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Nobody Plays 1v1 Ladder Anymore? - Page 63

Forum Index > SC2 General
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MugenXBanksy
Profile Joined April 2011
United States479 Posts
February 21 2012 18:57 GMT
#1241
On February 22 2012 03:50 ElMeanYo wrote:

Some of it is amusing, but it does get tiresome after awhile. It would be nice to have the option to just switch it off.


i do that all the time i am glgl or glhf and then block them just because sometimes they are just obnoxious people.
we all hope to be like whitera one day
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
February 21 2012 19:02 GMT
#1242
I had a good amount of fun playing the first 1v1s I've done in a while last night. I went in with the mentality that I don't care AT ALL if I lose and/or get demoted, my goal is to make every game a late-game macro game and to survive for as long as possible (not staying in after I'd obviously lost to prolong it though) As zerg this ends up meaning creep spread everywhere with defences all over and mass expansions. I lost a decent amount more than I won, and a number of times I threw away massive advantages because I was unwilling to do anything but play entirely safe.

It was an interesting experience, as I found I was enjoying the long games, even when I'd lose to some deathball or other because I'm not so caught up on having to win or improve my ladder rank or w/e.
cashmate
Profile Joined May 2010
Sweden68 Posts
February 21 2012 19:13 GMT
#1243
The deathball battles are pretty boring because both players usually just a-move/kite and emp/storm/fungal and the player with the bigger army almost always comes out ahead. I Wish the game was more about positions of seige units, laying traps( spidermines, hold-position lurkers, burrowed banelings) and small skirmishes.
Honeybadger
Profile Joined August 2010
United States821 Posts
February 21 2012 19:30 GMT
#1244
On February 21 2012 06:04 honkeybeef wrote:

Its a good thing HoneyBadger dont give a damn hahah (meme, not more insensitivity)

1. If BM bothers you that much block players when you enter a game, although that might get lonely.
2. Dont let losses get you down, win rate doesnt matter if you look at the long run. (getting masters or something)
3. Tell yourself there is no cheese, just builds, and that you should have scouted better. Learn from it and move on.

Anxiety used to bother me and this is what I did to fix it, hope it helps!

Also being the most insensitive person you have ever met on the internet is quite the achievement, so I guess I'll just take it as a compliment or world record or something haha




It's a lot more complicated than that, but A for effort.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Jornada
Profile Joined February 2012
United States223 Posts
February 21 2012 19:31 GMT
#1245
On February 22 2012 04:13 cashmate wrote:
The deathball battles are pretty boring because both players usually just a-move/kite and emp/storm/fungal and the player with the bigger army almost always comes out ahead. I Wish the game was more about positions of seige units, laying traps( spidermines, hold-position lurkers, burrowed banelings) and small skirmishes.



Just wait for expansion...
www.twitch.tv/jornada28 Master Protoss. Follow me on Twitter for SC2 Updates https://twitter.com/#!/elelvlent
farvacola
Profile Blog Joined January 2011
United States18856 Posts
February 21 2012 19:32 GMT
#1246
For some reason, this thread makes me think of this.....http://www.youtube.com/watch?v=wLMTbO-72XY
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
OFCORPSE
Profile Joined September 2010
Sweden355 Posts
February 21 2012 19:36 GMT
#1247
On February 22 2012 04:13 cashmate wrote:
The deathball battles are pretty boring because both players usually just a-move/kite and emp/storm/fungal and the player with the bigger army almost always comes out ahead. I Wish the game was more about positions of seige units, laying traps( spidermines, hold-position lurkers, burrowed banelings) and small skirmishes.


Hey I don't want to be that guy, but I know a game that might suit you...
Liquor saved me from sports.
PlateCaptain
Profile Joined February 2012
United States26 Posts
February 21 2012 19:38 GMT
#1248
On February 22 2012 04:13 cashmate wrote:
The deathball battles are pretty boring because both players usually just a-move/kite and emp/storm/fungal and the player with the bigger army almost always comes out ahead. I Wish the game was more about positions of seige units, laying traps( spidermines, hold-position lurkers, burrowed banelings) and small skirmishes.


Agreed. But if you're constantly harassing or engaging, you can at least push it in that direction.
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2012-02-21 19:46:33
February 21 2012 19:44 GMT
#1249
Because people lost their courage or motivation because of 2 base all ins? dunno. I still like ladder and play it alot.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
1RickHunter1
Profile Joined March 2010
United States10 Posts
February 21 2012 20:24 GMT
#1250
Like most I agree I use to play ladder 1v1 to play with the pros and at least get up there to get a game with them after doing that then restarting the season all over again I feel its like a never ending cycle and your not really getting anything out of SC2 by playing it over and over again. It just isnt fun anymore and too annoying with most of the complaints we have heard through out the thread so I made the decision to just quit playing SC2 all together for now but still going to follow streams and what not and maybe try it when HOTS comes out but I feel it will be the same, but moving on its just not fun playing anymore.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
February 21 2012 20:41 GMT
#1251
Many of you are really talking about non-existant problems.
maru lover forever
Rigorous
Profile Joined August 2011
74 Posts
March 08 2012 17:55 GMT
#1252
1v1 playership is down even more in S6. S5 was about 700k. S6 is currently at about 500k.

Depressing stats?

oxxo
Profile Joined February 2010
988 Posts
March 08 2012 17:56 GMT
#1253
On March 09 2012 02:55 Rigorous wrote:
1v1 playership is down even more in S6. S5 was about 700k. S6 is currently at about 500k.

Depressing stats?



People get tired of games. SC2 is almost two years old. It's impressive that it's still that high.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
March 08 2012 18:04 GMT
#1254
But as previously discussed; player bases on games like... diablo 2 are nearly as high, a game that is a decade old. The ghost-town thread really nailed why the player base is dwindling.
Manager, Team RIP ZeeZ
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-03-13 10:17:58
March 13 2012 10:17 GMT
#1255
On February 22 2012 04:13 cashmate wrote:
The deathball battles are pretty boring because both players usually just a-move/kite and emp/storm/fungal and the player with the bigger army almost always comes out ahead. I Wish the game was more about positions of seige units, laying traps( spidermines, hold-position lurkers, burrowed banelings) and small skirmishes.


same thing for me, but hey, BW is still there while we wait for HOTS

SC2 truly need HOTS, and asap
Teoman
Profile Blog Joined October 2011
Norway382 Posts
March 13 2012 10:33 GMT
#1256
On February 22 2012 04:13 cashmate wrote:
The deathball battles are pretty boring because both players usually just a-move/kite and emp/storm/fungal and the player with the bigger army almost always comes out ahead. I Wish the game was more about positions of seige units, laying traps( spidermines, hold-position lurkers, burrowed banelings) and small skirmishes.


I think thats a pretty bad attitude to it :D. The battles are only as exiting as you make them. Try microing everything and kiting some units at a time instead of just "move command... a move... move command.. a move. The bigger army doesnt always win either since, infrastructure, positioning and economy will play a huge role in most battles.

In addition. The trap thing you mentioned can be quite dull (not visually though) too. For example with lurkers killing entire armies in seconds and then suddenly the game is over because of what the recieving player will charactesise as a "dumb" mistake.
"Quisque est barbarus alii."
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 13 2012 10:37 GMT
#1257
On February 22 2012 03:39 MVega wrote:
Show nested quote +
On February 22 2012 03:33 TORTOISE wrote:
SC2 is losing popularity. Most of your problems are pointed at the UI, which really doesn't have an impact on keeping people playing the game. People aren't going to play a game because it has a perfect chat window.

BroodWar became a classic because it delivered compelling gameplay and spread due to the passion that players had for the game. Perhaps the SC2 bubble is finally bursting. The gameplay doesn't seem compelling enough to keep people playing as new games are released each month.

As the population of gamers moves on, the scene will die out. The biggest factor that will determine the future of SC2 is the next expansion. This really needs to renew the fanbase and hype that seems to be waning.


I disagree. Fewer people are playing 1v1 ladder. Not as much as the original post seems to indicate as season length and other things have changed. It doesn't mean the game is losing popularity, it means that 1v1 ladder is. As something that people watch SC2 is more popular than ever.


I don't wanna be pessimistic, but main stream of IEM had laughable 23-24k viewers, really? with that much investment? TheOddOne and Dyrus in total have the same amount of veiwers in their casual streams. They just sit at home and play the game for fun. I don't see sc2 going anywhere. Sorry.
Its grack
tassblaster
Profile Joined March 2011
Canada47 Posts
March 13 2012 10:58 GMT
#1258
On March 13 2012 19:37 bokeevboke wrote:
Show nested quote +
On February 22 2012 03:39 MVega wrote:
On February 22 2012 03:33 TORTOISE wrote:
SC2 is losing popularity. Most of your problems are pointed at the UI, which really doesn't have an impact on keeping people playing the game. People aren't going to play a game because it has a perfect chat window.

BroodWar became a classic because it delivered compelling gameplay and spread due to the passion that players had for the game. Perhaps the SC2 bubble is finally bursting. The gameplay doesn't seem compelling enough to keep people playing as new games are released each month.

As the population of gamers moves on, the scene will die out. The biggest factor that will determine the future of SC2 is the next expansion. This really needs to renew the fanbase and hype that seems to be waning.


I disagree. Fewer people are playing 1v1 ladder. Not as much as the original post seems to indicate as season length and other things have changed. It doesn't mean the game is losing popularity, it means that 1v1 ladder is. As something that people watch SC2 is more popular than ever.


I don't wanna be pessimistic, but main stream of IEM had laughable 23-24k viewers, really? with that much investment? TheOddOne and Dyrus in total have the same amount of veiwers in their casual streams. They just sit at home and play the game for fun. I don't see sc2 going anywhere. Sorry.


Personally I would hate to see sc2 go casual and become a easy game. look at league 200k Free to play n easy to learn. Would league of legends have less than 23k viewers if it costs $50 US globally yes.
Zeon0
Profile Joined September 2010
Austria2995 Posts
March 13 2012 11:05 GMT
#1259
i play a lot more with S6, the current mappool motivates me a lot.
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
soapyy.
Profile Joined October 2011
United States103 Posts
March 13 2012 11:10 GMT
#1260
I dont have any fear of laddering, i find it a ton of fun to do. If i get mad or stressed (which barley happens) i just browse reddit or TL until i feel up to laddering again.
www.twitch.tv/sirsoapyy A little bit of soul train is in everyone.
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