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Patch 1.4.3 - Preview Blog - Page 89

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 87 88 89 90 91 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
LXR
Profile Joined June 2011
357 Posts
February 10 2012 22:57 GMT
#1761
Sweet those were exactly the changes I was hoping for. Should make a lot of things work better. Still going to hurt my ladder rank a lot though
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
February 10 2012 22:57 GMT
#1762
On February 11 2012 07:51 Chill wrote:
Show nested quote +
On February 11 2012 07:40 HunterK wrote:
Snipe damage penalty vs massive woujld been much better IMO.

Are there any other units like these? As far as I know, units only get bonuses vs units, not penalties.

In Kennigit's interview with Browder, one of the things he said was simplicity has to take precedent over design. So, for example, even if the balance says a unit should be 10 + 10 vs flying, +5 vs biological +7 vs psyonic, writing that down isn't practical. Similarly, I think having 50 - 25 vs massive is just inherently more confusing to think about compared to the solution they're trying.

I know you're going to say "olololo it's not confusing" but think about the whole demographic, not just the pros and stream watchers. It's awkward to suddenly introduce damage penalties if you've never had them before.

If there have been damage penalty units previously, feel free to ignore this


Well said.


I think they have gone in the right direction with this, but they just need to make the penalty less stiff and the bonus against Psionic slightly greater.
Aela
Profile Joined January 2012
97 Posts
February 10 2012 22:58 GMT
#1763
GZ DRG for the next 3 GSL Championships.
shizna
Profile Joined April 2011
United Kingdom803 Posts
February 10 2012 22:58 GMT
#1764
On February 11 2012 07:53 Megabuster123 wrote:
Show nested quote +
On February 11 2012 07:44 graNite wrote:
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!

How do you micro against Snipe?

They cast snipe and it just hits you...>_>

What micro could possibly be involved...


fungal growth 11 range, snipe 10 range (if you include fungal radius).
Gijian
Profile Joined February 2011
United States273 Posts
February 10 2012 22:59 GMT
#1765
When snipe can't even kill a zergling, the ghost should go back to the academy. Any early build with ghost just went out the window. Ghost counteract the ability of zerg late game fast transition between 2 widely different units. Without them, these transition just became dangerous. The nerf made it so that it's impossible to kill those high tier unit with Snipe. The amount of snipe needed to kill just ridiculous. This changes pretty much a way of blizzard saying. Delete snipe without actually deleting it.
Shantastic
Profile Joined October 2011
United States435 Posts
February 10 2012 23:00 GMT
#1766
Well, my zerg tears have finally become tears of joy :D This seems to be a great way of dealing with everything that's really hurting Zerg in game balance and helping Zerg in game balance. It reduces the effectiveness of mass mutas on a map like Tal'Darim, and it keeps Mutas viable in your army composition vs Colossi. Sounds good so far. I'm actually hoping to see some Roach-Hydra-Muta play vs Phoenix-Stalker-Colossus in the pro scene, at least on some of the smaller maps.
"My grandpa could have proxied better, and not only does he have arthritis, but he's also dead." -Sean "Day[9]" Plott
RifleCow
Profile Joined February 2008
Canada637 Posts
February 10 2012 23:00 GMT
#1767
On February 11 2012 07:58 shizna wrote:
Show nested quote +
On February 11 2012 07:53 Megabuster123 wrote:
On February 11 2012 07:44 graNite wrote:
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!

How do you micro against Snipe?

They cast snipe and it just hits you...>_>

What micro could possibly be involved...


fungal growth 11 range, snipe 10 range (if you include fungal radius).


Good idea, use the corner of your fungal. Fungal one ghost, that'll work.
hohoho
Empirimancer
Profile Joined July 2011
Canada1024 Posts
February 10 2012 23:00 GMT
#1768
On February 11 2012 07:51 Chill wrote:
Show nested quote +
On February 11 2012 07:40 HunterK wrote:
Snipe damage penalty vs massive woujld been much better IMO.

Are there any other units like these? As far as I know, units only get bonuses vs units, not penalties.

In Kennigit's interview with Browder, one of the things he said was simplicity has to take precedent over design. So, for example, even if the balance says a unit should be 10 + 10 vs flying, +5 vs biological +7 vs psyonic, writing that down isn't practical. Similarly, I think having 50 - 25 vs massive is just inherently more confusing to think about compared to the solution they're trying.

I know you're going to say "olololo it's not confusing" but think about the whole demographic, not just the pros and stream watchers. It's awkward to suddenly introduce damage penalties if you've never had them before.

If there have been damage penalty units previously, feel free to ignore this



Good point.

However, I really don't think seeing X - Y vs massive will be more confusing than X + Y vs psionic.


Shewklad
Profile Joined April 2011
Sweden482 Posts
February 10 2012 23:01 GMT
#1769
Well this helped me in my decition wether or not to stay with terran or go zerg! Thank you Blizzard!
Bomber || Thorzain || Startale >< No gods, no masters.
aintz
Profile Joined August 2010
Canada5624 Posts
February 10 2012 23:01 GMT
#1770
On February 11 2012 07:59 Gijian wrote:
When snipe can't even kill a zergling, the ghost should go back to the academy.


i loled in rl. didnt even realize that haha.
IamPryda
Profile Joined April 2011
United States1186 Posts
February 10 2012 23:01 GMT
#1771
As a toss player who has no horse in the Tvz matchup I think they over nerfed ghosts a tad but maybe it's to see the effect right away and then scale back if they need to?
Moar banelings less qq
Nerv3z
Profile Joined July 2011
Canada4 Posts
Last Edited: 2012-02-10 23:02:53
February 10 2012 23:02 GMT
#1772
Theres no point to even play TvZ if it goes past 15 minutes if this patch goes through. Zergs will be rushing to BL/infestor and unless terran can punish zerg HEAVILY in that time period the game will basically be won.

BTW microing TvZ late game is extremely challenging for T, dodging fungals/banes, targetting infestors, microing ghosts back, sniping BL and ultras. It was hardly a walk in the park. Whats more is that if you mess up with ghost micro they just died (ff fire, fungals).

I honestly cannot fathom how Blizzard came to this conclusion. TvZ/ZvT winrates have been very balanced for a while now. GG Zerg
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
February 10 2012 23:02 GMT
#1773
On February 11 2012 08:00 RifleCow wrote:
Show nested quote +
On February 11 2012 07:58 shizna wrote:
On February 11 2012 07:53 Megabuster123 wrote:
On February 11 2012 07:44 graNite wrote:
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!

How do you micro against Snipe?

They cast snipe and it just hits you...>_>

What micro could possibly be involved...


fungal growth 11 range, snipe 10 range (if you include fungal radius).


Good idea, use the corner of your fungal. Fungal one ghost, that'll work.


Well that would be a waste, seeing as how useless 1 ghost is now XD
phisku
Profile Blog Joined November 2010
Belgium864 Posts
February 10 2012 23:02 GMT
#1774
Prepare for a lot of ZvZ on the ladder.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
February 10 2012 23:03 GMT
#1775
On February 11 2012 07:53 Megabuster123 wrote:
Show nested quote +
On February 11 2012 07:44 graNite wrote:
Thors do nothing against corrupters, because they are armored. Vikings are the counter to corrupters, but terran cant switch tech like zerg can, thats why terran needed the ghosts to have an allrounder. Of course you can snipe everything, but all the players who say that forget that a marine can attack everything, too....

you still had to micro a ton to use ghosts properly vs zerg and they are very expensive.
its not like every terran rushes for ghosts in tvz and maxes out on them because you can kill every z unit.
ghosts are just a late game investment and not right on your techpath as infestors are.

i dont understand the drama about the snipe: does it look to easy when broodlords die in seconds? did you ever saw marines and marauders die in seconds to storms or colossi? nobody is changing them because T SOLVED IT WITH MICRO.

i feel like every problem t has, has to be solved with micro. dont want to die to banelings? split marines. dont want to die to storms? dodge. dont want to die to zealots? kite them all day long.

in my opinion, it is just the wrong way of approaching the problem.

i hope somebody criticizes my post!

How do you micro against Snipe?

They cast snipe and it just hits you...>_>

What micro could possibly be involved...

There really isn't much micro(well NP ghost is cute, but will only happen once every other full moon), but on balanced lategame maps, you can certainly punish a player dropping everything in ghosts, since they are slow and even with +light, lings massacre them.

I really think just mech with thors and a couple of ghosts for emp(or NP infestor snipes) will be the way to go, since ravens just take to long to get combat ready in a normal game(not saying they are bad, it just takes 60s+(90-120)s for them to enter the battle(which makes it the perfect unit I think to transition into when the BLs start catching up the the thors on upgrades).

The main problem with the vikings is just the bl/ultra tech switches, where you are boned if you overmake vikings, but you kind of have to, else the zerg just trades corruptors for vikings while the bls keep pushing you further and further into your base.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 10 2012 23:03 GMT
#1776
I'm going to love dem phoenixes, one of my favorite units after the immortal and the warp prism.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
shizna
Profile Joined April 2011
United Kingdom803 Posts
February 10 2012 23:03 GMT
#1777
why don't blizzard just change ghosts so their regular attack costs 25 energy? lol
i)awn
Profile Joined October 2011
United States189 Posts
Last Edited: 2012-02-10 23:05:45
February 10 2012 23:03 GMT
#1778
Changes seems reasonable though I prefer removing all the gold bases, they're just too good.
hunts
Profile Joined September 2010
United States2113 Posts
February 10 2012 23:03 GMT
#1779
On February 11 2012 07:51 Kiri wrote:
Wow!!!! Terrans are fcked late game TvZ imo....


Terrans were still beating Zs late game before they found out about mass snipe.
twitch.tv/huntstv 7x legend streamer
moregamethanSEGA
Profile Joined May 2011
United States76 Posts
Last Edited: 2012-02-10 23:05:37
February 10 2012 23:04 GMT
#1780
On February 11 2012 07:29 TheDougler wrote:
Show nested quote +
On February 11 2012 07:13 architecture wrote:
Someone answer how mass ghosts counter ling/bane late game.



I don't understand the question, are you saying that should happen or shouldn't happen? It just... doesn't make sense any way I look at it, but I don't think you'll have to worry about that now... I also don't think you had to worry about that before.


it doesn't.

he's trying to say hey zerg guys, instead of thinking you have to fight tier 3 (infestor, ultra, brood) with tier 3 (ghost) you can fight tier 3 (ghost) with tier 1 (ling bane) - kinda like terrans been doing all this time (marine vs everything).

Think about that and you'll realize ghost dont need nerf. Zergs just need to switch back to low tier - roach banes lings.

HOW PROFOUND.
Heroes live forever... but legends never die.
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