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[Trick] Hold position workers - Page 3

Forum Index > SC2 General
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Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 22 2012 21:42 GMT
#41
Can someone elaborate on this method, I still don't understand. You select all the probes and group them, right click them all on a probe in the middle of the ball and hit 'H' (H probes), and then click that probe you right clicked on and have it A move somewhere (A move Probe). This makes the zerglings ignore the 'H' probes and only try to get to the 'Amove probe'?
TBone-
Profile Blog Joined November 2010
United States2309 Posts
February 22 2012 21:42 GMT
#42
Seems so simple but yet so brilliant.
Eve online FC, lover of all competition
NonY
Profile Blog Joined June 2007
8748 Posts
February 22 2012 21:43 GMT
#43
On February 23 2012 06:38 darkcloud8282 wrote:
I thought everyone does hold position with their lings?

hold position with lings is effective only if there's a good spread of lings through the mineral line. but when this maneuver is done by the defender, there are only 3-4 workers exposed to 3-4 lings. and when those die, zerg has to move forward and hold position again.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
bananaman533
Profile Joined June 2010
86 Posts
February 22 2012 21:44 GMT
#44
lol so many people are missing the point of the OP.
This is pretty sick Geiko! =D
oxxo
Profile Joined February 2010
988 Posts
February 22 2012 21:46 GMT
#45
Interesting find. Never realized it was the a-move command and not the actual attack that changes priorities.
burningPurple
Profile Joined May 2010
Norway76 Posts
February 22 2012 21:46 GMT
#46
On February 23 2012 05:53 eNtitY~ wrote:
How is this new to anyone to just didn't buy the game? This has been done in so many competitive matches and has been known forever...


I've been playing since beta and this is news to me ^_^

I also watch a ton of streams when I have the chance (which is every other month, since I can't watch stream when I'm at work and I'm working one month at a time, stupid shitty internets >_<) and I've actually never heard mention of this.

Thanks for sharing Geiko! =D
You must learn to allow patience and stillness to take over from anxiety and frantic activity... The good player is patient. He is observant, controlling his patience, and organizing his composure. When he sees an opportunity, he explodes.
Uncultured
Profile Joined September 2010
United States1340 Posts
February 22 2012 21:46 GMT
#47
On February 23 2012 06:42 Salv wrote:
Can someone elaborate on this method, I still don't understand. You select all the probes and group them, right click them all on a probe in the middle of the ball and hit 'H' (H probes), and then click that probe you right clicked on and have it A move somewhere (A move Probe). This makes the zerglings ignore the 'H' probes and only try to get to the 'Amove probe'?



Exactly that.
Don't you rage when you lose too? -FruitDealer
Warpath
Profile Joined April 2010
Canada1242 Posts
February 22 2012 21:52 GMT
#48
At some point somebody is going to make an elaborate troll post and catch 99% of readers that don't read beyond the first paragraph.

Using pure workers for this is a pretty good idea. never occurred to me!
Bidj
Profile Joined September 2010
France98 Posts
February 22 2012 21:54 GMT
#49
Vert interesting and helpful against runby.
Great find !
Rooooaaaar
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
Last Edited: 2012-02-22 22:01:35
February 22 2012 22:00 GMT
#50
I did not know you could do this with only workers. I'll use it now that I know though.

EDIT It takes 6 drones to surround 1 drone when I tried. So just box 7 drones, click 1 drone, hold position, attack with that one drone and you're safe(r).
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
February 22 2012 22:06 GMT
#51
Hey, this is actually kinda cool, I like this I think some people misunderstand you and think you are referring to the fact that workers on hold position don't get included in threat calculations for army units and thus aren't attacked by a-move units, but in fact this trick is clearly a function of this fact that enables you to create a bubble of workers which will take absolutely no damage from an a-moved melee army (or, in fact, any army who's max range is less than the distance from the outside of the bubble to the worker in the middle.)

I think I'll use this against zealot warp-ins as a Zerg player, and also it'll be good to be aware of when I do get lings into mineral lines. Thanks!
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
Geiko
Profile Blog Joined June 2010
France1939 Posts
February 22 2012 22:25 GMT
#52
On February 23 2012 07:06 UmiNotsuki wrote:
Hey, this is actually kinda cool, I like this I think some people misunderstand you and think you are referring to the fact that workers on hold position don't get included in threat calculations for army units and thus aren't attacked by a-move units, but in fact this trick is clearly a function of this fact that enables you to create a bubble of workers which will take absolutely no damage from an a-moved melee army (or, in fact, any army who's max range is less than the distance from the outside of the bubble to the worker in the middle.)

I think I'll use this against zealot warp-ins as a Zerg player, and also it'll be good to be aware of when I do get lings into mineral lines. Thanks!


Not sure how effective this is against zealot warpins... It's probably better to run your drones away in that case.
The trick is useful because against speedlings, there's really no other way to escape.
geiko.813 (EU)
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
February 22 2012 22:29 GMT
#53
I've played this game for over a year as a serious hobby and I've never known this. TIL.
BwCBlueBox.837
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
February 22 2012 22:36 GMT
#54
Nice I didn't know that you can do this with melee units either, especially with other workers.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 22 2012 22:42 GMT
#55
This is pretty smart. Never thought of using pure workers to pull this trick off ^^
BuddhaMonk
Profile Joined August 2010
781 Posts
February 22 2012 22:48 GMT
#56
Clever trick. I think some people in this thread did not read your entire post, or don't understand what you're saying because I've never seen pros use the trick in this manner with probes only.
pallad
Profile Joined September 2010
Poland1958 Posts
February 22 2012 22:51 GMT
#57
On February 23 2012 05:48 HaeHei wrote:
Show nested quote +
On February 23 2012 05:45 MooMooMugi wrote:
Thought this was widely known already


same


same here ..
Where is the trick ..? its normal , you cant past hold position units , not only workers..
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
SeraKuDA
Profile Joined November 2010
Canada343 Posts
February 22 2012 22:55 GMT
#58
Heh, well, I've been playing this game since the Beta and I never knew.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
February 22 2012 23:01 GMT
#59
Cool thing. I've been doing something similar where I shift between a-moving and hold positioning my workers when I'm microing marines vs lings/zealots, but I'm gonna start doing this vs lings/zealots when they harass the mineral line as well.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
February 22 2012 23:08 GMT
#60
Cool trick, I knew about the hold thing but not with a worker in the middle. It is very helpful as I don`t have random spines in middle of my worker line when a ling run by occurs. Doing it with just workers is great to buy time.
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