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Patch 1.4.3 21-27 February - Page 18

Forum Index > SC2 General
1362 CommentsPost a Reply
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Elyvilon
Profile Joined August 2008
United States13143 Posts
February 19 2012 03:48 GMT
#341
On February 19 2012 12:46 Dalavita wrote:
Show nested quote +
On February 19 2012 12:05 xUnSeEnx wrote:
On February 19 2012 09:52 s3rp wrote:
On February 19 2012 09:28 Cyro wrote:
On February 18 2012 21:36 Snowbear wrote:
On February 18 2012 21:22 ReseT wrote:
On February 18 2012 13:16 vileIllusion wrote:
Do they do this to see how the game runs in tournaments? Seems to happen alot....... Also what is ANZ server?


AZN is New Zealand I think? I might be wrong..

Anyways, for all of you complaining about the ghost, please stop crying. You think this is bad? How do you think us Protoss felt when they took the amulet from us? We're still surviving aren't we? There's always another option, you're just going to have to find it and adapt. For example, when toss had no amulet we started to notice "Oh, if we upgrade quickly, our army can be strong enough without colossus to go to HT and and rack up energy". There is always another option, and honestly I feel like ravens would be such an awesome idea. I love the unit and I feel like if played correctly, they can actually make some entertaining games.

As to Blizzard putting the patch before a tournament.. Lol... It's like back in MLG when the medivac nerf came.. ]

Edit: FiveOhFive, Protoss got a shit ton of nerfs..


Toss players never found out about "upgrading quickly". Blizzard buffed their upgrade costs. Same for warpprism usage: blizzard buffed the warpprism.

Terrans are the big innovators:
- thors in tvp --> nerf thor
- blueflame hellion strats --> nerf the hellion
- battlecruisers in tvp --> nerf the damage from bc's
- mech --> nerf the tanks from 60 damage to 35 (LOL)
- finally a tier 3 unit that has a chance against the VERY STRONG hive + infestor composition --> nerf it so it can't be used.

I would like to remind blizzard about the state of TvZ before people started using ghosts. During that time, David Kim even said in an interview that they were going to look into infestor + broodlord.


Double forge was used before the upgrade cost buff, months before, as were warp prisms, one of the MC vs Puma games that people got most upset over TvP "imbalance" involved a warp prism getting killed off near instantly by a few marines and the protoss army getting rolled immidiatly after.

Buffing it from 40 shields to 100 makes it a significantly stronger unit, and now it can actuly complete a warp before it dies to a single stimmed marine.

The thor strategy was very very near unstoppable, requiring very tight specific response that put you on the edge of death every time you faced it, tyler even said he was playing around with immortal phoenix and graviton beams to break strike cannons (innovation much?) but eventuly it was taken out of the game because it was deemed too powerful to be dealt with even after scouting extremely early on.

Blue Flame was dominant in all three matchups and very quickly became THE way to play TvT, bio fell off completely and was replaced by blue flame hellion > tank > thor > viking > raven > battlecruiser play with a ton of orbital commands, leading into games such as Boxer vs Rain at MLG, which went well over an hour without a major engagement (and that was before the style was even figured out well) so every terran vs terran in the future would have become the same, linear, non-adaptive strategy that lead into 1hour+ games without major engagements.

In all three matchups it also allowed a terran who slid behind through ex a 20 minute game to instantly become ahead if his opponent slipped up for just a second, as it only took 2 hellions (much easier to line up and harder to prevent than 3) to oneshot half a mineral line.

Im not really sure about battlecruisers, but they still seem quite powerful against all protoss air, and there is no good ground-to-air for protoss in bigger supply numbers, i can definatly see new strategies involving them popping up in the future.

Mech is still good with 35(50) damage on tanks, its relative weakness in sc2 is not caused directly by lack of tank damage.

Ghosts are tier 1.5, not tier 3, and you can have them extremely early in the game.


Only 1 thing is wrong here the tank def. a reason why Mech is not very effective against Toss since it's zoning is basically non-existant in TvP beyond the midgame. Tanks are good in TvT and TvZ because you can setup nice tankslines where every tanks covers the other because tanks will 1/2 or at least 3 shot the enemies units. In TvP it just doesn't work that way.

BC's well the problem of the BC is just its lack of mobility it's just so easy to ignore and run past it . They also don't deal that much damage. Yeah they're beefy and have good armor but that doesn't help you if you struggle to find a position to use it in.


True to an extent, although tanks are viable in TvP if you use cloaked banshees effectively. Could force the toss to switch to more stalkers which tanks are good at killing. Yes, occasionally toss will switch to mass chareglots or immortals. Immortals are never a problem with marines, and if he goes collosus, A-Move your banshees into his base and kill all the pylons.... (Gg) Protoss is actually not hard to beat if you go Bio/Mech (Blueflame hellions and marines behind the tanks, chargelots charge in, kills all chargelots and tanks focus fire collosus) anyways I can go through a better game plan or send some replays if you want, just hit me up.

On to the BC issue, (Lol at no ground to air protoss efficiency.) You do realize a good protoss will just feedback all your BCs? and what do you waste your Yamatos on in time before getting feedbacked? Nothing. BC is probably going to become a 2-Base strat play against toss but not late game, they arent viable enough. Void Rays and pheonix combined rape BCs, not to mention 400 (exaggeration) stalkers.



You want to make banshees and tanks against protoss.. Do you realize how gas expensive that is? Especially for something that will lose to pure chargelot phoenix who also double up as tank lifters.

Also, on BC pushes. I don't see why you'd want to get a BC when you can just make a thor, which is way more powerful for easier tech.

I actually watched beastyqt win a long game with a thor/banshee/marine composition once, it was pretty cool.

Also, there some 1-2 base allins where you can go tank/banshee.
Liquipedia
Maxd11
Profile Joined July 2011
United States680 Posts
February 19 2012 03:55 GMT
#342
I hate the implementation of the snipe and the timing of the patch but at least blizzard is trying right?
I looked in the mirror and saw biupilm69t
Raambo11
Profile Joined April 2011
United States828 Posts
February 19 2012 04:01 GMT
#343
Pretty sure I am going to be done with the game, or at least Terran if this patch hits. No PTR disgusts me, I was hoping for a chance to try to figure out any other possibility vs Z lategame before I went on ladder, but I guess theirs no time for that...seeing as I get crushed most of the time by remaxing zergs lategame as it is a nerf to ghosts will put my W/R down to like 10% lategame.

Not trying to troll I just wish they put it on PTR first, I mean why not? Why the rush to nerf terran? In masters their are so few terran anyway that even IF ghosts were as OP as they say it wouldn't matter because you que into a terran like once per 10 games.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 19 2012 04:04 GMT
#344
On February 18 2012 12:49 Liquid`Jinro wrote:
--------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded?


Blizzard doesn't care.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
pirates
Profile Joined October 2010
United States701 Posts
February 19 2012 04:05 GMT
#345
On February 19 2012 13:01 Raambo11 wrote:
Pretty sure I am going to be done with the game, or at least Terran if this patch hits. No PTR disgusts me, I was hoping for a chance to try to figure out any other possibility vs Z lategame before I went on ladder, but I guess theirs no time for that...seeing as I get crushed most of the time by remaxing zergs lategame as it is a nerf to ghosts will put my W/R down to like 10% lategame.

Not trying to troll I just wish they put it on PTR first, I mean why not? Why the rush to nerf terran? In masters their are so few terran anyway that even IF ghosts were as OP as they say it wouldn't matter because you que into a terran like once per 10 games.


In Code S you que into terrans 75% of the time.
Testuser
Profile Blog Joined June 2011
6469 Posts
February 19 2012 04:20 GMT
#346
Nice

also, everybody have a nice day and don't fight!
https://soundcloud.com/papercranesdk
Raambo11
Profile Joined April 2011
United States828 Posts
February 19 2012 04:23 GMT
#347
On February 19 2012 13:05 pirates wrote:
Show nested quote +
On February 19 2012 13:01 Raambo11 wrote:
Pretty sure I am going to be done with the game, or at least Terran if this patch hits. No PTR disgusts me, I was hoping for a chance to try to figure out any other possibility vs Z lategame before I went on ladder, but I guess theirs no time for that...seeing as I get crushed most of the time by remaxing zergs lategame as it is a nerf to ghosts will put my W/R down to like 10% lategame.

Not trying to troll I just wish they put it on PTR first, I mean why not? Why the rush to nerf terran? In masters their are so few terran anyway that even IF ghosts were as OP as they say it wouldn't matter because you que into a terran like once per 10 games.


In Code S you que into terrans 75% of the time.


Yes unfortunately I think a lot of these nerfs/map nerfs are purposely to change the composition of a small group of 32 players which is just pathetic, yes the game should be balanced around the top level but not around 1 tournament thats just rediculous.
sPlosH
Profile Joined September 2011
20 Posts
February 19 2012 04:40 GMT
#348
anyone got a link to the patch notes?
xrapture
Profile Blog Joined December 2011
United States1644 Posts
February 19 2012 05:24 GMT
#349
On February 19 2012 13:23 Raambo11 wrote:
Show nested quote +
On February 19 2012 13:05 pirates wrote:
On February 19 2012 13:01 Raambo11 wrote:
Pretty sure I am going to be done with the game, or at least Terran if this patch hits. No PTR disgusts me, I was hoping for a chance to try to figure out any other possibility vs Z lategame before I went on ladder, but I guess theirs no time for that...seeing as I get crushed most of the time by remaxing zergs lategame as it is a nerf to ghosts will put my W/R down to like 10% lategame.

Not trying to troll I just wish they put it on PTR first, I mean why not? Why the rush to nerf terran? In masters their are so few terran anyway that even IF ghosts were as OP as they say it wouldn't matter because you que into a terran like once per 10 games.


In Code S you que into terrans 75% of the time.


Yes unfortunately I think a lot of these nerfs/map nerfs are purposely to change the composition of a small group of 32 players which is just pathetic, yes the game should be balanced around the top level but not around 1 tournament thats just rediculous.



Agree 100%. Outside of GSL, a player pool much bigger mind you, foreign Terran's have been struggling. A foreign Terran hasn't won a major live event in well over a year-- Jinro at MLG DC, yet we've seen counltess foreign Z's and P's win. If GSL didn't exist I definitely don't think we'd be seeing Terran nerfs every single patch, especially when Terran is already the least played race in Masters+
Everyone is either delusional, a nihlilst, or dead from suicide.
singul4rity
Profile Joined September 2011
United States54 Posts
February 19 2012 06:31 GMT
#350
On February 19 2012 13:40 sPlosH wrote:
anyone got a link to the patch notes?


http://us.battle.net/sc2/en/blog/4448820/Situation_Report_Patch_143-2_10_2012

No official notes yet as far as I know. These are the proposed changes and I don't think we've heard if they chose to reconsider how they nerf Snipe, so I'm guessing they haven't.
¯\_(ツ)_/¯
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-02-19 06:38:03
February 19 2012 06:35 GMT
#351
On February 18 2012 12:49 Liquid`Jinro wrote:
--------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded?


Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them.

User was temp banned for this post.
Regarding the imbalance, hilarious to see Zergs defending themselves....
Bouric
Profile Joined July 2011
United States18 Posts
February 19 2012 07:20 GMT
#352
On February 19 2012 15:35 DontLoseSightOfIt wrote:
Show nested quote +
On February 18 2012 12:49 Liquid`Jinro wrote:
--------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded?


Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them.


He has every right to be upset. Even more so because he is a pro gamer especially terran which is being hit the hardest by this patch. He could potentially be winning alot of money at MLG and blizzard decides to slap a pretty major nerf on to him right before this major tournament leaving him 0 time to practice with the new changes.

If there had been a PTR then MAYBE I could justify releasing the patch at this given time since players would have at least had a chance to practice with the changes but with no PTR and 0 ablility to see how much the changes effect gameplay it's absurd to have this as the release date for the patch. Jinro could potentially be losing alot of money because of this so I don't blame him one bit for being as upset as he is.
Hoodlum
Profile Blog Joined December 2010
United States350 Posts
February 19 2012 07:39 GMT
#353
[QUOTE]On February 19 2012 16:20 Bouric wrote:
[QUOTE]On February 19 2012 15:35 DontLoseSightOfIt wrote:
[QUOTE]On February 18 2012 12:49 Liquid`Jinro wrote:
--------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded? [/QUOTE]

Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them.[/QUOTE]

Wow that was completely uncalled for, it is in fact retarded to make such big changes right before a very big tournament. You are clearly upset up something else and in need of a deep hug...

I wish blizzard would have spent more time on the ghost, like qxc if a change was needed they went about it in the wrong way, ghosts can no longer be used to snipe zealots, marines etc because of ONE problem they were having, it is rather rediculous
xO gaming owner
BigBirdy90
Profile Joined August 2010
Canada135 Posts
February 19 2012 07:58 GMT
#354
Although I do think ghosts were OP late game vs zerg before this patch, I do feel that they are going about this the wrong way. QXC brings up a good point since they are only nerfing ghost for zerg late game, which we all know they are, then why not just reduce the damage to massive.

Furthermore, blizzard says they want to help esports and such but yet they are going to release this patch a day before 2 major tournaments, it just doesn't make sense.

I honestly wouldn't be surprised if blizzard didn't even think about just reducing the damage to massive or if they didn't check the date of the patch release to see if it would affect any tournaments. It is ridiculous how much blizzard gets away with...
Mysticesper
Profile Joined January 2011
United States1183 Posts
February 19 2012 08:02 GMT
#355
On February 19 2012 16:58 BigBirdy90 wrote:
Although I do think ghosts were OP late game vs zerg before this patch, I do feel that they are going about this the wrong way. QXC brings up a good point since they are only nerfing ghost for zerg late game, which we all know they are, then why not just reduce the damage to massive.

Furthermore, blizzard says they want to help esports and such but yet they are going to release this patch a day before 2 major tournaments, it just doesn't make sense.

I honestly wouldn't be surprised if blizzard didn't even think about just reducing the damage to massive or if they didn't check the date of the patch release to see if it would affect any tournaments. It is ridiculous how much blizzard gets away with...

It is their game, so they technically can get away with anything.
BigBirdy90
Profile Joined August 2010
Canada135 Posts
February 19 2012 08:28 GMT
#356
On February 19 2012 17:02 Mysticesper wrote:
Show nested quote +
On February 19 2012 16:58 BigBirdy90 wrote:
Although I do think ghosts were OP late game vs zerg before this patch, I do feel that they are going about this the wrong way. QXC brings up a good point since they are only nerfing ghost for zerg late game, which we all know they are, then why not just reduce the damage to massive.

Furthermore, blizzard says they want to help esports and such but yet they are going to release this patch a day before 2 major tournaments, it just doesn't make sense.

I honestly wouldn't be surprised if blizzard didn't even think about just reducing the damage to massive or if they didn't check the date of the patch release to see if it would affect any tournaments. It is ridiculous how much blizzard gets away with...

It is their game, so they technically can get away with anything.


True and not true, if everyone stopped playing then they wouldn't get away with it . I know this will never happen, but the only way blizzard makes more money off sc2 is to make money off tournaments and extra add-ons - such as pay for name change and such.

If they keep doing these types of things then less and less people are going to play and therefore, blizzard makes less money. But no one really stops playing cause we love the too much. I'm just shocked that after all blizzard has done to us, such as shitty AI, retarded patches*cough*, everyone still plays.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
February 19 2012 13:03 GMT
#357
On February 19 2012 17:28 BigBirdy90 wrote:
Show nested quote +
On February 19 2012 17:02 Mysticesper wrote:
On February 19 2012 16:58 BigBirdy90 wrote:
Although I do think ghosts were OP late game vs zerg before this patch, I do feel that they are going about this the wrong way. QXC brings up a good point since they are only nerfing ghost for zerg late game, which we all know they are, then why not just reduce the damage to massive.

Furthermore, blizzard says they want to help esports and such but yet they are going to release this patch a day before 2 major tournaments, it just doesn't make sense.

I honestly wouldn't be surprised if blizzard didn't even think about just reducing the damage to massive or if they didn't check the date of the patch release to see if it would affect any tournaments. It is ridiculous how much blizzard gets away with...

It is their game, so they technically can get away with anything.


True and not true, if everyone stopped playing then they wouldn't get away with it . I know this will never happen, but the only way blizzard makes more money off sc2 is to make money off tournaments and extra add-ons - such as pay for name change and such.

If they keep doing these types of things then less and less people are going to play and therefore, blizzard makes less money. But no one really stops playing cause we love the too much. I'm just shocked that after all blizzard has done to us, such as shitty AI, retarded patches*cough*, everyone still plays.


Actually some people do every time they fuck up like this. I've preemptively shelved SC2 for now, because of the snipe change and how hots is looking. If it goes through like this in the PTR I'm giving up on it until I see that they can sort their act out. If they keep going at it like this, with dumb changes, nerfs, dropping patches before major tournaments, etc more people will quit..
NoctemSC
Profile Blog Joined November 2011
United States771 Posts
February 19 2012 13:13 GMT
#358
I for one do not agree with this change in terms of the ghost nerf. However I'm all for the phoenix buff.
To not get off topic, I'd just like to say doing this right before a major tournament seemed kind of fishy. Blizzard announces tournaments all the time, they had to know MLG and Assembly were both happening.
Expect a lot of all ins in TvZ for both events guys. I know on ladder that's what I'm going to be doing once the patch goes through.
http://www.twitch.tv/noctemsc <--Most epic fun times
Riskr
Profile Joined November 2010
Germany403 Posts
February 19 2012 13:23 GMT
#359
Would be nice if they patch it right before the first game starts
Now i´m back to letting my Bc´s get oneshot by a wave of 15+ corruptors lategame,yay!
Ain´t no mind to the battles you´ve won!
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
February 19 2012 13:39 GMT
#360
--- Nuked ---
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