• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:21
CEST 04:21
KST 11:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!27Weekly Cups (August 17-23): Zerg dominate the week4Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group E [ASL22] Ro24 Group D Small VOD Thread 2.0
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3906 users

Preview of patch 1.5 - Page 34

Forum Index > SC2 General
Post a Reply
Prev 1 32 33 34 35 36 40 Next All
ScythedBlade
Profile Joined May 2010
308 Posts
March 14 2012 04:55 GMT
#661
I hope you guys realized that BNet 2.0 Team got entirely fired.

Here's another way to look at it: BNet 2.0 Team said "we can only do this and that" and Blizzard backed them behind it, not because of greed but because of what their team said. Obviously, it might've been BS and they might've been incompetent, and so now they fired BNet 2.0 team, hired a new crew, and will make a better one.

I hope this post gets more noticed.

P.S. ... maybe they should demote David Kim and hire a better balancer ...
Ballistixz
Profile Joined January 2010
United States1269 Posts
March 14 2012 05:46 GMT
#662
hiring a new team for Bnet was probably the best decision they have ever made since the release of SC2.
figq
Profile Blog Joined May 2010
12519 Posts
March 14 2012 09:47 GMT
#663
Apparently some people misinterpreted this part as indication for LAN-like support:
We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you.
But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet.
If you stand next to my head, you can hear the ocean. - Day[9]
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
Last Edited: 2012-03-14 10:23:26
March 14 2012 10:22 GMT
#664
This might actually bring me back into Sc2, promised myself I would not buy Hots until Bnet got improved :D

and multiplayer won't work if battle.net is down or if there's no Internet.


Bnet rarely goes down if ever, I think this will work to help some of the lag during games, not lan but it's better than nothing.
how2TL
Profile Joined August 2010
1197 Posts
March 14 2012 10:32 GMT
#665
On March 14 2012 04:33 Wildmoon wrote:
Show nested quote +
On March 13 2012 03:55 Chill wrote:
Doesn't seem that big to me... You can resize chat windows to be like BNet 1.0 and they made the join game system like BNet 1.0... lol. Basically, BNet 1.0 superior in every way? :D


BNet 1.0 doesn't have Matchmaking system.:D


Didn't WC3 have ladder?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 14 2012 10:39 GMT
#666
On March 14 2012 18:47 figq wrote:
Apparently some people misinterpreted this part as indication for LAN-like support:
Show nested quote +
We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you.
But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet.

While it will not be LAN in a classical sense I think it will in all important matters function like that. It will probably only use Bnet to find games and for authorisation but will probably use local connection to exchange data needed for the match to play out. It will for sure reduce lag and increase stability. Only total internet loss might now create problems for tournaments
Grovbolle
Profile Blog Joined July 2011
Denmark3815 Posts
March 14 2012 10:44 GMT
#667
On March 14 2012 19:39 -Archangel- wrote:
Show nested quote +
On March 14 2012 18:47 figq wrote:
Apparently some people misinterpreted this part as indication for LAN-like support:
We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you.
But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet.

While it will not be LAN in a classical sense I think it will in all important matters function like that. It will probably only use Bnet to find games and for authorisation but will probably use local connection to exchange data needed for the match to play out. It will for sure reduce lag and increase stability. Only total internet loss might now create problems for tournaments


A big assumption you make
Lies, damned lies and statistics: http://aligulac.com
Tofugrinder
Profile Joined September 2010
Austria899 Posts
March 14 2012 10:46 GMT
#668
On March 14 2012 13:55 ScythedBlade wrote:
I hope you guys realized that BNet 2.0 Team got entirely fired.

Here's another way to look at it: BNet 2.0 Team said "we can only do this and that" and Blizzard backed them behind it, not because of greed but because of what their team said. Obviously, it might've been BS and they might've been incompetent, and so now they fired BNet 2.0 team, hired a new crew, and will make a better one.

I hope this post gets more noticed.

P.S. ... maybe they should demote David Kim and hire a better balancer ...


Do you have any source for this?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 14 2012 12:16 GMT
#669
On March 14 2012 19:44 Grovbolle wrote:
Show nested quote +
On March 14 2012 19:39 -Archangel- wrote:
On March 14 2012 18:47 figq wrote:
Apparently some people misinterpreted this part as indication for LAN-like support:
We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you.
But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet.

While it will not be LAN in a classical sense I think it will in all important matters function like that. It will probably only use Bnet to find games and for authorisation but will probably use local connection to exchange data needed for the match to play out. It will for sure reduce lag and increase stability. Only total internet loss might now create problems for tournaments


A big assumption you make

The only logical one. What do you think this feature will be used for that current battlenet does not already provide?
bouhko
Profile Joined January 2012
193 Posts
March 14 2012 12:23 GMT
#670
On March 14 2012 21:16 -Archangel- wrote:
Show nested quote +
On March 14 2012 19:44 Grovbolle wrote:
On March 14 2012 19:39 -Archangel- wrote:
On March 14 2012 18:47 figq wrote:
Apparently some people misinterpreted this part as indication for LAN-like support:
We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you.
But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet.

While it will not be LAN in a classical sense I think it will in all important matters function like that. It will probably only use Bnet to find games and for authorisation but will probably use local connection to exchange data needed for the match to play out. It will for sure reduce lag and increase stability. Only total internet loss might now create problems for tournaments


A big assumption you make

The only logical one. What do you think this feature will be used for that current battlenet does not already provide?

Well, considering Blizzard's post is talking about social & communication, this will be used just for that : Play with people near you. So if you're playing on your university campus, you will be able to play against other students, which is nice for the social part of the game ("hey, I played against him last night, blabla").

Let me quote Blizzard's post :

We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you


Really, I see 0 clue that they will change anything to their network code with this. I really want LAN support, but I'd be VERY surprised if this was coming with this change.
u sixpoll ?
di3alot
Profile Joined December 2011
172 Posts
March 14 2012 12:24 GMT
#671
On March 14 2012 19:46 Tofugrinder wrote:
Show nested quote +
On March 14 2012 13:55 ScythedBlade wrote:
I hope you guys realized that BNet 2.0 Team got entirely fired.

Here's another way to look at it: BNet 2.0 Team said "we can only do this and that" and Blizzard backed them behind it, not because of greed but because of what their team said. Obviously, it might've been BS and they might've been incompetent, and so now they fired BNet 2.0 team, hired a new crew, and will make a better one.

I hope this post gets more noticed.

P.S. ... maybe they should demote David Kim and hire a better balancer ...


Do you have any source for this?


yes his ass...he is just making stuff up based on the fired people @blizzard and the upcoming changes with bnet.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2012-03-14 14:24:18
March 14 2012 13:16 GMT
#672
+ Show Spoiler +
On March 14 2012 19:22 Esoterikk wrote:
This might actually bring me back into Sc2, promised myself I would not buy Hots until Bnet got improved :D

Show nested quote +
and multiplayer won't work if battle.net is down or if there's no Internet.


Bnet rarely goes down if ever, I think this will work to help some of the lag during games, not lan but it's better than nothing.
On March 14 2012 19:39 -Archangel- wrote:
Show nested quote +
On March 14 2012 18:47 figq wrote:
Apparently some people misinterpreted this part as indication for LAN-like support:
We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you.
But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet.

While it will not be LAN in a classical sense I think it will in all important matters function like that. It will probably only use Bnet to find games and for authorisation but will probably use local connection to exchange data needed for the match to play out. It will for sure reduce lag and increase stability. Only total internet loss might now create problems for tournaments

^ Both of you, and many others, seem to assume that this implies some form of direct connection between the players, but that would have been explained otherwise if it was being implemented. The whole code of SC2 is organized to depend on server and in Blizzcon they used that to justify the lack of any plans for anything LAN-like.

This feature doesn't change anything about the connection. Even if you two are in the same room, it's still A-> Bnet -> B -> Bnet -> A, as it is now. So no, no lag will be fixed by that. Its only purpose is to be easier for local communities to find friends on Bnet and play customs with people that you could potentially meet IRL. It's a social thing, not a network thing.
If you stand next to my head, you can hear the ocean. - Day[9]
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
March 14 2012 13:16 GMT
#673
"coming Soon™"

Blizzard said it themselves. Personally, these upcoming changes is very welcoming for me and I cannot wait to see what will be added in the next patch.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Disconnect
Profile Joined September 2010
United States84 Posts
Last Edited: 2012-03-14 14:51:00
March 14 2012 14:49 GMT
#674
On March 13 2012 03:48 robih wrote:
i dont see anything to great about this??
except you can resize chatwindows to make it look like old wc3 chat



If they don't put you in a channel automatically and have that channel large by default they will still be just as empty as ever. What made channels seem so vibrant is that everyone was in them. There is no mention here of allowing us to mod channels and use commands. Still garbage.


Only feature mentioned that is of any consequence is the Open Lobbies view. Knowing Blizzard they still won't allow us to name our lobbies and it will be as garbage an implementation as chat channels were.


The IP thing is definitely not LAN.

This is just Blizzard throwing out some fluff to calm people down. Unfortunately a lot of people just seem to be satisfied with scraps.
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2012-03-14 14:54:36
March 14 2012 14:51 GMT
#675
On March 14 2012 13:55 ScythedBlade wrote:
I hope you guys realized that BNet 2.0 Team got entirely fired.

Here's another way to look at it: BNet 2.0 Team said "we can only do this and that" and Blizzard backed them behind it, not because of greed but because of what their team said. Obviously, it might've been BS and they might've been incompetent, and so now they fired BNet 2.0 team, hired a new crew, and will make a better one.

I hope this post gets more noticed.

P.S. ... maybe they should demote David Kim and hire a better balancer ...


gsl qualifier: 7 terran 7 zerg 7 protoss
where everyone see balance problems


biggest problem for me, i and alot people cry about no replay watch together and blizzard not even RESPOND when/if they plan to make it ... and at the end they give us shit replay share like an upload site already have instead of rep watching together ... it even worked in broodwar 10 years ago ...
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 14 2012 14:53 GMT
#676
On March 14 2012 21:23 bouhko wrote:
Show nested quote +
On March 14 2012 21:16 -Archangel- wrote:
On March 14 2012 19:44 Grovbolle wrote:
On March 14 2012 19:39 -Archangel- wrote:
On March 14 2012 18:47 figq wrote:
Apparently some people misinterpreted this part as indication for LAN-like support:
We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you.
But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet.

While it will not be LAN in a classical sense I think it will in all important matters function like that. It will probably only use Bnet to find games and for authorisation but will probably use local connection to exchange data needed for the match to play out. It will for sure reduce lag and increase stability. Only total internet loss might now create problems for tournaments


A big assumption you make

The only logical one. What do you think this feature will be used for that current battlenet does not already provide?

Well, considering Blizzard's post is talking about social & communication, this will be used just for that : Play with people near you. So if you're playing on your university campus, you will be able to play against other students, which is nice for the social part of the game ("hey, I played against him last night, blabla").

Let me quote Blizzard's post :
Show nested quote +

We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you


Really, I see 0 clue that they will change anything to their network code with this. I really want LAN support, but I'd be VERY surprised if this was coming with this change.

You can already play against people from your office/dorm/whatever through custom games. And if you think they will change ladder so you can play only against "local" people or even with greater chance to play against local people you are smoking something strong.

No, this feature can only grant improved networking protocols for local people to provide something new.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
Last Edited: 2012-03-14 15:00:59
March 14 2012 14:54 GMT
#677
Honestly, I wish they would just take care of balance before this stuff.... I guess its good to have them still actively working on the game though.

On March 14 2012 23:51 CoR wrote:
Show nested quote +
On March 14 2012 13:55 ScythedBlade wrote:
I hope you guys realized that BNet 2.0 Team got entirely fired.

Here's another way to look at it: BNet 2.0 Team said "we can only do this and that" and Blizzard backed them behind it, not because of greed but because of what their team said. Obviously, it might've been BS and they might've been incompetent, and so now they fired BNet 2.0 team, hired a new crew, and will make a better one.

I hope this post gets more noticed.

P.S. ... maybe they should demote David Kim and hire a better balancer ...


gsl qualifier: 7 terran 7 zerg 7 protoss
where everyone see balance problems


Just becuase the races are properly dispersed in GSL this season does not in any way reflect balance. One race should not require a 10th of the micro that another does and maybe the best players in the world are all zergs or terrans, who knows with the imbalance that still exists in the game. Besides, a population size of 21 is really not a good sample to compare balance with.

Again though, I know that lots of these issues have been being complained about for a while now though so Its def nice to see them implement it. We can only hope that they will listen to some balance critiquing soon!
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 14 2012 15:43 GMT
#678
On March 13 2012 03:33 Noocta wrote:
Holy shit.


This is the correct response.

I'm so excited for the LAN they mention. It's literally the only thing I read about
Life's good :D
Karawasa
Profile Joined July 2011
United States58 Posts
March 14 2012 15:57 GMT
#679
On March 14 2012 13:55 ScythedBlade wrote:
I hope you guys realized that BNet 2.0 Team got entirely fired.


Really? That would regain a lot of the respect I lost for Blizzard because of SC2.

On March 14 2012 14:46 Ballistixz wrote:
hiring a new team for Bnet was probably the best decision they have ever made since the release of SC2.


If that's true, I concur.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
March 14 2012 15:58 GMT
#680
On March 15 2012 00:43 MaV_gGSC wrote:
Show nested quote +
On March 13 2012 03:33 Noocta wrote:
Holy shit.


This is the correct response.

I'm so excited for the LAN they mention. It's literally the only thing I read about


I agree with many before me; calling the proposed changes "LAN" is highly presumptuous.
twitch.tv/duttroach
Prev 1 32 33 34 35 36 40 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 2
CranKy Ducklings164
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 175
ProTech157
WinterStarcraft96
EnDerr 14
StarCraft: Brood War
Rain 2713
GuemChi 1808
Light 161
Bale 44
firebathero 0
Dota 2
monkeys_forever597
NeuroSwarm179
LuMiX1
Counter-Strike
taco 499
minikerr123
Super Smash Bros
hungrybox612
Mew2King125
Other Games
Day[9].tv1398
JimRising 201
C9.Mang0153
Livibee114
Maynarde108
ViBE74
Organizations
Other Games
BasetradeTV35
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 101
• davetesta27
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21796
League of Legends
• Lourlo458
• Stunt393
Other Games
• Day9tv1398
Upcoming Events
The PondCast
7h 40m
Replay Cast
21h 40m
Escore
1d 7h
IntoTheTV X SOOP
1d 8h
Korean StarCraft League
1d 23h
GSL
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
3 days
Afreeca Starleague
4 days
[ Show More ]
GSL
5 days
PiGosaur Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.