• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:24
CEST 00:24
KST 07:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1764 users

[Trick] Hold position workers - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
snively
Profile Blog Joined August 2011
United States1159 Posts
February 22 2012 20:59 GMT
#21
http://www.teamliquid.net/forum/viewmessage.php?topic_id=214757
#600 and 601 are about this, but using it on one of your own workers is rather clever I'd say
My religion is Starcraft
CrY.
Profile Joined July 2010
Japan97 Posts
Last Edited: 2012-02-22 21:04:00
February 22 2012 21:00 GMT
#22
Haha OP trying to share an observation with the friendly community of TL and everyone rapes him..

It's easy to see that yeah, people do the hold position trick if there's a UNIT that is AUTO ATTACKING (IE marine) to protect the marine; however, as the OP suggests, it's never done if there's just probes..a lot of times i just right click them to my natural using camera keys but then i get scared 2 banes are gonna kill 40 scv in 1 second..

So kudos OP for your subtle take on this "trick", thanks for the consideration of the community. Shame on you posters for your blatantly inconsiderate connotations..

Edit: not all bad, but you obviously know who I'm talking about and it's just rude. If you know it, cool, but why feel the need to make negative posts insinuating the OP is doing something that offends you or something.
gh0un
Profile Joined March 2011
601 Posts
February 22 2012 21:00 GMT
#23
Widely known fact and has been abused numerous times (one way or another) to prevent lings from doing any damage whatsoever (regardless of how many lings attack).

Even if the zerg tries to counteract this by using the hold position on his zerglings himself, he will do considerably less damage, and is one of the reasons why zerg runbys do little to no damage to anyone that has decent understanding of unit AI (not every pro is aware of this, otherwise i wouldnt be facepalming every now and then when i watch a really good player fail at minimizing ling runby damage into his mineral line),

Its just a matter of time until everyone finally starts using this to decrease damage taken from lings, at which point ling runbys will be useless.
An 8 man marine drop can kill an entire mineral line in a matter of seconds, while a huge army of zerglings cant take out remotely as much (even if given more time) if the opponent abuses unit AI with hold position (and smart positioning of workers), which imo is a huge imbalance in the game.
Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2012-02-22 21:02:40
February 22 2012 21:01 GMT
#24

Wrong.

Some of ya'll need to read the OP more clearly or something.
Don't you rage when you lose too? -FruitDealer
Kaleidos
Profile Joined October 2010
Italy172 Posts
February 22 2012 21:02 GMT
#25
This could be hellpful in early pools zvz's scenarios. While forcing the attacker to hold position, the defender can more easily try to mineral walk and get a surround on the lings since they lose accelaration.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-02-22 21:05:46
February 22 2012 21:02 GMT
#26
Cool man I like it. I think application for this would be later in the game right, as a reaction to speedling runby? When Zerg has a lot more going on than he does in the first minutes of the game.

Edit: If it's not new to you, congratulations, no need to post since you know it already and you get +1 internets. I know about worker and combat ai, but this is a specific implementation of it in a realistic scenario, and that's something I haven't thought about before because I don't have much time to. Thanks for posting Geiko
Knowing is half the battle... the other half is lasers.
Berailfor
Profile Joined January 2012
441 Posts
February 22 2012 21:02 GMT
#27
Never thought of being able to do it on a worker. That's so awesome!!! Definitely a good find and thread worthy thanks man!
sVnteen
Profile Joined January 2011
Germany2238 Posts
February 22 2012 21:05 GMT
#28
On February 23 2012 05:42 barrykp wrote:
Sounds interesting. Have you tried it against a 6pool or anything like that?

why would you do that vs 6 pool?

you need to stack the probes vs a 6pool if you do hold position zerg can just rightclick and kill all of them....
MY LIFE STARTS NOW ♥
Geiko
Profile Blog Joined June 2010
France1959 Posts
February 22 2012 21:06 GMT
#29
On February 23 2012 06:02 tehemperorer wrote:
Cool man I like it. I think application for this would be later in the game right, as a reaction to speedling runby? When Zerg has a lot more going on than he does in the first minutes of the game.

Edit: If it's not new to you, congratulations, no need to post since you know it already and you get +1 internets. I know about worker and combat ai, but this is a specific implementation of it in a realistic scenario, and that's something I haven't thought about before because I don't have much time to. Thanks for posting Geiko


yes this is trick is not for early game scenarios because against early lings you usually need to attack with your workers or do some type of micro other than just stalling for time.
geiko.813 (EU)
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
February 22 2012 21:07 GMT
#30
clever
"come korea next time... FXO house... 10 korean, 10 korean"
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 22 2012 21:07 GMT
#31
On February 23 2012 06:05 sVnteen wrote:
Show nested quote +
On February 23 2012 05:42 barrykp wrote:
Sounds interesting. Have you tried it against a 6pool or anything like that?

why would you do that vs 6 pool?

you need to stack the probes vs a 6pool if you do hold position zerg can just rightclick and kill all of them....

He didn't comprehend the post and think deeper about what is happening. Ignore it.
Knowing is half the battle... the other half is lasers.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 22 2012 21:08 GMT
#32
On February 23 2012 06:06 Geiko wrote:
Show nested quote +
On February 23 2012 06:02 tehemperorer wrote:
Cool man I like it. I think application for this would be later in the game right, as a reaction to speedling runby? When Zerg has a lot more going on than he does in the first minutes of the game.

Edit: If it's not new to you, congratulations, no need to post since you know it already and you get +1 internets. I know about worker and combat ai, but this is a specific implementation of it in a realistic scenario, and that's something I haven't thought about before because I don't have much time to. Thanks for posting Geiko


yes this is trick is not for early game scenarios because against early lings you usually need to attack with your workers or do some type of micro other than just stalling for time.

Right or if u FFE vs early pool there will be a cannon in your mineral line as a response and the lings will ignore the workers anyway and go for the cannon, which goes back to what you state "everyone knows to hp their workers to surround their cannons"
Knowing is half the battle... the other half is lasers.
skatbone
Profile Joined August 2010
United States1005 Posts
February 22 2012 21:10 GMT
#33
On February 23 2012 06:00 CrY. wrote:
Haha OP trying to share an observation with the friendly community of TL and everyone rapes him..

It's easy to see that yeah, people do the hold position trick if there's a UNIT that is AUTO ATTACKING (IE marine) to protect the marine; however, as the OP suggests, it's never done if there's just probes..a lot of times i just right click them to my natural using camera keys but then i get scared 2 banes are gonna kill 40 scv in 1 second..

So kudos OP for your subtle take on this "trick", thanks for the consideration of the community. Shame on you posters for your blatantly inconsiderate connotations..

Edit: not all bad, but you obviously know who I'm talking about and it's just rude. If you know it, cool, but why feel the need to make negative posts insinuating the OP is doing something that offends you or something.


Well stated. Thanks for this take, Geiko. Given your contributions to TL I would assume that people would at least read the specifics of your OP before dismissing it as the same old worker-hold-position. I look forward to giving this a try.
Mercurial#1193
chestnutcc
Profile Joined July 2011
India429 Posts
February 22 2012 21:10 GMT
#34
Nice post OP. To the people saying hold position negates this: you'll are ignorant. The surface area on the probes is greatly minimized and a maximum of 2-3 lings alone can attack the probe ball in a mineral line. The OP demonstrates hold position micro for the zerglings in his video, showing how minimal the damage turns out to be. Get nydused? Ling runby? Heres a quick method to cut losses while forcing the zerg to micro instead of dancing his lings about. The basic idea may be well known, but there are many examples of pro games where they do not actually do this.
Tal0n
Profile Joined April 2010
United States175 Posts
February 22 2012 21:11 GMT
#35
thats sick lol. prolly wont work all that well until later in the game when you have 20 probes on your minerals, though.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
February 22 2012 21:11 GMT
#36
Quite interesting, not sure how useable it is though.
4th August 2012...Never forget.....
lSasquatchl
Profile Joined February 2011
United States309 Posts
Last Edited: 2012-02-22 21:38:55
February 22 2012 21:13 GMT
#37
Wow thats pretty clever, if you could do it fast enough it would make ling run by way less effective while you warp in some units to deal with it.

I think half these people didn't read the OP, watched the video and responded according. I've done something simliar to this with a zlot at my choke before while getting 6 pooled, although not quite the same thing and not nearly as clever.
chestnutcc
Profile Joined July 2011
India429 Posts
Last Edited: 2012-02-22 21:17:49
February 22 2012 21:13 GMT
#38
edit: misread post
Geiko
Profile Blog Joined June 2010
France1959 Posts
February 22 2012 21:36 GMT
#39
Lol, I'm still not getting whether people already knew about this, or just didn't read the OP
geiko.813 (EU)
darkcloud8282
Profile Joined December 2010
Canada776 Posts
February 22 2012 21:38 GMT
#40
I thought everyone does hold position with their lings?
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group D
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
ZZZero.O346
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 259
ProTech151
ROOTCatZ 86
StarCraft: Brood War
ZZZero.O 346
Artosis 279
Britney 278
NaDa 22
Dota 2
monkeys_forever492
League of Legends
JimRising 416
Super Smash Bros
Mew2King99
Heroes of the Storm
Khaldor278
Other Games
gofns17575
summit1g11684
tarik_tv8279
Grubby2940
FrodaN836
Pyrionflax146
Organizations
Other Games
gamesdonequick904
BasetradeTV432
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 46
• Hupsaiya 27
• Adnapsc2 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4766
Other Games
• imaqtpie1309
• WagamamaTV154
Upcoming Events
Replay Cast
1h 37m
Replay Cast
10h 37m
Wardi Open
11h 37m
Afreeca Starleague
11h 37m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
17h 37m
RSL Revival
1d 3h
GSL
1d 9h
Afreeca Starleague
1d 11h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 12h
RSL Revival
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.