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On February 19 2012 22:23 Riskr wrote:Would be nice if they patch it right before the first game starts Now i´m back to letting my Bc´s get oneshot by a wave of 15+ corruptors lategame,yay! The sarcasm is strong in this one I know how you feel though. T3 Terran units seriously need to be modified if they are to viable late game.
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On February 19 2012 22:49 NoctemSC wrote:Show nested quote +On February 19 2012 22:23 Riskr wrote:Would be nice if they patch it right before the first game starts Now i´m back to letting my Bc´s get oneshot by a wave of 15+ corruptors lategame,yay! The sarcasm is strong in this one I know how you feel though. T3 Terran units seriously need to be modified if they are to viable late game.
I always thought Terran being able to get T3 (or, if you don't believe in tech tiers, then just replace T3 with "typical late-game tech") much earlier than the other races was a silly design decision, and this is exactly a side-effect of that design decision. Able to rush really fast to T3 = T3 has to be weaker than that of the other races. You simply buff the units themselves, and suddenly mayble Thor or BC rushes become OP. The solution here seems to be new upgrades from lategame Terran tech buildings IMO. The upgrades can take long enough to research that you can't just rush to them early, yet impact the units enough to change their viability lategame.
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Really concerned for terran late game in these tounaments. We've all seen Zerg have like 3-4 overseers to catch wind of cloaked ghost before and during a battle. With this change Ghosts can't even snipe overseers in an efficient manner anymore to get close enough to EMP infestors. Should have just excluded massive and even then too much a of a nerf due to the fact terran can't deal with bl/inf/cor very well and don't handle tech switching very well so they need a all-in-one unit like Ghost. They day they make it so fungle can't target air then this nerf would be okay since vikings could stand a chance but they dont do well against fungel with corrupter or infested terran support. Raven lol. Guys that's an expensive unit to tech to and is useless after it shoots it's load and Zerg makes ultras not to mention a little splitting of BLs.
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On February 20 2012 03:06 tdt wrote: Really concerned for terran late game. We've all seen Zerg have like 3-4 overseers to catch wind of cloaked ghost before and during a battle. With this change Ghosts can't even snipe overseers in an efficient manner anymore to get close enough to EMP infestors. Should have just excluded massive and even then too much a of a nerf due to the fact terran can't deal with bl/inf/cor very well and don't handle tech switching very well so they need a all-in-one unit like Ghost. They day they make it so fungle can't target air then this nerf would be okay since vikings could stand a chance but they dont do well against fungel with corrupter or infested terran support. Raven lol. Guys that's an expensive unit to tech to and is useless after it shoots it's load and Zerg makes ultras not to mention a little splitting of BLs.
I'm so sick about the terran whine about this fucking unit called the Raven.
"OH NOES, AFTER IT SHOOTS IT LOAD ITS AS GOOD AS DEAD, BUUHUUU!"
Really? I've seen tons of examples of smart players using ravens cleverly without losing them. Also, how often do we see High Templars survive if they're moved in front of the rest of the army to cast their spell unprotected? Fucking never. They're weak, they can't retreat easily. Just like the Raven.
So please, just stop this stupid argument "Oh noes, it will die if I use it!"
Smart up and stop crying please!
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On February 19 2012 23:07 HolyArrow wrote:Show nested quote +On February 19 2012 22:49 NoctemSC wrote:On February 19 2012 22:23 Riskr wrote:Would be nice if they patch it right before the first game starts Now i´m back to letting my Bc´s get oneshot by a wave of 15+ corruptors lategame,yay! The sarcasm is strong in this one I know how you feel though. T3 Terran units seriously need to be modified if they are to viable late game. I always thought Terran being able to get T3 (or, if you don't believe in tech tiers, then just replace T3 with "typical late-game tech") much earlier than the other races was a silly design decision, and this is exactly a side-effect of that design decision. Able to rush really fast to T3 = T3 has to be weaker than that of the other races. You simply buff the units themselves, and suddenly mayble Thor or BC rushes become OP. The solution here seems to be new upgrades from lategame Terran tech buildings IMO. The upgrades can take long enough to research that you can't just rush to them early, yet impact the units enough to change their viability lategame. All they have to do is give another building with Thor/Tank and maybe BCs upgrades in it. Make it a ad on to fusion core and giving more attack power to these units. That's late, as late as you want with adjusting build time length, and doesnt change first 15 min of a game whatsoever.
Upgrades could include
Tank deuterium shells +30 dmg Thor Irradiation field and +12 dmg air BC double shot
etc - whatever is required to make it viable vs protoss and zerg's late game death balls.
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terran has not ONCE since the release been below 50% winrate in tvz, despite the many nerfs since release terran always managed to stay on top because they have so many viable tools that they didn't even need to experiment with pre nerfs
like 95% of tvz wins come way before ghost even come into play anyways, the effect on winrates will be pretty low imo
in a balanced game the winrates should fluctuate around the 50% mark, changing with current trends in playstyle, until now they fluctuated around the 55% mark in favor of terran (see here http://imgur.com/a/hQHYS )
that being said i think terrans should be happy that more vital units to the matchup like hellions are still untouched
btw not in the graph yet is the february winrate in korean tvz, which is at 24-11 (68%) currently
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On February 20 2012 03:13 hashaki wrote:Show nested quote +On February 20 2012 03:06 tdt wrote: Really concerned for terran late game. We've all seen Zerg have like 3-4 overseers to catch wind of cloaked ghost before and during a battle. With this change Ghosts can't even snipe overseers in an efficient manner anymore to get close enough to EMP infestors. Should have just excluded massive and even then too much a of a nerf due to the fact terran can't deal with bl/inf/cor very well and don't handle tech switching very well so they need a all-in-one unit like Ghost. They day they make it so fungle can't target air then this nerf would be okay since vikings could stand a chance but they dont do well against fungel with corrupter or infested terran support. Raven lol. Guys that's an expensive unit to tech to and is useless after it shoots it's load and Zerg makes ultras not to mention a little splitting of BLs. I'm so sick about the terran whine about this fucking unit called the Raven. "OH NOES, AFTER IT SHOOTS IT LOAD ITS AS GOOD AS DEAD, BUUHUUU!" Really? I've seen tons of examples of smart players using ravens cleverly without losing them. Also, how often do we see High Templars survive if they're moved in front of the rest of the army to cast their spell unprotected? Fucking never. They're weak, they can't retreat easily. Just like the Raven. So please, just stop this stupid argument "Oh noes, it will die if I use it!" Smart up and stop crying please!
I'd love to see some ravens merge to archons after they've run out of energy... oh and HSM is totally comparable to storm, right?! ... dude!
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On February 20 2012 03:13 hashaki wrote:Show nested quote +On February 20 2012 03:06 tdt wrote: Really concerned for terran late game. We've all seen Zerg have like 3-4 overseers to catch wind of cloaked ghost before and during a battle. With this change Ghosts can't even snipe overseers in an efficient manner anymore to get close enough to EMP infestors. Should have just excluded massive and even then too much a of a nerf due to the fact terran can't deal with bl/inf/cor very well and don't handle tech switching very well so they need a all-in-one unit like Ghost. They day they make it so fungle can't target air then this nerf would be okay since vikings could stand a chance but they dont do well against fungel with corrupter or infested terran support. Raven lol. Guys that's an expensive unit to tech to and is useless after it shoots it's load and Zerg makes ultras not to mention a little splitting of BLs. I'm so sick about the terran whine about this fucking unit called the Raven. "OH NOES, AFTER IT SHOOTS IT LOAD ITS AS GOOD AS DEAD, BUUHUUU!" Really? I've seen tons of examples of smart players using ravens cleverly without losing them. Also, how often do we see High Templars survive if they're moved in front of the rest of the army to cast their spell unprotected? Fucking never. They're weak, they can't retreat easily. Just like the Raven. So please, just stop this stupid argument "Oh noes, it will die if I use it!" Smart up and stop crying please!
Have you ever played terran?
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On February 20 2012 03:39 Creager wrote:Show nested quote +On February 20 2012 03:13 hashaki wrote:On February 20 2012 03:06 tdt wrote: Really concerned for terran late game. We've all seen Zerg have like 3-4 overseers to catch wind of cloaked ghost before and during a battle. With this change Ghosts can't even snipe overseers in an efficient manner anymore to get close enough to EMP infestors. Should have just excluded massive and even then too much a of a nerf due to the fact terran can't deal with bl/inf/cor very well and don't handle tech switching very well so they need a all-in-one unit like Ghost. They day they make it so fungle can't target air then this nerf would be okay since vikings could stand a chance but they dont do well against fungel with corrupter or infested terran support. Raven lol. Guys that's an expensive unit to tech to and is useless after it shoots it's load and Zerg makes ultras not to mention a little splitting of BLs. I'm so sick about the terran whine about this fucking unit called the Raven. "OH NOES, AFTER IT SHOOTS IT LOAD ITS AS GOOD AS DEAD, BUUHUUU!" Really? I've seen tons of examples of smart players using ravens cleverly without losing them. Also, how often do we see High Templars survive if they're moved in front of the rest of the army to cast their spell unprotected? Fucking never. They're weak, they can't retreat easily. Just like the Raven. So please, just stop this stupid argument "Oh noes, it will die if I use it!" Smart up and stop crying please! I'd love to see some ravens merge to archons after they've run out of energy... oh and HSM is totally comparable to storm, right?! ... dude!
No, but the fucking crying is lame. The whine is always about how a Raven always dies after casting it's spells. Which is true if the unit is moved infront of the rest of the army cloaked-ghost-solo style. Same shit goes for all non-cloacked slow spellcasters.
Also, 2xpewpew and there isn't a HT to merge into archons. Or just something else shooting at it. Stupid argument (just merge into archons, trololololo) is stupid.
And did I compare HSM to storm? No, so stfu DUDE!
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On February 20 2012 03:13 hashaki wrote:Show nested quote +On February 20 2012 03:06 tdt wrote: Really concerned for terran late game. We've all seen Zerg have like 3-4 overseers to catch wind of cloaked ghost before and during a battle. With this change Ghosts can't even snipe overseers in an efficient manner anymore to get close enough to EMP infestors. Should have just excluded massive and even then too much a of a nerf due to the fact terran can't deal with bl/inf/cor very well and don't handle tech switching very well so they need a all-in-one unit like Ghost. They day they make it so fungle can't target air then this nerf would be okay since vikings could stand a chance but they dont do well against fungel with corrupter or infested terran support. Raven lol. Guys that's an expensive unit to tech to and is useless after it shoots it's load and Zerg makes ultras not to mention a little splitting of BLs. I'm so sick about the terran whine about this fucking unit called the Raven. "OH NOES, AFTER IT SHOOTS IT LOAD ITS AS GOOD AS DEAD, BUUHUUU!" Really? I've seen tons of examples of smart players using ravens cleverly without losing them. Also, how often do we see High Templars survive if they're moved in front of the rest of the army to cast their spell unprotected? Fucking never. They're weak, they can't retreat easily. Just like the Raven. So please, just stop this stupid argument "Oh noes, it will die if I use it!" Smart up and stop crying please! I didnt say it would be dead but now that you mention it...yeah 6 range when fungel goes 9...
No the issue is the tech switch to ultra Zerg will make which will kill you outright.
Oh and I don't play terran but protoss but I try and be objective about issues various races face. Have whined for all three when I see something weak or strong. I've gotten banned bitching about 1/1/1. I also said VR was stupid bck when it was doing 41 DPS after charging on his friend and zerg had no way to stop it early.
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On February 19 2012 23:07 HolyArrow wrote:Show nested quote +On February 19 2012 22:49 NoctemSC wrote:On February 19 2012 22:23 Riskr wrote:Would be nice if they patch it right before the first game starts Now i´m back to letting my Bc´s get oneshot by a wave of 15+ corruptors lategame,yay! The sarcasm is strong in this one I know how you feel though. T3 Terran units seriously need to be modified if they are to viable late game. I always thought Terran being able to get T3 (or, if you don't believe in tech tiers, then just replace T3 with "typical late-game tech") much earlier than the other races was a silly design decision, and this is exactly a side-effect of that design decision. Able to rush really fast to T3 = T3 has to be weaker than that of the other races. You simply buff the units themselves, and suddenly mayble Thor or BC rushes become OP. The solution here seems to be new upgrades from lategame Terran tech buildings IMO. The upgrades can take long enough to research that you can't just rush to them early, yet impact the units enough to change their viability lategame.
You are wise sir
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On February 19 2012 15:35 DontLoseSightOfIt wrote:Show nested quote +On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded? Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them. User was temp banned for this post.
Hey, why did this guy got banned? By TL standards, the guy that should get at least a warning is Jinro, and not the guy that is calling on him. It feels like this mod is abusing his authority.
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On February 20 2012 04:02 Vague wrote:Show nested quote +On February 19 2012 15:35 DontLoseSightOfIt wrote:On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded? Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them. User was temp banned for this post. Hey, why did this guy got banned? By TL standards, the guy that should get at least a warning is Jinro, and not the guy that is calling on him. It feels like this mod is abusing his authority. TL.net Ten Commandments 1st section.
1. THIS IS OUR HOUSE You are our guests. We will make all attempts to treat everyone with due respect and to accommodate everyone's wishes as far as reasonably possible. But, this is a private site. We are not a "for profit" enterprise. We are not funded by any governments. This means we run the site the way we see fit. We are not obligated to observe anyone's notions of "free speech" or even "fairness." We try of course, and that's why we're consistently considered one of the best gaming sites on the web, and you are always free to give us suggestions (Website Feedback Forum). But, we have our limits. If we don't like you, we simply ban you.
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On February 20 2012 04:17 Mehukannu wrote:Show nested quote +On February 20 2012 04:02 Vague wrote:On February 19 2012 15:35 DontLoseSightOfIt wrote:On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded? Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them. User was temp banned for this post. Hey, why did this guy got banned? By TL standards, the guy that should get at least a warning is Jinro, and not the guy that is calling on him. It feels like this mod is abusing his authority. TL.net Ten Commandments 1st section. Show nested quote +1. THIS IS OUR HOUSE You are our guests. We will make all attempts to treat everyone with due respect and to accommodate everyone's wishes as far as reasonably possible. But, this is a private site. We are not a "for profit" enterprise. We are not funded by any governments. This means we run the site the way we see fit. We are not obligated to observe anyone's notions of "free speech" or even "fairness." We try of course, and that's why we're consistently considered one of the best gaming sites on the web, and you are always free to give us suggestions (Website Feedback Forum). But, we have our limits. If we don't like you, we simply ban you. I strongly disagree with whoever thought it was a good idea to write the 1st section. Of course, it is their house and they can do whatever they want, but, still, there are good and bad ways of treating their guests...
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On February 20 2012 03:13 hashaki wrote:
Really? I've seen tons of examples of smart players using ravens cleverly without losing them. Also, how often do we see High Templars survive if they're moved in front of the rest of the army to cast their spell unprotected? Fucking never. They're weak, they can't retreat easily. Just like the Raven.
High templar don't have only 6 range on their spells.
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Russian Federation798 Posts
On February 20 2012 03:13 hashaki wrote:Show nested quote +On February 20 2012 03:06 tdt wrote: Really concerned for terran late game. We've all seen Zerg have like 3-4 overseers to catch wind of cloaked ghost before and during a battle. With this change Ghosts can't even snipe overseers in an efficient manner anymore to get close enough to EMP infestors. Should have just excluded massive and even then too much a of a nerf due to the fact terran can't deal with bl/inf/cor very well and don't handle tech switching very well so they need a all-in-one unit like Ghost. They day they make it so fungle can't target air then this nerf would be okay since vikings could stand a chance but they dont do well against fungel with corrupter or infested terran support. Raven lol. Guys that's an expensive unit to tech to and is useless after it shoots it's load and Zerg makes ultras not to mention a little splitting of BLs. I'm so sick about the terran whine about this fucking unit called the Raven. "OH NOES, AFTER IT SHOOTS IT LOAD ITS AS GOOD AS DEAD, BUUHUUU!" Really? I've seen tons of examples of smart players using ravens cleverly without losing them. Also, how often do we see High Templars survive if they're moved in front of the rest of the army to cast their spell unprotected? Fucking never. They're weak, they can't retreat easily. Just like the Raven. So please, just stop this stupid argument "Oh noes, it will die if I use it!" Smart up and stop crying please!
Seeker missile cast range is 6, which is massively outranged by both fungal growth and feedback. Seeker missile costs 125 energy, and moves incredibly slowly so pretty much anything can out speed it. Seeker missle also can do friendly splash damage, which is a added disadvantage.
If you want to compare storm to SM:
-Storm has 9 range SM has 6 -Storm costs 75 energy SM costs 125 -HTs cost 50/150 Raven cost 100/20 -Storm does 80 dmg over time(4 secs I think), seeker missle does 100 dmg instantly in a larger radius but needs to land a slow moving projectile. Units further away from the impact takes less damage. -Storm can be avoided by moving away from the area, SM is a bit harder to avoid but units take no dmg if avoided (this is the best thing about Sm imo is maybe zoning groups of units from fights but with some micro you can move away the target unit (similar to moving away Irradiated units in BW)
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On February 20 2012 04:41 fishinguy wrote:Show nested quote +On February 20 2012 03:13 hashaki wrote:On February 20 2012 03:06 tdt wrote: Really concerned for terran late game. We've all seen Zerg have like 3-4 overseers to catch wind of cloaked ghost before and during a battle. With this change Ghosts can't even snipe overseers in an efficient manner anymore to get close enough to EMP infestors. Should have just excluded massive and even then too much a of a nerf due to the fact terran can't deal with bl/inf/cor very well and don't handle tech switching very well so they need a all-in-one unit like Ghost. They day they make it so fungle can't target air then this nerf would be okay since vikings could stand a chance but they dont do well against fungel with corrupter or infested terran support. Raven lol. Guys that's an expensive unit to tech to and is useless after it shoots it's load and Zerg makes ultras not to mention a little splitting of BLs. I'm so sick about the terran whine about this fucking unit called the Raven. "OH NOES, AFTER IT SHOOTS IT LOAD ITS AS GOOD AS DEAD, BUUHUUU!" Really? I've seen tons of examples of smart players using ravens cleverly without losing them. Also, how often do we see High Templars survive if they're moved in front of the rest of the army to cast their spell unprotected? Fucking never. They're weak, they can't retreat easily. Just like the Raven. So please, just stop this stupid argument "Oh noes, it will die if I use it!" Smart up and stop crying please! Seeker missile cast range is 6, which is massively outranged by both fungal growth and feedback. Seeker missile costs 125 energy, and moves incredibly slowly so pretty much anything can out speed it. Seeker missle also can do friendly splash damage, which is a added disadvantage. If you want to compare storm to SM: -Storm has 9 range SM has 6 -Storm costs 75 energy SM costs 125 -HTs cost 50/150 Raven cost 100/20 -Storm does 80 dmg over time(4 secs I think), seeker missle does 100 dmg instantly in a larger radius but needs to land a slow moving projectile. Units further away from the impact takes less damage. -Storm can be avoided by moving away from the area, SM is a bit harder to avoid but units take no dmg if avoided (this is the best thing about Sm imo is maybe zoning groups of units from fights but with some micro you can move away the target unit (similar to moving away Irradiated units in BW)
don't forget HT's can morph into Archons (which are really fucking good)
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On February 20 2012 04:24 Vague wrote:Show nested quote +On February 20 2012 04:17 Mehukannu wrote:On February 20 2012 04:02 Vague wrote:On February 19 2012 15:35 DontLoseSightOfIt wrote:On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded? Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them. User was temp banned for this post. Hey, why did this guy got banned? By TL standards, the guy that should get at least a warning is Jinro, and not the guy that is calling on him. It feels like this mod is abusing his authority. TL.net Ten Commandments 1st section. 1. THIS IS OUR HOUSE You are our guests. We will make all attempts to treat everyone with due respect and to accommodate everyone's wishes as far as reasonably possible. But, this is a private site. We are not a "for profit" enterprise. We are not funded by any governments. This means we run the site the way we see fit. We are not obligated to observe anyone's notions of "free speech" or even "fairness." We try of course, and that's why we're consistently considered one of the best gaming sites on the web, and you are always free to give us suggestions (Website Feedback Forum). But, we have our limits. If we don't like you, we simply ban you. I strongly disagree with whoever thought it was a good idea to write the 1st section. Of course, it is their house and they can do whatever they want, but, still, there are good and bad ways of treating their guests...
ohhh boo freakin hoo, it's a temp ban...
"shut up. just because you are a pro gamer" is the sort of crap that's unnecessary. the vast majority of ppl agree with jinro...
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On February 20 2012 05:22 shizna wrote:Show nested quote +On February 20 2012 04:24 Vague wrote:On February 20 2012 04:17 Mehukannu wrote:On February 20 2012 04:02 Vague wrote:On February 19 2012 15:35 DontLoseSightOfIt wrote:On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded? Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them. User was temp banned for this post. Hey, why did this guy got banned? By TL standards, the guy that should get at least a warning is Jinro, and not the guy that is calling on him. It feels like this mod is abusing his authority. TL.net Ten Commandments 1st section. 1. THIS IS OUR HOUSE You are our guests. We will make all attempts to treat everyone with due respect and to accommodate everyone's wishes as far as reasonably possible. But, this is a private site. We are not a "for profit" enterprise. We are not funded by any governments. This means we run the site the way we see fit. We are not obligated to observe anyone's notions of "free speech" or even "fairness." We try of course, and that's why we're consistently considered one of the best gaming sites on the web, and you are always free to give us suggestions (Website Feedback Forum). But, we have our limits. If we don't like you, we simply ban you. I strongly disagree with whoever thought it was a good idea to write the 1st section. Of course, it is their house and they can do whatever they want, but, still, there are good and bad ways of treating their guests... ohhh boo freakin hoo, it's a temp ban... "shut up. just because you are a pro gamer" is the sort of crap that's unnecessary. the vast majority of ppl agree with jinro... "Are they, I don't know...retarded?" is the sort of thing that's unnecessary. Yes, Jinro is right in saying that it is a bad idea to patch before two major tournaments. But he shouldn't call blizzard retarded...that is the whole point.
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On February 20 2012 05:26 Vague wrote:Show nested quote +On February 20 2012 05:22 shizna wrote:On February 20 2012 04:24 Vague wrote:On February 20 2012 04:17 Mehukannu wrote:On February 20 2012 04:02 Vague wrote:On February 19 2012 15:35 DontLoseSightOfIt wrote:On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded? Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them. User was temp banned for this post. Hey, why did this guy got banned? By TL standards, the guy that should get at least a warning is Jinro, and not the guy that is calling on him. It feels like this mod is abusing his authority. TL.net Ten Commandments 1st section. 1. THIS IS OUR HOUSE You are our guests. We will make all attempts to treat everyone with due respect and to accommodate everyone's wishes as far as reasonably possible. But, this is a private site. We are not a "for profit" enterprise. We are not funded by any governments. This means we run the site the way we see fit. We are not obligated to observe anyone's notions of "free speech" or even "fairness." We try of course, and that's why we're consistently considered one of the best gaming sites on the web, and you are always free to give us suggestions (Website Feedback Forum). But, we have our limits. If we don't like you, we simply ban you. I strongly disagree with whoever thought it was a good idea to write the 1st section. Of course, it is their house and they can do whatever they want, but, still, there are good and bad ways of treating their guests... ohhh boo freakin hoo, it's a temp ban... "shut up. just because you are a pro gamer" is the sort of crap that's unnecessary. the vast majority of ppl agree with jinro... "Are they, I don't know...retarded?" is the sort of thing that's unnecessary. Yes, Jinro is right in saying that it is a bad idea to patch before two major tournaments. But he shouldn't call blizzard retarded...that is the whole point.
right.... people 'shouldnt' voice their opinion on the interwebz... good one.
if you don't agree with the rules then migrate to battle.net forum. there you can disagree with all of those people calling blizzard retarded instead. you won't get banned!
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