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[Trick] Hold position workers - Page 5

Forum Index > SC2 General
Post a Reply
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tuho12345
Profile Blog Joined July 2011
4482 Posts
February 23 2012 01:56 GMT
#81
this has been around for quite a while, also watch Genius defended against DRG with canon like this easily. If you're a Zerg, just put lings on hold as well
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 23 2012 02:01 GMT
#82
Please ban all the fuckers who can't even read the OP..
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-02-23 08:55:57
February 23 2012 02:01 GMT
#83
I guess if the zerg is really really bad this could be useful.

Otherwise all they have to do is put their lings on hold position too and they kill all ur probes...

Might take a little longer which is nice
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Geiko
Profile Blog Joined June 2010
France2025 Posts
February 23 2012 02:01 GMT
#84
On February 23 2012 10:56 tuho12345 wrote:
this has been around for quite a while, also watch Genius defended against DRG with canon like this easily. If you're a Zerg, just put lings on hold as well


I love TL, I really do, but this thread makes me quite sad
geiko.813 (EU)
Geiko
Profile Blog Joined June 2010
France2025 Posts
Last Edited: 2012-02-23 02:06:31
February 23 2012 02:04 GMT
#85
On February 23 2012 11:01 -orb- wrote:
I guess if the zerg is really really bad this could be useful.

Otherwise all they have to do is put their lings on hold position too and they kill all ur probes...


On February 23 2012 06:43 Liquid`NonY wrote:
Show nested quote +
On February 23 2012 06:38 darkcloud8282 wrote:
I thought everyone does hold position with their lings?

hold position with lings is effective only if there's a good spread of lings through the mineral line. but when this maneuver is done by the defender, there are only 3-4 workers exposed to 3-4 lings. and when those die, zerg has to move forward and hold position again.


I did some hold position micro with the zerglings in the video. As you can see, and as Tyler pointed out, it takes considerably more time to kill the probes.
geiko.813 (EU)
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
February 23 2012 02:05 GMT
#86
For those still not getting it:

The a-moved probe in the middle of the ball is key. Even though it doesn't attack the lings, it pulls the aggro. If the lings are on a-move, then they will attempt to get at that probe which they cannot do on account of the other probes on hold position.

Even though it doesn't attack the lings, it pulls the aggro. This is the novel part of this post and shows that you can help save your workers better when a ranged unit is not immediately nearby.

Correct me if I'm wrong, but that's how I see it.
BuddhaMonk
Profile Joined August 2010
781 Posts
February 23 2012 02:10 GMT
#87
On February 23 2012 10:56 tuho12345 wrote:
this has been around for quite a while, also watch Genius defended against DRG with canon like this easily. If you're a Zerg, just put lings on hold as well


Another one who has reading comprehension problems.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
Last Edited: 2012-02-23 02:15:50
February 23 2012 02:11 GMT
#88
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking (we call this taking a risk, and vs specifically bad players [makes no sense]), and has minimal effects of reducing how many workers you will lose if they aren't awful and are actually looking. But what WILL happen, guaranteed everytime, is you taking a dump on your economy, losing a lot of money every second. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? Or is it about abusing players who don't even watch what they are doing? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line. It just doesn't make sense to guarantee pooping on your own econ just to take a gamble vs someone that depends on them being horrible, as if people need tricks vs such players.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Let it Raine
Profile Joined August 2010
Canada1245 Posts
February 23 2012 02:11 GMT
#89
dont know how anyone could say this isnt a big deal

but id rather find some neat trick to make marine drops less useful instead of ling runbys >_>
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Geiko
Profile Blog Joined June 2010
France2025 Posts
Last Edited: 2012-02-23 02:18:56
February 23 2012 02:14 GMT
#90
On February 23 2012 11:11 Lumi wrote:
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.


...

Ok, so 30 lings run towards your undefended expansion, you have no units near-by (lets say 15 seconds away) and warpgates on cool down, what do you do ?
geiko.813 (EU)
kevinthemighty
Profile Blog Joined February 2011
United States134 Posts
Last Edited: 2012-02-23 02:20:17
February 23 2012 02:19 GMT
#91
On February 23 2012 11:11 Lumi wrote:
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.


Minimal effects? Every time they kill the probes on hold position they have to micro them forward and hold position again to kill another 3-4 probes. Meanwhile, I think it is naturally assumed your army is somewhere away from your base threatening the Zerg, forcing his attention elsewhere. For them to hold off your aggression while wasting time moving and holding-positioning their ling run-by (which is no longer a "run-by" at this point), forces more of their attention away from the threat at their doorstep and at their failed attempt to do significant damage within your base.

Also, is it better economically to LOSE the probes altogether, or lose the mining time from them being on hold position? It's not even debatable. I can't believe you think it's' better to attack them—guaranteeing their death—than to leave them on hold position

To call this "bad" by any means is just silly.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
Last Edited: 2012-02-23 02:26:20
February 23 2012 02:23 GMT
#92
On February 23 2012 11:14 Geiko wrote:
Show nested quote +
On February 23 2012 11:11 Lumi wrote:
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.


...

Ok, so 30 lings run towards your undefended expansion, you have no units near-by (lets say 15 seconds away) and warpgates on cool down, what do yo do ?


Hate myself for being so bad of a player that I would actually find myself in a situation theorycrafted by a silver league understanding of the game and its likely scenarios.

But seriously, what I would do is not have a bunch of probes hanging out at an undefended expansion. Nothing about that circumstance is plausible. Let's stick to reasonable scenarios and try to address the points I've made, because they refute the sense of this idea quite well. And look man, I'm not trying to be closed-minded and avoid things that would help me out in this game - that would be plain dumb. It just doesn't stand up to the points I've made.

And Kevin, do you know what rally commands are? And while you m ention one point that I just shit on, I provide a comprehensive host of reasoning on the matter, to which you pointedly did not, and presumably cannot address. I've gotta get out of here, I knew this should have been posted in the strategy forums that I so long ago learned to stay away from!
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Geiko
Profile Blog Joined June 2010
France2025 Posts
February 23 2012 02:27 GMT
#93
On February 23 2012 11:23 Lumi wrote:
Show nested quote +
On February 23 2012 11:14 Geiko wrote:
On February 23 2012 11:11 Lumi wrote:
Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line.

Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \=

And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man.


...

Ok, so 30 lings run towards your undefended expansion, you have no units near-by (lets say 15 seconds away) and warpgates on cool down, what do yo do ?


Hate myself for being so bad of a player that I would actually find myself in a situation theorycrafted by a silver league understanding of the game and its likely scenarios.

But seriously, what I would do is not have a bunch of probes hanging out at an undefended expansion. Nothing about that circumstance is plausible. Let's stick to reasonable scenarios and try to address the points I've made, because they refute the sense of this idea quite well. And look man, I'm not trying to be closed-minded and avoid things that would help me out in this game - that would be plain dumb. It just doesn't stand up to the points I've made.

And Kevin, do you know what rally commands are? \= I've gotta get out of here, I knew this should have been posted in the strategy forums that I so long ago learned to stay away from!


Wow, learn some manners dude.
geiko.813 (EU)
CuteZergling
Profile Joined November 2011
641 Posts
February 23 2012 02:28 GMT
#94
I'm concerned about Husky stealing this for video content. That's not cool. I know he likes to make topics about popular tricks as they are being talked about, but not referencing his source is kind of lame.
Team owner of team QTLing
saMas
Profile Joined July 2011
Belgium37 Posts
February 23 2012 02:29 GMT
#95
everybody knows this no ?
tuho12345
Profile Blog Joined July 2011
4482 Posts
February 23 2012 02:35 GMT
#96
On February 23 2012 11:10 BuddhaMonk wrote:
Show nested quote +
On February 23 2012 10:56 tuho12345 wrote:
this has been around for quite a while, also watch Genius defended against DRG with canon like this easily. If you're a Zerg, just put lings on hold as well


Another one who has reading comprehension problems.

doesn't make any different, just press hold on the workers around 1 object, ling's AI and melee units in general just attack the threatening unit, not the non-threatening.
p/s: you should also stop being so dangerous lol.
wklbishop
Profile Joined July 2011
United States1286 Posts
February 23 2012 02:37 GMT
#97
Thanks for the information. Please ignore the guys who can't seem to read.
Gameplay > Personality
KicKDoG
Profile Joined December 2003
Sweden765 Posts
February 23 2012 02:42 GMT
#98
I knew this before! so its nothing new for me actually. But good that you publicly wrote it down in a thread! good job <3
http://www.twitter.com/KicKDoG_LoL baylife plox?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 23 2012 02:45 GMT
#99
To all who said this is old, wtf you talking about? Sure holding workers is from bw, but the specific technique to have the middle worker go on attack command is quite new, and ill call bull otherwise. Nicely done OP, and fuck the haters.
When they see MC Probe, all the ladies disrobe.
Brawndo
Profile Joined February 2011
United States35 Posts
February 23 2012 02:55 GMT
#100
On February 23 2012 11:01 Geiko wrote:
Show nested quote +
On February 23 2012 10:56 tuho12345 wrote:
this has been around for quite a while, also watch Genius defended against DRG with canon like this easily. If you're a Zerg, just put lings on hold as well


I love TL, I really do, but this thread makes me quite sad


Same here man.
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