Either way $20 is way to much for a weekend event.
Questions about the MLG Winter Arena and PPV? - Page 2
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Rabbet
Canada404 Posts
Either way $20 is way to much for a weekend event. | ||
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MLG_Adam
United States994 Posts
On February 15 2012 08:05 Rabbet wrote: Is there any way MLG could change their format so that it is not a 48 hour SC2 marathon? Who really wants to waste a weekend watching some games and watching the crowd the other half the time? Also, why did you guys pay to fly all the competitors out when you weren't even sure you would have an audience for them to perform before? Either way $20 is way to much for a weekend event. Its not 48 hours straight to be fair. It is 3 days with 6-8 hour schedules each. But I do hear you on the length of schedule. | ||
Lord_J
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Kenya1085 Posts
On February 15 2012 08:01 StarStruck wrote: You do realize that we get lag problems regardless? Even if the players are side by side (no LAN applications yet). It doesn't justify the expense. Marketing strategy is everything and you got to sell not just the product, but the players as well. I have to disagree. Online tournaments are a waste of time. | ||
gold_
Canada312 Posts
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Canucklehead
Canada5074 Posts
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esotericc
449 Posts
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jmbthirteen
United States10734 Posts
On February 15 2012 07:59 MLG-Kyle wrote: Hey TheAssClown, I wrote up a dev blog here that should address most of your issues. The short of it is that we're aware of all of the problems you mentioned and will have fixes in place before the Arena. If you check out this link below, you can see exactly what we know is missing now and what we plan to add before next week. I hope that helps! http://www.majorleaguegaming.com/news/premium-experience-page-explanation oh my god, i didn't look at the guys name at first and thought you called him an ass clown haha | ||
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MLG_Adam
United States994 Posts
On February 15 2012 08:12 jmbthirteen wrote: oh my god, i didn't look at the guys name at first and thought you called him an ass clown haha I did the same thing, I almost had a heart attack. | ||
jmbthirteen
United States10734 Posts
On February 15 2012 08:01 StarStruck wrote: You do realize that we get lag problems regardless? Even if the players are side by side (no LAN applications yet). It doesn't justify the expense. Marketing strategy is everything and you got to sell not just the product, but the players as well. I'm not talking about players having lag spikes, I'm talking about guys in Korea playing cross server and playing at a worse latency than their opponent. Its not a fair tournament. Online is just not as good man. | ||
ELA
Denmark4608 Posts
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rotegirte
Germany2859 Posts
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StarStruck
25339 Posts
On February 15 2012 08:08 Lord_J wrote: I have to disagree. Online tournaments are a waste of time. To you perhaps, but online tournaments are very cost effective and we have the software to get live interviews after the matches. A lot of tournaments do this including the TSL. MLG isn't doing any favors for themselves. Only the players and other personalities so whenever they get the call they'll say, "Sure! I'd love to come down to fill-in-the-blank MLG tournament. They treat me so nice!" Other than player schmoozing I don't see whatelse they're getting from it by flying all of them down there. I can see several guys getting very little air time and not only that. How the heck are you going to market them all? Where is the exposure coming from? I'm sure all the sponsors of the pro teams are very happy with this news as MLG is picking up the check. I guess they hope to receive more sponsorship deals out of this. | ||
StarStruck
25339 Posts
On February 15 2012 08:14 jmbthirteen wrote: I'm not talking about players having lag spikes, I'm talking about guys in Korea playing cross server and playing at a worse latency than their opponent. Its not a fair tournament. Online is just not as good man. Well aware of the issues with cross-realm play (ideally EU to KR and vice versa). This still doesn't solve the other major issues though. One of the problems MLG is facing is finding a way to generate more revenue. You aren't helping yourself when you spend a ridiculous amount of money on the players to fly them in when you're limiting their exposure opportunities. It's bad business. | ||
Sikly
United States413 Posts
On February 15 2012 08:20 StarStruck wrote: To you perhaps, but online tournaments are very cost effective and we have the software to get live interviews after the matches. A lot of tournaments do this including the TSL. MLG isn't doing any favors for themselves. Only the players and other personalities so whenever they get the call they'll say, "Sure! I'd love to come down to fill-in-the-blank MLG tournament. They treat me so nice!" Other than player schmoozing I don't see whatelse they're getting from it by flying all of them down there. I can see several guys getting very little air time and not only that. How the heck are you going to market them all? Where is the exposure coming from? As someone else said, they are getting a fair tournament. On line tournies are good fun, but not for real competition. When lag happens at live events at least generally both parties are effected equally, or it is a lot easier to improve/fix the problems. I would never consider any tournament a real test of competition worth any decent(10k+) amounts of money if it was online, to many variables. Live events are very different, and far more important. Even the HSC, with its super relaxed atmosphere, is far more legitimate than anyone finals online, in my opinion. And obviously, in the opinions of most people who run tournaments, as they usually are live if they are big. | ||
Slasher
United States1095 Posts
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aristarchus
United States652 Posts
On February 15 2012 08:20 StarStruck wrote: To you perhaps, but online tournaments are very cost effective and we have the software to get live interviews after the matches. A lot of tournaments do this including the TSL. MLG isn't doing any favors for themselves. Only the players and other personalities so whenever they get the call they'll say, "Sure! I'd love to come down to fill-in-the-blank MLG tournament. They treat me so nice!" Other than player schmoozing I don't see whatelse they're getting from it by flying all of them down there. I can see several guys getting very little air time and not only that. How the heck are you going to market them all? Where is the exposure coming from? What they're getting is a fair tournament. There's debate over the magnitude, but any online tournament puts people not o that server at a meaningful disadvantage. It's something we can make do with for some things, but no tournament that's not in-person has a hope of getting the real top-prestige-level reputation. | ||
TheDougler
Canada8302 Posts
On February 15 2012 08:17 rotegirte wrote: Do you promise to get rid of extended series in exchange to ppv? I'm in support of this. Actually yeah that raises a legitimate question I have. Do all series including the finals have the potential to end in two games? | ||
jmbthirteen
United States10734 Posts
On February 15 2012 08:23 StarStruck wrote: Well aware of the issues with cross-realm play (ideally EU to KR and vice versa). This still doesn't solve the other major issues though. One of the problems MLG is facing is finding a way to generate more revenue. You aren't helping yourself when you spend a ridiculous amount of money on the players to fly them in when you're limiting their exposure opportunities. It's bad business. And you tournament isn't looked at as seriously when its online. Its funny you bring up TSL. Remember we were all like hey look foreigners are just as good! But soon after found out that no, playing cross server really fucks things up. And TL flew the players in to NY for the finals too btw I want to see MVP and Nestea play at their best, having everyone in NY allows that. And to me, its worth 20. | ||
Gorlin
United States2753 Posts
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StarStruck
25339 Posts
On February 15 2012 08:25 draumr wrote: As someone else said, they are getting a fair tournament. On line tournies are good fun, but not for real competition. When lag happens at live events at least generally both parties are effected equally, or it is a lot easier to improve/fix the problems. I would never consider any tournament a real test of competition worth any decent(10k+) amounts of money if it was online, to many variables. Live events are very different, and far more important. Even the HSC, with its super relaxed atmosphere, is far more legitimate than anyone finals online, in my opinion. And obviously, in the opinions of most people who run tournaments, as they usually are live if they are big. Asterisks on fair. How about some LAN support Blizzard? *Wink, wink, nudge, nudge* There will always be lag issues regardless thanks to Blizzard even if it affects both competitors. I know the difference between real lan and bullshit thank you very much. I've already spoken about HSC in the other thread and about branding, so I won't touch base on it here. | ||
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