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Nobody Plays 1v1 Ladder Anymore? - Page 21

Forum Index > SC2 General
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LimeNade
Profile Blog Joined February 2010
United States2125 Posts
February 13 2012 20:22 GMT
#401
Can a mod change the OP's title. Seems really misleading and ignorant to say "nobody". These kinds of trends happen in all games that come out. Yes people will be more interested at first then towards the year especially during SCHOOL you'll see a drop off. I am sure there will be a resurgence during the summer then another drop off when D3 comes out. Then we'll see another resurgence in the release of HOTS. Ya'll need to stop worrying that the world is falling and chill out.
JD, need I say more? :D
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 13 2012 20:22 GMT
#402
On February 14 2012 05:13 Ballack wrote:
Show nested quote +
On February 14 2012 04:56 chestnutcc wrote:
Imagine a classroom where instead of all the kids just getting their grades and the best grades receiving the praise, kids were split into grade based groups and then further tested to get grades within their groups. How terrified would all the non top grade students suddenly be?


It's a game, not an education..

Do you consider education to include critical/logic-based thinking, problem solving, mathematics, concept abstraction and/or spatial awareness?
Knowing is half the battle... the other half is lasers.
Laids
Profile Joined January 2011
United Kingdom596 Posts
February 13 2012 20:25 GMT
#403
ZvZ killed my desire to play SC2, I absolutely despise that matchup with every fiber of my being.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 13 2012 20:26 GMT
#404
A good point to this thread is the current Idra vs Alive match on NASL................

Instead of crazy macro games with battles happening everywhere, we have an 11/11 rax, a double reactor hellion 2 base all in, and 2 6 pools......

All ins are such a coin flip its ridiclous.

and to think that this is 2x more rampant in non-pro play.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
K3Nyy
Profile Joined February 2010
United States1961 Posts
February 13 2012 20:26 GMT
#405
On February 14 2012 05:05 Strivers wrote:
at mid/high masters level (900+ rating) if you don't keep your mechanics up through practice and your game knowledge modern by studying replays and watching games its really hard to move up.

competitive sc2 requires work and can be stressful. i think these are the main reasons ppl quit after a few competitive seasons of ladder play.



I'm pretty sure 900 pts is low masters. -.-

I think one of the main reasons people are afraid to ladder is that they think master league is a high level of play. They think you need to practice a lot to keep up or whatever and when they get to masters, they think "I'm so good now!" and try to preserve that feeling. I've seen quite a few people do this..

People should realize master league is just an arbitrary level of skill and nowhere close to being good despite labeled "master". Then you can actually play to get better and try to improve instead of worrying about meaningless ladder ranking.
eXeJJu
Profile Joined December 2011
Switzerland55 Posts
February 13 2012 20:31 GMT
#406
On February 14 2012 05:26 K3Nyy wrote:
Show nested quote +
On February 14 2012 05:05 Strivers wrote:
at mid/high masters level (900+ rating) if you don't keep your mechanics up through practice and your game knowledge modern by studying replays and watching games its really hard to move up.

competitive sc2 requires work and can be stressful. i think these are the main reasons ppl quit after a few competitive seasons of ladder play.



I'm pretty sure 900 pts is low masters. -.-

It's mid master.... and people still play, there is alot of reason player take a break or play custom, none cant be sure what is happening, and the seasons are alot of shorter so it might be a big factor to this decrease in played game.
Dont do Tommorow what you can do today.
Lakona
Profile Joined September 2010
Canada110 Posts
Last Edited: 2012-02-13 20:33:46
February 13 2012 20:31 GMT
#407
On February 14 2012 04:58 Clarity_nl wrote:
Because, as you can see by all the posts in this thread, people who used to commit stopped committing, usually because of some reason they made up in their head like "everyone cheeses/all ins" or "the maps are stupid" or "the game is imbalanced".

When, in fact, people found improving too difficult and simply gave up.


THIS.

Oh my god, the attitudes expressed in this thread are pathetic. You fucking pussies.

Someone with a genuine passion for the game and a competitor's attitude will think, "Oh, I seem to be getting a lot of allins. Oh well, allins are a legitimate part of the game. Obviously someone much better than me would not be losing to these. It is my fault that I am losing to them and my responsibility to identify my mistakes and correct them in order to improve. This is an excellent opportunity for me to practice defending allins and grow as a player."

A whiny bitch with a loser's attitude will think, "WAHHHH! Too many allins! So fucking lame! This is no fun! I don't want to play anymore! Fuck this stupid shit, I fucking quit!"

And complaining about the UI? Who gives a fuck? As long as I can press a button and be in a game with someone within a reasonable amount of time, and have some basic way to keep in contact with others, who cares? There are better places to get your needs met if you're looking for a social club.

BM can be irritating, but you're just using that as another excuse. The truth is that if you really loved the game, you would just accept it and learn to ignore it like everyone else.

People, just admit that you don't enjoy the game because you suck at it and don't have the drive to improve. It's normal. Most people in life are pussies and give up on most shit that they start and then make excuses about it, this game is no different. Just stop acting like it's a problem with the game and not a problem with you.
Linwelin
Profile Joined March 2011
Ireland7554 Posts
February 13 2012 20:32 GMT
#408
On February 14 2012 05:31 Lakona wrote:
Show nested quote +
On February 14 2012 04:58 Clarity_nl wrote:
Because, as you can see by all the posts in this thread, people who used to commit stopped committing, usually because of some reason they made up in their head like "everyone cheeses/all ins" or "the maps are stupid" or "the game is imbalanced".

When, in fact, people found improving too difficult and simply gave up.


THIS.

Oh my god, the attitudes expressed in this thread are pathetic. You fucking pussies.

Someone with a genuine passion for the game and a competitor's attitude will think, "Oh, I seem to be getting a lot of allins. Oh well, allins are a legitimate part of the game. Obviously someone much better than me would not be losing to these. It is my fault that I am losing to them and my responsibility to identify my mistakes and correct them in order to improve. This is an excellent opportunity for me to practice defending allins and grow as a player."

A whiny bitch with a loser's attitude will think, "WAHHHH! Too many allins! So fucking lame! This is no fun! I don't want to play anymore! Fuck this stupid shit, I fucking quit!"

And complaining about the UI? Who gives a fuck? As long as I can press a button and be in a game with someone within a reasonable amount of time, and have some basic way to keep in contact with others, who cares? There are better places to get your needs met if you're looking for a social club.

People, just admit that you don't enjoy the game because you suck at it and don't have the drive to improve. It's normal. Most people in life are pussies and give up on most shit that they start and then make excuses about it, this game is no different. Just stop acting like it's a problem with the game and not a problem with you.


Insulting 90% of the people in this thread. That was a great post
Fuck Razor and Death Prophet
Jermman
Profile Joined November 2011
Canada174 Posts
February 13 2012 20:34 GMT
#409
On February 14 2012 05:31 Lakona wrote:
Show nested quote +
On February 14 2012 04:58 Clarity_nl wrote:
Because, as you can see by all the posts in this thread, people who used to commit stopped committing, usually because of some reason they made up in their head like "everyone cheeses/all ins" or "the maps are stupid" or "the game is imbalanced".

When, in fact, people found improving too difficult and simply gave up.


THIS.

Oh my god, the attitudes expressed in this thread are pathetic. You fucking pussies.

Someone with a genuine passion for the game and a competitor's attitude will think, "Oh, I seem to be getting a lot of allins. Oh well, allins are a legitimate part of the game. Obviously someone much better than me would not be losing to these. It is my fault that I am losing to them and my responsibility to identify my mistakes and correct them in order to improve. This is an excellent opportunity for me to practice defending allins and grow as a player."

A whiny bitch with a loser's attitude will think, "WAHHHH! Too many allins! So fucking lame! This is no fun! I don't want to play anymore! Fuck this stupid shit, I fucking quit!"

And complaining about the UI? Who gives a fuck? As long as I can press a button and be in a game with someone within a reasonable amount of time, and have some basic way to keep in contact with others, who cares? There are better places to get your needs met if you're looking for a social club.

BM can be irritating, but you're just using that as another excuse. The truth is that if you really loved the game, you would just accept it and learn to ignore it like everyone else.

People, just admit that you don't enjoy the game because you suck at it and don't have the drive to improve. It's normal. Most people in life are pussies and give up on most shit that they start and then make excuses about it, this game is no different. Just stop acting like it's a problem with the game and not a problem with you.


I wish I could sticky this post. Agree completely.
Terran/Random Player
Indolent
Profile Joined January 2012
Poland137 Posts
February 13 2012 20:35 GMT
#410
Those statistics include me as well. But I don't have "ladder fear" - I have "ladder exhaustion". After few hundred games all of them seem so similar and repetitive, while they still remain very stressful. It takes great effort to force myself to play
RoboBob
Profile Blog Joined September 2010
United States798 Posts
February 13 2012 20:35 GMT
#411
I think its mostly due to Bnet2.0 sucking. I have lots of freinds who used to play SC2, but they got bored of 1v1 laddering very quickly unless they were playing with someone they know. For them it isn't about ladder anxiety, instead its about ladder boredom.

A better, more social-friendly Bnet would help fix that. Replays with friends, automated tournaments, actually decent chat rooms, better custom game search, clan support...yeah I'm pipe dreaming.
akalarry
Profile Joined January 2011
United States1978 Posts
February 13 2012 20:36 GMT
#412
easy question, because people don't find it fun anymore, as hard as it is for some of you die hard fans to believe
skatblast
Profile Joined September 2011
United States784 Posts
February 13 2012 20:37 GMT
#413
I usually take a break every few months. Im not high level player or anything i just dont think the game is fun after 5 or 6 games a day. I dont mind losing either, i think the ladder system is fine they just need to add daily tournaments, maybe a tourny for every division.
Nabes
Profile Joined November 2010
Canada1800 Posts
February 13 2012 20:37 GMT
#414
Playing a 30 minute game and losing isnt everyones cup of tea.
ZackAttack
Profile Joined June 2011
United States884 Posts
February 13 2012 20:40 GMT
#415
Because, as you can see by all the posts in this thread, people who used to commit stopped committing, usually because of some reason they made up in their head like "everyone cheeses/all ins" or "the maps are stupid" or "the game is imbalanced".

When, in fact, people found improving too difficult and simply gave up.


Thank you.
It's better aerodynamics for space. - Artosis
Fission
Profile Blog Joined August 2010
Canada1184 Posts
Last Edited: 2012-02-13 20:45:12
February 13 2012 20:44 GMT
#416
On February 14 2012 05:26 K3Nyy wrote:
Show nested quote +
On February 14 2012 05:05 Strivers wrote:
at mid/high masters level (900+ rating) if you don't keep your mechanics up through practice and your game knowledge modern by studying replays and watching games its really hard to move up.

competitive sc2 requires work and can be stressful. i think these are the main reasons ppl quit after a few competitive seasons of ladder play.



I'm pretty sure 900 pts is low masters. -.-

I think one of the main reasons people are afraid to ladder is that they think master league is a high level of play. They think you need to practice a lot to keep up or whatever and when they get to masters, they think "I'm so good now!" and try to preserve that feeling. I've seen quite a few people do this..

People should realize master league is just an arbitrary level of skill and nowhere close to being good despite labeled "master". Then you can actually play to get better and try to improve instead of worrying about meaningless ladder ranking.


~1000pts masters puts you in the top 1k masters players in NA, so about the top 10%. You are wrong.
Marddox
Profile Joined March 2011
United Kingdom108 Posts
February 13 2012 20:44 GMT
#417
Practicly all my friends don't play 1v1's anymore or if they do we play in team games or customs.
We didn't have no "4 gates" back in the probe drought, no sir! we only had 1 gate, chrono and probes to defend!
JiYan
Profile Blog Joined February 2009
United States3668 Posts
February 13 2012 20:47 GMT
#418
the majority of my friends who quit ladder either 1) have simply moved onto other games such as BF3, WoW or what have you. or 2) 1v1 ladder fear
aiuradun
Profile Joined February 2011
Denmark115 Posts
February 13 2012 20:47 GMT
#419
yeah i think some other rewards than the profile images would be great, like the LOL Influence points (offc shouldent have anything to do with power and offc not be able to buy it with irl money. but something like that bying diffrent stuff would be pretty cool

but yeah i actually think the lack of community in game have made alot of players run for the hill its only so fun playing on your own getting owned by stuff you don't get.

and really if u play sc2 and don't know anyone all you get is an empty screen with "press here to play"
Kanil
Profile Joined April 2010
United States1713 Posts
February 13 2012 20:48 GMT
#420
On February 14 2012 05:31 Lakona wrote:
Show nested quote +
On February 14 2012 04:58 Clarity_nl wrote:
Because, as you can see by all the posts in this thread, people who used to commit stopped committing, usually because of some reason they made up in their head like "everyone cheeses/all ins" or "the maps are stupid" or "the game is imbalanced".

When, in fact, people found improving too difficult and simply gave up.

And complaining about the UI? Who gives a fuck? As long as I can press a button and be in a game with someone within a reasonable amount of time, and have some basic way to keep in contact with others, who cares? There are better places to get your needs met if you're looking for a social club.

I largely agreed with your post until you started defending Battle.net 2.0.

I suppose 1v1 doesn't benefit a whole lot from a sense of community, compared to team games and customs... but a more vibrant community does mean more people playing, and more people playing means more people playing 1v1s.
I used to have an Oz icon over here ---->
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