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Patch 1.4.3 - Preview Blog - Page 87

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Nabes
Profile Joined November 2010
Canada1800 Posts
February 10 2012 22:42 GMT
#1721
ghosts with + 3 damage do more damage shooting now compared to actually sniping i think.
architecture
Profile Blog Joined May 2008
United States643 Posts
Last Edited: 2012-02-10 22:42:56
February 10 2012 22:42 GMT
#1722
On February 11 2012 07:38 jgelling wrote:
Show nested quote +
On February 11 2012 07:34 architecture wrote:
I don't think people even remember how hard late game Z was shitting on T before people started using ghosts.

People do, but it's also true Blizz subsequently reduced ghost cost by 50 gas and nerfed infestors since then. Now they're buffing snipe vs infestors, but making it relatively weak against brood lord/ultras.

Blizz's reasoning is obvious: BL/infestor or ultra/infestor may have been crazy strong, but if infestors are well-countered ultras or broods by themselves are weak, and the same unit shouldn't counter BOTH BLs/ultras and infestors. They want the ghost to be primarily anti-caster, not anti-all tier 3 plus anti-caster plus DT-like ninja.


Blizzard's reasoning isn't grounded in reality.

1. 150->100 gas reduction is NERF not a buff. T can't spend his gas late game.
2. Both from an army AND production standpoint, T responses to Hive units are wildly inefficient. Marauders and vikings are practically shit, and far less efficient than ghosts. That's why Ghosts, in the current game, are necessary. You NEED a unit that can wildcard against both, because there is no other option.
3. Ghosts have significant vulnerabilities, including their high cost, high time to produce, weakness to tier 1.

Z T3 > T T1+2 > Z T1+2 > Ghosts > Z T3
tpfkan
riff
Profile Joined December 2010
United States113 Posts
February 10 2012 22:42 GMT
#1723
I'm so glad I picked Terran when I started out in Bronze. As I got better, my race got worse. Seriously, though, I agree with all of the changes in this patch, except for the snipe change which seems a bit extreme. A slight nerf was warranted, but a 45% reduction in damage to bio units is too much.
There is no teacher but the enemy. No one but the enemy will tell you what the enemy is going to do. No one but the enemy will ever teach you how to destroy and conquer. Only the enemy shows you where you are weak. -Mazer Rackham
OwNaGeForce
Profile Joined September 2011
12 Posts
February 10 2012 22:43 GMT
#1724
I'm just trying to think how I'm going to deal with late game TvZ, I mean, I already thought snipe was fairly difficult against ultras....its effective but in a head on attack, an ultra/bling/ling army is going to still inflict a ton of damage. Snipe is really used vs BL/infestor/corruptor armies but like now, what? I have to mass vikings and thors to deal? What about the inevitable 100 ling follow up? or a remax with ultras? Land my vikings? ummmm, k. I think this nerf is going to lead to even more turtling behind pfs and the like, otherwise any kind of tech switch by zerg will just roll terrans.

I'm even more confused with this because I thought the game was fairly balanced atm. Code S is what, 4 toss, 3 ter, and 1 zerg? Not exactly the old gomtvt we used to know. I'm confused =(((

master terran
alepoff
Profile Joined January 2012
140 Posts
Last Edited: 2012-02-10 22:48:49
February 10 2012 22:43 GMT
#1725
On February 11 2012 07:38 jgelling wrote:
Show nested quote +
On February 11 2012 07:34 architecture wrote:
I don't think people even remember how hard late game Z was shitting on T before people started using ghosts.

People do, but it's also true Blizz subsequently reduced ghost cost by 50 gas

it's funny how this is considered a buff by non-T players, whereas in the very lategame, when you need those ghosts, you actually have plenty of gas and want more minerals.

edit: talking about tvz here, cos in tvp it does help if you get earlier ghosts
let's bounce
RavenLoud
Profile Joined March 2011
Canada1100 Posts
Last Edited: 2012-02-10 22:46:32
February 10 2012 22:43 GMT
#1726
Why not just make snipe do 25 damage to massive units (ultras/BL)?

Seems to solve all our problems. There are no other biological massive units in the game anyway.


EDIT: didn't read thread, already pointed out.




ejozl
Profile Joined October 2010
Denmark3487 Posts
February 10 2012 22:44 GMT
#1727
Why isn't the overseer psionic? and btw when is it time to revert the change that does Ultra invulnerable to MC and Stuns ?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 10 2012 22:44 GMT
#1728
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
February 10 2012 22:44 GMT
#1729
On February 11 2012 07:40 HunterK wrote:
Snipe damage penalty vs massive woujld been much better IMO.


Most interesting comment i have read in this thread so far.

Otherwise though, i like the patch notes ^^
The world is ending what should we do about it?
Tulkas25
Profile Joined August 2011
Greece292 Posts
February 10 2012 22:46 GMT
#1730
On February 11 2012 07:37 Vague wrote:
The three terran players left in diamond league are switching to zerg today. This is a sad day.


Believe me its a struggle around here..AT least i don't get much tvts anymore
What happens when an unstoppable force meets an immovable object?
Torra
Profile Joined October 2011
Norway469 Posts
February 10 2012 22:46 GMT
#1731
Time to practice TvZ timing attacks? I really don't see how zerg can lose once they get hive now. Just getting to a ghost count that's able to deal with zerg T3 was hard enough. Also, TvP lategame is almost just as hard, it's been like that for a while now, and terran gets nerfed and protoss gets buffed (even though it's really not doing anything about TvP). Terran really needs some viable T3 for lategame, both TvP and TvZ.
rhs408
Profile Joined January 2011
United States904 Posts
February 10 2012 22:46 GMT
#1732
On February 11 2012 07:40 HunterK wrote:
Snipe damage penalty vs massive woujld been much better IMO.


Agreed, I don't think snipe has much purpose at all anymore vs zerg. As someone else said, u can't even kill a zergling with it, so why even snipe at all? What "role" does the ghost serve now in tvz besides emping infestors? Who the hell would take the time and effort to use 19 snipes to kill a single ultralisk?

I think this was a case of Blizzard listening a bit TOO MUCH to the community... way over-nerfed. Sighs.
aintz
Profile Joined August 2010
Canada5624 Posts
February 10 2012 22:46 GMT
#1733
damage reduction was obviously going to come but i think this is overkill. because honestly how is a terran suppose to handle late game ling/infestor/bl combo? vikings wont work because corruptors alone (without fungals) is much more cost efficient.
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
February 10 2012 22:46 GMT
#1734
On February 11 2012 07:43 alepoff wrote:
Show nested quote +
On February 11 2012 07:38 jgelling wrote:
On February 11 2012 07:34 architecture wrote:
I don't think people even remember how hard late game Z was shitting on T before people started using ghosts.

People do, but it's also true Blizz subsequently reduced ghost cost by 50 gas

it's funny how this is considered a buff by non-T players, whereas in the very lategame, when you need those ghosts, you actually have plenty of gas and want more minerals.

you have mules lol..
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
February 10 2012 22:47 GMT
#1735
Wow yes holy crap, this is the first time i have ever thought "not bad" after reading patch notes LOL
~~! youtube.com/xmungam1 !~~
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 10 2012 22:48 GMT
#1736
Good changes to snipe, quite warranted. As P I don't enjoy having ghosts counter HT with emp then start wasting zealots with remaining mana.
Knowing is half the battle... the other half is lasers.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-02-10 22:57:23
February 10 2012 22:48 GMT
#1737
On February 11 2012 07:37 Vague wrote:
The three terran players left in diamond league are switching to zerg today. This is a sad day.

Not me. <3

Though, if this change goes through, I see a lot of 2-raxing in the near future for me..........

EDIT:

On February 11 2012 07:44 graNite wrote:
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!


+1. Terran is the race based more on mechanics (Read: Micro and Macro) while the other races are more reliant on strategies. So, Terran needs a all-rounder composition that can actually defeat things like broodlord infestor> ultra bling tech switches. So far, that's been Ghost/Tank/Medivac w/ some marines and marauders as minerals are available.

But with this new nerf to Snipe, we can't do that. We have to attempt to beat those tech switches using primarily Vikings and Marauders. TvZ late-game is already hard to win as Terran, according to the stats, why nerf the late-game so we can barely compete in that area?

I'm not trying to whine, but like I said, lots of TvZ all-in's will be in the near future if this goes through. Minus five or ten would be fine, with +10 or +15 vs psionic would work so we can still two-shot those infestors.
This is my signature. There are many like it, but this one is mine.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
February 10 2012 22:48 GMT
#1738
Out of curiosity, wouldnt it be a much much less impactful change if they kept snipe the same, but made it do half damage vs massive.

It achieves the exact same purpose as what they're trying to do, but it doesnt affect all the other snipe interactions.
stablol
Profile Joined July 2011
United States82 Posts
February 10 2012 22:49 GMT
#1739
On February 11 2012 07:04 Rye. wrote:
Show nested quote +
On February 11 2012 06:55 ThatGuy89 wrote:
On February 11 2012 06:52 Rye. wrote:
Sigh,
Why nerf the unit that takes a silly amount of APM to work. Should buff and nerf the a-move broodlords so when microd they are better, but when not mircod they are weaker. Same for ultras. I get so angry when i lose to a-move tactics. No wonder i dont play much 1v1 anymore. (i play terran)

Also, zerg players should bear in mind that they actually get to use T3.
In TvP
Thors and battlecruisers are a no go. There are a million threads about these. They just dont work. Dont believe me? search the forums

In TvZ
Thors dont hold up that well in late game but they can be useful, but its likely something else will be a better use of resources. Broods deal with them easily, ultras arnt bad either, and mass zerglings do well since terrans will be going marauder / ghost / viking (will have few helions or tanks, maybe marines).
Battlecruisers dont work since mass corrupter is easy and common and then they turn into broods. BC's cant be massed. high cost, slow build time, who the hell has a high number of starports with tech labs? also...
In both TvZ and TvP, getting Ground, Mech and air upgrades is near impossible.

In terms of T3 and their counters, terran has it bad.
As for ravens. Once you've cast Seeker missile, your raven becomes a useless chunk of metal that gobbles supply. Autoturrents are only good for harass, and for cost of raven and time for energy, they suck. Better having 2 marines.

Seriously David Kim, make mechanics more rewarding for Zerg (and protoss) instead of nerfing terran because their good mechanics can be powerful.


im sorry are you calling snipe a 'good mechanic'?
im not sure if troll or just stupid....



As in micro mechanics. I cant stand how a-movey broods and ultras are. Same for a lot of other units.

Stutter step may be "easy" but can you do it whilst macroing?
Vikings are king of the skies, but only if micro is applied. Can u macro at the same time.
Banshees, bad when stood still, thats why they get micro'd
emp's and snipes from ghost require accuracy and apm.
Tanks need sieging and unsieging and decent positioning.
now, can u do all the above at the same time whilst macroing?

What do Protoss and Zerg get???? a-move. Zerglings, collosus, zealots, archons, broodlords, ultras, hydras, roaches, banelings, corruptors, immortals, dark templars. Non of those require much micro, maybe a baneling split or something, but thats about it.

Infestors. great, high templar. great. pheonixes and mutas. great. but thats about the limit. i have no problem with these.

wat. if your units are the best they should be the hardest to use
보아 사랑해요 짱
Sadist
Profile Blog Joined October 2002
United States7328 Posts
February 10 2012 22:49 GMT
#1740
On February 11 2012 07:46 rhs408 wrote:
Show nested quote +
On February 11 2012 07:40 HunterK wrote:
Snipe damage penalty vs massive woujld been much better IMO.


Agreed, I don't think snipe has much purpose at all anymore vs zerg. As someone else said, u can't even kill a zergling with it, so why even snipe at all? What "role" does the ghost serve now in tvz besides emping infestors? Who the hell would take the time and effort to use 19 snipes to kill a single ultralisk?

I think this was a case of Blizzard listening a bit TOO MUCH to the community... way over-nerfed. Sighs.



snipe is better to use vs infestors than EMP (unless they have like 10 of them bunched)

snipe is wasted on ultra vs an ultra/infestor army.


Snipe is good......just.......what the fuck are you supposed to do vs infestor BL now? Vikings just eat supply and arent even good in headon engagements anyway.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
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