• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:55
CEST 01:55
KST 08:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Any Web Designers Out there?…
sob3k
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2747 users

Patch 1.4.3 - Preview Blog - Page 89

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 87 88 89 90 91 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
LXR
Profile Joined June 2011
357 Posts
February 10 2012 22:57 GMT
#1761
Sweet those were exactly the changes I was hoping for. Should make a lot of things work better. Still going to hurt my ladder rank a lot though
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
February 10 2012 22:57 GMT
#1762
On February 11 2012 07:51 Chill wrote:
Show nested quote +
On February 11 2012 07:40 HunterK wrote:
Snipe damage penalty vs massive woujld been much better IMO.

Are there any other units like these? As far as I know, units only get bonuses vs units, not penalties.

In Kennigit's interview with Browder, one of the things he said was simplicity has to take precedent over design. So, for example, even if the balance says a unit should be 10 + 10 vs flying, +5 vs biological +7 vs psyonic, writing that down isn't practical. Similarly, I think having 50 - 25 vs massive is just inherently more confusing to think about compared to the solution they're trying.

I know you're going to say "olololo it's not confusing" but think about the whole demographic, not just the pros and stream watchers. It's awkward to suddenly introduce damage penalties if you've never had them before.

If there have been damage penalty units previously, feel free to ignore this


Well said.


I think they have gone in the right direction with this, but they just need to make the penalty less stiff and the bonus against Psionic slightly greater.
Aela
Profile Joined January 2012
97 Posts
February 10 2012 22:58 GMT
#1763
GZ DRG for the next 3 GSL Championships.
shizna
Profile Joined April 2011
United Kingdom803 Posts
February 10 2012 22:58 GMT
#1764
On February 11 2012 07:53 Megabuster123 wrote:
Show nested quote +
On February 11 2012 07:44 graNite wrote:
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!

How do you micro against Snipe?

They cast snipe and it just hits you...>_>

What micro could possibly be involved...


fungal growth 11 range, snipe 10 range (if you include fungal radius).
Gijian
Profile Joined February 2011
United States273 Posts
February 10 2012 22:59 GMT
#1765
When snipe can't even kill a zergling, the ghost should go back to the academy. Any early build with ghost just went out the window. Ghost counteract the ability of zerg late game fast transition between 2 widely different units. Without them, these transition just became dangerous. The nerf made it so that it's impossible to kill those high tier unit with Snipe. The amount of snipe needed to kill just ridiculous. This changes pretty much a way of blizzard saying. Delete snipe without actually deleting it.
Shantastic
Profile Joined October 2011
United States435 Posts
February 10 2012 23:00 GMT
#1766
Well, my zerg tears have finally become tears of joy :D This seems to be a great way of dealing with everything that's really hurting Zerg in game balance and helping Zerg in game balance. It reduces the effectiveness of mass mutas on a map like Tal'Darim, and it keeps Mutas viable in your army composition vs Colossi. Sounds good so far. I'm actually hoping to see some Roach-Hydra-Muta play vs Phoenix-Stalker-Colossus in the pro scene, at least on some of the smaller maps.
"My grandpa could have proxied better, and not only does he have arthritis, but he's also dead." -Sean "Day[9]" Plott
RifleCow
Profile Joined February 2008
Canada637 Posts
February 10 2012 23:00 GMT
#1767
On February 11 2012 07:58 shizna wrote:
Show nested quote +
On February 11 2012 07:53 Megabuster123 wrote:
On February 11 2012 07:44 graNite wrote:
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!

How do you micro against Snipe?

They cast snipe and it just hits you...>_>

What micro could possibly be involved...


fungal growth 11 range, snipe 10 range (if you include fungal radius).


Good idea, use the corner of your fungal. Fungal one ghost, that'll work.
hohoho
Empirimancer
Profile Joined July 2011
Canada1024 Posts
February 10 2012 23:00 GMT
#1768
On February 11 2012 07:51 Chill wrote:
Show nested quote +
On February 11 2012 07:40 HunterK wrote:
Snipe damage penalty vs massive woujld been much better IMO.

Are there any other units like these? As far as I know, units only get bonuses vs units, not penalties.

In Kennigit's interview with Browder, one of the things he said was simplicity has to take precedent over design. So, for example, even if the balance says a unit should be 10 + 10 vs flying, +5 vs biological +7 vs psyonic, writing that down isn't practical. Similarly, I think having 50 - 25 vs massive is just inherently more confusing to think about compared to the solution they're trying.

I know you're going to say "olololo it's not confusing" but think about the whole demographic, not just the pros and stream watchers. It's awkward to suddenly introduce damage penalties if you've never had them before.

If there have been damage penalty units previously, feel free to ignore this



Good point.

However, I really don't think seeing X - Y vs massive will be more confusing than X + Y vs psionic.


Shewklad
Profile Joined April 2011
Sweden482 Posts
February 10 2012 23:01 GMT
#1769
Well this helped me in my decition wether or not to stay with terran or go zerg! Thank you Blizzard!
Bomber || Thorzain || Startale >< No gods, no masters.
aintz
Profile Joined August 2010
Canada5624 Posts
February 10 2012 23:01 GMT
#1770
On February 11 2012 07:59 Gijian wrote:
When snipe can't even kill a zergling, the ghost should go back to the academy.


i loled in rl. didnt even realize that haha.
IamPryda
Profile Joined April 2011
United States1186 Posts
February 10 2012 23:01 GMT
#1771
As a toss player who has no horse in the Tvz matchup I think they over nerfed ghosts a tad but maybe it's to see the effect right away and then scale back if they need to?
Moar banelings less qq
Nerv3z
Profile Joined July 2011
Canada4 Posts
Last Edited: 2012-02-10 23:02:53
February 10 2012 23:02 GMT
#1772
Theres no point to even play TvZ if it goes past 15 minutes if this patch goes through. Zergs will be rushing to BL/infestor and unless terran can punish zerg HEAVILY in that time period the game will basically be won.

BTW microing TvZ late game is extremely challenging for T, dodging fungals/banes, targetting infestors, microing ghosts back, sniping BL and ultras. It was hardly a walk in the park. Whats more is that if you mess up with ghost micro they just died (ff fire, fungals).

I honestly cannot fathom how Blizzard came to this conclusion. TvZ/ZvT winrates have been very balanced for a while now. GG Zerg
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
February 10 2012 23:02 GMT
#1773
On February 11 2012 08:00 RifleCow wrote:
Show nested quote +
On February 11 2012 07:58 shizna wrote:
On February 11 2012 07:53 Megabuster123 wrote:
On February 11 2012 07:44 graNite wrote:
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!

How do you micro against Snipe?

They cast snipe and it just hits you...>_>

What micro could possibly be involved...


fungal growth 11 range, snipe 10 range (if you include fungal radius).


Good idea, use the corner of your fungal. Fungal one ghost, that'll work.


Well that would be a waste, seeing as how useless 1 ghost is now XD
phisku
Profile Blog Joined November 2010
Belgium864 Posts
February 10 2012 23:02 GMT
#1774
Prepare for a lot of ZvZ on the ladder.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
February 10 2012 23:03 GMT
#1775
On February 11 2012 07:53 Megabuster123 wrote:
Show nested quote +
On February 11 2012 07:44 graNite wrote:
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!

How do you micro against Snipe?

They cast snipe and it just hits you...>_>

What micro could possibly be involved...

There really isn't much micro(well NP ghost is cute, but will only happen once every other full moon), but on balanced lategame maps, you can certainly punish a player dropping everything in ghosts, since they are slow and even with +light, lings massacre them.

I really think just mech with thors and a couple of ghosts for emp(or NP infestor snipes) will be the way to go, since ravens just take to long to get combat ready in a normal game(not saying they are bad, it just takes 60s+(90-120)s for them to enter the battle(which makes it the perfect unit I think to transition into when the BLs start catching up the the thors on upgrades).

The main problem with the vikings is just the bl/ultra tech switches, where you are boned if you overmake vikings, but you kind of have to, else the zerg just trades corruptors for vikings while the bls keep pushing you further and further into your base.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 10 2012 23:03 GMT
#1776
I'm going to love dem phoenixes, one of my favorite units after the immortal and the warp prism.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
shizna
Profile Joined April 2011
United Kingdom803 Posts
February 10 2012 23:03 GMT
#1777
why don't blizzard just change ghosts so their regular attack costs 25 energy? lol
i)awn
Profile Joined October 2011
United States189 Posts
Last Edited: 2012-02-10 23:05:45
February 10 2012 23:03 GMT
#1778
Changes seems reasonable though I prefer removing all the gold bases, they're just too good.
hunts
Profile Joined September 2010
United States2113 Posts
February 10 2012 23:03 GMT
#1779
On February 11 2012 07:51 Kiri wrote:
Wow!!!! Terrans are fcked late game TvZ imo....


Terrans were still beating Zs late game before they found out about mass snipe.
twitch.tv/huntstv 7x legend streamer
moregamethanSEGA
Profile Joined May 2011
United States76 Posts
Last Edited: 2012-02-10 23:05:37
February 10 2012 23:04 GMT
#1780
On February 11 2012 07:29 TheDougler wrote:
Show nested quote +
On February 11 2012 07:13 architecture wrote:
Someone answer how mass ghosts counter ling/bane late game.



I don't understand the question, are you saying that should happen or shouldn't happen? It just... doesn't make sense any way I look at it, but I don't think you'll have to worry about that now... I also don't think you had to worry about that before.


it doesn't.

he's trying to say hey zerg guys, instead of thinking you have to fight tier 3 (infestor, ultra, brood) with tier 3 (ghost) you can fight tier 3 (ghost) with tier 1 (ling bane) - kinda like terrans been doing all this time (marine vs everything).

Think about that and you'll realize ghost dont need nerf. Zergs just need to switch back to low tier - roach banes lings.

HOW PROFOUND.
Heroes live forever... but legends never die.
Prev 1 87 88 89 90 91 223 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:15
Best Games of SC
Rogue vs TriGGeR
Maru vs MaxPax
Rogue vs herO
Clem vs herO
Rogue vs Maru
PiGStarcraft600
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft600
JuggernautJason57
StarCraft: Brood War
Britney 10752
Shuttle 379
NaDa 21
Dota 2
capcasts232
canceldota226
monkeys_forever220
Counter-Strike
C9.Mang0295
taco 163
minikerr1
Super Smash Bros
hungrybox436
Other Games
gofns22779
summit1g15593
ViBE78
Maynarde75
ROOTCatZ14
PPMD13
Organizations
Other Games
gamesdonequick679
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 53
• musti20045 29
• OhrlRock 1
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 43
• blackmanpl 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV918
League of Legends
• Doublelift3851
Other Games
• imaqtpie978
Upcoming Events
CranKy Ducklings
10h 5m
WardiTV Team League
11h 5m
uThermal 2v2 Circuit
15h 5m
IPSL
16h 5m
Hawk vs TBD
StRyKeR vs TBD
BSL
19h 5m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 10h
WardiTV Team League
1d 11h
OSC
1d 13h
BSL
1d 19h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 19h
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.