Patch 1.4.3 - Preview Blog - Page 85
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
stokes17
United States1411 Posts
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Rhedsa
Costa Rica594 Posts
On February 11 2012 07:24 Vehemus wrote: Honestly, why would you really even make ghosts now? They can't snipe marines. They can't snipe banelings. They can't snipe zealots. They can't effectively snipe broodlords. It takes 600/300 plus waiting until the ghosts have full energy to snipe down one ultralisk. So sure, you can try to EMP huge clumps of the Protoss army or hope they're stupid and clump all their spellcasters and let you EMP those, but that's it. Snipe isn't worth getting ghosts for if it only counters spellcasters. I'd rather invest that money into a medivac and two more marines and simply bait and split against fungals and storms. They can emp the infestors and there will be no more fungals on vikings and marines. The direction of SC2 should be more micro at the highest level, not just countering with only snipes - like dodging emps/fungals, burrow, viking splitting, marine splitting etc. | ||
moregamethanSEGA
United States76 Posts
On February 11 2012 07:26 SeaSwift wrote: MoregamethanSEGA or moreaccountthanSEGA? lolol what does that even mean... you troll, you. | ||
TrueSyzygy
60 Posts
You know what hard counters Broodlords and Ultralisks? Yamato Cannon. | ||
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architecture
United States643 Posts
On February 11 2012 07:26 Abrafred wrote: To the protoss cheering I'd like to say that imo the +5 damage on ht's being sniped is bigger than an upgradable range for phoenix. Can't really see myself using that in whatever scenario. Are you incapable of thought? Still 2 snipes regardless. | ||
TheRavensName
United States911 Posts
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AssyrianKing
Australia2111 Posts
![]() Personally I love it, now it will be even more challenging. The mule update is very common sense, though in my personal opinion I would like them to gather at the same rate as the scv in all areas, it would be more fair. The buff for Phoenix is good as phoenix's will be even more viable against Muta's, and it also opens up the tech path to my favourite unit, carrier!!! :D Carriers would work wonders against the zerg swarm when supported Snipe nerf is well, we just have to see how it goes. | ||
reyder
United States71 Posts
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jgelling
55 Posts
On February 11 2012 07:26 Abrafred wrote: To the protoss cheering I'd like to say that imo the +5 damage on ht's being sniped is bigger than an upgradable range for phoenix. Can't really see myself using that in whatever scenario. But HT only have 80 HP - they've always taken 2 snipes to kill, and still will. Infestors have 90 HP, but with instant regen mostly take 3 snipes to kill - now that will be reduced to 2. The +5 vs caster really has no effect on HT, but a HUGE impact vs infestors. If you're only sniping HT once you're doing it wrong. You've just pissed him off, and as soon as he gets his hover-round into range, you'll be sorry. | ||
TheDougler
Canada8302 Posts
On February 11 2012 07:13 architecture wrote: Someone answer how mass ghosts counter ling/bane late game. I don't understand the question, are you saying that should happen or shouldn't happen? It just... doesn't make sense any way I look at it, but I don't think you'll have to worry about that now... I also don't think you had to worry about that before. | ||
SoniC_eu
Denmark1008 Posts
On February 11 2012 07:15 SonOfBoxer wrote: By the way, I think we needed some changes in roaches and colossi. Roaches are way too powerful, as are Colossi. Problem is: if you change one of them without changing the other, you simply destroy PvZ. Also, the marauder needs some adjustments as well. In general, it's good to see the game heading towards balance. EDIT: In time! It's so funny to see you terrans whining endlessly and pointlessly about everything! So, while you have a 1-Shot-All unit, everything is fine for you. As long as you're winning every tournament worldwide, it's fine for you. But when ONE minor change happens, you cry like babies instead of improving your gameplay? Sounds funny, to say the least. And you can argue all you want about HT vs Ghost, the fact that Ghosts can still use ALL of it's abilities as soon as it enters the field, remains unchanged. HT is more expensive than ghosts and can only feedback when they enter the field. They can't even ATTACK! Plus, their move speed is simply ridiculous. I think YOU, sir, are the ignorant here. No actually Terran has been nerfed since the Beta in mostly quite major ways. I'm sry since when is a ghost a 1 shot all unit? As far as I know I'm not winning any tournaments worldwide? I play in platinum league, and these balance patch changes things for me. I think you should be more mature when you post such comments. posting stuff like this shows how immature you are. | ||
SeaSwift
Scotland4486 Posts
On February 11 2012 07:28 moregamethanSEGA wrote: lolol what does that even mean... you troll, you. Well, presumably you didn't quote yourself and agree with yourself deliberately. Did you forget to switch to another account or something? | ||
Mehukannu
Finland421 Posts
On February 11 2012 07:23 Shikyo wrote: Isn't it obvious that now the primary use of the Ghost is to counter casters? They do it super well. This is a buff for that, too. Infestors with only 2 snipes? Yes please. Why not just use tanks instead? You know longer range, better damage, can deal with lings/blings, also 2 shots infestors and most of all doesn't needed to be built from barracks which leaves them to produce stuff that can actually do stuff like marines or marauders. >_> | ||
PrinceXizor
United States17713 Posts
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Erasme
Bahamas15899 Posts
On February 11 2012 07:04 Rye. wrote: As in micro mechanics. I cant stand how a-movey broods and ultras are. Same for a lot of other units. Stutter step may be "easy" but can you do it whilst macroing? Vikings are king of the skies, but only if micro is applied. Can u macro at the same time. Banshees, bad when stood still, thats why they get micro'd emp's and snipes from ghost require accuracy and apm. Tanks need sieging and unsieging and decent positioning. now, can u do all the above at the same time whilst macroing? What do Protoss and Zerg get???? a-move. Zerglings, collosus, zealots, archons, broodlords, ultras, hydras, roaches, banelings, corruptors, immortals, dark templars. Non of those require much micro, maybe a baneling split or something, but thats about it. Infestors. great, high templar. great. pheonixes and mutas. great. but thats about the limit. i have no problem with these. Actually in zvp you have to micro your bl to survive late game ![]() | ||
ToastieNL
Netherlands845 Posts
Zerg lategame: Make Moar Infestors/Broodlord/Queens! Terran counters with Ghost! Zerg switches from T3 army to mass roach/ling. Oh wait, Tanks... lol, Terran has 20 Ghost + 20 Tanks... well, dorp/nydus, get him out of position. Oh no, that requires micro from Zerg: IMBALANCE! NERF! Soo... how to deal with that now, demand Terran to micro and split Marines, Tanks, Medivacs, Vikings and micro some ghost for EMP against a Zerg that clicks 1, than a, and that his hatchery hotkey, s, and holds ZZZZZZZ?? LOL. just LOL. Time to polish some of the All- ins! I just don't see another way ![]() | ||
Sadist
United States7178 Posts
On February 11 2012 07:14 hasuterrans wrote: So snipe won't even kill a zergling? Lol. Kind of underwhelming for an ability called "snipe" imo. Granted no one is sniping zerglings but the change reflects the increasingly bizarre world Blizzard's game balancing is creating. Blizzard nerfs snipe b/c terran users are massing ghosts and playing defensive in response to zerg hive tech but has done nothing since SC2 came out about protoss users turtling the entire game into a deathball. Good zergs are using queens late game to heal their broods and with good micro the infestor/bl/queen combination is extremely difficult to combat. Regardless, the snipe nerf won't unbalance the game, it will just require terran users to play better than they are now to compensate. On a personal note, I'm getting really tired of the terran nerfs. I'd prefer they buff the other races and add micro requirements to the units to balance out the buffs instead of constantly nerfing terran. With 3 hatch ling being strong as fuck (and the Z basically being able to go lair whenever they feel like it) theres basically no room for terran to attack past early game. Attacking midgame is just asking to lose. You basically are forced to turtle (any attack you do is basically an all in during mid game). T is going to be ugly outside of korea vs zerg. | ||
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architecture
United States643 Posts
On February 11 2012 07:28 TrueSyzygy wrote: I think the purpose of the Ghost to Blizzard needs to be looked upon. I honestly don't know exactly what Blizzard intended them for. However, from this patch I can take a guess. I believe they intended the ghost to be complimentary unit for use of dealing with casters. This patch actually BUFFS the Ghost in that aspect. They now do 50 damage instead of 45 to casters with snipe. Blizzard is simply rewiring a unit back into what it was intended for, rather than what it was being used for. You know what hard counters Broodlords and Ultralisks? Yamato Cannon. BC takes 90s to make. With 75 energy, it would take another 1:30m to get to 125. So in total, it takes 180s to make a unit that shoots once against 60s hive units. | ||
Sabin010
United States1892 Posts
Ghost changes are kind of unexpected. I thought the big problem was the zergs were not prepared for a large number of ghosts, and the mobile detection getting sniped. I am interested to see how these changes effect the match up. Phoenix change is awesome. We (protoss players) needed something to come out of the fleet beacon to make it worth building. This change makes me want to go for a dt, phoenix style mid game in the PvZ MU, with a focus on shield upgrades to improve arcons tankiness and maybe even get some carriers into the mix late game. The map pool changes are awesome, awesome maps! Cheers to Blizzard for doing something cool. Now if only we can get another upgrade out of the templar archives. Possibly a spell for the arcon? Ok maybe im just reminizsing the darkons. | ||
Theovide
Sweden914 Posts
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