• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:05
CET 19:05
KST 03:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!18$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1619 users

[Trick] Hold position workers - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 22 2012 21:42 GMT
#41
Can someone elaborate on this method, I still don't understand. You select all the probes and group them, right click them all on a probe in the middle of the ball and hit 'H' (H probes), and then click that probe you right clicked on and have it A move somewhere (A move Probe). This makes the zerglings ignore the 'H' probes and only try to get to the 'Amove probe'?
TBone-
Profile Blog Joined November 2010
United States2309 Posts
February 22 2012 21:42 GMT
#42
Seems so simple but yet so brilliant.
Eve online FC, lover of all competition
NonY
Profile Blog Joined June 2007
8751 Posts
February 22 2012 21:43 GMT
#43
On February 23 2012 06:38 darkcloud8282 wrote:
I thought everyone does hold position with their lings?

hold position with lings is effective only if there's a good spread of lings through the mineral line. but when this maneuver is done by the defender, there are only 3-4 workers exposed to 3-4 lings. and when those die, zerg has to move forward and hold position again.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
bananaman533
Profile Joined June 2010
86 Posts
February 22 2012 21:44 GMT
#44
lol so many people are missing the point of the OP.
This is pretty sick Geiko! =D
oxxo
Profile Joined February 2010
988 Posts
February 22 2012 21:46 GMT
#45
Interesting find. Never realized it was the a-move command and not the actual attack that changes priorities.
burningPurple
Profile Joined May 2010
Norway76 Posts
February 22 2012 21:46 GMT
#46
On February 23 2012 05:53 eNtitY~ wrote:
How is this new to anyone to just didn't buy the game? This has been done in so many competitive matches and has been known forever...


I've been playing since beta and this is news to me ^_^

I also watch a ton of streams when I have the chance (which is every other month, since I can't watch stream when I'm at work and I'm working one month at a time, stupid shitty internets >_<) and I've actually never heard mention of this.

Thanks for sharing Geiko! =D
You must learn to allow patience and stillness to take over from anxiety and frantic activity... The good player is patient. He is observant, controlling his patience, and organizing his composure. When he sees an opportunity, he explodes.
Uncultured
Profile Joined September 2010
United States1340 Posts
February 22 2012 21:46 GMT
#47
On February 23 2012 06:42 Salv wrote:
Can someone elaborate on this method, I still don't understand. You select all the probes and group them, right click them all on a probe in the middle of the ball and hit 'H' (H probes), and then click that probe you right clicked on and have it A move somewhere (A move Probe). This makes the zerglings ignore the 'H' probes and only try to get to the 'Amove probe'?



Exactly that.
Don't you rage when you lose too? -FruitDealer
Warpath
Profile Joined April 2010
Canada1242 Posts
February 22 2012 21:52 GMT
#48
At some point somebody is going to make an elaborate troll post and catch 99% of readers that don't read beyond the first paragraph.

Using pure workers for this is a pretty good idea. never occurred to me!
Bidj
Profile Joined September 2010
France98 Posts
February 22 2012 21:54 GMT
#49
Vert interesting and helpful against runby.
Great find !
Rooooaaaar
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
Last Edited: 2012-02-22 22:01:35
February 22 2012 22:00 GMT
#50
I did not know you could do this with only workers. I'll use it now that I know though.

EDIT It takes 6 drones to surround 1 drone when I tried. So just box 7 drones, click 1 drone, hold position, attack with that one drone and you're safe(r).
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
February 22 2012 22:06 GMT
#51
Hey, this is actually kinda cool, I like this I think some people misunderstand you and think you are referring to the fact that workers on hold position don't get included in threat calculations for army units and thus aren't attacked by a-move units, but in fact this trick is clearly a function of this fact that enables you to create a bubble of workers which will take absolutely no damage from an a-moved melee army (or, in fact, any army who's max range is less than the distance from the outside of the bubble to the worker in the middle.)

I think I'll use this against zealot warp-ins as a Zerg player, and also it'll be good to be aware of when I do get lings into mineral lines. Thanks!
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
Geiko
Profile Blog Joined June 2010
France1939 Posts
February 22 2012 22:25 GMT
#52
On February 23 2012 07:06 UmiNotsuki wrote:
Hey, this is actually kinda cool, I like this I think some people misunderstand you and think you are referring to the fact that workers on hold position don't get included in threat calculations for army units and thus aren't attacked by a-move units, but in fact this trick is clearly a function of this fact that enables you to create a bubble of workers which will take absolutely no damage from an a-moved melee army (or, in fact, any army who's max range is less than the distance from the outside of the bubble to the worker in the middle.)

I think I'll use this against zealot warp-ins as a Zerg player, and also it'll be good to be aware of when I do get lings into mineral lines. Thanks!


Not sure how effective this is against zealot warpins... It's probably better to run your drones away in that case.
The trick is useful because against speedlings, there's really no other way to escape.
geiko.813 (EU)
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
February 22 2012 22:29 GMT
#53
I've played this game for over a year as a serious hobby and I've never known this. TIL.
BwCBlueBox.837
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
February 22 2012 22:36 GMT
#54
Nice I didn't know that you can do this with melee units either, especially with other workers.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 22 2012 22:42 GMT
#55
This is pretty smart. Never thought of using pure workers to pull this trick off ^^
BuddhaMonk
Profile Joined August 2010
781 Posts
February 22 2012 22:48 GMT
#56
Clever trick. I think some people in this thread did not read your entire post, or don't understand what you're saying because I've never seen pros use the trick in this manner with probes only.
pallad
Profile Joined September 2010
Poland1958 Posts
February 22 2012 22:51 GMT
#57
On February 23 2012 05:48 HaeHei wrote:
Show nested quote +
On February 23 2012 05:45 MooMooMugi wrote:
Thought this was widely known already


same


same here ..
Where is the trick ..? its normal , you cant past hold position units , not only workers..
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
SeraKuDA
Profile Joined November 2010
Canada343 Posts
February 22 2012 22:55 GMT
#58
Heh, well, I've been playing this game since the Beta and I never knew.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
February 22 2012 23:01 GMT
#59
Cool thing. I've been doing something similar where I shift between a-moving and hold positioning my workers when I'm microing marines vs lings/zealots, but I'm gonna start doing this vs lings/zealots when they harass the mineral line as well.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
February 22 2012 23:08 GMT
#60
Cool trick, I knew about the hold thing but not with a worker in the middle. It is very helpful as I don`t have random spines in middle of my worker line when a ling run by occurs. Doing it with just workers is great to buy time.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Day 3: Ursa 2v2, FFA
SteadfastSC14
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 254
UpATreeSC 89
MindelVK 47
Codebar 18
SteadfastSC 0
StarCraft: Brood War
Sea 767
Jaedong 648
Shuttle 466
Soma 362
firebathero 253
sSak 211
Rush 152
BRAT_OK 63
Backho 58
Snow 55
[ Show more ]
Hyun 46
Movie 16
scan(afreeca) 12
Shine 7
Dota 2
qojqva3080
Dendi1160
Counter-Strike
fl0m848
pashabiceps460
Other Games
Mlord598
Beastyqt461
ceh9460
B2W.Neo401
Lowko299
KnowMe173
ArmadaUGS170
Mew2King58
QueenE52
Trikslyr51
OptimusSC21
Organizations
Counter-Strike
PGL232
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Reevou 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1625
League of Legends
• TFBlade903
Other Games
• WagamamaTV353
• Shiphtur227
• imaqtpie118
Upcoming Events
OSC
3h 55m
Replay Cast
4h 55m
OSC
17h 55m
LAN Event
20h 55m
Korean StarCraft League
1d 8h
CranKy Ducklings
1d 15h
LAN Event
1d 20h
IPSL
1d 23h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.