• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:32
CEST 16:32
KST 23:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN2The Memories We Share - Facing the Final(?) GSL19Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)14Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
Can anyone explain to me why u cant veto a matchup The Memories We Share - Facing the Final(?) GSL Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN Karma, Domino Effect, and how it relates to SC2. Code S RO12 Preview: Cure, Zoun, Solar, Creator
Tourneys
EWC 2025 Regional Qualifiers (May 28-June 1) [GSL 2025] Code S:Season 2 - RO12 - Group B DreamHack Dallas 2025 [GSL 2025] Code S:Season 2 - RO12 - Group A RSL: Revival, a new crowdfunded tournament series
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
Practice Partners (Official) GG Lan Party Bulgaria (Live in about 3 hours) BGH auto balance -> http://bghmmr.eu/ Battle.net is not working Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Path of Exile Monster Hunter Wilds Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 18324 users

[Trick] Hold position workers - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 All
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2012-02-23 09:15:43
February 23 2012 09:14 GMT
#121
I've seen this at least a dozen of times over the past year in 4v4, against rushes.

Imo, against a limited number of zerglings it's way better to threaten a surround than trying this trick. And in the mid/late game, I've never seen it, it's really not pratical, at least at my lvl (diamond, ex-master).
gh0un
Profile Joined March 2011
601 Posts
February 23 2012 09:44 GMT
#122
Husky with the obvious trick steal and bad explanation why this works fast (since geiko purposefully says to not move the mouse and just left click the probe in order to save time, instead husky moves the mouse and then tries to click the one that is being followed anyways, even though clicking any probe in the middle would suffice, basically he shits on the whole time saving part).
Not even crediting anyone, so hilarious xD
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
February 23 2012 09:58 GMT
#123
People are not understanding what the OP is pointing at.... HE KNOWS that this is known already, and people use it to protect cannons/marines etc.

BUT what he is pointing at, that it can be used in a more general matter (without any offensive power nearby). When there's a ling runby in your main/expo
You can either do
-mineral walk with workers, Speedlings will a walk next to it and kill like 5 workers, till your army arrives
But the OP says you can also do this. And I think he is right that you lose less workers in this way. And 99% of the people choose to just mineral walk away, instead of useing holdposition trick to buy time for the army to come.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
YourMom
Profile Joined April 2010
Romania565 Posts
February 23 2012 10:34 GMT
#124
I build a canon (if i don't already have one) in the mineral line and surround it with probes on hold position.
I'm very good at making carriers.
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
February 23 2012 10:45 GMT
#125
every smart zerg put lings on hold position and then gg probes
Geiko
Profile Blog Joined June 2010
France1939 Posts
February 23 2012 10:49 GMT
#126
On February 23 2012 19:45 Nawe wrote:
every smart zerg put lings on hold position and then gg probes


On February 23 2012 06:43 Liquid`NonY wrote:
Show nested quote +
On February 23 2012 06:38 darkcloud8282 wrote:
I thought everyone does hold position with their lings?

hold position with lings is effective only if there's a good spread of lings through the mineral line. but when this maneuver is done by the defender, there are only 3-4 workers exposed to 3-4 lings. and when those die, zerg has to move forward and hold position again.


geiko.813 (EU)
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2012-02-23 11:12:52
February 23 2012 11:10 GMT
#127
Admittedly theorycrafting a bit here, and I can't test it because I'm at work, but...

Could this be made even more potent by using your Nexus as well? Assuming that someone has a-moved your worker line with some lings could you attack move your own Nexus, then hold-position just a few workers around the attacking probe whilst leaving the rest of your probes to mine?

One probe isn't going to kill a nexus before you can get units back/out to defend, the probe will still be attacking so should be on the higher "threat level" and fewer probes to surround will allow you to keep mining to produce more defences.

Thoughts?


Edit: Haha, I think the Protoss in me was showing there. Wasn't until after I posted that I realised what I'd typed. Of course this would work the same way with Drones and a Hatchery and SCVs and a CC.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2012-02-23 11:21:38
February 23 2012 11:17 GMT
#128
On February 23 2012 18:44 gh0un wrote:
Husky with the obvious trick steal and bad explanation why this works fast (since geiko purposefully says to not move the mouse and just left click the probe in order to save time, instead husky moves the mouse and then tries to click the one that is being followed anyways, even though clicking any probe in the middle would suffice, basically he shits on the whole time saving part).
Not even crediting anyone, so hilarious xD


There was a comment on his youtube video with 70+ thumbs up saying "you should have cited your source husky". He took the time to erase the comment but couldn't take 10 more seconds to put the link to the TL thread in his description ^^
geiko.813 (EU)
CuteZergling
Profile Joined November 2011
641 Posts
February 23 2012 17:48 GMT
#129
The comment is still there. "Top comments" refresh a lot, even if they aren't the actual most-thumbed up comments. I really want to give Husky the benefit of the doubt, but he's being awfully quiet. Maybe he thought he sourced it but forgot? Maybe his friend found this TL post and told him about it as if it were an original idea?

I'm gonna keep an eye on his upcoming videos and see if this is actually a habit. Husky probably makes the majority of his income on his Youtube partnership, so it's in his best interest to make videos worth watching, but I wonder if he intentionally or accidentally chose to not cite his source.
Team owner of team QTLing
CuteZergling
Profile Joined November 2011
641 Posts
Last Edited: 2012-02-23 18:59:06
February 23 2012 18:57 GMT
#130
Husky on twitter: "Started using all my YouTube and ESPORTS money to buy two ply toiletpaper. #whatnowhaters"

Is he... mocking the thread's accusations? Or is it coincidence? I don't understand. This is unlike Husky.

Edit: And I watched a couple of other of his trick videos and he kinda gives credit in the ones I watched. So confused.
Team owner of team QTLing
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
February 23 2012 19:01 GMT
#131
On February 23 2012 20:10 Lightspeaker wrote:
Admittedly theorycrafting a bit here, and I can't test it because I'm at work, but...

Could this be made even more potent by using your Nexus as well? Assuming that someone has a-moved your worker line with some lings could you attack move your own Nexus, then hold-position just a few workers around the attacking probe whilst leaving the rest of your probes to mine?

One probe isn't going to kill a nexus before you can get units back/out to defend, the probe will still be attacking so should be on the higher "threat level" and fewer probes to surround will allow you to keep mining to produce more defences.

Thoughts?


Edit: Haha, I think the Protoss in me was showing there. Wasn't until after I posted that I realised what I'd typed. Of course this would work the same way with Drones and a Hatchery and SCVs and a CC.

Someone should test this sounds viable, and rly pretty good.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 23 2012 19:08 GMT
#132
On February 23 2012 19:45 Nawe wrote:
every smart zerg put lings on hold position and then gg probes

As Nony already covered, that doesn't cut it vs this. Hold position is good when you have like 10-20 lings in the opponents mineral line with their workers grabbing minerals to stop pathing issues since the workers will run past several lings hitting them, without the lings running at enemies. In a situation such as shown in the OP, your lings will run into the mineral line, hold, and only a few lings will be hitting a few workers. Really ineffective.
Waah
Profile Joined February 2011
United States120 Posts
February 23 2012 21:42 GMT
#133
On February 23 2012 20:10 Lightspeaker wrote:
Admittedly theorycrafting a bit here, and I can't test it because I'm at work, but...

Could this be made even more potent by using your Nexus as well? Assuming that someone has a-moved your worker line with some lings could you attack move your own Nexus, then hold-position just a few workers around the attacking probe whilst leaving the rest of your probes to mine?

One probe isn't going to kill a nexus before you can get units back/out to defend, the probe will still be attacking so should be on the higher "threat level" and fewer probes to surround will allow you to keep mining to produce more defences.

Thoughts?


Edit: Haha, I think the Protoss in me was showing there. Wasn't until after I posted that I realised what I'd typed. Of course this would work the same way with Drones and a Hatchery and SCVs and a CC.

Nope. It would be too easy for the other player to target fire those few probes then get to the one a-moving. I suppose you can still mine with a few workers and pull this off just as effectively as having all your workers cease mining though.
TheTurk
Profile Joined January 2011
United States732 Posts
February 23 2012 22:27 GMT
#134
This isn't new.
But it is clever.
So good job.
Starcraft is a lifestyle.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
February 24 2012 04:39 GMT
#135
Can someone explain to me why hold position workers don't attack anyways? That's the only reason these tricks work, and it makes no sense.
xTrim
Profile Joined April 2011
472 Posts
February 24 2012 06:48 GMT
#136
loved it
TheRealFluid
Profile Joined June 2011
United States501 Posts
February 24 2012 06:51 GMT
#137
Best example of this is (I think) Game 2 on Metalopolis. Nestea vs Sc in GSL Semifinals.
"The wings don't make you fly and the crown don't make you king.||"What do you say to god of gg? NOT TODAY" -John the Translator. "Give me Command" -Yellow.
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
Last Edited: 2012-02-24 07:18:59
February 24 2012 07:17 GMT
#138
On February 23 2012 13:21 Lumi wrote:
Kevin, I'm a high masters zerg player and I'd love it if people did this. Where's your credibility coming from? And how do you address that this doesn't get done by pro players, ever, in any of those games where ling run-bys take place at the pro level? I hate to burst your bubble but this isn't some groundbreaking thought that's going to change the game. It's a basic abuse of very simple ai that many people understand would, could w ork, but that is just plain garbage. But I'll let every game of high level SC you ever watch do the talking for me, since you're not listening.


Don't ever drop at high level starcraft cos it will definitely get spotted.
Don't ever attempt runbys at high masters cos it will never work.
Dont ever make mutas at high level cos harrassment will never work. Players will always spot that and will have marines/stalkers/turrets ready at the right place and the right time.
Don't use warp prisms. Ever. cos high masters players will see it coming.
Don't ever make DTs. Opponent will definitely have detection ready.
Don't ever make observers. Your opponent will definitely spot them.

You've never had a runby catch you off guard? You're really good.....you should go win GSL or MLG or something....I think even pro players have had lings run into their expansions occasionally.
.Aar
Profile Joined September 2010
2177 Posts
Last Edited: 2012-02-24 07:38:52
February 24 2012 07:36 GMT
#139
On February 24 2012 16:17 Clazziquai10 wrote:
Show nested quote +
On February 23 2012 13:21 Lumi wrote:
Kevin, I'm a high masters zerg player and I'd love it if people did this. Where's your credibility coming from? And how do you address that this doesn't get done by pro players, ever, in any of those games where ling run-bys take place at the pro level? I hate to burst your bubble but this isn't some groundbreaking thought that's going to change the game. It's a basic abuse of very simple ai that many people understand would, could w ork, but that is just plain garbage. But I'll let every game of high level SC you ever watch do the talking for me, since you're not listening.


Don't ever drop at high level starcraft cos it will definitely get spotted.
Don't ever attempt runbys at high masters cos it will never work.
Dont ever make mutas at high level cos harrassment will never work. Players will always spot that and will have marines/stalkers/turrets ready at the right place and the right time.
Don't use warp prisms. Ever. cos high masters players will see it coming.
Don't ever make DTs. Opponent will definitely have detection ready.
Don't ever make observers. Your opponent will definitely spot them.

You've never had a runby catch you off guard? You're really good.....you should go win GSL or MLG or something....I think even pro players have had lings run into their expansions occasionally.


This basically sums up my reaction to every post in TL's strategy forum.

No TRUE scotsman pro would fall for something like this!

People miss the point that the thread simply describes a technique that can be used, not an "I Win" button.
now run into the setting sun, and suffer, but don't mess up your hair.
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Online Event
12:30
K-cup France
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 42
StarCraft: Brood War
Britney 28230
Calm 5256
Sea 3154
Bisu 2636
Shuttle 2440
Rain 2373
Horang2 1180
Hyuk 1004
Soulkey 621
Zeus 396
[ Show more ]
Stork 340
Mini 302
firebathero 230
Mind 78
Rush 55
TY 39
sas.Sziky 34
JulyZerg 30
SilentControl 23
soO 22
Killer 21
GoRush 19
Sacsri 19
IntoTheRainbow 17
Mong 17
Yoon 12
Free 12
Bale 5
Dota 2
Gorgc6498
qojqva2150
Dendi1753
Fuzer 271
XcaliburYe230
BabyKnight58
Counter-Strike
markeloff745
edward405
Super Smash Bros
Mew2King139
Heroes of the Storm
XaKoH 99
Other Games
singsing2210
B2W.Neo1652
hiko1003
Happy313
Liquid`VortiX97
ArmadaUGS96
KnowMe71
QueenE66
ToD64
Organizations
StarCraft 2
angryscii 36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 9
• Dystopia_ 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3779
League of Legends
• Jankos3020
Other Games
• WagamamaTV339
Upcoming Events
Road to EWC
1h 29m
Road to EWC
7h 29m
Road to EWC
18h 29m
Road to EWC
19h 29m
Road to EWC
1d 7h
Road to EWC
1d 18h
Road to EWC
2 days
Online Event
2 days
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
4 days
Replay Cast
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S1
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.