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On March 14 2012 03:40 Sprouter wrote:Show nested quote + The company had its biggest year in 2011, as the number of unique visitors during its Pro Circuit Season increased by 225 percent over the previous year.
holy shit, THAT IS HUGE growth. regardless of whether arena did well or not, MLG is doing really well. well thats not really indicitive as a whole since that was mlg picking up SC2, the previous years were pretty much halo / wow tourneys and such.
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MLG trashing their own brand.
They used to have some good reputation, but now their true colours come out, and only 12mths after the game is released. Just a big business project.
It is NOT TYSON HEAVY WEIGHT WORLD CHAMP FIGHT, it's SC2 where every comp has free stream (accessability). Hell, IEM have replays within the hour of the match being played! ^^
I know which tournaments I will be following and which are not worth the hassle.
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On March 14 2012 16:31 Parcelleus wrote: MLG trashing their own brand.
They used to have some good reputation, but now their true colours come out, and only 12mths after the game is released. Just a big business project.
It is NOT TYSON HEAVY WEIGHT WORLD CHAMP FIGHT, it's SC2 where every comp has free stream (accessability). Hell, IEM have replays within the hour of the match being played! ^^
I know which tournaments I will be following and which are not worth the hassle.
The point of running tournaments is to make money... and business doesn't appear to be very good. Also, MLG is not part of a convention like IEM is.
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On March 14 2012 04:42 teacash wrote: Awesome.
please nobody confuse "Total # of viewers = 240k for one event" with "240k viewers at a given time" though. Don't forget what the difference is, and immediately assume that MLG gets so many more viewers than stuff like HSC or Dreamhack because "the highest you ever see on viewer # for HSC is 60k" or some junk like that... A tournament held over multiple days could have 240k unique viewers for one event while never going over 60-80k at any given time. This is a reminder so nobody makes a fool of themselves and goes home thinking that MLG gets 4 times the viewers as every other tourney.. They don't, but they're doing great for themselves and we love to see that
This is so wrong it's awesome.
Yes, the 240K viewers was concurrent (meaning at a given time). For unique visitors, they over like 3-4 million also. Don't know how you missed that.
MLG does multiple games, so it's hard to do a straight up comparison but the fact remains clear. MLG dwarfs all other events right now.
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On March 14 2012 03:40 idonthinksobro wrote:Show nested quote +On March 14 2012 03:31 ThatGuy89 wrote: hmmm seems like PPV paid off? glad to see Esports growing no this is a completly baseless assumption, lets assume PPV was horrible what would you do to make it look like success? Right release press news that you increase the funding but if you really look at these figures it doesn't mean anything really since they actually don't really know what they should do with all the money they made over the last year and deal could have been made way before the mlg. I'm still very sceptical if the PPV thing was a success they were at least break even for sure but every neutral poll showed that like 70%-80% of the people that would have watched didn't due to PPV. I don't really know if the sponsors did like this. This news timing seems like another strategical piece towards making people believe it was a great sucess, like the tweet right before MLG saying "PPV preorders exceeded our expactations".
Your first sentence is pretty ironic considering your the one who ends up making a completely baseless assumption...
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On March 14 2012 16:31 Parcelleus wrote: MLG trashing their own brand.
They used to have some good reputation, but now their true colours come out, and only 12mths after the game is released. Just a big business project.
It is NOT TYSON HEAVY WEIGHT WORLD CHAMP FIGHT, it's SC2 where every comp has free stream (accessability). Hell, IEM have replays within the hour of the match being played! ^^
I know which tournaments I will be following and which are not worth the hassle.
The fact that it's "a big business project" is only positive. Means there's a real possibility for long term growth. Which is what everyone wants to achieve.
MLG keeps improving! If they're also making money then thats a positive thing, if not then I'm concerned for the future. Hope they have/will find a model that allows for MLG to sustain itself with growth over the next 5-10 years. That would be amazing. I'd be very happy to see MLG still hosting this many SC2 tournaments in 10 years. That should be the hope of everyone.
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it wasn't too long ago people were bashing on MLG and threatening a boycott, now there is praise for how much money they've made and how it's a good thing. it is a good thing, and maybe the next time there is a price for MLG the community won't go on a rampage.
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On March 14 2012 16:31 Parcelleus wrote: MLG trashing their own brand.
They used to have some good reputation, but now their true colours come out, and only 12mths after the game is released. Just a big business project.
It is NOT TYSON HEAVY WEIGHT WORLD CHAMP FIGHT, it's SC2 where every comp has free stream (accessability). Hell, IEM have replays within the hour of the match being played! ^^
I know which tournaments I will be following and which are not worth the hassle.
MLG is a business. It couldn't survive otherwise.
Why is everybody shocked that a business's goal is to make money? In order to make money, it is in MLG's best interest to grow esports and Starcraft 2, because that will make more money. They win, we win, everybody wins.
You think they can just print money to hand to the top players, to hire the best casters, to have top notch production?
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United States216 Posts
Enough money perhaps to not charge so much for their tournaments? Probably not.
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I don't understand how so many of you can misinterpret this as "maybe MLG won't charge as much" or "maybe MLG won't have forced PPV now".
This is Venture Capitalist money. As MLG continues to accept and be dependent on VC money, they will continue to lose control of their company to outside investors who want to milk esports for as much money as they can.
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On March 14 2012 04:02 Mohdoo wrote:Show nested quote +On March 14 2012 03:59 JOJOsc2news wrote:On March 14 2012 03:56 Mohdoo wrote:On March 14 2012 03:54 JOJOsc2news wrote: How exactly did they accumulate this money?
Not sure about the link everyone sees to PPV.
PPV being a huge success showed that MLG as an organization has what it takes to become a successful business. Sundance is the first one to be able to bring this much growth to e-sports, and people are noticing. But of course people on Reddit will say he's just filling his pockets lolol The PPV model doesn't bring growth to eSports. People who weren't into the eSports scene/SC2 scene are not going to join the community over paying $20 for something they don't necessarily appreciate yet. They get involved through events that they can access for free. Events that raise their interest and passion about eSports. That's how you get growth. PPV was profitable. A profiting industry that doesn't rely solely on sponsors is good for said industry. Everyone involved with e-sports at a high level, such as EG management have all said that having financial independence will do tremendous things for the scene in general. Being so reliant on sponsorship makes the scene really fickle financially. A company like MLG showing that they can keep themselves afloat shows investors that someone competent is running the gig and that they can make money for investors. How can you say that financial independence isn't empowering to the scene?
He said it doesn't bring growth to eSport. Which is what I've said in the original discussion about PPV as well. What you are describing is "How efficient can MLG and EG etc. milk the three cows that they have until they are bonedry."
That is not growth. Don't let anyone tell you that. Growth is getting more cows to milk. Get it? I know Sundance doesn't. Or his investors at least.
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On March 14 2012 18:25 ShinobiX wrote:Show nested quote +On March 14 2012 04:02 Mohdoo wrote:On March 14 2012 03:59 JOJOsc2news wrote:On March 14 2012 03:56 Mohdoo wrote:On March 14 2012 03:54 JOJOsc2news wrote: How exactly did they accumulate this money?
Not sure about the link everyone sees to PPV.
PPV being a huge success showed that MLG as an organization has what it takes to become a successful business. Sundance is the first one to be able to bring this much growth to e-sports, and people are noticing. But of course people on Reddit will say he's just filling his pockets lolol The PPV model doesn't bring growth to eSports. People who weren't into the eSports scene/SC2 scene are not going to join the community over paying $20 for something they don't necessarily appreciate yet. They get involved through events that they can access for free. Events that raise their interest and passion about eSports. That's how you get growth. PPV was profitable. A profiting industry that doesn't rely solely on sponsors is good for said industry. Everyone involved with e-sports at a high level, such as EG management have all said that having financial independence will do tremendous things for the scene in general. Being so reliant on sponsorship makes the scene really fickle financially. A company like MLG showing that they can keep themselves afloat shows investors that someone competent is running the gig and that they can make money for investors. How can you say that financial independence isn't empowering to the scene? He said it doesn't bring growth to eSport. Which is what I've said in the original discussion about PPV as well. What you are describing is "How efficient can MLG and EG etc. milk the three cows that they have until they are bonedry." That is not growth. Don't let anyone tell you that. Growth is getting more cows to milk. Get it? I know Sundance doesn't. Or his investors at least.
And how do you get more cows? $$$$
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On March 14 2012 18:31 Chained wrote:Show nested quote +On March 14 2012 18:25 ShinobiX wrote:On March 14 2012 04:02 Mohdoo wrote:On March 14 2012 03:59 JOJOsc2news wrote:On March 14 2012 03:56 Mohdoo wrote:On March 14 2012 03:54 JOJOsc2news wrote: How exactly did they accumulate this money?
Not sure about the link everyone sees to PPV.
PPV being a huge success showed that MLG as an organization has what it takes to become a successful business. Sundance is the first one to be able to bring this much growth to e-sports, and people are noticing. But of course people on Reddit will say he's just filling his pockets lolol The PPV model doesn't bring growth to eSports. People who weren't into the eSports scene/SC2 scene are not going to join the community over paying $20 for something they don't necessarily appreciate yet. They get involved through events that they can access for free. Events that raise their interest and passion about eSports. That's how you get growth. PPV was profitable. A profiting industry that doesn't rely solely on sponsors is good for said industry. Everyone involved with e-sports at a high level, such as EG management have all said that having financial independence will do tremendous things for the scene in general. Being so reliant on sponsorship makes the scene really fickle financially. A company like MLG showing that they can keep themselves afloat shows investors that someone competent is running the gig and that they can make money for investors. How can you say that financial independence isn't empowering to the scene? He said it doesn't bring growth to eSport. Which is what I've said in the original discussion about PPV as well. What you are describing is "How efficient can MLG and EG etc. milk the three cows that they have until they are bonedry." That is not growth. Don't let anyone tell you that. Growth is getting more cows to milk. Get it? I know Sundance doesn't. Or his investors at least. And how do you get more cows? $$$$
This is where the analogy gets weird. So I will ask you... does MLG buy viewers with money? Nope. So of course I can't answer your question. But I can elaborate on the current situation. MLG is doing jack shit to attract new viewers. And in the end, the viewership decides how much money is in the pool of the industry. That is why in football players, teams etc. earn millions and in eSports we are asking if we are profitable.
You can of course take the 250k viewers that big events have on average and try to invent new ways to exploit their pockets, but at some point you are reaching a limit. And I think if you want to have long term success, it's smarter to increase the viewership instead of increasing the load the current viewership has to carry to keep eSports going.
Know what I mean?
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But it's good i guess?!? (As long as they spend it on the right things)
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Nice, gratz to MLG, this is good for all of us.
(And lol at all the business experts on TL.net....oh the internets.)
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"The company had its biggest year in 2011, as the number of unique visitors during its Pro Circuit Season increased by 225 percent over the previous year. 241,000 people tuned into its Providence National Championships event alone last November."
It's because they added LoL to their roster.. LoL right now is the biggest esport in terms of viewers, recently IEM LoL stream had 250k+ viewers at one time.
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On March 14 2012 18:36 ShinobiX wrote:Show nested quote +On March 14 2012 18:31 Chained wrote:On March 14 2012 18:25 ShinobiX wrote:On March 14 2012 04:02 Mohdoo wrote:On March 14 2012 03:59 JOJOsc2news wrote:On March 14 2012 03:56 Mohdoo wrote:On March 14 2012 03:54 JOJOsc2news wrote: How exactly did they accumulate this money?
Not sure about the link everyone sees to PPV.
PPV being a huge success showed that MLG as an organization has what it takes to become a successful business. Sundance is the first one to be able to bring this much growth to e-sports, and people are noticing. But of course people on Reddit will say he's just filling his pockets lolol The PPV model doesn't bring growth to eSports. People who weren't into the eSports scene/SC2 scene are not going to join the community over paying $20 for something they don't necessarily appreciate yet. They get involved through events that they can access for free. Events that raise their interest and passion about eSports. That's how you get growth. PPV was profitable. A profiting industry that doesn't rely solely on sponsors is good for said industry. Everyone involved with e-sports at a high level, such as EG management have all said that having financial independence will do tremendous things for the scene in general. Being so reliant on sponsorship makes the scene really fickle financially. A company like MLG showing that they can keep themselves afloat shows investors that someone competent is running the gig and that they can make money for investors. How can you say that financial independence isn't empowering to the scene? He said it doesn't bring growth to eSport. Which is what I've said in the original discussion about PPV as well. What you are describing is "How efficient can MLG and EG etc. milk the three cows that they have until they are bonedry." That is not growth. Don't let anyone tell you that. Growth is getting more cows to milk. Get it? I know Sundance doesn't. Or his investors at least. And how do you get more cows? $$$$ This is where the analogy gets weird. So I will ask you... does MLG buy viewers with money? Nope. So of course I can't answer your question. But I can elaborate on the current situation. MLG is doing jack shit to attract new viewers. And in the end, the viewership decides how much money is in the pool of the industry. That is why in football players, teams etc. earn millions and in eSports we are asking if we are profitable. You can of course take the 250k viewers that big events have on average and try to invent new ways to exploit their pockets, but at some point you are reaching a limit. And I think if you want to have long term success, it's smarter to increase the viewership instead of increasing the load the current viewership has to carry to keep eSports going. Know what I mean?
You don't think 11.3 million will help MLG to secure growth? What if this new funding is a result of the success of the PPV? Doesn't that kind of prove his argument? And do you realize only the Arenas will be PPV, the main MLG events will still be free? Do you think all 11.3 million will be put into the Arenas?
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On March 14 2012 20:28 SuperFanBoy wrote: "The company had its biggest year in 2011, as the number of unique visitors during its Pro Circuit Season increased by 225 percent over the previous year. 241,000 people tuned into its Providence National Championships event alone last November."
It's because they added LoL to their roster.. LoL right now is the biggest esport in terms of viewers, recently IEM LoL stream had 250k+ viewers at one time.
Aren't LoL stream numbers inflated by the fact that everyone with the game open can watch? Do they actually count people idly sitting in the game's main menu as viewers?
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On March 14 2012 20:46 Doodsmack wrote:Show nested quote +On March 14 2012 20:28 SuperFanBoy wrote: "The company had its biggest year in 2011, as the number of unique visitors during its Pro Circuit Season increased by 225 percent over the previous year. 241,000 people tuned into its Providence National Championships event alone last November."
It's because they added LoL to their roster.. LoL right now is the biggest esport in terms of viewers, recently IEM LoL stream had 250k+ viewers at one time. Aren't LoL stream numbers inflated by the fact that everyone with the game open can watch? Do they actually count people idly sitting in the game's main menu as viewers? So is MLG quad view.
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On March 14 2012 21:00 Frankon wrote:Show nested quote +On March 14 2012 20:46 Doodsmack wrote:On March 14 2012 20:28 SuperFanBoy wrote: "The company had its biggest year in 2011, as the number of unique visitors during its Pro Circuit Season increased by 225 percent over the previous year. 241,000 people tuned into its Providence National Championships event alone last November."
It's because they added LoL to their roster.. LoL right now is the biggest esport in terms of viewers, recently IEM LoL stream had 250k+ viewers at one time. Aren't LoL stream numbers inflated by the fact that everyone with the game open can watch? Do they actually count people idly sitting in the game's main menu as viewers? So is MLG quad view.
I believe it was stated that people watching the quad view were counted as only one concurrent viewer. Not that that's even comparable to the LoL situation in the first place.
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