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Patch 1.4.3 - Preview Blog - Page 207

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 15 2012 18:17 GMT
#4121
On February 16 2012 03:09 Big J wrote:
Show nested quote +
On February 16 2012 02:59 Blasterion wrote:
On February 16 2012 02:33 Big J wrote:
oh god. i have 6supply of vikings, how should i ever hold an attack now... that's ridicolous.

What the hell are you going to do with 3 Vikings....

land and lift, land and lift, land and lift...

+ Show Spoiler +
i have 3more vikings and an extra starport if a BL switch comes. I can more easily go into ravens - the unit that jinro considers borderline broken against Z in the lategame - if I want to.

but yeah, if you dont think that is better than not having them in the lategame, i guess I will concentrate on land and lift.

btw Im not gonna answer you anymore about things that you could have read in my original post.

The more vikings, the less marines and tanks. Thus delaying a game that you might've have won into late game where Terran has little chances.
[TLNY]Mahjong Club Thread
Shiori
Profile Blog Joined July 2011
3815 Posts
February 15 2012 18:18 GMT
#4122
Step 1: Ling/Muta/Bane as always
Step 2: Proceed into heavy BL/Corruptor army with Infestor support
Step 3: Stream in Ultra/Ling as this gets killed
Step 4: Win

It's not really that Ghosts won't be able to kill BLs anymore, it's that you'll need to invest more heavily in Vikings (which do absolutely nothing to Ultralisks) to take out Zerg's air force. At least with Ghosts, you had a unit that was somewhat effective (no, at no point did Ghosts counter Ultralisks) against Ultra tech switches (which are inevitable). Now, you'll never be able to hold the line long enough to get out enough Marauders to actually deal with the Ultra stream. That's the problem.

I vote to leave Snipe as it is. No changes.
oZe
Profile Joined January 2011
Sweden492 Posts
February 15 2012 18:32 GMT
#4123
Shiori obviously haven't watched GSL ^^ There was one game in particular don't remember exactly which. In essence terran had ~15 ghosts killed a ton of broodlords and then a ton of ultras. Terran won even though zerg had maxed army vs non maxed, more bases, more tech and a huge bank. Casters and me agreed there was nothing zerg could've done differently. He played a really good game but ghosts were just basically 2 OP to overcome.
The worst kinds of organized crime are religion & government.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 15 2012 18:33 GMT
#4124
On February 16 2012 03:18 Shiori wrote:
Step 1: Ling/Muta/Bane as always
Step 2: Proceed into heavy BL/Corruptor army with Infestor support
Step 3: Stream in Ultra/Ling as this gets killed
Step 4: Win

It's not really that Ghosts won't be able to kill BLs anymore, it's that you'll need to invest more heavily in Vikings (which do absolutely nothing to Ultralisks) to take out Zerg's air force. At least with Ghosts, you had a unit that was somewhat effective (no, at no point did Ghosts counter Ultralisks) against Ultra tech switches (which are inevitable). Now, you'll never be able to hold the line long enough to get out enough Marauders to actually deal with the Ultra stream. That's the problem.

I vote to leave Snipe as it is. No changes.


There are other ways to beat BL/Corruptor though without much vikings. Abusing the slow movement of BL's is one for example.
Snipe being too good against it lead to boring games where the T would just force a split map and wait till the ghost army would deal with any T3 tech Z could muster.
I'm always against turtle strats being too strong and the race that can turtle the best should have some lategame problems, this forces some aggression and leads to more fun games. If balance is screwed by this, which I highly doubt, T can have some other buff in response imo but not ghost snipe which promotes boring play..
SiroKO
Profile Joined February 2012
France721 Posts
February 15 2012 18:37 GMT
#4125
I feel they will have to wait for HoTS to nerf snipe, because the real problem for Terran lategame seems to be the instaremax with ultra once they lose their broodlords.
If Terran doesn't have something which can do moderately well against such a tech-switch, and vikings don't fulfill this role, they have no chance.
Our envy always last longer than the happiness of those we envy
Torra
Profile Joined October 2011
Norway469 Posts
Last Edited: 2012-02-15 18:57:56
February 15 2012 18:55 GMT
#4126
On February 16 2012 03:32 oZe wrote:
Shiori obviously haven't watched GSL ^^ There was one game in particular don't remember exactly which. In essence terran had ~15 ghosts killed a ton of broodlords and then a ton of ultras. Terran won even though zerg had maxed army vs non maxed, more bases, more tech and a huge bank. Casters and me agreed there was nothing zerg could've done differently. He played a really good game but ghosts were just basically 2 OP to overcome.

You obviously haven't watched GSL if u think terran late game is OP.
Also, what game was that ONE game where ghosts seemed OP? I can think of several where terran just gets stomped in late game w/o even being able to get high ghost counts.
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2012-02-15 19:03:19
February 15 2012 19:01 GMT
#4127
On February 16 2012 03:18 Shiori wrote:
Step 1: Ling/Muta/Bane as always
Step 2: Proceed into heavy BL/Corruptor army with Infestor support
Step 3: Stream in Ultra/Ling as this gets killed
Step 4: Win


I vote to leave Snipe as it is. No changes.

Well Terran did get a lot worse vs Zerg late but on the positive side Ghosts will do a lot more damage to Protoss late since about 1/2 of it's units are psionic including WP. I enjoyed storm drops while it lasted.
MC for president
Torra
Profile Joined October 2011
Norway469 Posts
February 15 2012 19:03 GMT
#4128
On February 16 2012 04:01 tdt wrote:
Show nested quote +
On February 16 2012 03:18 Shiori wrote:
Step 1: Ling/Muta/Bane as always
Step 2: Proceed into heavy BL/Corruptor army with Infestor support
Step 3: Stream in Ultra/Ling as this gets killed
Step 4: Win


I vote to leave Snipe as it is. No changes.

Well Terran did get a lot worse vs Zerg late but on the positive side Ghosts will do a lot more damage to Protoss late since about 1/2 of it's units are psionic including WP.

U can only snipe biological units. DTs, HTs and zealots for protoss.
tdt
Profile Joined October 2010
United States3179 Posts
February 15 2012 19:08 GMT
#4129
On February 16 2012 04:03 Torra wrote:
Show nested quote +
On February 16 2012 04:01 tdt wrote:
On February 16 2012 03:18 Shiori wrote:
Step 1: Ling/Muta/Bane as always
Step 2: Proceed into heavy BL/Corruptor army with Infestor support
Step 3: Stream in Ultra/Ling as this gets killed
Step 4: Win


I vote to leave Snipe as it is. No changes.

Well Terran did get a lot worse vs Zerg late but on the positive side Ghosts will do a lot more damage to Protoss late since about 1/2 of it's units are psionic including WP.

U can only snipe biological units. DTs, HTs and zealots for protoss.

They didnt change that? then it's a huge nerf.
MC for president
Torra
Profile Joined October 2011
Norway469 Posts
February 15 2012 19:09 GMT
#4130

Here's a better example of how ghosts can be beaten.
Since every zerg refers to MVP vs Nestea for ghosts vs BLs, and July vs MVP for ghosts vs ultras, and they're both horrible examples.
Big J
Profile Joined March 2011
Austria16289 Posts
February 15 2012 19:25 GMT
#4131
On February 16 2012 04:09 Torra wrote:
http://www.youtube.com/watch?v=VXP-P2o7rZ0
Here's a better example of how ghosts can be beaten.
Since every zerg refers to MVP vs Nestea for ghosts vs BLs, and July vs MVP for ghosts vs ultras, and they're both horrible examples.

wow, ty for posting this. yeah, some ghostnerf is strongly needed.
Torra
Profile Joined October 2011
Norway469 Posts
February 15 2012 19:31 GMT
#4132
On February 16 2012 04:25 Big J wrote:
Show nested quote +
On February 16 2012 04:09 Torra wrote:
http://www.youtube.com/watch?v=VXP-P2o7rZ0
Here's a better example of how ghosts can be beaten.
Since every zerg refers to MVP vs Nestea for ghosts vs BLs, and July vs MVP for ghosts vs ultras, and they're both horrible examples.

wow, ty for posting this. yeah, some ghostnerf is strongly needed.

wat.

Does the fact that MVP is able to stay in the game for so long and still lose bother you?
xUnSeEnx
Profile Blog Joined December 2010
United States183 Posts
Last Edited: 2012-02-15 20:30:01
February 15 2012 20:21 GMT
#4133
On February 16 2012 04:25 Big J wrote:
Show nested quote +
On February 16 2012 04:09 Torra wrote:
http://www.youtube.com/watch?v=VXP-P2o7rZ0
Here's a better example of how ghosts can be beaten.
Since every zerg refers to MVP vs Nestea for ghosts vs BLs, and July vs MVP for ghosts vs ultras, and they're both horrible examples.

wow, ty for posting this. yeah, some ghostnerf is strongly needed.


lol that shows you tht every zerg complaining didnt even using the hard counter to ghosts. Be quiet please and actually watch the video completely the next time before you post something so ignorant. On top of this, a zerg who allows a terran to get 40+ ghosts DESERVES to lose the game if they sat back and were not doing any form of scouting. (You then ask, I CANNOT SCOUT WHAT DO I DO?, here is a solution: spread overlords everywhere and send zerglings at him to scout his base). Remember zerg, you can tech switch in the blink of an eye, terrans cannot.

(You would think that with this many people raging over a change, it should be revisited, but then blizzard would have a select few spamming flamers (toss and zerg players) on the forums screaming why it should be nerfed so they can get free wins against terran and do not have to learn to play the game.)
"All your base are belong to us."
CaptainTwig
Profile Joined August 2010
United Kingdom532 Posts
Last Edited: 2012-02-15 21:23:02
February 15 2012 20:39 GMT
#4134
EDT: silly comment ma bad
Shiori
Profile Blog Joined July 2011
3815 Posts
February 15 2012 20:41 GMT
#4135
On February 16 2012 03:33 Markwerf wrote:
Show nested quote +
On February 16 2012 03:18 Shiori wrote:
Step 1: Ling/Muta/Bane as always
Step 2: Proceed into heavy BL/Corruptor army with Infestor support
Step 3: Stream in Ultra/Ling as this gets killed
Step 4: Win

It's not really that Ghosts won't be able to kill BLs anymore, it's that you'll need to invest more heavily in Vikings (which do absolutely nothing to Ultralisks) to take out Zerg's air force. At least with Ghosts, you had a unit that was somewhat effective (no, at no point did Ghosts counter Ultralisks) against Ultra tech switches (which are inevitable). Now, you'll never be able to hold the line long enough to get out enough Marauders to actually deal with the Ultra stream. That's the problem.

I vote to leave Snipe as it is. No changes.


There are other ways to beat BL/Corruptor though without much vikings. Abusing the slow movement of BL's is one for example.
Snipe being too good against it lead to boring games where the T would just force a split map and wait till the ghost army would deal with any T3 tech Z could muster.
I'm always against turtle strats being too strong and the race that can turtle the best should have some lategame problems, this forces some aggression and leads to more fun games. If balance is screwed by this, which I highly doubt, T can have some other buff in response imo but not ghost snipe which promotes boring play..

What other methods? Marine/thor? Come on. Abusing the slow movement? That's like counting on your opponent getting out of position. What if they don't push too far ahead with their broods? Are you just supposed to accept that as a loss?
angra86
Profile Joined October 2010
United States56 Posts
February 15 2012 20:46 GMT
#4136
I feel like terrans are going to be pigeonholed into one or two base all in attacks against zerg after this patch. If they're going to neuter the shit out of snipe, the least they could do is make ravens a worthwhile unit or something, it's frustrating having virtually no late game to speak of.
FlyingToilet
Profile Joined August 2011
United States840 Posts
Last Edited: 2012-02-15 20:51:40
February 15 2012 20:51 GMT
#4137
It's to me almost to like starcraft 2 is about a game centered around micro, and everything's a glass cannon. I don't think blizzards choices are the worst buts lets hope the units get a little beefy and at least a little innovative, some units to me in sc2 feel generic but in bw every unit was awesome!
http://justin.tv/flyingtoilet
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
February 15 2012 20:54 GMT
#4138
On February 16 2012 03:37 SiroKO wrote:
I feel they will have to wait for HoTS to nerf snipe, because the real problem for Terran lategame seems to be the instaremax with ultra once they lose their broodlords.
If Terran doesn't have something which can do moderately well against such a tech-switch, and vikings don't fulfill this role, they have no chance.

If a zerg loses his entire broodlord army and enough recources to instantly remax on Ultras, then you lost the game a long time ago.
"let your freak flag fly"
Torra
Profile Joined October 2011
Norway469 Posts
February 15 2012 20:59 GMT
#4139
On February 16 2012 05:54 Mrvoodoochild1 wrote:
Show nested quote +
On February 16 2012 03:37 SiroKO wrote:
I feel they will have to wait for HoTS to nerf snipe, because the real problem for Terran lategame seems to be the instaremax with ultra once they lose their broodlords.
If Terran doesn't have something which can do moderately well against such a tech-switch, and vikings don't fulfill this role, they have no chance.

If a zerg loses his entire broodlord army and enough recources to instantly remax on Ultras, then you lost the game a long time ago.

A remax on ultra/ling is not unrealistic
Shiori
Profile Blog Joined July 2011
3815 Posts
February 15 2012 21:28 GMT
#4140
On February 16 2012 05:54 Mrvoodoochild1 wrote:
Show nested quote +
On February 16 2012 03:37 SiroKO wrote:
I feel they will have to wait for HoTS to nerf snipe, because the real problem for Terran lategame seems to be the instaremax with ultra once they lose their broodlords.
If Terran doesn't have something which can do moderately well against such a tech-switch, and vikings don't fulfill this role, they have no chance.

If a zerg loses his entire broodlord army and enough recources to instantly remax on Ultras, then you lost the game a long time ago.



He doesn't need to "remax." He just needs to be capable of streaming them in. Besides, there shouldn't be a point in any game where you say "oh, you let the game go on too long; nothing you can do will allow you to win now."

As the BLs/Infestors/whatever die, the Zerg can streaming Ultra/Ling reinforcements. We've seen this happen in plenty of pro matches. A lot of times, Zergs have won. Other times, Terrans have been able to hold the line with Snipe long enough to build up Tanks and Marauders. With this nerf, there will be no way for Terran to hang on.
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