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Patch 1.4.3 21-27 February - Page 10

Forum Index > SC2 General
1362 CommentsPost a Reply
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Luppy1
Profile Joined June 2011
Singapore177 Posts
Last Edited: 2012-02-18 12:07:34
February 18 2012 12:04 GMT
#181
On February 18 2012 20:56 Darksoldierr wrote:
Why would the release the game now when 3 big tournaments are going on >.<


Maybe because if the game is already determined to be imbalanced, it should be fixed before it affects more tournament games?
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
February 18 2012 12:06 GMT
#182
I feel like they just took 2 nhl teams skates, threw them all out and gave them brand new non-worked in skates ready for Stanley cup finals.... You don't patch RIGHT before MLG and assembly wtf... Not that anyones watching MLG lol, ppv? But any who, it's aggitated they'd do that to pro players. Must suck.
FoTG fighting!
IGotPlayguuu
Profile Joined June 2011
Italy660 Posts
February 18 2012 12:07 GMT
#183
Blizz wins hand down the troll of the year award
BW |JaeDong|Bisu|FBH|BeSt| SC2 |MC|DRG|MMA|TLO|HuK|July|ClouD| ||| Boxer best player ever! ||| "HuK never use penix" ||| I <3 SeleCT ||| GO Space! ||| Nerf Roach! |||
stonetalon
Profile Joined July 2011
Netherlands482 Posts
February 18 2012 12:12 GMT
#184
no....NO not again...
MarineKingPrime, LiquidTaeja, Grubby, Naniwa fighting!
fiveohfive
Profile Joined February 2012
Australia81 Posts
Last Edited: 2012-02-18 12:16:15
February 18 2012 12:12 GMT
#185
On February 18 2012 20:42 AnalThermometer wrote:
It would be quite amusing if no PTR resulted in some huge bug sneaking in, Blizzard has a history of changing stuff like Ultralisk splash or Phoenix lift when trying to balance completely seperate units.

Show nested quote +
On February 18 2012 19:21 fiveohfive wrote:
It's amazing, with all the Terran hate since the release of SC2.... look where Terran has ended up now. Nerfed to the shit-house (you would of thought they had a 100% win rate since release with the amount of nerfs) and now screwing over those professional Terran players who make a living from this game.

I must say to those who have stuck with Terran through all the nerfs and community hate, I give respect to. It's just sad to see where Terran is now simply because of whiners.

Oh wells, Terran players keep fighting!

@ Telcontar, I think Blizzard has just jumped on the Terran hate bandwagon. Apparently, there is no reason for a PTR when Terran gets nerfed now.


God bless those selfless Terran players. A courageous display of grit and determination to ride out these tough times where their win ratio can drop to almost as low as 50% in a match up.



I wouldn't take those stats as gospel. Maybe you should look deeper into it and see how much of that 50% are all ins? Granted, yeah it maybe 50%..... but I'd much rather see the Terran race at least semi decent late-game, right now they are trash. But if this how Blizzard wants Terran to be played, I guess there no point in me complaining.

EDIT: Everyone complains about how many units that the ghost counters, people should look at what feedback counters against Terran.
Terran, nerfed since '10. One ability at a time!
ppdealer
Profile Joined January 2011
Canada163 Posts
February 18 2012 12:19 GMT
#186
On February 18 2012 19:21 fiveohfive wrote:
It's amazing, with all the Terran hate since the release of SC2.... look where Terran has ended up now. Nerfed to the shit-house (you would of thought they had a 100% win rate since release with the amount of nerfs) and now screwing over those professional Terran players who make a living from this game.

I must say to those who have stuck with Terran through all the nerfs and community hate, I give respect to. It's just sad to see where Terran is now simply because of whiners.

Oh wells, Terran players keep fighting!

@ Telcontar, I think Blizzard has just jumped on the Terran hate bandwagon. Apparently, there is no reason for a PTR when Terran gets nerfed now.


It's because Zerg and Protoss got most of their nerfs before the game was even released while Terran got buffed over and over again when the game was in beta. Also I don't remember any specific hate against Terran except maybe the ol' idra vs avilo way back in the days.

As for PTR, it's completely useless for testing the balance of RTS games like StarCraft anyway since no one on ladder can develop strategies fast enough that in short time PTR is out Blizzard can learn anything meaningful. Heck, even the GSL pros took at least three months before they fully adjusted to the Warpgate timing change. The other non-balance related issues could've been resolved with a decent internal QA.
ReseT
Profile Blog Joined August 2010
United States273 Posts
Last Edited: 2012-02-18 12:23:15
February 18 2012 12:22 GMT
#187
On February 18 2012 13:16 vileIllusion wrote:
Do they do this to see how the game runs in tournaments? Seems to happen alot....... Also what is ANZ server?


AZN is New Zealand I think? I might be wrong..

Anyways, for all of you complaining about the ghost, please stop crying. You think this is bad? How do you think us Protoss felt when they took the amulet from us? We're still surviving aren't we? There's always another option, you're just going to have to find it and adapt. For example, when toss had no amulet we started to notice "Oh, if we upgrade quickly, our army can be strong enough without colossus to go to HT and and rack up energy". There is always another option, and honestly I feel like ravens would be such an awesome idea. I love the unit and I feel like if played correctly, they can actually make some entertaining games.

As to Blizzard putting the patch before a tournament.. Lol... It's like back in MLG when the medivac nerf came.. ]

Edit: FiveOhFive, Protoss got a shit ton of nerfs..
vVv Gaming
Doublemint
Profile Joined July 2011
Austria8726 Posts
February 18 2012 12:36 GMT
#188
Reading some things in this thread really led you to believe that terran players are a politically persecuted minority. Really they should all get medals for playing this race, maybe even a tax break for putting in so much effort and enduring the hardship that comes with it.

Again - calm the F down, and if possible, come to your senses Zerg and Protoss are not unbeatable for you and you don´t need to be 100 times better - as can be seen perfectly fine in all the monthly balance graph threads.

I as a Protoss player (EU plat scrub)found it hard at first without KA,WG nerf, buffs for zerg etc. But in the long run it made for better games, as people started figuring things out and certain timings. Blizzard, as many mistakes they are making, in the long run they do a good job and not many companies can say that in the RTS genre( balance wise, activision on the other hand...don´t get me started...)
Pride goeth before destruction, and an haughty spirit before the fall.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-02-18 12:41:04
February 18 2012 12:36 GMT
#189
On February 18 2012 21:22 ReseT wrote:
Show nested quote +
On February 18 2012 13:16 vileIllusion wrote:
Do they do this to see how the game runs in tournaments? Seems to happen alot....... Also what is ANZ server?


AZN is New Zealand I think? I might be wrong..

Anyways, for all of you complaining about the ghost, please stop crying. You think this is bad? How do you think us Protoss felt when they took the amulet from us? We're still surviving aren't we? There's always another option, you're just going to have to find it and adapt. For example, when toss had no amulet we started to notice "Oh, if we upgrade quickly, our army can be strong enough without colossus to go to HT and and rack up energy". There is always another option, and honestly I feel like ravens would be such an awesome idea. I love the unit and I feel like if played correctly, they can actually make some entertaining games.

As to Blizzard putting the patch before a tournament.. Lol... It's like back in MLG when the medivac nerf came.. ]

Edit: FiveOhFive, Protoss got a shit ton of nerfs..


Toss players never found out about "upgrading quickly". Blizzard buffed their upgrade costs. Same for warpprism usage: blizzard buffed the warpprism.

Terrans are the big innovators:
- thors in tvp --> nerf thor
- blueflame hellion strats --> nerf the hellion
- battlecruisers in tvp --> nerf the damage from bc's
- mech --> nerf the tanks from 60 damage to 35 (LOL)
- finally a tier 3 unit that has a chance against the VERY STRONG hive + infestor composition --> nerf it so it can't be used.

I would like to remind blizzard about the state of TvZ before people started using ghosts. During that time, David Kim even said in an interview that they were going to look into infestor + broodlord.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
Last Edited: 2012-02-18 12:39:57
February 18 2012 12:38 GMT
#190
oh im loving these terran tears
any terran player who thinks that the nerf to snipe wasnt needed is a complete moron. Maybe they havent fixed it with what they've done, and maybe it'll highlight the broodlord/infestror mix which is so strong, but for now just live with it.

I dont think the phoenix change is going to have much of an effect. Anyone rushing to pheonix + fleet becon to get the extra range is just gonna be swamped by mass mass lings/roach/hydra. Might be good late game, but they'll still be useless vs corruptors and not many zerg have mutas late game vs toss

EDIT: Have people seen what mass raven can do vs broodlord? I first saw demuslim do it to ret in a practice game and then i saw it happen in some tournament, think it was a smaller one that khaldor was casting. Its so effective its crazy
ppdealer
Profile Joined January 2011
Canada163 Posts
February 18 2012 12:38 GMT
#191
On February 18 2012 21:12 fiveohfive wrote:
Show nested quote +
On February 18 2012 20:42 AnalThermometer wrote:
It would be quite amusing if no PTR resulted in some huge bug sneaking in, Blizzard has a history of changing stuff like Ultralisk splash or Phoenix lift when trying to balance completely seperate units.

On February 18 2012 19:21 fiveohfive wrote:
It's amazing, with all the Terran hate since the release of SC2.... look where Terran has ended up now. Nerfed to the shit-house (you would of thought they had a 100% win rate since release with the amount of nerfs) and now screwing over those professional Terran players who make a living from this game.

I must say to those who have stuck with Terran through all the nerfs and community hate, I give respect to. It's just sad to see where Terran is now simply because of whiners.

Oh wells, Terran players keep fighting!

@ Telcontar, I think Blizzard has just jumped on the Terran hate bandwagon. Apparently, there is no reason for a PTR when Terran gets nerfed now.


God bless those selfless Terran players. A courageous display of grit and determination to ride out these tough times where their win ratio can drop to almost as low as 50% in a match up.



I wouldn't take those stats as gospel. Maybe you should look deeper into it and see how much of that 50% are all ins? Granted, yeah it maybe 50%..... but I'd much rather see the Terran race at least semi decent late-game, right now they are trash. But if this how Blizzard wants Terran to be played, I guess there no point in me complaining.

EDIT: Everyone complains about how many units that the ghost counters, people should look at what feedback counters against Terran.


1. The threat of all-in translate to late-game macro advantage since you get to play more greedily in the early game. Current PvT is a good example of this.

2. If you don't like counting all-in wins as wins, how would you feel reverting the build time of OC from 35 to 50 seconds? The same goes for the build time of Starport and Factory. Banshee cloak should again require fusion core. I mean all this buff Terran has gotten that only provide "all-in wins" clearly don't count according to your logic.

3. Zerg don't have feedback, and Ghost vs Zerg is what this patch trying to address. And that's assuming feedback counters ghost at all, which isn't true since both snipe and emp outrange feedback and ghost have higher mobility plus cloak compared to HT. It's your fault if your ghost gets feedbacked.
careohx
Profile Joined June 2011
263 Posts
February 18 2012 12:39 GMT
#192
Will be fun to watch Terrans get rolled over :D Finally thx blizzard muhahahahha
Teddyman
Profile Joined October 2008
Finland362 Posts
February 18 2012 12:43 GMT
#193
if they delayed the patch 1 week it would hit the week of GSL finals, that's not much better. Now it's 6 days to the tournaments and pros know that the patch will hit so they can start practicing on a custom map with 2 small gameplay changes.
"Chess is a dead game" -Bobby Fischer 2004
Doublemint
Profile Joined July 2011
Austria8726 Posts
February 18 2012 12:46 GMT
#194
On February 18 2012 21:36 Snowbear wrote:
Show nested quote +
On February 18 2012 21:22 ReseT wrote:
On February 18 2012 13:16 vileIllusion wrote:
Do they do this to see how the game runs in tournaments? Seems to happen alot....... Also what is ANZ server?


AZN is New Zealand I think? I might be wrong..

Anyways, for all of you complaining about the ghost, please stop crying. You think this is bad? How do you think us Protoss felt when they took the amulet from us? We're still surviving aren't we? There's always another option, you're just going to have to find it and adapt. For example, when toss had no amulet we started to notice "Oh, if we upgrade quickly, our army can be strong enough without colossus to go to HT and and rack up energy". There is always another option, and honestly I feel like ravens would be such an awesome idea. I love the unit and I feel like if played correctly, they can actually make some entertaining games.

As to Blizzard putting the patch before a tournament.. Lol... It's like back in MLG when the medivac nerf came.. ]

Edit: FiveOhFive, Protoss got a shit ton of nerfs..


Toss players never found out about "upgrading quickly". Blizzard buffed their upgrade costs. Same for warpprism usage: blizzard buffed the warpprism.

Terrans are the big innovators:
- thors in tvp --> nerf thor
- blueflame hellion strats --> nerf the hellion
- battlecruisers in tvp --> nerf the damage from bc's
- mech --> nerf the tanks from 60 damage to 35 (LOL)
- finally a tier 3 unit that has a chance against the VERY STRONG hive + infestor composition --> nerf it so it can't be used.

I would like to remind blizzard about the state of TvZ before people started using ghosts. During that time, David Kim even said in an interview that they were going to look into infestor + broodlord.


Yeah I agree, there never was double forge fast upgrade before the cost reduction. Oh wait....

Yes terrans players are uber creative super smart human beings whereas Ps and Zs are just lucky to have chosen the right race, blizzard needs to nerf the players not the race. I agree as well - herp derp.
Pride goeth before destruction, and an haughty spirit before the fall.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
February 18 2012 12:46 GMT
#195
On February 18 2012 21:36 Snowbear wrote:
Show nested quote +
On February 18 2012 21:22 ReseT wrote:
On February 18 2012 13:16 vileIllusion wrote:
Do they do this to see how the game runs in tournaments? Seems to happen alot....... Also what is ANZ server?


AZN is New Zealand I think? I might be wrong..

Anyways, for all of you complaining about the ghost, please stop crying. You think this is bad? How do you think us Protoss felt when they took the amulet from us? We're still surviving aren't we? There's always another option, you're just going to have to find it and adapt. For example, when toss had no amulet we started to notice "Oh, if we upgrade quickly, our army can be strong enough without colossus to go to HT and and rack up energy". There is always another option, and honestly I feel like ravens would be such an awesome idea. I love the unit and I feel like if played correctly, they can actually make some entertaining games.

As to Blizzard putting the patch before a tournament.. Lol... It's like back in MLG when the medivac nerf came.. ]

Edit: FiveOhFive, Protoss got a shit ton of nerfs..


Toss players never found out about "upgrading quickly". Blizzard buffed their upgrade costs. Same for warpprism usage: blizzard buffed the warpprism.

Terrans are the big innovators:
- thors in tvp --> nerf thor
- blueflame hellion strats --> nerf the hellion
- battlecruisers in tvp --> nerf the damage from bc's
- mech --> nerf the tanks from 60 damage to 35 (LOL)
- finally a tier 3 unit that has a chance against the VERY STRONG hive + infestor composition --> nerf it so it can't be used.

I would like to remind blizzard about the state of TvZ before people started using ghosts. During that time, David Kim even said in an interview that they were going to look into infestor + broodlord.


This is pretty true. Though, I completely agree with the blueflame nerf. It was imbalanced. I also agree with the tank nerf from 60 to 50 back in beta. However, I contend that the 50->35 nerf against light was over the top. It basically didn't change tanks in TvZ, but changed them in TvP from sucking to being utterly useless aside from 1/1/1 allin. Same with the BC nerf.
RyF
Profile Joined October 2011
Austria508 Posts
February 18 2012 12:46 GMT
#196
guys pls don't keep flaming blizzard for the patch date.

professional players can play on PTR to get used to the patch. if they don't do this it's their fault.

there will be tournaments evry weekend...
MelodyBW
Profile Joined November 2011
Ukraine154 Posts
February 18 2012 12:48 GMT
#197
On February 18 2012 21:46 RyF wrote:
guys pls don't keep flaming blizzard for the patch date.

professional players can play on PTR to get used to the patch. if they don't do this it's their fault.

there will be tournaments evry weekend...


There is no PTR... ;_;
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
Last Edited: 2012-02-18 12:51:01
February 18 2012 12:50 GMT
#198
On February 18 2012 21:46 RyF wrote:
guys pls don't keep flaming blizzard for the patch date.

professional players can play on PTR to get used to the patch. if they don't do this it's their fault.

there will be tournaments evry weekend...


There was NO PTR available for this patch, its completly their fault.
RyF
Profile Joined October 2011
Austria508 Posts
February 18 2012 12:51 GMT
#199
oopps! shame on you blizz^^
ppdealer
Profile Joined January 2011
Canada163 Posts
February 18 2012 12:51 GMT
#200
On February 18 2012 21:36 Snowbear wrote:
Show nested quote +
On February 18 2012 21:22 ReseT wrote:
On February 18 2012 13:16 vileIllusion wrote:
Do they do this to see how the game runs in tournaments? Seems to happen alot....... Also what is ANZ server?


AZN is New Zealand I think? I might be wrong..

Anyways, for all of you complaining about the ghost, please stop crying. You think this is bad? How do you think us Protoss felt when they took the amulet from us? We're still surviving aren't we? There's always another option, you're just going to have to find it and adapt. For example, when toss had no amulet we started to notice "Oh, if we upgrade quickly, our army can be strong enough without colossus to go to HT and and rack up energy". There is always another option, and honestly I feel like ravens would be such an awesome idea. I love the unit and I feel like if played correctly, they can actually make some entertaining games.

As to Blizzard putting the patch before a tournament.. Lol... It's like back in MLG when the medivac nerf came.. ]

Edit: FiveOhFive, Protoss got a shit ton of nerfs..


Toss players never found out about "upgrading quickly". Blizzard buffed their upgrade costs. Same for warpprism usage: blizzard buffed the warpprism.

Terrans are the big innovators:
- thors in tvp --> nerf thor
- blueflame hellion strats --> nerf the hellion
- battlecruisers in tvp --> nerf the damage from bc's
- mech --> nerf the tanks from 60 damage to 35 (LOL)
- finally a tier 3 unit that has a chance against the VERY STRONG hive + infestor composition --> nerf it so it can't be used.



Let's see how you're clearly biased (and thus utterly wrong in you assertion that Terran is the most innovative):

- Thor wasn't nerfed, the buff was reverted (ie Thor had an energy bar to begin with).
- Blue-flame hellion nerf: Dark Templar originally doesn't take bonus damage from light attack. Same goes for High Templar. In that sense hellion's probably more buffed than nerfed.
- Battlecruiser: Go ahead and look at the patch history for Broodlord, or Queen, or Hydra, or any Zerg unit for that matters. Just go look at it.
- Mech: Roach, Zerg's main counter to mech other than Broodlord, was heavily nerfed. (And did I mention that Broodlord was heavily nerfed as well?)
- Ghost: hmmm, not much to say here, but I think those Toss who lost their KA would like to have a word with you.
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