• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:37
CET 00:37
KST 08:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool38Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2051 users

Patch 1.4.3 21-27 February - Page 21

Forum Index > SC2 General
1362 CommentsPost a Reply
Prev 1 19 20 21 22 23 69 Next
Matrijs
Profile Joined May 2009
United States147 Posts
February 20 2012 02:15 GMT
#401
On February 20 2012 11:00 ZeromuS wrote:
Show nested quote +
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 20 2012 02:18 GMT
#402
On February 20 2012 11:15 Matrijs wrote:
Show nested quote +
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.

This still would be awesome to see
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
TBone-
Profile Blog Joined November 2010
United States2309 Posts
February 20 2012 02:23 GMT
#403
Why release it the day before mlg and assembly? Blizzard is making me lose faith.
Eve online FC, lover of all competition
BenAD
Profile Joined August 2011
Australia28 Posts
February 20 2012 02:33 GMT
#404
Why the week delay for SEA... Not very well thought out.. I'll have to make sure I don't have my client set to NA and just stay on SEA for a week or I can't play in any of the SEA tourneys.
Kharnage
Profile Joined September 2011
Australia920 Posts
February 20 2012 02:39 GMT
#405
On February 20 2012 11:33 BenAD wrote:
Why the week delay for SEA... Not very well thought out.. I'll have to make sure I don't have my client set to NA and just stay on SEA for a week or I can't play in any of the SEA tourneys.


Just copy your SC2 client and launch 1 for SEA and the other for NA until the end of the week. not exactly rocket science
Nabes
Profile Joined November 2010
Canada1800 Posts
February 20 2012 02:40 GMT
#406
On February 20 2012 11:15 Matrijs wrote:
Show nested quote +
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.
Matrijs
Profile Joined May 2009
United States147 Posts
Last Edited: 2012-02-20 02:48:42
February 20 2012 02:45 GMT
#407
On February 20 2012 11:40 OrangeSoda wrote:
Show nested quote +
On February 20 2012 11:15 Matrijs wrote:
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.


I guess that's the answer I was looking for. But then, if that's true, why aren't Vikings a good answer to Broodlords? They'd be out of range of fungal unless you run your infestors into siege range.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-02-20 03:15:09
February 20 2012 03:10 GMT
#408
On February 20 2012 11:45 Matrijs wrote:
Show nested quote +
On February 20 2012 11:40 OrangeSoda wrote:
On February 20 2012 11:15 Matrijs wrote:
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.


I guess that's the answer I was looking for. But then, if that's true, why aren't Vikings a good answer to Broodlords? They'd be out of range of fungal unless you run your infestors into siege range.


Probably because to hit the Broods they have to fly into fungal range and in most cases the Infestors at that point will be out of range of the tanks or at least out of sight . Then the weakened Vikings will be killed of by Infested Terrans or / Corrupters that to pretty well against Vikings in an open fight. If there was a ground units that would do reasonable damage to corrupters that doesn't die in 1.5 fungals this wouldn't be a problem. Sadly the Thor with it's low damage but many shots is pretty bad against corrupters.

The Zerg will just hover right next to your army and lets the Broods shoot the Broodlings so tanks splash your own units if you stay sieged since you can't give them the order to not fire constantly......... . A seize fire command like the Ghost for example has on sieged tanks would do wonders.
Matrijs
Profile Joined May 2009
United States147 Posts
Last Edited: 2012-02-20 03:16:59
February 20 2012 03:16 GMT
#409
On February 20 2012 12:10 s3rp wrote:
Show nested quote +
On February 20 2012 11:45 Matrijs wrote:
On February 20 2012 11:40 OrangeSoda wrote:
On February 20 2012 11:15 Matrijs wrote:
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.


I guess that's the answer I was looking for. But then, if that's true, why aren't Vikings a good answer to Broodlords? They'd be out of range of fungal unless you run your infestors into siege range.


Probably because to hit the Broods they have to fly into fungal range and in most cases the Infestors at that point will be out of range of the tanks or at least out of sight . Then the weakened Vikings will be killed of by Infested Terrans or / Corrupters that to pretty well against Vikings in an open fight. If there was a ground units that would do reasonable damage to corrupters that doesn't die in 1.5 fungals this wouldn't be a problem. Sadly the Thor with it's low damage but many shots is pretty bad against corrupters.


That's not really true either, though. For Vikings to hit Broods, they have to get within 9 range of the broods. Presumably, the Broods are shooting tanks, and therefore the Vikings are directly on top of the tanks. Therefore, in order to fungal the Vikings, the Infestors must get within siege range.

My guess is a little simpler: when the broods engage the tanks, the Terran is faced with two options: leave the tanks sieged (whereupon they kill each other by shooting broodlings), or unsiege and run. Most Terrans choose the latter in order to preserve their tanks, THEN engage with Vikings. This, of course, means that the Infestors can run up and fungal the Vikings unmolested. It also means that they can run up and fungal, NP, and seeker missile ravens unmolested, which, in turn, means that ravens won't be viable against broodlord/infestor/corrupter.

EDIT: I think your edit nailed it.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
February 20 2012 03:23 GMT
#410
Of course, terran still has the viable alternative to snipe/emp the infestors who attempt to fungal the vikings, at which point they'll be able to kill broods while semi-dodging corruptors.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-02-20 03:45:00
February 20 2012 03:23 GMT
#411
On February 20 2012 12:16 Matrijs wrote:
Show nested quote +
On February 20 2012 12:10 s3rp wrote:
On February 20 2012 11:45 Matrijs wrote:
On February 20 2012 11:40 OrangeSoda wrote:
On February 20 2012 11:15 Matrijs wrote:
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.


I guess that's the answer I was looking for. But then, if that's true, why aren't Vikings a good answer to Broodlords? They'd be out of range of fungal unless you run your infestors into siege range.


Probably because to hit the Broods they have to fly into fungal range and in most cases the Infestors at that point will be out of range of the tanks or at least out of sight . Then the weakened Vikings will be killed of by Infested Terrans or / Corrupters that to pretty well against Vikings in an open fight. If there was a ground units that would do reasonable damage to corrupters that doesn't die in 1.5 fungals this wouldn't be a problem. Sadly the Thor with it's low damage but many shots is pretty bad against corrupters.


That's not really true either, though. For Vikings to hit Broods, they have to get within 9 range of the broods. Presumably, the Broods are shooting tanks, and therefore the Vikings are directly on top of the tanks. Therefore, in order to fungal the Vikings, the Infestors must get within siege range.

My guess is a little simpler: when the broods engage the tanks, the Terran is faced with two options: leave the tanks sieged (whereupon they kill each other by shooting broodlings), or unsiege and run. Most Terrans choose the latter in order to preserve their tanks, THEN engage with Vikings. This, of course, means that the Infestors can run up and fungal the Vikings unmolested. It also means that they can run up and fungal, NP, and seeker missile ravens unmolested, which, in turn, means that ravens won't be viable against broodlord/infestor/corrupter.

EDIT: I think your edit nailed it.



I guess thats more correct yes since Broodlords basically force you to give up your position less your own tanks will do that for you.

I guess if Blizzard implements a simple command on sieged tanks to stop firing automatically ( they could do it on all units for all i care ) would help alot against Broods. Right now it's damned if you stay sieged or damned if you unsiege since you give up a possibly viable position or triggers the Zerg to move in with his whole army.

Don't think anybody could argue against something like this or can they ? I mean if you see tanks don't shoot at Broodlings you can move in with your whole army before the Terran makes all his tanks ready again. It would also make it easier to handle/babysit tanks in TvT .
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-02-20 03:28:36
February 20 2012 03:25 GMT
#412
On February 20 2012 12:23 Dalavita wrote:
Of course, terran still has the viable alternative to snipe/emp the infestors who attempt to fungal the vikings, at which point they'll be able to kill broods while semi-dodging corruptors.


Fungal / Emping Infestors without suffiecent cover will just instantly kill your Ghosts without archieving alot.
bobsire
Profile Joined December 2011
Canada296 Posts
February 20 2012 03:32 GMT
#413
this is going to be interesting to see.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
February 20 2012 03:46 GMT
#414
People are whining too much about TvZ late game in this upcoming patch. I don't think many TvZ below high Master and GM level can get to very late game where you divide the map and mass ghost vs blord/infestor. Most people don't have the skill to drag it into late game.
Most of my TvZ either end after i got a big 2 base push or got overrun by a mass ling/muta/bane army. We will have to wait to see how the patch perform at pro level before whining.
One thing to note, if you are diamond or below, just opening right, get to two bases, get marines and tank and you can slaughter zergs left and right. I can be said the for the zerg though, get 3 bases, run the Terran army over with one good engagement. Just stop whining and macro better, make less mistake and you can see your win/loss ratio going up by a large margin.

My point being, if you are not high Master/GM. Balance changes are not gonna affect you as much as you thing, things that can really help you is your improvement not some patch changes.
Terran
IMoperator
Profile Joined October 2011
4476 Posts
February 20 2012 03:51 GMT
#415
On February 20 2012 12:46 Caphe wrote:
People are whining too much about TvZ late game in this upcoming patch. I don't think many TvZ below high Master and GM level can get to very late game where you divide the map and mass ghost vs blord/infestor. Most people don't have the skill to drag it into late game.
Most of my TvZ either end after i got a big 2 base push or got overrun by a mass ling/muta/bane army. We will have to wait to see how the patch perform at pro level before whining.
One thing to note, if you are diamond or below, just opening right, get to two bases, get marines and tank and you can slaughter zergs left and right. I can be said the for the zerg though, get 3 bases, run the Terran army over with one good engagement. Just stop whining and macro better, make less mistake and you can see your win/loss ratio going up by a large margin.

My point being, if you are not high Master/GM. Balance changes are not gonna affect you as much as you thing, things that can really help you is your improvement not some patch changes.

Idk what you're talking about, because I'm low/mid masters terran and many zergs I play get ultras or broods around 15-20 minutes which happens quite often.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
Last Edited: 2012-02-20 04:00:33
February 20 2012 03:58 GMT
#416
On February 20 2012 12:51 IMoperator wrote:
Show nested quote +
On February 20 2012 12:46 Caphe wrote:
People are whining too much about TvZ late game in this upcoming patch. I don't think many TvZ below high Master and GM level can get to very late game where you divide the map and mass ghost vs blord/infestor. Most people don't have the skill to drag it into late game.
Most of my TvZ either end after i got a big 2 base push or got overrun by a mass ling/muta/bane army. We will have to wait to see how the patch perform at pro level before whining.
One thing to note, if you are diamond or below, just opening right, get to two bases, get marines and tank and you can slaughter zergs left and right. I can be said the for the zerg though, get 3 bases, run the Terran army over with one good engagement. Just stop whining and macro better, make less mistake and you can see your win/loss ratio going up by a large margin.

My point being, if you are not high Master/GM. Balance changes are not gonna affect you as much as you thing, things that can really help you is your improvement not some patch changes.

Idk what you're talking about, because I'm low/mid masters terran and many zergs I play get ultras or broods around 15-20 minutes which happens quite often.

At least you are master. But still, if you have problems dealing with Zerg late game army. I suggest your watch ForGG stream. Hes not a great player as he was in BW, but his style is to avoid late game all together and doing some crazy two bases stuff.

My point is, for many whining people here, try to improve yourself and see that actual patch in action before starting to whine . Remember that hellions nerf? People was saying like Hellions are never gonna used again, and see how it is nowadays? Hellions are kind of a must in TvZ early game now.
Terran
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2012-02-20 04:27:45
February 20 2012 04:27 GMT
#417
On February 20 2012 12:58 Caphe wrote:
Show nested quote +
On February 20 2012 12:51 IMoperator wrote:
On February 20 2012 12:46 Caphe wrote:
People are whining too much about TvZ late game in this upcoming patch. I don't think many TvZ below high Master and GM level can get to very late game where you divide the map and mass ghost vs blord/infestor. Most people don't have the skill to drag it into late game.
Most of my TvZ either end after i got a big 2 base push or got overrun by a mass ling/muta/bane army. We will have to wait to see how the patch perform at pro level before whining.
One thing to note, if you are diamond or below, just opening right, get to two bases, get marines and tank and you can slaughter zergs left and right. I can be said the for the zerg though, get 3 bases, run the Terran army over with one good engagement. Just stop whining and macro better, make less mistake and you can see your win/loss ratio going up by a large margin.

My point being, if you are not high Master/GM. Balance changes are not gonna affect you as much as you thing, things that can really help you is your improvement not some patch changes.

Idk what you're talking about, because I'm low/mid masters terran and many zergs I play get ultras or broods around 15-20 minutes which happens quite often.

At least you are master. But still, if you have problems dealing with Zerg late game army. I suggest your watch ForGG stream. Hes not a great player as he was in BW, but his style is to avoid late game all together and doing some crazy two bases stuff.

My point is, for many whining people here, try to improve yourself and see that actual patch in action before starting to whine . Remember that hellions nerf? People was saying like Hellions are never gonna used again, and see how it is nowadays? Hellions are kind of a must in TvZ early game now.



Oh great the old "Late game isn't broken just all in" argument. My favorite.

Also people said after the BFH nerf that you wouldn't see BFH anymore TvZ. How often do you see them? Hardly ever. You see between 4-6 hellions in a normal TvZ.
Wat
DemigodcelpH
Profile Joined August 2011
1138 Posts
February 20 2012 05:15 GMT
#418
Looks like the micro race is about to get even harder.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
February 20 2012 05:39 GMT
#419
I really don't understand Blizzard's thinking. Making such a gigantic change to lategame TvZ, giving us no time to test it, releasing it right before 2 tournaments, and only a week or so before GSL code S finals? What the hell is their rush?
DeCoder
Profile Joined December 2010
Finland236 Posts
February 20 2012 06:02 GMT
#420
On February 20 2012 03:25 Tsubbi wrote:
terran has not ONCE since the release been below 50% winrate in tvz, despite the many nerfs since release terran always managed to stay on top because they have so many viable tools that they didn't even need to experiment with pre nerfs

like 95% of tvz wins come way before ghost even come into play anyways, the effect on winrates will be pretty low imo

in a balanced game the winrates should fluctuate around the 50% mark, changing with current trends in playstyle, until now they fluctuated around the 55% mark in favor of terran (see here http://imgur.com/a/hQHYS )

that being said i think terrans should be happy that more vital units to the matchup like hellions are still untouched


btw not in the graph yet is the february winrate in korean tvz, which is at 24-11 (68%) currently


This.

Blizzard sees it as an unfair advantage to terrans and they should fix it before any further tournaments take place, although just one day before is definitelly not ideal.
Prev 1 19 20 21 22 23 69 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:20
Best Games
Solar vs Cure
herO vs TBD
LiquipediaDiscussion
PSISTORM Gaming Misc
20:00
FSL showmatch Nachoz vs all
Liquipedia
BSL
20:00
S22 - Open Qualifier #3
ZZZero.O100
LiquipediaDiscussion
LAN Event
16:00
StarCraft Madness Day 2
Airneanach72
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft433
Ketroc 79
Nathanias 40
StarCraft: Brood War
Artosis 679
GuemChi 569
Shuttle 385
ZZZero.O 100
NaDa 18
Dota 2
monkeys_forever287
Other Games
summit1g10715
Mew2King319
ViBE92
UpATreeSC48
JuggernautJason11
deth7
Organizations
Other Games
gamesdonequick1029
Dota 2
PGL Dota 2 - Main Stream50
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 151
• musti20045 45
• RyuSc2 22
• davetesta17
• Hinosc 11
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21579
League of Legends
• Doublelift4383
Other Games
• imaqtpie1358
• Scarra1329
Upcoming Events
Replay Cast
9h 23m
Afreeca Starleague
10h 23m
Sharp vs Scan
Rain vs Mong
Wardi Open
12h 23m
Monday Night Weeklies
17h 23m
Sparkling Tuna Cup
1d 10h
Afreeca Starleague
1d 10h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
3 days
[ Show More ]
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.