[Trick] Hold position workers - Page 4
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Alpino
Brazil4390 Posts
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TheResidentEvil
United States991 Posts
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Cracy
Poland221 Posts
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blackberry_
114 Posts
On February 23 2012 06:00 gh0un wrote: Widely known fact and has been abused numerous times (one way or another) to prevent lings from doing any damage whatsoever (regardless of how many lings attack). Even if the zerg tries to counteract this by using the hold position on his zerglings himself, he will do considerably less damage, and is one of the reasons why zerg runbys do little to no damage to anyone that has decent understanding of unit AI (not every pro is aware of this, otherwise i wouldnt be facepalming every now and then when i watch a really good player fail at minimizing ling runby damage into his mineral line), Its just a matter of time until everyone finally starts using this to decrease damage taken from lings, at which point ling runbys will be useless. An 8 man marine drop can kill an entire mineral line in a matter of seconds, while a huge army of zerglings cant take out remotely as much (even if given more time) if the opponent abuses unit AI with hold position (and smart positioning of workers), which imo is a huge imbalance in the game. Whoa, what a HUGE IMBALANCE. The game is completely broken now. I'm going to quit SC2 because of this. Anyways, on topic. It's an awesome trick because if the zerg a-moves into the mineral line, the zerglings will herpderp trying to kill the worker in the middle. If the zerg wants to do any decent damage, he'll have to focus on microing his lings (less time spent macroing). | ||
Geiko
France1936 Posts
Did husky just steal my trick without giving me any credit ? Not cool ![]() | ||
Golgotha
Korea (South)8418 Posts
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statikg
Canada930 Posts
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TrueIsAwesome
Finland160 Posts
EDIT: Extremely useful for this though On February 23 2012 05:48 Lumi wrote: u could use this to protect your queen and let the queen deal dmg this is just one of the many instances you could be using it this... EDIT: or you can do this around a spine | ||
scarper65
1560 Posts
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~Maverick~
United States234 Posts
On February 23 2012 08:49 scarper65 wrote: I've always done this against helions that ended up in my mineral line, but I never thought to do it with melee units. Great find Im pretty sure that against hellions, you want to spread your workers out as much as possible, not clump them together. | ||
Dyme
Germany523 Posts
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InfernoStarcraft
Australia136 Posts
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urashimakt
United States1591 Posts
On February 23 2012 08:49 scarper65 wrote: I've always done this against helions that ended up in my mineral line, but I never thought to do it with melee units. Great find Hellions would just shoot the attacking probe and roast every other probe along with it. | ||
radscorpion9
Canada2252 Posts
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RTSDealer
286 Posts
Got the tip from that guy going to GrandMaster by 6 pooling and worker rushing. During defense: The only time this doesn't really work that well is when the enemy brings along some banelings. But yeah, this is a good trick. | ||
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Zelniq
United States7166 Posts
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Sovano
United States1503 Posts
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JackDragon
525 Posts
Edit: or well I guess it isn't exactly the same. But the idea that workers who are not attacking or on attack move (hostile) is lower priority and messing with the AI especially for melee units are used quite often. That said I don't know if I find this very usefull in a real game. Maybe there is a good situation for it. But that is just maybe. | ||
Balgrog
United States1221 Posts
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Kznn
Brazil9072 Posts
cool trick tho ![]() | ||
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