• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:42
CEST 00:42
KST 07:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?9Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4059 users

Patch 1.4.3 21-27 February - Page 21

Forum Index > SC2 General
1362 CommentsPost a Reply
Prev 1 19 20 21 22 23 69 Next
Matrijs
Profile Joined May 2009
United States147 Posts
February 20 2012 02:15 GMT
#401
On February 20 2012 11:00 ZeromuS wrote:
Show nested quote +
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 20 2012 02:18 GMT
#402
On February 20 2012 11:15 Matrijs wrote:
Show nested quote +
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.

This still would be awesome to see
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
TBone-
Profile Blog Joined November 2010
United States2309 Posts
February 20 2012 02:23 GMT
#403
Why release it the day before mlg and assembly? Blizzard is making me lose faith.
Eve online FC, lover of all competition
BenAD
Profile Joined August 2011
Australia28 Posts
February 20 2012 02:33 GMT
#404
Why the week delay for SEA... Not very well thought out.. I'll have to make sure I don't have my client set to NA and just stay on SEA for a week or I can't play in any of the SEA tourneys.
Kharnage
Profile Joined September 2011
Australia920 Posts
February 20 2012 02:39 GMT
#405
On February 20 2012 11:33 BenAD wrote:
Why the week delay for SEA... Not very well thought out.. I'll have to make sure I don't have my client set to NA and just stay on SEA for a week or I can't play in any of the SEA tourneys.


Just copy your SC2 client and launch 1 for SEA and the other for NA until the end of the week. not exactly rocket science
Nabes
Profile Joined November 2010
Canada1800 Posts
February 20 2012 02:40 GMT
#406
On February 20 2012 11:15 Matrijs wrote:
Show nested quote +
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.
Matrijs
Profile Joined May 2009
United States147 Posts
Last Edited: 2012-02-20 02:48:42
February 20 2012 02:45 GMT
#407
On February 20 2012 11:40 OrangeSoda wrote:
Show nested quote +
On February 20 2012 11:15 Matrijs wrote:
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.


I guess that's the answer I was looking for. But then, if that's true, why aren't Vikings a good answer to Broodlords? They'd be out of range of fungal unless you run your infestors into siege range.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-02-20 03:15:09
February 20 2012 03:10 GMT
#408
On February 20 2012 11:45 Matrijs wrote:
Show nested quote +
On February 20 2012 11:40 OrangeSoda wrote:
On February 20 2012 11:15 Matrijs wrote:
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.


I guess that's the answer I was looking for. But then, if that's true, why aren't Vikings a good answer to Broodlords? They'd be out of range of fungal unless you run your infestors into siege range.


Probably because to hit the Broods they have to fly into fungal range and in most cases the Infestors at that point will be out of range of the tanks or at least out of sight . Then the weakened Vikings will be killed of by Infested Terrans or / Corrupters that to pretty well against Vikings in an open fight. If there was a ground units that would do reasonable damage to corrupters that doesn't die in 1.5 fungals this wouldn't be a problem. Sadly the Thor with it's low damage but many shots is pretty bad against corrupters.

The Zerg will just hover right next to your army and lets the Broods shoot the Broodlings so tanks splash your own units if you stay sieged since you can't give them the order to not fire constantly......... . A seize fire command like the Ghost for example has on sieged tanks would do wonders.
Matrijs
Profile Joined May 2009
United States147 Posts
Last Edited: 2012-02-20 03:16:59
February 20 2012 03:16 GMT
#409
On February 20 2012 12:10 s3rp wrote:
Show nested quote +
On February 20 2012 11:45 Matrijs wrote:
On February 20 2012 11:40 OrangeSoda wrote:
On February 20 2012 11:15 Matrijs wrote:
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.


I guess that's the answer I was looking for. But then, if that's true, why aren't Vikings a good answer to Broodlords? They'd be out of range of fungal unless you run your infestors into siege range.


Probably because to hit the Broods they have to fly into fungal range and in most cases the Infestors at that point will be out of range of the tanks or at least out of sight . Then the weakened Vikings will be killed of by Infested Terrans or / Corrupters that to pretty well against Vikings in an open fight. If there was a ground units that would do reasonable damage to corrupters that doesn't die in 1.5 fungals this wouldn't be a problem. Sadly the Thor with it's low damage but many shots is pretty bad against corrupters.


That's not really true either, though. For Vikings to hit Broods, they have to get within 9 range of the broods. Presumably, the Broods are shooting tanks, and therefore the Vikings are directly on top of the tanks. Therefore, in order to fungal the Vikings, the Infestors must get within siege range.

My guess is a little simpler: when the broods engage the tanks, the Terran is faced with two options: leave the tanks sieged (whereupon they kill each other by shooting broodlings), or unsiege and run. Most Terrans choose the latter in order to preserve their tanks, THEN engage with Vikings. This, of course, means that the Infestors can run up and fungal the Vikings unmolested. It also means that they can run up and fungal, NP, and seeker missile ravens unmolested, which, in turn, means that ravens won't be viable against broodlord/infestor/corrupter.

EDIT: I think your edit nailed it.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
February 20 2012 03:23 GMT
#410
Of course, terran still has the viable alternative to snipe/emp the infestors who attempt to fungal the vikings, at which point they'll be able to kill broods while semi-dodging corruptors.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-02-20 03:45:00
February 20 2012 03:23 GMT
#411
On February 20 2012 12:16 Matrijs wrote:
Show nested quote +
On February 20 2012 12:10 s3rp wrote:
On February 20 2012 11:45 Matrijs wrote:
On February 20 2012 11:40 OrangeSoda wrote:
On February 20 2012 11:15 Matrijs wrote:
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.


I guess that's the answer I was looking for. But then, if that's true, why aren't Vikings a good answer to Broodlords? They'd be out of range of fungal unless you run your infestors into siege range.


Probably because to hit the Broods they have to fly into fungal range and in most cases the Infestors at that point will be out of range of the tanks or at least out of sight . Then the weakened Vikings will be killed of by Infested Terrans or / Corrupters that to pretty well against Vikings in an open fight. If there was a ground units that would do reasonable damage to corrupters that doesn't die in 1.5 fungals this wouldn't be a problem. Sadly the Thor with it's low damage but many shots is pretty bad against corrupters.


That's not really true either, though. For Vikings to hit Broods, they have to get within 9 range of the broods. Presumably, the Broods are shooting tanks, and therefore the Vikings are directly on top of the tanks. Therefore, in order to fungal the Vikings, the Infestors must get within siege range.

My guess is a little simpler: when the broods engage the tanks, the Terran is faced with two options: leave the tanks sieged (whereupon they kill each other by shooting broodlings), or unsiege and run. Most Terrans choose the latter in order to preserve their tanks, THEN engage with Vikings. This, of course, means that the Infestors can run up and fungal the Vikings unmolested. It also means that they can run up and fungal, NP, and seeker missile ravens unmolested, which, in turn, means that ravens won't be viable against broodlord/infestor/corrupter.

EDIT: I think your edit nailed it.



I guess thats more correct yes since Broodlords basically force you to give up your position less your own tanks will do that for you.

I guess if Blizzard implements a simple command on sieged tanks to stop firing automatically ( they could do it on all units for all i care ) would help alot against Broods. Right now it's damned if you stay sieged or damned if you unsiege since you give up a possibly viable position or triggers the Zerg to move in with his whole army.

Don't think anybody could argue against something like this or can they ? I mean if you see tanks don't shoot at Broodlings you can move in with your whole army before the Terran makes all his tanks ready again. It would also make it easier to handle/babysit tanks in TvT .
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-02-20 03:28:36
February 20 2012 03:25 GMT
#412
On February 20 2012 12:23 Dalavita wrote:
Of course, terran still has the viable alternative to snipe/emp the infestors who attempt to fungal the vikings, at which point they'll be able to kill broods while semi-dodging corruptors.


Fungal / Emping Infestors without suffiecent cover will just instantly kill your Ghosts without archieving alot.
bobsire
Profile Joined December 2011
Canada296 Posts
February 20 2012 03:32 GMT
#413
this is going to be interesting to see.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
February 20 2012 03:46 GMT
#414
People are whining too much about TvZ late game in this upcoming patch. I don't think many TvZ below high Master and GM level can get to very late game where you divide the map and mass ghost vs blord/infestor. Most people don't have the skill to drag it into late game.
Most of my TvZ either end after i got a big 2 base push or got overrun by a mass ling/muta/bane army. We will have to wait to see how the patch perform at pro level before whining.
One thing to note, if you are diamond or below, just opening right, get to two bases, get marines and tank and you can slaughter zergs left and right. I can be said the for the zerg though, get 3 bases, run the Terran army over with one good engagement. Just stop whining and macro better, make less mistake and you can see your win/loss ratio going up by a large margin.

My point being, if you are not high Master/GM. Balance changes are not gonna affect you as much as you thing, things that can really help you is your improvement not some patch changes.
Terran
IMoperator
Profile Joined October 2011
4476 Posts
February 20 2012 03:51 GMT
#415
On February 20 2012 12:46 Caphe wrote:
People are whining too much about TvZ late game in this upcoming patch. I don't think many TvZ below high Master and GM level can get to very late game where you divide the map and mass ghost vs blord/infestor. Most people don't have the skill to drag it into late game.
Most of my TvZ either end after i got a big 2 base push or got overrun by a mass ling/muta/bane army. We will have to wait to see how the patch perform at pro level before whining.
One thing to note, if you are diamond or below, just opening right, get to two bases, get marines and tank and you can slaughter zergs left and right. I can be said the for the zerg though, get 3 bases, run the Terran army over with one good engagement. Just stop whining and macro better, make less mistake and you can see your win/loss ratio going up by a large margin.

My point being, if you are not high Master/GM. Balance changes are not gonna affect you as much as you thing, things that can really help you is your improvement not some patch changes.

Idk what you're talking about, because I'm low/mid masters terran and many zergs I play get ultras or broods around 15-20 minutes which happens quite often.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
Last Edited: 2012-02-20 04:00:33
February 20 2012 03:58 GMT
#416
On February 20 2012 12:51 IMoperator wrote:
Show nested quote +
On February 20 2012 12:46 Caphe wrote:
People are whining too much about TvZ late game in this upcoming patch. I don't think many TvZ below high Master and GM level can get to very late game where you divide the map and mass ghost vs blord/infestor. Most people don't have the skill to drag it into late game.
Most of my TvZ either end after i got a big 2 base push or got overrun by a mass ling/muta/bane army. We will have to wait to see how the patch perform at pro level before whining.
One thing to note, if you are diamond or below, just opening right, get to two bases, get marines and tank and you can slaughter zergs left and right. I can be said the for the zerg though, get 3 bases, run the Terran army over with one good engagement. Just stop whining and macro better, make less mistake and you can see your win/loss ratio going up by a large margin.

My point being, if you are not high Master/GM. Balance changes are not gonna affect you as much as you thing, things that can really help you is your improvement not some patch changes.

Idk what you're talking about, because I'm low/mid masters terran and many zergs I play get ultras or broods around 15-20 minutes which happens quite often.

At least you are master. But still, if you have problems dealing with Zerg late game army. I suggest your watch ForGG stream. Hes not a great player as he was in BW, but his style is to avoid late game all together and doing some crazy two bases stuff.

My point is, for many whining people here, try to improve yourself and see that actual patch in action before starting to whine . Remember that hellions nerf? People was saying like Hellions are never gonna used again, and see how it is nowadays? Hellions are kind of a must in TvZ early game now.
Terran
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2012-02-20 04:27:45
February 20 2012 04:27 GMT
#417
On February 20 2012 12:58 Caphe wrote:
Show nested quote +
On February 20 2012 12:51 IMoperator wrote:
On February 20 2012 12:46 Caphe wrote:
People are whining too much about TvZ late game in this upcoming patch. I don't think many TvZ below high Master and GM level can get to very late game where you divide the map and mass ghost vs blord/infestor. Most people don't have the skill to drag it into late game.
Most of my TvZ either end after i got a big 2 base push or got overrun by a mass ling/muta/bane army. We will have to wait to see how the patch perform at pro level before whining.
One thing to note, if you are diamond or below, just opening right, get to two bases, get marines and tank and you can slaughter zergs left and right. I can be said the for the zerg though, get 3 bases, run the Terran army over with one good engagement. Just stop whining and macro better, make less mistake and you can see your win/loss ratio going up by a large margin.

My point being, if you are not high Master/GM. Balance changes are not gonna affect you as much as you thing, things that can really help you is your improvement not some patch changes.

Idk what you're talking about, because I'm low/mid masters terran and many zergs I play get ultras or broods around 15-20 minutes which happens quite often.

At least you are master. But still, if you have problems dealing with Zerg late game army. I suggest your watch ForGG stream. Hes not a great player as he was in BW, but his style is to avoid late game all together and doing some crazy two bases stuff.

My point is, for many whining people here, try to improve yourself and see that actual patch in action before starting to whine . Remember that hellions nerf? People was saying like Hellions are never gonna used again, and see how it is nowadays? Hellions are kind of a must in TvZ early game now.



Oh great the old "Late game isn't broken just all in" argument. My favorite.

Also people said after the BFH nerf that you wouldn't see BFH anymore TvZ. How often do you see them? Hardly ever. You see between 4-6 hellions in a normal TvZ.
Wat
DemigodcelpH
Profile Joined August 2011
1138 Posts
February 20 2012 05:15 GMT
#418
Looks like the micro race is about to get even harder.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
February 20 2012 05:39 GMT
#419
I really don't understand Blizzard's thinking. Making such a gigantic change to lategame TvZ, giving us no time to test it, releasing it right before 2 tournaments, and only a week or so before GSL code S finals? What the hell is their rush?
DeCoder
Profile Joined December 2010
Finland236 Posts
February 20 2012 06:02 GMT
#420
On February 20 2012 03:25 Tsubbi wrote:
terran has not ONCE since the release been below 50% winrate in tvz, despite the many nerfs since release terran always managed to stay on top because they have so many viable tools that they didn't even need to experiment with pre nerfs

like 95% of tvz wins come way before ghost even come into play anyways, the effect on winrates will be pretty low imo

in a balanced game the winrates should fluctuate around the 50% mark, changing with current trends in playstyle, until now they fluctuated around the 55% mark in favor of terran (see here http://imgur.com/a/hQHYS )

that being said i think terrans should be happy that more vital units to the matchup like hellions are still untouched


btw not in the graph yet is the february winrate in korean tvz, which is at 24-11 (68%) currently


This.

Blizzard sees it as an unfair advantage to terrans and they should fix it before any further tournaments take place, although just one day before is definitelly not ideal.
Prev 1 19 20 21 22 23 69 Next
Please log in or register to reply.
Live Events Refresh
OSC
22:30
Masters Cup #151
davetesta4
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 61
CosmosSc2 31
StarCraft: Brood War
Shuttle 682
Artosis 422
Sexy 39
Dota 2
monkeys_forever214
Pyrionflax155
febbydoto12
League of Legends
Doublelift3644
Counter-Strike
summit1g1775
minikerr53
Super Smash Bros
Mew2King113
Other Games
Liquid`RaSZi3378
shahzam350
hungrybox259
C9.Mang0152
RotterdaM64
NeuroSwarm56
Trikslyr49
ViBE47
UpATreeSC28
JuggernautJason18
Organizations
Other Games
BasetradeTV33
[ Show 15 non-featured ]
StarCraft 2
• RyuSc2 27
• musti20045 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21761
League of Legends
• TFBlade703
Other Games
• imaqtpie1470
• Scarra762
• Shiphtur178
Upcoming Events
IntoTheTV X SOOP
12h 18m
CranKy Ducklings
1d 11h
Big Brain Bouts
1d 11h
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.