No david kim was a gm random player in past seasons
Patch 1.4.3 21-27 February - Page 17
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NGrNecris
New Zealand855 Posts
No david kim was a gm random player in past seasons | ||
SC2NeCro
Canada507 Posts
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KrazyTrumpet
United States2520 Posts
On February 19 2012 07:35 SC2NeCro wrote: Wow that's actually awesome and I feel safer about the balance now. You feel safer that someone who was random and all-in'd to keep GM is in charge of balance? | ||
BushidoSnipr
United States910 Posts
Not rly, he was GM in season 2 and 3. Battle.net website doesnt have career page, but it does show it in sc2. http://us.battle.net/sc2/en/profile/715900/1/dayvie/ He also has the achievment for being GM | ||
-orb-
United States5770 Posts
On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded? Has blizzard made any decisions to make you feel otherwise since they started working on SC2? This is exactly what I have unfortunately come to expect by this point. I don't know if they are THIS out of touch with the scene or if they do it on purpose to fuck with us... | ||
shizna
United Kingdom803 Posts
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LittleAtari
Jordan1090 Posts
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BushidoSnipr
United States910 Posts
On February 19 2012 07:39 -orb- wrote: Has blizzard made any decisions to make you feel otherwise since they started working on SC2? This is exactly what I have unfortunately come to expect by this point. I don't know if they are THIS out of touch with the scene or if they do it on purpose to fuck with us... They're either REALLY mad at the whole PPV thing or they just hate us. | ||
xUnSeEnx
United States183 Posts
I am a zerg player and I honestly think this patch needed to be tested and needed to allow terrans time to create new strategies and devise different more innovative ways to play. Just a warning, SC will be eventually destroyed by Dustin Browder just like Dan Schneider destroyed the Washington Redskins (For all you Americans that are into football, etc.) | ||
MrCon
France29748 Posts
I think he's right. Anyway, I'm okay with the patch but the timing is really fucked up, and there often are bugs after patches >< Could be disastrous. | ||
dAPhREAk
Nauru12397 Posts
On February 19 2012 06:24 SC2NeCro wrote: That means absolutely nothing. You want progamers to test your content, not Diamond level Dustin Browder and David Kim. progamers dont play on ptr. they are too busy doing their own shit than trying to figure out balances that may never even make it into the game. | ||
NeThZOR
South Africa7387 Posts
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dAPhREAk
Nauru12397 Posts
On February 19 2012 07:32 FinestHour wrote: The same way they tested the ultralisk splash bug, the phoenix grav beam bug, and all sorts of other problems? Forgive me, but I dont really trust them that much im sure they tested the balance. as for bugs, thats a separate matter. | ||
NeThZOR
South Africa7387 Posts
On February 19 2012 08:33 dAPhREAk wrote: im sure they tested the balance. as for bugs, thats a separate matter. However, can those tests be trusted at all, if they were conducted anyway? I believe that all patches should quite reasonably first be tested by the actual users who actively play the game, as well as give professional players the chance to see how the patch will affect the gameplay of their respective races. As such, feedback can be given and changes be made accordingly. | ||
Cyro
United Kingdom20263 Posts
On February 19 2012 08:33 NeThZOR wrote: This could potentially destroy Assembly and MLG this month. What about all the Protoss players, who could have devised phoenix-based strategies if the patch was released well beforehand? Or even just delay the patch until after those events, that would obviously be a better option. It seems to be that this upcoming patch can have some major consequences for those events. Or maybe not, everything is up for speculation though. If every terran is eliminated in their first TvZ it would be pretty funny, honestly, i think 70% of the community wouldnt complain about it. | ||
Cyro
United Kingdom20263 Posts
On February 18 2012 21:36 Snowbear wrote: Toss players never found out about "upgrading quickly". Blizzard buffed their upgrade costs. Same for warpprism usage: blizzard buffed the warpprism. Terrans are the big innovators: - thors in tvp --> nerf thor - blueflame hellion strats --> nerf the hellion - battlecruisers in tvp --> nerf the damage from bc's - mech --> nerf the tanks from 60 damage to 35 (LOL) - finally a tier 3 unit that has a chance against the VERY STRONG hive + infestor composition --> nerf it so it can't be used. I would like to remind blizzard about the state of TvZ before people started using ghosts. During that time, David Kim even said in an interview that they were going to look into infestor + broodlord. Double forge was used before the upgrade cost buff, months before, as were warp prisms, one of the MC vs Puma games that people got most upset over TvP "imbalance" involved a warp prism getting killed off near instantly by a few marines and the protoss army getting rolled immidiatly after. Buffing it from 40 shields to 100 makes it a significantly stronger unit, and now it can actuly complete a warp before it dies to a single stimmed marine. The thor strategy was very very near unstoppable, requiring very tight specific response that put you on the edge of death every time you faced it, tyler even said he was playing around with immortal phoenix and graviton beams to break strike cannons (innovation much?) but eventuly it was taken out of the game because it was deemed too powerful to be dealt with even after scouting extremely early on. Blue Flame was dominant in all three matchups and very quickly became THE way to play TvT, bio fell off completely and was replaced by blue flame hellion > tank > thor > viking > raven > battlecruiser play with a ton of orbital commands, leading into games such as Boxer vs Rain at MLG, which went well over an hour without a major engagement (and that was before the style was even figured out well) so every terran vs terran in the future would have become the same, linear, non-adaptive strategy that lead into 1hour+ games without major engagements. In all three matchups it also allowed a terran who slid behind through ex a 20 minute game to instantly become ahead if his opponent slipped up for just a second, as it only took 2 hellions (much easier to line up and harder to prevent than 3) to oneshot half a mineral line. Im not really sure about battlecruisers, but they still seem quite powerful against all protoss air, and there is no good ground-to-air for protoss in bigger supply numbers, i can definatly see new strategies involving them popping up in the future. Mech is still good with 35(50) damage on tanks, its relative weakness in sc2 is not caused directly by lack of tank damage. Ghosts are tier 1.5, not tier 3, and you can have them extremely early in the game. | ||
s3rp
Germany3192 Posts
On February 19 2012 09:28 Cyro wrote: Double forge was used before the upgrade cost buff, months before, as were warp prisms, one of the MC vs Puma games that people got most upset over TvP "imbalance" involved a warp prism getting killed off near instantly by a few marines and the protoss army getting rolled immidiatly after. Buffing it from 40 shields to 100 makes it a significantly stronger unit, and now it can actuly complete a warp before it dies to a single stimmed marine. The thor strategy was very very near unstoppable, requiring very tight specific response that put you on the edge of death every time you faced it, tyler even said he was playing around with immortal phoenix and graviton beams to break strike cannons (innovation much?) but eventuly it was taken out of the game because it was deemed too powerful to be dealt with even after scouting extremely early on. Blue Flame was dominant in all three matchups and very quickly became THE way to play TvT, bio fell off completely and was replaced by blue flame hellion > tank > thor > viking > raven > battlecruiser play with a ton of orbital commands, leading into games such as Boxer vs Rain at MLG, which went well over an hour without a major engagement (and that was before the style was even figured out well) so every terran vs terran in the future would have become the same, linear, non-adaptive strategy that lead into 1hour+ games without major engagements. In all three matchups it also allowed a terran who slid behind through ex a 20 minute game to instantly become ahead if his opponent slipped up for just a second, as it only took 2 hellions (much easier to line up and harder to prevent than 3) to oneshot half a mineral line. Im not really sure about battlecruisers, but they still seem quite powerful against all protoss air, and there is no good ground-to-air for protoss in bigger supply numbers, i can definatly see new strategies involving them popping up in the future. Mech is still good with 35(50) damage on tanks, its relative weakness in sc2 is not caused directly by lack of tank damage. Ghosts are tier 1.5, not tier 3, and you can have them extremely early in the game. Only 1 thing is wrong here the tank def. a reason why Mech is not very effective against Toss since it's zoning is basically non-existant in TvP beyond the midgame. Tanks are good in TvT and TvZ because you can setup nice tankslines where every tanks covers the other because tanks will 1/2 or at least 3 shot the enemies units. In TvP it just doesn't work that way. BC's well the problem of the BC is just its lack of mobility it's just so easy to ignore and run past it . They also don't deal that much damage. Yeah they're beefy and have good armor but that doesn't help you if you struggle to find a position to use it in. | ||
dAPhREAk
Nauru12397 Posts
On February 19 2012 08:38 NeThZOR wrote: However, can those tests be trusted at all, if they were conducted anyway? I believe that all patches should quite reasonably first be tested by the actual users who actively play the game, as well as give professional players the chance to see how the patch will affect the gameplay of their respective races. As such, feedback can be given and changes be made accordingly. you do realize they have a balance team that specializes in this kind of stuff, right? you want artosis and idra to balance it on their next episode of imbalanced or whatever they call their show? | ||
xUnSeEnx
United States183 Posts
On February 19 2012 09:52 s3rp wrote: Only 1 thing is wrong here the tank def. a reason why Mech is not very effective against Toss since it's zoning is basically non-existant in TvP beyond the midgame. Tanks are good in TvT and TvZ because you can setup nice tankslines where every tanks covers the other because tanks will 1/2 or at least 3 shot the enemies units. In TvP it just doesn't work that way. BC's well the problem of the BC is just its lack of mobility it's just so easy to ignore and run past it . They also don't deal that much damage. Yeah they're beefy and have good armor but that doesn't help you if you struggle to find a position to use it in. True to an extent, although tanks are viable in TvP if you use cloaked banshees effectively. Could force the toss to switch to more stalkers which tanks are good at killing. Yes, occasionally toss will switch to mass chareglots or immortals. Immortals are never a problem with marines, and if he goes collosus, A-Move your banshees into his base and kill all the pylons.... (Gg) Protoss is actually not hard to beat if you go Bio/Mech (Blueflame hellions and marines behind the tanks, chargelots charge in, kills all chargelots and tanks focus fire collosus) anyways I can go through a better game plan or send some replays if you want, just hit me up. On to the BC issue, (Lol at no ground to air protoss efficiency.) You do realize a good protoss will just feedback all your BCs? and what do you waste your Yamatos on in time before getting feedbacked? Nothing. BC is probably going to become a 2-Base strat play against toss but not late game, they arent viable enough. Void Rays and pheonix combined rape BCs, not to mention 400 (exaggeration) stalkers. | ||
Dalavita
Sweden1113 Posts
On February 19 2012 12:05 xUnSeEnx wrote: True to an extent, although tanks are viable in TvP if you use cloaked banshees effectively. Could force the toss to switch to more stalkers which tanks are good at killing. Yes, occasionally toss will switch to mass chareglots or immortals. Immortals are never a problem with marines, and if he goes collosus, A-Move your banshees into his base and kill all the pylons.... (Gg) Protoss is actually not hard to beat if you go Bio/Mech (Blueflame hellions and marines behind the tanks, chargelots charge in, kills all chargelots and tanks focus fire collosus) anyways I can go through a better game plan or send some replays if you want, just hit me up. On to the BC issue, (Lol at no ground to air protoss efficiency.) You do realize a good protoss will just feedback all your BCs? and what do you waste your Yamatos on in time before getting feedbacked? Nothing. BC is probably going to become a 2-Base strat play against toss but not late game, they arent viable enough. Void Rays and pheonix combined rape BCs, not to mention 400 (exaggeration) stalkers. You want to make banshees and tanks against protoss.. Do you realize how gas expensive that is? Especially for something that will lose to pure chargelot phoenix who also double up as tank lifters. Also, on BC pushes. I don't see why you'd want to get a BC when you can just make a thor, which is way more powerful for easier tech. | ||
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