• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:50
CEST 13:50
KST 20:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th108Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th The death of cheese, from a professional cheeser. TL Poll: How do you feel about the 5.0.16 PTR balance changes? Changing from 12 to 8 is just asking for StarCraft Weekly Cups (May 11-17): Classic wins double
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ Soma's ASL Finals Review FlaShFTW vs A.Alm Grudge Match Event VPN experiences
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2034 users

Patch 1.4.3 - Preview Blog - Page 89

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 87 88 89 90 91 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
LXR
Profile Joined June 2011
357 Posts
February 10 2012 22:57 GMT
#1761
Sweet those were exactly the changes I was hoping for. Should make a lot of things work better. Still going to hurt my ladder rank a lot though
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
February 10 2012 22:57 GMT
#1762
On February 11 2012 07:51 Chill wrote:
Show nested quote +
On February 11 2012 07:40 HunterK wrote:
Snipe damage penalty vs massive woujld been much better IMO.

Are there any other units like these? As far as I know, units only get bonuses vs units, not penalties.

In Kennigit's interview with Browder, one of the things he said was simplicity has to take precedent over design. So, for example, even if the balance says a unit should be 10 + 10 vs flying, +5 vs biological +7 vs psyonic, writing that down isn't practical. Similarly, I think having 50 - 25 vs massive is just inherently more confusing to think about compared to the solution they're trying.

I know you're going to say "olololo it's not confusing" but think about the whole demographic, not just the pros and stream watchers. It's awkward to suddenly introduce damage penalties if you've never had them before.

If there have been damage penalty units previously, feel free to ignore this


Well said.


I think they have gone in the right direction with this, but they just need to make the penalty less stiff and the bonus against Psionic slightly greater.
Aela
Profile Joined January 2012
97 Posts
February 10 2012 22:58 GMT
#1763
GZ DRG for the next 3 GSL Championships.
shizna
Profile Joined April 2011
United Kingdom803 Posts
February 10 2012 22:58 GMT
#1764
On February 11 2012 07:53 Megabuster123 wrote:
Show nested quote +
On February 11 2012 07:44 graNite wrote:
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!

How do you micro against Snipe?

They cast snipe and it just hits you...>_>

What micro could possibly be involved...


fungal growth 11 range, snipe 10 range (if you include fungal radius).
Gijian
Profile Joined February 2011
United States273 Posts
February 10 2012 22:59 GMT
#1765
When snipe can't even kill a zergling, the ghost should go back to the academy. Any early build with ghost just went out the window. Ghost counteract the ability of zerg late game fast transition between 2 widely different units. Without them, these transition just became dangerous. The nerf made it so that it's impossible to kill those high tier unit with Snipe. The amount of snipe needed to kill just ridiculous. This changes pretty much a way of blizzard saying. Delete snipe without actually deleting it.
Shantastic
Profile Joined October 2011
United States435 Posts
February 10 2012 23:00 GMT
#1766
Well, my zerg tears have finally become tears of joy :D This seems to be a great way of dealing with everything that's really hurting Zerg in game balance and helping Zerg in game balance. It reduces the effectiveness of mass mutas on a map like Tal'Darim, and it keeps Mutas viable in your army composition vs Colossi. Sounds good so far. I'm actually hoping to see some Roach-Hydra-Muta play vs Phoenix-Stalker-Colossus in the pro scene, at least on some of the smaller maps.
"My grandpa could have proxied better, and not only does he have arthritis, but he's also dead." -Sean "Day[9]" Plott
RifleCow
Profile Joined February 2008
Canada637 Posts
February 10 2012 23:00 GMT
#1767
On February 11 2012 07:58 shizna wrote:
Show nested quote +
On February 11 2012 07:53 Megabuster123 wrote:
On February 11 2012 07:44 graNite wrote:
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!

How do you micro against Snipe?

They cast snipe and it just hits you...>_>

What micro could possibly be involved...


fungal growth 11 range, snipe 10 range (if you include fungal radius).


Good idea, use the corner of your fungal. Fungal one ghost, that'll work.
hohoho
Empirimancer
Profile Joined July 2011
Canada1024 Posts
February 10 2012 23:00 GMT
#1768
On February 11 2012 07:51 Chill wrote:
Show nested quote +
On February 11 2012 07:40 HunterK wrote:
Snipe damage penalty vs massive woujld been much better IMO.

Are there any other units like these? As far as I know, units only get bonuses vs units, not penalties.

In Kennigit's interview with Browder, one of the things he said was simplicity has to take precedent over design. So, for example, even if the balance says a unit should be 10 + 10 vs flying, +5 vs biological +7 vs psyonic, writing that down isn't practical. Similarly, I think having 50 - 25 vs massive is just inherently more confusing to think about compared to the solution they're trying.

I know you're going to say "olololo it's not confusing" but think about the whole demographic, not just the pros and stream watchers. It's awkward to suddenly introduce damage penalties if you've never had them before.

If there have been damage penalty units previously, feel free to ignore this



Good point.

However, I really don't think seeing X - Y vs massive will be more confusing than X + Y vs psionic.


Shewklad
Profile Joined April 2011
Sweden482 Posts
February 10 2012 23:01 GMT
#1769
Well this helped me in my decition wether or not to stay with terran or go zerg! Thank you Blizzard!
Bomber || Thorzain || Startale >< No gods, no masters.
aintz
Profile Joined August 2010
Canada5624 Posts
February 10 2012 23:01 GMT
#1770
On February 11 2012 07:59 Gijian wrote:
When snipe can't even kill a zergling, the ghost should go back to the academy.


i loled in rl. didnt even realize that haha.
IamPryda
Profile Joined April 2011
United States1186 Posts
February 10 2012 23:01 GMT
#1771
As a toss player who has no horse in the Tvz matchup I think they over nerfed ghosts a tad but maybe it's to see the effect right away and then scale back if they need to?
Moar banelings less qq
Nerv3z
Profile Joined July 2011
Canada4 Posts
Last Edited: 2012-02-10 23:02:53
February 10 2012 23:02 GMT
#1772
Theres no point to even play TvZ if it goes past 15 minutes if this patch goes through. Zergs will be rushing to BL/infestor and unless terran can punish zerg HEAVILY in that time period the game will basically be won.

BTW microing TvZ late game is extremely challenging for T, dodging fungals/banes, targetting infestors, microing ghosts back, sniping BL and ultras. It was hardly a walk in the park. Whats more is that if you mess up with ghost micro they just died (ff fire, fungals).

I honestly cannot fathom how Blizzard came to this conclusion. TvZ/ZvT winrates have been very balanced for a while now. GG Zerg
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
February 10 2012 23:02 GMT
#1773
On February 11 2012 08:00 RifleCow wrote:
Show nested quote +
On February 11 2012 07:58 shizna wrote:
On February 11 2012 07:53 Megabuster123 wrote:
On February 11 2012 07:44 graNite wrote:
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!

How do you micro against Snipe?

They cast snipe and it just hits you...>_>

What micro could possibly be involved...


fungal growth 11 range, snipe 10 range (if you include fungal radius).


Good idea, use the corner of your fungal. Fungal one ghost, that'll work.


Well that would be a waste, seeing as how useless 1 ghost is now XD
phisku
Profile Blog Joined November 2010
Belgium864 Posts
February 10 2012 23:02 GMT
#1774
Prepare for a lot of ZvZ on the ladder.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
February 10 2012 23:03 GMT
#1775
On February 11 2012 07:53 Megabuster123 wrote:
Show nested quote +
On February 11 2012 07:44 graNite wrote:
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!

How do you micro against Snipe?

They cast snipe and it just hits you...>_>

What micro could possibly be involved...

There really isn't much micro(well NP ghost is cute, but will only happen once every other full moon), but on balanced lategame maps, you can certainly punish a player dropping everything in ghosts, since they are slow and even with +light, lings massacre them.

I really think just mech with thors and a couple of ghosts for emp(or NP infestor snipes) will be the way to go, since ravens just take to long to get combat ready in a normal game(not saying they are bad, it just takes 60s+(90-120)s for them to enter the battle(which makes it the perfect unit I think to transition into when the BLs start catching up the the thors on upgrades).

The main problem with the vikings is just the bl/ultra tech switches, where you are boned if you overmake vikings, but you kind of have to, else the zerg just trades corruptors for vikings while the bls keep pushing you further and further into your base.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 10 2012 23:03 GMT
#1776
I'm going to love dem phoenixes, one of my favorite units after the immortal and the warp prism.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
shizna
Profile Joined April 2011
United Kingdom803 Posts
February 10 2012 23:03 GMT
#1777
why don't blizzard just change ghosts so their regular attack costs 25 energy? lol
i)awn
Profile Joined October 2011
United States189 Posts
Last Edited: 2012-02-10 23:05:45
February 10 2012 23:03 GMT
#1778
Changes seems reasonable though I prefer removing all the gold bases, they're just too good.
hunts
Profile Joined September 2010
United States2113 Posts
February 10 2012 23:03 GMT
#1779
On February 11 2012 07:51 Kiri wrote:
Wow!!!! Terrans are fcked late game TvZ imo....


Terrans were still beating Zs late game before they found out about mass snipe.
twitch.tv/huntstv 7x legend streamer
moregamethanSEGA
Profile Joined May 2011
United States76 Posts
Last Edited: 2012-02-10 23:05:37
February 10 2012 23:04 GMT
#1780
On February 11 2012 07:29 TheDougler wrote:
Show nested quote +
On February 11 2012 07:13 architecture wrote:
Someone answer how mass ghosts counter ling/bane late game.



I don't understand the question, are you saying that should happen or shouldn't happen? It just... doesn't make sense any way I look at it, but I don't think you'll have to worry about that now... I also don't think you had to worry about that before.


it doesn't.

he's trying to say hey zerg guys, instead of thinking you have to fight tier 3 (infestor, ultra, brood) with tier 3 (ghost) you can fight tier 3 (ghost) with tier 1 (ling bane) - kinda like terrans been doing all this time (marine vs everything).

Think about that and you'll realize ghost dont need nerf. Zergs just need to switch back to low tier - roach banes lings.

HOW PROFOUND.
Heroes live forever... but legends never die.
Prev 1 87 88 89 90 91 223 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#89
IntoTheiNu 901
WardiTV467
Rex111
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko434
Ryung 294
Rex 111
Codebar 8
ProTech6
StarCraft: Brood War
Horang2 2938
Mini 701
Jaedong 540
EffOrt 365
Soma 324
actioN 281
Rush 234
Leta 207
Zeus 187
Light 131
[ Show more ]
Backho 113
Pusan 109
Soulkey 104
ToSsGirL 88
PianO 75
Liquid`Ret 63
ZerO 50
Aegong 41
[sc1f]eonzerg 32
sSak 31
hero 31
Sacsri 21
JulyZerg 20
IntoTheRainbow 19
Shine 18
Movie 17
zelot 14
soO 14
sorry 11
Noble 9
Dota 2
Dendi732
XaKoH 504
League of Legends
JimRising 335
KnowMe43
Counter-Strike
olofmeister3110
byalli927
allub222
edward84
Other Games
singsing2044
B2W.Neo881
Pyrionflax218
Mew2King61
ZerO(Twitch)7
Organizations
Counter-Strike
PGL198
Other Games
BasetradeTV171
StarCraft: Brood War
UltimateBattle 28
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4518
• Jankos1881
Upcoming Events
Monday Night Weeklies
4h 10m
Replay Cast
12h 10m
Sparkling Tuna Cup
22h 10m
WardiTV Spring Champion…
23h 10m
Maestros of the Game
1d 3h
The PondCast
1d 22h
Kung Fu Cup
1d 23h
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
WardiTV Spring Champion…
2 days
Maestros of the Game
3 days
Replay Cast
3 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
4 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
5 days
herO vs Rogue
Maru vs Cure
uThermal 2v2 Circuit
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.