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I hope you guys realized that BNet 2.0 Team got entirely fired.
Here's another way to look at it: BNet 2.0 Team said "we can only do this and that" and Blizzard backed them behind it, not because of greed but because of what their team said. Obviously, it might've been BS and they might've been incompetent, and so now they fired BNet 2.0 team, hired a new crew, and will make a better one.
I hope this post gets more noticed.
P.S. ... maybe they should demote David Kim and hire a better balancer ...
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hiring a new team for Bnet was probably the best decision they have ever made since the release of SC2.
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Apparently some people misinterpreted this part as indication for LAN-like support:
We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you. But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet.
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Canada1256 Posts
This might actually bring me back into Sc2, promised myself I would not buy Hots until Bnet got improved :D
and multiplayer won't work if battle.net is down or if there's no Internet.
Bnet rarely goes down if ever, I think this will work to help some of the lag during games, not lan but it's better than nothing.
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On March 14 2012 04:33 Wildmoon wrote:Show nested quote +On March 13 2012 03:55 Chill wrote: Doesn't seem that big to me... You can resize chat windows to be like BNet 1.0 and they made the join game system like BNet 1.0... lol. Basically, BNet 1.0 superior in every way? :D BNet 1.0 doesn't have Matchmaking system.:D
Didn't WC3 have ladder?
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On March 14 2012 18:47 figq wrote:Apparently some people misinterpreted this part as indication for LAN-like support: Show nested quote +We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you. But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet. While it will not be LAN in a classical sense I think it will in all important matters function like that. It will probably only use Bnet to find games and for authorisation but will probably use local connection to exchange data needed for the match to play out. It will for sure reduce lag and increase stability. Only total internet loss might now create problems for tournaments
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On March 14 2012 19:39 -Archangel- wrote:Show nested quote +On March 14 2012 18:47 figq wrote:Apparently some people misinterpreted this part as indication for LAN-like support: We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you. But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet. While it will not be LAN in a classical sense I think it will in all important matters function like that. It will probably only use Bnet to find games and for authorisation but will probably use local connection to exchange data needed for the match to play out. It will for sure reduce lag and increase stability. Only total internet loss might now create problems for tournaments
A big assumption you make
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On March 14 2012 13:55 ScythedBlade wrote: I hope you guys realized that BNet 2.0 Team got entirely fired.
Here's another way to look at it: BNet 2.0 Team said "we can only do this and that" and Blizzard backed them behind it, not because of greed but because of what their team said. Obviously, it might've been BS and they might've been incompetent, and so now they fired BNet 2.0 team, hired a new crew, and will make a better one.
I hope this post gets more noticed.
P.S. ... maybe they should demote David Kim and hire a better balancer ...
Do you have any source for this?
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On March 14 2012 19:44 Grovbolle wrote:Show nested quote +On March 14 2012 19:39 -Archangel- wrote:On March 14 2012 18:47 figq wrote:Apparently some people misinterpreted this part as indication for LAN-like support: We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you. But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet. While it will not be LAN in a classical sense I think it will in all important matters function like that. It will probably only use Bnet to find games and for authorisation but will probably use local connection to exchange data needed for the match to play out. It will for sure reduce lag and increase stability. Only total internet loss might now create problems for tournaments A big assumption you make The only logical one. What do you think this feature will be used for that current battlenet does not already provide?
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On March 14 2012 21:16 -Archangel- wrote:Show nested quote +On March 14 2012 19:44 Grovbolle wrote:On March 14 2012 19:39 -Archangel- wrote:On March 14 2012 18:47 figq wrote:Apparently some people misinterpreted this part as indication for LAN-like support: We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you. But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet. While it will not be LAN in a classical sense I think it will in all important matters function like that. It will probably only use Bnet to find games and for authorisation but will probably use local connection to exchange data needed for the match to play out. It will for sure reduce lag and increase stability. Only total internet loss might now create problems for tournaments A big assumption you make The only logical one. What do you think this feature will be used for that current battlenet does not already provide? Well, considering Blizzard's post is talking about social & communication, this will be used just for that : Play with people near you. So if you're playing on your university campus, you will be able to play against other students, which is nice for the social part of the game ("hey, I played against him last night, blabla").
Let me quote Blizzard's post :
We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you
Really, I see 0 clue that they will change anything to their network code with this. I really want LAN support, but I'd be VERY surprised if this was coming with this change.
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On March 14 2012 19:46 Tofugrinder wrote:Show nested quote +On March 14 2012 13:55 ScythedBlade wrote: I hope you guys realized that BNet 2.0 Team got entirely fired.
Here's another way to look at it: BNet 2.0 Team said "we can only do this and that" and Blizzard backed them behind it, not because of greed but because of what their team said. Obviously, it might've been BS and they might've been incompetent, and so now they fired BNet 2.0 team, hired a new crew, and will make a better one.
I hope this post gets more noticed.
P.S. ... maybe they should demote David Kim and hire a better balancer ... Do you have any source for this?
yes his ass...he is just making stuff up based on the fired people @blizzard and the upcoming changes with bnet.
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+ Show Spoiler +On March 14 2012 19:22 Esoterikk wrote:This might actually bring me back into Sc2, promised myself I would not buy Hots until Bnet got improved :D Bnet rarely goes down if ever, I think this will work to help some of the lag during games, not lan but it's better than nothing. On March 14 2012 19:39 -Archangel- wrote:Show nested quote +On March 14 2012 18:47 figq wrote:Apparently some people misinterpreted this part as indication for LAN-like support: We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you. But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet. While it will not be LAN in a classical sense I think it will in all important matters function like that. It will probably only use Bnet to find games and for authorisation but will probably use local connection to exchange data needed for the match to play out. It will for sure reduce lag and increase stability. Only total internet loss might now create problems for tournaments ^ Both of you, and many others, seem to assume that this implies some form of direct connection between the players, but that would have been explained otherwise if it was being implemented. The whole code of SC2 is organized to depend on server and in Blizzcon they used that to justify the lack of any plans for anything LAN-like.
This feature doesn't change anything about the connection. Even if you two are in the same room, it's still A-> Bnet -> B -> Bnet -> A, as it is now. So no, no lag will be fixed by that. Its only purpose is to be easier for local communities to find friends on Bnet and play customs with people that you could potentially meet IRL. It's a social thing, not a network thing.
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"coming Soon™" 
Blizzard said it themselves. Personally, these upcoming changes is very welcoming for me and I cannot wait to see what will be added in the next patch.
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On March 13 2012 03:48 robih wrote: i dont see anything to great about this?? except you can resize chatwindows to make it look like old wc3 chat
If they don't put you in a channel automatically and have that channel large by default they will still be just as empty as ever. What made channels seem so vibrant is that everyone was in them. There is no mention here of allowing us to mod channels and use commands. Still garbage.
Only feature mentioned that is of any consequence is the Open Lobbies view. Knowing Blizzard they still won't allow us to name our lobbies and it will be as garbage an implementation as chat channels were.
The IP thing is definitely not LAN.
This is just Blizzard throwing out some fluff to calm people down. Unfortunately a lot of people just seem to be satisfied with scraps.
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On March 14 2012 13:55 ScythedBlade wrote: I hope you guys realized that BNet 2.0 Team got entirely fired.
Here's another way to look at it: BNet 2.0 Team said "we can only do this and that" and Blizzard backed them behind it, not because of greed but because of what their team said. Obviously, it might've been BS and they might've been incompetent, and so now they fired BNet 2.0 team, hired a new crew, and will make a better one.
I hope this post gets more noticed.
P.S. ... maybe they should demote David Kim and hire a better balancer ...
gsl qualifier: 7 terran 7 zerg 7 protoss where everyone see balance problems
biggest problem for me, i and alot people cry about no replay watch together and blizzard not even RESPOND when/if they plan to make it ... and at the end they give us shit replay share like an upload site already have instead of rep watching together ... it even worked in broodwar 10 years ago ...
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On March 14 2012 21:23 bouhko wrote:Show nested quote +On March 14 2012 21:16 -Archangel- wrote:On March 14 2012 19:44 Grovbolle wrote:On March 14 2012 19:39 -Archangel- wrote:On March 14 2012 18:47 figq wrote:Apparently some people misinterpreted this part as indication for LAN-like support: We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you. But it only means that you would be able to find players that are physically close to your location, and make customs with them - however, the connection would still be through battle.net, not through direct peer-to-peer, so it really has nothing in common with LAN. The latency will be the same as always, and multiplayer won't work if battle.net is down or if there's no Internet. While it will not be LAN in a classical sense I think it will in all important matters function like that. It will probably only use Bnet to find games and for authorisation but will probably use local connection to exchange data needed for the match to play out. It will for sure reduce lag and increase stability. Only total internet loss might now create problems for tournaments A big assumption you make The only logical one. What do you think this feature will be used for that current battlenet does not already provide? Well, considering Blizzard's post is talking about social & communication, this will be used just for that : Play with people near you. So if you're playing on your university campus, you will be able to play against other students, which is nice for the social part of the game ("hey, I played against him last night, blabla"). Let me quote Blizzard's post : Show nested quote + We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you
Really, I see 0 clue that they will change anything to their network code with this. I really want LAN support, but I'd be VERY surprised if this was coming with this change. You can already play against people from your office/dorm/whatever through custom games. And if you think they will change ladder so you can play only against "local" people or even with greater chance to play against local people you are smoking something strong.
No, this feature can only grant improved networking protocols for local people to provide something new.
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Honestly, I wish they would just take care of balance before this stuff.... I guess its good to have them still actively working on the game though.
On March 14 2012 23:51 CoR wrote:Show nested quote +On March 14 2012 13:55 ScythedBlade wrote: I hope you guys realized that BNet 2.0 Team got entirely fired.
Here's another way to look at it: BNet 2.0 Team said "we can only do this and that" and Blizzard backed them behind it, not because of greed but because of what their team said. Obviously, it might've been BS and they might've been incompetent, and so now they fired BNet 2.0 team, hired a new crew, and will make a better one.
I hope this post gets more noticed.
P.S. ... maybe they should demote David Kim and hire a better balancer ... gsl qualifier: 7 terran 7 zerg 7 protoss where everyone see balance problems
Just becuase the races are properly dispersed in GSL this season does not in any way reflect balance. One race should not require a 10th of the micro that another does and maybe the best players in the world are all zergs or terrans, who knows with the imbalance that still exists in the game. Besides, a population size of 21 is really not a good sample to compare balance with.
Again though, I know that lots of these issues have been being complained about for a while now though so Its def nice to see them implement it. We can only hope that they will listen to some balance critiquing soon!
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On March 13 2012 03:33 Noocta wrote: Holy shit.
This is the correct response.
I'm so excited for the LAN they mention. It's literally the only thing I read about
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On March 14 2012 13:55 ScythedBlade wrote: I hope you guys realized that BNet 2.0 Team got entirely fired.
Really? That would regain a lot of the respect I lost for Blizzard because of SC2.
On March 14 2012 14:46 Ballistixz wrote: hiring a new team for Bnet was probably the best decision they have ever made since the release of SC2.
If that's true, I concur.
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On March 15 2012 00:43 MaV_gGSC wrote:This is the correct response. I'm so excited for the LAN they mention. It's literally the only thing I read about
I agree with many before me; calling the proposed changes "LAN" is highly presumptuous.
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