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[Trick] Hold position workers - Page 6

Forum Index > SC2 General
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Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
February 23 2012 02:58 GMT
#101
Its not really a new trick, its just a new way of using an old trick. Well done geiko.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Entteri
Profile Joined August 2011
Finland108 Posts
February 23 2012 03:02 GMT
#102
Haters gonna hate. At least I can say that I didn't know this can be done with a melee unit too. Ty for sharing <3
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
Last Edited: 2012-02-23 03:05:54
February 23 2012 03:03 GMT
#103
On February 23 2012 06:38 darkcloud8282 wrote:
I thought everyone does hold position with their lings?

When they are in the mineral line. This is for when they are on A-move and it forces the zerg to pay attention. If you are chobo/gosu/korean you can even repeat this trick and mineral walk away workers being hurt by held position lings, and then the lings will have to be microed again.



My contribution to this idea: Do you really need all those workers surrounding the one probe? What if you make like -3 workers mine in the same area, they won't be hurt cuz the probe wall with the A-moved probe will be attracting em. And it'll get you some minerals.

Edit: This needs to be repeated, you can't say "this has been done with cannons" because this example illustrates that a melee unit on attack move surrounded by probes works as well.
OR, read this post
On February 23 2012 11:05 BoxingKangaroo wrote:
For those still not getting it:

The a-moved probe in the middle of the ball is key. Even though it doesn't attack the lings, it pulls the aggro. If the lings are on a-move, then they will attempt to get at that probe which they cannot do on account of the other probes on hold position.

Even though it doesn't attack the lings, it pulls the aggro. This is the novel part of this post and shows that you can help save your workers better when a ranged unit is not immediately nearby.

Correct me if I'm wrong, but that's how I see it.

LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
jonaa
Profile Joined December 2010
Netherlands151 Posts
February 23 2012 03:03 GMT
#104
i think the difference between this and how you often see a cannon surround or a spine surround or even a queen surround to prevent death. Is that in this case theres no need for a fighter unit you just make the probe the fighter unit by giving it an attack command. its cute but i doubt well see too much use of it in this specific way
D:
human_ko
Profile Joined July 2010
Russian Federation676 Posts
Last Edited: 2012-02-23 03:07:39
February 23 2012 03:07 GMT
#105
nice nice, didnt know that! and yea husky just stole your thing TT
WOrd, yo.
kevinthemighty
Profile Blog Joined February 2011
United States134 Posts
Last Edited: 2012-02-23 03:11:10
February 23 2012 03:09 GMT
#106
On February 23 2012 11:23 Lumi wrote:
Show nested quote +
On February 23 2012 11:14 Geiko wrote:
On February 23 2012 11:11 Lumi wrote:
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.


...

Ok, so 30 lings run towards your undefended expansion, you have no units near-by (lets say 15 seconds away) and warpgates on cool down, what do yo do ?


Hate myself for being so bad of a player that I would actually find myself in a situation theorycrafted by a silver league understanding of the game and its likely scenarios.

But seriously, what I would do is not have a bunch of probes hanging out at an undefended expansion. Nothing about that circumstance is plausible. Let's stick to reasonable scenarios and try to address the points I've made, because they refute the sense of this idea quite well. And look man, I'm not trying to be closed-minded and avoid things that would help me out in this game - that would be plain dumb. It just doesn't stand up to the points I've made.

And Kevin, do you know what rally commands are? And while you m ention one point that I just shit on, I provide a comprehensive host of reasoning on the matter, to which you pointedly did not, and presumably cannot address. I've gotta get out of here, I knew this should have been posted in the strategy forums that I so long ago learned to stay away from!


I do know what rally commands are. Your point being?

Your main point is that this is a "bad" idea, and your "host" of reasoning is limited to two points—the "minimal" effects of putting probes on hold position in regards to the rate at which they will die, and the tremendous amount of mineral time lost by putting them on hold position—both of which I explicitly addressed in my post. But seeing how you missed it, I'll restate it in more detail.

Your claim that this is only effective if your opponent is not looking is flat out wrong, as mentioned by Tyler/Nony and displayed in the OP's video. Only 3-4 probes are exposed at a time, meaning only 3-4 probes can be killed per hold position. Whether or not the Zerg opponent is looking has no effect on this.

And while your statement that this will adversely effect one's economy is completely true, the alternative you pose—that it would be better to just attack the lings with your probes—leads to an even worse outcome: the death of all your probes. Also, the amount of APM required to put guys back on gas is reduced by the fact that in hold position, the probes aren't moving.

Lastly, saying that this is simply silver-level theorycrafting with implausible scenarios blatantly ignores the high frequency of ling run-bys even in pro-level games. While it may be a simplified version of what takes place, to dismiss it as irrelevant in higher leagues of play is downright ignorant.

Believe me, with this kind of logic and flat-out arrogance, the void from your absence from the Strategy section on TL is not missed.
lSasquatchl
Profile Joined February 2011
United States309 Posts
February 23 2012 03:10 GMT
#107
Dude, I just watched huskies, thing...looks like he stole it, probably his friend told him after seeing your trick and thought it would make a good video...husky doesn't seem like that type to "steal" from the community I am blaming his buddy.
CuteZergling
Profile Joined November 2011
641 Posts
February 23 2012 03:31 GMT
#108
Husky on twitter: "If you listen to the video I do credit it"

I don't hear it... ?
Team owner of team QTLing
MrCon
Profile Blog Joined August 2010
France29748 Posts
February 23 2012 03:34 GMT
#109
This would have helped demuslim so much yesterday vs Sheth :o
naux
Profile Joined May 2011
Canada738 Posts
February 23 2012 03:37 GMT
#110
the OP is just trying to help people out.. just because "some" people already know about this doesnt mean the other 90 percent do..
lSasquatchl
Profile Joined February 2011
United States309 Posts
February 23 2012 03:41 GMT
#111
On February 23 2012 12:37 naux wrote:
the OP is just trying to help people out.. just because "some" people already know about this doesnt mean the other 90 percent do..


Who are you talking to?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
February 23 2012 03:42 GMT
#112
This is pretty big IMO and specifically kills, or at least significantly reduces the effectiveness of a LOT of Zergling aggression in ZvP.

RIP 7 pool?
As it turns out, marines don't actually cost any money -Jinro
RodYan
Profile Joined May 2010
United States126 Posts
February 23 2012 04:12 GMT
#113
On February 23 2012 12:09 kevinthemighty wrote:
Show nested quote +
On February 23 2012 11:23 Lumi wrote:
On February 23 2012 11:14 Geiko wrote:
On February 23 2012 11:11 Lumi wrote:
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.


...

Ok, so 30 lings run towards your undefended expansion, you have no units near-by (lets say 15 seconds away) and warpgates on cool down, what do yo do ?


Hate myself for being so bad of a player that I would actually find myself in a situation theorycrafted by a silver league understanding of the game and its likely scenarios.

But seriously, what I would do is not have a bunch of probes hanging out at an undefended expansion. Nothing about that circumstance is plausible. Let's stick to reasonable scenarios and try to address the points I've made, because they refute the sense of this idea quite well. And look man, I'm not trying to be closed-minded and avoid things that would help me out in this game - that would be plain dumb. It just doesn't stand up to the points I've made.

And Kevin, do you know what rally commands are? And while you m ention one point that I just shit on, I provide a comprehensive host of reasoning on the matter, to which you pointedly did not, and presumably cannot address. I've gotta get out of here, I knew this should have been posted in the strategy forums that I so long ago learned to stay away from!


I do know what rally commands are. Your point being?

Your main point is that this is a "bad" idea, and your "host" of reasoning is limited to two points—the "minimal" effects of putting probes on hold position in regards to the rate at which they will die, and the tremendous amount of mineral time lost by putting them on hold position—both of which I explicitly addressed in my post. But seeing how you missed it, I'll restate it in more detail.

Your claim that this is only effective if your opponent is not looking is flat out wrong, as mentioned by Tyler/Nony and displayed in the OP's video. Only 3-4 probes are exposed at a time, meaning only 3-4 probes can be killed per hold position. Whether or not the Zerg opponent is looking has no effect on this.

And while your statement that this will adversely effect one's economy is completely true, the alternative you pose—that it would be better to just attack the lings with your probes—leads to an even worse outcome: the death of all your probes. Also, the amount of APM required to put guys back on gas is reduced by the fact that in hold position, the probes aren't moving.

Lastly, saying that this is simply silver-level theorycrafting with implausible scenarios blatantly ignores the high frequency of ling run-bys even in pro-level games. While it may be a simplified version of what takes place, to dismiss it as irrelevant in higher leagues of play is downright ignorant.

Believe me, with this kind of logic and flat-out arrogance, the void from your absence from the Strategy section on TL is not missed.

And God looked at this post and thought:
It was good
Lumi
Profile Blog Joined August 2009
United States1612 Posts
February 23 2012 04:21 GMT
#114
Kevin, I'm a high masters zerg player and I'd love it if people did this. Where's your credibility coming from? And how do you address that this doesn't get done by pro players, ever, in any of those games where ling run-bys take place at the pro level? I hate to burst your bubble but this isn't some groundbreaking thought that's going to change the game. It's a basic abuse of very simple ai that many people understand would, could w ork, but that is just plain garbage. But I'll let every game of high level SC you ever watch do the talking for me, since you're not listening.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
blackberry_
Profile Joined September 2011
114 Posts
February 23 2012 05:32 GMT
#115
On February 23 2012 13:21 Lumi wrote:
Kevin, I'm a high masters zerg player and I'd love it if people did this. Where's your credibility coming from? And how do you address that this doesn't get done by pro players, ever, in any of those games where ling run-bys take place at the pro level? I hate to burst your bubble but this isn't some groundbreaking thought that's going to change the game. It's a basic abuse of very simple ai that many people understand would, could w ork, but that is just plain garbage. But I'll let every game of high level SC you ever watch do the talking for me, since you're not listening.


I think you need to chill out man. The trick's effectiveness has not been thoroughly tested yet.
Live your life.
idonthinksobro
Profile Joined December 2010
3138 Posts
February 23 2012 05:39 GMT
#116
its not really a trick and was done before but when you play on a high level the zerg will watch/micro his zerglings and if someone does this "trick" you just hold position and you will kill them probably a little bit slower but it is nothing i would focus on as protoss/terran when there is a runby.

It is way better to run away your workers(because you will only lose 1 or 2 that way) and warp in some units if you are protoss. If you are a terran you will defend it with new reeinforcements and zerg is so quick anyway that zergling runbys aren't that big of a problem because you are anyway dead if a huge ball of lings streams in your base or you didn't have enough defensive banelings or poor queen placement.

probably this trick works nice on silver/gold level but not on diamond or masters.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
February 23 2012 05:43 GMT
#117
this is a sick trick, i used to try to just hold position my probes to prevent a speedling run by when i forge FE, only to watch the lings literally push all my units out of the way resulting in me rage quitting. Glad i saw this thread
Thats "Grand-Master" SMURF to you.....
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
February 23 2012 06:42 GMT
#118
watched Husky's video. didn't hear him give credit to anyone for it.

Husky... >.>

Certainly a neat trick. Thanks for pointing this out OP. I may be the only person who didn't know you could do this with only workers.
I might be the minority on TL, but TL is the minority everywhere else.
Edahspmal
Profile Joined October 2010
United States156 Posts
February 23 2012 06:48 GMT
#119
this is really cool. i didnt think of doing it with other workers, this should save me a lot of grief with runbys where i cant warp in a zealot to block off a ramp. thanks for posting
Misoza
Profile Joined June 2010
Australia571 Posts
February 23 2012 07:12 GMT
#120
Nice work OP, don't worry about the hipster nerds in this thread trying to discredit you. Thanks for sharing.


Also it's a bit silly for Husky to claim on twitter he credited you in the video when he clearly doesn't.
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