• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:43
CET 16:43
KST 00:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement Gypsy to Korea BW General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2960 users

Questions about the MLG Winter Arena and PPV? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Rabbet
Profile Joined December 2009
Canada404 Posts
February 14 2012 23:05 GMT
#21
Is there any way MLG could change their format so that it is not a 48 hour SC2 marathon? Who really wants to waste a weekend watching some games and watching the crowd the other half the time? Also, why did you guys pay to fly all the competitors out when you weren't even sure you would have an audience for them to perform before?

Either way $20 is way to much for a weekend event.
MLG_Adam
Profile Joined July 2010
United States994 Posts
February 14 2012 23:07 GMT
#22
On February 15 2012 08:05 Rabbet wrote:
Is there any way MLG could change their format so that it is not a 48 hour SC2 marathon? Who really wants to waste a weekend watching some games and watching the crowd the other half the time? Also, why did you guys pay to fly all the competitors out when you weren't even sure you would have an audience for them to perform before?

Either way $20 is way to much for a weekend event.


Its not 48 hours straight to be fair. It is 3 days with 6-8 hour schedules each. But I do hear you on the length of schedule.
Twitter: MrAdamAp
Lord_J
Profile Joined April 2011
Kenya1085 Posts
February 14 2012 23:08 GMT
#23
On February 15 2012 08:01 StarStruck wrote:
Show nested quote +
On February 15 2012 07:57 jmbthirteen wrote:
On February 15 2012 07:51 StarStruck wrote:
Okay, so here's the rundown of the premium cost.

I still don't see why you are spending 80k+ on air travel, hotel rooms, food, etc. when all of this could be done online when there's no fan interaction.

because online isn't as reliable, players would be playing from all over the world which means shitty times and lag for people.

Haven't you noticed the no players at the GSL studios for Code A? It seems awkward. And not because of the lack of crowd because lets be honest, gom studio is usually empty any ways.


You do realize that we get lag problems regardless? Even if the players are side by side (no LAN applications yet). It doesn't justify the expense.

Marketing strategy is everything and you got to sell not just the product, but the players as well.


I have to disagree. Online tournaments are a waste of time.
No relation to Monsieur J.
gold_
Profile Joined December 2010
Canada312 Posts
February 14 2012 23:10 GMT
#24
I'll pay you $10!
I am from Canada, eh!
Canucklehead
Profile Joined March 2011
Canada5074 Posts
February 14 2012 23:11 GMT
#25
What no day9?! Does he have another wedding to go to? He never misses MLG events!
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
esotericc
Profile Joined July 2011
449 Posts
February 14 2012 23:12 GMT
#26
When are you lowing the price to 10$ in a brilliant tactical business move?
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
February 14 2012 23:12 GMT
#27
On February 15 2012 07:59 MLG-Kyle wrote:
Show nested quote +
On February 15 2012 07:53 TheAssclown wrote:
where can you go for tech support? for example i just tried the demo page but i had audio for all the streams at the same time... Also when clicking on the window of the smaller streams, it should move that to the main windows, Not open that stream by itself in another window...

I know that is a button to move it to main screen but its only natural to click the stream you want instead of a button next to the remove button...


Hey TheAssClown,

I wrote up a dev blog here that should address most of your issues. The short of it is that we're aware of all of the problems you mentioned and will have fixes in place before the Arena. If you check out this link below, you can see exactly what we know is missing now and what we plan to add before next week. I hope that helps!

http://www.majorleaguegaming.com/news/premium-experience-page-explanation

oh my god, i didn't look at the guys name at first and thought you called him an ass clown haha
www.superbeerbrothers.com
MLG_Adam
Profile Joined July 2010
United States994 Posts
February 14 2012 23:13 GMT
#28
On February 15 2012 08:12 jmbthirteen wrote:
Show nested quote +
On February 15 2012 07:59 MLG-Kyle wrote:
On February 15 2012 07:53 TheAssclown wrote:
where can you go for tech support? for example i just tried the demo page but i had audio for all the streams at the same time... Also when clicking on the window of the smaller streams, it should move that to the main windows, Not open that stream by itself in another window...

I know that is a button to move it to main screen but its only natural to click the stream you want instead of a button next to the remove button...


Hey TheAssClown,

I wrote up a dev blog here that should address most of your issues. The short of it is that we're aware of all of the problems you mentioned and will have fixes in place before the Arena. If you check out this link below, you can see exactly what we know is missing now and what we plan to add before next week. I hope that helps!

http://www.majorleaguegaming.com/news/premium-experience-page-explanation

oh my god, i didn't look at the guys name at first and thought you called him an ass clown haha



I did the same thing, I almost had a heart attack.
Twitter: MrAdamAp
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
February 14 2012 23:14 GMT
#29
On February 15 2012 08:01 StarStruck wrote:
Show nested quote +
On February 15 2012 07:57 jmbthirteen wrote:
On February 15 2012 07:51 StarStruck wrote:
Okay, so here's the rundown of the premium cost.

I still don't see why you are spending 80k+ on air travel, hotel rooms, food, etc. when all of this could be done online when there's no fan interaction.

because online isn't as reliable, players would be playing from all over the world which means shitty times and lag for people.

Haven't you noticed the no players at the GSL studios for Code A? It seems awkward. And not because of the lack of crowd because lets be honest, gom studio is usually empty any ways.


You do realize that we get lag problems regardless? Even if the players are side by side (no LAN applications yet). It doesn't justify the expense.

Marketing strategy is everything and you got to sell not just the product, but the players as well.

I'm not talking about players having lag spikes, I'm talking about guys in Korea playing cross server and playing at a worse latency than their opponent. Its not a fair tournament. Online is just not as good man.
www.superbeerbrothers.com
ELA
Profile Joined April 2010
Denmark4608 Posts
Last Edited: 2012-02-14 23:20:13
February 14 2012 23:17 GMT
#30
Thank you for trying to explain this to us MLG, but don't you think there is something fundamentally wrong with what you are doing, if it requires 5-7 'announcements' for people to understand what you are trying to do with just this 1 event? I feel like alot of the 'hate' that you guys are currently getting from different parts of the community, could have been adverted or at least reduced quite alot, if information was given out in a more organised and timely fashion.
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
rotegirte
Profile Joined April 2011
Germany2859 Posts
February 14 2012 23:17 GMT
#31
Do you promise to get rid of extended series in exchange to ppv?
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2012-02-14 23:25:13
February 14 2012 23:20 GMT
#32
On February 15 2012 08:08 Lord_J wrote:
Show nested quote +
On February 15 2012 08:01 StarStruck wrote:
On February 15 2012 07:57 jmbthirteen wrote:
On February 15 2012 07:51 StarStruck wrote:
Okay, so here's the rundown of the premium cost.

I still don't see why you are spending 80k+ on air travel, hotel rooms, food, etc. when all of this could be done online when there's no fan interaction.

because online isn't as reliable, players would be playing from all over the world which means shitty times and lag for people.

Haven't you noticed the no players at the GSL studios for Code A? It seems awkward. And not because of the lack of crowd because lets be honest, gom studio is usually empty any ways.


You do realize that we get lag problems regardless? Even if the players are side by side (no LAN applications yet). It doesn't justify the expense.

Marketing strategy is everything and you got to sell not just the product, but the players as well.


I have to disagree. Online tournaments are a waste of time.


To you perhaps, but online tournaments are very cost effective and we have the software to get live interviews after the matches.

A lot of tournaments do this including the TSL.

MLG isn't doing any favors for themselves. Only the players and other personalities so whenever they get the call they'll say, "Sure! I'd love to come down to fill-in-the-blank MLG tournament. They treat me so nice!"

Other than player schmoozing I don't see whatelse they're getting from it by flying all of them down there. I can see several guys getting very little air time and not only that. How the heck are you going to market them all? Where is the exposure coming from?

I'm sure all the sponsors of the pro teams are very happy with this news as MLG is picking up the check. I guess they hope to receive more sponsorship deals out of this.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2012-02-14 23:25:46
February 14 2012 23:23 GMT
#33
On February 15 2012 08:14 jmbthirteen wrote:
Show nested quote +
On February 15 2012 08:01 StarStruck wrote:
On February 15 2012 07:57 jmbthirteen wrote:
On February 15 2012 07:51 StarStruck wrote:
Okay, so here's the rundown of the premium cost.

I still don't see why you are spending 80k+ on air travel, hotel rooms, food, etc. when all of this could be done online when there's no fan interaction.

because online isn't as reliable, players would be playing from all over the world which means shitty times and lag for people.

Haven't you noticed the no players at the GSL studios for Code A? It seems awkward. And not because of the lack of crowd because lets be honest, gom studio is usually empty any ways.


You do realize that we get lag problems regardless? Even if the players are side by side (no LAN applications yet). It doesn't justify the expense.

Marketing strategy is everything and you got to sell not just the product, but the players as well.

I'm not talking about players having lag spikes, I'm talking about guys in Korea playing cross server and playing at a worse latency than their opponent. Its not a fair tournament. Online is just not as good man.



Well aware of the issues with cross-realm play (ideally EU to KR and vice versa). This still doesn't solve the other major issues though.

One of the problems MLG is facing is finding a way to generate more revenue. You aren't helping yourself when you spend a ridiculous amount of money on the players to fly them in when you're limiting their exposure opportunities. It's bad business.
Sikly
Profile Joined June 2011
United States413 Posts
February 14 2012 23:25 GMT
#34
On February 15 2012 08:20 StarStruck wrote:
Show nested quote +
On February 15 2012 08:08 Lord_J wrote:
On February 15 2012 08:01 StarStruck wrote:
On February 15 2012 07:57 jmbthirteen wrote:
On February 15 2012 07:51 StarStruck wrote:
Okay, so here's the rundown of the premium cost.

I still don't see why you are spending 80k+ on air travel, hotel rooms, food, etc. when all of this could be done online when there's no fan interaction.

because online isn't as reliable, players would be playing from all over the world which means shitty times and lag for people.

Haven't you noticed the no players at the GSL studios for Code A? It seems awkward. And not because of the lack of crowd because lets be honest, gom studio is usually empty any ways.


You do realize that we get lag problems regardless? Even if the players are side by side (no LAN applications yet). It doesn't justify the expense.

Marketing strategy is everything and you got to sell not just the product, but the players as well.


I have to disagree. Online tournaments are a waste of time.


To you perhaps, but online tournaments are very cost effective and we have the software to get live interviews after the matches.

A lot of tournaments do this including the TSL.

MLG isn't doing any favors for themselves. Only the players and other personalities so whenever they get the call they'll say, "Sure! I'd love to come down to fill-in-the-blank MLG tournament. They treat me so nice!"

Other than player schmoozing I don't see whatelse they're getting from it by flying all of them down there. I can see several guys getting very little air time and not only that. How the heck are you going to market them all? Where is the exposure coming from?


As someone else said, they are getting a fair tournament. On line tournies are good fun, but not for real competition. When lag happens at live events at least generally both parties are effected equally, or it is a lot easier to improve/fix the problems. I would never consider any tournament a real test of competition worth any decent(10k+) amounts of money if it was online, to many variables. Live events are very different, and far more important. Even the HSC, with its super relaxed atmosphere, is far more legitimate than anyone finals online, in my opinion. And obviously, in the opinions of most people who run tournaments, as they usually are live if they are big.
Slasher
Profile Joined September 2007
United States1095 Posts
February 14 2012 23:25 GMT
#35
Sundance will join Live On Three tomorrow as the first guests of the new year to discuss all details on the Winter Arena and PPV, which will have questions not included in the FAQ. Columbus and any other 2012 answers I can wrangle out as well.
aristarchus
Profile Blog Joined September 2010
United States652 Posts
February 14 2012 23:26 GMT
#36
On February 15 2012 08:20 StarStruck wrote:
Show nested quote +
On February 15 2012 08:08 Lord_J wrote:
On February 15 2012 08:01 StarStruck wrote:
On February 15 2012 07:57 jmbthirteen wrote:
On February 15 2012 07:51 StarStruck wrote:
Okay, so here's the rundown of the premium cost.

I still don't see why you are spending 80k+ on air travel, hotel rooms, food, etc. when all of this could be done online when there's no fan interaction.

because online isn't as reliable, players would be playing from all over the world which means shitty times and lag for people.

Haven't you noticed the no players at the GSL studios for Code A? It seems awkward. And not because of the lack of crowd because lets be honest, gom studio is usually empty any ways.


You do realize that we get lag problems regardless? Even if the players are side by side (no LAN applications yet). It doesn't justify the expense.

Marketing strategy is everything and you got to sell not just the product, but the players as well.


I have to disagree. Online tournaments are a waste of time.


To you perhaps, but online tournaments are very cost effective and we have the software to get live interviews after the matches.

A lot of tournaments do this including the TSL.

MLG isn't doing any favors for themselves. Only the players and other personalities so whenever they get the call they'll say, "Sure! I'd love to come down to fill-in-the-blank MLG tournament. They treat me so nice!"

Other than player schmoozing I don't see whatelse they're getting from it by flying all of them down there. I can see several guys getting very little air time and not only that. How the heck are you going to market them all? Where is the exposure coming from?

What they're getting is a fair tournament. There's debate over the magnitude, but any online tournament puts people not o that server at a meaningful disadvantage. It's something we can make do with for some things, but no tournament that's not in-person has a hope of getting the real top-prestige-level reputation.
TheDougler
Profile Joined April 2010
Canada8306 Posts
February 14 2012 23:26 GMT
#37
On February 15 2012 08:17 rotegirte wrote:
Do you promise to get rid of extended series in exchange to ppv?


I'm in support of this.

Actually yeah that raises a legitimate question I have.

Do all series including the finals have the potential to end in two games?
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
Last Edited: 2012-02-14 23:31:38
February 14 2012 23:30 GMT
#38
On February 15 2012 08:23 StarStruck wrote:
Show nested quote +
On February 15 2012 08:14 jmbthirteen wrote:
On February 15 2012 08:01 StarStruck wrote:
On February 15 2012 07:57 jmbthirteen wrote:
On February 15 2012 07:51 StarStruck wrote:
Okay, so here's the rundown of the premium cost.

I still don't see why you are spending 80k+ on air travel, hotel rooms, food, etc. when all of this could be done online when there's no fan interaction.

because online isn't as reliable, players would be playing from all over the world which means shitty times and lag for people.

Haven't you noticed the no players at the GSL studios for Code A? It seems awkward. And not because of the lack of crowd because lets be honest, gom studio is usually empty any ways.


You do realize that we get lag problems regardless? Even if the players are side by side (no LAN applications yet). It doesn't justify the expense.

Marketing strategy is everything and you got to sell not just the product, but the players as well.

I'm not talking about players having lag spikes, I'm talking about guys in Korea playing cross server and playing at a worse latency than their opponent. Its not a fair tournament. Online is just not as good man.



Well aware of the issues with cross-realm play (ideally EU to KR and vice versa). This still doesn't solve the other major issues though.

One of the problems MLG is facing is finding a way to generate more revenue. You aren't helping yourself when you spend a ridiculous amount of money on the players to fly them in when you're limiting their exposure opportunities. It's bad business.

And you tournament isn't looked at as seriously when its online. Its funny you bring up TSL. Remember we were all like hey look foreigners are just as good! But soon after found out that no, playing cross server really fucks things up. And TL flew the players in to NY for the finals too btw

I want to see MVP and Nestea play at their best, having everyone in NY allows that. And to me, its worth 20.
www.superbeerbrothers.com
Gorlin
Profile Joined November 2010
United States2753 Posts
February 14 2012 23:31 GMT
#39
Maybe I'm just blind, but I don't see where it says the price if you have a gold membership. Also, while you're here, I take it the rest of the Global Invitational vods are never going to be uploaded...?
StarStruck
Profile Blog Joined April 2010
25339 Posts
February 14 2012 23:31 GMT
#40
On February 15 2012 08:25 draumr wrote:
Show nested quote +
On February 15 2012 08:20 StarStruck wrote:
On February 15 2012 08:08 Lord_J wrote:
On February 15 2012 08:01 StarStruck wrote:
On February 15 2012 07:57 jmbthirteen wrote:
On February 15 2012 07:51 StarStruck wrote:
Okay, so here's the rundown of the premium cost.

I still don't see why you are spending 80k+ on air travel, hotel rooms, food, etc. when all of this could be done online when there's no fan interaction.

because online isn't as reliable, players would be playing from all over the world which means shitty times and lag for people.

Haven't you noticed the no players at the GSL studios for Code A? It seems awkward. And not because of the lack of crowd because lets be honest, gom studio is usually empty any ways.


You do realize that we get lag problems regardless? Even if the players are side by side (no LAN applications yet). It doesn't justify the expense.

Marketing strategy is everything and you got to sell not just the product, but the players as well.


I have to disagree. Online tournaments are a waste of time.


To you perhaps, but online tournaments are very cost effective and we have the software to get live interviews after the matches.

A lot of tournaments do this including the TSL.

MLG isn't doing any favors for themselves. Only the players and other personalities so whenever they get the call they'll say, "Sure! I'd love to come down to fill-in-the-blank MLG tournament. They treat me so nice!"

Other than player schmoozing I don't see whatelse they're getting from it by flying all of them down there. I can see several guys getting very little air time and not only that. How the heck are you going to market them all? Where is the exposure coming from?


As someone else said, they are getting a fair tournament. On line tournies are good fun, but not for real competition. When lag happens at live events at least generally both parties are effected equally, or it is a lot easier to improve/fix the problems. I would never consider any tournament a real test of competition worth any decent(10k+) amounts of money if it was online, to many variables. Live events are very different, and far more important. Even the HSC, with its super relaxed atmosphere, is far more legitimate than anyone finals online, in my opinion. And obviously, in the opinions of most people who run tournaments, as they usually are live if they are big.


Asterisks on fair.

How about some LAN support Blizzard? *Wink, wink, nudge, nudge*

There will always be lag issues regardless thanks to Blizzard even if it affects both competitors.

I know the difference between real lan and bullshit thank you very much. I've already spoken about HSC in the other thread and about branding, so I won't touch base on it here.
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Playoffs
Classic vs Rogue
Solar vs Gerald
Bunny vs Nicoract
ByuN vs Zoun
herO vs Clem
MaxPax vs Cure
WardiTV1424
TKL 386
IndyStarCraft 245
EnkiAlexander 62
IntoTheiNu 13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko455
TKL 386
IndyStarCraft 245
Rex 129
Vindicta 3
StarCraft: Brood War
Britney 26322
Sea 23849
firebathero 630
Pusan 49
[sc1f]eonzerg 37
NaDa 34
Rock 28
Dota 2
Gorgc5756
monkeys_forever182
Counter-Strike
fl0m2005
Super Smash Bros
Mew2King72
Heroes of the Storm
Khaldor222
Other Games
B2W.Neo1129
singsing253
DeMusliM177
Mlord152
Fuzer 146
KnowMe103
QueenE53
Organizations
Dota 2
PGL Dota 2 - Main Stream8741
PGL Dota 2 - Secondary Stream1595
Other Games
BasetradeTV47
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• 3DClanTV 58
• iHatsuTV 12
• intothetv
• IndyKCrew
• sooper7s
• Adnapsc2 0
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 29
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis8135
• Jankos2019
• TFBlade834
• Stunt504
Upcoming Events
AI Arena Tournament
4h 17m
Patches Events
7h 17m
Replay Cast
8h 17m
Sparkling Tuna Cup
18h 17m
RSL Revival
18h 17m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
20h 17m
OSC
20h 47m
BSL
1d 4h
Replay Cast
1d 8h
Replay Cast
1d 17h
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.