• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:50
CEST 15:50
KST 22:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers17Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed ASL21 Strategy, Pimpest Plays Discussions Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group C Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group D Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1869 users

Patch 1.4.3 21-27 February - Page 21

Forum Index > SC2 General
1362 CommentsPost a Reply
Prev 1 19 20 21 22 23 69 Next
Matrijs
Profile Joined May 2009
United States147 Posts
February 20 2012 02:15 GMT
#401
On February 20 2012 11:00 ZeromuS wrote:
Show nested quote +
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 20 2012 02:18 GMT
#402
On February 20 2012 11:15 Matrijs wrote:
Show nested quote +
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.

This still would be awesome to see
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
TBone-
Profile Blog Joined November 2010
United States2309 Posts
February 20 2012 02:23 GMT
#403
Why release it the day before mlg and assembly? Blizzard is making me lose faith.
Eve online FC, lover of all competition
BenAD
Profile Joined August 2011
Australia28 Posts
February 20 2012 02:33 GMT
#404
Why the week delay for SEA... Not very well thought out.. I'll have to make sure I don't have my client set to NA and just stay on SEA for a week or I can't play in any of the SEA tourneys.
Kharnage
Profile Joined September 2011
Australia920 Posts
February 20 2012 02:39 GMT
#405
On February 20 2012 11:33 BenAD wrote:
Why the week delay for SEA... Not very well thought out.. I'll have to make sure I don't have my client set to NA and just stay on SEA for a week or I can't play in any of the SEA tourneys.


Just copy your SC2 client and launch 1 for SEA and the other for NA until the end of the week. not exactly rocket science
Nabes
Profile Joined November 2010
Canada1800 Posts
February 20 2012 02:40 GMT
#406
On February 20 2012 11:15 Matrijs wrote:
Show nested quote +
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.
Matrijs
Profile Joined May 2009
United States147 Posts
Last Edited: 2012-02-20 02:48:42
February 20 2012 02:45 GMT
#407
On February 20 2012 11:40 OrangeSoda wrote:
Show nested quote +
On February 20 2012 11:15 Matrijs wrote:
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.


I guess that's the answer I was looking for. But then, if that's true, why aren't Vikings a good answer to Broodlords? They'd be out of range of fungal unless you run your infestors into siege range.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-02-20 03:15:09
February 20 2012 03:10 GMT
#408
On February 20 2012 11:45 Matrijs wrote:
Show nested quote +
On February 20 2012 11:40 OrangeSoda wrote:
On February 20 2012 11:15 Matrijs wrote:
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.


I guess that's the answer I was looking for. But then, if that's true, why aren't Vikings a good answer to Broodlords? They'd be out of range of fungal unless you run your infestors into siege range.


Probably because to hit the Broods they have to fly into fungal range and in most cases the Infestors at that point will be out of range of the tanks or at least out of sight . Then the weakened Vikings will be killed of by Infested Terrans or / Corrupters that to pretty well against Vikings in an open fight. If there was a ground units that would do reasonable damage to corrupters that doesn't die in 1.5 fungals this wouldn't be a problem. Sadly the Thor with it's low damage but many shots is pretty bad against corrupters.

The Zerg will just hover right next to your army and lets the Broods shoot the Broodlings so tanks splash your own units if you stay sieged since you can't give them the order to not fire constantly......... . A seize fire command like the Ghost for example has on sieged tanks would do wonders.
Matrijs
Profile Joined May 2009
United States147 Posts
Last Edited: 2012-02-20 03:16:59
February 20 2012 03:16 GMT
#409
On February 20 2012 12:10 s3rp wrote:
Show nested quote +
On February 20 2012 11:45 Matrijs wrote:
On February 20 2012 11:40 OrangeSoda wrote:
On February 20 2012 11:15 Matrijs wrote:
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.


I guess that's the answer I was looking for. But then, if that's true, why aren't Vikings a good answer to Broodlords? They'd be out of range of fungal unless you run your infestors into siege range.


Probably because to hit the Broods they have to fly into fungal range and in most cases the Infestors at that point will be out of range of the tanks or at least out of sight . Then the weakened Vikings will be killed of by Infested Terrans or / Corrupters that to pretty well against Vikings in an open fight. If there was a ground units that would do reasonable damage to corrupters that doesn't die in 1.5 fungals this wouldn't be a problem. Sadly the Thor with it's low damage but many shots is pretty bad against corrupters.


That's not really true either, though. For Vikings to hit Broods, they have to get within 9 range of the broods. Presumably, the Broods are shooting tanks, and therefore the Vikings are directly on top of the tanks. Therefore, in order to fungal the Vikings, the Infestors must get within siege range.

My guess is a little simpler: when the broods engage the tanks, the Terran is faced with two options: leave the tanks sieged (whereupon they kill each other by shooting broodlings), or unsiege and run. Most Terrans choose the latter in order to preserve their tanks, THEN engage with Vikings. This, of course, means that the Infestors can run up and fungal the Vikings unmolested. It also means that they can run up and fungal, NP, and seeker missile ravens unmolested, which, in turn, means that ravens won't be viable against broodlord/infestor/corrupter.

EDIT: I think your edit nailed it.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
February 20 2012 03:23 GMT
#410
Of course, terran still has the viable alternative to snipe/emp the infestors who attempt to fungal the vikings, at which point they'll be able to kill broods while semi-dodging corruptors.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-02-20 03:45:00
February 20 2012 03:23 GMT
#411
On February 20 2012 12:16 Matrijs wrote:
Show nested quote +
On February 20 2012 12:10 s3rp wrote:
On February 20 2012 11:45 Matrijs wrote:
On February 20 2012 11:40 OrangeSoda wrote:
On February 20 2012 11:15 Matrijs wrote:
On February 20 2012 11:00 ZeromuS wrote:
On February 20 2012 10:50 Matrijs wrote:
I'm curious: why don't infestors hard counter ravens? Just fungal the group to hold them in place, then NP two of them and double seeker missile the whole group (which can't run away because of fungal), killing them all instantly. Neural Parasite only outranges Seeker Missile by 1, which would make it difficult to outrange successfully, were it not for the fact that you can use fungal to hold the ravens still...


The day this happens is the day pimpest plays returns.


To be honest, as a terrible Terran who can't marine split, this doesn't sound that hard to me, which is why I suggested it. Step 1, fungal (easy, you have a range differential of 3 to exploit). Step 2, NP (slightly harder, but not too bad - your infestor will automatically NP at max range). Step 3, fungal again to make sure nothing gets away (easy). Step 4, select raven and seeker missile. You can even do it nice and slow - each fungal gives you a four second window to do the next action, during which the ravens can't move.

Basic marine splitting is harder.


you missed step 5: step 1-4 fails because your infestors all die to range 13 siege tanks.


I guess that's the answer I was looking for. But then, if that's true, why aren't Vikings a good answer to Broodlords? They'd be out of range of fungal unless you run your infestors into siege range.


Probably because to hit the Broods they have to fly into fungal range and in most cases the Infestors at that point will be out of range of the tanks or at least out of sight . Then the weakened Vikings will be killed of by Infested Terrans or / Corrupters that to pretty well against Vikings in an open fight. If there was a ground units that would do reasonable damage to corrupters that doesn't die in 1.5 fungals this wouldn't be a problem. Sadly the Thor with it's low damage but many shots is pretty bad against corrupters.


That's not really true either, though. For Vikings to hit Broods, they have to get within 9 range of the broods. Presumably, the Broods are shooting tanks, and therefore the Vikings are directly on top of the tanks. Therefore, in order to fungal the Vikings, the Infestors must get within siege range.

My guess is a little simpler: when the broods engage the tanks, the Terran is faced with two options: leave the tanks sieged (whereupon they kill each other by shooting broodlings), or unsiege and run. Most Terrans choose the latter in order to preserve their tanks, THEN engage with Vikings. This, of course, means that the Infestors can run up and fungal the Vikings unmolested. It also means that they can run up and fungal, NP, and seeker missile ravens unmolested, which, in turn, means that ravens won't be viable against broodlord/infestor/corrupter.

EDIT: I think your edit nailed it.



I guess thats more correct yes since Broodlords basically force you to give up your position less your own tanks will do that for you.

I guess if Blizzard implements a simple command on sieged tanks to stop firing automatically ( they could do it on all units for all i care ) would help alot against Broods. Right now it's damned if you stay sieged or damned if you unsiege since you give up a possibly viable position or triggers the Zerg to move in with his whole army.

Don't think anybody could argue against something like this or can they ? I mean if you see tanks don't shoot at Broodlings you can move in with your whole army before the Terran makes all his tanks ready again. It would also make it easier to handle/babysit tanks in TvT .
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-02-20 03:28:36
February 20 2012 03:25 GMT
#412
On February 20 2012 12:23 Dalavita wrote:
Of course, terran still has the viable alternative to snipe/emp the infestors who attempt to fungal the vikings, at which point they'll be able to kill broods while semi-dodging corruptors.


Fungal / Emping Infestors without suffiecent cover will just instantly kill your Ghosts without archieving alot.
bobsire
Profile Joined December 2011
Canada296 Posts
February 20 2012 03:32 GMT
#413
this is going to be interesting to see.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
February 20 2012 03:46 GMT
#414
People are whining too much about TvZ late game in this upcoming patch. I don't think many TvZ below high Master and GM level can get to very late game where you divide the map and mass ghost vs blord/infestor. Most people don't have the skill to drag it into late game.
Most of my TvZ either end after i got a big 2 base push or got overrun by a mass ling/muta/bane army. We will have to wait to see how the patch perform at pro level before whining.
One thing to note, if you are diamond or below, just opening right, get to two bases, get marines and tank and you can slaughter zergs left and right. I can be said the for the zerg though, get 3 bases, run the Terran army over with one good engagement. Just stop whining and macro better, make less mistake and you can see your win/loss ratio going up by a large margin.

My point being, if you are not high Master/GM. Balance changes are not gonna affect you as much as you thing, things that can really help you is your improvement not some patch changes.
Terran
IMoperator
Profile Joined October 2011
4476 Posts
February 20 2012 03:51 GMT
#415
On February 20 2012 12:46 Caphe wrote:
People are whining too much about TvZ late game in this upcoming patch. I don't think many TvZ below high Master and GM level can get to very late game where you divide the map and mass ghost vs blord/infestor. Most people don't have the skill to drag it into late game.
Most of my TvZ either end after i got a big 2 base push or got overrun by a mass ling/muta/bane army. We will have to wait to see how the patch perform at pro level before whining.
One thing to note, if you are diamond or below, just opening right, get to two bases, get marines and tank and you can slaughter zergs left and right. I can be said the for the zerg though, get 3 bases, run the Terran army over with one good engagement. Just stop whining and macro better, make less mistake and you can see your win/loss ratio going up by a large margin.

My point being, if you are not high Master/GM. Balance changes are not gonna affect you as much as you thing, things that can really help you is your improvement not some patch changes.

Idk what you're talking about, because I'm low/mid masters terran and many zergs I play get ultras or broods around 15-20 minutes which happens quite often.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
Last Edited: 2012-02-20 04:00:33
February 20 2012 03:58 GMT
#416
On February 20 2012 12:51 IMoperator wrote:
Show nested quote +
On February 20 2012 12:46 Caphe wrote:
People are whining too much about TvZ late game in this upcoming patch. I don't think many TvZ below high Master and GM level can get to very late game where you divide the map and mass ghost vs blord/infestor. Most people don't have the skill to drag it into late game.
Most of my TvZ either end after i got a big 2 base push or got overrun by a mass ling/muta/bane army. We will have to wait to see how the patch perform at pro level before whining.
One thing to note, if you are diamond or below, just opening right, get to two bases, get marines and tank and you can slaughter zergs left and right. I can be said the for the zerg though, get 3 bases, run the Terran army over with one good engagement. Just stop whining and macro better, make less mistake and you can see your win/loss ratio going up by a large margin.

My point being, if you are not high Master/GM. Balance changes are not gonna affect you as much as you thing, things that can really help you is your improvement not some patch changes.

Idk what you're talking about, because I'm low/mid masters terran and many zergs I play get ultras or broods around 15-20 minutes which happens quite often.

At least you are master. But still, if you have problems dealing with Zerg late game army. I suggest your watch ForGG stream. Hes not a great player as he was in BW, but his style is to avoid late game all together and doing some crazy two bases stuff.

My point is, for many whining people here, try to improve yourself and see that actual patch in action before starting to whine . Remember that hellions nerf? People was saying like Hellions are never gonna used again, and see how it is nowadays? Hellions are kind of a must in TvZ early game now.
Terran
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2012-02-20 04:27:45
February 20 2012 04:27 GMT
#417
On February 20 2012 12:58 Caphe wrote:
Show nested quote +
On February 20 2012 12:51 IMoperator wrote:
On February 20 2012 12:46 Caphe wrote:
People are whining too much about TvZ late game in this upcoming patch. I don't think many TvZ below high Master and GM level can get to very late game where you divide the map and mass ghost vs blord/infestor. Most people don't have the skill to drag it into late game.
Most of my TvZ either end after i got a big 2 base push or got overrun by a mass ling/muta/bane army. We will have to wait to see how the patch perform at pro level before whining.
One thing to note, if you are diamond or below, just opening right, get to two bases, get marines and tank and you can slaughter zergs left and right. I can be said the for the zerg though, get 3 bases, run the Terran army over with one good engagement. Just stop whining and macro better, make less mistake and you can see your win/loss ratio going up by a large margin.

My point being, if you are not high Master/GM. Balance changes are not gonna affect you as much as you thing, things that can really help you is your improvement not some patch changes.

Idk what you're talking about, because I'm low/mid masters terran and many zergs I play get ultras or broods around 15-20 minutes which happens quite often.

At least you are master. But still, if you have problems dealing with Zerg late game army. I suggest your watch ForGG stream. Hes not a great player as he was in BW, but his style is to avoid late game all together and doing some crazy two bases stuff.

My point is, for many whining people here, try to improve yourself and see that actual patch in action before starting to whine . Remember that hellions nerf? People was saying like Hellions are never gonna used again, and see how it is nowadays? Hellions are kind of a must in TvZ early game now.



Oh great the old "Late game isn't broken just all in" argument. My favorite.

Also people said after the BFH nerf that you wouldn't see BFH anymore TvZ. How often do you see them? Hardly ever. You see between 4-6 hellions in a normal TvZ.
Wat
DemigodcelpH
Profile Joined August 2011
1138 Posts
February 20 2012 05:15 GMT
#418
Looks like the micro race is about to get even harder.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
February 20 2012 05:39 GMT
#419
I really don't understand Blizzard's thinking. Making such a gigantic change to lategame TvZ, giving us no time to test it, releasing it right before 2 tournaments, and only a week or so before GSL code S finals? What the hell is their rush?
DeCoder
Profile Joined December 2010
Finland236 Posts
February 20 2012 06:02 GMT
#420
On February 20 2012 03:25 Tsubbi wrote:
terran has not ONCE since the release been below 50% winrate in tvz, despite the many nerfs since release terran always managed to stay on top because they have so many viable tools that they didn't even need to experiment with pre nerfs

like 95% of tvz wins come way before ghost even come into play anyways, the effect on winrates will be pretty low imo

in a balanced game the winrates should fluctuate around the 50% mark, changing with current trends in playstyle, until now they fluctuated around the 55% mark in favor of terran (see here http://imgur.com/a/hQHYS )

that being said i think terrans should be happy that more vital units to the matchup like hellions are still untouched


btw not in the graph yet is the february winrate in korean tvz, which is at 24-11 (68%) currently


This.

Blizzard sees it as an unfair advantage to terrans and they should fix it before any further tournaments take place, although just one day before is definitelly not ideal.
Prev 1 19 20 21 22 23 69 Next
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battles#14
ByuN vs RogueLIVE!
IntoTheiNu 1201
LiquipediaDiscussion
Escore
10:00
Week 4
escodisco3646
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 162
Railgan 108
StarCraft: Brood War
Britney 63639
EffOrt 1414
Mini 630
Soma 474
Stork 386
firebathero 370
Soulkey 319
Snow 318
ggaemo 252
hero 123
[ Show more ]
Pusan 93
Hyun 88
Dewaltoss 85
sorry 74
Barracks 57
Sea.KH 52
[sc1f]eonzerg 50
soO 49
JYJ 47
sSak 46
Shine 35
ToSsGirL 30
Free 29
Sexy 24
scan(afreeca) 21
Rock 17
GoRush 14
Movie 13
Terrorterran 12
Sacsri 9
Icarus 6
Dota 2
Gorgc5034
qojqva1104
Counter-Strike
byalli1009
allub326
kRYSTAL_64
Super Smash Bros
Mew2King70
Heroes of the Storm
Trikslyr32
Other Games
singsing1900
B2W.Neo1016
crisheroes363
DeMusliM319
Lowko309
Sick280
Liquid`LucifroN161
QueenE145
ArmadaUGS102
Organizations
Dota 2
PGL Dota 2 - Main Stream14313
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 98
• iHatsuTV 12
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• sooper7s
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
• FirePhoenix0
League of Legends
• Jankos1764
• Nemesis1346
Other Games
• WagamamaTV165
Upcoming Events
RSL Revival
3h 10m
Big Brain Bouts
3h 10m
PiG vs DeMusliM
Reynor vs Bunny
Replay Cast
10h 10m
WardiTV Map Contest Tou…
21h 10m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
1d 1h
uThermal 2v2 Circuit
1d 1h
BSL
1d 5h
Sparkling Tuna Cup
1d 20h
WardiTV Map Contest Tou…
1d 21h
Ladder Legends
2 days
[ Show More ]
BSL
2 days
CranKy Ducklings
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.