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[Trick] Hold position workers

Forum Index > SC2 General
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Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2012-02-23 10:48:51
February 22 2012 20:39 GMT
#1
DISCLAIMER : This is NOT about holding workers around a marine or some other attacking unit. This is about the fact that the trick also works with nothing but workers (which is not a widely known fact)

Hey TL,

All of you guys know that you can hold position your workers around a cannon or a stalker (or any ranged unit) in your mineral line to screw up with the AI when your opponent does a ling run-by (see thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=163938).

However, I realized that this also works with melee units, and more importantly, with a worker itself. This means that if you spot a speedling army heading for your mineral line, and your army is out of position, you can stall for time using the hold position trick on one of your own probes.

  • 1. Box all your workers
  • 2. Right click on a worker in the middle
  • 3. Press h
  • 4. Without moving your mouse select the probe (left click)
  • 5. a-move it somewhere


This can actually be done in less then 2 seconds pretty easily. The zerg then has to use the zergling hold position to try to kill some of your workers which requires 100% of his attention/APM.
On February 23 2012 06:43 Liquid`NonY wrote:
Show nested quote +
On February 23 2012 06:38 darkcloud8282 wrote:
I thought everyone does hold position with their lings?

hold position with lings is effective only if there's a good spread of lings through the mineral line. but when this maneuver is done by the defender, there are only 3-4 workers exposed to 3-4 lings. and when those die, zerg has to move forward and hold position again.


So while zergs usually a-move their speedlings in your minerals while they are doing something else and you have to defend it, this forces them to focus on their run-by and buys you some precious seconds to defend.

http://www.youtube.com/watch?v=A5SRe1QCcvc&feature=youtu.be


Not really ground-breaking, but since I've literally seen no one do this, I thought it deserved a thread

edit: Husky made a video after i posted this, maybe he can explain better then me... (no credits for me makes me sad though )

http://www.youtube.com/watch?v=4ooNh6_nKd4&feature=g-all-u&context=G25f7c43FAAAAAAAAAAA



geiko.813 (EU)
barrykp
Profile Joined August 2010
Ireland174 Posts
February 22 2012 20:42 GMT
#2
Sounds interesting. Have you tried it against a 6pool or anything like that?
Lecture me some more on how to play please; I need help.
grush57
Profile Joined March 2011
Korea (South)2582 Posts
February 22 2012 20:43 GMT
#3
Cool, gonna have to try this.
"Every thing is either simply awful or awfully simple." | "Weaklings can't pick... their way of death."
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
February 22 2012 20:45 GMT
#4
Thought this was widely known already
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Paljas
Profile Joined October 2011
Germany6926 Posts
February 22 2012 20:47 GMT
#5
cool, thanks for sharing
TL+ Member
Lumi
Profile Blog Joined August 2009
United States1612 Posts
Last Edited: 2012-02-22 20:49:53
February 22 2012 20:48 GMT
#6
This is pretty bad honestly \: People at least look at their lings. You don't need to use any tricks to beat people who send their units somewhere and don't look at them at least once. Stopping mining like that is pretty bad and you're going to lose workers until you get actual units there regardless. Kudos to the effort but I can't see an instance when I would ever do this. It relies completely on your opponent being an idiot and you're just spreading your legs for the players who actually look at what's going on there, instead of doing what you can to respond properly to them.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
HaeHei
Profile Blog Joined October 2010
United Kingdom162 Posts
February 22 2012 20:48 GMT
#7
On February 23 2012 05:45 MooMooMugi wrote:
Thought this was widely known already


same
Humans are weak. For every cure found, another disease is uncovered. It's a game of chase.
HaeHei
Profile Blog Joined October 2010
United Kingdom162 Posts
Last Edited: 2012-02-22 20:50:20
February 22 2012 20:49 GMT
#8
On February 23 2012 05:48 Lumi wrote:
This is pretty bad honestly \: People at least look at their lings. You don't need to use any tricks to beat people who send their units somewhere and don't look at them at least once. Stopping mining like that is pretty bad and you're going to lose workers until you get actual units there regardless. Kudos to the effort but I can't see an instance when I would ever do this.


u could use this to protect your queen and let the queen deal dmg this is just one of the many instances you could be using it this...

EDIT: or you can do this around a spine
Humans are weak. For every cure found, another disease is uncovered. It's a game of chase.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
Last Edited: 2012-02-22 20:52:15
February 22 2012 20:51 GMT
#9
On February 23 2012 05:49 HaeHei wrote:
Show nested quote +
On February 23 2012 05:48 Lumi wrote:
This is pretty bad honestly \: People at least look at their lings. You don't need to use any tricks to beat people who send their units somewhere and don't look at them at least once. Stopping mining like that is pretty bad and you're going to lose workers until you get actual units there regardless. Kudos to the effort but I can't see an instance when I would ever do this.


u could use this to protect your queen and let the queen deal dmg this is just one of the many instances you could be using it this...


Yeah sure like any idea in SC2 there are some "Coulds" but you could, and most often will simply be saying hey I'm here and I'm not running away, please own me. And it's pretty common se nse that you can surround static D so that you can put walls around static D so that it can't be hit by melee.. using workers to that effect is within the same concept.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
HaeHei
Profile Blog Joined October 2010
United Kingdom162 Posts
February 22 2012 20:51 GMT
#10
On February 23 2012 05:51 Lumi wrote:
Show nested quote +
On February 23 2012 05:49 HaeHei wrote:
On February 23 2012 05:48 Lumi wrote:
This is pretty bad honestly \: People at least look at their lings. You don't need to use any tricks to beat people who send their units somewhere and don't look at them at least once. Stopping mining like that is pretty bad and you're going to lose workers until you get actual units there regardless. Kudos to the effort but I can't see an instance when I would ever do this.


u could use this to protect your queen and let the queen deal dmg this is just one of the many instances you could be using it this...


Yeah sure like any idea in SC2 there are some "Coulds" but you could, and most often will simply be saying hey I'm here and I'm not running away, please own me.


what are you talking about?
Humans are weak. For every cure found, another disease is uncovered. It's a game of chase.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
February 22 2012 20:52 GMT
#11
It's a cute trick although not new really, maybe good to know for the newer players.
Flying, sOs, free, Light, Soulkey & ZerO
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
February 22 2012 20:52 GMT
#12
I do this all the time, especially good XvZ when there is a sixpool. That marine behind the worker wall gets 6 kills and it's BAM BAM over.

gg.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2012-02-22 20:54:49
February 22 2012 20:53 GMT
#13
On February 23 2012 05:48 Lumi wrote:
This is pretty bad honestly \: People at least look at their lings. You don't need to use any tricks to beat people who send their units somewhere and don't look at them at least once. Stopping mining like that is pretty bad and you're going to lose workers until you get actual units there regardless. Kudos to the effort but I can't see an instance when I would ever do this. It relies completely on your opponent being an idiot and you're just spreading your legs for the players who actually look at what's going on there, instead of doing what you can to respond properly to them.


You're not getting the idea.

You are caught off guard by a ling run-by. What do you do ? Pull back your units to your nexus, warp in some units if you can and then run your probes around waiting.

With this trick, you can do the exact same thing, except your probes won't die as quickly while your army gets there.

I'm not saying you can do it and then your workers are safe for the rest of the game ^^

Also, I said in the OP, this is nothing new with ranged units and hold position workers, the little trick here is that you can do it even if you don't have any units nearby.
geiko.813 (EU)
eNtitY~
Profile Joined January 2007
United States1293 Posts
Last Edited: 2012-02-22 20:53:41
February 22 2012 20:53 GMT
#14
How is this new to anyone to just didn't buy the game? This has been done in so many competitive matches and has been known forever...
http://www.starcraftdream.com
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
February 22 2012 20:54 GMT
#15
On February 23 2012 05:53 eNtitY~ wrote:
How is this new to anyone to just didn't buy the game? This has been done in so many competitive matches and has been known forever...

It's not >.<
Cosmos
Profile Joined March 2010
Belgium1077 Posts
February 22 2012 20:55 GMT
#16
MarineKing used it vs Ace when he made a 1rax expand vs 2gate proxied into marineking's base. He managed to defeat Ace using it perfectly.
http://www.twitch.tv/becosmos
deber459
Profile Joined December 2011
United States37 Posts
February 22 2012 20:55 GMT
#17
this isn't anything new. People do this to surround there bunkers too.
HaeHei
Profile Blog Joined October 2010
United Kingdom162 Posts
February 22 2012 20:56 GMT
#18
On February 23 2012 05:51 Lumi wrote:
Show nested quote +
On February 23 2012 05:49 HaeHei wrote:
On February 23 2012 05:48 Lumi wrote:
This is pretty bad honestly \: People at least look at their lings. You don't need to use any tricks to beat people who send their units somewhere and don't look at them at least once. Stopping mining like that is pretty bad and you're going to lose workers until you get actual units there regardless. Kudos to the effort but I can't see an instance when I would ever do this.


u could use this to protect your queen and let the queen deal dmg this is just one of the many instances you could be using it this...


Yeah sure like any idea in SC2 there are some "Coulds" but you could, and most often will simply be saying hey I'm here and I'm not running away, please own me. And it's pretty common se nse that you can surround static D so that you can put walls around static D so that it can't be hit by melee.. using workers to that effect is within the same concept.


you can hold position whatever you like not just workers its for instance it can be used to go into the mineral lines and hold position and and attack workers instead of A clicking they would attack the unit that is attacking them.

all in all. just saying.
Humans are weak. For every cure found, another disease is uncovered. It's a game of chase.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 22 2012 20:56 GMT
#19
1000 Tips thread ----->>
Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2012-02-22 21:00:16
February 22 2012 20:59 GMT
#20
On February 23 2012 05:53 eNtitY~ wrote:
How is this new to anyone to just didn't buy the game? This has been done in so many competitive matches and has been known forever...



It has not been widely known that melee units do this as well as ranged. I thought a unit had to actually attack somethign to get priority. But this shows they just have to be on an attack-move.
Don't you rage when you lose too? -FruitDealer
snively
Profile Blog Joined August 2011
United States1159 Posts
February 22 2012 20:59 GMT
#21
http://www.teamliquid.net/forum/viewmessage.php?topic_id=214757
#600 and 601 are about this, but using it on one of your own workers is rather clever I'd say
My religion is Starcraft
CrY.
Profile Joined July 2010
Japan97 Posts
Last Edited: 2012-02-22 21:04:00
February 22 2012 21:00 GMT
#22
Haha OP trying to share an observation with the friendly community of TL and everyone rapes him..

It's easy to see that yeah, people do the hold position trick if there's a UNIT that is AUTO ATTACKING (IE marine) to protect the marine; however, as the OP suggests, it's never done if there's just probes..a lot of times i just right click them to my natural using camera keys but then i get scared 2 banes are gonna kill 40 scv in 1 second..

So kudos OP for your subtle take on this "trick", thanks for the consideration of the community. Shame on you posters for your blatantly inconsiderate connotations..

Edit: not all bad, but you obviously know who I'm talking about and it's just rude. If you know it, cool, but why feel the need to make negative posts insinuating the OP is doing something that offends you or something.
gh0un
Profile Joined March 2011
601 Posts
February 22 2012 21:00 GMT
#23
Widely known fact and has been abused numerous times (one way or another) to prevent lings from doing any damage whatsoever (regardless of how many lings attack).

Even if the zerg tries to counteract this by using the hold position on his zerglings himself, he will do considerably less damage, and is one of the reasons why zerg runbys do little to no damage to anyone that has decent understanding of unit AI (not every pro is aware of this, otherwise i wouldnt be facepalming every now and then when i watch a really good player fail at minimizing ling runby damage into his mineral line),

Its just a matter of time until everyone finally starts using this to decrease damage taken from lings, at which point ling runbys will be useless.
An 8 man marine drop can kill an entire mineral line in a matter of seconds, while a huge army of zerglings cant take out remotely as much (even if given more time) if the opponent abuses unit AI with hold position (and smart positioning of workers), which imo is a huge imbalance in the game.
Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2012-02-22 21:02:40
February 22 2012 21:01 GMT
#24

Wrong.

Some of ya'll need to read the OP more clearly or something.
Don't you rage when you lose too? -FruitDealer
Kaleidos
Profile Joined October 2010
Italy172 Posts
February 22 2012 21:02 GMT
#25
This could be hellpful in early pools zvz's scenarios. While forcing the attacker to hold position, the defender can more easily try to mineral walk and get a surround on the lings since they lose accelaration.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-02-22 21:05:46
February 22 2012 21:02 GMT
#26
Cool man I like it. I think application for this would be later in the game right, as a reaction to speedling runby? When Zerg has a lot more going on than he does in the first minutes of the game.

Edit: If it's not new to you, congratulations, no need to post since you know it already and you get +1 internets. I know about worker and combat ai, but this is a specific implementation of it in a realistic scenario, and that's something I haven't thought about before because I don't have much time to. Thanks for posting Geiko
Knowing is half the battle... the other half is lasers.
Berailfor
Profile Joined January 2012
441 Posts
February 22 2012 21:02 GMT
#27
Never thought of being able to do it on a worker. That's so awesome!!! Definitely a good find and thread worthy thanks man!
sVnteen
Profile Joined January 2011
Germany2238 Posts
February 22 2012 21:05 GMT
#28
On February 23 2012 05:42 barrykp wrote:
Sounds interesting. Have you tried it against a 6pool or anything like that?

why would you do that vs 6 pool?

you need to stack the probes vs a 6pool if you do hold position zerg can just rightclick and kill all of them....
MY LIFE STARTS NOW ♥
Geiko
Profile Blog Joined June 2010
France1939 Posts
February 22 2012 21:06 GMT
#29
On February 23 2012 06:02 tehemperorer wrote:
Cool man I like it. I think application for this would be later in the game right, as a reaction to speedling runby? When Zerg has a lot more going on than he does in the first minutes of the game.

Edit: If it's not new to you, congratulations, no need to post since you know it already and you get +1 internets. I know about worker and combat ai, but this is a specific implementation of it in a realistic scenario, and that's something I haven't thought about before because I don't have much time to. Thanks for posting Geiko


yes this is trick is not for early game scenarios because against early lings you usually need to attack with your workers or do some type of micro other than just stalling for time.
geiko.813 (EU)
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
February 22 2012 21:07 GMT
#30
clever
"come korea next time... FXO house... 10 korean, 10 korean"
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 22 2012 21:07 GMT
#31
On February 23 2012 06:05 sVnteen wrote:
Show nested quote +
On February 23 2012 05:42 barrykp wrote:
Sounds interesting. Have you tried it against a 6pool or anything like that?

why would you do that vs 6 pool?

you need to stack the probes vs a 6pool if you do hold position zerg can just rightclick and kill all of them....

He didn't comprehend the post and think deeper about what is happening. Ignore it.
Knowing is half the battle... the other half is lasers.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 22 2012 21:08 GMT
#32
On February 23 2012 06:06 Geiko wrote:
Show nested quote +
On February 23 2012 06:02 tehemperorer wrote:
Cool man I like it. I think application for this would be later in the game right, as a reaction to speedling runby? When Zerg has a lot more going on than he does in the first minutes of the game.

Edit: If it's not new to you, congratulations, no need to post since you know it already and you get +1 internets. I know about worker and combat ai, but this is a specific implementation of it in a realistic scenario, and that's something I haven't thought about before because I don't have much time to. Thanks for posting Geiko


yes this is trick is not for early game scenarios because against early lings you usually need to attack with your workers or do some type of micro other than just stalling for time.

Right or if u FFE vs early pool there will be a cannon in your mineral line as a response and the lings will ignore the workers anyway and go for the cannon, which goes back to what you state "everyone knows to hp their workers to surround their cannons"
Knowing is half the battle... the other half is lasers.
skatbone
Profile Joined August 2010
United States1005 Posts
February 22 2012 21:10 GMT
#33
On February 23 2012 06:00 CrY. wrote:
Haha OP trying to share an observation with the friendly community of TL and everyone rapes him..

It's easy to see that yeah, people do the hold position trick if there's a UNIT that is AUTO ATTACKING (IE marine) to protect the marine; however, as the OP suggests, it's never done if there's just probes..a lot of times i just right click them to my natural using camera keys but then i get scared 2 banes are gonna kill 40 scv in 1 second..

So kudos OP for your subtle take on this "trick", thanks for the consideration of the community. Shame on you posters for your blatantly inconsiderate connotations..

Edit: not all bad, but you obviously know who I'm talking about and it's just rude. If you know it, cool, but why feel the need to make negative posts insinuating the OP is doing something that offends you or something.


Well stated. Thanks for this take, Geiko. Given your contributions to TL I would assume that people would at least read the specifics of your OP before dismissing it as the same old worker-hold-position. I look forward to giving this a try.
Mercurial#1193
chestnutcc
Profile Joined July 2011
India429 Posts
February 22 2012 21:10 GMT
#34
Nice post OP. To the people saying hold position negates this: you'll are ignorant. The surface area on the probes is greatly minimized and a maximum of 2-3 lings alone can attack the probe ball in a mineral line. The OP demonstrates hold position micro for the zerglings in his video, showing how minimal the damage turns out to be. Get nydused? Ling runby? Heres a quick method to cut losses while forcing the zerg to micro instead of dancing his lings about. The basic idea may be well known, but there are many examples of pro games where they do not actually do this.
Tal0n
Profile Joined April 2010
United States175 Posts
February 22 2012 21:11 GMT
#35
thats sick lol. prolly wont work all that well until later in the game when you have 20 probes on your minerals, though.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
February 22 2012 21:11 GMT
#36
Quite interesting, not sure how useable it is though.
4th August 2012...Never forget.....
lSasquatchl
Profile Joined February 2011
United States309 Posts
Last Edited: 2012-02-22 21:38:55
February 22 2012 21:13 GMT
#37
Wow thats pretty clever, if you could do it fast enough it would make ling run by way less effective while you warp in some units to deal with it.

I think half these people didn't read the OP, watched the video and responded according. I've done something simliar to this with a zlot at my choke before while getting 6 pooled, although not quite the same thing and not nearly as clever.
chestnutcc
Profile Joined July 2011
India429 Posts
Last Edited: 2012-02-22 21:17:49
February 22 2012 21:13 GMT
#38
edit: misread post
Geiko
Profile Blog Joined June 2010
France1939 Posts
February 22 2012 21:36 GMT
#39
Lol, I'm still not getting whether people already knew about this, or just didn't read the OP
geiko.813 (EU)
darkcloud8282
Profile Joined December 2010
Canada776 Posts
February 22 2012 21:38 GMT
#40
I thought everyone does hold position with their lings?
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 22 2012 21:42 GMT
#41
Can someone elaborate on this method, I still don't understand. You select all the probes and group them, right click them all on a probe in the middle of the ball and hit 'H' (H probes), and then click that probe you right clicked on and have it A move somewhere (A move Probe). This makes the zerglings ignore the 'H' probes and only try to get to the 'Amove probe'?
TBone-
Profile Blog Joined November 2010
United States2309 Posts
February 22 2012 21:42 GMT
#42
Seems so simple but yet so brilliant.
Eve online FC, lover of all competition
NonY
Profile Blog Joined June 2007
8748 Posts
February 22 2012 21:43 GMT
#43
On February 23 2012 06:38 darkcloud8282 wrote:
I thought everyone does hold position with their lings?

hold position with lings is effective only if there's a good spread of lings through the mineral line. but when this maneuver is done by the defender, there are only 3-4 workers exposed to 3-4 lings. and when those die, zerg has to move forward and hold position again.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
bananaman533
Profile Joined June 2010
86 Posts
February 22 2012 21:44 GMT
#44
lol so many people are missing the point of the OP.
This is pretty sick Geiko! =D
oxxo
Profile Joined February 2010
988 Posts
February 22 2012 21:46 GMT
#45
Interesting find. Never realized it was the a-move command and not the actual attack that changes priorities.
burningPurple
Profile Joined May 2010
Norway76 Posts
February 22 2012 21:46 GMT
#46
On February 23 2012 05:53 eNtitY~ wrote:
How is this new to anyone to just didn't buy the game? This has been done in so many competitive matches and has been known forever...


I've been playing since beta and this is news to me ^_^

I also watch a ton of streams when I have the chance (which is every other month, since I can't watch stream when I'm at work and I'm working one month at a time, stupid shitty internets >_<) and I've actually never heard mention of this.

Thanks for sharing Geiko! =D
You must learn to allow patience and stillness to take over from anxiety and frantic activity... The good player is patient. He is observant, controlling his patience, and organizing his composure. When he sees an opportunity, he explodes.
Uncultured
Profile Joined September 2010
United States1340 Posts
February 22 2012 21:46 GMT
#47
On February 23 2012 06:42 Salv wrote:
Can someone elaborate on this method, I still don't understand. You select all the probes and group them, right click them all on a probe in the middle of the ball and hit 'H' (H probes), and then click that probe you right clicked on and have it A move somewhere (A move Probe). This makes the zerglings ignore the 'H' probes and only try to get to the 'Amove probe'?



Exactly that.
Don't you rage when you lose too? -FruitDealer
Warpath
Profile Joined April 2010
Canada1242 Posts
February 22 2012 21:52 GMT
#48
At some point somebody is going to make an elaborate troll post and catch 99% of readers that don't read beyond the first paragraph.

Using pure workers for this is a pretty good idea. never occurred to me!
Bidj
Profile Joined September 2010
France98 Posts
February 22 2012 21:54 GMT
#49
Vert interesting and helpful against runby.
Great find !
Rooooaaaar
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
Last Edited: 2012-02-22 22:01:35
February 22 2012 22:00 GMT
#50
I did not know you could do this with only workers. I'll use it now that I know though.

EDIT It takes 6 drones to surround 1 drone when I tried. So just box 7 drones, click 1 drone, hold position, attack with that one drone and you're safe(r).
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
February 22 2012 22:06 GMT
#51
Hey, this is actually kinda cool, I like this I think some people misunderstand you and think you are referring to the fact that workers on hold position don't get included in threat calculations for army units and thus aren't attacked by a-move units, but in fact this trick is clearly a function of this fact that enables you to create a bubble of workers which will take absolutely no damage from an a-moved melee army (or, in fact, any army who's max range is less than the distance from the outside of the bubble to the worker in the middle.)

I think I'll use this against zealot warp-ins as a Zerg player, and also it'll be good to be aware of when I do get lings into mineral lines. Thanks!
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
Geiko
Profile Blog Joined June 2010
France1939 Posts
February 22 2012 22:25 GMT
#52
On February 23 2012 07:06 UmiNotsuki wrote:
Hey, this is actually kinda cool, I like this I think some people misunderstand you and think you are referring to the fact that workers on hold position don't get included in threat calculations for army units and thus aren't attacked by a-move units, but in fact this trick is clearly a function of this fact that enables you to create a bubble of workers which will take absolutely no damage from an a-moved melee army (or, in fact, any army who's max range is less than the distance from the outside of the bubble to the worker in the middle.)

I think I'll use this against zealot warp-ins as a Zerg player, and also it'll be good to be aware of when I do get lings into mineral lines. Thanks!


Not sure how effective this is against zealot warpins... It's probably better to run your drones away in that case.
The trick is useful because against speedlings, there's really no other way to escape.
geiko.813 (EU)
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
February 22 2012 22:29 GMT
#53
I've played this game for over a year as a serious hobby and I've never known this. TIL.
BwCBlueBox.837
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
February 22 2012 22:36 GMT
#54
Nice I didn't know that you can do this with melee units either, especially with other workers.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 22 2012 22:42 GMT
#55
This is pretty smart. Never thought of using pure workers to pull this trick off ^^
BuddhaMonk
Profile Joined August 2010
781 Posts
February 22 2012 22:48 GMT
#56
Clever trick. I think some people in this thread did not read your entire post, or don't understand what you're saying because I've never seen pros use the trick in this manner with probes only.
pallad
Profile Joined September 2010
Poland1958 Posts
February 22 2012 22:51 GMT
#57
On February 23 2012 05:48 HaeHei wrote:
Show nested quote +
On February 23 2012 05:45 MooMooMugi wrote:
Thought this was widely known already


same


same here ..
Where is the trick ..? its normal , you cant past hold position units , not only workers..
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
SeraKuDA
Profile Joined November 2010
Canada343 Posts
February 22 2012 22:55 GMT
#58
Heh, well, I've been playing this game since the Beta and I never knew.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
February 22 2012 23:01 GMT
#59
Cool thing. I've been doing something similar where I shift between a-moving and hold positioning my workers when I'm microing marines vs lings/zealots, but I'm gonna start doing this vs lings/zealots when they harass the mineral line as well.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
February 22 2012 23:08 GMT
#60
Cool trick, I knew about the hold thing but not with a worker in the middle. It is very helpful as I don`t have random spines in middle of my worker line when a ling run by occurs. Doing it with just workers is great to buy time.
Alpino
Profile Joined June 2011
Brazil4390 Posts
February 22 2012 23:14 GMT
#61
That's a cool trick OP, I'm gonna try it, thank you!
20/11/2015 - never forget EE's Ember
TheResidentEvil
Profile Joined September 2010
United States991 Posts
February 22 2012 23:18 GMT
#62
thanks for post i like it and I watch GSL all the time.
Cracy
Profile Joined October 2011
Poland221 Posts
February 22 2012 23:21 GMT
#63
I guess some of you don't understand that not all of us know about the aggro of the A-move worker. Useful indeed.
Oderint dum probent
blackberry_
Profile Joined September 2011
114 Posts
Last Edited: 2012-02-22 23:33:27
February 22 2012 23:29 GMT
#64
On February 23 2012 06:00 gh0un wrote:
Widely known fact and has been abused numerous times (one way or another) to prevent lings from doing any damage whatsoever (regardless of how many lings attack).

Even if the zerg tries to counteract this by using the hold position on his zerglings himself, he will do considerably less damage, and is one of the reasons why zerg runbys do little to no damage to anyone that has decent understanding of unit AI (not every pro is aware of this, otherwise i wouldnt be facepalming every now and then when i watch a really good player fail at minimizing ling runby damage into his mineral line),

Its just a matter of time until everyone finally starts using this to decrease damage taken from lings, at which point ling runbys will be useless.
An 8 man marine drop can kill an entire mineral line in a matter of seconds, while a huge army of zerglings cant take out remotely as much (even if given more time) if the opponent abuses unit AI with hold position (and smart positioning of workers), which imo is a huge imbalance in the game.


Whoa, what a HUGE IMBALANCE. The game is completely broken now. I'm going to quit SC2 because of this.

Anyways, on topic. It's an awesome trick because if the zerg a-moves into the mineral line, the zerglings will herpderp trying to kill the worker in the middle. If the zerg wants to do any decent damage, he'll have to focus on microing his lings (less time spent macroing).
Live your life.
Geiko
Profile Blog Joined June 2010
France1939 Posts
February 22 2012 23:34 GMT
#65


Did husky just steal my trick without giving me any credit ? Not cool
geiko.813 (EU)
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
February 22 2012 23:39 GMT
#66
this is great. how come pros dont do this?
statikg
Profile Joined May 2010
Canada930 Posts
February 22 2012 23:40 GMT
#67
Good trick, I didn't think of it and I've played a ton of games, don't let the haters get to you.
TrueIsAwesome
Profile Joined April 2010
Finland160 Posts
Last Edited: 2012-02-22 23:44:15
February 22 2012 23:42 GMT
#68
As a zerg you'd have to do maybe 4-8 attack probe commands on shift so you gain access to the core probe. It does take some time to do, and can be great if the zerg is not paying attention, but the 100% attention claim seems silly.

EDIT: Extremely useful for this though

On February 23 2012 05:48 Lumi wrote:
u could use this to protect your queen and let the queen deal dmg this is just one of the many instances you could be using it this...

EDIT: or you can do this around a spine
scarper65
Profile Blog Joined January 2011
1560 Posts
February 22 2012 23:49 GMT
#69
I've always done this against helions that ended up in my mineral line, but I never thought to do it with melee units. Great find
~Maverick~
Profile Joined July 2010
United States234 Posts
February 23 2012 00:02 GMT
#70
On February 23 2012 08:49 scarper65 wrote:
I've always done this against helions that ended up in my mineral line, but I never thought to do it with melee units. Great find


Im pretty sure that against hellions, you want to spread your workers out as much as possible, not clump them together.
#roadto5kmmr
Dyme
Profile Joined November 2010
Germany523 Posts
February 23 2012 00:36 GMT
#71
It is actually crazy that we still find basic micro tricks like these after such a long time.
InfernoStarcraft
Profile Joined May 2011
Australia136 Posts
February 23 2012 00:40 GMT
#72
helping make ling run-byes even worse. thanks brohan
I like Hello Panda's
urashimakt
Profile Joined October 2009
United States1591 Posts
February 23 2012 00:59 GMT
#73
On February 23 2012 08:49 scarper65 wrote:
I've always done this against helions that ended up in my mineral line, but I never thought to do it with melee units. Great find

Hellions would just shoot the attacking probe and roast every other probe along with it.
Who dat ninja?
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
February 23 2012 01:23 GMT
#74
What! I've watched so many GSLs and other tournaments and I've never seen this before. Thanks for sharing, its not obvious to everyone!
RTSDealer
Profile Joined December 2011
286 Posts
Last Edited: 2012-02-23 01:30:07
February 23 2012 01:29 GMT
#75
I do this when I worker rush (instead of microing a unit back and then attacking again).

Got the tip from that guy going to GrandMaster by 6 pooling and worker rushing.

During defense:
The only time this doesn't really work that well is when the enemy brings along some banelings.

But yeah, this is a good trick.
rtsdealer.com - I love Dota 2 and Starcraft 2
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-02-23 01:36:05
February 23 2012 01:35 GMT
#76
didnt read the OP, instead I'll post my thoughts about how everyone already knew what I think this thread is probably about.
ModeratorBlame yourself or God
Sovano
Profile Joined November 2011
United States1503 Posts
February 23 2012 01:36 GMT
#77
Couldn't you just hold position with your zerglings though to counter this?
JackDragon
Profile Joined February 2011
525 Posts
Last Edited: 2012-02-23 01:43:09
February 23 2012 01:37 GMT
#78
Honestly I have known this forever. It is really though when defending a marine SCV all in. I have seen it quite a few times from both pros and on ladder. That said I can see how people haven't noticed because it can be quite subtle. But yeah it is definitely not something new.

Edit: or well I guess it isn't exactly the same. But the idea that workers who are not attacking or on attack move (hostile) is lower priority and messing with the AI especially for melee units are used quite often. That said I don't know if I find this very usefull in a real game. Maybe there is a good situation for it. But that is just maybe.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
February 23 2012 01:46 GMT
#79
This is a sweet trick, especially cause most people just a-click their lings into the mineral line and they won't notice! Will have to use this.
The only way to attack structure is with chaos.
Kznn
Profile Joined March 2011
Brazil9072 Posts
February 23 2012 01:51 GMT
#80
bad husky....
cool trick tho
tuho12345
Profile Blog Joined July 2011
4482 Posts
February 23 2012 01:56 GMT
#81
this has been around for quite a while, also watch Genius defended against DRG with canon like this easily. If you're a Zerg, just put lings on hold as well
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
February 23 2012 02:01 GMT
#82
Please ban all the fuckers who can't even read the OP..
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-02-23 08:55:57
February 23 2012 02:01 GMT
#83
I guess if the zerg is really really bad this could be useful.

Otherwise all they have to do is put their lings on hold position too and they kill all ur probes...

Might take a little longer which is nice
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Geiko
Profile Blog Joined June 2010
France1939 Posts
February 23 2012 02:01 GMT
#84
On February 23 2012 10:56 tuho12345 wrote:
this has been around for quite a while, also watch Genius defended against DRG with canon like this easily. If you're a Zerg, just put lings on hold as well


I love TL, I really do, but this thread makes me quite sad
geiko.813 (EU)
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2012-02-23 02:06:31
February 23 2012 02:04 GMT
#85
On February 23 2012 11:01 -orb- wrote:
I guess if the zerg is really really bad this could be useful.

Otherwise all they have to do is put their lings on hold position too and they kill all ur probes...


On February 23 2012 06:43 Liquid`NonY wrote:
Show nested quote +
On February 23 2012 06:38 darkcloud8282 wrote:
I thought everyone does hold position with their lings?

hold position with lings is effective only if there's a good spread of lings through the mineral line. but when this maneuver is done by the defender, there are only 3-4 workers exposed to 3-4 lings. and when those die, zerg has to move forward and hold position again.


I did some hold position micro with the zerglings in the video. As you can see, and as Tyler pointed out, it takes considerably more time to kill the probes.
geiko.813 (EU)
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
February 23 2012 02:05 GMT
#86
For those still not getting it:

The a-moved probe in the middle of the ball is key. Even though it doesn't attack the lings, it pulls the aggro. If the lings are on a-move, then they will attempt to get at that probe which they cannot do on account of the other probes on hold position.

Even though it doesn't attack the lings, it pulls the aggro. This is the novel part of this post and shows that you can help save your workers better when a ranged unit is not immediately nearby.

Correct me if I'm wrong, but that's how I see it.
BuddhaMonk
Profile Joined August 2010
781 Posts
February 23 2012 02:10 GMT
#87
On February 23 2012 10:56 tuho12345 wrote:
this has been around for quite a while, also watch Genius defended against DRG with canon like this easily. If you're a Zerg, just put lings on hold as well


Another one who has reading comprehension problems.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
Last Edited: 2012-02-23 02:15:50
February 23 2012 02:11 GMT
#88
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking (we call this taking a risk, and vs specifically bad players [makes no sense]), and has minimal effects of reducing how many workers you will lose if they aren't awful and are actually looking. But what WILL happen, guaranteed everytime, is you taking a dump on your economy, losing a lot of money every second. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? Or is it about abusing players who don't even watch what they are doing? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line. It just doesn't make sense to guarantee pooping on your own econ just to take a gamble vs someone that depends on them being horrible, as if people need tricks vs such players.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Let it Raine
Profile Joined August 2010
Canada1245 Posts
February 23 2012 02:11 GMT
#89
dont know how anyone could say this isnt a big deal

but id rather find some neat trick to make marine drops less useful instead of ling runbys >_>
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2012-02-23 02:18:56
February 23 2012 02:14 GMT
#90
On February 23 2012 11:11 Lumi wrote:
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.


...

Ok, so 30 lings run towards your undefended expansion, you have no units near-by (lets say 15 seconds away) and warpgates on cool down, what do you do ?
geiko.813 (EU)
kevinthemighty
Profile Blog Joined February 2011
United States134 Posts
Last Edited: 2012-02-23 02:20:17
February 23 2012 02:19 GMT
#91
On February 23 2012 11:11 Lumi wrote:
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.


Minimal effects? Every time they kill the probes on hold position they have to micro them forward and hold position again to kill another 3-4 probes. Meanwhile, I think it is naturally assumed your army is somewhere away from your base threatening the Zerg, forcing his attention elsewhere. For them to hold off your aggression while wasting time moving and holding-positioning their ling run-by (which is no longer a "run-by" at this point), forces more of their attention away from the threat at their doorstep and at their failed attempt to do significant damage within your base.

Also, is it better economically to LOSE the probes altogether, or lose the mining time from them being on hold position? It's not even debatable. I can't believe you think it's' better to attack them—guaranteeing their death—than to leave them on hold position

To call this "bad" by any means is just silly.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
Last Edited: 2012-02-23 02:26:20
February 23 2012 02:23 GMT
#92
On February 23 2012 11:14 Geiko wrote:
Show nested quote +
On February 23 2012 11:11 Lumi wrote:
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.


...

Ok, so 30 lings run towards your undefended expansion, you have no units near-by (lets say 15 seconds away) and warpgates on cool down, what do yo do ?


Hate myself for being so bad of a player that I would actually find myself in a situation theorycrafted by a silver league understanding of the game and its likely scenarios.

But seriously, what I would do is not have a bunch of probes hanging out at an undefended expansion. Nothing about that circumstance is plausible. Let's stick to reasonable scenarios and try to address the points I've made, because they refute the sense of this idea quite well. And look man, I'm not trying to be closed-minded and avoid things that would help me out in this game - that would be plain dumb. It just doesn't stand up to the points I've made.

And Kevin, do you know what rally commands are? And while you m ention one point that I just shit on, I provide a comprehensive host of reasoning on the matter, to which you pointedly did not, and presumably cannot address. I've gotta get out of here, I knew this should have been posted in the strategy forums that I so long ago learned to stay away from!
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Geiko
Profile Blog Joined June 2010
France1939 Posts
February 23 2012 02:27 GMT
#93
On February 23 2012 11:23 Lumi wrote:
Show nested quote +
On February 23 2012 11:14 Geiko wrote:
On February 23 2012 11:11 Lumi wrote:
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.


...

Ok, so 30 lings run towards your undefended expansion, you have no units near-by (lets say 15 seconds away) and warpgates on cool down, what do yo do ?


Hate myself for being so bad of a player that I would actually find myself in a situation theorycrafted by a silver league understanding of the game and its likely scenarios.

But seriously, what I would do is not have a bunch of probes hanging out at an undefended expansion. Nothing about that circumstance is plausible. Let's stick to reasonable scenarios and try to address the points I've made, because they refute the sense of this idea quite well. And look man, I'm not trying to be closed-minded and avoid things that would help me out in this game - that would be plain dumb. It just doesn't stand up to the points I've made.

And Kevin, do you know what rally commands are? \= I've gotta get out of here, I knew this should have been posted in the strategy forums that I so long ago learned to stay away from!


Wow, learn some manners dude.
geiko.813 (EU)
CuteZergling
Profile Joined November 2011
641 Posts
February 23 2012 02:28 GMT
#94
I'm concerned about Husky stealing this for video content. That's not cool. I know he likes to make topics about popular tricks as they are being talked about, but not referencing his source is kind of lame.
Team owner of team QTLing
saMas
Profile Joined July 2011
Belgium37 Posts
February 23 2012 02:29 GMT
#95
everybody knows this no ?
tuho12345
Profile Blog Joined July 2011
4482 Posts
February 23 2012 02:35 GMT
#96
On February 23 2012 11:10 BuddhaMonk wrote:
Show nested quote +
On February 23 2012 10:56 tuho12345 wrote:
this has been around for quite a while, also watch Genius defended against DRG with canon like this easily. If you're a Zerg, just put lings on hold as well


Another one who has reading comprehension problems.

doesn't make any different, just press hold on the workers around 1 object, ling's AI and melee units in general just attack the threatening unit, not the non-threatening.
p/s: you should also stop being so dangerous lol.
wklbishop
Profile Joined July 2011
United States1286 Posts
February 23 2012 02:37 GMT
#97
Thanks for the information. Please ignore the guys who can't seem to read.
Gameplay > Personality
KicKDoG
Profile Joined December 2003
Sweden765 Posts
February 23 2012 02:42 GMT
#98
I knew this before! so its nothing new for me actually. But good that you publicly wrote it down in a thread! good job <3
http://www.twitter.com/KicKDoG_LoL baylife plox?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 23 2012 02:45 GMT
#99
To all who said this is old, wtf you talking about? Sure holding workers is from bw, but the specific technique to have the middle worker go on attack command is quite new, and ill call bull otherwise. Nicely done OP, and fuck the haters.
When they see MC Probe, all the ladies disrobe.
Brawndo
Profile Joined February 2011
United States35 Posts
February 23 2012 02:55 GMT
#100
On February 23 2012 11:01 Geiko wrote:
Show nested quote +
On February 23 2012 10:56 tuho12345 wrote:
this has been around for quite a while, also watch Genius defended against DRG with canon like this easily. If you're a Zerg, just put lings on hold as well


I love TL, I really do, but this thread makes me quite sad


Same here man.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
February 23 2012 02:58 GMT
#101
Its not really a new trick, its just a new way of using an old trick. Well done geiko.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Entteri
Profile Joined August 2011
Finland108 Posts
February 23 2012 03:02 GMT
#102
Haters gonna hate. At least I can say that I didn't know this can be done with a melee unit too. Ty for sharing <3
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
Last Edited: 2012-02-23 03:05:54
February 23 2012 03:03 GMT
#103
On February 23 2012 06:38 darkcloud8282 wrote:
I thought everyone does hold position with their lings?

When they are in the mineral line. This is for when they are on A-move and it forces the zerg to pay attention. If you are chobo/gosu/korean you can even repeat this trick and mineral walk away workers being hurt by held position lings, and then the lings will have to be microed again.



My contribution to this idea: Do you really need all those workers surrounding the one probe? What if you make like -3 workers mine in the same area, they won't be hurt cuz the probe wall with the A-moved probe will be attracting em. And it'll get you some minerals.

Edit: This needs to be repeated, you can't say "this has been done with cannons" because this example illustrates that a melee unit on attack move surrounded by probes works as well.
OR, read this post
On February 23 2012 11:05 BoxingKangaroo wrote:
For those still not getting it:

The a-moved probe in the middle of the ball is key. Even though it doesn't attack the lings, it pulls the aggro. If the lings are on a-move, then they will attempt to get at that probe which they cannot do on account of the other probes on hold position.

Even though it doesn't attack the lings, it pulls the aggro. This is the novel part of this post and shows that you can help save your workers better when a ranged unit is not immediately nearby.

Correct me if I'm wrong, but that's how I see it.

LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
jonaa
Profile Joined December 2010
Netherlands151 Posts
February 23 2012 03:03 GMT
#104
i think the difference between this and how you often see a cannon surround or a spine surround or even a queen surround to prevent death. Is that in this case theres no need for a fighter unit you just make the probe the fighter unit by giving it an attack command. its cute but i doubt well see too much use of it in this specific way
D:
human_ko
Profile Joined July 2010
Russian Federation676 Posts
Last Edited: 2012-02-23 03:07:39
February 23 2012 03:07 GMT
#105
nice nice, didnt know that! and yea husky just stole your thing TT
WOrd, yo.
kevinthemighty
Profile Blog Joined February 2011
United States134 Posts
Last Edited: 2012-02-23 03:11:10
February 23 2012 03:09 GMT
#106
On February 23 2012 11:23 Lumi wrote:
Show nested quote +
On February 23 2012 11:14 Geiko wrote:
On February 23 2012 11:11 Lumi wrote:
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.


...

Ok, so 30 lings run towards your undefended expansion, you have no units near-by (lets say 15 seconds away) and warpgates on cool down, what do yo do ?


Hate myself for being so bad of a player that I would actually find myself in a situation theorycrafted by a silver league understanding of the game and its likely scenarios.

But seriously, what I would do is not have a bunch of probes hanging out at an undefended expansion. Nothing about that circumstance is plausible. Let's stick to reasonable scenarios and try to address the points I've made, because they refute the sense of this idea quite well. And look man, I'm not trying to be closed-minded and avoid things that would help me out in this game - that would be plain dumb. It just doesn't stand up to the points I've made.

And Kevin, do you know what rally commands are? And while you m ention one point that I just shit on, I provide a comprehensive host of reasoning on the matter, to which you pointedly did not, and presumably cannot address. I've gotta get out of here, I knew this should have been posted in the strategy forums that I so long ago learned to stay away from!


I do know what rally commands are. Your point being?

Your main point is that this is a "bad" idea, and your "host" of reasoning is limited to two points—the "minimal" effects of putting probes on hold position in regards to the rate at which they will die, and the tremendous amount of mineral time lost by putting them on hold position—both of which I explicitly addressed in my post. But seeing how you missed it, I'll restate it in more detail.

Your claim that this is only effective if your opponent is not looking is flat out wrong, as mentioned by Tyler/Nony and displayed in the OP's video. Only 3-4 probes are exposed at a time, meaning only 3-4 probes can be killed per hold position. Whether or not the Zerg opponent is looking has no effect on this.

And while your statement that this will adversely effect one's economy is completely true, the alternative you pose—that it would be better to just attack the lings with your probes—leads to an even worse outcome: the death of all your probes. Also, the amount of APM required to put guys back on gas is reduced by the fact that in hold position, the probes aren't moving.

Lastly, saying that this is simply silver-level theorycrafting with implausible scenarios blatantly ignores the high frequency of ling run-bys even in pro-level games. While it may be a simplified version of what takes place, to dismiss it as irrelevant in higher leagues of play is downright ignorant.

Believe me, with this kind of logic and flat-out arrogance, the void from your absence from the Strategy section on TL is not missed.
lSasquatchl
Profile Joined February 2011
United States309 Posts
February 23 2012 03:10 GMT
#107
Dude, I just watched huskies, thing...looks like he stole it, probably his friend told him after seeing your trick and thought it would make a good video...husky doesn't seem like that type to "steal" from the community I am blaming his buddy.
CuteZergling
Profile Joined November 2011
641 Posts
February 23 2012 03:31 GMT
#108
Husky on twitter: "If you listen to the video I do credit it"

I don't hear it... ?
Team owner of team QTLing
MrCon
Profile Blog Joined August 2010
France29748 Posts
February 23 2012 03:34 GMT
#109
This would have helped demuslim so much yesterday vs Sheth :o
naux
Profile Joined May 2011
Canada738 Posts
February 23 2012 03:37 GMT
#110
the OP is just trying to help people out.. just because "some" people already know about this doesnt mean the other 90 percent do..
lSasquatchl
Profile Joined February 2011
United States309 Posts
February 23 2012 03:41 GMT
#111
On February 23 2012 12:37 naux wrote:
the OP is just trying to help people out.. just because "some" people already know about this doesnt mean the other 90 percent do..


Who are you talking to?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
February 23 2012 03:42 GMT
#112
This is pretty big IMO and specifically kills, or at least significantly reduces the effectiveness of a LOT of Zergling aggression in ZvP.

RIP 7 pool?
As it turns out, marines don't actually cost any money -Jinro
RodYan
Profile Joined May 2010
United States126 Posts
February 23 2012 04:12 GMT
#113
On February 23 2012 12:09 kevinthemighty wrote:
Show nested quote +
On February 23 2012 11:23 Lumi wrote:
On February 23 2012 11:14 Geiko wrote:
On February 23 2012 11:11 Lumi wrote:
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.


...

Ok, so 30 lings run towards your undefended expansion, you have no units near-by (lets say 15 seconds away) and warpgates on cool down, what do yo do ?


Hate myself for being so bad of a player that I would actually find myself in a situation theorycrafted by a silver league understanding of the game and its likely scenarios.

But seriously, what I would do is not have a bunch of probes hanging out at an undefended expansion. Nothing about that circumstance is plausible. Let's stick to reasonable scenarios and try to address the points I've made, because they refute the sense of this idea quite well. And look man, I'm not trying to be closed-minded and avoid things that would help me out in this game - that would be plain dumb. It just doesn't stand up to the points I've made.

And Kevin, do you know what rally commands are? And while you m ention one point that I just shit on, I provide a comprehensive host of reasoning on the matter, to which you pointedly did not, and presumably cannot address. I've gotta get out of here, I knew this should have been posted in the strategy forums that I so long ago learned to stay away from!


I do know what rally commands are. Your point being?

Your main point is that this is a "bad" idea, and your "host" of reasoning is limited to two points—the "minimal" effects of putting probes on hold position in regards to the rate at which they will die, and the tremendous amount of mineral time lost by putting them on hold position—both of which I explicitly addressed in my post. But seeing how you missed it, I'll restate it in more detail.

Your claim that this is only effective if your opponent is not looking is flat out wrong, as mentioned by Tyler/Nony and displayed in the OP's video. Only 3-4 probes are exposed at a time, meaning only 3-4 probes can be killed per hold position. Whether or not the Zerg opponent is looking has no effect on this.

And while your statement that this will adversely effect one's economy is completely true, the alternative you pose—that it would be better to just attack the lings with your probes—leads to an even worse outcome: the death of all your probes. Also, the amount of APM required to put guys back on gas is reduced by the fact that in hold position, the probes aren't moving.

Lastly, saying that this is simply silver-level theorycrafting with implausible scenarios blatantly ignores the high frequency of ling run-bys even in pro-level games. While it may be a simplified version of what takes place, to dismiss it as irrelevant in higher leagues of play is downright ignorant.

Believe me, with this kind of logic and flat-out arrogance, the void from your absence from the Strategy section on TL is not missed.

And God looked at this post and thought:
It was good
Lumi
Profile Blog Joined August 2009
United States1612 Posts
February 23 2012 04:21 GMT
#114
Kevin, I'm a high masters zerg player and I'd love it if people did this. Where's your credibility coming from? And how do you address that this doesn't get done by pro players, ever, in any of those games where ling run-bys take place at the pro level? I hate to burst your bubble but this isn't some groundbreaking thought that's going to change the game. It's a basic abuse of very simple ai that many people understand would, could w ork, but that is just plain garbage. But I'll let every game of high level SC you ever watch do the talking for me, since you're not listening.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
blackberry_
Profile Joined September 2011
114 Posts
February 23 2012 05:32 GMT
#115
On February 23 2012 13:21 Lumi wrote:
Kevin, I'm a high masters zerg player and I'd love it if people did this. Where's your credibility coming from? And how do you address that this doesn't get done by pro players, ever, in any of those games where ling run-bys take place at the pro level? I hate to burst your bubble but this isn't some groundbreaking thought that's going to change the game. It's a basic abuse of very simple ai that many people understand would, could w ork, but that is just plain garbage. But I'll let every game of high level SC you ever watch do the talking for me, since you're not listening.


I think you need to chill out man. The trick's effectiveness has not been thoroughly tested yet.
Live your life.
idonthinksobro
Profile Joined December 2010
3138 Posts
February 23 2012 05:39 GMT
#116
its not really a trick and was done before but when you play on a high level the zerg will watch/micro his zerglings and if someone does this "trick" you just hold position and you will kill them probably a little bit slower but it is nothing i would focus on as protoss/terran when there is a runby.

It is way better to run away your workers(because you will only lose 1 or 2 that way) and warp in some units if you are protoss. If you are a terran you will defend it with new reeinforcements and zerg is so quick anyway that zergling runbys aren't that big of a problem because you are anyway dead if a huge ball of lings streams in your base or you didn't have enough defensive banelings or poor queen placement.

probably this trick works nice on silver/gold level but not on diamond or masters.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
February 23 2012 05:43 GMT
#117
this is a sick trick, i used to try to just hold position my probes to prevent a speedling run by when i forge FE, only to watch the lings literally push all my units out of the way resulting in me rage quitting. Glad i saw this thread
Thats "Grand-Master" SMURF to you.....
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
February 23 2012 06:42 GMT
#118
watched Husky's video. didn't hear him give credit to anyone for it.

Husky... >.>

Certainly a neat trick. Thanks for pointing this out OP. I may be the only person who didn't know you could do this with only workers.
I might be the minority on TL, but TL is the minority everywhere else.
Edahspmal
Profile Joined October 2010
United States156 Posts
February 23 2012 06:48 GMT
#119
this is really cool. i didnt think of doing it with other workers, this should save me a lot of grief with runbys where i cant warp in a zealot to block off a ramp. thanks for posting
Misoza
Profile Joined June 2010
Australia571 Posts
February 23 2012 07:12 GMT
#120
Nice work OP, don't worry about the hipster nerds in this thread trying to discredit you. Thanks for sharing.


Also it's a bit silly for Husky to claim on twitter he credited you in the video when he clearly doesn't.
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2012-02-23 09:15:43
February 23 2012 09:14 GMT
#121
I've seen this at least a dozen of times over the past year in 4v4, against rushes.

Imo, against a limited number of zerglings it's way better to threaten a surround than trying this trick. And in the mid/late game, I've never seen it, it's really not pratical, at least at my lvl (diamond, ex-master).
gh0un
Profile Joined March 2011
601 Posts
February 23 2012 09:44 GMT
#122
Husky with the obvious trick steal and bad explanation why this works fast (since geiko purposefully says to not move the mouse and just left click the probe in order to save time, instead husky moves the mouse and then tries to click the one that is being followed anyways, even though clicking any probe in the middle would suffice, basically he shits on the whole time saving part).
Not even crediting anyone, so hilarious xD
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
February 23 2012 09:58 GMT
#123
People are not understanding what the OP is pointing at.... HE KNOWS that this is known already, and people use it to protect cannons/marines etc.

BUT what he is pointing at, that it can be used in a more general matter (without any offensive power nearby). When there's a ling runby in your main/expo
You can either do
-mineral walk with workers, Speedlings will a walk next to it and kill like 5 workers, till your army arrives
But the OP says you can also do this. And I think he is right that you lose less workers in this way. And 99% of the people choose to just mineral walk away, instead of useing holdposition trick to buy time for the army to come.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
YourMom
Profile Joined April 2010
Romania565 Posts
February 23 2012 10:34 GMT
#124
I build a canon (if i don't already have one) in the mineral line and surround it with probes on hold position.
I'm very good at making carriers.
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
February 23 2012 10:45 GMT
#125
every smart zerg put lings on hold position and then gg probes
Geiko
Profile Blog Joined June 2010
France1939 Posts
February 23 2012 10:49 GMT
#126
On February 23 2012 19:45 Nawe wrote:
every smart zerg put lings on hold position and then gg probes


On February 23 2012 06:43 Liquid`NonY wrote:
Show nested quote +
On February 23 2012 06:38 darkcloud8282 wrote:
I thought everyone does hold position with their lings?

hold position with lings is effective only if there's a good spread of lings through the mineral line. but when this maneuver is done by the defender, there are only 3-4 workers exposed to 3-4 lings. and when those die, zerg has to move forward and hold position again.


geiko.813 (EU)
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2012-02-23 11:12:52
February 23 2012 11:10 GMT
#127
Admittedly theorycrafting a bit here, and I can't test it because I'm at work, but...

Could this be made even more potent by using your Nexus as well? Assuming that someone has a-moved your worker line with some lings could you attack move your own Nexus, then hold-position just a few workers around the attacking probe whilst leaving the rest of your probes to mine?

One probe isn't going to kill a nexus before you can get units back/out to defend, the probe will still be attacking so should be on the higher "threat level" and fewer probes to surround will allow you to keep mining to produce more defences.

Thoughts?


Edit: Haha, I think the Protoss in me was showing there. Wasn't until after I posted that I realised what I'd typed. Of course this would work the same way with Drones and a Hatchery and SCVs and a CC.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2012-02-23 11:21:38
February 23 2012 11:17 GMT
#128
On February 23 2012 18:44 gh0un wrote:
Husky with the obvious trick steal and bad explanation why this works fast (since geiko purposefully says to not move the mouse and just left click the probe in order to save time, instead husky moves the mouse and then tries to click the one that is being followed anyways, even though clicking any probe in the middle would suffice, basically he shits on the whole time saving part).
Not even crediting anyone, so hilarious xD


There was a comment on his youtube video with 70+ thumbs up saying "you should have cited your source husky". He took the time to erase the comment but couldn't take 10 more seconds to put the link to the TL thread in his description ^^
geiko.813 (EU)
CuteZergling
Profile Joined November 2011
641 Posts
February 23 2012 17:48 GMT
#129
The comment is still there. "Top comments" refresh a lot, even if they aren't the actual most-thumbed up comments. I really want to give Husky the benefit of the doubt, but he's being awfully quiet. Maybe he thought he sourced it but forgot? Maybe his friend found this TL post and told him about it as if it were an original idea?

I'm gonna keep an eye on his upcoming videos and see if this is actually a habit. Husky probably makes the majority of his income on his Youtube partnership, so it's in his best interest to make videos worth watching, but I wonder if he intentionally or accidentally chose to not cite his source.
Team owner of team QTLing
CuteZergling
Profile Joined November 2011
641 Posts
Last Edited: 2012-02-23 18:59:06
February 23 2012 18:57 GMT
#130
Husky on twitter: "Started using all my YouTube and ESPORTS money to buy two ply toiletpaper. #whatnowhaters"

Is he... mocking the thread's accusations? Or is it coincidence? I don't understand. This is unlike Husky.

Edit: And I watched a couple of other of his trick videos and he kinda gives credit in the ones I watched. So confused.
Team owner of team QTLing
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
February 23 2012 19:01 GMT
#131
On February 23 2012 20:10 Lightspeaker wrote:
Admittedly theorycrafting a bit here, and I can't test it because I'm at work, but...

Could this be made even more potent by using your Nexus as well? Assuming that someone has a-moved your worker line with some lings could you attack move your own Nexus, then hold-position just a few workers around the attacking probe whilst leaving the rest of your probes to mine?

One probe isn't going to kill a nexus before you can get units back/out to defend, the probe will still be attacking so should be on the higher "threat level" and fewer probes to surround will allow you to keep mining to produce more defences.

Thoughts?


Edit: Haha, I think the Protoss in me was showing there. Wasn't until after I posted that I realised what I'd typed. Of course this would work the same way with Drones and a Hatchery and SCVs and a CC.

Someone should test this sounds viable, and rly pretty good.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 23 2012 19:08 GMT
#132
On February 23 2012 19:45 Nawe wrote:
every smart zerg put lings on hold position and then gg probes

As Nony already covered, that doesn't cut it vs this. Hold position is good when you have like 10-20 lings in the opponents mineral line with their workers grabbing minerals to stop pathing issues since the workers will run past several lings hitting them, without the lings running at enemies. In a situation such as shown in the OP, your lings will run into the mineral line, hold, and only a few lings will be hitting a few workers. Really ineffective.
Waah
Profile Joined February 2011
United States120 Posts
February 23 2012 21:42 GMT
#133
On February 23 2012 20:10 Lightspeaker wrote:
Admittedly theorycrafting a bit here, and I can't test it because I'm at work, but...

Could this be made even more potent by using your Nexus as well? Assuming that someone has a-moved your worker line with some lings could you attack move your own Nexus, then hold-position just a few workers around the attacking probe whilst leaving the rest of your probes to mine?

One probe isn't going to kill a nexus before you can get units back/out to defend, the probe will still be attacking so should be on the higher "threat level" and fewer probes to surround will allow you to keep mining to produce more defences.

Thoughts?


Edit: Haha, I think the Protoss in me was showing there. Wasn't until after I posted that I realised what I'd typed. Of course this would work the same way with Drones and a Hatchery and SCVs and a CC.

Nope. It would be too easy for the other player to target fire those few probes then get to the one a-moving. I suppose you can still mine with a few workers and pull this off just as effectively as having all your workers cease mining though.
TheTurk
Profile Joined January 2011
United States732 Posts
February 23 2012 22:27 GMT
#134
This isn't new.
But it is clever.
So good job.
Starcraft is a lifestyle.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
February 24 2012 04:39 GMT
#135
Can someone explain to me why hold position workers don't attack anyways? That's the only reason these tricks work, and it makes no sense.
xTrim
Profile Joined April 2011
472 Posts
February 24 2012 06:48 GMT
#136
loved it
TheRealFluid
Profile Joined June 2011
United States501 Posts
February 24 2012 06:51 GMT
#137
Best example of this is (I think) Game 2 on Metalopolis. Nestea vs Sc in GSL Semifinals.
"The wings don't make you fly and the crown don't make you king.||"What do you say to god of gg? NOT TODAY" -John the Translator. "Give me Command" -Yellow.
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
Last Edited: 2012-02-24 07:18:59
February 24 2012 07:17 GMT
#138
On February 23 2012 13:21 Lumi wrote:
Kevin, I'm a high masters zerg player and I'd love it if people did this. Where's your credibility coming from? And how do you address that this doesn't get done by pro players, ever, in any of those games where ling run-bys take place at the pro level? I hate to burst your bubble but this isn't some groundbreaking thought that's going to change the game. It's a basic abuse of very simple ai that many people understand would, could w ork, but that is just plain garbage. But I'll let every game of high level SC you ever watch do the talking for me, since you're not listening.


Don't ever drop at high level starcraft cos it will definitely get spotted.
Don't ever attempt runbys at high masters cos it will never work.
Dont ever make mutas at high level cos harrassment will never work. Players will always spot that and will have marines/stalkers/turrets ready at the right place and the right time.
Don't use warp prisms. Ever. cos high masters players will see it coming.
Don't ever make DTs. Opponent will definitely have detection ready.
Don't ever make observers. Your opponent will definitely spot them.

You've never had a runby catch you off guard? You're really good.....you should go win GSL or MLG or something....I think even pro players have had lings run into their expansions occasionally.
.Aar
Profile Joined September 2010
2177 Posts
Last Edited: 2012-02-24 07:38:52
February 24 2012 07:36 GMT
#139
On February 24 2012 16:17 Clazziquai10 wrote:
Show nested quote +
On February 23 2012 13:21 Lumi wrote:
Kevin, I'm a high masters zerg player and I'd love it if people did this. Where's your credibility coming from? And how do you address that this doesn't get done by pro players, ever, in any of those games where ling run-bys take place at the pro level? I hate to burst your bubble but this isn't some groundbreaking thought that's going to change the game. It's a basic abuse of very simple ai that many people understand would, could w ork, but that is just plain garbage. But I'll let every game of high level SC you ever watch do the talking for me, since you're not listening.


Don't ever drop at high level starcraft cos it will definitely get spotted.
Don't ever attempt runbys at high masters cos it will never work.
Dont ever make mutas at high level cos harrassment will never work. Players will always spot that and will have marines/stalkers/turrets ready at the right place and the right time.
Don't use warp prisms. Ever. cos high masters players will see it coming.
Don't ever make DTs. Opponent will definitely have detection ready.
Don't ever make observers. Your opponent will definitely spot them.

You've never had a runby catch you off guard? You're really good.....you should go win GSL or MLG or something....I think even pro players have had lings run into their expansions occasionally.


This basically sums up my reaction to every post in TL's strategy forum.

No TRUE scotsman pro would fall for something like this!

People miss the point that the thread simply describes a technique that can be used, not an "I Win" button.
now run into the setting sun, and suffer, but don't mess up your hair.
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