:11 GMT
#514
On second thought, I almost only come across retarded all ins (things that typically screw you if you can't get an ovie into their base time etc) on Antiga Shityard, which I otherwise like.
Seriously, about 4 in 5 terrans or protosses are doing effing dull 40APM hope you don't blind counter all-ins.

I think the only reason can be that four spawns means that even with a 1 minute 20 second drone scout, you might not get in if you scout their position third (or even second vs terran), so there's a greater chance of their 'build' ebing scouted.
Antiga has long rush distances, but not particularly long by air, obviously as it is smaller than Tal'Darim Altar and Entombed Valley.
I'm getting pretty sick of it though, I always thought I would enjoy that map, but I've only had about 6 vaguely standard/macro/interesting games there.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
mapleleafs791
Profile Joined September 2010
United States225 Posts
March 20 2012 17:55 GMT
#515
On March 18 2012 03:57 IronManSC wrote:
Show nested quote +
On March 18 2012 03:49 Zowon wrote:
is Ohana really going to be added to the map pool? Such a huge zerg map lol.


An open map does not automatically mean it's a zerg map. You have to also pay attention to the chokes into every base and how those can affect zerg both positively and negatively. It also depends heavily on how aggressive or passive either player is, since no two players are the same.

TvZ is 11-6
ZvP is 9-5

These stats are gathered from the ESV Korean Weekly and the NASL. It's way, WAY too early to be determining what race this map favors mostly. Don't get your hopes up.


After trying it out in some ZvP's i gotta say i think its a great map. The middle is open for zerg which is nice but protoss/terran can posture at pretty much one choke (with additional sim city) and defend 3 bases from ground. Had a nice flow to it and has features that benefit all races. So stoked to have in in the next season.
Spor.534 Master Zerg NA
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 23 2012 04:57 GMT
#516
About to do some practice on Ohana for the first time. Daybreak is an amazing map, I've already had a bunch of really fun games on it, especially TvZ. Metropolis seems like a biatch to me as a Terran player, it just seems like such a long distance to push and the third is the farthest base from your opponent. I guess the rocks are a nuisance to Zergs and I've only played a single game on it. But just from looking at is, doesnt look Terran friendly, I could be way off though XD.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-03-24 06:37:26
March 23 2012 05:10 GMT
#517
nevermind
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
DannyJ
Profile Joined March 2010
United States5110 Posts
March 23 2012 05:12 GMT
#518
On March 23 2012 14:10 IronManSC wrote:
Just a heads up, Ohana has been re-textured for ladder to improve clarity, so the textures will not distract you or clutter your screen nearly as much. The re-textured version won't be available until season 7 i'm afraid.


Awesome. Right now it makes me eyes bleed...
Whitewing
Profile Joined October 2010
United States7483 Posts
March 28 2012 01:52 GMT
#519
On March 23 2012 14:12 DannyJ wrote:
Show nested quote +
On March 23 2012 14:10 IronManSC wrote:
Just a heads up, Ohana has been re-textured for ladder to improve clarity, so the textures will not distract you or clutter your screen nearly as much. The re-textured version won't be available until season 7 i'm afraid.


Awesome. Right now it makes me eyes bleed...


Dammit, I was hoping to distract my opponents with bleeding eyes, since it doesn't bother me at all >_<.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
happyness
Profile Joined June 2010
United States2400 Posts
March 28 2012 02:01 GMT
#520
It's already been said but if TalDarim is going to stay, it really, really needs to be reworked for PvP. Why don't they just make the entrance into the main 1 FF wide?
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