[Trick] Hold position workers - Page 5
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tuho12345
4482 Posts
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niteReloaded
Croatia5281 Posts
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-orb-
United States5770 Posts
Otherwise all they have to do is put their lings on hold position too and they kill all ur probes... Might take a little longer which is nice | ||
Geiko
France1936 Posts
On February 23 2012 10:56 tuho12345 wrote: this has been around for quite a while, also watch Genius defended against DRG with canon like this easily. If you're a Zerg, just put lings on hold as well I love TL, I really do, but this thread makes me quite sad ![]() | ||
Geiko
France1936 Posts
On February 23 2012 11:01 -orb- wrote: I guess if the zerg is really really bad this could be useful. Otherwise all they have to do is put their lings on hold position too and they kill all ur probes... On February 23 2012 06:43 Liquid`NonY wrote: hold position with lings is effective only if there's a good spread of lings through the mineral line. but when this maneuver is done by the defender, there are only 3-4 workers exposed to 3-4 lings. and when those die, zerg has to move forward and hold position again. I did some hold position micro with the zerglings in the video. As you can see, and as Tyler pointed out, it takes considerably more time to kill the probes. | ||
BoxingKangaroo
Japan955 Posts
The a-moved probe in the middle of the ball is key. Even though it doesn't attack the lings, it pulls the aggro. If the lings are on a-move, then they will attempt to get at that probe which they cannot do on account of the other probes on hold position. Even though it doesn't attack the lings, it pulls the aggro. This is the novel part of this post and shows that you can help save your workers better when a ranged unit is not immediately nearby. Correct me if I'm wrong, but that's how I see it. | ||
BuddhaMonk
781 Posts
On February 23 2012 10:56 tuho12345 wrote: this has been around for quite a while, also watch Genius defended against DRG with canon like this easily. If you're a Zerg, just put lings on hold as well Another one who has reading comprehension problems. ![]() | ||
Lumi
United States1612 Posts
Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \= And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man. | ||
Let it Raine
Canada1245 Posts
but id rather find some neat trick to make marine drops less useful instead of ling runbys >_> | ||
Geiko
France1936 Posts
On February 23 2012 11:11 Lumi wrote: Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line. Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \= And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man. ... Ok, so 30 lings run towards your undefended expansion, you have no units near-by (lets say 15 seconds away) and warpgates on cool down, what do you do ? | ||
kevinthemighty
United States134 Posts
On February 23 2012 11:11 Lumi wrote: Alright Geiko let me put it to you more simply. This is bad because it depends on your opponent not looking, and has minimal effects of reducing how many workers you will lose. The exchange is that you're always going to take a dump on your economy losing a lot of money every second. This will definitely happen everytime you hold position your workers. And when you go back to mining they have to respread and travel around waiting for a chance to double up on a node properly again, and you have to send guys back on gas etc, eating up APM. Why would you even hold position them if this is just about blocking off surface area? May as well be attacking them or blocking off smaller chokes than in the middle of your mineral line. Though, I have just had a thought, which is that this could be decent if you're grabbing the front (exposed) line of probes and mineral walking them back so that you aren't actually losing any probes. While having them all on the attack command. But again, even this is fairly common sense static defense \= And yes, Husky did completely steal this and not give you credit. He's Scumbag Steve'n you man. Minimal effects? Every time they kill the probes on hold position they have to micro them forward and hold position again to kill another 3-4 probes. Meanwhile, I think it is naturally assumed your army is somewhere away from your base threatening the Zerg, forcing his attention elsewhere. For them to hold off your aggression while wasting time moving and holding-positioning their ling run-by (which is no longer a "run-by" at this point), forces more of their attention away from the threat at their doorstep and at their failed attempt to do significant damage within your base. Also, is it better economically to LOSE the probes altogether, or lose the mining time from them being on hold position? It's not even debatable. I can't believe you think it's' better to attack them—guaranteeing their death—than to leave them on hold position To call this "bad" by any means is just silly. | ||
Lumi
United States1612 Posts
On February 23 2012 11:14 Geiko wrote: ... Ok, so 30 lings run towards your undefended expansion, you have no units near-by (lets say 15 seconds away) and warpgates on cool down, what do yo do ? Hate myself for being so bad of a player that I would actually find myself in a situation theorycrafted by a silver league understanding of the game and its likely scenarios. But seriously, what I would do is not have a bunch of probes hanging out at an undefended expansion. Nothing about that circumstance is plausible. Let's stick to reasonable scenarios and try to address the points I've made, because they refute the sense of this idea quite well. And look man, I'm not trying to be closed-minded and avoid things that would help me out in this game - that would be plain dumb. It just doesn't stand up to the points I've made. And Kevin, do you know what rally commands are? And while you m ention one point that I just shit on, I provide a comprehensive host of reasoning on the matter, to which you pointedly did not, and presumably cannot address. I've gotta get out of here, I knew this should have been posted in the strategy forums that I so long ago learned to stay away from! | ||
Geiko
France1936 Posts
On February 23 2012 11:23 Lumi wrote: Hate myself for being so bad of a player that I would actually find myself in a situation theorycrafted by a silver league understanding of the game and its likely scenarios. But seriously, what I would do is not have a bunch of probes hanging out at an undefended expansion. Nothing about that circumstance is plausible. Let's stick to reasonable scenarios and try to address the points I've made, because they refute the sense of this idea quite well. And look man, I'm not trying to be closed-minded and avoid things that would help me out in this game - that would be plain dumb. It just doesn't stand up to the points I've made. And Kevin, do you know what rally commands are? \= I've gotta get out of here, I knew this should have been posted in the strategy forums that I so long ago learned to stay away from! Wow, learn some manners dude. | ||
CuteZergling
641 Posts
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saMas
Belgium37 Posts
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tuho12345
4482 Posts
On February 23 2012 11:10 BuddhaMonk wrote: Another one who has reading comprehension problems. ![]() doesn't make any different, just press hold on the workers around 1 object, ling's AI and melee units in general just attack the threatening unit, not the non-threatening. p/s: you should also stop being so dangerous lol. | ||
wklbishop
United States1286 Posts
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KicKDoG
Sweden765 Posts
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da_head
Canada3350 Posts
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Brawndo
United States35 Posts
On February 23 2012 11:01 Geiko wrote: I love TL, I really do, but this thread makes me quite sad ![]() Same here man. | ||
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