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Nobody Plays 1v1 Ladder Anymore? - Page 13

Forum Index > SC2 General
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solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
February 13 2012 17:25 GMT
#241
I used to play a fair amount of 1v1's eventually I just gave up, I enjoyed it but the pressure I for some reason instigate on myself just led me to not enjoy it like I enjoy other games. Now I only play sc2 for teamgames and some custom games with friends.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
ejozl
Profile Joined October 2010
Denmark3440 Posts
February 13 2012 17:26 GMT
#242
I've went from a position, where everyone of my friends played sc2 to now, where none of them play the game.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Gargara
Profile Joined January 2011
Romania150 Posts
Last Edited: 2012-02-13 17:33:52
February 13 2012 17:26 GMT
#243
I realised that I need to concentrate too much for the multitasking, and also as much as I try I always press the wrong button on the keyboard and ruin my hotkeys, and I always press the wrong buttons. It's too much of a hassle, so I don't care about 1v1. If I try to micro I get behind on buildings, and units, if I'm doing the other, I loose my army and I have no idea until I seem my hotkey has none ...

I play 4v4 casually (who cares if I leave from a game because of other reasons) We need new 4v4 maps... I'm getting bored, I miss Megaton. An also, I need timestamp in the chat window.

EDIT: I enjoy Sayle's stream a lot. I missed a lot of BW history, even though I did play it in '99. Two of my friends were telling me they were playing BW... I might switch tot that. It was like, do you have a build order, "NO"; Do you know when to take your gas? "we eake it from the beginning", on how many bases to you end the game? "maybe two". Even thou it is harder, the slow pace of everything there is a lot more enjoyable. Not like, miss a forcefield an GG cuz of steam+1a.
eits
Profile Blog Joined August 2010
United States210 Posts
February 13 2012 17:29 GMT
#244
blizzard just isn't the dream factory they once were when I was a child, there no longer is that place in my heart because they seem to be highly ignoring us when it comes to the UI. Also make ladder seasons longer than 2 months maybe, longer seasons were better in the start
WesleyLok
Profile Joined May 2011
Canada99 Posts
February 13 2012 17:30 GMT
#245
If you're talking about NA, then I would attribute a big part of it to the fact that something like 70% of NA is zerg. It's boring always playing the exact same matchup, especially if you play protoss and 50% of the time its a 6-10 pool.
Sein
Profile Blog Joined September 2010
United States1811 Posts
February 13 2012 17:31 GMT
#246
On February 14 2012 02:17 nitdkim wrote:
the game just simply became boring to play. It's very easy to plateau into a skill level and at that point the game becomes very rote and boring. The effort needed to pass this plateau is too great for most people to commit into and the process of overcoming one's plateau is even more boring. General loss of interest in the development of the game (even strategy wise) just makes it not worthwhile to ladder.

Plus, there aren't even many notable custom maps that are fun to play. The matchmaking/popularity system is just trash and I don't even consider logging on to SC2 to play user-created custom maps.


This is a great point. Something that was in the back of my mind but I just didn't know how to put it out there. I also agree with the bit about the custom maps and the popularity system.
mell0w
Profile Joined September 2010
United States102 Posts
February 13 2012 17:32 GMT
#247
The game needs an unofficial find match button where ladder stats arent recorded and race specific vs option to practice mu builds. Those options alone would increase 1v1 gameplay.
Lakona
Profile Joined September 2010
Canada110 Posts
February 13 2012 17:33 GMT
#248
Lawl OF COURSE this is going to happen. It has nothing to do with the game, it's simply human nature.

People quit Starcraft for the same reason they quit any other hobby they might frivolously take up. It's fun at first, then they reach a plateau. Just like when learning a musical instrument or a physical sport or anything else, plateaus are really difficult to push through. Only the people with real passion will be willing to do so, and those people are always a minority.

People complaining about the game itself are just making excuses, no different than people who quit other shit do. And that's completely fine, it's not for you. You should go do something that is.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-02-13 17:35:06
February 13 2012 17:34 GMT
#249
If I remember right it's the same for every Blizzard's RTS that were released whether it's SC:BW or WC3. Population always drops quite fast in all of them. Only people left are people who truly like RTS game. I have experienced something like this since BW. Starcraft is not like WoW that was designed to keep you playing forever.
EMIYA
Profile Joined March 2011
United States433 Posts
February 13 2012 17:34 GMT
#250
Zerg players all-in way too much.

I was similar to some other posters in this 'ladder apathy' for awhile. I mass played until mid masters and then barely play/mostly watch.
Raygun
Profile Joined August 2010
348 Posts
Last Edited: 2012-02-13 17:36:34
February 13 2012 17:34 GMT
#251
I'm simply bored with the game as a player and have been for quite awhile. I still enjoy watching some of the highest end tournaments, but as a player it's really stale. I even bought a second account to try another ladder, but it's the same old shit at high master level (EU and NA.) I really have no interest in trying the Korean ladder because I'm pretty sure it'll be the same thing but with more lag.

I find myself going back to CoH and Paradox games (mostly EU3 and HoI3). CoH seems much more entertaining for a quicker game (the balance is worse, but it's still more entertaining to me) and those Paradox games are far far more enjoyable to play to me, even though the community is thin and it's more difficult to find good players.
statikg
Profile Joined May 2010
Canada930 Posts
February 13 2012 17:37 GMT
#252
It sucks that one day I play 10protoss in a row then the next day I play 10zerg in a row, and my favorite matchup is TvT but I only play about 1/20 or on a good day maybe 1/8. There are just so many protoss and zerg in masters that even though I feel like trying zerg out for a while, since I hate zvz, I don't want to play it.
Gargara
Profile Joined January 2011
Romania150 Posts
February 13 2012 17:37 GMT
#253
On February 14 2012 02:32 mell0w wrote:
The game needs an unofficial find match button where ladder stats arent recorded and race specific vs option to practice mu builds. Those options alone would increase 1v1 gameplay.


To be honest I miss the losses from my stats. And I think the MMR has to go. Why do we have this phony points and leagues that is just the shadow of what the real measurement is? Just make it like, if you are in the first 25 in the group you advance, and if you are in the lower 25 you are demoted, at the end of the season or something. It's redundant to have the 100 man divisions when they dont' matter much.
Treva
Profile Blog Joined June 2010
United States533 Posts
February 13 2012 17:38 GMT
#254
Of course people are quitting, it happens with every game. Starcraft 2 has been out for almost 2 years now, people have lost interest. Other games have either come out or are gaining popularity (SWTOR, LoL etc.). Ladder is also known to be quite stressful for some people and now that the game is getting older people are deciding that the stress isn't worth it anymore.

Your suggestions, while admirable, are not spot on in my opinion. I don't really believe it's ladder fear anymore as it is just people not having interest in laddering. When the game was new and a lot of people were playing chances are friends would compete with friends and people had reasons for laddering, but now that a lot of casuals have moved to other games that leaves more and more people with less reasons to actually ladder. Also, the only things I could think that you could purchase with ladder points would be purely cosmetic changes and even then you would have to be delicate when making changes to the appearance of units/building in the game.

Live it up.
FinBenton
Profile Joined March 2011
Finland870 Posts
February 13 2012 17:39 GMT
#255
When I started the game I set my goal to be atleast in Gold leaque and once I made it in I just simply stopped playing.. Still watch all the tournaments and play some drunk team games and customs with friends etc.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
February 13 2012 17:40 GMT
#256
For me, its mostly about school and other things
in terms of importance it goes
School / hw
Girlfriend
social activities and physical activites such as Skyping, partying, sports, art, physical therapy,
SC2, TF2
CS:S

So i can usually get to SC2 on a good day if i put it ahead of girlfriend, but if not, then it never works out. The thing is that while i could play 2-3 games a day i was able to get to high plat. When i had to take weeks off even, i flew to mid gold. I was gonna be high diamond, but i couldn't get to there because i had to take up to 14 days off between games. I play to win and to get better, but when taking so long off, responding to all ins becomes harder so i found a team to pratice with instead.


User was warned for too many mimes.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
February 13 2012 17:41 GMT
#257
Season 6 results will determine if this was a seasonal drop off (Holidays, Start of college, New Years resolutions to study more, Pro scene off-season) or if SC2 really has had a permanent drop in active players. It's definitely a massive drop from season 4 and a little scary.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
February 13 2012 17:42 GMT
#258
I can tell that people don't play ladder (in general, not only 1v1) because the loading time of finding a player is getting increased a lot.
Mess with the best, die like the rest.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
February 13 2012 17:43 GMT
#259
Personally, I quit after season 2 because of the ladder map pool. From what I hear it's much improved since then, but it's too late now: I've already stopped playing the game and I'm not particularly interested in investing the time to re-learn the game (plus I don't have any friends who still play).
. . . nevermore
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
February 13 2012 17:45 GMT
#260
On February 14 2012 02:37 Gargara wrote:
Show nested quote +
On February 14 2012 02:32 mell0w wrote:
The game needs an unofficial find match button where ladder stats arent recorded and race specific vs option to practice mu builds. Those options alone would increase 1v1 gameplay.


To be honest I miss the losses from my stats. And I think the MMR has to go. Why do we have this phony points and leagues that is just the shadow of what the real measurement is? Just make it like, if you are in the first 25 in the group you advance, and if you are in the lower 25 you are demoted, at the end of the season or something. It's redundant to have the 100 man divisions when they dont' matter much.


For Plat and lower, which is what really determines the player population, I don't think those issues matter. Divisions are actually a good idea. People want that little gold star for their milestone. There need to be more little carrots like that which pertain to laddering and they need to be more visible during the game loading screen.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
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