• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:44
CET 20:44
KST 04:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BW General Discussion What monitor do you use for playing Remastered? BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What are former legends up to these days?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1532 users

[Trick] Hold position workers - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 All
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2012-02-23 09:15:43
February 23 2012 09:14 GMT
#121
I've seen this at least a dozen of times over the past year in 4v4, against rushes.

Imo, against a limited number of zerglings it's way better to threaten a surround than trying this trick. And in the mid/late game, I've never seen it, it's really not pratical, at least at my lvl (diamond, ex-master).
gh0un
Profile Joined March 2011
601 Posts
February 23 2012 09:44 GMT
#122
Husky with the obvious trick steal and bad explanation why this works fast (since geiko purposefully says to not move the mouse and just left click the probe in order to save time, instead husky moves the mouse and then tries to click the one that is being followed anyways, even though clicking any probe in the middle would suffice, basically he shits on the whole time saving part).
Not even crediting anyone, so hilarious xD
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
February 23 2012 09:58 GMT
#123
People are not understanding what the OP is pointing at.... HE KNOWS that this is known already, and people use it to protect cannons/marines etc.

BUT what he is pointing at, that it can be used in a more general matter (without any offensive power nearby). When there's a ling runby in your main/expo
You can either do
-mineral walk with workers, Speedlings will a walk next to it and kill like 5 workers, till your army arrives
But the OP says you can also do this. And I think he is right that you lose less workers in this way. And 99% of the people choose to just mineral walk away, instead of useing holdposition trick to buy time for the army to come.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
YourMom
Profile Joined April 2010
Romania565 Posts
February 23 2012 10:34 GMT
#124
I build a canon (if i don't already have one) in the mineral line and surround it with probes on hold position.
I'm very good at making carriers.
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
February 23 2012 10:45 GMT
#125
every smart zerg put lings on hold position and then gg probes
Geiko
Profile Blog Joined June 2010
France1939 Posts
February 23 2012 10:49 GMT
#126
On February 23 2012 19:45 Nawe wrote:
every smart zerg put lings on hold position and then gg probes


On February 23 2012 06:43 Liquid`NonY wrote:
Show nested quote +
On February 23 2012 06:38 darkcloud8282 wrote:
I thought everyone does hold position with their lings?

hold position with lings is effective only if there's a good spread of lings through the mineral line. but when this maneuver is done by the defender, there are only 3-4 workers exposed to 3-4 lings. and when those die, zerg has to move forward and hold position again.


geiko.813 (EU)
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2012-02-23 11:12:52
February 23 2012 11:10 GMT
#127
Admittedly theorycrafting a bit here, and I can't test it because I'm at work, but...

Could this be made even more potent by using your Nexus as well? Assuming that someone has a-moved your worker line with some lings could you attack move your own Nexus, then hold-position just a few workers around the attacking probe whilst leaving the rest of your probes to mine?

One probe isn't going to kill a nexus before you can get units back/out to defend, the probe will still be attacking so should be on the higher "threat level" and fewer probes to surround will allow you to keep mining to produce more defences.

Thoughts?


Edit: Haha, I think the Protoss in me was showing there. Wasn't until after I posted that I realised what I'd typed. Of course this would work the same way with Drones and a Hatchery and SCVs and a CC.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2012-02-23 11:21:38
February 23 2012 11:17 GMT
#128
On February 23 2012 18:44 gh0un wrote:
Husky with the obvious trick steal and bad explanation why this works fast (since geiko purposefully says to not move the mouse and just left click the probe in order to save time, instead husky moves the mouse and then tries to click the one that is being followed anyways, even though clicking any probe in the middle would suffice, basically he shits on the whole time saving part).
Not even crediting anyone, so hilarious xD


There was a comment on his youtube video with 70+ thumbs up saying "you should have cited your source husky". He took the time to erase the comment but couldn't take 10 more seconds to put the link to the TL thread in his description ^^
geiko.813 (EU)
CuteZergling
Profile Joined November 2011
641 Posts
February 23 2012 17:48 GMT
#129
The comment is still there. "Top comments" refresh a lot, even if they aren't the actual most-thumbed up comments. I really want to give Husky the benefit of the doubt, but he's being awfully quiet. Maybe he thought he sourced it but forgot? Maybe his friend found this TL post and told him about it as if it were an original idea?

I'm gonna keep an eye on his upcoming videos and see if this is actually a habit. Husky probably makes the majority of his income on his Youtube partnership, so it's in his best interest to make videos worth watching, but I wonder if he intentionally or accidentally chose to not cite his source.
Team owner of team QTLing
CuteZergling
Profile Joined November 2011
641 Posts
Last Edited: 2012-02-23 18:59:06
February 23 2012 18:57 GMT
#130
Husky on twitter: "Started using all my YouTube and ESPORTS money to buy two ply toiletpaper. #whatnowhaters"

Is he... mocking the thread's accusations? Or is it coincidence? I don't understand. This is unlike Husky.

Edit: And I watched a couple of other of his trick videos and he kinda gives credit in the ones I watched. So confused.
Team owner of team QTLing
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
February 23 2012 19:01 GMT
#131
On February 23 2012 20:10 Lightspeaker wrote:
Admittedly theorycrafting a bit here, and I can't test it because I'm at work, but...

Could this be made even more potent by using your Nexus as well? Assuming that someone has a-moved your worker line with some lings could you attack move your own Nexus, then hold-position just a few workers around the attacking probe whilst leaving the rest of your probes to mine?

One probe isn't going to kill a nexus before you can get units back/out to defend, the probe will still be attacking so should be on the higher "threat level" and fewer probes to surround will allow you to keep mining to produce more defences.

Thoughts?


Edit: Haha, I think the Protoss in me was showing there. Wasn't until after I posted that I realised what I'd typed. Of course this would work the same way with Drones and a Hatchery and SCVs and a CC.

Someone should test this sounds viable, and rly pretty good.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 23 2012 19:08 GMT
#132
On February 23 2012 19:45 Nawe wrote:
every smart zerg put lings on hold position and then gg probes

As Nony already covered, that doesn't cut it vs this. Hold position is good when you have like 10-20 lings in the opponents mineral line with their workers grabbing minerals to stop pathing issues since the workers will run past several lings hitting them, without the lings running at enemies. In a situation such as shown in the OP, your lings will run into the mineral line, hold, and only a few lings will be hitting a few workers. Really ineffective.
Waah
Profile Joined February 2011
United States120 Posts
February 23 2012 21:42 GMT
#133
On February 23 2012 20:10 Lightspeaker wrote:
Admittedly theorycrafting a bit here, and I can't test it because I'm at work, but...

Could this be made even more potent by using your Nexus as well? Assuming that someone has a-moved your worker line with some lings could you attack move your own Nexus, then hold-position just a few workers around the attacking probe whilst leaving the rest of your probes to mine?

One probe isn't going to kill a nexus before you can get units back/out to defend, the probe will still be attacking so should be on the higher "threat level" and fewer probes to surround will allow you to keep mining to produce more defences.

Thoughts?


Edit: Haha, I think the Protoss in me was showing there. Wasn't until after I posted that I realised what I'd typed. Of course this would work the same way with Drones and a Hatchery and SCVs and a CC.

Nope. It would be too easy for the other player to target fire those few probes then get to the one a-moving. I suppose you can still mine with a few workers and pull this off just as effectively as having all your workers cease mining though.
TheTurk
Profile Joined January 2011
United States732 Posts
February 23 2012 22:27 GMT
#134
This isn't new.
But it is clever.
So good job.
Starcraft is a lifestyle.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
February 24 2012 04:39 GMT
#135
Can someone explain to me why hold position workers don't attack anyways? That's the only reason these tricks work, and it makes no sense.
xTrim
Profile Joined April 2011
472 Posts
February 24 2012 06:48 GMT
#136
loved it
TheRealFluid
Profile Joined June 2011
United States501 Posts
February 24 2012 06:51 GMT
#137
Best example of this is (I think) Game 2 on Metalopolis. Nestea vs Sc in GSL Semifinals.
"The wings don't make you fly and the crown don't make you king.||"What do you say to god of gg? NOT TODAY" -John the Translator. "Give me Command" -Yellow.
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
Last Edited: 2012-02-24 07:18:59
February 24 2012 07:17 GMT
#138
On February 23 2012 13:21 Lumi wrote:
Kevin, I'm a high masters zerg player and I'd love it if people did this. Where's your credibility coming from? And how do you address that this doesn't get done by pro players, ever, in any of those games where ling run-bys take place at the pro level? I hate to burst your bubble but this isn't some groundbreaking thought that's going to change the game. It's a basic abuse of very simple ai that many people understand would, could w ork, but that is just plain garbage. But I'll let every game of high level SC you ever watch do the talking for me, since you're not listening.


Don't ever drop at high level starcraft cos it will definitely get spotted.
Don't ever attempt runbys at high masters cos it will never work.
Dont ever make mutas at high level cos harrassment will never work. Players will always spot that and will have marines/stalkers/turrets ready at the right place and the right time.
Don't use warp prisms. Ever. cos high masters players will see it coming.
Don't ever make DTs. Opponent will definitely have detection ready.
Don't ever make observers. Your opponent will definitely spot them.

You've never had a runby catch you off guard? You're really good.....you should go win GSL or MLG or something....I think even pro players have had lings run into their expansions occasionally.
.Aar
Profile Joined September 2010
2177 Posts
Last Edited: 2012-02-24 07:38:52
February 24 2012 07:36 GMT
#139
On February 24 2012 16:17 Clazziquai10 wrote:
Show nested quote +
On February 23 2012 13:21 Lumi wrote:
Kevin, I'm a high masters zerg player and I'd love it if people did this. Where's your credibility coming from? And how do you address that this doesn't get done by pro players, ever, in any of those games where ling run-bys take place at the pro level? I hate to burst your bubble but this isn't some groundbreaking thought that's going to change the game. It's a basic abuse of very simple ai that many people understand would, could w ork, but that is just plain garbage. But I'll let every game of high level SC you ever watch do the talking for me, since you're not listening.


Don't ever drop at high level starcraft cos it will definitely get spotted.
Don't ever attempt runbys at high masters cos it will never work.
Dont ever make mutas at high level cos harrassment will never work. Players will always spot that and will have marines/stalkers/turrets ready at the right place and the right time.
Don't use warp prisms. Ever. cos high masters players will see it coming.
Don't ever make DTs. Opponent will definitely have detection ready.
Don't ever make observers. Your opponent will definitely spot them.

You've never had a runby catch you off guard? You're really good.....you should go win GSL or MLG or something....I think even pro players have had lings run into their expansions occasionally.


This basically sums up my reaction to every post in TL's strategy forum.

No TRUE scotsman pro would fall for something like this!

People miss the point that the thread simply describes a technique that can be used, not an "I Win" button.
now run into the setting sun, and suffer, but don't mess up your hair.
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Next event in 2 days
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`MaNa 273
UpATreeSC 149
RushiSC 122
Livibee 87
MindelVK 37
StarCraft: Brood War
Britney 20051
EffOrt 345
ggaemo 216
Dewaltoss 169
Shuttle 128
firebathero 112
BRAT_OK 96
PianO 66
Aegong 50
Dota 2
qojqva3618
League of Legends
C9.Mang0164
Counter-Strike
chrisJcsgo67
Heroes of the Storm
Liquid`Hasu390
Other Games
Grubby5061
FrodaN2492
Beastyqt849
fl0m798
Mlord313
B2W.Neo224
QueenE95
KnowMe87
ArmadaUGS78
Trikslyr45
NarutO 23
Organizations
StarCraft 2
angryscii 36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 76
• naamasc246
• LUISG 14
• Adnapsc2 8
• Reevou 2
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 33
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV612
• Ler99
League of Legends
• Jankos2001
Other Games
• imaqtpie3055
• Shiphtur222
Upcoming Events
OSC
2 days
Korean StarCraft League
3 days
OSC
3 days
IPSL
3 days
Dewalt vs Bonyth
OSC
3 days
OSC
4 days
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Patches Events
6 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.