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[Trick] Hold position workers - Page 4

Forum Index > SC2 General
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Alpino
Profile Joined June 2011
Brazil4390 Posts
February 22 2012 23:14 GMT
#61
That's a cool trick OP, I'm gonna try it, thank you!
20/11/2015 - never forget EE's Ember
TheResidentEvil
Profile Joined September 2010
United States991 Posts
February 22 2012 23:18 GMT
#62
thanks for post i like it and I watch GSL all the time.
Cracy
Profile Joined October 2011
Poland221 Posts
February 22 2012 23:21 GMT
#63
I guess some of you don't understand that not all of us know about the aggro of the A-move worker. Useful indeed.
Oderint dum probent
blackberry_
Profile Joined September 2011
114 Posts
Last Edited: 2012-02-22 23:33:27
February 22 2012 23:29 GMT
#64
On February 23 2012 06:00 gh0un wrote:
Widely known fact and has been abused numerous times (one way or another) to prevent lings from doing any damage whatsoever (regardless of how many lings attack).

Even if the zerg tries to counteract this by using the hold position on his zerglings himself, he will do considerably less damage, and is one of the reasons why zerg runbys do little to no damage to anyone that has decent understanding of unit AI (not every pro is aware of this, otherwise i wouldnt be facepalming every now and then when i watch a really good player fail at minimizing ling runby damage into his mineral line),

Its just a matter of time until everyone finally starts using this to decrease damage taken from lings, at which point ling runbys will be useless.
An 8 man marine drop can kill an entire mineral line in a matter of seconds, while a huge army of zerglings cant take out remotely as much (even if given more time) if the opponent abuses unit AI with hold position (and smart positioning of workers), which imo is a huge imbalance in the game.


Whoa, what a HUGE IMBALANCE. The game is completely broken now. I'm going to quit SC2 because of this.

Anyways, on topic. It's an awesome trick because if the zerg a-moves into the mineral line, the zerglings will herpderp trying to kill the worker in the middle. If the zerg wants to do any decent damage, he'll have to focus on microing his lings (less time spent macroing).
Live your life.
Geiko
Profile Blog Joined June 2010
France2036 Posts
February 22 2012 23:34 GMT
#65


Did husky just steal my trick without giving me any credit ? Not cool
geiko.813 (EU)
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
February 22 2012 23:39 GMT
#66
this is great. how come pros dont do this?
statikg
Profile Joined May 2010
Canada930 Posts
February 22 2012 23:40 GMT
#67
Good trick, I didn't think of it and I've played a ton of games, don't let the haters get to you.
TrueIsAwesome
Profile Joined April 2010
Finland160 Posts
Last Edited: 2012-02-22 23:44:15
February 22 2012 23:42 GMT
#68
As a zerg you'd have to do maybe 4-8 attack probe commands on shift so you gain access to the core probe. It does take some time to do, and can be great if the zerg is not paying attention, but the 100% attention claim seems silly.

EDIT: Extremely useful for this though

On February 23 2012 05:48 Lumi wrote:
u could use this to protect your queen and let the queen deal dmg this is just one of the many instances you could be using it this...

EDIT: or you can do this around a spine
scarper65
Profile Blog Joined January 2011
1560 Posts
February 22 2012 23:49 GMT
#69
I've always done this against helions that ended up in my mineral line, but I never thought to do it with melee units. Great find
~Maverick~
Profile Joined July 2010
United States234 Posts
February 23 2012 00:02 GMT
#70
On February 23 2012 08:49 scarper65 wrote:
I've always done this against helions that ended up in my mineral line, but I never thought to do it with melee units. Great find


Im pretty sure that against hellions, you want to spread your workers out as much as possible, not clump them together.
#roadto5kmmr
Dyme
Profile Joined November 2010
Germany523 Posts
February 23 2012 00:36 GMT
#71
It is actually crazy that we still find basic micro tricks like these after such a long time.
InfernoStarcraft
Profile Joined May 2011
Australia136 Posts
February 23 2012 00:40 GMT
#72
helping make ling run-byes even worse. thanks brohan
I like Hello Panda's
urashimakt
Profile Joined October 2009
United States1591 Posts
February 23 2012 00:59 GMT
#73
On February 23 2012 08:49 scarper65 wrote:
I've always done this against helions that ended up in my mineral line, but I never thought to do it with melee units. Great find

Hellions would just shoot the attacking probe and roast every other probe along with it.
Who dat ninja?
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
February 23 2012 01:23 GMT
#74
What! I've watched so many GSLs and other tournaments and I've never seen this before. Thanks for sharing, its not obvious to everyone!
RTSDealer
Profile Joined December 2011
286 Posts
Last Edited: 2012-02-23 01:30:07
February 23 2012 01:29 GMT
#75
I do this when I worker rush (instead of microing a unit back and then attacking again).

Got the tip from that guy going to GrandMaster by 6 pooling and worker rushing.

During defense:
The only time this doesn't really work that well is when the enemy brings along some banelings.

But yeah, this is a good trick.
rtsdealer.com - I love Dota 2 and Starcraft 2
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-02-23 01:36:05
February 23 2012 01:35 GMT
#76
didnt read the OP, instead I'll post my thoughts about how everyone already knew what I think this thread is probably about.
ModeratorBlame yourself or God
Sovano
Profile Joined November 2011
United States1503 Posts
February 23 2012 01:36 GMT
#77
Couldn't you just hold position with your zerglings though to counter this?
JackDragon
Profile Joined February 2011
525 Posts
Last Edited: 2012-02-23 01:43:09
February 23 2012 01:37 GMT
#78
Honestly I have known this forever. It is really though when defending a marine SCV all in. I have seen it quite a few times from both pros and on ladder. That said I can see how people haven't noticed because it can be quite subtle. But yeah it is definitely not something new.

Edit: or well I guess it isn't exactly the same. But the idea that workers who are not attacking or on attack move (hostile) is lower priority and messing with the AI especially for melee units are used quite often. That said I don't know if I find this very usefull in a real game. Maybe there is a good situation for it. But that is just maybe.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
February 23 2012 01:46 GMT
#79
This is a sweet trick, especially cause most people just a-click their lings into the mineral line and they won't notice! Will have to use this.
The only way to attack structure is with chaos.
Kznn
Profile Joined March 2011
Brazil9072 Posts
February 23 2012 01:51 GMT
#80
bad husky....
cool trick tho
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