
Patch 1.4.3 - Preview Blog - Page 89
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
LXR
357 Posts
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SeaSwift
Scotland4486 Posts
On February 11 2012 07:51 Chill wrote: Are there any other units like these? As far as I know, units only get bonuses vs units, not penalties. In Kennigit's interview with Browder, one of the things he said was simplicity has to take precedent over design. So, for example, even if the balance says a unit should be 10 + 10 vs flying, +5 vs biological +7 vs psyonic, writing that down isn't practical. Similarly, I think having 50 - 25 vs massive is just inherently more confusing to think about compared to the solution they're trying. I know you're going to say "olololo it's not confusing" but think about the whole demographic, not just the pros and stream watchers. It's awkward to suddenly introduce damage penalties if you've never had them before. If there have been damage penalty units previously, feel free to ignore this ![]() Well said. I think they have gone in the right direction with this, but they just need to make the penalty less stiff and the bonus against Psionic slightly greater. | ||
Aela
97 Posts
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shizna
United Kingdom803 Posts
On February 11 2012 07:53 Megabuster123 wrote: How do you micro against Snipe? They cast snipe and it just hits you...>_> What micro could possibly be involved... fungal growth 11 range, snipe 10 range (if you include fungal radius). | ||
Gijian
United States273 Posts
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Shantastic
United States435 Posts
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RifleCow
Canada637 Posts
On February 11 2012 07:58 shizna wrote: fungal growth 11 range, snipe 10 range (if you include fungal radius). Good idea, use the corner of your fungal. Fungal one ghost, that'll work. | ||
Empirimancer
Canada1024 Posts
On February 11 2012 07:51 Chill wrote: Are there any other units like these? As far as I know, units only get bonuses vs units, not penalties. In Kennigit's interview with Browder, one of the things he said was simplicity has to take precedent over design. So, for example, even if the balance says a unit should be 10 + 10 vs flying, +5 vs biological +7 vs psyonic, writing that down isn't practical. Similarly, I think having 50 - 25 vs massive is just inherently more confusing to think about compared to the solution they're trying. I know you're going to say "olololo it's not confusing" but think about the whole demographic, not just the pros and stream watchers. It's awkward to suddenly introduce damage penalties if you've never had them before. If there have been damage penalty units previously, feel free to ignore this ![]() Good point. However, I really don't think seeing X - Y vs massive will be more confusing than X + Y vs psionic. | ||
Shewklad
Sweden482 Posts
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aintz
Canada5624 Posts
On February 11 2012 07:59 Gijian wrote: When snipe can't even kill a zergling, the ghost should go back to the academy. i loled in rl. didnt even realize that haha. | ||
IamPryda
United States1186 Posts
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Nerv3z
Canada4 Posts
BTW microing TvZ late game is extremely challenging for T, dodging fungals/banes, targetting infestors, microing ghosts back, sniping BL and ultras. It was hardly a walk in the park. Whats more is that if you mess up with ghost micro they just died (ff fire, fungals). I honestly cannot fathom how Blizzard came to this conclusion. TvZ/ZvT winrates have been very balanced for a while now. GG Zerg | ||
SupLilSon
Malaysia4123 Posts
On February 11 2012 08:00 RifleCow wrote: Good idea, use the corner of your fungal. Fungal one ghost, that'll work. Well that would be a waste, seeing as how useless 1 ghost is now XD | ||
phisku
Belgium864 Posts
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Zarahtra
Iceland4053 Posts
On February 11 2012 07:53 Megabuster123 wrote: How do you micro against Snipe? They cast snipe and it just hits you...>_> What micro could possibly be involved... There really isn't much micro(well NP ghost is cute, but will only happen once every other full moon), but on balanced lategame maps, you can certainly punish a player dropping everything in ghosts, since they are slow and even with +light, lings massacre them. I really think just mech with thors and a couple of ghosts for emp(or NP infestor snipes) will be the way to go, since ravens just take to long to get combat ready in a normal game(not saying they are bad, it just takes 60s+(90-120)s for them to enter the battle(which makes it the perfect unit I think to transition into when the BLs start catching up the the thors on upgrades). The main problem with the vikings is just the bl/ultra tech switches, where you are boned if you overmake vikings, but you kind of have to, else the zerg just trades corruptors for vikings while the bls keep pushing you further and further into your base. | ||
[UoN]Sentinel
United States11320 Posts
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shizna
United Kingdom803 Posts
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i)awn
United States189 Posts
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hunts
United States2113 Posts
On February 11 2012 07:51 Kiri wrote: Wow!!!! Terrans are fcked late game TvZ imo.... Terrans were still beating Zs late game before they found out about mass snipe. | ||
moregamethanSEGA
United States76 Posts
On February 11 2012 07:29 TheDougler wrote: I don't understand the question, are you saying that should happen or shouldn't happen? It just... doesn't make sense any way I look at it, but I don't think you'll have to worry about that now... I also don't think you had to worry about that before. it doesn't. he's trying to say hey zerg guys, instead of thinking you have to fight tier 3 (infestor, ultra, brood) with tier 3 (ghost) you can fight tier 3 (ghost) with tier 1 (ling bane) - kinda like terrans been doing all this time (marine vs everything). Think about that and you'll realize ghost dont need nerf. Zergs just need to switch back to low tier - roach banes lings. HOW PROFOUND. | ||
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